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Posted

Thanks for helping me. But the problem is still there

 

I disable all the mod and reset my game to vanilla again. This time I made sure that no other mods are overwriting the devious mods. I also install the USLEEP. I am using the mod called "Devious Device: Equipped" to try to equip armbinder on. But afterwards the animation is still abnormal. I didn't keep all the mods from before and didn't use the old mods such as Immerslave or Skyrim bound this time. Is it the problem of the game loading or is it still a mod problem(I run the animations through Zaz in game)?

 

Here's my load order

LoadOrder_Skyrim.txt

Posted
2 minutes ago, peteretea said:

Thanks for helping me. But the problem is still there

 

I disable all the mod and reset my game to vanilla again. This time I made sure that no other mods are overwriting the devious mods. I also install the USLEEP. I am using the mod called "Devious Device: Equipped" to try to equip armbinder on. But afterwards the animation is still abnormal. I didn't keep all the mods from before and didn't use the old mods such as Immerslave or Skyrim bound this time. Is it the problem of the game loading or is it still a mod problem(I run the animations through Zaz in game)?

 

Here's my load order

LoadOrder_Skyrim.txt

If you are using Devious Devices Equip it does say it has not been tested with v4 of DD. Also, if you are trying to equip an armbinder that was not made for v4 of DD it will not work right as the scripts used on them are different. Also DD does not use ZAZ at all anymore.

 

If you want to find out if there is an issue the first thing you have to do is make sure you are not using an old device from an unupdated mod. Get the Add Item Menu Mod which lets you get items from a mod as if getting them from a container and get an armbinder from DDx and just put it on via the inventory screen. If it works properly then the issue is you have mods with old devices. If you equip an armbinder that came directly from DDx and putting it on via the inventory screen still causes it not to work then upload a log from the game session where you tried to equip it so someone can see what is happening. Also, make sure logging is turned 'on' in DDi before doing this.

Posted
1 hour ago, Veladarius said:

If you are using Devious Devices Equip it does say it has not been tested with v4 of DD. Also, if you are trying to equip an armbinder that was not made for v4 of DD it will not work right as the scripts used on them are different. Also DD does not use ZAZ at all anymore.

 

If you want to find out if there is an issue the first thing you have to do is make sure you are not using an old device from an unupdated mod. Get the Add Item Menu Mod which lets you get items from a mod as if getting them from a container and get an armbinder from DDx and just put it on via the inventory screen. If it works properly then the issue is you have mods with old devices. If you equip an armbinder that came directly from DDx and putting it on via the inventory screen still causes it not to work then upload a log from the game session where you tried to equip it so someone can see what is happening. Also, make sure logging is turned 'on' in DDi before doing this.

 

Can I know how to get the log?

Posted
4 minutes ago, peteretea said:

 

Can I know how to get the log?

There are two logs which may be helpful:

 

The general Papyrus log located near your save games: ...\Documents\My Games\Skyrim\Logs\Script\Papyrus.0.log

The DDi log located in the top of the game folder (same folder as Data where you put mods in): ...\steamapps\common\Skyrim\DDi.log

 

To get papyrus logging you will need to edit ...\Documents\My Games\Skyrim\skyrim.ini and add (or change if they exist):

[Papyrus]
bEnableLogging=1
bEnableTrace=1
bLoadDebugInformation=1

 

Hope this helps.

Posted

OK. I tried the armbinders in the three devious devices. The Integration and Expansion sets are working normally. But the armbinder in the assets pack doesn't seem to work. There are also a few in the devious device equip part but doesn't seem to work. 

Posted

I am starting a mod for the new Devious Devices, or perhaps I should say that I'm attempting to.  Since the problem involves dialog not showing up I posted the question in the general Skyrim Technical Support forum: Making a mod: Quest dialog does not appear

 

I suspect I missed some detail I don't know where to look for yet.  If one of you experts could take a look at it for me I would appreciate it.  There is not much to it yet.

 

While I'm on the subject of getting started, the Wiki documentation lists some mods needed for DDi mod development.  In order to have all the sources needed to compile scripts a few more are needed:

 

ConsoleUtil

FINS Sexy Move (why?)

Sexlab Arroused (loose files because the .bsa does not have sources)

NetImerse Override

 

Hopefully a few aspiring modders will be spared some frustration.

Posted
4 minutes ago, peteretea said:

OK. I tried the armbinders in the three devious devices. The Integration and Expansion sets are working normally. But the armbinder in the assets pack doesn't seem to work. There are also a few in the devious device equip part but doesn't seem to work. 

What you are seeing is expected.  The armbinder in the assets pack is just a model and texture (no scripts or "spells" to make it work).  The armbinders in Devious Devices Equip have not been updated with new keywords and scripts.  DDE can override the armbinder processing (it's a three-way setting on one of the MCM pages dealing with effects if I recall correctly).  Perhaps they will work if you tell it to process "None" of the armbinders?

Posted
8 minutes ago, peteretea said:

OK. I tried the armbinders in the three devious devices. The Integration and Expansion sets are working normally. But the armbinder in the assets pack doesn't seem to work. There are also a few in the devious device equip part but doesn't seem to work. 

The one from assets isn't supposed to work. The player is never supposed to have that one at all. It's an asset for other mods (such as integration and expansion) to use to make a functioning device. So as far as the three frameworks go it looks like everything is working normally. The problem seems to be with DD Equip, which presumably hasn't been updated to work with the new frameworks yet. Until it does update it would probably be best not to use it with DD V4.0, or you could try asking in its own support thread.

 

Ninja'd! :open_mouth:

Posted
13 minutes ago, TurboNerd said:

What you are seeing is expected.  The armbinder in the assets pack is just a model and texture (no scripts or "spells" to make it work).  The armbinders in Devious Devices Equip have not been updated with new keywords and scripts.  DDE can override the armbinder processing (it's a three-way setting on one of the MCM pages dealing with effects if I recall correctly).  Perhaps they will work if you tell it to process "None" of the armbinders?

 

12 minutes ago, SleepyJim said:

The one from assets isn't supposed to work. The player is never supposed to have that one at all. It's an asset for other mods (such as integration and expansion) to use to make a functioning device. So as far as the three frameworks go it looks like everything is working normally. The problem seems to be with DD Equip, which presumably hasn't been updated to work with the new frameworks yet. Until it does update it would probably be best not to use it with DD V4.0, or you could try asking in its own support thread.

 

Ninja'd! :open_mouth:

Thanks. It helps a lot.

 

I am also wondering if there are mods that works with the current version of devious devices. Thanks

Posted
4 minutes ago, peteretea said:

 

Thanks. It helps a lot.

 

I am also wondering if there are mods that works with the current version of devious devices. Thanks

The only one I am aware of written specifically for DDi 4.0 is Devious Followers (beta).  Deviously Cursed Loot v6.2 was released just after DDi 4.0, but numbers bugs are being reported with it.  Others have suggested that not all items have been properly updated.

Posted
21 minutes ago, TurboNerd said:

While I'm on the subject of getting started, the Wiki documentation lists some mods needed for DDi mod development.  In order to have all the sources needed to compile scripts a few more are needed:

 

FINS Sexy Move (why?)

It's required because DD will interface with sexy move to re-activate idles from it after removing DD items with idles.

Same goes for PCEA2, but that interaction is using mod events, and so doesn't need the sources.

Posted
3 minutes ago, peteretea said:

 

Thanks. It helps a lot.

 

I am also wondering if there are mods that works with the current version of devious devices. Thanks

There are 2 issues with mods that have not been updated:

1 - Any custom armbinders won't work at all as the script is different.

2 - Any older mods won't likely equip armbinders or yokes as the keyword used in the equip / unequip functions have changed on those devices. It may equip them (have heard that armbinders sometimes equip) but they are usually broken due to being set up using the wrong keyword.

 

Look at the main page of the mods you are using and see if they have updated, there are some mods that have been updated. Any that have not see if you can disable the use of armbinders and yokes (I suggest this for Captured Dreams at this point though there are points that it uses them anyway and it has issues with them).

Posted
Just now, LazyBoot said:

It's required because DD will interface with sexy move to re-activate idles from it after removing DD items with idles.

Same goes for PCEA2, but that interaction is using mod events, and so doesn't need the sources.

That makes sense.  Thanks.

Posted

Just one more question.

 

Is Deviously Enslaved and Deviously Helpless mods that works with the current version? I have installed them but haven't encountered or used any of them so I am wondering if they works with the devices.

Posted

Hello. I have a problem. when I updated dd integration to v.4.0, the game started crashing after trying to make a new game or load an old one. I updated fnis and built items in bodyslide. on the old version 3.1 everything works as it should. Can you help me? I will add that I wrote it on the translator because I'm not good English.

Posted

Alright, I had this issue for a while, but never bothered to report it for some reason, so here goes.

 

Basically, whenever my char wears a hobble dress, changing the walking direction causes my character to instantly snap into the direction she's going instead of making a smooth turn.

 

This is the best way I could explain it, but I'm happy to provide a video of it if people don't get what I'm talking about.

 

Any help would be appreciated!

Posted

I found a puzzle while creating a mod to work with DDi 4.0.

 

This works as expected when player is wearing any appropriate device:

libs.ManipulateGenericDeviceByKeyword(libs.Playerref, libs.zad_DeviousHeavyBondage, False)

 

This fails and returns false when player is wearing bondage mittens:

libs.ManipulateGenericDeviceByKeyword(libs.Playerref, libs.zad_DeviousBondageMittens, False)

 

The end of the papyrus log is:

[12/30/2017 - 12:52:11PM] [Zad]: OnEquipped(Mist: Black Leather Paw Bondage Mittens)
[12/30/2017 - 12:52:13PM] [Zad]: Sending device event DeviceEquippedBondage Mittens(Mist:1)
[12/30/2017 - 12:52:13PM] [Zad]: OnEffectStart(armbinder-noLockpicks)
[12/30/2017 - 12:52:13PM] [Zad]: SyncInventory(): Equipping Bondage Mittens.
[12/30/2017 - 12:52:46PM] VM is freezing...

 

The device in question is "Black Leather Paw Bondage Mittens".

There is no indication why it is failing.

Any suggestions on how to diagnose or work around this would be appreciated.

Posted
13 minutes ago, SpaceHamst3r said:

Alright, I had this issue for a while, but never bothered to report it for some reason, so here goes.

 

Basically, whenever my char wears a hobble dress, changing the walking direction causes my character to instantly snap into the direction she's going instead of making a smooth turn.

 

This is the best way I could explain it, but I'm happy to provide a video of it if people don't get what I'm talking about.

 

Any help would be appreciated!

It's working as intended. Well it's not "intended" but we set it up this way because it was necessary. It's a workaround for a Skyrim bug that causes player to get rooted in place if her speed drops too low (which is what the hobble dress does)

 

13 minutes ago, TurboNerd said:

I found a puzzle while creating a mod to work with DDi 4.0.

 

This works as expected when player is wearing any appropriate device:

libs.ManipulateGenericDeviceByKeyword(libs.Playerref, libs.zad_DeviousHeavyBondage, False)

 

This fails and returns false when player is wearing bondage mittens:

libs.ManipulateGenericDeviceByKeyword(libs.Playerref, libs.zad_DeviousBondageMittens, False)

 

The end of the papyrus log is:

[12/30/2017 - 12:52:11PM] [Zad]: OnEquipped(Mist: Black Leather Paw Bondage Mittens)
[12/30/2017 - 12:52:13PM] [Zad]: Sending device event DeviceEquippedBondage Mittens(Mist:1)
[12/30/2017 - 12:52:13PM] [Zad]: OnEffectStart(armbinder-noLockpicks)
[12/30/2017 - 12:52:13PM] [Zad]: SyncInventory(): Equipping Bondage Mittens.
[12/30/2017 - 12:52:46PM] VM is freezing...

 

The device in question is "Black Leather Paw Bondage Mittens".

There is no indication why it is failing.

Any suggestions on how to diagnose or work around this would be appreciated.

Have you tried using the Gloves keyword instead? Does it work? I think we set the primary keyword to gloves for slot-management reasons back when we first implemented mittens.

Posted
10 minutes ago, Princessity said:

It's working as intended. Well it's not "intended" but we set it up this way because it was necessary. It's a workaround for a Skyrim bug that causes player to get rooted in place if her speed drops too low (which is what the hobble dress does)

 

Have you tried using the Gloves keyword instead? Does it work? I think we set the primary keyword to gloves for slot-management reasons back when we first implemented mittens.

 

Aw man, that's a shame, but atleast I know that it's intended and not on my side.

Thanks!

Posted
On ‎2017‎-‎12‎-‎29 at 3:41 PM, peteretea said:

 

Thanks. It helps a lot.

 

I am also wondering if there are mods that works with the current version of devious devices. Thanks

Shout Like a Virgin got updated for current ver and uses some new DD devices. zero issues 4 me

Posted

Probably a strange question for a mod like this, but is it possible to turn off specific devices? For example, I don't like armbinders. Is it possible to disable armbinders being placed on my character without disabling the entire mod?

Posted
20 minutes ago, NumberXer0 said:

Probably a strange question for a mod like this, but is it possible to turn off specific devices? For example, I don't like armbinders. Is it possible to disable armbinders being placed on my character without disabling the entire mod?

That would be up to whatever mod is equipping the items, I would think.

Posted
3 minutes ago, LazyBoot said:

That would be up to whatever mod is equipping the items, I would think.

Mostly Cursed Loot, but I turned them off in there and they still happen. So I was wondering if I could disable them from the base mod, but I guess not.

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