Min Posted January 2, 2014 Posted January 2, 2014 Some screenshots, as promised. The various devices comported stupendously to the resplendent asseveration of your enduring aspiration. I am deeply touched by your dedication. Gag: Gag with drippy stuff - for fun: Armbinder: That enb is pretty great, haha. Mind if I post a couple of these under DD's image section?
Zadil Posted January 2, 2014 Author Posted January 2, 2014 Some screenshots, as promised. The various devices comported stupendously to the resplendent asseveration of your enduring aspiration. I am deeply touched by your dedication. Gag: Gag with drippy stuff - for fun: Armbinder: Once again you don't disappoint. Beautiful images, some of which may find their way into the mod description. Thanks for the eye candy.
DistrictGlamour Posted January 2, 2014 Posted January 2, 2014 I've voted once again for pony girl, mainly because I'd love to see a small suite of DD devices-- such as a buttplug/tail, body harness, pony boots, blinders.All of your work, Zadil, continues to build off each other nicely. Its one thing to release several bondage-y pieces, and another entirely to put out gear that compliment the stuff already out. I remain impressed, and look forward to the continuing development of my favorite mod here on LL!
Zadil Posted January 2, 2014 Author Posted January 2, 2014 No better way to start a new year than with some shameless self-promotion: Devious Loading ScreensA humble collection of loading screens featuring content from the 'Devious Devices' adult mod project for TES V: Skyrim. More to be added over time.Enjoy.
Coopervane Posted January 2, 2014 Posted January 2, 2014 @ Zadil: It's almost a shame some of the metal and leather gear in the mod doesen't have a shinier look. If you want some help with that, just ask, and i'll be glad to lend a hand.
Zadil Posted January 2, 2014 Author Posted January 2, 2014 @ Zadil: It's almost a shame some of the metal and leather gear in the mod doesen't have a shinier look. If you want some help with that, just ask, and i'll be glad to lend a hand. I get the same feeling each time after I look at one of Aegis' images... Sure, I'd be happy to learn more about how to improve the look of the devices, so feel free to pm me with any suggestion you might have.
NicoleDragoness Posted January 2, 2014 Posted January 2, 2014 Well ... About the shining thing, I hope it, eventually, will be an "option". Talking on sneak fighting, it makes a bit nonsense (even if not effective in the game) to try to be unseen and wearing a shining stuff.
Coopervane Posted January 2, 2014 Posted January 2, 2014 Well ... About the shining thing, I hope it, eventually, will be an "option". Talking on sneak fighting, it makes a bit nonsense (even if not effective in the game) to try to be unseen and wearing a shining stuff. I woulden't worry to much, i don't feel the objective here should be to make all the assets increda-shiny like what is often seen from various kinky outfits in Skyrim (not that i mind that look personally, but i feel DD goes for a more immersive tone than that), rather, the objective should be to create a look which seems realistic and belivable for what the material is supposed to be. To give you an idea, here's some quick presets i've cooked up with the armbinder: From left to right: unmodified vanilla / polished leather / latex NOTE: Thease are quick and dirty edits made to test the Nif settings, not ready-for-use assets (they could look better with some more effort put into the Envmap-Mask and the Normal's Alpha-channel, this is more a proof of concept). Also, this is vanilla Skyrim graphics, there is no ENB used, and no editing of the images to make them prettier. Obviously, with the Armbinder beeing made from leather, not latex, the one in the center would be more appropriate for this item than the one to the right. Shiny does not have to mean glow-in-the-dark, less can do it. But let me know what you guys think.
Pinute Posted January 2, 2014 Posted January 2, 2014 Well ... About the shining thing, I hope it, eventually, will be an "option". Talking on sneak fighting, it makes a bit nonsense (even if not effective in the game) to try to be unseen and wearing a shining stuff. I woulden't worry to much, i don't feel the objective here should be to make all the assets increda-shiny like what is often seen from various kinky outfits in Skyrim (not that i mind that look personally, but i feel DD goes for a more immersive tone than that), rather, the objective should be to create a look which seems realistic and belivable for what the material is supposed to be. To give you an idea, here's some quick presets i've cooked up with the armbinder: From left to right: unmodified vanilla / polished leather / latex NOTE: Thease are quick and dirty edits made to test the Nif settings, not ready-for-use assets (they could look better with some more effort put into the Envmap-Mask and the Normal's Alpha-channel, this is more a proof of concept). Also, this is vanilla Skyrim graphics, there is no ENB used, and no editing of the images to make them prettier. Obviously, with the Armbinder beeing made from leather, not latex, the one in the center would be more appropriate for this item than the one to the right. Shiny does not have to mean glow-in-the-dark, less can do it. But let me know what you guys think. I like the slight shine from the middle one. Makes it look like the nap has been worn away through heavy use
NicoleDragoness Posted January 2, 2014 Posted January 2, 2014 The middle one seems very good for a "Hard Leather" (almost heavy worked hid). The left one is perfect for more smooth leather. The one on the right is too shiny for my tastes mainly considering the medieval environment.
Aegis Posted January 2, 2014 Posted January 2, 2014 @Zadil The polished metallic shine is quite easy to achieve; all you need to do is to combine a black diffuse map with an env map, and let the env map do the work. After that, you can fine tune the metallic shine by adjusting the specularity.
Zadil Posted January 2, 2014 Author Posted January 2, 2014 @Zadil The polished metallic shine is quite easy to achieve; all you need to do is to combine a black diffuse map with an env map, and let the env map do the work. After that, you can fine tune the metallic shine by adjusting the specularity. Yes, from looking at your images and talking to Coopervane I'm realizing that I've been focusing too much on the nif glossiness parameters and too little on environment maps. That's about to change.
Apocsapel91 Posted January 2, 2014 Posted January 2, 2014 I'm using the UNPB Redux and uses the UNPB version of this mod and the armbinder is causing clipping around the shoulders while equiped. Just thought I should let you know. Anyway, keep up the good work and keep giving Min stuff to work with. Hm, I've had two other users report this problem before, but it seems to work fine for everybody else who uses unpb. I'm still hoping someone else here can point out the cause of this. Well, I fixed my problem. I guess the UNPB Redux uses slightly modified arms, shoulders, elbows, etc... So, I tried using the 2.2 version that can be found here and no more clipping around the elbows. Also, I just realized I said shoulders in my original post when I meant elbows. Oh well. The unpb redux version you're referring to wouldn't happen to be this one, would it? Because that one should work, it's the one I tested it with. That is the one. I just reinstalled it and think I may have found my problem. The first time I had installed it, I didn't use the skeleton that came with UNPB Redux. However this time, I did. And no clipping. I'm not 100% sure this is a universal fix (or even that this was my problem) but it fixed my clipping issue.
Aegis Posted January 2, 2014 Posted January 2, 2014 The way Skyrim handles env map is a bit weird. Instead of the conventional cube layout: Skyrim handles the cube as a continuous scalene, which causes the ends to warp/mismatch, and is most apparent on large convex surfaces. You can try to mitigate the issue by mirroring the alternating cube surfaces, or by adding a detailed normal with acute angles - which disperses the incident rays and makes the mismatch less apparent. Env maps in Skyrim also seem to get downscaled to 256x256x6, but the map scale relation is independent of the diffuse map - i.e. a 256 env looks the same on a 2k diffuse as it does on a 4k diffuse. Personally, I prefer soft amorphic env for metals, and sharp env for stuff like latex/glass. I look forward to your next batch of goods
DistrictGlamour Posted January 2, 2014 Posted January 2, 2014 I'd give my left arm for an alternative texture set that resembles latex, for all this gear. Numerous armor sets have an option download to achieve that purpose.
Warrunner Posted January 2, 2014 Posted January 2, 2014 I'd give MY left arm for that outfit in Aegis' screenshots. But seriously, thank you both Zadil and Min.
ragindude Posted January 2, 2014 Posted January 2, 2014 The last update is really great. That was a really good gift for the holidays.
Skeuomorph Posted January 2, 2014 Posted January 2, 2014 Just noticed that the newest update is missing the Cuffs Complete set. It has the world nif (go) but is missing the high and low weight nifs
Srende Posted January 2, 2014 Posted January 2, 2014 Just noticed that the newest update is missing the Cuffs Complete set. It has the world nif (go) but is missing the high and low weight nifs I think that was changed to use all the three other padded cuff models together instead of one extra model. As in, it has the armor addons of arm & leg cuffs + collar. So it looks the same ingame as previously.
Zadil Posted January 3, 2014 Author Posted January 3, 2014 Just noticed that the newest update is missing the Cuffs Complete set. It has the world nif (go) but is missing the high and low weight nifs I think that was changed to use all the three other padded cuff models together instead of one extra model. As in, it has the armor addons of arm & leg cuffs + collar. So it looks the same ingame as previously. Correct. The complete cuff set is now made up of the meshes inside the cuff nifs combined inside the ck (following a suggestion by Aelie). This was made to make the cuffs compatible with the armbinder and avoid clipping issues, aside from that the change shouldn't be notable for users. That being said please report if you experience weird or unexpected/different cuff behavior.
windu190 Posted January 3, 2014 Posted January 3, 2014 Some screenshots, as promised. The various devices comported stupendously to the resplendent asseveration of your enduring aspiration. I am deeply touched by your dedication. Gag: Gag with drippy stuff - for fun: Armbinder: Holy crap! That armor looks amazing, especially the Guild Wars 1 Ritualist hood! Is this armor up for download somewhere?
DistrictGlamour Posted January 3, 2014 Posted January 3, 2014 Is this armor up for download somewhere? Nope.
guyver Posted January 3, 2014 Posted January 3, 2014 hey zadil, i'm enjoing really much both the armbinder and the gags (i love gags, especially the ball one ) but can i trouble you for a subtle/gameplay modification? (don't know actually if it is you or min that do these things) atm the gags doesnt stop magic to be used (didn't test the shouts) and the armbinder doesn't impair my fingersmith (i'm using skyRE)/pickpocketing skill. (should be 0% even at 150 skill ) thanks for considering!
Zadil Posted January 3, 2014 Author Posted January 3, 2014 hey zadil, i'm enjoing really much both the armbinder and the gags (i love gags, especially the ball one ) but can i trouble you for a subtle/gameplay modification? (don't know actually if it is you or min that do these things) atm the gags doesnt stop magic to be used (didn't test the shouts) and the armbinder doesn't impair my fingersmith (i'm using skyRE)/pickpocketing skill. (should be 0% even at 150 skill ) thanks for considering! Gameplay features are part of the integration mod, so Min would be the person to talk to about that. I'll pass your suggestions on though.
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