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Skeuomorph

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Everything posted by Skeuomorph

  1. Not sure if this is supposed to be this way, but the "normal" version only contains the esp. So far in a new game it does not function. Trying the WIP version now
  2. I'm suddenly;y getting this AAF error which never happened before "FBG-Standing01-06Climax" is missing. It keeps AAF from functioning. How do I fix it?
  3. Took a while to figure out. This may be helpful to others. The original version (1.0) was deemed mergeable by Wyre Bash and got rolled into the Bashed Patch. No matter how many times in uninstalled and re-installed this mod, SexLab and the Animation Loader, the animation limit stayed 750 -- the original version stayed installed within the Bashed Patch. Once I un-gohsted the original esp, deleted it, and re-built the Bashed Patch in Wyre Bash -- build and clean in SexLab worked again and everything seems to be back to normal.
  4. Everything works fine so long as I dont try to add anims or run clean & rebuild. Its after that that everything disappears from Toggle Animations. This started after adding this mod. It loads to wherever LOOt places it in the load order
  5. Adding anything new or even registering a new animation from existing sets now breaks the Sl animation registry. Even though SL Anim Loader and SL itself say that hundreds of anims are loaded (more than 500 or less than - doesn't matter), "Toggle Animations" in SL shows only missionary and no other animations work
  6. Yes I did and it doesn't change. The issue may be with something else though. Clean/Rebuild in SexLab also removes all animations yet still says they're registered
  7. I dont think it works. As soon as I have more than 500 animations registered via SLAL, "Toggle Animations" in SexLab shows no animations except for 1 instance of missionary. Yet the animation counts under "Clean and Rebuild" show the same number of registered animations as SLAL - but it inst true. I long ago solved the string count issue so that isn't the problem
  8. I rolled back Skyrim SE, SexLab SE and SKSE to the previous state. With Defeat installed everything works except no creature schlongs show up, at least with Draugr since I started a new game and just went through Bleak Falls Barrow
  9. Is there a method to add belly node support to the CBBE meshes?
  10. Everything works EXCEPT schlongs on creatures. The install instructions for Oldrim mod are not relevant to this version. Some people seem to have this working as intended. So what are the exact steps to install? Is the problem a directory issue? There are two directories under meshes with creature assets and most are not meshes: meshes\actors\ and meshes\MoreNastyCritters\
  11. There's already a prostitution mod out there, but it requires another mod consisting of an underground city. .......Fusion City, to be exact. There may be a standalone version available for Hookers of the Commonwealth.........I'll check ........And here it is! http://www.nexusmods.com/fallout4/mods/21463/? All the women you want, without hunting for settlers. I've seen those mods and assumed they would not be compatible with Four-Play mods yet. I'm mainly interested in integration with Sim Settlements, use of Settlers is just something I though of while ty
  12. Is there any interest in a Sim Settlements Brothel incorporating Four-Play Prostitution? Might still have to place the safe in each stage, but the plot would be commercial and the settler assigned becomes the Madame. Each stage could also add a prostitute NPC rather than diverting a Settler
  13. My CTD issue is due to making a 'clean save' and then cleaning the save with Resaver. Installing without cleaning the save works. No CTD. Took a lot of trial and error
  14. Not sure how, but with this installed, all forms of autosave result in CTD. Have to go back to 8.2 Plus for it to be playable
  15. Works great so far. Either this one or in conjunction with Dongs fixed the strap-on never appearing for me - and that's a very good thing
  16. you can try this, but i have no idea if it works of what it does or if it breaks SexLabUtil Awesome. Will test it shortly It recognizes the hook to events keyed to orgasm, at least it plays the sound files. Without this Patch Util1 dint even recognize that an orgasm occurred. Still experimenting. Looking good so far
  17. you can try this, but i have no idea if it works of what it does or if it breaks SexLabUtil Awesome. Will test it shortly
  18. Great mod and great idea. Is there any way to implement some of the functionality of SexLab Util1 or a workaround? As far as i know Util1 is still the only way to add various conditioned effects to animation stages. As an example, i use it to add a light to animation scenes, both campfire and candlelight depending on the configurable conditions. With a little editing i now use it to make orgasm with oral sex cause the PC to eat and drink, even to the point of forced eating and drinking from orgasm to the end of the scene. It would be fantastic if such functionality can be added to Separa
  19. Hi. Great mod. Everything works and has for months. Until today when suddenly there is no physics applied to any hair. Body physics still works, but not the hair. Any idea what could cause this?
  20. The boots are not part of the Bodyslide meshes, so the clipping is as they are. Will add them to Bodyslide in the next update on or around the 25th
  21. Thank you very much. I'm working on a new version that fixes bugs encountered so far. Working on it on my days off from work, so likely to be finished in the next day or two.
  22. No, building this with an UNP preset in Bodyslide, and then wearing it on an UNP body, does definitely not work. This is made for the "CBBE HDT" body included in CBBE v3.3, and the original was for the "HDT Body" which is also based on CBBE. The "UNP" presets in BS2 are only made so you can build non-revealing BS2 outfits and wear them, while still using UNP as body replacer. Basically it only resembles the overall shape, but has nothing to do with UNP itself. And these piercings need perfect alignment, so even if you try to build it on a different CBBE body with different weighting (
  23. Thank you for letting me know. Have to remove bone weights from the thighs. Thought I caught all of them. New update coming today hopefully Have you redone them into the same body slots? If not give me a shout if you want me to do all the slot grunt work. I just had to do it earlier today for like 60 sets of underwear. About half done changing slots and completely redoing the AH1 sets
  24. It should already support it, I use that mod. That and pregnancy mods just manipulate the belly node, but there will likely always be some clipping with extreme extension of the node. Not sure if there's anything that can be done about it, but will look into it
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