Jump to content

Shout Like a Virgin Evolved SE & LE


Gender & Beast Compatibility  

3013 members have voted

  1. 1. When I play with SLaVE & Toys, if well supported, I would prefer playing as a...

    • Female
      2185
    • Male
      261
    • Orc, Khajit, or Argonian
      187
    • Futa
      363
    • Something not listed here
      16
  2. 2. This is most important...

    • Quantity of toys that work for my character
      795
    • Always perfect animations for my gender
      1241
    • Correct context for the story and text/dialogue
      976


Recommended Posts

Posted
6 minutes ago, osculim said:

The only problem is it forces the dibella harness of and put the wrong one on unless you force remove it with mcm

 

What forces it off? Strip effect? Something else? When? What are you doing at the time? Not enough info here to understand. 

Posted
31 minutes ago, VirginMarie said:

 

What forces it off? Strip effect? Something else? When? What are you doing at the time? Not enough info here to understand. 

When you have it on and any act where you strip it forces it of and when the scene is over it puts the other harness on in its place. Does not matter if you chose it under toys to be equiped. This happens after the whole knights of the lilly thing.

Posted
40 minutes ago, osculim said:

When you have it on and any act where you strip it forces it of and when the scene is over it puts the other harness on in its place. Does not matter if you chose it under toys to be equiped. This happens after the whole knights of the lilly thing.

Ah ok, well for that scene its the known problem that is on my list to fix. :D

Posted
2 hours ago, VirginMarie said:

3 things I see in the log:

  • FlameAtronachEffectScript error happens frequently (see below)
  • FXDragonBloodDamageScript error happens 864 times in your log (see below)

for both of these, I don't know if it matters. It could be cause of lag or even crashing but no way to know for sure. I don't know what mod this is.

 

i found the source of both scripts: inside ussep bsa.

 

2 hours ago, VirginMarie said:

The log ends without normal shut down. Did you crash? or did you edit the log? If its a crash, logs are never helpful to see why it crashed

i not edited log, no crash. i used console command: qqq

this can cause this strange exit behavior? 

And i using mod organizer 2

2 hours ago, VirginMarie said:

This log is rather long and covers too many things to easily use. In future, it would be best if you can create a log by... start up game, load a save where you want to recreate the problem, run that scene. Then shut down the game normal. Grab that log. We focus on a single event/problem.

okay, next time i replay only the closest part of error and download instant the log. Thank your help!

 

2 hours ago, VirginMarie said:

Sorry nothing conclusive here to say. I don't know the cause of your delays.

Thank you, i started chease back the problem for the source.

 

I reloaded the game before entering the cell. After loading game checked toys menu, i realized not get notfication toys 0.5 ready.

so i waited until i get. This take few minutes. After mcm menu started working coretly i started the test scane with orgasm. Character get stuck and nothing hapened next 2 minute.

at this point i moved back mcm tryed stop animation toys sub menus not sowh. all empty.

 

To make log show how mutch time i waited i ordered a other save reload.

 

Here is the papyrus log no edit done, i exited using esc-quit to desktop options.

Papyrus.0.log

 

here is my load order:

Spoiler

(0 -> 0)    Skyrim.esm
    (1 -> 1)    Update.esm
    (2 -> 2)    Dawnguard.esm
    (3 -> 3)    HearthFires.esm
    (4 -> 4)    Dragonborn.esm
    (5 -> 5)    Unofficial Skyrim Special Edition Patch.esp
    (6 -> 6)    FISS.esp
    (7 -> 7)    Schlongs of Skyrim - Core.esm
    (8 -> 8)    SexLab.esm
    (9 -> 9)    SexLabAroused.esm
    (1040384 -> 1040384)    Toys.esm
    (10 -> 10)    FloraRespawnFix.esp
    (11 -> 11)    SkyUI_SE.esp
    (12 -> 12)    Audio Overhaul Skyrim.esp
    (13 -> 13)    Immersive Sounds - Compendium.esp
    (1040385 -> 1040385)    AOS_ISC_Integration.esp
    (14 -> 14)    CBBE.esp
    (15 -> 15)    FNIS.esp
    (16 -> 16)    Shout Like a Virgin.esp
    (17 -> 17)    FNISspells.esp
    (18 -> 18)    NoRadialBlur.esp
    (19 -> 19)    RaceMenu.esp
    (20 -> 20)    RaceMenuPlugin.esp
    (21 -> 21)    RaceMenuMorphsCBBE.esp
    (22 -> 22)    Schlongs of Skyrim.esp
    (23 -> 23)    SLAnimLoader.esp
    (24 -> 24)    SOS - Smurf Average Addon.esp
    (25 -> 25)    SOSRaceMenu.esp
    (26 -> 26)    UIExtensions.esp
    (27 -> 27)    XPMSE.esp
    (28 -> 28)    Alternate Start - Live Another Life.esp
    (29 -> 29)    Luminosity Lighting Overhaul.esp
    (30 -> 30)    Atlas Map Markers.esp
 

 

i dont know maybe important before i started this play, i cleaned all vannila masters(update,dragonbron...etc) with a new xedit version 4.0.3g. this is work bit different than nexus variant.

 

 

EDIT 1:

Started trying fix the problem doing this i changed the logging ini setting to this:

[Papyrus]

fPostLoadUpdateTimeMS=500.0

bEnableLogging=1

bEnableTrace=1

bLoadDebugInformation=1

 

2th change: i disabled all non essential skse mod. This mods only effect skse things no esp attached. this way i hoped reduce the script load.

Papyrus.0.500ms.log

This log created using this modifications.

 

i figured out changing cells help to fix the script lag i dont know why or how.

After toys 0.5 message appear and mcm menu say: evrything checked and toys working tons of status message, stamina harm displayed. like a cunami.

After i get spontanus orgasm and animation get locked.

Posted
15 minutes ago, Nonseen said:

i found the source of both scripts: inside ussep bsa.

I use USSEP (almost everyone does), but I don't get these errors

 

15 minutes ago, Nonseen said:

 

i not edited log, no crash. i used console command: qqq

this can cause this strange exit behavior? 

apparently. No problem then. I was worried only if you are crashing

 

15 minutes ago, Nonseen said:

After mcm menu started working coretly i started the test scane with orgasm. Character get stuck and nothing hapened next 2 minute.

So this was a new game right?

New game or not, this means there is an installation problem.

Use steps in Troubleshooting #3

 

You can expect lots of problems until this is sorted out.

In this case the log is not going to help. I see in the log that its behaving very strangely, but it wont tell us what is wrong.

 

Posted

Playing on SE, I noticed that Workout Plugs causing orgasm can occur during a Sexlab sex animation, which breaks the sex animation.

 

Also, on the Erotic Asphyxiation quest, after worshipping at the first Dibella status at the bottom of High Hrothgar, Hideous Virgin Cuffs were equipped on my wrists. I was wondering why? There did not seem to be any story or quest explanation given for that. Thanks!

Posted
34 minutes ago, Herowynne said:

Playing on SE, I noticed that Workout Plugs causing orgasm can occur during a Sexlab sex animation, which breaks the sex animation.

Not supposed to be possible because Spontaneous Orgasm (I assume this is what you saw) checks for several busy states, and sexlab is seen busy in more than one way. Or are you saying you see just squirting? Squirting alone is intended, and does not break the animation.

 

I think this could be valuable if you could recreate and grab me a log, if you don't mind :D. And detail a bit more on what you see.

 

34 minutes ago, Herowynne said:

Also, on the Erotic Asphyxiation quest, after worshipping at the first Dibella status at the bottom of High Hrothgar, Hideous Virgin Cuffs were equipped on my wrists. I was wondering why? There did not seem to be any story or quest explanation given for that. Thanks!

Ya that's wrong. But you sure they are Hideous? It's intentional that some sort of wrists get equipped because of the pose used, if not already wearing some. I will look into that.

Posted
1 hour ago, VirginMarie said:

Ya that's wrong. But you sure they are Hideous? It's intentional that some sort of wrists get equipped because of the pose used, if not already wearing some. I will look into that.

 

I tested a second time, with the same result.

 

Here is a screenshot of the Virgin Hideous Wrists Exotic that were equipped on my character after worshipping the Dibella statue at the beginning of the path up to High Hrothgar.

Spoiler

20210424181317_1.jpg.3a68978a7b87ad9f6e0f6d172a846ca1.jpg

 

 

Here is the Papyrus log for the second time I tested worshipping at that Dibella statue. (Please note that this is NOT the log for the Workout Plugs orgasm issue.)

Papyrus.0.log

 

The SLaVE scene starts at line 930 of the log:

[04/24/2021 - 06:10:19PM] [Toys] Init Scene Start
 

The wrist cuffs are equipped at line 946 of the log:

[04/24/2021 - 06:10:57PM] [Toys] (HandleToy) Virgin Hideous Wrists Exotic EQUIPPED on Amanda
 

Posted
1 hour ago, VirginMarie said:

It's intentional that some sort of wrists get equipped because of the pose used

 

What is intended? For the wrist cuffs to be equipped only for the duration of the statue asphyxiation scene? (I hope so.)

 

Are the wrist cuffs supposed to be removed after the scene ends? (I hope so.)

 

Or are the wrist cuffs supposed to be left equipped on the player character? (I hope not, because those particular wrist cuffs cannot be removed and that makes combat difficult as you climb up the mountain.)

Posted
3 hours ago, Herowynne said:

 

What is intended? For the wrist cuffs to be equipped only for the duration of the statue asphyxiation scene? (I hope so.)

 

Are the wrist cuffs supposed to be removed after the scene ends? (I hope so.)

 

Or are the wrist cuffs supposed to be left equipped on the player character? (I hope not, because those particular wrist cuffs cannot be removed and that makes combat difficult as you climb up the mountain.)

 

This is just a case of me having done a search/replace for converting from devices to toys, gone wrong. 

 

I will change this to be rope cuffs, and they will be only during the scene. They will only equip if you are not already wearing something in that slot.

 

Thanks for reporting :D

 

 

EDIT: I have not looked at code yet, but your log reminded me. I think its actually using whatever wrists you selected in the SLaVE MCM Toys & Tats tab. If I'm right you'd see the Hideous there, and you could change it to something else.

Posted
9 hours ago, VirginMarie said:

Ah ok, well for that scene its the known problem that is on my list to fix. :D

Anyway just want to say regardless of the small issues I have. I am having tons of fun with the mod. Keep up the good work. ?

Posted
16 hours ago, VirginMarie said:

You can expect lots of problems until this is sorted out.

In this case the log is not going to help. I see in the log that its behaving very strangely, but it wont tell us what is wrong.

Thank your time and help! I started sort it out.

 

I found the cause why papyrus logs no end (SSE Engine fixes not working 100% ), workingon locating/fixing other issues.

Posted

Ich hatte gehofft, nicht gezwungen zu werden, dies zu tun. Nun, es ist so, wieder "Jungfrau Masken" ist stecken, obwohl ich alle Masken in meinem aktuellen Inventar hatte, nichts macht diese Quest beginnen in meinem Spiel ... und jetzt? Was soll ich tun? Das war ein Neuanfang ohne korrupte Backups ... Ich hatte angekündigt, dass wir reden müssen, wenn das wieder passiert!

Posted
1 hour ago, Simplicitas Sancta said:

‎Well, it's like, again "Virgin Masks" is stuck, although I had all the masks in my current inventory, nothing makes this quest begin in my game ... and now?‎‎ ‎‎ ‎ ‎

Before I did not try to diagnose, since you had not started a new game. That never meant that this cannot be a problem. This is a major update and beta, and its helpful to get problem reports like this without potential noise from not starting a new game, so thank for doing this.

 

The fact that you have gotten this far is actually very good. You are deep into the quests.

 

This is the spoiler detail for the quest, coped from HERE....

 

Dragon Priest Masks

 

Spoiler

Collect all 9 masks by finding and eliminating dragon priests. Each mask worn the first time, causes a spider web encounter, and increases the Virgin Mask Gag damage when it compels the spider web encounter.

 

Start: immediately upon completion of Maiden Liberation (you receive a Virgin Mask Gag)

Reward: Increased Love Shout damage caused by the Virgin Mask Gag

 

Main Stage Quest Description:

To increase the power of my Virgin Mask Gag, I must eliminate Dragon Priests to loot their mask. The first time I wear a mask, power will be transferred to the Virgin Mask Gag, increasing it's damage when used with Thu'um of Love's first word. I must discover the Dragon Priest Masks on my own.

 

 

From your description, I don't see anything specific about what you are seeing that is wrong. What are you expecting? What is it not doing?
 
Sounds like you finished collecting all the masks. SLaVE's reward is Increased Love Shout damage caused by the Virgin Mask Gag, incrementally more for each mask. So you are done. Maybe nothing is wrong on the part of SLaVE's quest. Or is here something I'm not understanding? There is no "SLaVE end" to it because once you have the power increase, you can use it when you shout, if the mask is worn.
 
The dragon priest quest is a vanilla quest, that is part of Skyrim. Maybe you are having a problem with the vanilla quest? In that case I still don't know what it is that you expect that is not happening, but your help could come from one of the Skyrim Wikis. I believe this quest is known to have issues (and this is not related to SLaVE).
Posted

Hi

 

I've gotten to the first Dibella quest: spank a thief for Dibella

 

the description is to kill the bandit for the statue

 

The Bandit is immortal and i cannot kill them. I saw something about having a spanking option which does not appear for me when they are kneeling on the ground

Posted
1 minute ago, Ds4nch3z said:

The Bandit is immortal and i cannot kill them. I saw something about having a spanking option which does not appear for me when they are kneeling on the ground

 

A spanking animation should automatically start. When the spanking animation finishes, then the bandit becomes hostile again and is no longer immortal, so you can kill him.

Posted
14 minutes ago, Herowynne said:

 

A spanking animation should automatically start. When the spanking animation finishes, then the bandit becomes hostile again and is no longer immortal, so you can kill him.

 

Ah ok yeah i'm not getting that animation

 

Bandit just gets back up and attacks again

 

My character current has the Virgin Arm binder on. Would being in the virgin arm binder cause the scene to not start?

Posted
29 minutes ago, Ds4nch3z said:

Ah ok yeah i'm not getting that animation

 

Animation is triggered by combat, include a shout, magic, etc.

 

This is most likely either an installation problem or a corrupt save. Since you've gotten this far, I'd say more likely a corrupt save or something you changed in your installation.

  1. Did you start a new game when you installed Toys and SLaVE? If not, that's likely the problem. Its now a corrupt save.
  2. If that's not it, use the Installation test option in SLaVE's MCM, first tab. If it fails, walk through all the Troubleshooting #3 steps. Even if it does not fail, those steps might help.
  3. Breaking the Golden Rule can also lead to corrupt save.

 

29 minutes ago, Ds4nch3z said:

My character current has the Virgin Arm binder on. Would being in the virgin arm binder cause the scene to not start?

no

Posted (edited)

Hi folks, per VM's request I'm posting an index of the SLaVE Blog/Test Reports so far. I will post updates each day when I add at least one new session.

 

Each report begins with a narrative section containing screen shots, videos, and prose that follow the Dragonborn's adventures and provide a walkthrough of sorts. After that, you can find a summary of testing results, including observations about mod functions, compatibility with 3rd party mods, and general recommendations for future features. 

 

Since it looks like we will soon be starting a new baseline that is 8.0.1 or 8.0.x native based on what's out at the time, I've broken up the reports by version for easier review.

 

Quick heads up, this index is migrating to the blog sidebar, so you it won't reflect the later additions.

 

Version 8.0.0

Chapter 1: Welcome to Skyrim, Monilee

Chapter 2: Behold, Solitude

Chapter 3: Shoestring Budget

Chapter 4: Money Doesn't Make Itself

Chapter 5: The Road to Whiterun

Chapter 6: Chasing a Dream

Chapter 7: Bleak Falls Barrow

Chapter 8: Catastrophe at Helgen

Chapter 9: Words of Warning

Chapter 10: The Dragon Returns

 

Version 8.0.0 with SEQ hotfix (i.e., 8.0.1)

Chapter 11: Letter From a Friend

Chapter 12: The Seven Thousand Steps

Chapter 13: Perseverance

Chapter 14: You Are Exactly What I Was Looking For!

Chapter 15: Detours

Chapter 16: Markarth, City of Stone

Chapter 17: Witnessing the Sunrise

Chapter 18: A Quest for Dibella

Chapter 19: The Iron Mask

 

Version 8.0.0 Playthrough Wrap-Up Report

 

Version 8.0.2

Pre-Playthrough Analysis Report

Chapter 20: Recapitulation

Chapter 21: Freedom Restored?

Chapter 22: Winning Favor

Chapter 23: The Mysteries of Dibella

Chapter 24: Searching for the Horn

 

Version 8.0.3

Chapter 25: The Problem with Lydia

Chapter 26: Defiance

Chapter 27: Consequences

 

Version 8.0.4

Chapter 28: Rebirth

Chapter 29: Damsel in Distress

Chapter 30: Breathless

Chapter 31: Descent to Fort Black

 

 

I hope you find these useful in your SLaVE journeys!

 

 

Edited by gregaaz
Posted
9 hours ago, VirginMarie said:

 

Animation is triggered by combat, include a shout, magic, etc.

 

This is most likely either an installation problem or a corrupt save. Since you've gotten this far, I'd say more likely a corrupt save or something you changed in your installation.

  1. Did you start a new game when you installed Toys and SLaVE? If not, that's likely the problem. Its now a corrupt save.
  2. If that's not it, use the Installation test option in SLaVE's MCM, first tab. If it fails, walk through all the Troubleshooting #3 steps. Even if it does not fail, those steps might help.
  3. Breaking the Golden Rule can also lead to corrupt save.

 

no

 

So, I hadn't wanted to mention this until I had more data, but I saw this exact problem as well when I was testing 8.01.   When I upgraded to 8.01 from 8.0, I found the Spontaneous Orgasm freeze I'd had earlier with 8.0 was still happening in my latest saves.   Further, after trying a number of things, I also realized that while forcing a reset can get you out of the Spontaneous Orgasm scene and seems to work normally after that point, it's still actually messed up - you can no longer summon Nocturnal by shouting, and if you try to spank a thief, you get the behavior reported here, where the thief can be brought close to death, but the spanking animation never triggers, and the thief can't be killed.  It needed both things to happen - an animation freezing, and a force reset, to put me in the state where the thief couldn't be spanked or killed.  And always, after those two, I could no longer summon Nocturnal.    (A side note - in a couple of these runs, it took *two* force resets -- the first one stopped the animation but left the player controls locked - the second unlocked the controls -- but that was harder to reproduce...)

 

I kept rewinding saves, checking to see where the problem crept in.   I had to go all the way back to a save just before I had my first encounter with Cassia where she didn't have dialogue (Just outside Markarth on my first trip to the Temple of Dibella.)  -- starting from that point not only corrected all the Cassia dialogue issues, it also seemed to stop the spontaneous orgasm issues... at least for a time.

 

I was able to progress a great deal further in the mod from here, finishing the Virgin Training, Spanking a Thief, doing the first few steps on the ghost quest, beginning the dibella asphyxiation quest, and the like.   I was getting close to the time I needed to report back to Nocturnal, just after finishing summoning the ravens in the first statue inside Morvarth's Lair.   When I went back to Haemar's Shame, worshipped the statue, and tried to worship the Nocturnal statue in the Sepulcher, I had another animation freeze.

 

I forced a reset at that point, and the animation stopped, but when I went to worship the statue again, it popped up a dialog which said I was busy.  (Maybe a clue?)   Same with the other Nocturnal statue deeper in the lair.   I restored a save just before Haemar's Shame, and when I went in, before worshipping, I shouted to test summoning Nocturnal, which worked, but as soon as she was gone, some ghosts forcegreeted me and their scene froze up like the other animations.  Restored a save, and went back inside, but was distracted by real life - when I returned to the game, I was in a conversation with the ghosts again - realized they were spawning or already spawned in Haemar's Shame - and again their animation locked up.  Forcing a reset here was no use.   Restored again, went into Haemar's Shame and ran around until I found the ghosts and had the same issue.

Like I said, I wasn't planning on reporting it until I had the time to investigate further, look at logs, and the like, but I didn't get the chance this weekend.  I'm mainly reporting it now in case the popup dialog reporting your character as busy, or the inability to summon Nocturnal was useful for debugging.  I'll try to get some testing in later this week with more information for you.
 

Posted
32 minutes ago, knots1353 said:

I'll try to get some testing in later this week with more information for you.

Cool thanks. What we really need to do is focus on one or 2 specific things where you can reload a save, recreate a problem, and then grab the log. Along with a description of what you saw.

Posted
1 hour ago, VirginMarie said:

Cool thanks. What we really need to do is focus on one or 2 specific things where you can reload a save, recreate a problem, and then grab the log. Along with a description of what you saw.

 

Heh.   My thought exactly.  All four of the logs here begin at the same save point in Whiterun which I was talking about in the last three paragraphs (basically, ready to report back in to Nocturnal shortly after Morvarth's Lair in the ghost quest).   I'd done a number of attempts from this point but this time I saved logs and made notes.   All four began with starting the game, loading the save, appearing in Whiterun, fast traveling to the Haemar's Shame exit, going in and down the stairs to the shrine.

 

ToysA - This is a short one - I immediately worshipped at the shrine, and the scene got stuck in the initial stage.   As the animation began, I noticed one of the two ghosts (the "innocent" one) had appeared almost immediately, sitting cross-legged on the floor behind me,  (This happened in all later runs as well - she appears 15-20 seconds after I enter Haemar's Shame.)   While waiting for the animation, the other ghost ran up behind me, trying to forcegreet, but couldn't because I was in a scene.   I quit the game around 12:36 thinking it was frozen and wanting to look at the log.

 

ToysB - This was a surprise, one I haven't been able to repeat.  Instead of worshipping at the shrine, I waited in front of it.  The innocent ghost appeared on the floor, and I tried talking to her - no dialogue.  About a minute later, the other ghost ran in, approached and forcegreeted.  I selected "Some loving then", and it immediately started a Sexlab scene.  After the scene ended, both ghosts ran off.  I worshipped the shrine, was transported to the Sepulcher, ran to Nocturnal's statue, worshipped it, was punished for not remaining a virgin, then left the Sepulcher, and ended back in Haemar's shame, where I saved and exited.   I don't know if I trust this save, though - it all worked, but I can't say why.

 

ToysC - This was an attempt to reproduce ToysB - which it failed at, but was quite successful at reproducing almost every issue and giving more useful data.  It started the same as ToysB up to the point where the Sexlab scene was supposed to start (@1:12)... but instead seemed to just lock the player controls.   The ghosts kept wandering about, seeming as if they were trying to get into position to start the scene.   I tried Num+3 to toggle into free camera mode - and it did, surprisingly, making me think Sexlab thought the scene was on at least.  Was considering a reset when it Phased Toys (@1:15).  I decided to wait it out.  Finally, at 1:17:56 it started the Sexlab scene.  (I'll note immediately after a [SLaVE] Periodic Checks in the log)  When the scene ended, it almost immediately began a Spontaneous Orgasm scene. (@1:19), which progressed fine until it reached the last stage... and then it repeated that stage over and over.  After the long delay for the Sexlab scene I wondered if it would eventually do so, but finally at 1:26 I did a Force Player Reset which stopped the scene but didn't restore player controls.   A second Force Player Reset (It was still checked in the MCM, so I unchecked and checked it again) reset the controls.  I quicksaved, then tried to summon Nocturnal with a shout, which failed.   I tried also to worship the shrine, but it informed me that I couldn't because I was in combat or busy.   I forced player reset one last time and tried worshipping the shrine again, with the same result.

 

ToysD - I was going to report with just A/B/C, but you might have noticed B included a long delay in Whiterun before I fast traveled to Haemar's Shame.   That was me browsing through the MCM looking at (but not changing) settings and seeing if there was a way to include more verbose debug info.   Having spent a lot of time experimenting with how threading works in Skyrim on load game (it's *really* unintuitive, and not well documented anywhere...), I was curious if the long delay had given time for a saved Papyrus thread stack to fully unwind and clear out a potential weirdness.   So I decided to try one more time.   This time I sat in Whiterun for a while, before fast traveling (@1:50), then waited more before actually entering Haemar's Shame. (@1:52)   While waiting in front of the shrine for the second ghost to forcegreet, though, a Spontaneous Orgasm was triggered. (@1:53) and seemed stuck in the first stage, while the two ghosts kept running around me trying to forcegreet.  It progressed to a different stage (orgasm with hands on head?) after about two minutes, and looped there for a few minutes before seeming to return to the first stage.   It reported Arousal dropping at 2:00 although curiously the log says 2:02 - I wrote the original time down when it happened, though, from my system clock on the second screen.  It finally ended just before 2:05, and the forcegreet happened immediately.  As with ToysB, I immediately selected "Some loving then",  and the Sexlab scene started, a little slower than usual, but not much.  After the Sexlab scene ended and the ghosts ran off, I quicksaved, then tried to Worship the shrine, but got stuck in a stage (@2:08).   I'd hoped it would progress and transport me to the Sepulcher, but after waiting over six minutes (and trying spacebar or free camera in different combinations to reset, none of which helped...), I Force Player Reset the scene.  (@2:16)   It stopped the animation and restored controls immediately, but when I tried to Worship the shrine again, got the same combat or busy notification as ToysC.

 

It seems to me that a lot (but not all) of the animation stage problems are extremely long delays instead of actual freezes.   When they do progress, it's sometimes related to a [SLaVE] - Periodic Check, but not always, and not consistently.  Spacebar and free camera don't seem to have an effect on scenes in this state.   If they can progress all the way to the end, it lets other scenes continue, but any attempt to force player reset to end them seems to be incomplete - leaving some state unfixed which makes scripts think they're busy when they aren't, preventing a lot of things like worshiping and summoning Nocturnal when you shout.  (And presumably that Spank a thief problem with the spanking not starting as well...)   Hope this gives you some useful info.

Papyrus.0ToysB.log Papyrus.0ToysC.log Papyrus.0ToysA.log Papyrus.0ToysD.log

Posted
Vor 19 Stunden sagte Simplicitas Sancta:

Ich habe gehofft, nicht zu werden, dies zu tun. Nun, es ist so, wieder "Jungfrau Masken" ist stecken, obwohl ich alle Masken in meinem Inventar hat, nichts macht diese Quest beginnt in meinem Spiel ... und jetzt? War ich tun? Der Krieg ein Neuanfang ohne korrupte Backups ... Ich habe angekündigt, dass wir reden müssen, wenn das wieder passiert!

Okay, lassen Sie uns jetzt klar sein. Früher - so sehr früher in LE, als ich diesen Mod zum ersten Mal spielte, ging alles ohne Probleme durch; ... zumindest für mich ... obwohl ich damals noch kein neues Spiel gestartet hatte, um diesen Mod zu testen .... Das tue ich nur, wenn die Autoren es ausdrücklich fordern - sonst müsste ich für jedes Kleidungsstück ein neues Spiel starten - nein, das tue ich nicht. In diesem Fall, und nur für deine Liebe, habe ich es jetzt getan - mit dem Ergebnis, dass ich am selben Ort wie beim ersten Versuch "geklemmt" werde. Also wieder und sehr klar - Sie sprechen nicht mit jemandem, der diesen Mod nicht kennt - genau das Gegenteil ist der Fall. Falls Sie überprüfen möchten, warum dieser "Hang" auftritt, hier sind ein paar Details über mein Spiel. Ich spiele mit "Nude Worldorder", "Legacy of the Dragonborn" (vers.4.1) und einem Mod, der Helme unsichtbar macht. Sollte es Konflikte mit Ihrem Mod geben, würde ich es gerne wissen. Im Moment habe ich das folgende Ergebnis nach der manuellen Eingabe setstage VirginMasks ... Die Quest ist aus dem Protokoll, aber der NPC deines Mods scheint nicht mehr mit mir zu sprechen oder neue Befehle zu geben. Es ist also fast so, als ob der Mod an dieser Stelle nicht mehr funktioniert. Ich habe einen Speicherstatus genau vor diesem "neuralgischen" Punkt erstellt. So kann ich jede Ihrer Empfehlungen sofort testen. Also: Was mir nicht passiert: Die Kräfte werden nicht auf die VIRGIN-Maske übertragen, die Queststufe "Finde alle neun Masken" wird nicht erkannt. Also hatte ich eine andere Wahl, als dieses Ding durch Konsolenbefehle zu lösen. Folgende Ebenen werden erreicht: Thuum der Liebe - alle drei Komponenten, Thuum of Strip - zwei Komponenten, Stehende Steine - erfüllt, Schreine der neun Göttlichen - vollendet, Beeindruckende Wasserfälle - aktiv und arbeitend ohne Probleme, Drachenhügel - aktiv und arbeitend ohne Probleme, Spitroats - aktiv und arbeitend ohne Probleme, Tales & Tallows - abgeschlossen (wenn irgendwo etwas herumliegt, das angebetet werden will , Ich werde es tun - wenn ich will ? Also im Grunde brauche ich nur die Botschaften "Spank a Chief", um den Ort für den dritten Wahnsinn zu bekommen. Natürlich weiß ich schon lange, wo das ist und wo ich schon war. "Früher" war dieser Schrei frei zugänglich ... aber jetzt haben Sie es blockiert - richtig? Wenn nicht - dieser Schrei steckt fest. Also frage ich noch einmal - was kann ich tun, um das zu lösen?

Posted

Looks like i foudn out what caused my problems and managed fix it. 

 

I put hits here in hope others avoid my fate.

 

Mods that in use and one or more of them caused problems:

SSE Engine fixes

Scrabledbugs

private profile redirector

fiss

console util

more informative consol

papyrus util

papyrus extanded

uiextensation

display enemy level

display damage

archivment enabler

enchantment reload fix

flora respawn fix

equip enchamntment fix

SKSE 2.0.19

Audio overhaul

immers sounds

patch for this too

luminosity lightwight overhaul

 

what i done to fix the problems:

All the mods in this list get deleted. Ys i removed skse 2.0.19 and downgraded 2.0.17 ( sexlab framverok documentation say this needed)

 

Opened SSE Edit checked conflict for SLaVE. Found out this baby conflicts with USSEP, and some other vannila skyrim esm. I created a patch for my self to fix it.

(i hope i not get rosted, or whiped becuse this :) )

 

Why i think this helped:

To do a quick test i reverted a save where i can do things with my charater. Started do things and things worked. Played 2 hours and no major problem.

This save borken anyway no question about it but things now work.

 

i 100% sure sse engine fixes effected the papyrus logs. Maybe other things i dont know. 

Most of the mod i kicked out skse based i mean make big use of skse, as i cheked the logs what happen skse side of thigns i see lot of things changing.

Some cases toys mcm menu not loaded after loading game, needed wait 1-2 minute to start function.

 

What i suggest:

Only install mods that absolut utmost need for this test run.

 

I hope this one help others. 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...