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Shout Like a Virgin Evolved SE & LE


Gender & Beast Compatibility  

3008 members have voted

  1. 1. When I play with SLaVE & Toys, if well supported, I would prefer playing as a...

    • Female
      2180
    • Male
      261
    • Orc, Khajit, or Argonian
      187
    • Futa
      363
    • Something not listed here
      16
  2. 2. This is most important...

    • Quantity of toys that work for my character
      795
    • Always perfect animations for my gender
      1238
    • Correct context for the story and text/dialogue
      974


Recommended Posts

Posted
1 hour ago, Herowynne said:

 

I have tested Cart Duty a lot on SE. It has significant issues.

Yes expected. Only in SE. Its been great in LE.

 

For me it works when I initially activate it. Then does your described things, after I stop and let it auto-pause.

 

Once it breaks, it does screw up future animations. The fix for me was not a earlier save, but rather, a game restart. Just loading a save was not enough, but I could save after the mess, then restart the game and use that save. 

 

  1. Which body are you using?
  2. Did you wear any hdt or smp toy or device?
  3. Does your hair have physics? 
  4. Did you try using "End Cart Duty" (in the MCM) before the "animations no longer work"?

 

Posted
2 hours ago, VirginMarie said:

The fix for me was not a earlier save, but rather, a game restart. Just loading a save was not enough

 

Yes that is what I meant. Exit game, restart game, load save from before Cart Duty.

 

Quote

1. Which body are you using?

 

UNPB with CBPC for body physics and HDT-SMP only for hair and apparel physics.

 

Quote

2. Did you wear any hdt or smp toy or device?

 

No, not during Cart Duty.

 

Quote

3. Does your hair have physics?

 

Yes, this character is using a KS Hairdos hairstyle with HDT-SMP hair physics.

 

Quote

4. Did you try using "End Cart Duty" (in the MCM) before the "animations no longer work"?

 

No, I did not try that.

 

For comparison, the SLUTS Resume cart pulling works great for me, even when using both hair physics and physics-enabled ponytail anal plug.

Posted
1 hour ago, Herowynne said:

For comparison, the SLUTS Resume cart pulling works great for me, even when using both hair physics and physics-enabled ponytail anal plug.

Yes and I have intel from Scarb for SLUTS. Scab did do a few things to get it working in SE. So I may be able to fix with that info.

 

Posted

What do I have to do, so that for version 8.0 the previous animations for the standing stones will be used ? I found this differences in the animation list.

 

grafik.png.8ad99a8717c755d1783ca893a312c0b9.png

 

Is it enough to change it back or are more changes required in scripts or the esp ?

 

Posted

I have a question looked through the settings didn't see anything. When gaining knowledge from wordwalls the character is a bit too low. Is there anyway to allign the caracter a bit ?

Posted
5 hours ago, Adetu said:

What do I have to do, so that for version 8.0 the previous animations for the standing stones will be used ? I found this differences in the animation list.

 

grafik.png.8ad99a8717c755d1783ca893a312c0b9.png

 

Is it enough to change it back or are more changes required in scripts or the esp ?

 

I'm pretty sure you can change it back to that and it will work with no other change needed, if you re-run FNIS.

 

I removed the top dildo because there are so many cases of bodies too small and the thing clipping/not aligning.

Posted
57 minutes ago, osculim said:

I have a question looked through the settings didn't see anything. When gaining knowledge from wordwalls the character is a bit too low. Is there anyway to allign the caracter a bit ?

 

Troubleshooting #13 is likely your problem.

Posted

Hello!

 

Sorry my english not great :( 

First i wish say, this mod made me laught mroe than probably any other mod, tons of fun! Thank all of who made this.

 

--------------------------------------------

I write this becuse i wish help.

it is possible my installation or other thing not working as intended. I dont know.

 

Experiencing problems:

#1

loading game more than 2 times not good. break game

loading same save file 2 times break game

solution: need restart after evry 1 or two reload

 

#2

papyrus report this:

Spoiler

[04/22/2021 - 05:54:15PM] Error:  (FF000B87): does not have 3d and cannot have an effect shader played on it.
stack:
    [ (00060DB7)].EffectShader.Play() - "<native>" Line ?
    [None].FlameAtronachEffectScript.OnDying() - "FlameAtronachEffectScript.psc" Line 46

 

#3

checked xedit what say about logs ( loading full load order, other options-analyze log)

xedit say about my saved game:

 

warning: Assigning None to a non-object variable named "::temp72"
stack:
    [ (FF000F58)].critterFish.CheckCellAttached() - "Critter.psc" Line 1119
    [ (FF000F58)].critterFish.CheckViableDistance() - "Critter.psc" Line 1188
    [ (FF000F58)].critterFish.OnUpdate() - "CritterFish.psc" Line 93

 

This is bead?

 

here is the paparyus log i analyzed:

Papyrus.0.log

Backgrund:

Mod organizer 2 in use, separate instance, low number of mods installed to avoid conflicts problems only mods that needed or dependency mostly.

Started new game using only ussep patch and skse. Advenced main quest point where i killed first dragon talked the jarl.

after that i made a backup from the save and installed SLVE, started the questline.

 

Dont know why but other mods in other instances report near same error like this:

"Error: Cannot call value() on a None object, aborting function call "

 

i wirte here this becuse i dont know why this error shown, what cause.  Maybe only happen to me.

Posted
54 minutes ago, Nonseen said:

First i wish say, this mod made me laught mroe than probably any other mod, tons of fun! Thank all of who made this.

*giggles innocently*

54 minutes ago, Nonseen said:

loading game more than 2 times not good. break game

loading same save file 2 times break game

solution: need restart after evry 1 or two reload

The log says you are running SE. In LE there are many "safe Load" mods to help with the infamous loading issues. In SE, I've not had problems and never looked into it, so no experience in CTDs in SE. Try a google search, I bet there's lots of info.

 

Your log looks very clean when you start the game. No indication of corruption, although I can't tell for sure from a log.

Papyrus Logs don't help to find a CTD problem, as the log does not capture anything when you crash.

 

I don't see any issues from Toys or SLaVE. So not sure how to help in this regard. You don't seem to be reporting any SLaVE or Toys issue.

 

54 minutes ago, Nonseen said:

 

  Hide contents

[04/22/2021 - 05:54:15PM] Error:  (FF000B87): does not have 3d and cannot have an effect shader played on it.
stack:
    [ (00060DB7)].EffectShader.Play() - "<native>" Line ?
    [None].FlameAtronachEffectScript.OnDying() - "FlameAtronachEffectScript.psc" Line 46

This is not from Toys or SLaVE. I have no knowledge of what this means.

 

54 minutes ago, Nonseen said:

warning: Assigning None to a non-object variable named "::temp72"
stack:
    [ (FF000F58)].critterFish.CheckCellAttached() - "Critter.psc" Line 1119
    [ (FF000F58)].critterFish.CheckViableDistance() - "Critter.psc" Line 1188
    [ (FF000F58)].critterFish.OnUpdate() - "CritterFish.psc" Line 93

Same as above. Its not related to Toys or SLaVE.

 

54 minutes ago, Nonseen said:

Started new game using only ussep patch and skse. Advenced main quest point where i killed first dragon talked the jarl.

after that i made a backup from the save and installed SLVE, started the questline.

  • Was Toys already installed when you started the new game? It would be bad if not as you need a new game after installing Toys
  • You added SLaVE without starting a new game. This is ok, but only if it was placed at the very end of your load order

Both of these things relate to making sure you are following the Golden Rule.

 

54 minutes ago, Nonseen said:

 

Dont know why but other mods in other instances report near same error like this:

"Error: Cannot call value() on a None object, aborting function call "

This is the most common error, almost everyone gets them. Most often it not critical or even meaningless.

Posted
10 hours ago, VirginMarie said:

The log says you are running SE. In LE there are many "safe Load" mods to help with the infamous loading issues. In SE, I've not had problems and never looked into it, so no experience in CTDs in SE. Try a google search, I bet there's lots of info

I made a communicaton error. I have no CTD. Animation stop working coretly, or other strange things happen.

 

one case system not allowed me use my hands. i left evrything on default in mcm. i dont know how or what happened  but i managed lock my hands.  no way to fight with fist or anything. only shout working.

10 hours ago, VirginMarie said:

Your log looks very clean when you start the game. No indication of corruption, although I can't tell for sure from a log.

Papyrus Logs don't help to find a CTD problem, as the log does not capture anything when you crash.

 

I don't see any issues from Toys or SLaVE. So not sure how to help in this regard. You don't seem to be reporting any SLaVE or Toys issue.

Thank you for information! I used xedit 4.0.3g to look the logs i dont know yet how to interprete/understand papyrus logs.

 

Tested today some cart game play outside of solitude. After starting test first time i get a dragon attack, after dragon hit me cart play switched of managed kill dragon. Moving to cart pressing use(e key in my case) on cart not linked coretly. i started move foward cart stay back. moving away from the cart: message show up: "cart..." then cart teleport to me. After this i move foward cart not fallow me. if i stay close to the cart the wood sticks that link character to cart fallow the charater.

 

Secund case:

As towing the cart for 1 minute charater has spontan orgasm, before animation finishes noctural leave the cart and stand near my. chart de-linked, message say i need use cart agin to continue my pony duties. After that same error as case one: cart fail to fallow and telpeorted after the player. Cheked cart time using "n" key. Cart time both cases not counted so i stuck this broken state of need to tow cart but cant tow.

 

i hope my english not fail this time. 

 

11 hours ago, VirginMarie said:
  • Was Toys already installed when you started the new game? It would be bad if not as you need a new game after installing Toys
  • You added SLaVE without starting a new game. This is ok, but only if it was placed at the very end of your load order

Both of these things relate to making sure you are following the Golden Rule.

 

 

i created a separate mo2 profile for template save. This profile only use unoffical skyrim special edition patch , and some skse mod.  Only USSEP has plugin in load order. all other mods in the toys profile go after the master files. I belive i not broke the golden rule this way. :)

11 hours ago, VirginMarie said:
Quote

Dont know why but other mods in other instances report near same error like this:

"Error: Cannot call value() on a None object, aborting function call "

This is the most common error, almost everyone gets them. Most often it not critical or even meaningless.

 

Thank you! I dont know this! Sory for fake report, i dont know that. I tryed clear all my errors from papyrus log for more game/quest stability.

 

Found another possible error/issue/bug:

 

Backgrund:

using atlas map makers that allow fast travel houses/places inside citys that not vannila game mapmaker.

 

Fast traveled from wolfscul cave to solitude castle. After entering-leaving cassia come close to me but not started talking. After that inside solitude she started fallow me, no talk option avible.

 

i done the wolfskul cave mission and after that started the secund potema mission( goal: recover potema remains). 

Cassia fallowed me inside the cave system trought temple. Inside the cave the last fight aginst big grup of undead (where lighting storm non-stop randomly strikes the grund). if i used shout (unrelenting force) nuctural not come, after death nuctural not come, animation not play.

 

Before this fight animation not play if character orgasm becuse high arousal, or i use love shout on necromancers( i mean living npcs with lovely witch hat :) ).

 

I fixed problem loading save before fastraveling solitude, fastraveled the vannila city maker, let Cassia come to me and have fun with her. Then i moved do the quest, this time evrything worked fine. Noctural come the final big undead fight help me aginst undeads and potema.

Posted
10 hours ago, Nonseen said:

one case system not allowed me use my hands. i left evrything on default in mcm. i dont know how or what happened  but i managed lock my hands.  no way to fight with fist or anything. only shout working.

This sounds like you were wearing a toy with "Magical Wrist Bindings" effect. If so, then its working as intended. With this effect, there is a chance of "hardcore mode" which will keep your wrists tied up, like an armbinder would. You CAN fight, if you draw your "un-armed-combat", you will be able to kick. If that does not work, check that you've run FNIS and its not reporting errors. You can turn off or lower the chance of hardcore in Toys MCM.

 

Quote

Tested today some cart game play outside of solitude. After starting test first time i get a dragon attack, after dragon hit me cart play switched of managed kill dragon. Moving to cart pressing use(e key in my case) on cart not linked coretly. i started move foward cart stay back. moving away from the cart: message show up: "cart..." then cart teleport to me. After this i move foward cart not fallow me. if i stay close to the cart the wood sticks that link character to cart fallow the charater.

 

Secund case:

As towing the cart for 1 minute charater has spontan orgasm, before animation finishes noctural leave the cart and stand near my. chart de-linked, message say i need use cart agin to continue my pony duties. After that same error as case one: cart fail to fallow and telpeorted after the player. Cheked cart time using "n" key. Cart time both cases not counted so i stuck this broken state of need to tow cart but cant tow.

Cart Duty is a WIP, known to not work in SE yet, and listed as such in the Change Log. See Troubleshooting 9 for lots more info. Perhaps you already know this. Thanks for the details. I do have ideas now on how to get it working.

 

Quote

Fast traveled from wolfscul cave to solitude castle. After entering-leaving cassia come close to me but not started talking. After that inside solitude she started fallow me, no talk option avible.

Did you install the v8.01 update? It's meant to fix this with Cassia, but might not work right away, until she tries again. You can also try using MCM - Misc Tab - Player Reset if it happens. 

 

Quote

 

i done the wolfskul cave mission and after that started the secund potema mission( goal: recover potema remains). 

Cassia fallowed me inside the cave system trought temple. Inside the cave the last fight aginst big grup of undead (where lighting storm non-stop randomly strikes the grund). if i used shout (unrelenting force) nuctural not come, after death nuctural not come, animation not play.

You can type in console..    Set VirginEnableCassia to 0    to reset her, make her go away. She will try again and should work next time if you have installed v8.01

Posted
1 hour ago, VirginMarie said:

You can turn off or lower the chance of hardcore in Toys MCM.

It done and working. reported problem not occured agin.

 

1 hour ago, VirginMarie said:

Cart Duty is a WIP, known to not work in SE yet, and listed as such in the Change Log. See Troubleshooting 9 for lots more info. Perhaps you already know this. Thanks for the details. I do have ideas now on how to get it working.

yes i know cart is WIP. i tryed it any way :)

 

i wish to add: tryed agin this time tryed reset the cart after get "bugged". The reset function not done fully reset :( 

i mean cart teleported to me but the problem cart not fallowing my character is present.

After that i ended up the quest using MCM menu, then summoned nuctrune started agin cart drive. 

This time cart behaved like last time i stoped using.

 

i done this thest near solitude if i go only road looks like to me works... at least frst 3 minute.

1 hour ago, VirginMarie said:

Did you install the v8.01 update? It's meant to fix this with Cassia, but might not work right away, until she tries again. You can also try using MCM - Misc Tab - Player Reset if it happens. 

i only downloaded v8.01, and CBBE budyslides and installed. 

I missed something? i supposed to download V8.0 and V8.01, then instal this order?

 

1 hour ago, VirginMarie said:

You can type in console..    Set VirginEnableCassia to 0    to reset her, make her go away. She will try again and should work next time if you have installed v8.01

thank you for this information i do it next time if i needto!

I solved my issues using older save games and dodged the problem. ( saving new file manualy evry 5-10 minute so i can go back time if needed :) )

 

Other observation:

Some cases i dont know why animation not start quick as other animations. I belive this animation made for this mods specifily or toys. The delay of animation start some case 20-80 secund. Not yet figured out what cause this, i use some skse plugin maybe this things slow down the animation load?

Posted
21 minutes ago, Nonseen said:

I missed something? i supposed to download V8.0 and V8.01, then instal this order?

No. you are good

 

21 minutes ago, Nonseen said:

Other observation:

Some cases i dont know why animation not start quick as other animations. I belive this animation made for this mods specifily or toys. The delay of animation start some case 20-80 secund. Not yet figured out what cause this, i use some skse plugin maybe this things slow down the animation load?

I would need to know exactly what animation. Please be more descriptive. Animations for this mod will start faster than ones starting in sexlab, normally. Also a papyrus log is needed. 

Posted

Hey, I encountered an issue or just am plain stupid and can't find what i need to do. Red all FAQ and stuff.

So i can't report to Nocturnal because i nothin happens if i worship Shrine of Clavicus Vile. I been there and now seems i can't go back.

I already did activate 3 Nocturnal's statues (last one in Potema catacombs). 

Any idea what i do wrong and if it is really bugged ?

Posted
33 minutes ago, Minis91 said:

Hey, I encountered an issue or just am plain stupid and can't find what i need to do. Red all FAQ and stuff.

So i can't report to Nocturnal because i nothin happens if i worship Shrine of Clavicus Vile. I been there and now seems i can't go back.

I already did activate 3 Nocturnal's statues (last one in Potema catacombs). 

Any idea what i do wrong and if it is really bugged ?

There's two activators for Clavicus, one on the statue and one one on the post next to it that you used the first time. Are you using the one on the post?

Posted
29 minutes ago, VirginMarie said:

There's two activators for Clavicus, one on the statue and one one on the post next to it that you used the first time. Are you using the one on the post?

Jesus. this was so simple... Well atleast i know why i missed it... I cant see no "post". There is just "place" to press E

Since i have you attention. Maybe you could "guess" why all my event triggers/animations takes 5-10 (or even more) to advance or start. For Example i found where to "worship" and animations starts. But i waited for like 10 minutes ant it is not finishing. If i reset player with option provided it will just release it. But will fail to complete.

Posted
7 hours ago, Minis91 said:

Jesus. this was so simple... Well atleast i know why i missed it... I cant see no "post". There is just "place" to press E

Since i have you attention. Maybe you could "guess" why all my event triggers/animations takes 5-10 (or even more) to advance or start. For Example i found where to "worship" and animations starts. But i waited for like 10 minutes ant it is not finishing. If i reset player with option provided it will just release it. But will fail to complete.

 

Something must be very wrong in your installation.

  1. Did you start a new game when you installed SLaVE? If not, that's likely the problem.
  2. Use the Installation test option in SLaVE's MCM, first tab. If it fails, walk through all the Troubleshooting #3 steps. Even if it does not fail, those steps might help.
  3. Breaking the Golden Rule (same link)? If yes, this could be the problem. Start a new game and keep your load order un-changed.

If none of that helps, I could look at your papyrus log, covering at least one recreation of the delay, along with a good description for it. How to get your papyrus log is in the FAQs (same link).

Posted

Ok sorted the alignment thing with wordwalls but now I have another quick question. When the knights of the lilly removes your restraints and give you the dibella harness its on for a second then just switch back to the normal harness. Is that harness supposed to be the dibella version of a robe like the nocturnal one ? If so it does not use the same slot as the robe so I cannot keep it on.

Posted
18 minutes ago, osculim said:

Ok sorted the alignment thing with wordwalls but now I have another quick question. When the knights of the lilly removes your restraints and give you the dibella harness its on for a second then just switch back to the normal harness. Is that harness supposed to be the dibella version of a robe like the nocturnal one ? If so it does not use the same slot as the robe so I cannot keep it on.

 

No the Dibella is a harness, uses harness slot, not 32 like the Nocturnal robe. I have a timing issue on that, causing it to not stay on, in my notes to fix.  I just need to put it on a bit later.

Posted
19 minutes ago, VirginMarie said:

 

No the Dibella is a harness, uses harness slot, not 32 like the Nocturnal robe. I have a timing issue on that, causing it to not stay on, in my notes to fix.  I just need to put it on a bit later.

Ah ok so its just need a fix. Great looking forward to it. So in the meantime is it ok to force it off  in the options and put the dibella one on or will it break things ? 

Posted
1 hour ago, osculim said:

Ah ok so its just need a fix. Great looking forward to it. So in the meantime is it ok to force it off  in the options and put the dibella one on or will it break things ? 

Nocturnal robe and Dibelle harness can both be taken on and off manually without any key, or you can use the SLaVE Toys & Tats MCM panel. They are intended to be optional. MCM can't break things (unless you use the debug options in the Toys MCM). manual equip/unequip cant break things.

Posted
On 4/16/2021 at 5:39 AM, VirginMarie said:

 

No need to fix.

I believe this has been there for years. The worst case is that about 1 time out of 10 (due to random) the exhausted scene will not play. So you wont notice it, its not critical. But thanks for reporting it shall be fixed.

Still no fix for that?

Posted
6 hours ago, Futarrari said:

Still no fix for that?

This refers to missing animations, according to FNIS consistence check, for the exhausted scene, for which I've not actually confirmed if they are used. They likely are used but nobody has reported an exhausted scene problem. Have you seen one? Is it causing you a problem?

 

There will be a release for minor, non-breaking things and improvements, like this, in a couple of weeks. We need that time to gather feedback as the mod takes you over 2 weeks to playthrough, even if rushed, and playing 8 hours per day :P .

 

In the meantime, if there is something breaking, I would fix and release fast if possible. There has been one for SE, leading to the v8.01 release. 

 

 

Survey Question!!

Has anyone "finished" playing all the way through?

There's maybe no definition for finished, but lets say... earned all rewards as listed in the Quest Details, spoiler section.

 

 

Posted
12 minutes ago, VirginMarie said:

This refers to missing animations, according to FNIS consistence check, for the exhausted scene, for which I've not actually confirmed if they are used. They likely are used but nobody has reported an exhausted scene problem. Have you seen one? Is it causing you a problem?

 

There will be a release for minor, non-breaking things and improvements, like this, in a couple of weeks. We need that time to gather feedback as the mod takes you over 2 weeks to playthrough, even if rushed, and playing 8 hours per day :P .

 

In the meantime, if there is something breaking, I would fix and release fast if possible. There has been one for SE, leading to the v8.01 release. 

 

 

Survey Question!!

Has anyone "finished" playing all the way through?

There's maybe no definition for finished, but lets say... earned all rewards as listed in the Quest Details, speller section.

 

 

Oh sorry, I was just curious if this was gamebreaking, I read everything related to this "problem" and the lil brain of mine still couldn't understand or I am thaaaat picky ?

Posted
44 minutes ago, Futarrari said:

Oh sorry, I was just curious if this was gamebreaking, I read everything related to this "problem" and the lil brain of mine still couldn't understand or I am thaaaat picky ?

No worries, you gave me an excuse to update people on plans and ask that survey question :P

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