Jump to content

Shout Like a Virgin Evolved SE & LE


Gender & Beast Compatibility  

3013 members have voted

  1. 1. When I play with SLaVE & Toys, if well supported, I would prefer playing as a...

    • Female
      2185
    • Male
      261
    • Orc, Khajit, or Argonian
      187
    • Futa
      363
    • Something not listed here
      16
  2. 2. This is most important...

    • Quantity of toys that work for my character
      795
    • Always perfect animations for my gender
      1241
    • Correct context for the story and text/dialogue
      976


Recommended Posts

Posted
16 hours ago, VirginMarie said:

 

Can be 1 of 4 things I think...

  1. You've not updated to latest versions of both Toys and SLaVE
  2. If you are running DD, it could be because a hidden DD is there... the ages old well known broken/hidden DD syndrome. I don't know how to fix that. There's a way in the console to see these but I forget how. I might come back with more info, if you reply saying its not #2
  3. You have hidden toys (this is an actual feature, not bug/syndrome). If you have hidden toys, they will be shown on the Toys MCM - Worn Toys tab, and you will see a green "Some Toys are Hidden". To clear that use the very last Debug in the MCM
  4. You have a corrupt save, from either not starting a new game when you needed to, or by not following the golden rule

Thank you so much!!

I had the old toys version and now the only problem i have is with skyrim itself ( Has there EVER been a stable bethesda game? )

But anyway, Thanks again :D

Posted
On 5/18/2021 at 10:56 PM, VirginMarie said:

Shout Like a Virgin Evolved for LE & SE v8.03 Beta, has released

 

See the Change Log

  • This is primarily a compatibility with Toys 0.7 release, and it exploits some new Toys features
  • If you upgrade to Toys 0.7, you must upgrade SLaVE to v8.03

 

Great, THANKS!!  I try a new game with this version ❤️

Posted

Question: how do you start Shrine Love after using the "skip initial story" option? I can't find Hamal's notebook anywhere, and I've waiting many hours to see if it would trigger...

Posted
8 minutes ago, MysticDaedra said:

Question: how do you start Shrine Love after using the "skip initial story" option? I can't find Hamal's notebook anywhere, and I've waiting many hours to see if it would trigger...

 

ITs in the spoiler section of Quests

Posted
3 hours ago, VirginMarie said:

 

ITs in the spoiler section of Quests

I didn't see anything there about how to activate after using the skip option? According to MCM I've already completed 2 daedric quests (presumably Nocturnal and Namira), and the quests spoiler section says that Hamal would normally make contact after receiving the quest to deal with Namira... unless I'm totally misunderstanding how the skip virgin training option works, shouldn't Hamal just make contact right away?

Posted
35 minutes ago, MysticDaedra said:

I didn't see anything there about how to activate after using the skip option? According to MCM I've already completed 2 daedric quests (presumably Nocturnal and Namira), and the quests spoiler section says that Hamal would normally make contact after receiving the quest to deal with Namira... unless I'm totally misunderstanding how the skip virgin training option works, shouldn't Hamal just make contact right away?

 

The first 2 daedrics you've gained trust with are Clavicus, then Nocturnal. Hamal is not going to be coming till you first get assigned the Namira quest, and then complete it. You will get Namira when you next report in.

Posted
17 hours ago, VirginMarie said:

 

The first 2 daedrics you've gained trust with are Clavicus, then Nocturnal. Hamal is not going to be coming till you first get assigned the Namira quest, and then complete it. You will get Namira when you next report in.

Yes, thank you! I was totally discombobulated and now very sheepish indeed. 

Posted

Ugh, I'm turning into "the guy who always breaks stuff". I'm having a new issue: I hadn't properly installed Creature Framework (specifically I ran Nemesis, without also running FNIS for creatures). I fixed that, creature animations are now working. However, after running FNIS and Nemesis (nemesis is overwriting FNIS where necessary so that only creature anims are being provided by the latter), the bound animation for the Hideous wrist restraints is no longer working. Instead my character uses regular idles (I'm also using DAR... but it worked before so I doubt it's related to that?). Normally I'd just shrug it off, but now when I go into combat, there is no indicator of whether the "system" thinks I'm bound or not, and the kicking animation isn't activating because... the system also thinks I'm not bound? It's all very confusing.

 

TL;DR: Bound anims for the hideous wrist restraints are not working at all. Bound combat "kicking" isn't working either (probably because of the former).

Posted
1 hour ago, MysticDaedra said:

Ugh, I'm turning into "the guy who always breaks stuff".

In none of your previous posts, did you break stuff :P.  Nothing to worry about its, beta, we want to find things that don't work, if they truly don't, and sometimes its hard to tell. This one does look like a difficult one to troubleshoot.

 

Quote

I'm having a new issue: I hadn't properly installed Creature Framework (specifically I ran Nemesis, without also running FNIS for creatures). I fixed that, creature animations are now working. However, after running FNIS and Nemesis (nemesis is overwriting FNIS where necessary so that only creature anims are being provided by the latter), the bound animation for the Hideous wrist restraints is no longer working.

 

So a key data point here is that it worked before, now after some sort of changes with FNIS/Nemesis, its not. We know it CAN work with your install before.

 

Did you, as part of these changes, end up breaking the golden rule? Because one possibly we have to consider is a corrupt save. To rule out a corrupt save, I'd ask that you, just for testing, start a new game, use AIM to get the Hideous, and see if the problem still occurs. If it does not, its not your installation, its your save.

 

Next.. does the Test Installation in the SLaVE MCM first tab succeed?

Does the Test Installation in the Toys Setup tab succeed?

 

Take a very detailed walk through of the steps in Troubleshooting #1. There is nothing I personally know more on this topic, its all there. One of the most likely problems is that FNIS is reporting an error, such as running out of animation slots, and you are missing seeing the error that its reporting.

Posted

Thanks for your help!

 

1. I have not wittingly broken the Golden Rule. However, one of the functions of Nemesis is that it generates a FNIS.esp file upon completion of behavior update. Possible problem?

2. What is AIM?

3. On a new save, SLaVE run test strips the character's clothes, but no cage spawns. (I didn't initialize SL Anim Loader or ZaZ for this test because it takes so long... not sure if that would have caused that?)

4. Toys run test works fine on the new save.

5. After giving myself melted hideous wrist restraints via the console, I received a message from Toys that a toy I had equipped was causing me to crawl on all fours. Not quite the same as simply having my hands bound, but close enough, right? Well, no animation! I simply walked around as normal. I think this lends credence to the idea that it wasn't my save that was messed up, but rather something to do with my animation setup.

 

I can't imagine anything that could conflict here... I do have DD 5.1 installed, but again, it worked previously... really the only change was running FNIS and Nemesis again. I will keep this test save for now in case I need to test anything else with it, since it's "clean" per this mod installation.

 

EDIT: Just for shits and giggles I tried adding a DD 5.1 ebonite armbinder to my character to see if the DD bound animations were working. Nope! Whatever is causing the issue seems to involved those particular animations.
 

EDIT 2: Just re-read your last sentence... I might need to investigate this. Theoretically Nemesis is overwriting FNIS, which means that only Creature animations make it through. And Nemesis has a very large animation cap that I have not quite reached, so I should be good... theoretically. Checking now.

 

EDIT 3: Now I'm not so sure it's FNIS or Nemesis. I disabled Nemesis entirely, only using FNIS: no animations. Then I disabled FNIS entirely, including the creature pack: no animations. Maybe something else is causing a problem here... which doesn't make sense, but I can't imagine what else it could be at this point. Attached is my load order, I'm aware there are probably some dire issues with it, but maybe somebody can spot something that would be causing a problem with SLaVE/Toys (there are none according to SSEEdit, for the record).

loadorder.txt

Posted
1 hour ago, MysticDaedra said:

1. I have not wittingly broken the Golden Rule. However, one of the functions of Nemesis is that it generates a FNIS.esp file upon completion of behavior update. Possible problem?

No because it always has the esp there, so this is not adding, deleting, or changing load order.

 

Quote

2. What is AIM?

AddItemMenu - Ultimate Mod Explorer at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)

Easier way to cheat instead of using console commands

 

Quote

3. On a new save, SLaVE run test strips the character's clothes, but no cage spawns. (I didn't initialize SL Anim Loader or ZaZ for this test because it takes so long... not sure if that would have caused that?)

This confirms there is an install problem. With this failure, you will eventually see you have far more animation problems than just arm binding.

 

Quote

 

5. After giving myself melted hideous wrist restraints via the console, I received a message from Toys that a toy I had equipped was causing me to crawl on all fours. Not quite the same as simply having my hands bound, but close enough, right? Well, no animation! I simply walked around as normal. I think this lends credence to the idea that it wasn't my save that was messed up, but rather something to do with my animation setup.

Yes, its an install problem, not a corrupt save. #3 alone confirmed that.

 

Quote

EDIT: Just for shits and giggles I tried adding a DD 5.1 ebonite armbinder to my character to see if the DD bound animations were working. Nope! Whatever is causing the issue seems to involved those particular animations.

No its bigger than that. Many animations are not working. The cage did not appear, and the animations in DD are not the same ones that Toys uses.

 

 

Posted
2 hours ago, MysticDaedra said:

EDIT 3: Now I'm not so sure it's FNIS or Nemesis. I disabled Nemesis entirely, only using FNIS: no animations. Then I disabled FNIS entirely, including the creature pack: no animations. Maybe something else is causing a problem here...

Disable of Nemesis as a test makes sense. But FNIS is a requirement, can't disable that. No FNIS guarantees no animations.

 

The problem is related to animations, this is a certainty. Troubleshooting #1 covers all the possibilities I know of - did you go through all those steps?

 

Let's see the text that FNIS displays.

Posted

Attached is the FNIS log file. 

 

Originally I had only used Nemesis, I did not use FNIS. At some point around the time that I did use FNIS to get creature animations, that's when the issue started. For this test I tried using all animations through FNIS only, and then all animations (minus creature anims) through Nemesis only (as it was originally). 

 

I did all the steps in Troubleshooting #1 to the letter. The Toys behavior file appears to be in the log, but the FNISmodList.txt file does not have Toys in it... not sure about that. I've attached that too for your perusal. 

 

Thanks for your help on this. Greatly appreciated!

GenerateFNIS_LogFile.txt FNISmodList.txt

Posted

I'm... an idiot. FML. Going to leave this here in case anyone ever has a similar problem...

 

I'm in the old habit of installing patches over the same mod in MO2. I know, I know: not necessary. And yet I keep on doing it! So when I went to reinstall Toys and SLaVE the first time after initializing FNIS, I was reinstalling a patch. The right-click>Reinstall option specifically installs the last installed file. It took me selecting "replace" instead of "merge" to realize this, when MO2 spat out a missing masters error. Whoops!

 

Well I've wasted too much of my time on this tonight lol. At least it's working now!

Posted
3 hours ago, MysticDaedra said:

I'm... an idiot. FML. Going to leave this here in case anyone ever has a similar problem...

 

I'm in the old habit of installing patches over the same mod in MO2. I know, I know: not necessary. And yet I keep on doing it! So when I went to reinstall Toys and SLaVE the first time after initializing FNIS, I was reinstalling a patch. The right-click>Reinstall option specifically installs the last installed file. It took me selecting "replace" instead of "merge" to realize this, when MO2 spat out a missing masters error. Whoops!

 

Well I've wasted too much of my time on this tonight lol. At least it's working now!

 

That'll do it. I was just about to respond suggesting you verify the animation files were actually in your mod folder and also to confirm the time stamps on the files. Guess you beat me too it.

 

Glad you got things working and thanks for sharing - your experience may help other people in the future even if it's a little embarrassing.

Posted
4 hours ago, MysticDaedra said:

Well I've wasted too much of my time on this tonight lol. At least it's working now!

 

Nocturnal teaches you that pain is pleasure. I'm sure it was a very pleasureful evening, and that moment when you fixed it, was like a really great release following intense repeated denial! :P

 

1.gif

 

Posted

Updated Bodyslide Packages Released - SE Only

 

Bodyslide packages for each SE body have been released - Many Improvements including better support for the pregnancy slider

  • The Nocturnal Robe has known issues for SE BHUNP and SE UNP and this has not changed or improved. Its good enough for Nocturnal to wear as she's ghostly thus her effects camouflage it, but don't bother using it on your PC until we can replace it in a future release
Posted (edited)
12 minutes ago, derpykangaroo00 said:

So I cant even start the quests because it says ive been claimed by someone else, so i never get the toys or shouts  or anything and cant continue after shouting the first time.

 

Well are you indeed claimed by someone else? (i.e. wearing a toy that is restricted from being removed)

 

My bet is that you have some toys from Toy Story?

 

If you read the toy's description you will see how you can escape from them. The detail view in the Toys MCM "Worn Toys" will also tell you how you can escape. Or you can "cheat" and use the Toys MCM Misc tab - debug option, to remove toys.

 

Then you can shout again, and Nocturnal will be happy to own your ass :P

 

Or do you have something else going on? Maybe a Devious Device?

 

 

EDIT: And one more possibility... see this post. The last person who had your problem, actually had an install issue.

Edited by VirginMarie
Posted
On 5/28/2021 at 12:26 AM, VirginMarie said:

Updated Bodyslide Packages Released - SE Only

 

Bodyslide packages for each SE body have been released - Many Improvements including better support for the pregnancy slider

  • The Nocturnal Robe has known issues for SE BHUNP and SE UNP and this has not changed or improved. Its good enough for Nocturnal to wear as she's ghostly thus her effects camouflage it, but don't bother using it on your PC until we can replace it in a future release

Thanks ❤️

Posted (edited)

I can't get it to start. It shows up in the MCM menu, where I can select it and even change options and stuff, the "N" status button works and responds, but the mod never starts. No popup message upon shouting, no courier and "Run Installation Test" does not lead to a crash or anything, but nothing happens.

I have installed TOYS, Fus Ro D'oh, etc as well as built the toys in bodyslide.

Edit: Forgot to mention one thing: I also get an "awaiting your Thum message" upon loading a game. As in even after having shouted after installing the mod then saving and loading that save.

Edited by Starfire12
Forgot to mention something
Posted (edited)
3 hours ago, Starfire12 said:

I can't get it to start. It shows up in the MCM menu, where I can select it and even change options and stuff, the "N" status button works and responds, but the mod never starts. No popup message upon shouting, no courier and "Run Installation Test" does not lead to a crash or anything, but nothing happens.

 

When Run Installation Test fails, in any manner, its a guaranteed installation problem and you should not expect much to work. 

  1. When you installed Toys for the first time, its a requirement that you start a new game. Did you? If not, that's your problem, or at least a major contributor, as you could still have other issues
  2. When the Installation Test fails, it says to use TroubleShooting #3. Did you? Even if you did, take another very detailed walk through of the steps there
  3. Check this just in case. I don't think its your case
  4. Make sure you don't have a corrupt save. #1 is about that, but there's other ways to corrupt your save. See "Golden Rule" under TroubleShooting

If none of that helps, please share your Papyrus Log with me. There's a "how to" FAQ for that (same link above) if you need it. Please get a very specific log like this...

  • Start a new game, just for testing, you are not going to save it
  • Make sure Verbose Log is on (first tab in the SLaVE MCM). Also make sure Toys Log Level is Verbose (Toys MCM last tab)
  • Run the Installation Test & give it a minute to fail
  • now exit the game and grab the log for me. The whole thing

If during that procedure the installation test does not fail, you've now pretty much proven the save you are using is corrupt, and that things are otherwise installed correctly. The inverse is true if it fails.

 

Quote

I have installed TOYS, Fus Ro D'oh, etc as well as built the toys in bodyslide.

 

Bodyslide is for cosmetic fit of toys on your body only. A problem here will suck but cannot impact the quest starting, or the Installation test.

 

Quote

Edit: Forgot to mention one thing: I also get an "awaiting your Thum message" upon loading a game. As in even after having shouted after installing the mod then saving and loading that save.

 

Awaiting your Thum message is just the mod's "I'm here" message. You will always get it and this is good. Nocturnal is ALWAYS awaiting your Thum, so she can torment your ass :P

Edited by VirginMarie
Posted (edited)

mind telling me if theres a fix to player forcegreeting themselves? i got a forcegreet by myself every few minute. i think this mod is the likeliest suspect because of "fresh cherries are the sweetest" part. 

there the picture is my reasoning. im pretty sure i did everything correctly because rn im progressing through the temple no problem and i click installation test and everything work as intended.

image.png

 

sorry that was a false alarm. still happen without this mod :( ..

but its appreciated if you can give me idea on why can the player forcegreet themselves.. i mean how does it even makes sense

ScreenShot12.png

Edited by skullgirls_
problem not related to the forum

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...