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Shout Like a Virgin Evolved SE & LE


Gender & Beast Compatibility  

3016 members have voted

  1. 1. When I play with SLaVE & Toys, if well supported, I would prefer playing as a...

    • Female
      2187
    • Male
      261
    • Orc, Khajit, or Argonian
      187
    • Futa
      364
    • Something not listed here
      16
  2. 2. This is most important...

    • Quantity of toys that work for my character
      795
    • Always perfect animations for my gender
      1242
    • Correct context for the story and text/dialogue
      978


Recommended Posts

Posted
2 hours ago, Simplicitas Sancta said:

Dragons mound love ... Every place already visited should definitely not be available for a renewed activation after the visit (completed) - this reduces active scripts and increases the clarity. In any case, it is irrelevant to activate the same hill again ...;)

 

Its working as intended. You can activate it again if you just don't like the location it gave you. You can get another location from the same mound instead of finding another mound. There is no script running at all unless you go on the mound so that's not an issue.

Posted

Nun, wenn dies der Fall ist, dass dieser Mod absolut einen Neustart erfordert, dann werde ich nur in diesen sauren Apfel beißen! Wenn jedoch die Probleme, die ich erwähnt habe, immer noch auftreten, werden wir nach dem suchen müssen, was war oder ist. Übrigens, ich finde es lustig, dass die Jungfrau Maria und die heilige Einfachheit miteinander reden ... ?

Posted
3 hours ago, Simplicitas Sancta said:

 ‎‎By the way, I find it funny that the Virgin Mary and the sacred simplicity talk to each other ... ‎‎?‎‎ ‎‎ ‎

 

But Its Marie, not Mary :P

Posted

Ther's one thing not really disturbing, but in the Sepulcher, there's an invisible chemichal table in the middle of the way just before the pit. 

Posted
14 minutes ago, Onilink69 said:

Ther's one thing not really disturbing, but in the Sepulcher, there's an invisible chemichal table in the middle of the way just before the pit. 

Its normal that it be there, but not normal that it would be invisible. If its invisible, how do you know its a Alchemist Table? Oh probably its letting you activate it.

 

Got anything else invisible so far?

Do you have any mod that changes crafting tables?

Posted
21 minutes ago, Onilink69 said:

No i don't have any other mods that change crafting tables, but like i say it's nothing disturbing. Does this table have a special pupose?

 

 

Nothing special its a normal Alchemist Table. The reason its there is so you can conveniently use it after you earn the "Potion Ability" in which you can make your own Love and Asphyxiation Potions by "Loving" the table. You can use that one or any other Alchemist table. 

 

 

1.jpg

Posted

First, I am really liking this mod and also the Toys mod as well. Both are really refreshing and very much needed considering some of the issues with the DD framework. Having said that, I have encountered my first issue........it is not a bug per se.......but a timing issue that needs to be resolved by a quest step being displayed or something similar. The first time that the Dragonborn uses their shout is immediately after killing the first dragon at the western watch tower.  The next step is to inform the Jarl about the killing of the dragon. Cassia appeared for me as I approached the carriage at the T-intersection in front of the stables. I forget if Cassia gave me the warning note from Dibella along with the new toys or whether a courier delivered the warning note sometime afterwards. In the main Skyrim quest line "since the Dragonborn is a true 'virgin' with regards to the Way of the Voice and is further warned not to use your Thume by the warning note from Dibella, there is no reason to Shout at this point in the game. Therefore, the second time that I used my shout was when I first met the Greybeards in High Hrothgar and Angeir asks the Dragonborn to taste their shout in order to prove to the Greybeards that the Dragonborn is indeed the the Dragonborn.......Imagine their surprise and mine when Nocturnal suddenly appears and traps the Dragonborn in various  DD devices and prevents the Dragonborn from interacting with the Greybeards.

 

Not sure what the solution to this issue needs to be.........Either (1) Only spawn Nocturnal/Dibella  after the Dragonborn has been given the Horn of Jurgen Windcaller quest or (2) Give the Dragonborn a quest to use their new found shout prior to entering High Hrothgar for the first time.

 

Please look into this and advise..........

Posted
1 hour ago, Onilink69 said:

Oh nice. I'm excited to get at this point. The bad thing is that i installed some other mods so i need to do a new game......again. ?

 

I feel your pain. After many meltdowns from risky modding, now I just make a list and only install new stuff between characters. Not as instantly gratifying... but so much more stable

Posted
5 hours ago, VirginMarie said:

Its normal that it be there, but not normal that it would be invisible.

 

I also noticed the invisible Alchemy table.

Posted
1 hour ago, mikey7979 said:

First, I am really liking this mod and also the Toys mod as well. Both are really refreshing and very much needed considering some of the issues with the DD framework. Having said that, I have encountered my first issue........it is not a bug per se.......but a timing issue that needs to be resolved by a quest step being displayed or something similar. The first time that the Dragonborn uses their shout is immediately after killing the first dragon at the western watch tower.  The next step is to inform the Jarl about the killing of the dragon. Cassia appeared for me as I approached the carriage at the T-intersection in front of the stables. I forget if Cassia gave me the warning note from Dibella along with the new toys or whether a courier delivered the warning note sometime afterwards. In the main Skyrim quest line "since the Dragonborn is a true 'virgin' with regards to the Way of the Voice and is further warned not to use your Thume by the warning note from Dibella, there is no reason to Shout at this point in the game. Therefore, the second time that I used my shout was when I first met the Greybeards in High Hrothgar and Angeir asks the Dragonborn to taste their shout in order to prove to the Greybeards that the Dragonborn is indeed the the Dragonborn.......Imagine their surprise and mine when Nocturnal suddenly appears and traps the Dragonborn in various  DD devices and prevents the Dragonborn from interacting with the Greybeards.

 

Not sure what the solution to this issue needs to be.........Either (1) Only spawn Nocturnal/Dibella  after the Dragonborn has been given the Horn of Jurgen Windcaller quest or (2) Give the Dragonborn a quest to use their new found shout prior to entering High Hrothgar for the first time.

 

Please look into this and advise..........

 

The events you describe could unfold in hundreds of alternate ways. For example, not everyone shouts for the first time at the western tower. They might install SLaVE after playing the game for some time, so their first shout could be at level 30 for example. Not going to happen like that when you start a new game, as we all start out fresh with Toys, but it will happen, lots, in the future.

 

That's a less common example let me give another. You might shout at the western tower, and then decide to head off to Riverwood, or anywhere. You might have no plans to go visit the Greybeards anytime soon. More importantly, you might like to use your new shout in battle frequently, so even if you do head up to the Greybeards soon, you will have shouted 20 times.  SLaVE gives you extra reasons to shout, its how you summon Nocturnal to help you in battle. Not sure if you know but SLaVE has been around in LE for 4 years, and not many shout their 2nd time up top of that mountain.

 

Everyone's story unfolds very differently, so I can only try my best to ensure that shout and scene with Nocturnal don't break (technically) the meeting with the Graybeards in the 5% chance that the player does what you did. I don't think it breaks that scene? I've tested it.

Posted
4 minutes ago, Herowynne said:

I also noticed the invisible Alchemy table.

Seems like I've failed to pay attention and that SE is someone making it invisible. Its on my list to fix.

Posted

Hi folks, over the past couple of days we've asked several folks to try running SLaVE on a new game to verify whether or not errors still occur compared to "drop in" installations they were using. 

 

I realize that it can be time consuming to run a new character up to the point you get your first dragon soul and gain the ability to shout. This is especially true for heavily modded versions that increase the difficulty and "density of play." If you've been following my SLaVE blog, you know that I'm already 7 play sessions in (and many hours played) and I still haven't got my first dragon soul. 

 

So today I noticed a mod on the Nexus that might be helpful for quickly starting SLaVE for testing purposes. This mod is an ASLAL extension that starts the character as The Dragonborn, with some shouts already learned.

 

Quote

 

Start the game in High Hrothgar, having retrieved the Horn of Jurgen Windcaller and been formally greeted as Dragonborn by the Greybeards. You are Thane of Whiterun, and can purchase housing in that City. 

 

You begin with all three words of Unrelenting Force and the first word of Whirlwind Sprint, a small amount of gold and a set of basic equipment. Bleak Falls Barrow and Ustengrav exist as though untouched, meaning that The Golden Claw has not been completed, and you will need to visit Ustengrav to obtain the word of Become Etheral found there. 

 

Random dragon attacks will not occur until after you have killed Sahloknir in A Blade in the Dark. 

 

 

This will allow you to quickly begin the Shout Like a Virgin main quest and allow you to quickly verify whether or not the mod is functioning properly.

 

Hope that helps!

Posted

so im having a problem where nocturnal said she was gunu put a devise on me but that never happened. also dialog seems to be a bit scuffed as i have the option to choose a dialog option but when i click it doesnt activate the dialog option. then i intiated a scene and she jumped out and interrupted it but it continued while my character was screaming then when animation ended my character was on the wooden pillar thing but i moved with it and it wouldnt go away.

Posted

So, I think I figured out Bodyslide. The mod worked right until the maiden arrived. She's here, but she's not giving me any dialogue options other than the seduction ones from Sexlab and Eager NPCs.

Posted
6 hours ago, Player80 said:

I've been using this mod on an already existing save (even though the requirements needed a brand new save, I figured that I still hadn't retrieved the dragonstone so it was still "new"),

New Game = Select New in the menu.

If you start by loading a save, any save, you are now destined to save a corrupted save, and you have broken the golden rule.

 

Due to this, you need to expect problems. Most issues, if not related to external things like Bodyslide, cannot be diagnosed until you recreate using a new game.

 

See Toys Troubleshooting #4 for more on this topic.

 

Quote

the basic version of unrelenting force deals some serious damage on legendary difficulty (might be another one of my mod though, haven't looked).

SLaVE does not touch the vanilla shouts, only detects them to trigger the summoning of Nocturnal. SLaVE does add 2 of its own shouts though.

 

Quote

I've had two game breaking issues (reloading an earlier save was enough to fix those).

The issues are going to return in various forms until you start a new game.

 

Quote

The first one has to do with trying to unequip some devious devices while bound with the wrists from Toys/SLaVE. The inventory was closed but the devious device UI got stuck in a loop where it kept on opening the unlock UI and the message "you can't equip with your wrists bound" from SLaVE kept looping as well. I couldn't access the save menu so I had to literally kill the PC and spam through the message boxes until an earlier save was loaded.

Its possible this could happen under certain circumstances, I don't know. First report of it. Note that DD cannot detect that you have bound wrists, there is no way for it to react to that toy. We need to see if this recreates after you start a new game. I expect it wont.

 

Quote

 

The second had to do with the altars at the entrance of Clavicus' cave, when I first got there I clicked on them to check what they did and didn't really think much about them other than being able to summon Nocturnal that way. Somehow she never disappeared (still didn't think much of it) and when I finally went through the entire dungeon, retrieved the woeful axe and tried worshipping Clavicus' altar, I kept on getting the message box "can't worship when fighting or busy". I tried the "killall" command to make sure I wasn't in a fight, my follower wasn't in any fight so I'm assuming it had something to do with Nocturnal never disappearing. I had to reload and redo the whole dungeon and retrieve the woeful axe another time to get it right.

This looks very much like the symptoms of a corrupt save (not starting a new game).

 

Posted
1 hour ago, notfriendsftw said:

so im having a problem where nocturnal said she was gunu put a devise on me but that never happened. also dialog seems to be a bit scuffed as i have the option to choose a dialog option but when i click it doesnt activate the dialog option. then i intiated a scene and she jumped out and interrupted it but it continued while my character was screaming then when animation ended my character was on the wooden pillar thing but i moved with it and it wouldnt go away.

Its very likely something is not installed quite right.

 

Did you start a new game?

Did you install Toys v0.5? (as opposed to maybe having an older version of Toys)

 

If no to either of those, need to correct and start over.

 

If those are not your problem:

  1. Try using the SLaVE Installation Test on its first MCM tab. 
  2. Try carefully going through the steps in Troubleshooting #3
  3. Try using "Force Player Reset" in the SLaVE MCM, Misc tab
Posted
1 hour ago, reaper2014 said:

So, I think I figured out Bodyslide. The mod worked right until the maiden arrived. She's here, but she's not giving me any dialogue options other than the seduction ones from Sexlab and Eager NPCs.

Its very likely something is not installed quite right.

  1. Try using the SLaVE Installation Test on its first MCM tab. 
  2. Try carefully going through the steps in Troubleshooting #3
  3. Try using "Force Player Reset" in the SLaVE MCM, Misc tab

 

For further help, I could look at your papyrus log, captured from where you recreate the trouble in meeting Cassia.... load game, do scene, close game, grab log.

 

How to get a papyrus log is in the FAQs.

Posted

New FAQ added to the Toys FAQs & Troubleshooting PageI've copied it below since it seems be a popular topic over the last few days.

 

 

 

4. When the install instructions say I must start a new game, do I really need to start a new game?

 

Spoiler

 

Yes

 

But why? How about I use a save cleaner tool, or use a really really early save? Or maybe I'm skilled in the art of perfect load orders so I can get away with it?

Spoiler

Sometimes a new game is needed because the mod changed in a significant way and certain things will not be able to be referenced anymore, so its a hard fail, no way to avoid.

 

Other times it's a load order issue. For example Toys is an ESM. You can't put an ESM at the end of your load order so you have no choice but to break the Golden Rule (see Golden Rule top of this post). Even if you think you put the ESM at the end of the load order, Skyrim will re-sort and force it to load before all ESPs when you load the game.

 

Sometimes is both of the above.

 

If you don't start a new game when its a requirement, expect:

  • random, unpredictable problems, with any mod, but particularly with newly installed ones
  • difficulty in getting support since you will asked to recreate the problem after starting a new game

 

Please don't try to use this mod without starting a new game, if the requirement in the change log is that you start a new game.

 

 

 

 

Posted
On 4/18/2021 at 12:27 AM, gregaaz said:

@knots1353, so that we can understand the problem better, can you do three things and tell us the results?

 

1) Make sure all your masters are before your plugins, so the load order you set is the same as the load order that goes into the game,

2) Start a new character and just power through to the start of SLaVE to confirm whether or not these problems occur on a completely fresh game, and

3 - only required if your new character still has problems) Upload your load order to modwat.ch so we can see your setup?

 

If the mod works correctly on a new start, then I'm pretty confident the problem is an issue with your save and/or with the load order changing mid playthrough. We need to rule this out first before we can examine other possibilities.

 

While I was fairly certain this had nothing to do with load order (and am still fairly sure my view on that issue is correct...), I spent quite a bit of time today testing from a new game with a sorted load order as you suggested, as well as restarting (in a different MO2 profile) from the same original base save game with Toys and SLaVE tacked onto the end - switching back and forth and running through the questlines in parallel, in some cases several times to see if it made a difference.   I don't have any plans to use Modwat.ch - but if you're curious, I've attached my plugins.txt and modlist.txt file, along with a papyrus log.

The Clavicus Vile issue turned out to be a user expectations issue -- my apologies for reporting it.    When I did it the first time, I didn't understand that SLaVE was beginning the quest for me -- I was assuming the quest was starting in the normal fashion.  I didn't see it in the main quests list... but it wasn't until I played this through the second time that I realized that A) it was in Miscellaneous quests, B) Since it started with finding the dog, it bypassed both the guard dialog and blacksmith dialog which is what I was expecting and looking for, and C) since it was dark when I did it and I didn't have a quest marker visible, I didn't go far enough up the road to actually see and trigger the dog.   I've since confirmed that this is actually working in both the sorted load order playthrough and my original unsorted base game playthrough.  Again, apologies for bringing this one up - I normally try to be very thorough before reporting an issue, being a programmer myself.

 

That said, as I progressed - all the problems I've found have been duplicated in both the sorted load order and base save game unsorted order, and some are worth reporting:

 - Cassia sometimes appears unexpectedly and has no dialog.    I've had this happen several times in both playthroughs.   Sometimes she appears when she's *supposed* to and still has no dialogue - and you have to go back to a save before she spawned.   I had this happen in both games after finishing the Spank the Thief quest, and in one of the games at the very start after my initial shout.

- Both games had severe issues if you died in the Twilight Sepulcher in the light areas - if it restored control after the raise, you'd die immediately again; but more often it never restored control

 

- Both games eventually reached a point where a spontaneous orgasm event would start, but the animation would never progress.  Spacebar, F11, Num-3, none of these (as suggested by Troubleshooting #5) made any difference.  The only way out was a reload or a player reset.   Unfortunately, if you reloaded recently, the odds are the next spontaneous orgasm would do the same thing.   And if you reset, the next animation would also do the same thing - I couldn't seem to progress very much after this started happening without going pretty far back in the saves, so I put it aside to make this report. 

 

I've gone through Troubleshooting #3 in detail - all steps completed.   I did both the Toys test and the SLaVE test - worked fine.   None of the mods I include are on the conflicts list - in fact it's quite a light mod list since it's just got what I consider to be my minimal core mods, sexlab, SLAL and some animations, Toys, and SLaVE.

 

(The papyrus log I've attached takes me in the sorted new game run, from a save I made shortly before entering the Twilight Sepulcher the first time - I'd headed back to Whiterun to clear vampirism and allow a Toys setting change to apply (turning off hardcore chances so I wasn't stuck unable to fight properly -- I'd had trouble with that getting through the Sepulcher a couple of times earlier - even with Nocturnal's help, the mobs there can be quite difficult for a level 3 or 4 character who can't fight...), then went back, got to the Sepulcher, did everything there,   Around 8:17 the log, upon exiting the sepulcher and Haemon's shame, I fast traveled to the Whiterun Stables, took the cart to Markarth, and was approached outside the Markarth doors by Cassia - no dialogue - she followed me into Markarth where we witnessed the killing, then followed me most of the way to the temple of dibella.  Went into the temple of dibella, started the Spank the Thief quest, left the temple (didn't see Cassia), fast traveled to Falkreath, did a save, started heading up the road towards the thief marker, and had a spontaneous orgasm about two minutes later which never progressed (at 08:25) no matter what I tried at that point.  Not sure if it's useful or not, but I thought I'd include it for completeness...)

 

 

plugins.txt Papyrus.0Toys.log modlist.txt

Posted
59 minutes ago, knots1353 said:

 

 

 

Thanks, Knots, I appreciate the thorough report. I will watch for these items during my beta playthrough and dig into them deeper if I run into any of them. I also poked VM to let her know you had responded.

Posted
1 hour ago, knots1353 said:

Not sure if it's useful or not, but I thought I'd include it for completeness...)

 

This is all very useful, thank you. I'm going to take a deep dive into it, before I reply with some details and possibly questions.

Posted
4 hours ago, knots1353 said:

 - Cassia sometimes appears unexpectedly and has no dialog.    I've had this happen several times in both playthroughs.   Sometimes she appears when she's *supposed* to and still has no dialogue - and you have to go back to a save before she spawned.   I had this happen in both games after finishing the Spank the Thief quest, and in one of the games at the very start after my initial shout.

Expectations on Cassia may be a bit off. She shows up after your first shout, which you expect. But she will also randomly appear for the rest of the game. She offers to do a few things with you.

 

Unfortunately when there's meant to be force greeting its all tied to skyrim's conditions for dialogue and this does not get logged because its not script. So I'm struggling so far to figure out how she's going wrong. I've not seen it myself in testing so cant recreate it yet. 

 

Cassis should NOT force greet under these conditions:

- you are in combat state

- you are in dialogue

- you are in a scene from another mod where you've got player controls disabled, or in sexlab faction

- you are in a "toys busy state", a state shared by Toys content mods so they don't clobber each other's scenes

- you are swimming, horse back, and many other states

 

So something must be showing up as one of those states, and then her lack of force greet is actually working as intended. Using "Force Player Reset" in the SLaVE MCM misc tab, will clear the "Toys busy state", and broken player controls. So that is worth try, and also a data point.

 

If you want Cassis to stop following you around (until problem sorted), you can use console command.... Set VirginEnableCassia to 0. She will eventually come looking for you again. You can slow her down in the MCM Encounters tab.

 

In your log I see....

[04/19/2021 - 07:46:22PM] Cannot open store for class "mfgconsolefunc", missing file?
 

....which is then followed by code stack stuff. This occurs 100s of times in your log. MfgConsole is a utility mod that is packaged with Sexlab. You can also get it separately, but mods count on the one that is packaged with Sexlab, including sexlab itself. Its used for facial expressions. So all the error spamming is each time Toys or Sexlab, call for an expression. You might be seeing the gag mouth open, fail to close when it should, and no expressions in Toys, SLaVE, and Sexlab scenes.

 

I don't think this problem is causing Toys or SLaVE any trouble, other than no expressions happening. But I don't know the consequences for Sexlab, and think that possibly Sexlab is getting struck in a busy state (sexlab could be using MfgConsole for more than expressions), thus Cassia would do the weird non-force greet.

 

So see if you can figure out why you are missing MfgConsole. This would reduce spammed script lag and possibly fix Cassia. Other SLaVE NPCs and even the player character, will get messed up by this busy state too, eventually, as you progress. Would love to hear if MfgConsole fixes it.

 

 

Quote

- Both games had severe issues if you died in the Twilight Sepulcher in the light areas - if it restored control after the raise, you'd die immediately again; but more often it never restored control

This a known thing, dating back 4 years in SLaV LE. The "death by light" in the Sepulcher is a vanilla game feature. I've not heard till now, of it breaking player controls, but maybe its an SE side effect. I will look into it. Maybe its time to give up on any solution to that and just get rid of the "death by light". Thanks for reporting it.

 

Quote

- Both games eventually reached a point where a spontaneous orgasm event would start, but the animation would never progress.  Spacebar, F11, Num-3, none of these (as suggested by Troubleshooting #5) made any difference.  The only way out was a reload or a player reset.  

The log shows these events running, and each part fire as normal, so from the log's point of view, everything worked normally. However if the animation did not actually play, the log does not know that.

 

Are you sure that FNIS is running successfully? Checking for errors, exceeding total number of animations, or something else? I have no idea what this could be other than FNIS. The randomness of this can easily be that some animations are built but others are not, so different results since each Spontaneous Orgasms is a random pick from 1 of 15 sets of animations. Other thing to check is having the latest skeleton. I've seen outdated or wrong skeleton's cause similar.

 

 

Posted

First, thank you for this excellent mod (and Toys framework). It is a lot of fun to play and your mod support documentation is fantastic.

 

Here is my contribution to make it an even better experience for other players:

 

--------------------------

 

As knots1353 reported there are some issues regarding spontaneous orgasm. It seems to trigger no matter what player is doing. In dialogue window, in inventory window, in map window etc.

 

I've had a lot of "corrupted" saves from a Toys point of view. By corrupted i mean Toys framework is no longer working. E.g. while attempting to pray at an altar, i got error message that i could not pray while in combat or being busy. I was not in combat so apparently i was busy, i.e. some script/animation was stuck i assume. Force reset in MCM Misc section did not fix problem.

 

My advices for a less problematic playthrough:

 

* make a regular save game often. Chances are you are going to need it later to get out of a stuck situation.

 

* but do NOT save while spontaneous orgasm animation is playing. Wait for it to complete.

 

* and equally important... wait for toys framework to be reactivated before saving. You can use e.g. gag in open mouth (not closed mouth) or stamina depletion as indicators for, when Toys framework is working again after spontaneous orgasm animation.

 

* and lastly, make sure your character can actually move before saving after spontaneous orgasm animation

 

By following above steps i can now play this great mod without any issues.

 

 

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