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Shout Like a Virgin Evolved SE & LE


Gender & Beast Compatibility  

3008 members have voted

  1. 1. When I play with SLaVE & Toys, if well supported, I would prefer playing as a...

    • Female
      2180
    • Male
      261
    • Orc, Khajit, or Argonian
      187
    • Futa
      363
    • Something not listed here
      16
  2. 2. This is most important...

    • Quantity of toys that work for my character
      795
    • Always perfect animations for my gender
      1238
    • Correct context for the story and text/dialogue
      974


Recommended Posts

Posted
23 hours ago, VirginMarie said:
22 hours ago, VirginMarie said:
23 hours ago, Nonseen said:

I missed something? i supposed to download V8.0 and V8.01, then instal this order?

No. you are good

 

:) good to hear!

 

22 hours ago, VirginMarie said:
23 hours ago, Nonseen said:

Other observation:

Some cases i dont know why animation not start quick as other animations. I belive this animation made for this mods specifily or toys. The delay of animation start some case 20-80 secund. Not yet figured out what cause this, i use some skse plugin maybe this things slow down the animation load?

I would need to know exactly what animation. Please be more descriptive. Animations for this mod will start faster than ones starting in sexlab, normally. Also a papyrus log is needed. 

i seen one time one of the dibella statue one of the way of the voice table on the way high hrogthar. if needed i try find the save game and re play that part locate what statue exactly the one.

 

i have a new animation problem:

 

cell:
Rannevig's Fast

 

location: wordwall:
word wall loving animation not start as i go closer the world wall. Character stuck on place near the wall. music playing and i see the blue shining words on the wall.

character clothing get removed and stuck.

if i press sl animation free camera key i can move free my camera.

animation end key, spacebar no effect.

 

maybe important things:
i not alone i with my fire atronach tryed this 3 times loaded save game near world wall.
and i dodged the trap door front of the wall, one of my quest say love the nuctrunal statue here to plock conjurers plans.

 

after encoununtured this problem and failed to fix load 3 times i quited game. so the events near the end of the log.

Papyrus.0.log

 

if you wish i can uplod a save file this one created near the world wall.

 

Posted
10 hours ago, VirginMarie said:

Nocturnal robe and Dibelle harness can both be taken on and off manually without any key, or you can use the SLaVE Toys & Tats MCM panel. They are intended to be optional. MCM can't break things (unless you use the debug options in the Toys MCM). manual equip/unequip cant break things.

The only problem is it forces the dibella harness of and put the wrong one on unless you force remove it with mcm

Posted
37 minutes ago, Nonseen said:

i not alone i with my fire atronach tryed this 3 times loaded save game near world wall.

 

3 things I see in the log:

  • FlameAtronachEffectScript error happens frequently (see below)
  • FXDragonBloodDamageScript error happens 864 times in your log (see below)

for both of these, I don't know if it matters. It could be cause of lag or even crashing but no way to know for sure. I don't know what mod this is.

 

  • The log ends without normal shut down. Did you crash? or did you edit the log? If its a crash, logs are never helpful to see why it crashed

I don't see other problems. I don't see Toys or SLaVE errors.

 

This log is rather long and covers too many things to easily use. In future, it would be best if you can create a log by... start up game, load a save where you want to recreate the problem, run that scene. Then shut down the game normal. Grab that log. We focus on a single event/problem.

 

Sorry nothing conclusive here to say. I don't know the cause of your delays.

 

 

[04/24/2021 - 06:28:03PM] ERROR:  (FF0010D9): does not have 3d and cannot have an effect shader played on it.
stack:
    [ (00060DB7)].EffectShader.Play() - "<native>" Line ?
    [None].FlameAtronachEffectScript.OnDying() - "FlameAtronachEffectScript.psc" Line 46

 

[04/24/2021 - 06:52:11PM] ERROR: Unable to call RegisterForAnimationEvent - no native object bound to the script object, or object is of incorrect type
stack:
    [None].FXDragonBloodDamageScript.RegisterForAnimationEvent() - "<native>" Line ?
    [None].FXDragonBloodDamageScript.USSEP_RegisterForAnimationEvents() - "FXDragonBloodDamageScript.psc" Line 184
    [None].FXDragonBloodDamageScript.OnEffectStart() - "FXDragonBloodDamageScript.psc" Line 93
Posted
6 minutes ago, osculim said:

The only problem is it forces the dibella harness of and put the wrong one on unless you force remove it with mcm

 

What forces it off? Strip effect? Something else? When? What are you doing at the time? Not enough info here to understand. 

Posted
31 minutes ago, VirginMarie said:

 

What forces it off? Strip effect? Something else? When? What are you doing at the time? Not enough info here to understand. 

When you have it on and any act where you strip it forces it of and when the scene is over it puts the other harness on in its place. Does not matter if you chose it under toys to be equiped. This happens after the whole knights of the lilly thing.

Posted
40 minutes ago, osculim said:

When you have it on and any act where you strip it forces it of and when the scene is over it puts the other harness on in its place. Does not matter if you chose it under toys to be equiped. This happens after the whole knights of the lilly thing.

Ah ok, well for that scene its the known problem that is on my list to fix. :D

Posted
2 hours ago, VirginMarie said:

3 things I see in the log:

  • FlameAtronachEffectScript error happens frequently (see below)
  • FXDragonBloodDamageScript error happens 864 times in your log (see below)

for both of these, I don't know if it matters. It could be cause of lag or even crashing but no way to know for sure. I don't know what mod this is.

 

i found the source of both scripts: inside ussep bsa.

 

2 hours ago, VirginMarie said:

The log ends without normal shut down. Did you crash? or did you edit the log? If its a crash, logs are never helpful to see why it crashed

i not edited log, no crash. i used console command: qqq

this can cause this strange exit behavior? 

And i using mod organizer 2

2 hours ago, VirginMarie said:

This log is rather long and covers too many things to easily use. In future, it would be best if you can create a log by... start up game, load a save where you want to recreate the problem, run that scene. Then shut down the game normal. Grab that log. We focus on a single event/problem.

okay, next time i replay only the closest part of error and download instant the log. Thank your help!

 

2 hours ago, VirginMarie said:

Sorry nothing conclusive here to say. I don't know the cause of your delays.

Thank you, i started chease back the problem for the source.

 

I reloaded the game before entering the cell. After loading game checked toys menu, i realized not get notfication toys 0.5 ready.

so i waited until i get. This take few minutes. After mcm menu started working coretly i started the test scane with orgasm. Character get stuck and nothing hapened next 2 minute.

at this point i moved back mcm tryed stop animation toys sub menus not sowh. all empty.

 

To make log show how mutch time i waited i ordered a other save reload.

 

Here is the papyrus log no edit done, i exited using esc-quit to desktop options.

Papyrus.0.log

 

here is my load order:

Spoiler

(0 -> 0)    Skyrim.esm
    (1 -> 1)    Update.esm
    (2 -> 2)    Dawnguard.esm
    (3 -> 3)    HearthFires.esm
    (4 -> 4)    Dragonborn.esm
    (5 -> 5)    Unofficial Skyrim Special Edition Patch.esp
    (6 -> 6)    FISS.esp
    (7 -> 7)    Schlongs of Skyrim - Core.esm
    (8 -> 8)    SexLab.esm
    (9 -> 9)    SexLabAroused.esm
    (1040384 -> 1040384)    Toys.esm
    (10 -> 10)    FloraRespawnFix.esp
    (11 -> 11)    SkyUI_SE.esp
    (12 -> 12)    Audio Overhaul Skyrim.esp
    (13 -> 13)    Immersive Sounds - Compendium.esp
    (1040385 -> 1040385)    AOS_ISC_Integration.esp
    (14 -> 14)    CBBE.esp
    (15 -> 15)    FNIS.esp
    (16 -> 16)    Shout Like a Virgin.esp
    (17 -> 17)    FNISspells.esp
    (18 -> 18)    NoRadialBlur.esp
    (19 -> 19)    RaceMenu.esp
    (20 -> 20)    RaceMenuPlugin.esp
    (21 -> 21)    RaceMenuMorphsCBBE.esp
    (22 -> 22)    Schlongs of Skyrim.esp
    (23 -> 23)    SLAnimLoader.esp
    (24 -> 24)    SOS - Smurf Average Addon.esp
    (25 -> 25)    SOSRaceMenu.esp
    (26 -> 26)    UIExtensions.esp
    (27 -> 27)    XPMSE.esp
    (28 -> 28)    Alternate Start - Live Another Life.esp
    (29 -> 29)    Luminosity Lighting Overhaul.esp
    (30 -> 30)    Atlas Map Markers.esp
 

 

i dont know maybe important before i started this play, i cleaned all vannila masters(update,dragonbron...etc) with a new xedit version 4.0.3g. this is work bit different than nexus variant.

 

 

EDIT 1:

Started trying fix the problem doing this i changed the logging ini setting to this:

[Papyrus]

fPostLoadUpdateTimeMS=500.0

bEnableLogging=1

bEnableTrace=1

bLoadDebugInformation=1

 

2th change: i disabled all non essential skse mod. This mods only effect skse things no esp attached. this way i hoped reduce the script load.

Papyrus.0.500ms.log

This log created using this modifications.

 

i figured out changing cells help to fix the script lag i dont know why or how.

After toys 0.5 message appear and mcm menu say: evrything checked and toys working tons of status message, stamina harm displayed. like a cunami.

After i get spontanus orgasm and animation get locked.

Posted
15 minutes ago, Nonseen said:

i found the source of both scripts: inside ussep bsa.

I use USSEP (almost everyone does), but I don't get these errors

 

15 minutes ago, Nonseen said:

 

i not edited log, no crash. i used console command: qqq

this can cause this strange exit behavior? 

apparently. No problem then. I was worried only if you are crashing

 

15 minutes ago, Nonseen said:

After mcm menu started working coretly i started the test scane with orgasm. Character get stuck and nothing hapened next 2 minute.

So this was a new game right?

New game or not, this means there is an installation problem.

Use steps in Troubleshooting #3

 

You can expect lots of problems until this is sorted out.

In this case the log is not going to help. I see in the log that its behaving very strangely, but it wont tell us what is wrong.

 

Posted

Playing on SE, I noticed that Workout Plugs causing orgasm can occur during a Sexlab sex animation, which breaks the sex animation.

 

Also, on the Erotic Asphyxiation quest, after worshipping at the first Dibella status at the bottom of High Hrothgar, Hideous Virgin Cuffs were equipped on my wrists. I was wondering why? There did not seem to be any story or quest explanation given for that. Thanks!

Posted
34 minutes ago, Herowynne said:

Playing on SE, I noticed that Workout Plugs causing orgasm can occur during a Sexlab sex animation, which breaks the sex animation.

Not supposed to be possible because Spontaneous Orgasm (I assume this is what you saw) checks for several busy states, and sexlab is seen busy in more than one way. Or are you saying you see just squirting? Squirting alone is intended, and does not break the animation.

 

I think this could be valuable if you could recreate and grab me a log, if you don't mind :D. And detail a bit more on what you see.

 

34 minutes ago, Herowynne said:

Also, on the Erotic Asphyxiation quest, after worshipping at the first Dibella status at the bottom of High Hrothgar, Hideous Virgin Cuffs were equipped on my wrists. I was wondering why? There did not seem to be any story or quest explanation given for that. Thanks!

Ya that's wrong. But you sure they are Hideous? It's intentional that some sort of wrists get equipped because of the pose used, if not already wearing some. I will look into that.

Posted
1 hour ago, VirginMarie said:

Ya that's wrong. But you sure they are Hideous? It's intentional that some sort of wrists get equipped because of the pose used, if not already wearing some. I will look into that.

 

I tested a second time, with the same result.

 

Here is a screenshot of the Virgin Hideous Wrists Exotic that were equipped on my character after worshipping the Dibella statue at the beginning of the path up to High Hrothgar.

Spoiler

20210424181317_1.jpg.3a68978a7b87ad9f6e0f6d172a846ca1.jpg

 

 

Here is the Papyrus log for the second time I tested worshipping at that Dibella statue. (Please note that this is NOT the log for the Workout Plugs orgasm issue.)

Papyrus.0.log

 

The SLaVE scene starts at line 930 of the log:

[04/24/2021 - 06:10:19PM] [Toys] Init Scene Start
 

The wrist cuffs are equipped at line 946 of the log:

[04/24/2021 - 06:10:57PM] [Toys] (HandleToy) Virgin Hideous Wrists Exotic EQUIPPED on Amanda
 

Posted
1 hour ago, VirginMarie said:

It's intentional that some sort of wrists get equipped because of the pose used

 

What is intended? For the wrist cuffs to be equipped only for the duration of the statue asphyxiation scene? (I hope so.)

 

Are the wrist cuffs supposed to be removed after the scene ends? (I hope so.)

 

Or are the wrist cuffs supposed to be left equipped on the player character? (I hope not, because those particular wrist cuffs cannot be removed and that makes combat difficult as you climb up the mountain.)

Posted
3 hours ago, Herowynne said:

 

What is intended? For the wrist cuffs to be equipped only for the duration of the statue asphyxiation scene? (I hope so.)

 

Are the wrist cuffs supposed to be removed after the scene ends? (I hope so.)

 

Or are the wrist cuffs supposed to be left equipped on the player character? (I hope not, because those particular wrist cuffs cannot be removed and that makes combat difficult as you climb up the mountain.)

 

This is just a case of me having done a search/replace for converting from devices to toys, gone wrong. 

 

I will change this to be rope cuffs, and they will be only during the scene. They will only equip if you are not already wearing something in that slot.

 

Thanks for reporting :D

 

 

EDIT: I have not looked at code yet, but your log reminded me. I think its actually using whatever wrists you selected in the SLaVE MCM Toys & Tats tab. If I'm right you'd see the Hideous there, and you could change it to something else.

Posted
9 hours ago, VirginMarie said:

Ah ok, well for that scene its the known problem that is on my list to fix. :D

Anyway just want to say regardless of the small issues I have. I am having tons of fun with the mod. Keep up the good work. ?

Posted
16 hours ago, VirginMarie said:

You can expect lots of problems until this is sorted out.

In this case the log is not going to help. I see in the log that its behaving very strangely, but it wont tell us what is wrong.

Thank your time and help! I started sort it out.

 

I found the cause why papyrus logs no end (SSE Engine fixes not working 100% ), workingon locating/fixing other issues.

Posted

Ich hatte gehofft, nicht gezwungen zu werden, dies zu tun. Nun, es ist so, wieder "Jungfrau Masken" ist stecken, obwohl ich alle Masken in meinem aktuellen Inventar hatte, nichts macht diese Quest beginnen in meinem Spiel ... und jetzt? Was soll ich tun? Das war ein Neuanfang ohne korrupte Backups ... Ich hatte angekündigt, dass wir reden müssen, wenn das wieder passiert!

Posted
1 hour ago, Simplicitas Sancta said:

‎Well, it's like, again "Virgin Masks" is stuck, although I had all the masks in my current inventory, nothing makes this quest begin in my game ... and now?‎‎ ‎‎ ‎ ‎

Before I did not try to diagnose, since you had not started a new game. That never meant that this cannot be a problem. This is a major update and beta, and its helpful to get problem reports like this without potential noise from not starting a new game, so thank for doing this.

 

The fact that you have gotten this far is actually very good. You are deep into the quests.

 

This is the spoiler detail for the quest, coped from HERE....

 

Dragon Priest Masks

 

Spoiler

Collect all 9 masks by finding and eliminating dragon priests. Each mask worn the first time, causes a spider web encounter, and increases the Virgin Mask Gag damage when it compels the spider web encounter.

 

Start: immediately upon completion of Maiden Liberation (you receive a Virgin Mask Gag)

Reward: Increased Love Shout damage caused by the Virgin Mask Gag

 

Main Stage Quest Description:

To increase the power of my Virgin Mask Gag, I must eliminate Dragon Priests to loot their mask. The first time I wear a mask, power will be transferred to the Virgin Mask Gag, increasing it's damage when used with Thu'um of Love's first word. I must discover the Dragon Priest Masks on my own.

 

 

From your description, I don't see anything specific about what you are seeing that is wrong. What are you expecting? What is it not doing?
 
Sounds like you finished collecting all the masks. SLaVE's reward is Increased Love Shout damage caused by the Virgin Mask Gag, incrementally more for each mask. So you are done. Maybe nothing is wrong on the part of SLaVE's quest. Or is here something I'm not understanding? There is no "SLaVE end" to it because once you have the power increase, you can use it when you shout, if the mask is worn.
 
The dragon priest quest is a vanilla quest, that is part of Skyrim. Maybe you are having a problem with the vanilla quest? In that case I still don't know what it is that you expect that is not happening, but your help could come from one of the Skyrim Wikis. I believe this quest is known to have issues (and this is not related to SLaVE).
Posted

Hi

 

I've gotten to the first Dibella quest: spank a thief for Dibella

 

the description is to kill the bandit for the statue

 

The Bandit is immortal and i cannot kill them. I saw something about having a spanking option which does not appear for me when they are kneeling on the ground

Posted
1 minute ago, Ds4nch3z said:

The Bandit is immortal and i cannot kill them. I saw something about having a spanking option which does not appear for me when they are kneeling on the ground

 

A spanking animation should automatically start. When the spanking animation finishes, then the bandit becomes hostile again and is no longer immortal, so you can kill him.

Posted
14 minutes ago, Herowynne said:

 

A spanking animation should automatically start. When the spanking animation finishes, then the bandit becomes hostile again and is no longer immortal, so you can kill him.

 

Ah ok yeah i'm not getting that animation

 

Bandit just gets back up and attacks again

 

My character current has the Virgin Arm binder on. Would being in the virgin arm binder cause the scene to not start?

Posted
29 minutes ago, Ds4nch3z said:

Ah ok yeah i'm not getting that animation

 

Animation is triggered by combat, include a shout, magic, etc.

 

This is most likely either an installation problem or a corrupt save. Since you've gotten this far, I'd say more likely a corrupt save or something you changed in your installation.

  1. Did you start a new game when you installed Toys and SLaVE? If not, that's likely the problem. Its now a corrupt save.
  2. If that's not it, use the Installation test option in SLaVE's MCM, first tab. If it fails, walk through all the Troubleshooting #3 steps. Even if it does not fail, those steps might help.
  3. Breaking the Golden Rule can also lead to corrupt save.

 

29 minutes ago, Ds4nch3z said:

My character current has the Virgin Arm binder on. Would being in the virgin arm binder cause the scene to not start?

no

Posted (edited)

Hi folks, per VM's request I'm posting an index of the SLaVE Blog/Test Reports so far. I will post updates each day when I add at least one new session.

 

Each report begins with a narrative section containing screen shots, videos, and prose that follow the Dragonborn's adventures and provide a walkthrough of sorts. After that, you can find a summary of testing results, including observations about mod functions, compatibility with 3rd party mods, and general recommendations for future features. 

 

Since it looks like we will soon be starting a new baseline that is 8.0.1 or 8.0.x native based on what's out at the time, I've broken up the reports by version for easier review.

 

Quick heads up, this index is migrating to the blog sidebar, so you it won't reflect the later additions.

 

Version 8.0.0

Chapter 1: Welcome to Skyrim, Monilee

Chapter 2: Behold, Solitude

Chapter 3: Shoestring Budget

Chapter 4: Money Doesn't Make Itself

Chapter 5: The Road to Whiterun

Chapter 6: Chasing a Dream

Chapter 7: Bleak Falls Barrow

Chapter 8: Catastrophe at Helgen

Chapter 9: Words of Warning

Chapter 10: The Dragon Returns

 

Version 8.0.0 with SEQ hotfix (i.e., 8.0.1)

Chapter 11: Letter From a Friend

Chapter 12: The Seven Thousand Steps

Chapter 13: Perseverance

Chapter 14: You Are Exactly What I Was Looking For!

Chapter 15: Detours

Chapter 16: Markarth, City of Stone

Chapter 17: Witnessing the Sunrise

Chapter 18: A Quest for Dibella

Chapter 19: The Iron Mask

 

Version 8.0.0 Playthrough Wrap-Up Report

 

Version 8.0.2

Pre-Playthrough Analysis Report

Chapter 20: Recapitulation

Chapter 21: Freedom Restored?

Chapter 22: Winning Favor

Chapter 23: The Mysteries of Dibella

Chapter 24: Searching for the Horn

 

Version 8.0.3

Chapter 25: The Problem with Lydia

Chapter 26: Defiance

Chapter 27: Consequences

 

Version 8.0.4

Chapter 28: Rebirth

Chapter 29: Damsel in Distress

Chapter 30: Breathless

Chapter 31: Descent to Fort Black

 

 

I hope you find these useful in your SLaVE journeys!

 

 

Edited by gregaaz
Posted
9 hours ago, VirginMarie said:

 

Animation is triggered by combat, include a shout, magic, etc.

 

This is most likely either an installation problem or a corrupt save. Since you've gotten this far, I'd say more likely a corrupt save or something you changed in your installation.

  1. Did you start a new game when you installed Toys and SLaVE? If not, that's likely the problem. Its now a corrupt save.
  2. If that's not it, use the Installation test option in SLaVE's MCM, first tab. If it fails, walk through all the Troubleshooting #3 steps. Even if it does not fail, those steps might help.
  3. Breaking the Golden Rule can also lead to corrupt save.

 

no

 

So, I hadn't wanted to mention this until I had more data, but I saw this exact problem as well when I was testing 8.01.   When I upgraded to 8.01 from 8.0, I found the Spontaneous Orgasm freeze I'd had earlier with 8.0 was still happening in my latest saves.   Further, after trying a number of things, I also realized that while forcing a reset can get you out of the Spontaneous Orgasm scene and seems to work normally after that point, it's still actually messed up - you can no longer summon Nocturnal by shouting, and if you try to spank a thief, you get the behavior reported here, where the thief can be brought close to death, but the spanking animation never triggers, and the thief can't be killed.  It needed both things to happen - an animation freezing, and a force reset, to put me in the state where the thief couldn't be spanked or killed.  And always, after those two, I could no longer summon Nocturnal.    (A side note - in a couple of these runs, it took *two* force resets -- the first one stopped the animation but left the player controls locked - the second unlocked the controls -- but that was harder to reproduce...)

 

I kept rewinding saves, checking to see where the problem crept in.   I had to go all the way back to a save just before I had my first encounter with Cassia where she didn't have dialogue (Just outside Markarth on my first trip to the Temple of Dibella.)  -- starting from that point not only corrected all the Cassia dialogue issues, it also seemed to stop the spontaneous orgasm issues... at least for a time.

 

I was able to progress a great deal further in the mod from here, finishing the Virgin Training, Spanking a Thief, doing the first few steps on the ghost quest, beginning the dibella asphyxiation quest, and the like.   I was getting close to the time I needed to report back to Nocturnal, just after finishing summoning the ravens in the first statue inside Morvarth's Lair.   When I went back to Haemar's Shame, worshipped the statue, and tried to worship the Nocturnal statue in the Sepulcher, I had another animation freeze.

 

I forced a reset at that point, and the animation stopped, but when I went to worship the statue again, it popped up a dialog which said I was busy.  (Maybe a clue?)   Same with the other Nocturnal statue deeper in the lair.   I restored a save just before Haemar's Shame, and when I went in, before worshipping, I shouted to test summoning Nocturnal, which worked, but as soon as she was gone, some ghosts forcegreeted me and their scene froze up like the other animations.  Restored a save, and went back inside, but was distracted by real life - when I returned to the game, I was in a conversation with the ghosts again - realized they were spawning or already spawned in Haemar's Shame - and again their animation locked up.  Forcing a reset here was no use.   Restored again, went into Haemar's Shame and ran around until I found the ghosts and had the same issue.

Like I said, I wasn't planning on reporting it until I had the time to investigate further, look at logs, and the like, but I didn't get the chance this weekend.  I'm mainly reporting it now in case the popup dialog reporting your character as busy, or the inability to summon Nocturnal was useful for debugging.  I'll try to get some testing in later this week with more information for you.
 

Posted
32 minutes ago, knots1353 said:

I'll try to get some testing in later this week with more information for you.

Cool thanks. What we really need to do is focus on one or 2 specific things where you can reload a save, recreate a problem, and then grab the log. Along with a description of what you saw.

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