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Skyrim SE for Beginners - V 3.1.1 (3BBB / HDT-SMP / HPH)

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As you can imagine we might run into a bug or glitch while running so many mods. In this post i'll try to give you some informations to either diagnose or solve them.



General tips for issues


Blue/purple look        - Missing textures

Invisible objects         - Usually missing meshes

CTD at a certain spot - Usually a problem with meshes - sometimes a texture

Random CTD             - Could be Skyrim being Skyrim... Or anything else. Those are hard to fix.

Lagging execution     - Too many scripts for the used system.

Overlapping objects  - Two mods modifying the same spot.

Infinite load               - Usually either a missing master or the wrong mod for LE in the LO.




Elephant's Script Latency Tester

This mod will help you to determine if you got too many scripts running.



After uninstalling a mod it might be a good idea to run this tool to remove remnants of scripts.


The safe route:


Load the savegame



Now choose this option



Save and you're done.


 The better but riskier route:

Use this with caution! It might break your savegame!


Load the savegame



Now choose this Option


Save and start the game. Wait a minute in game, make a hard save, leave and restart the Fallrim Tools again. 


Now the check for remaining 'undefined elements'





Only remove the ones where you KNOW EXACTLY that they are not needed anymore!


Save and you're done.


NetImmerse Override Cleaner SE

This small tool reduces the bloat of your savegames. A nice sideeffect are better loading times and you should run it once in a while.


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Bugs and (possible) Fixes

While none of them are really breaking the game they appear randomly and are annoying enough to deserve an entry here.



Blurry Visuals

Well, this is no bug but an effect of the mod 'Dripping when Aroused'

Effect: Visual

Fix     : Changing settings in the MCM.







Blue/Purple Argonian Tails

This can become a problem if the game garbles the path for the correct textures and can't find them anymore. The provided file should fix that problem.

Effect: Visual

Fix     : Install the provided fix (see 'Files') as the last one in the group 'LL'.





Cum not visible

This is happening when you don't set up 'Sexlab' correctly. You have to activate two settings in the MCM.





'Go to Bed' and 'Sleep tight'

Those two seem to have a hidden conflict as 'Sleep tight' makes the PC nude no matter what you set up in 'Go to Bed'. Atm i don't know what can be done about it as both mods say that they should work together.



MCM slow/not appearing

With all the mods we use the MCM can be quite slow to update. If it takes longer than two minutes then you can try a console command.

Effect: See title

Fix     : open the console and use 'setstage SKI_ConfigManagerInstance 1'.



Missing penis - Snow Elves

Fixing this might be a bit overkill.

Effect: Visual

Fix     : Installing Ancient Falmer a snow elf race SOS Plugin



Physics cause problems

It shouldn't happen if you follow this guide but to be on the safe side i wrote a miniguide to check if the foundation works.

Effect: See title

Fix     : Check this thread here. 



SKSE - SHGetFolderPath

An AVS is a necessary evil. But often enough they are a bit too agressive and can screw you over. If SKSE suddenly stops working your AVS might be the problem.


Error from SKSE:


Effect: SKSE stops working.

Fix     : Deactivating the 'Ransomware Protection' of the AVS.


Link to post

Tips and Tricks

Character Creation

This is the part where a lot of people (including myself) struggle with. Finding the right body is the smaller part of the problem, but getting the face right can take forever... Aylis (also see 'Files') took me something around two days 'til i liked the result.



There are quite a few different bodys out there and my choice is in the list. But it might be that you don't like that one. So i recommend to check out the CBBE Presets Compendium. The author of this mod got quite a few bodytypes available.


With 3BBB this becomes even more difficult as you should use a body which was created for 3BBB. Otherwise you might loose most of its features. 



This is the really hard part. We end up with so many sliders and options that it is hard to find the one that you actually need. Thankfully there are many presets already available where people share their creation with others. But remember, these presets are race specific! What looks great on a Nord might not work well on a Breton or Dunmer... 



While most animations we add are done for Sexlab. there are a few other options regarding standard animations as well. Something for the female sitting and walking animations are already in the list, but there are more which might be useful for you.


The most important thing to remember is FNIS. You have to rerun it whenever you change something that has anything to do regarding animations. Also you have to reregister the mods in 'Creature Framework' (if you use that one) and reset the animation registry in 'Sexlabs'.


Another thing to mention is the scaling in regards to animations. While i had no trouble with the options in the MCM i'd rather recommend to use the mod Player Size Adjuster and First Person Camera Height Fix SSE for your char. Your Breton (or whatever the race is) might be now taller than the average member of that race, but the alignment of the animations works better this way, as most of the animations seem to have been made for the size of a Nord. 




I usually run Bodyslide several times. The purpose of this is to adapt the physics to the equipment my character is wearing. I simply don't like the look of the heavy plate armor using the same physics as a robe.


I've included files which contains (where possible) all this for the armors in the list further below.


If you want to make your own please check the guide from @killswitch1968.



DynDOLOD (you did download the main file, right?) is an interesting program. It vastly improves the LOD of all objects in the game and also allows you to see distant objects that were hidden before. The funny thing is that, although it shows more, it actually improved the framerates in my game.


Those who want to dig deeper i can only recommend this video - for everyone else you can try my settings.


If you use Rudy ENB you should set 'LOD Brightness' to '-5' or lower.





The use of an ENB is highly recommended. It improves the visuals and will enhance your gameplay. But it is also one of the things that totally depends on your personal taste. Some want it more colorful others more bleak and others as realistic as possible. So i can't tell you which one is the best for you, i can only tell you which i tested in my game and worked fine: 

SkyrimSE Re-Engaged ENB            A bit more on the lighter side, realistic enough with a touch of Fantasy. (Video SRE Obsidian / Video SRE Rustic)

Natural View Tamriel (NVT) ENB  A somewhat darker ENB which looks really good (Video NVT Obsidian / Video NVT Rustic).

Rudy ENB                                     My choice for an ENB. It got many effects others don't have and Looks fantastic (Rudy ENB Obsidian).


ENB, Weather, Lighting and Skin 

All these kind of mods influence each other and finding the right combination can take a lot of time. Change one of the first three and the look of the game can change drastically, it might even change the feel of the game.





Same view with Luminous



The chosen texture for your character is very sensitive to the used ENB. What works perfectly fine in one setup might lead to bugs in another. Shadows might be wrong, you suddenly get the infamous bronze bug, etc.


Changing the weather mod

The big problem is that you will propably have to adapt my list if you don't want to use Obsidian. With for example RWL the group 'Weather and Lighting' has to be changed to get the best result.



As some of us might be on a budget for gaming i'll give you my recommendations when it comes to hardware. But one thing you have to check first is the 'Grafik-kartenrangliste' (just scroll down a bit) to get a rough estimation how your video card is ranked. 


CPU: AMD FX 8320 or equivalent (Minimum)

GPU: Radeon RX 570 or equivalent (Minimum). Expect ~30-35 FPS with everything installed.


If you want to upgrade and save some money you might want to take a look at a Ryzen 2600, this motherboard, 16GB RAM and a Radeon 580.



Improving Framerates

Depending on your videocard (i'm saving for a new one atm) some of the mods in the list will tank your framerates. The biggest influence have the ones marked with (FPS) (at least that are the ones i know of). If you use MO2 i recommend to download them, but not to activate them for now. 


If you get a better videocard later on you can activate them, rerun DynDOLOD, and play the 'new' game with a big smile on your face…


Also check your ini-settings for Verdant (read its description for that). You can get a few FPS back if you tweak those settings.



Loading Times

There are a few factors regarding your loading times. First of all your storage. In a lot of games ist not that important, but when it comes to Skyrim (and FO4) i strongly recommend a PCIe NVME for your game (a heavily modded Skyrim and FO4 are the exception where it does make a difference) and an SSD for the swapfile. With all the texture mods it will reduce your loading times.


The second thing are the scriptheavy mods. I deactivated EGG Factory for some tests and the loading time went drastically down (i'm considering atm to remove it from my system completely). The impact of scripts seems to be much bigger in Skyrim than it is in FO4. 


Third thing are your framerates. The lower your framerates are the longer your loading times become. 




You do not need LOOT at all (except to check for possible problems (and have fun with the false positives))! I'm used to NMM where the correct loadorder was extremely important, so this list is built so that it works as it is. The only Thing you have to do is to maybe move a patch or two further down and move the ESM up. Thats all in that regard.




One common problem with a suddenly crashing game is the required memory. I've had set the swapfile of my system to 10GB (beginning and ending with 10GB) and very often had a CTD. I installed and removed mods, redid DynDOLOD, checked and rechecked meshes, but nothing helped (as they weren't the problem).


It simply was that i ran out of memory… Let your OS handle the swapfile and this problem will be a thing of the past. Sometimes tuning your system is detrimental.



Mods worth mentioning.

I got a few mods which i will not include in my list but which could still be interesting to you.


Aumriel - The Pale Lady (Creatures)

Bugfix: now the game follows its own lore.


Ave's Skyring (Armor and Weapons)

Adds very detailed rings for our screenarchers to the game.


Crime Bounty Decay SSE (Override)

People forget. With enough time gone by even crimes get forgotten.


Dragonfly No Flee (Override)

This is a nice mod for all the alchemists.


Dragon Souls to Perk Points (Override)

Sooner or later you got all the shouts, but you can still collect Dragon souls which can't be used for anything else. This mod changes that and you can now spend a certain amount (set via MCM) of them for perk points.


Dunmeri Leaf Swords (Arrmor and Weapons)

Miniquest for some awesome looking weapons.


Isilmeriel LOTR Weapons Collection SSE (Arrmor and Weapons)

Incredibly good looking weapons. I hope i'll manage to exchange the glass bow of 'Real Bows' with the one from this mod. 


Lilly - A fully-voiced female courier replacer and follower (NPC)

As a follower maybe a bit too old (mod is from 2016) but definitely an improvement as a replacer for the courier.



NOT recommended mods

Sadly i found a few mods which are incompatibel with this list, cause problems, or got other issues that make them undesireable for us. This might change in the long run but as they are atm i simply can't recommend them.


Animated Parasites

Causes major problems with HDT-SMP and 3BBB


Apachii Divine Elegance Store

While this mod had quite a few interesting armors it also reintroduced me to random CTD (which didn't happen for months before installing this mod).


Dawnguard Map Markers

Sadly the mapmarkers are visible on the main map too.




Distinct People and Distinct Husbands

Introduces CTD. Sadly i found no way to get those two stable within the list.


Dog to Husky replacer

Seems to remove all dogs instead of replacing them.


Immersive Citizens - AI Overhaul

Sadly this one doesn't play nice with JK's Skyrim. Its a real shame as it added so much to the game. I've tried it (some say it does work) but removed it later as it can get annoying. Lets take Belethor as an example. He takes his meals in the 'Bannered Mare' before opening his shop. Its a relativ short distance, but very often he needs hours (in game) to finally get to the door of his shop. Then you can finally enter but there's a good chance that he asks you to leave again..


Immersive College of Winterhold

Interferes with so many other mods thats it is not worth the trouble fixing all the problems it causes.


No Spinning Death Animation

Causes glitches and visual bugs with corpses. 


Pretty Female Idle Loop 8-9 SE 

This just won't work for us. Breaks other animations and getting T-poses doesn't bode well.


Realistic Water Two (and Water HD)

All the used changes to the landscape destroyed the LOD for this mod.




Sea of Spirits

Sadly this mod got a few glitches (like flying sharks, and some other ones).


Sexworkers life 

No matter what i tried it always ended up in a CTD. I'll keep an eye on it, as it sounds interesting, but for now it isn't working here.


Skyrim Horses Renewal SSE

This doesn't work too well with 'More Nasty Critters'. Although not incompatible per se, the change to the shape of the horse is jarring.


SkySight Skins - Ultra HD 4K 2K Male Textures and Real Feet Meshes

Same problem as Vitruvia (aka Body/Face mismatching textures).


Smelter for Riften and Solitude

Solitude was a bit tight but worked, Riften didn't.



Nothing is carved in stone...

I've tested quite a few mods to find the combination which i like the best. But you might disagree with some of the choices i made and i definitely don't think it is the best-of-them-all list. We all got different things we like (or not), so i'll give you a few links for some comparisons so you have something you can base your own choice on. But please be careful with the compatability. Now grab a drink, relax and enjoy:

(Video) Comparison of ENB. 

(Video) Comparison of grass mods.

(Video) Comparison of lighting mods.

(Video) Comparison of texture packs.

(Video) Comparison of weather mods.

Also don't forget: whenever you change something you have to rerun DynDOLOD.



OS and DirectX

Older games (and Skyrim is one of them) might run into trouble with DirectX. Microsoft made their newer OS compatible with the older versions of DirectX but didn't include all the older files. But it might be that a game requires a specific file from an older version and will give you trouble if it can't locate it, If you want to make sure that this is not the case i strongly suggest to install the old version of DirectX on top of the one provided by your OS.



Skyrim SE and updates from Bethesda

It will happen. Sooner or later Bethesda will grace us with the next update and a lot of the mods in the list won't work anymore. To prevent that from happening in the future you will have to change a few settings in the game and follow a simple rule.

1. Set Skyrim to only update when launched through the game properties,

2. Make sure Steam is always running before you launch Skyrim, like by making it start on boot,

3. Always launch through the SKSE launcher, which you have to do anyways.

4. Make a backup of your Skyrim.exe! If something goes wrong let the update run through and replace the EXE with your backup. Then it is 1-3 again.


If your Skyrim updated automatically then you can Downgrade.



Starting up



So you wanna be an archer whelp? Well, then listen carefully as it might save your life.


First you need to get a good bow, a hundred or so arrows and earn your first kills. If you survive this run you'll be on your way to become a real archer...


Now get to the 'Shimmermist Cave' and prepare for your first adventure.



Your first enemy will be a spider or one of these big rats. Should pose no problem at all...



But the Falmer in that cave love their traps so look out for tripwires.



Now watch out for the guard. Shoot him once with an arrow. He'll come looking for you but will not find you if you sneak. Which, btw, is how you move in there. Slow and steady. If you miss one in a group move back a bit and you'll be fine. Just don't forget to grab his bow! That one will be better than what you got there. Whatever that thing you're holding is supposed to be...



Going further you'll find one of their witches. Shoot her once and back off a bit. Rinse and repeat.



Going further you'll find a small group of Falmer. Again, one shot and back down into the small tunnel you came from. Do that 'til you killed both of them and can move on.



Now it becomes a bit harder. Chaurus got a mean bite and the flying ones are even worse for a little one like you. Here take this salve. Yes, it stinks but the Chaurus will leave you alone if you don't attack them. You can ally yourself with them via 'Chaurus Life'. If you're going to use that option is entirely up to you.


One (flying) Chaurus to the left.



A flying and one crawling Chaurus below the bridge ahead.



However you handled the Chaurus, just move on 'til you see a campfire. Here it becomes more difficult as the guard there is fast and quite dangerous. You on the other hand only have a small window to shoot him. So prepare to move as soon as the arrow is in the air.



Now come the real challenge and thats why you need so many arrows. Remember this position as you have to get back here again and again to survive.



The big guy has to fall first. He's slow but can take a lot of abuse and still kill you. One shot and move your ass behind the door!



The last one got a lot of life, so you have to whittle him down. Be patient and sooner or rather later he will fall too.



If you're lucky you can find some sweet loot there. I got my first dwarven bow there and it still serves me well.


If all goes well you leave this cave with level 7 or 8. I Recommend to learn perks in the following order:



Light armor (heavy armor works too but will make this run harder)







Link to post
On 3/17/2019 at 2:03 PM, Kythana said:


As you can see in the list i've run Bodyslide several times. I did this to adapt the physics to the equipment you are wearing.

1. RS Body                                      : Only Body, Hands, Hands Beast, and Feet

2. RS Unrestricted Physics              : Only Amulets, Rings, Boots, Gauntlets, Gloves, Hoods and Helmets.

3. RS Restricted Physics                 : Only Clothing and Light Armor in the body location.

4. RS No Physics                            : Only Medium and Heavy Armor in the body location. NO morphs!


This is super interesting! Can you help me understand it a bit better? The only way I know to use BodySlide is to ...

  1. Select the "CBBE Special" outfit/body so that my preset shows up
  2. Select my preset
  3. Hit "Batch Build" (with "Build Morphs" on)
  4. Hit "Build" in the popup
  5. In the "Choose output set" menu, selecting "CBBE Body Special", and going down that massive list, selecting all the physics-enabled sets where it makes sense (non-physics for heavy armor).

But I thought the only place to choose physics was with whatever body you were viewing when you hit batch!

You make is seem like you can set the physics level in something other than the author-defined output set (which is usually only non-physics or physics variants). You're using groups to differentiate your 4 categories, which is pretty cool.

You made those groups yourself, right?

Don't you still have to select the output set when building?


How do you choose between "Body" and "Restricted Physics" physics?

Like, why not do them at the same time?

What's the difference between "Body" and "Unrestricted"?

Aren't they both just ... physics?

What am I not getting?


Any clarification, especially visual, would be most welcome :)

Link to post


You're welcome.


And Yes, using the whole list ends up to be timeconsuming. But it is imho worth it...




I ran into problems when combining 'Body' and 'Unrestricted Physics' in one run. Maybe i screwed up somewhere, but so far it always worked for better me when i took the route with a bit more work. Better to be safe (and thorough) than sorry. Also it gives me the option to quickly test a new preset. 


For the rest i have to write a bit more. I came up with it when i was rebuilding Skyrim for a new run (i needed a change after working for months on my guide for FO4. Thankfully SexLab is 'a bit' easier than AAF)


Generally it looks like this (disregarding the preset for a moment):

Body              : no physics, just fitting the armor to the preset.

Body Physics : limited form of physics, great for armor  - but too limited when the PC is nude.

Body Special : full physics, great for a nude PC - but too much when you wear something in the body-location (you won't see the special stuff).


Now to the effect of the presets:

*whatever you use*              : no limits for the shape of the body.

*whatever you use* (Outfit) : the form of the body is restricted as the worn outfit limits the shape a body can take (hope that makes sense in english). 


Having to choose an output is caused by the list in Bodyslide. All armors got a non-physics variant and only some a physics variant too. 

Link to post
30 minutes ago, Kythana said:

but too much when you wear something in the body-location

Holycrap, does batch building Body Special for everything impact performance?


Am I right that whatever outfit/body and preset you are using (CBBE Body, CBBE Body Physics, or CBBE Body Special) is what is used when you hit build?


35 minutes ago, Kythana said:

Now to the presets:

*whatever you use*              : no limits for the shape of the body.

*whatever you use* (Outfit) : the form of the body is restricted as the worn outfit limits the shape a body can take

I kind of understand ... are those 3 CBBE bodies the ONLY bodies, and everything else is an outfit?

Do you ever build with an outfit selected, or only with a body?

(And thank you, I'm learning a lot)


Link to post


Afaik the Outfit/Body determines the mechanics and the preset determines the form of the body.


Selecting a specific part of an armor only makes sense if you just added one or two new armor sets, other than that i'd always go with batch.


If it affects the FPS is something i don't know, but i doubt thats the case.


'Are those 3 CBBE bodies the ONLY bodies, and everything else is an outfit?' -> As long as you didn't install something else, this is correct. (overlooked that)



In the end it might just be me being german. We tend to make everything perfect (and often enough overcomplicate it along the way). ;)



Updating Status to Release 1.0.2 - Added Go to bed to the list and also a second option for 'Weather and Lighting'.

Link to post

Updating Status to Release 1.0.3 - Added Bellyaches HD Dragon Replacer Pack to 'NPC and Creatures. Totally overlooked this one. Sadly Luxor8071 only got one dragon covered atm and should he ever do the rest i'm going to switch. We already use a lot of his mods (and they are fantastic!). 


Added a video to both 'Weather and Lighting' to show what you can expect when you use one of the groups.



Added 'Bugs and (possible) Fixes' to 'Tips and Tricks'. Moved to ist own post.


Two more screenshots



Added 'Loading Time' to 'Tips and Tricks'.



And a few more screenshots with the second ENB.

Link to post

Updating Status to Release 1.0.6


ESO Skyshards                    - Added to 'Area Expansions'. 

Stay At The System Page - Added toSKSE. 

Guards Armor Replacer    - Added to 'Armor and Weapons'.



Added entry 'Mods worth mentioning' to post #1.


Added videolinks to each ENB and weather combination.



Looks like i have to rerun DynDOLOD. The trees in the distance seem to be a bit too bright after switching to NVT.





The LOD of water seems to be off sometimes. Working on a solution atm...


'Old' water


This btw is one of the Skyshards.


'New' water


Looks a little bit different  - but we need some esp less than before.


Changing the mod for the water finally did the trick. Next update Incoming...

Link to post

Updating Status to Release 1.1.6 


This is a Major change. I've been using Realistic Water Two for many years now. But it looks i have to switch to something else as i finally got it to its limits.



Realistic Water Two

Water HD

Smelters for Riften and Solitude Solitude worked, Riften didn't.



Now to the new stuff:

Lightweight Water Overhaul      - added to Basics

White Water HD                         - added to Textures

Bathing in Skyrim                       - added to Override

Ordinator                                    - added to Override
Ordinator Bruma Patch              - added to Override

Feminine Jarl Sitting Animation - added to 'Physics and Animation'

Link to post

Updating Status to 'Release 1.2.0 Final' 


This is it! It was a very long week (including way too little sleep) but we're finally here. <HAHA You didn't really think it would be THAT easy!> This is the final (?) version. Nexus hid a few things from me, i found some new mods  (@Kokan Thanks a lot for the tip), rediscovered some old favourites of mine, and even finally got 'my' perfect ENB. 


From now on it will be only bugfixes (should they raise their ugly head again) and maybe an entry or two which might be interesting for you. New mods will only be added if they are an update, will improve the gameplay or save us an ESP or two (or blows me away with something incredible).


Last mods to add:

Better Jumping                           - will be added to SKSE

Dawnguard Sentries Plus         - will be added to 'NPC and Creatures' 

Ebongrove SE                           - will be added to 'Area Expansions'

Peacekeeper Armour - CBBE  - will be added to Armor


I might still take a look at Luminosity but that is imho not really necessary (Lighting Mods).


Now it is up to you. Have fun and don't hesitate to ask if you have a question... 

Link to post

Added entry 'Nothing is carved in stone' to 'Tips and Tricks'. In the end it is all about having a choice...


I've tested most of the stuff there before starting with this list. But if you want to change something those links are a good starting point.

Link to post


Hmm, did you take a look at post #3? A lot of the stuff you ask for is already there…


What do you mean with 'NO SMP Talk'?




Ouch, thats not good. Sadly this happens...


I've chosen this mod as it was very easy to configure. An alternative would be SINful CBP


Thanks for bringing this up (would have taken me quite some time to notice it).



Updating Status to 'Release 1.2.1 Final'


Switched the missing mod for an alternative. 





Entered a few locations and it looks like the ENB also has an influence in regard to the used lighting mod. 'Yngvild' was way to bright and the 'Shimmermist Cave' way to dark. My last visits looked different...


I'm trying a few combinations now (DynDOLOD alone will cost 'a few' hours) and will also give Luminosity (and the maplightfix) a shot.



An old favourite of mine. Most areas look absolutely fine, but others don't. 'Shimmermist Cave' is so dark you can't see anything at all... It is almost as if it was forgotten while creating the mod. It also removes some light sources.



Removes quite a lot of the lightsources and still got the problem with the flickering (aka lights vanish when you change direction) in some places.


Relighting Skyrim

Very good idea but some areas in dungeons or caves are way too dark.



Not bad, not bad indeed. Still suffering from being too dark in some places.



Now thats unexpected. Thats the one i think fits best... (and i thought nothing could beat RLO). Dark where it should be and the lights fit the scene. 'Ysgramor's Tomb' suddenly looks so much better, i didn't even know that there were so many candles. The 'Shimmermist Cave' is gloomy and not just pitchblack.


I dismissed this one, as it looked way too bright in the videos i checked. Now it seems to be the lighting mod which works perfectly with the ENB. Surprisingly, as it doesn't cover the exteriors, the outside world also seems to look better than before. Also it reminds me quite a lot of ELFX when it comes to colors.


Link to post

Updating Status to 'Release 1.2.4 Final'


Hopefully those will be the last changes for now. But the bug with the lighting simply had to be adressed, which also lead to a change of the texture for the PC. The good thing is that we got rid of a few ESP.


Removed mods:

Realistic Lighting Overhaul

Demoniac Texture


New mods

Luminosity  will be added to 'Weather and Lighting'

maplightfix  will be added to 'Weather and Lighting'

Bijin Skin SE will be added to PC


Will add the entry 'ENB, Weather, Lighting and Skin' to 'Tips and Tricks'.


Also a few new screenshots for you.


Link to post

am talking about SMP HDT physic , i return to my old skyrim

after testing both with same enb and setting and same mods , i got same fps ..... but sse run better and smother  and Le better graphic and enb ( some mod or new still in LE)

Link to post


Ah, HDT, now i get it I left that out for several reasons:

1. You have to jump through a lot of hoops to get it (aka nothing for beginners).

2. The latest version seems to have some trouble.

3. There isn't much there for SE that requires HDT.


In my opinion the effort to set that up for SE is not worth the hassle. The only thing i miss from Oldrim are the physics for the hair, but trying to figure it out so i can try the few hairstyles for SE? Nope, not me.



Should i add something so you can see which mods might be affected if Bethesda makes another update for the creation club?

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