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Found 26 results

  1. NetImmerse Override Cleaner SE (SKSE64 Co-Save Cleaner Utility) View File A modified version of IronBrother8800's NetImmerse Override Cleaner. For general information about what this tool does and how to use it, see the original tool's page. This version has been modified to support both Classic and Special Edition NetImmerse Overrides. When loading a .skse file, the tool automatically determines which cleaning routine to run. The cleaning logic for SSE has been written from scratch to be more failure proof to avoid removing data for excluded characters. The downside to this is that it is very likely that cleaning a file will fail if it has been manually edited beforehand. As long as it hasn't been modified after SKSE created it, everything should be fine. I've included the modified source code in the download for anyone interested. Credits IronBrother8800 - for the original tool Submitter Creek191 Submitted 07/28/2020 Category Regular Mods Requires .NET Framework 4.5.2 Regular Edition Compatible Yes  
  2. So I updated Skyrim to the latest version and did a big cleanup of my modlist with updating mods and such during the last couple days. I noticed some weirdness going on with mods reinitialzing after every load and especially Schlongs of Skyrim giving me the "SOS can not find 1 schlong addon(s). The savegame data do not match the data from the SKSE co-save." Error. I then created a testing profile on MO2. The following mods are enabled: The load order looks like this: Skyrim.esm I load into the game, create a char. Save. Reload the save and... still the same error message. So then I head into my MO2 saves folder and notice that there are no .skse files. My SKSE for some reason doesn't create any SKSE files. As a sanity check I reinstalled SKSE. Skyrim version: 1.5.97.0.8 SKSE64: 2.0.19 rel6 I'd appreciate your help /:
  3. Version v1.1

    1,183 downloads

    YOU ARE NOT ALLOWED TO USE MY WORK IN PAID MODS. ----------------------------------------------------------------------------- LEGENDARY EDITION ALSO EXISTS It's here: https://www.loverslab.com/files/file/1730-skse-launch-patch/ It works a bit differently, but achieves almost the same result. USE EITHER THIS OR MOD MANAGERS Because of how mod managers work, my patch is incompatible with them. I'm not going to fix that - if you're using a mod manager, you don't need my patch anyway. HOW TO USE IT Just run it. Execute it. Start the EXE file. Oh, and of course you need SKSE64 installed. It's an SKSE64 patch after all. WHAT IT DOES It's a port of my launcher from Legendary Edition, but while achieving a similar goal, it works differently, which has its advantages and disadvantages. This patch replaces the launcher and allows you to run Skyrim SE + SKSE64: - from your regular Desktop shortcut to SkyrimSE Launcher - from Steam client - the shortcut generated by SKSE will work too (and does not interact with my launcher) HOW IT WORKS When you run this patch: - it extracts it's own version of SkyrimSELauncher.exe, which not only starts SKSE64, but also hides its ugly command line window - right before extracting its own file, it renames official SkyrimSELauncher.exe to SkyrimSELauncher_original.exe in case you need it later - it doesn't edit SKSE.ini, so don't worry about mod conflicts The downside is, you will no longer see the original launcher when you start the game. The only way to use the original launcher is to start its EXE directly. (Go to game folder, find SkyrimSELauncher_original.exe and run it.) Luckily, there is nothing useful in the launcher anymore, except for graphics options. You will probably set them up once and never again. Most of those settings is accessible inside the game as well. WHY IT'S SO AWESOME 1. It's neat - doesn't pop up a console window, like regular SKSE64 does. 2. Because this patch will work with any version of SKSE64, including those yet to come. 3. Because it doesn't conflict with mods. At all. (It could only conflict with programs that have their own EXE wrappers, like maybe ENB?) 4. It will even run with future versions of Skyrim SE 5. In case of new SkyrimSE or SKSE64 version, all you have to do is to reinstall my program again 6. Although this patch is written in English, it will work with any language version of the game WHAT IF IT STOPS WORKING As I said in point 5 above, Just reinstall my launcher.
  4. View File LazyItemHider Automatic helm, weapon etc hider - Because I got tired of falling for the "Spend an hour creating a face - wear helmet the whole game" meme Getting started Install mod Wait until SkyUI message pops up about menu being registered If you don't want to use the auto hide function make sure to bind the toggle key. Note - you can have auto hide enabled and still toggle manually Helm and gauntlets are automatically detected when mod starts up. If you weren't wearing any at this time they'll be detected whenever any are equipped instead The NPC option will attach the necessary scripts in order to manage them. This will increase the number of scripts running in your (save) game, no way around it. If you don't know what this means do not use this option. Obselete as of Redux release How it works Helm and gauntlets are unequipped - Armor rating and effects of attached enchantments will be removed Weapons are rescaled to 0 - Won't show but still there so any custom stuff they offer will still be active Supported nodes WeaponBack Weapon WeaponAxe WeaponMace WeaponSword WeaponDagger WeaponAxeLeft WeaponMaceLeft WeaponSwordLeft WeaponDaggerLeft WeaponStaff WeaponStaffLeft WeaponBow (includes crossbows as well) Quiver Shield Notes If you're using a skeleton that places weapons on different nodes or lack them entirely mod won't work. The script is conditional triggered and should be very lightweight. No cloak effects, loops or other scripts are running in the background. The node scaling is a session override and not permanent. The mod will however rehide your equipment on game load when applicable. The nodes are assumed to have a default scale of 1 so if you've used another mod to change their size in game this will be overridden. Fixed in Redux version Submitter LazyGirl Submitted 04/07/2018 Category Regular Mods Requires skyui Regular Edition Compatible  
  5. Edit: Nvm, figured it out. For those who wanted a solution, best I can tell ya is be like me and learn to read.
  6. My game will only run when mods that don't require SKSE are enabled. However, upon opening the game with mods that rely on SKSE the game will refuse to open. I've installed everything correctly, cleaned the files, made sure my load order was correct, looked online to see if the issue was caused by me but no matter what I do SKSE will refuse to open my game. I want to be able to play with SKSE so I won't give up on it. Any suggestions would be helpful but chances are I've already tried it five times
  7. View File SKSE64 Launch Patch YOU ARE NOT ALLOWED TO USE MY WORK IN PAID MODS. ----------------------------------------------------------------------------- LEGENDARY EDITION ALSO EXISTS It's here: https://www.loverslab.com/files/file/1730-skse-launch-patch/ It works a bit differently, but achieves almost the same result. USE EITHER THIS OR MOD MANAGERS Because of how mod managers work, my patch is incompatible with them. I'm not going to fix that - if you're using a mod manager, you don't need my patch anyway. HOW TO USE IT Just run it. Execute it. Start the EXE file. Oh, and of course you need SKSE64 installed. It's an SKSE64 patch after all. WHAT IT DOES It's a port of my launcher from Legendary Edition, but while achieving a similar goal, it works differently, which has its advantages and disadvantages. This patch replaces the launcher and allows you to run Skyrim SE + SKSE64: - from your regular Desktop shortcut to SkyrimSE Launcher - from Steam client - the shortcut generated by SKSE will work too (and does not interact with my launcher) HOW IT WORKS When you run this patch: - it extracts it's own version of SkyrimSELauncher.exe, which not only starts SKSE64, but also hides its ugly command line window - right before extracting its own file, it renames official SkyrimSELauncher.exe to SkyrimSELauncher_original.exe in case you need it later - it doesn't edit SKSE.ini, so don't worry about mod conflicts The downside is, you will no longer see the original launcher when you start the game. The only way to use the original launcher is to start its EXE directly. (Go to game folder, find SkyrimSELauncher_original.exe and run it.) Luckily, there is nothing useful in the launcher anymore, except for graphics options. You will probably set them up once and never again. Most of those settings is accessible inside the game as well. WHY IT'S SO AWESOME 1. It's neat - doesn't pop up a console window, like regular SKSE64 does. 2. Because this patch will work with any version of SKSE64, including those yet to come. 3. Because it doesn't conflict with mods. At all. (It could only conflict with programs that have their own EXE wrappers, like maybe ENB?) 4. It will even run with future versions of Skyrim SE 5. In case of new SkyrimSE or SKSE64 version, all you have to do is to reinstall my program again 6. Although this patch is written in English, it will work with any language version of the game WHAT IF IT STOPS WORKING As I said in point 5 above, Just reinstall my launcher. Submitter Erundil Submitted 11/20/2019 Category Regular Mods Requires SKSE64 - any version for Skyrim Special Edition Regular Edition Compatible No  
  8. Hi, I've got a little problem, when I try to launch SKSE from the Mod Organizer 2 executables panel, the MO2 lock message appear(normal), a command window open for a few seconds and then close (normal I guess) and so I see my steam game launching(normal I guess), the green steam play button become a blue one and after a few seconds it just turn to the green button again (so the game just close I guess) and the MO2 lock is disabled and there is ABSOLUTELY no error messages in MO2, or even poping on my screen. So I would like to know were is the problem, conflict, load order, or some other stuff idk i'm new to all of this.
  9. Version 1.1.0

    1,444 downloads

    A modified version of IronBrother8800's NetImmerse Override Cleaner. For general information about what this tool does and how to use it, see the original tool's page. This version has been modified to support both Classic and Special Edition NetImmerse Overrides. When loading a .skse file, the tool automatically determines which cleaning routine to run. The cleaning logic for SSE has been written from scratch to be more failure proof to avoid removing data for excluded characters. The downside to this is that it is very likely that cleaning a file will fail if it has been manually edited beforehand. As long as it hasn't been modified after SKSE created it, everything should be fine. I've included the modified source code in the download for anyone interested. Credits IronBrother8800 - for the original tool
  10. Version 0.10.0 - REDUX

    2,407 downloads

    Automatic helm, weapon etc hider - Because I got tired of falling for the "Spend an hour creating a face - wear helmet the whole game" meme Getting started Install mod Wait until SkyUI message pops up about menu being registered If you don't want to use the auto hide function make sure to bind the toggle key. Note - you can have auto hide enabled and still toggle manually Helm and gauntlets are automatically detected when mod starts up. If you weren't wearing any at this time they'll be detected whenever any are equipped instead The NPC option will attach the necessary scripts in order to manage them. This will increase the number of scripts running in your (save) game, no way around it. If you don't know what this means do not use this option. Obselete as of Redux release How it works Helm and gauntlets are unequipped - Armor rating and effects of attached enchantments will be removed Weapons are rescaled to 0 - Won't show but still there so any custom stuff they offer will still be active Supported nodes WeaponBack Weapon WeaponAxe WeaponMace WeaponSword WeaponDagger WeaponAxeLeft WeaponMaceLeft WeaponSwordLeft WeaponDaggerLeft WeaponStaff WeaponStaffLeft WeaponBow (includes crossbows as well) Quiver Shield Notes If you're using a skeleton that places weapons on different nodes or lack them entirely mod won't work. The script is conditional triggered and should be very lightweight. No cloak effects, loops or other scripts are running in the background. The node scaling is a session override and not permanent. The mod will however rehide your equipment on game load when applicable. The nodes are assumed to have a default scale of 1 so if you've used another mod to change their size in game this will be overridden. Fixed in Redux version
  11. I'm new to modding so I may be doin something wrong, but the first time I load the game it was fine until that none of the characters were doing their animations(ex. tried drawing weapons: no animation played but I could hear it). After leaving the game and reloading it says a few mods that rely on SKSE say that i have the incorrect version such as skyui racemenu and maybe Fnis. Can anyone tell me what i might be doing wrong?
  12. First of all, I use the Mod Organizer 2 and my game is not on my (C:) hard drive installed, it's on my SSD. The mod manager is also installed on the same SSD and I went with the "portable" version, since I didn't want my MO2 mods, to be on another drive. I'm not really sure why my Skyrim looks like this and I tried already the simple stuff, like reinstalling the whole game, disabling mods until it runs fine, deleting SKSE fully and replacing it with a fresh one. Could be a SKSE problem, since it CtD when started it via MO2 after I disabled all the mods (except the script part of SKSE). My MO2 crash dump folder is empty. Skyrim SE runs just fine, if I start it via steam. I hope I provided everything I should have and thank you very much for taking the time to read my post! EDIT: The game also crashes, when I start the normal launcher via the MO2 modlist.txt
  13. I spent the last two hours installing the legacy version of the mods on the SE skyrim only to realize that was wrong and then switching to all the SE versions I could fine. Unfortunately, when I try and run SKSE64bit, it doesn't do anything. And when opening vortex to see what is causing the issue it doesn't report any issues. If somebody could please help me that would be greatly appreciated! My load order is: 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Special Edition Patch.esp 6 6 CreatureFramework.esm 7 7 SexLab.esm 8 8 Devious Devices - Assets.esm 9 9 SexLabAroused.esm 10 a SexLab Attraction.esm 11 b ZaZAnimationPack.esm 12 c Devious Devices - Integration.esm 13 d Devious Devices - Expansion.esm 14 e Schlongs of Skyrim - Core.esm 15 f SkyUI_SE.esp 16 10 Vivid WeathersSE.esp 17 11 icepenguinworldmapclassic.esp 18 12 EnhancedLightsandFX.esp 19 13 Immersive Sounds - Compendium.esp 20 14 AI Overhaul.esp 21 15 Civil War Aftermath.esp 22 16 Eli_Breezehome.esp 23 17 Guard Dialogue Overhaul.esp 24 18 Bijin_AIO-SV 2018.esp 25 19 SPTConsistentOlderPeopleSE.esp 26 1a More idle markers.esp 27 1b ZIA_Complete Pack.esp 28 1c Andromeda - Unique Standing Stones of Skyrim.esp 29 1d Deviously Cursed Loot.esp 30 1e IB - All-in-One.esp 31 1f OpulentOutfits_2017-SSE AIO.esp 32 20 SimpleSlavery.esp 33 21 SexLab-Parasites.esp 34 22 AnimatedParasites.esp 35 23 DestructibleDisplayCases.esp 36 24 Deviously Enslaved.esp 37 25 The Paarthurnax Dilemma.esp 38 26 SexLab Approach.esp 39 27 Apocalypse - Magic of Skyrim.esp 40 28 J42_ArmorRatingRedux.esp 41 29 Pick Best Arrow.esp 42 2a Dr_Bandolier.esp Bijin NPCs.esp Bijin Warmaidens.esp Bijin Wives.esp 43 2b CBBE.esp 44 2c DW.esp 45 2d Dark Face Bug Fix.esp 46 2e SexLabDefeat.esp 47 2f mslDeviousCaptures.esp 48 30 Devious Devices - Equip.esp 49 31 DeviouslyHelpless.esp 50 32 FNIS.esp 51 33 female mannequins.esp 52 34 Fertility Mode.esp 53 35 sr_FillHerUp.esp 54 36 Footprints.esp 55 37 Starting Spell Choice.esp 56 38 SL_Kidnapped_Redux.esp 57 39 HearthfireMultiKid.esp 58 3a Brows.esp 59 3b SLAL_K4Anims.esp 60 3c KS Hairdo's.esp 61 3d LazyHeels.esp 62 3e DenassaG_MageRobes.esp 63 3f MorePainfulNPCDeathSounds.esp 64 40 No Magic Ninja Dodge - No DLC.esp OpulentOutfits_2017-SSE AIO_CRF.esp 254 FE 0 IB - All-in-One AI-O.esp 65 41 PC Head Tracking - MCM.esp Qw_AIOverhaul_CRF Patch.esp 66 42 RaceMenuHH.esp 67 43 RaceMenu.esp 254 FE 1 SINful CBP.esp 68 44 SLALAnimObjBillyy.esp 69 45 SLAnimLoader.esp 70 46 SOS - VectorPlexus Regular Addon.esp 71 47 SexLab Cumshot.esp 72 48 SexLab Inflation Framework.esp 254 FE 2 adcSexlife.esp 73 49 SexlabAmmoUnequip.esp 74 4a Shout_Cooldowns_That_Make_Sense.esp 75 4b SkyHUD.esp 254 FE 3 TaarieDialFix.esp 76 4c Unique Uniques.esp 77 4d SOSRaceMenu.esp 78 4e RaceMenuMorphsCBBE.esp 79 4f HearthfireMultiKid_LastName.esp 80 50 dD - Enhanced Blood Main.esp EBT - IC PATCH.esp 81 51 PC Head Tracking - Patch.esp Qw_BarenziahQuestMarkers_USSEP Patch.esp 82 52 RaceMenuPlugin.esp 83 53 XPMSE.esp 254 FE 4 Qw_ConsistentOlderPeople_AIOverhaul Patch.esp 84 54 Schlongs of Skyrim.esp Qw_GirlHeavyArmor_USSEP Patch.esp Qw_ISC_CRF Patch.esp Qw_SofiaFollower_GDO Patch.esp Qw_SofiaFollower_USSEP Patch.esp Qw_SofiaFollower_RDO Patch.esp 85 55 Imperious - Races of Skyrim.esp 86 56 Ordinator - Perks of Skyrim.esp 87 57 Apocalypse - Ordinator Compatibility Patch.esp 88 58 Lock_Overhaul.esp 89 59 Alternate Start - Live Another Life.esp 90 5a Deviously Cursed Loot LAL AddOn.esp 91 5b RealisticWaterTwo.esp 254 FE 5 RealisticWaterTwo - ELFX Patch.esp
  14. Hi, You already have gotten similar question about Skyrim, now I ask about the same questions about Skyrim Special Edition. I installed a fresh one of SSE. I made cleaning for Update.esm, Dawnguard.esm, HearthFires.esm, and Dragonborn.esm with SSEEdit 3.2.1. I checked by LOOT. Dawnguard.esm needed a second one cleaning, I don't know why. I installed the Unofficial Skyrim Special Edition Patch 4.1.3b. Then, I check again with LOOT to correct the load order, and to see if there is an any error. So, there was none. I use NMM. Then I tried to play the game. I got a CTD after the Bethesda Logo. I installed Creation Kit for SSE via Bethesda Launcher. I got error about "scripts.zip". I extracted them. It didn't work. And Creation Kit stopped and crashed. I reinstalled and used repair option, it didn't work either. I installed FNIS, SKSE, SexLab, Animations, XPMSE, and any required files/mods, nothing worked. Please, do not ask for a papyrus.log, because it gets almost a blank page. I tried "Verify Integrity of Game Files" too. It wasn't helpful. If it's about changing some ".ini" files' settings, I don't know how. If I need some fixing tools, i don't which of them are necessary. I have a regular Skyrim in my "C:\Steam\SteamApps\common\Skyrim" folder, and my Special Edition is in "G:\Steam\steamapps\common\Skyrim Special Edition" folder. I have "NVIDIA GeForce GT 740". My Settings are: Resolutions: 1920x1080, Anti-aliasing: FXAA (Low). HDMI connection. I use SKSE 2.00.07. I installed the last versions of all the mods. With the Skyrim, I have no problem. But, with this new one, I have huge problem. Finally, I need your help... If you can help me anyway, I'll really appreciate. Sincerely Yours, Nehaberlan...
  15. Hello, fellows. I am in need of a bit of help, I am afraid. It seems to me that for whatever reason, SKSE64 does not load properly anymore on my machine. I'm using Mod Organizer 2 (portable version) with Skyrim SE, but SKSE64 and its scripts are in the actual Skyrim SE folder (Steam\SteamApps\common\Skyrim SE) and not loaded via MO2. For a couple of days now, on starting the game, SkyUI and other SKSE dependant mods complain about SKSE not being present. I did not have that problem before, and niether do I have it with Oldrim or Fallout 4, both of which also use MO2 (though each has its own MO2 install, naturally). I took a look at the logs (attached below), and the skse64.log states something about a trampoline and not being able to find free space. Thus, the initialisation of SKSE itself fails. Anybody got a hint for me what can cause this and how to remedy the situation? Here is the logs, btw. skse64.log : skse64_loader.log : skse64_steam_loader.log : Any hope to getting this fixed?
  16. Hello guys! I have a small problem with SkyUi and SKSE 64 (see photo). "SKYUI ERROR CODE 3 SKSE64 scripts are outdated. You probabily forgot to istall/update them with the rest of SKSE64. SkyUI will not work correctly!" How can I solve it? Everything seems to work well but I prefer to ask you. Thank you PS: Are the Data and src files I find in the skse64 package overwritten in the Skyrim Special Edition root folder of my computer? Because looking at some tutorials it seems to me to install only the first 5 files and then create a new icon to launch the game with "loader.exe". Be patient, but for me it's all new!
  17. So much as stated I can not get SKSE64 running at all, it flashes the black command prompt screen then nothing happens. Base SSE runs just fine, but that means not having any mods running. As far as I know I have downloaded only SSE compatible mods from both here and the Nexus. I am a bit of an idiot when it comes to modding in general and have no idea as to what I am doing wrong. Every so often the actual game itself will also not run, so it is extra perplexing. I have run FNIS, made sure applicable mods have been run through the body and mesh editors and followed the installation steps as described in each Mod's descriptions. I have totally run out of ideas as to how to get this to work in all scenarios and am at wit's end with it. This is almost 60= hours into getting all of the mods, then attempting to load them properly and get SKSE64 running. Any advice at this point is appreciated, and I figured the users here at LL would be better versed in all of this and be able to offer their assistance.
  18. Just a few screenshots of my new Skyrim SE install, I'm tempted to try and make an awesome story universe like Forshare, and Spy Vs Pie
  19. I am having some issues. Mods worked fine before I updated to new SKSE64 version and SkyrimSE runtime. Added a few mods that affect character looks. My game crashes on startup, like it would if there was a problem with mod load order. Fairly certain that all my mods, that had required updates for new runtimes are updated. Here is my Load Order: Ideas and Help would be appreciated. P.S SkyrimSE SKSE64 is not logging Trace for some reason.
  20. Hi, Ich habe das problem ,dass seit dem update von skse64 ,es nicht mehr geladen wird.Somit auch andere mods,wie : sl;skyui;fnis sexy move,nicht oder nur teilweise funktionieren. Kann mir vllt jemand helfen? Danke im voraus
  21. Whenever I start SKSE MO2 give me its usual "unlock" window and after a few seconds it fades and SKSE doesn't even start. I made both the merged and bashed patches and sorted plugins via LOOT. I tried disabling all the plugins and after that SKSE started without problems, so at least I know it's a mod's fault, but don't know which one/ones. Here's my load order: https://docs.google.com/document/d/16-GyJHYk_J69enSz5U2lRuRkitESHNa_iUeFJUE0V8E/edit?usp=sharing Can you pinpoint the problem?
  22. It seems SKSE64 is in trouble, possibly canceled. First, SKSE64 missed an estimated beta. That happens and is to be expected. ​ ​Second, there currently is no estimated timeframe for a beta, suggesting no headway is being made. Lastly, I waited longer to post this than I waited for the beta. I don't want to throw a fuss or insult someone's competence or intelligence, but I also want to know if regularly checking http://skse.silverlock.org/ for updates is a waste of my time. SKSE32 seems to operate exactly as intended, and we can all absolutely continue enjoying Skyrim without SKSE64. But, if it's never to be released, I'd like to know. For a while, the SKSE page was set as my start page in both Chrome and Edge. I'm not looking to be pushy and it is certainly in no way my intention to be disrespectful or rude. I only ask for anything in the realm of an update every 3-4 weeks, even if all that changes is the date. The last update on the page, as of this post, is about 4 months and 28 days old.
  23. (SKSE64 v2.0.6 alpha) I need to recompile scripts that use some SKSE64 functions, and i noticed the script source files that come with SKSE64, are missing some vanilla functions. Just to name few as an example - ActiveMagicEffect is missing events OnLycanthropyStateChanged and OnPlayerFastTravelEnd, Actor script is missing GetAVMax, and few more scripts are missing few more other functions. Theoreticaly i could care less, because incidentaly, my scripts do not rely on those missing functions, but it doesnt feel right. If i simply replace the vanilla scripts with these (incomplete?) SKSE64 versions, can it cause some problem at some point? I dont mean whether i will be able to compile my sources - i already tried and no problem - but is this really ok, or will it bite me in my ass some time later? Shouldn't i edit the SKSE64 sources and add those missing vanilla definitions?
  24. So I have the last version of Skyrim SE before it was updated to the version that introduces the Creation Club and have been able to play normally without updating (my way pf protesting Creation Club, did the same with Fallout 4). But to use the newest version of SKSE64 & future versions later down the road, will I have to update my Skyrim SE for it to work?
  25. Hi, I'm having some trouble after updating properly to SKSE64 2.0.8 (transferring the 3 skse files to main directory, then copy/pasting the .pex files Data/scripts). I keep getting a frozen loading screen with music still playing after I hit "continue" in the main menu. I use Mod Organizer 2 and I've already gone into the Data tab to check my SKSE/plugins dropdown, updating any mods with .dlls that needed to be updated and adding (2.0.8) or some variation to their names to make sure I have the updated one installed. Yet for the life of me I can't figure out why I'm still getting a frozen login screen, maybe I missed one but I'm fairly new to modding Skyrim. I've attached a link to the screenshot of my MO2's Data tab SKSE/plugins. And here's my load order: 0000,"Unmanaged: ApachiiHair" 0001,"DLC: HearthFires" 0002,"DLC: Dragonborn" 0003,"DLC: Dawnguard" 0004,"SkyUI" 0006,"Berserk - The Black Swordsman Armor" 0008,"Schlongs of Skyrim 2.0.8 SE" 0009,"BodySlide and Outfit Studio - v4.5.3" 0010,"Caliente's Beautiful Bodies Enhancer -CBBE-" 0011,"FNIS Spells SE 7.0" 0012,"FNIS Creature Pack" 0013,"FNIS - Output" 0017,"SexLabFrameworkSE v163 BETA3" 0018,"Sexlab Defeat" 0019,"Campfire - Complete Camping System" 0020,"Frostfall 3.4.1 SE Release" 0021,"OSA - Skyrim Ascendancy Engine" 0022,"OSex" 0023,"OSex BadBoysOfSkyrim" 0024,"OSex BadGirlsOfSkyrim" 0025,"Fores New Idles in Skyrim SE - FNIS SE" 0027,"TK Dodge SE 3.12 (2.0.8)" 0028,"Wildcat - Combat of Skyrim" 0029,"Wildcat - Realistic Damage Plugin" 0030,"The Ordinary Women SSE 2.0 CBBE" 0031,"The Ordinary Women SSE 2.0 USSEP Patch" 0032,"Patch for The Ordinary Women 2.0 and Cutting Room Floor 3.0.6" 0033,"Bijin NPCs SE" 0034,"Bijin Wives SE" 0035,"Bijin Warmaidens SE" 0036,"Seranaholic by rxkx22 - Ported to SSE by bchick3 and elrizzo" 0037,"Valerica SSE 1.7" 0038,"Bijin All In One Mesh Update Optimized - CBBE" 0039,"Bijin AIO SSE - Serana Valerica" 0040,"Cutting Room Floor" 0041,"Relationship Dialogue Overhaul - RDO SE" 0042,"Relationship Dialogue Overhaul - CRF and USSEP Patches" 0044,"Immersive Citizens - AI Overhaul" 0045,"Enhanced Blood Textures" 0046,"The Eyes of Beauty - NPC" 0047,"The Eyes Of Beauty - Elves Edition" 0048,"Amazing Follower Tweaks SE" 0049,"SpousesEnhanced_SE_1.7.3" 0051,"Fuz Ro D'oh-15109-1-2 (skse 2.0.8)" 0052,"Cloaks of Skyrim SSE" 0053,"Immersive Sounds - Compendium" 0054,"Footprints 1.5.3" 0055,"Immersive Patrols SE-718-1-3-2" 0056,"Wet and Cold" 0057,"Immersive HUD - iHUD Special Edition" 0058,"9.0.1 A Quality World Map - Vivid with Stone Roads" 0059,"Pretty Female Idles" 0060,"Realistic Lighting Overhaul (RLO) SSE All-In-One Installer" 0061,"Vivid Weathers - Definitive Edition" 0062,"Static Mesh Improvement Mod" 0063,"Realistic Water Two" 0064,"Face Masks of Skyrim" 0065,"The Notice Board SE" 0066,"OBIS Special Edition" 0067,"VioLens - A Killmove Mod SE" 0068,"Ordinator v926" 0069,"The Paarthurnax Dilemma" 0070,"XP32 Maximum Skeleton Special Extended" 0071,"Pretty Combat Animations SSE 1.376" 0072,"Dragonslayer Greatsword Version" 0073,"Darker Nights 1.7p11" 0075,"AchievementsModsEnabler 2.0.8 SKSE64" 0076,"Female Facial Animation" 0078,"Crimson Twilight Armor - CBBE SSE" 0079,"Crimson Twilight Armor - Black Textures" 0080,"Immersive Armors - CBBE Conversion Installed in DataCalienteToolsBodyslide" 0081,"No Spinning Death Animation MERGED" 0082,"Improved Hearthfire Lighting SE" 0083,"FNIS Sexy Move SE" 0085,"JContainers SE-16495-4-1-3 (SKSE 2.0.8)" 0086,"Sexlab Animation Loader (SLAL) SE" 0087,"Anub Animation Pack SLAL SE" 0088,"Billyy Animation Pack SLAL SE" 0089,"SLAL NibblesAnims 4.71" 0090,"Infinite Shouts (50 Percent Cooldown and No Amulet Required)" 0091,"The Amazing World of Bikini Armor - CBBE SE" 0092,"PeroPeroArmorPack SE" 0093,"BikiniAscendVolume1 SE" 0094,"iNeed - Food, Water and Sleep" 0095,"NPC's Run and Walk at Your Pace" 0096,"Unofficial Skyrim Special Edition Patch 4.1.3" 0098,"Mfg Fix (skse 2.0.8)" 0100,"PapyrusUtil SE - Scripting Utility Functions-13048-3-5" 0102,"Ultimate Combat SE 3.32 (2.0.8)" 0103,"Flower Girls SE and VR 2.0.1" 0104,"Fertility Mode - Flower Girls SE Patch 2.0" 0105,"Amorous Adventures Flower Girls SSE 3.2.3" 0107,"FlowerGirls SE - Adventures 1.3" 0108,"RS Children Overhaul" 0109,"Fertility Mode 1.4.11" 0110,"Fertility Mode - Children (RS Children Support)" 0111,"ElysiumEstate SSE 5.0.1" 0112,"360 Walk and Run Plus" 0113,"SexLab Aroused Redux SSE (NOT compat with FG AR)" 0114,"Mini Bikini SE CBBE" 0115,"CBBE SE - Ult Lingerie Collection" 0116,"VIGILANT SE" 0117,"VIGILANT Voiced - English Addon" 0118,"Virgin Sweater v3.1" 0119,"PeroPeroMageRobesReplacer7B" Any help would be really, really appreciated! It must have something to do with either a mod that's not updated or my load order, but I've already ran FNIS after updating all .dlls and used MO2's built in LOOT to sort my plugins afterwards. I really just have no clue why it's still stuck on an infinite loading screen. Thank you!
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