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flyingtoasters

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  1. Generally starts in about 10 seconds. If you just started the game though try traveling somewhere first.
  2. Added update for spell not being added issue. As for the creatures not doing anything, follow seems to work, train still sometime suffer from skyrim thinking the player and other followers arn't in the same cell, traveling usually fixes this, other than that I made some minor changes which may help. Also added a talk command for acessing any follow mods which you might be using.
  3. 1) There are other skeletons with these nodes, if you don't know about them just use XP32. For the body mesh, if you want CBBE then use zecoron's. 2) It's the same with any mod, install the requirements, using the instructions provided by the required mod then install this mod. The installation of CBBE and zecoron's pregnancy mesh can be complex so read the posts in their support threads before asking. After that just install this mod using a mod manager.
  4. I`m also having this issue, but no training will be done, just the crosshair. I`m trying with the update. Nevertheless great mod ;P If you guys are talking about the pulsing "do something for me cursor", I sometimes get that on any follower when activating them, just put the cursor over them again until it says "talk" and activate to issue the command again. The other thing is when the creature is pathing to the partner it does it in this mode, it should toggle off by it self when it reaches the partner, if it doesn't because it got interupted somehow or if there are issues with the navmesh in the area then it may get stuck in theory but I find it just teleports to start training anyway and I've never had one that I couldn't activate again to do stuff. May be point out the location and I'll go try it there.
  5. i am also having this issue. Uploaded an update for the follow issue and added some reaction to the training partner.
  6. The only thing I can think of is sometimes if I try to start it imediately after loading an area it hasn't noticed that my follower and I are in the area but it picks them up on the next training loop. So I guess try it in a town centre and wait about 40secs, If it still doesn't work then try train again. Also by default it only looks at female npcs and not the player, so have a play with the MCM options.
  7. An always open or semi open version to test would be nice, closed is what have without this so it's seems a bit pointless. Fantastic work though.
  8. May I make a couple of suggestions: Support NPCs, If you are implementing this with ReferenceAlias, it's just a matter of having more than one and using the next empty one. Feel free to take any code from mine. As much as I like the existing ones, it'd be nice to see them improved upon. Make it an ESM, if it's a framework, it might encourage others can make quest mods for it.
  9. I mentioned the Dremora issue. I lol when I first saw this, I think the issue is outside this mod. To stop training use "wait". The training can take a while to start, if you are getting impatient try "wait" then "train".
  10. Unlikely, don't want to maintain two versions but if anyone wants to mod this mod, feel free. There are MCM options for these. Currently you can't, may be possible, not sure it'd be worth it. Yeah alignment is off for me too, though it might have been just me. They just appear in your conjuration list. Attack doesn't really improve, it mainly makes them harder to kill. You could get a creature to something like shadowmere but it would take a lot of training. ATM mainly around the selection of training partners. Vanilla meshes. All sex animations are by Sexlab. Don't think animations exist for female creatures. Probably shouldn't expect too much, this is more of a utility mod than a quest mod. I don't mind scripting but CK is a pain.
  11. Version V1.04

    119,420 downloads

    Adds spells to summon creatures. Creatures can be commanded to follow, wait and train. Training a creature makes them stronger. When told to train, the creature looks for a partner nearby to have sex with, configurable via MCM. Commands: Follow - Follow player. Train - Look for partner to train with and repeat. Wait - Wait, Wait also stops training. Dismiss - Stop following, also causes the creature to look for a new partner on next training. Banish - Remove creature from game. Training Partner selection: Male, Female, Player toggles in MCM. Can be set to keep training with the same partner or try to select again each time. Creatures prefer partners who are wearing a hentai collar (craftable under jewelry) Otherwise they prefer whoever is closer Sex is handled by Sexlab. This mod does not include the creature meshes, you might want Gone's Bestiality Extras. Creatures in mod: Troll, Wolf, Werewolf, Draugr, Horse, Falmer, Chaurus, Spider, Giant, Bear, SaberCat, Dog, VampireLord, Gargoyle, Dremora Issues: Dremora sex positions are reversed. Spider alignments are off. Chaurus alignments are off. Not a lot I can do about the animation issues.
  12. View File Adds spells to summon creatures. Creatures can be commanded to follow, wait and train. Training a creature makes them stronger. When told to train, the creature looks for a partner nearby to have sex with, configurable via MCM. Commands: Follow - Follow player. Train - Look for partner to train with and repeat. Wait - Wait, Wait also stops training. Dismiss - Stop following, also causes the creature to look for a new partner on next training. Banish - Remove creature from game. Training Partner selection: Male, Female, Player toggles in MCM. Can be set to keep training with the same partner or try to select again each time. Creatures prefer partners who are wearing a hentai collar (craftable under jewelry) Otherwise they prefer whoever is closer Sex is handled by Sexlab. This mod does not include the creature meshes, you might want Gone's Bestiality Extras. Creatures in mod: Troll, Wolf, Werewolf, Draugr, Horse, Falmer, Chaurus, Spider, Giant, Bear, SaberCat, Dog, VampireLord, Gargoyle, Dremora Issues: Dremora sex positions are reversed. Spider alignments are off. Chaurus alignments are off. Not a lot I can do about the animation issues. Submitter flyingtoasters Submitted 10/30/2013 Category Other Requires Sexlab, Dawnguard Special Edition Compatible  
  13. I get the same sometimes. Second attempt to load the savegame succeeds though. I have the problem with birth. When I enable childbirth, HP vanilla causes a CTD. I installed Hentai Pregnancy child birth v1.2 and still get a CTD. Is this a known issue? On first load crash isn't just related to this mod, can happen whenever you update a mod with assets. Check that this mod loads after Sexlab. With the child birth, all it currently does is fire an event for any potential mods which may be listening. I haven't had an issue with this. If you are having weird issues, see if you have HentaiImpregnation.esp in your skyrim data folder, delete this if you find it, it's from a really old version of this mod. If you never installed pre esm version of this mod though you won't have this. BTW I've been playing with the selene kate mod, it comes with it's own skeleton which can cause CTD, you can fix this by overriding her assets with your ones by creating this folder - Data\meshes\actors\character\katebody and putting your files in there. I also overwrote her body because I want her to use my bodyslide one. In my folder I have: from Data\meshes\actors\character\character assets femalebody_0.nif femalebody_1.nif femalefeet_0.nif femalefeet_1.nif femalehands_0.nif femalehands_1.nif femalehead.nif from Data\meshes\actors\character\character assets female skeleton_female.hkx skeleton_female.nif
  14. If you use Procreation, switch pregnancies to NPC only in this mod. Bodies might get messed up if multiple mods tries to scale the same body at the same time.
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