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  1. Nether's Jen and Kat

    Nether’s Jen & Kat
    Version 2.1   Full-featured follower duo, starting in Whiterun with Jen. Includes custom abilities, idle lines, action/location/quest awareness, quests, outfit support, hair swapping and more. Kat obtainable via quest.   Note: Contains bad language, adult humor and occasional nudity - mostly from Katya. Doubt it would be an issue here but should be mentioned.   Highlights Features two capable Redguard sisters, Jenna and Katya, that level with the player. Jenna can be gained immediately, Katya is available through a quest. Able to customize their core abilities through the use of bonuses. These are like perks you can apply as you see fit .Affixes for Jenna and Components for Katya. Multiple core quests and some sidequests that flesh out the followers, their backstories and family. 4 quests as part of a story arc, an intro quest and a bonus quest. Both are quest and player-action aware. They utilize game voices (Female Even Toned and Female Condescending) with many, many hundreds of unique, custom lines. They are able to provide utility, reminding the player when they are low on various items (potions, torches, food, lockpicks, etc), when they are getting close to overburdened and so on. Can engage in a large variety of banter when using both followers together. Relationship system that unlocks additional player benefits and quests as you reach different ranks. Can be married at the highest rank. Multi-outfit System define up to 5 outfits per follower with an optional building system that allows you to see items applied in real time, as if you were directly trading with them. Hair-changing and coloring system. Each follower has 7 to 8 different wigs that can be applied to them, along with support for 3rd-party standalone wigs. Wigs are monitored and re-applied when needed (sex mods, stripping pools, etc). Both followers feature High-poly heads and customized textures. Supports UNP or CBBE-based bodies. Though they are custom designed, Jen and Kat can work with multi-follower managers (NFF, AFT, EFF and so on). However, they also include a special Sidekick system that allows you to use them in addition to any other followers you currently have recruited. Sidekick allows them to function as normal followers (player teammates and in current follower faction) in their own framework. Offered for SSE and LE.  

      Requirements SKSE64 SkyUI Dawnguard and Dragonborn to be active UNP or CBBE-based body (vanilla body is not supported) XP32 Skeleton or equivalent (some hair has breast nodes). A multi-follower manager is highly recommended to allow you to use Jenna and her sister together. NFF, AFT, EFF and frameworks based on the vanilla dialogue follower system are supported.   Installation Download BOTH parts. Install with your Mod Manager of choice. The installer file is a FOMOD. The resources file is shared resources between SSE or LE. Installer supports SSE and LE. Choose your Body Type (CBBE or UNP) Choose your Body Normal Maps (standard or toned/athletic). Select your follower manager of choice. Supports NFF, AFT and Vanilla (EFF). If in doubt, pick Vanilla. Choose 3rd Party support. Currently: Character Icon Support for Party Combat Parameters https://www.nexusmods.com/skyrimspecialedition/mods/57127   Updating IMPORTANT: Since so much work has gone into both followers, I decided to rebrand the package Jen & Kat, instead of Jenna, and have started with version 1.0. In actuality, it would be Jenna 3.1 if you have used an earlier version of Jenna. The .esp name is still nwsJennaFollower. If you currently have a version of (Nether's) Jenna before 3.0 in your existing game, you will need to completely uninstall her before applying this version. Jenna was originally created in mid-2018 and I have completely overhauled the core system that she was built around. The name of the mod is the same but has been rebranded as "Jen & Kat" due to significant new content that was added and fleshed out.  
    Aquiring     Jenna is found in Whiterun. You can recruit her for a fee or for free if you've made a name for yourself, otherwise you will need to tempt her with some gold. Features (MCM and support spells) are unlocked once she becomes your follower.   Quests (Light Spoilers)     Quests can be tracked in the first page of Jen & Kat's MCM menu. You can view the general progress of the quests that are included. All core quests are designed to progress naturally as you get to know Jenna (and later Katya). This means that they are slightly locked by game time (usually 30-60 minutes or 3 minutes real time) and by relationship rank. You can use the MCM to bump up Jenna and Katya's relationship rank to cause these quests to occur faster. This will cause benefits at different ranks to granted quicker and you might miss out on some (very minor) dialogue bits.     There is an introductory quest where you meet her and then show her around Whiterun, since she's new to town. This is followed up by a tour of some of Skyrim's cities and towns.       These are both optional but award additional relationship points with her (and Katya if she is also along). This does not count as a core (or progression) quest, so it does not need to completed before doing any of the others.     After acquiring her as a follower and reaching rank 1 relationship with Jenna (Respect), you receive a quest with the backstory of the shield she uses. This will happen outside of any town or city. This quest involves some randomly spawned encounters and is designed to only happen in wilderness type areas to prevent a clash with normal gameplay. However, if you are quickly moving in an out of different areas often (such as fast traveling), it is possible for these encounters to happen in more populated areas. The shield encounters come in 3 waves and take an hour of game time and some distance to be convered by the player between encounters. You can accelerate the waves by waiting one hour after each encounter and moving ahead a ways.     Once you reach the second relationship rank with Jenna (Admiration), you will receive a quest that allows you to eventually meet and recruit her sister, Katya. This quest starts in town, usually within a couple of hours, via a custom courier character. This is tied to relationship rank to establish Jenna being in Skyrim for a bit before Katya shows up.     Once you acquire rank 1 of relationship with Katya (Respect), an additional quest will occur (via the same custom courier in any town) where you will be able to acquire a special item for her, that will also be of benefit to the player.     Upon completing acquiring Katya and acquiring her special item, you will be approached by the game's normal courier that something has happened to Kaia, which starts an additional quest.     The courier quest works similarly as it does in vanilla Skyrim, where a change location event causes it to happen. If you find that the courier isn't showing up and should be, try to go into an interior cell in a city or town (such as a store) and then back to the exterior then move around a bit and the courier should appear.     There is a bonus quest that can occur near Khajiit caravan traders when Jenna is with you, once she is at rank 2 relationship. Jenna will speak some lines out loud that hint to the player that they should talk to the caravan leader.     Quest enemies are added in addition to any enemies in dungeons. They usually have 1 or more mini-boss level enemies, scale to some degree to player's level and can be tougher fights for games using higher difficulty through settings or mods. If using a multi-follower mod, you may want to bring a couple extra followers when tackling them.   Body and Face     Jenna (and Kat) uses either the UNP or CBBE body, depending on your choices in the installer. You should pick the version that uses what most female characters in your game use so that armor will match the skin appropriately.     There are two different texture sets and both are hand-tweaked. The UNP texture uses Fair Skin Complexion while the CBBE uses a combination of Fair Skin and Pure Skin. Head textures were designed to match closely either the UNP or CBBE body, so there are full textures for each type to minimize seams and uneven areas.     Eyebrows are from Maeven2's Eyebrows resource.     Eye Textures are customized from nevenbridge81's Natural Eyes resource.     Initial hair for Jenna is from Apachii Sky Hair (used with permission). Katya and additional hair options are from KS Hairdos.     All textures have mipmaps.   Style Menu     Jenna comes with a custom ability (voice ability or activated with hotkey) called the style menu.     It can be used to make Jenna or Katya wear any defined outfits, select a hair (wig), color a hair (wig), pick a random wig and pick a random wig color. You can also use it to show or hide Jenna's currently equipped shield (returned to her during combat, removed afterwards).     The style menu requires the crosshair to be on either Jenna or Katya if both are followers. If you only have one as a follower, it will show the menu for that follower.   Wig/Hair System Jenna includes 8 extra wigs from KS Hairdos, plus her base hair as a wig (Madeleine, Haven, Vivacity, DiscoHeaven, Ainhoa, Hello, SweetSlumber and Malachite). Katya includes 7 extra wigs from KS Hairdos, plus her base hair as a wig (Runaway, WakeUp, Witness, Sky243, Sunshine, ThornBirds, Vapor).     Wigs can be applied via the MCM menu or via the Style player ability.     A variety of colors can be applied to any wig: Platinum Blond, Bright Blond, Blond, Light Brown, Medium Brown, Dark Brown, Red, Dark Red, Black, Blue-Black, Blue, Pink, Purple, White and Grey. As with wigs, they can be applied via the MCM or Style ability.     When applied, wigs show up in their inventory so that they are visible on the character.     You can cause Jenna and Kat to change their hair style on a whim (along with hair color, if you wish). They will think about changing her hair every 16 to 32 hours . You can set this up in the MCM for Jenna and/or Katya, including the chance they will switch (40% chance by default).     The MCM will allow you to select which wigs and colors are applied randomly, per follower.     This mod supports coloring any 3rd party wig mods used with Jenna and Katya, as long as they have the HairTint texture node. Additional wigs should include body slots 31 and 41 and you can toggle on 3rd party wig support in the MCM to cause fhe followers to try to re-apply their 3rd party wigs when inventory changes.     Note: If you are using wigs from other mods on Jenna, it is best to keep her regular inventory free of multiple hair items, including the wigs provided by this mod.   Outfit System     By talking with Jenna and Kat, you can define up to 5 outfits for them. Once an outfit is defined, you can ask them to wear it or you can remove a defined outfit.     Outfits can be worn via dialogue or via the Style menu. They do not auto-apply but you can select a different outfit at any time, outside of combat.     They use the standard outfit form, so player-created enchants will not work on outfit items. Items found in the world already enchanted will use those bonuses.   Equipment     Jenna includes her own custom, enchanted shield from the Redguard Shields mod.     Armor is not included and uses in-game bandit armor by default. I don't typically include full armor because it can create additional support issues.     Jenna's Mace/Shield and Katya's Scimitar can be crafted if the event they are lost or sold. This can be turned on in the MCM settings.   Sidekick System     A separate follower system is provided for Jenna and Katya that allows you to use them in addition to any followers that you currently have with you and outside of any follower framework. Though it has several quality of life features, it doesn’t have the full range of advantages of a 3rd party framework such as Nether’s Follower Framework or AFT.     When used as Sidekicks, they are both considered to be player teammates and are in the current follower faction. Sidekick includes follow and wait packages. Follow package is similar to the vanilla follow player package. The wait package honors the "WaitingForPlayer" stat.     An optional Sandboxing system is provided when using them as sidekicks. Sandboxing kicks in after the player has been idle for around 6 seconds. Idle for purposes of sandboxing is: not in combat, not sneaking, no weapon drawn, not mounted, not running or sprinting. Sandboxing occurs within 1400 units of the player and has a radius of 1024 units. They will not sandbox in locations marked as dungeons.     An optional Catch-Up system is provided that moves them to the follower if they are too far away (lagging behind while following). This occurs if they are more than 4096 units from the player, not asked to wait, player is not in combat and the player is not mounted.     An optional, but highly recommended, Friendly Fire system is also provided that keeps fights from occuring when Jen or Kat accidentally strikes a teammate or each other. This can happen in the game from any hit that causes a hit event to occur, whether or not the target actually takes damage. When friendly fire is detected, the attacking npc + their target (if a player teammate) stops combat.     The optional systems will check in real-time, per 4 seconds. Turning off sandboxing and catch-up will lighten papyrus load but the checks are fairly light themselves.     Turning on and off the Sidekick system should convert Jenna or Katya between being normal followers or sidekicks, if they are already with you. If you are at maximum number of followers for your follower framework (this is 1 in vanilla), you may receive a warning that you already have too many followers depending on how your framework mod is designed. In this event, they should simply be dismissed.   Personality and Relationship     Jenna uses the Female Even-Toned voice, Katya uses Female Condescending. Jenna is loyal, responsible and dependable. Katya is outgoing, less than moral and attention seeking.     When together, they can be competitive, tease each other and vie for the dragonborn's attention.     Voice lines generated using a combination of vanilla assets and the xVASynth tool for Skyrim.     As you get to know them better, their relationship improves that introduces new lines and abilities or features. It starts as a rank of Associated (0) then progresses to Respect (1), Admiration (2) then Enamored (3). At Enamored, each can be married.     Each rank is based on a point system: 450 points for Jenna, 350 for Katya. At 25% of the way, rank 1 is achieved, with 50% for rank 2 and 100% to get to rank 3. Points are awarded for completing the core quests (varies, usually 12-15 points upon completion), doing the optional "tour" quest (15 for completing Whiterun locations, 6 per each other city with a bonus of 12 upon full completion), killing enemies (2-3 points, per 30 min game time), crafting (3-4 points per 40 min game time) and just spending time with them (3-6 per game hour).     Via the MCM, you can bump-up Jenna or Katya's relationship rank and effectively boost their relationship. This is not reversable. Regardless of their relationship, core quests will progress in order so this might be an option if you want to move digest the quest content more quickly.   Interaction (Reminders)     Jenna and Katya can remind the player to stock up on arrows, bolts, health potions, lockpicks and food. Reminders only occur outside of dungeons and have a 20% chance to be spoken (can be changed in the MCM) and are checked as idle lines. They do not set the idle lines cooldown.     Jenna can let you know if she is able to make potions that she can share with you. Requires Admiration relationship and she must be in a town, city or inn (20% chance as an idle, as above).     Jenna and Katya can let you know if you appear to be getting near encumbered. This triggers at around 88% of the player's weight capacity being filled.     They can let you know if you are diseased OR are low on disease potions. Only occurs if you are not a werewolf or vampire.     Jenna can occasionally tell you to carry some poisons if you have high enough one or two-handed skill (35 or higher).   Interaction (General)     Jenna and Katya will banter fairly often if both are followers, playing off of (and often picking on) each other, like siblings tend to do. Banter lines are dynamic in that the responses can be randomized, with as many as 5 different lines for lead-in and response topics.     Both have a variety of idle lines that are separated into: general, inn, wilderness (weather and outdoors lines) and dungeon.     Jenna will comment along different points of certain quests (work in progress). Currently supports: The Companions, Civil War, Winterhold College, Dark Brotherhood, Main Questline and a few comments here and there about minor quests.     Jenna will randomly congratulate the player for completing many questlines in Skyrim.     Both have additional lines for common follower interaction, such as recruit, dismiss, trade, wait and follow, along with collision and other general game lines. They can congratulate the player when leveling up, can comment specifically on enemies or when the player is crafting.     They are able to make comments when the player loots a body (10% chance), loots loose items (45% chance) or loots treasure chests (85% chance).     Jenna and Kat will occasionally thank the player for things. If they ask for health potions and you share some with them, they can thank you. In addition to dates, Jenna loves creme treats and sweetrolls and will thank you for them. Katya loves skooma and liquor.     For attention, Katya might randomly strip when she is a follower. She will usually put her clothes back on afterwards. Usually.     Jenna and Kat's lines change as their personality improves. Jenna is loyal and respectful but standoffish at first. Katya is fairly coarse and kurt with the player initially. Eventually, they will both warm up to you but Katya's personality has more of a drastic change.   Food and Other Favorites     Jenna is able to occasionally buy bags of dates from exotic merchants (once per 18 hours). Supports Khajiit merchants (including caravans and modded Khajiit merchants), Exotic    Traders (those under the WEServiceMiscMerchant faction) and merchants in Alikr desert locations from Grey Cowl of Nocturnal (and Camels and new animals in Alik'r Desert Standalone if you use that instead). Dates restore some health (24 points) and increase Magicka/Stamina rate by 8 for 3 minutes. Grey Cowl of Nocturnal: https://www.nexusmods.com/skyrimspecialedition/mods/4509 . Camels and new animals in Alik'r Desert Standalone: https://www.nexusmods.com/skyrimspecialedition/mods/40921 . Dates can also be occasionally purchased by the player.     Jenna can use dates in combat if she's taken at least 5% damage. She will consume a bag of dates if she has one. There is a 1 hour in-game cooldown before consuming another bag.     If Jenna or Katya have their favorites (creme treats, sweetrolls for Jenna; liquor and skooma for Katya), they will consume one of them once per 8 hours. This also grants a small "That was Delicious" blessing that improves Health and Stamina by 10 for 2 hours.   General Combat     Jenna and Katya level with the player character, their minimum is level 5 with no level cap. Both use tweaked Combat AI and Class. Jenna favors weapon and shield style. Katya is a spellsword (melee and magic). Katya can be switched to a dual melee build in the MCM menu. Both have Lightfood perk along with Skill Boosts and Alchemy Skill Boosts.     They include a Damage Multiplier adjustment feature that you can access in the MCM individually for each. This slider allows you to set the physical damage and destruction ability/spell multiplier to make them weaker or stronger at the core.     Both followers include ability scaling, which allows the abilities that come with them to become somewhat stronger over time. Starting at level 10 and every 10 levels, up to level 100, the Magnitude of their innate abilities increases by 10%. Their base effects are balanced against this scaling. Percentage-based abilities (resistances and healing) do not scale.   Jenna Features Backstory     Jenna has something of a wanderlust. She's traveled to a land she's heard quite a bit of from her father, namely Skyrim, in order to prove herself to her ancestors and when she dies, enter the Far Shores (the Redguard afterlife). She seeks adventure and has newly arrived in Whiterun, offering her services as a mercenary.   Personality
        Jenna is excited about life, easy-going and loyal to her friends and those that pay her price. Very cup half-full personality. She enjoys eating dates and will approach merchants from time to time in search of them. Loves cream treats and sweetrolls.   General     Jenna is a sword and board, tanky capable follower. She also has a self-heal that she uses when moderately injured (at 65% or less) that has no cost but has a 12 second cooldown.     Jenna has the following vanilla Perks: Savage Strike, Custom Fit, Power Bash, Shield Charge, Armsman 2, Shield Wall 2, Block Runner.   Shield Bash     When bashing with a shield, she has a 60% base chance to knock back opponents sending them flying a short distance and causing moderate damage (25 points that scales with her level). This chance increases as she gets injured and you can set the base chance in the MCM.   Special Abilities Breath of Sakatal     An offensive ability, voice-activated, 12 sec cooldown. Jenna breathes a gout of fire, doing 32 damage to any targets directly in front of her, staggering them. Word of Fury     A defensive ability, voice-activated, no cooldown. Jenna creates a cloak of fire and wind around her, doing 7 fire damage per second to enemies within 10 feet. Weapon attack speed is also enhanced by 20% and 30% resistance to fire (peak value). Whispers of the Winds     A defensive ability, voice-activated, 15 sec cooldown. Jenna can heal herself for 20% of her base health every 12 seconds.   Affixes     You can customize Jenna by applying up to 3 ability affixes (initially), that modify her special abilities or add new features. Only the first 2 affixes for each ability is known initially, with a new one granted each time she levels with the player (must be a follower). There are 12 bonuses in total. Once Jenna learns the first 9 abilities, a 4th affix can be applied. When all 12 are learned, a 5th affix can be applied. Breath of Sakatal Pyre (known): The main target receives an additional 16 fire damage (32 fire damage then another 16 fire damage). Inferno (known): Breath explodes in a burst of fire when hitting the primary target, hitting all hostile targets for 32 in a 65 foot radius and staggering them. Inferno damage replaces the base breath damage, but causing more lingering damage (about 16 points). Muzzle: The main target of is silenced for 6 seconds. Exhaustion: The main target takes 12 Stamina damage per second for 3 seconds. Word of Fury Vigor (known): While her cloak is active, Jenna regenerates Stamina 5x faster. Warding (known): While cloak is active, Jenna and all allies in a wide range have their Health, Magicka and Stamina increased by 75. Gale: Jenna's movement speed is increased by 75 when running or sprinting. Winds often knock back an opponent, causing moderate damage (15 points that scales with level). Insulation: When Word of Fury is active, Jenna takes 30% less damage from cold and fire (fire resistance stacks with cloak's base resistance) Whispers of the Winds Verve (known): Also restores 75% of Jenna's base Stamina. Recuperation (known): Heals all allies for 20% of their base health in a wide radius (200 feet). Guardian: Summons an Ancestor Spirit that fights for her for 90 seconds. Guardian is treated as a player teammate. Revitalize: Greatly improves Jenna's incombat health regeneration for 10 seconds, effectively giving her double out of combat regeneration while in combat.   Block Training     Once Jenna gets to know you a little bit (relationship rank 1), she can train you in block up to to 75. This does cost gold, like any other trainer.   Potion Brewing     Jenna is able to brew potions when you reach relationship rank 1 with her. This can occur once per day or so (24 to 48 hours, in game). The player and Jenna will receive a mix of potions appropriate to your level, that can restore stamina, magicka or health. The calculation is weighted towards health potions. To brew potions, there needs to be an alchemy station nearby. Once Katya is acquired and also is your follower, Jen will brew potions for her as well.   Scrounging:     Once you reach relationship rank 2 with Jenna, she can provide a bonus when you are harvesting. There is a 20% chance when gathering in the world that you will receive an extra bonus material. Jenna must be your follower to gain the bonus. It also works outside of Green Thumb and similar perks from other mods and in effect, should stack.   We Fight as One:     Once you have maximum relationship with Jenna, having her with you grants the We Fight as One ability. When active, Shout time is reduced by 10% and physical damage is increased by 10%. This benefit only extends to Jenna and the player.   Courage At maximum relationship with Jenna, incoming fear effects will be dispelled (within 5 seconds during combat).
      Katya Features   Backstory     Katya is Jenna's younger sister. She is part of an order than broke off from the Redguard Ash'abah, a group that centered on puriftying mausoleums and fighting the undead. Though she hasn't completely fallen out of the graces of her order, she is just as likely to carouse in a tavern as she is to perform her duties.   Personality     Often speaks inappropriately, uses foul language and is generally loose and wild. When around Jenna, this is even more prevalent as she feels the need to challenge her sister's authority, trying to undermine or shock her. She has a cup half-full personality. Underneath it all, Katya is loyal to those that she calls friends. Loves skooma and liquor.   General     Katya is a spellsword caster, with emphasis on healing and anti-undead magic. Katya has the following vanilla Perks: Agile Defender 2, Armsman 1, Apprentice and Adept Restoration and Custom Fit.
      Healing     Katya has a healing package that works in or out of combat. She can detect the health of herself, the player and teammates and cast either a mass healing spell or single healing. She usually heals when a valid target is at less than 50% health, in combat. Out of combat, she will top-off hurt allies. If you'd rather have her be less of a caster and more melee, in the MCM you can activate a Dual-Wielding option. When in this mode, she can use a weapon in each hand. However, she loses her ranged casting ability and can only cast Tava's Blessing on herself (associated components only affect her). She does retain her Ancestor's Touch but it only procs on the main hand weapon.
      Special Abilities Ancestor’s Light or Light’s Touch     An offensive ability. As a ranged spell, Ancestor’s Light, she causes 25 points of positive energy damage for 25 points. When fighting with weapons, they cause an additional 9 points of positive energy damage. When fighting undead, an additional 30% damage is inflicted. Tava's Blessing     Low-cost heal that restores 25% health to a targeted ally. If Katya detects that more than one ally is hurt, she can cast it on all allies in a large area (125 feet). Holy Shield     An armor spells that provides 60 physical resistance, which can be modified with components to make it stronger.   Components     You can customize Katya by applying up to 3 ability components (initially), that modify her spells or add new features. Only the first 2 components for each ability is known initially, with a new one granted each time she levels with the player (must be a follower). There are 12 bonuses in total. Once Katya learns the first 9 abilities, a 4th component can be applied. When all 12 are learned, a 5th component can be applied. Ancestor's Light/Light's Touch Absorption (known): Absorbs 18 Magicka (9 Magicka when using a weapon) and returns it to Katya. Shimmer (known): Hits all opponents in a 25 foot area (15 feet if using a melee weapon). Flicker: 35% chance to stagger opponents. Can only occur once per 3 seconds. Smite: causes 20% bonus damage from any spells and attacks to undead. Tava's Blessing Mending (known): Extra selfhealing for an additional 20% of her base health. Invigoration (known): Any ally healed also has 30% of their base stamina healed. Preservation: Any ally healed is grated 15% magic resistance for 10 seconds. Aegis: When healing, Katya receives a 40 point ward for 10 seconds. Aegis can also reflect spells back to their source (only affects fire and forget destruction spells, up to a magnitude of 25). Holy Shield Vigor (known): While her shield is active, Katya regenerates Magicka 5x faster. Resolve (known): Kayta takes 20% less physical damage from opponents, 30% if they are undead. Divine Ally: Summons a fiery wolf avatar ally when activated. Wolf has fire bite and scales to 50% of her level. Last until combat ends. Divine Ally is treated as a player teammate. Protection: Armor rating is increased by 40%.   Enchanting Training     Once Katya gets to know you a little bit (relationship rank 1), she can train you in enchanting up to to 75. This does cost gold, like any other trainer.   Improved Enchanting     When you completed the quest for Katya, Disenchanted, you are granted a bonus when enchanting that increases the effectiveness of enchants by 15%. Further, an Arcane Enchanter is placed in Dead Man's Drink, in Falkreath.   Courage     At maximum relationship with Katya, incoming fear effects will be dispelled (within 5 seconds during combat).   Extra Storage     An unlimited storage system is included. Jenna and Katya can pack mule their stuff with additional storage and it's a safe place to put wearable items that you don't want the outfit system to accidentally affect.   Home System     You can set Jenna and Katya to live practically anywhere. Supports Day (6am to 2pm), Evening (2pm to 10pm) and Night (10pm to 6am) locations. These locations are already set when you first meet them, but you can customize them in dialogue. Changing these will put their location exactly where the player is standing. You can also set them to sleep at day, evening or night. Removing locations will clear all locations and times so that you can start over. Any entry that shows "Tamriel" means that the location is not defined in game, so this is a catch-all word.   Integration Nether’s Follower Framework     If using Nether's Follower Framework, an exception is added concerning extra inventory and outfits, hiding those features to Jenna by default. Outfit dialogue is not hidden if a NFF outfit slot is in use for her. RDO     Works fine with RDO and will automatically generate an NPC "exception" in RDO to allow Jenna to function separately. In other words, works outside of it and is not affected by it. Grey Cowl of Nocturnal     Automatically integrates with Grey Cowl of Nocturnal and adds some idle lines and the ability to buy bags of dates from Reguard merchants. Keep in mind that until you reach the desert, the dungeon interiors are not navmeshed for companions. You may wish to wait to bring Jenna along until you get the ability to go back and forth freely. As above, also supports the standalone version of "Camels and New Animals in Alik'r Desert".
      MCM Control     Comprehensive MCM menu under "Nether's Jenna". There are several sections with choices you can make to customize her and Katya. These should be self explanatory. Katya's page only opens up when you rescue her.   Sneak Peekers     Thanks for my Sneak Peekers on Discord for taking a look here and there: Subhuman, Yandros, dePog, einherjar81, Niteshade Runesoul, Scorp Usul, Valin, PyreStarite.   Patreon     If you like my work, feel free to join my Patreon: https://www.patreon.com/nethermods. There is no obligation and all mods provided there are freely available to the general public.   Tip Jar     If you'd like to send a one-time tip, I have a PayPal account as netherworks.   Patreons Thank you to my Patreons for their support: Justin Justus, Fez, J C, JaggedJaded, cloud, Rebekah Martin, Keith, Rhavin, Michael Yunker, Pagod7 , Aaron Newman, Gus Hammer, Robert Lancey, Rogate Luca, Bruemeister , Ash Roberts, Galileo Michalski, David Mills, RS, cristobot, Jason Gregory, mtKhaos, bluemax151, James T Scroggins, 真志 上田, JămÄlęCâr, Cederien , Scorp , Andrew Mack, Adonis Lopez, James Parker, Doug Scott, DarkPhoenix , 'Rune -, KR , Old Gamer Broad, Pitchfork, Seijin8 , 健一 佐藤, Joe Harrington.   Armor Recommendations The following mods have a Middle Eastern/Arabian Flair and look pretty good on Jen and Kat: The "Rebel" armors from Apachii's Divine Elegance (note: for SSE bodyslide armors you may wish to run the meshes through NIF Optimizer). https://www.nexusmods.com/skyrimspecialedition/mods/9213 Some armors from the Ninirim Collection by Sunjeong. https://www.sunkeumjeong.com/post/sunjeong-ninirim-collection-6-0 Ashlander Apparel by livtempleton - Jeir - docteure. https://www.nexusmods.com/skyrimspecialedition/mods/34642
      Resources/Tools Used: SKVA Synth (xVA Synth) by DanRuta https://www.nexusmods.com/skyrimspecialedition/mods/44184 (from Skyrim LE version) Maevan2's Eye Brows created by Maevan2, uploaded by Shiva182 https://www.nexusmods.com/skyrim/mods/98309 Natural Eyes by nevenbridge81 https://www.nexusmods.com/skyrim/mods/3589 Improved Eye Reflections and Cube Map (only cubemap) by fadingsignal https://www.nexusmods.com/skyrim/mods/67447 Fair Skin Complexion by HHaleyy https://www.nexusmods.com/skyrim/mods/51602 KS Hairdos by Kallies (for Wigs) https://www.nexusmods.com/skyrim/mods/68311 Frecklemania 2 by tetrodoxin https://www.nexusmods.com/skyrim/mods/86208 PureSkinTexture by Anini n Regenbot03 https://www.nexusmods.com/skyrim/mods/73853 ApachiSkyHair (for base hair, used with permission) https://www.nexusmods.com/skyrim/mods/10168 Redguard shields (Hammerfell armoury) Jenna's shield https://www.nexusmods.com/skyrim/mods/60788 (from Skyrim SSE/LE version) High Poly Head by KouLeifoh https://vectorplexus.com/files/file/283-high-poly-head/  

    5600 downloads

    Updated

  2. Orin The Red

    A small quest lead you to retrieve a powerful Relic and cool outfit from Baldur's Gate 3
     
    Requirements:
    CBBE CBBE 3BA BodySlide and Outfit Studio  (optional) Faster HDT-SMP  (need this to make the outfit smp work)  
    ?Discord
    discord.gg/5mJuu56Uaj
     
    ?Patreon
    patreon.com/TalesOfStar
     
     
    .

    447 downloads

    Updated

  3. Cum Lover Queen SCOE Edition

    This is a cum texture set meant to be utilized with Sexlab Cum Overlays Extended. It is adapted from the base sexlab texture set, the SLACS Texture Replacer which replaces the base SLACS textures utilized by SCOE, aswell as the "Cum Lover Queen" texture set and standard texture set from Insane Cum Retexture which originates courtesy of TheMrWick who made the original texture sets for LE. This file will not work properly in its current form without SCOE unless you know what you're doing. I did not create any of the textures in this set nor do I claim any credit or monetary gain for the compilation and posting of these sets. This is merely a tribute to MrWick's old set which I have been able to turn into 4, 5, and 6 stage sets with the ease of usability granted by SCOE aswell as sourced the other stages from sexlab itself and the SLACS texture replacer. This set is labeled as Set1 in the file so if you have any sets present in SCOE that occupy the 1st set then either rename them to one of the other 4 sets or do so for this one before you accidentally replace something. Also only download and enable 1 archive at a time unless you want file conflicts.
     
    The 1st-4th stages use Sexlab native cum textures, SLACS texture replacer textures, and the standard cum textures from the Insane Cum Retexture. The 5th and 6th stages are exclusively Queen Edition textures from the Insane Cum Retexture. I am not a texture artist and so none of these are my original works however I do not rule out making my own work in the future to synergize with this project. That being said, I will reply to feedback when I am active. If you have an issue regarding mod functionality/textures not working then make sure it is not specific to this file and route your issue to the respective modpage. Otherwise, please notify me if I made a mistake. Below I will give a few tips on certain things you can do to improve or fix the functionality of your game in regards to this set depending on your issue.
     
    Potentially helpful tips:
     
    If certain parts of the overlays are not showing such as face/hands/feet then locate Skyrim Special Edition\Data\SKSE\Plugins and look for skee64.ini. Edit the file and find any lines labelled iNumOverlays and set them higher than their present values but no higher than 128. Upon re-entering the game remove and re-add the overlays and they should show up. Also ensure you have "Limit cum to Body/Face" ticked off. As stated prior, ensure that no other sets in SCOE occupy Set1 or ensure this set is changed to a different numeric value ranging from 2-5 making sure no other sets correspond to the alternative chosen number. In order to properly change these sets, access Skyrim Special Edition\Data\textures\Sexlab - Cum Overlays and go through each of the 3 folders "Oral", "Anal", and "Vaginal" and change Set1 if it is present to an unused value between 2-5. TBPainterlyCumTexture (which I also enjoy and is linked on the SCOE page) by default is occupying Set4 so it shouldn't cause issues with this. If installing any cum textures with SCOE installed, ensure the files are named correctly and the folder structure corresponds to SCOE's structure. Straight installing a texture set not configured for SCOE just for base sexlab will not work as far as I am aware. Please ensure the files and folders are named and pathed properly before bringing up an issue of missing or non-functioning textures. Always remove currently applied overlays, redetect sets, and exit MCM afterwards when trying to add, remove, or modify sets. Do not download and enable more than one archive at a time unless you label them as different sets inside the folder paths.  
    In conclusion:
     
    Thank you for your consideration and interest. I hope this set will bring more enjoyment to your experience. In the future I plan to create my own custom textures or source more stages to expand the robustness of this set. If you have any suggestions for future changes, additions, or just want to share your in-game experiences with us by posting an image of your wickedly painted character please do. Furthermore, if there are textures you would wish for me to compile into another set for your pleasure then feel free to suggest or message me and I will see what I can do. I am interested in making my own original textures for a new or existing set so if you would like to see that happen let me know! Once again, thank you for your time and patience.
     
    Edit 1: Some wording has been adjusted to reflect my intentions better. Also, ponzipyramid has allowed my set here to be listed on his modpage for SCOE. Thank you very much ponzi!
     
    Edit 2: TheMrWick has given his blessing to my endeavour here. Thank you MrWick!
     
    Edit 3: Updated to version 2 modifying the base file into a similar 4 stage set with a minor change, adding a 5 stage set, and updating description to be slightly more readable, less pretentious, and hopefully more helpful.
     
    Edit 4: Updated to version 3 featuring the addition of the 6 stage set. Updated description accordingly.

    12047 downloads

    Updated

  4. COtR Anya Taylor Joy for fun

    COtR Anya taylor Joy for FUN
     
    Last update of Skyrim special edition (1.5.97) not AE edition
    Latest SKSE64 for Skyrim SE (version 2.0.20) higher than this version is for skyrim AE

    ......................................................FACE......................................................
    Racemenu
    RaceCompatibility for Skyrim Special Edition
    COtR - HQ Characters creation addon
    Eye Normal Map Fix SSE
    The Eyes Of Beauty SSE
    COtR x The Eyes of Beauty - Updated Patch
    Charmers of the Reach (CotR) - Racemenu Warpaints Tattoos Patch and Eye Fixes and Presets !!!NEW!!!
    Complexions for CotR !!!NEW!!!
    Even More Brows - HPH - COtR (COtR version)
    Koralina's Makeup for COtR
    KS Hairdos

    ......................................................BODY (optionnal)......................................................
    Caliente's Beautiful Bodies Enhancer -CBBE-
    Female Hands Redone !!!New!!! (use bodyslide to apply it)
    NecDaz Feet !!!New!!! (use bodyslide to apply it)
    XP32 Maximum Skeleton Special Extended - XPMSSE
    HDT-SMP (Skinned Mesh Physics)
    CBPC - Physics with Collisions for SSE and VR
    CBBE 3BA (3BBB)

    My preset Bodyslide based 3BA "BomBassbody" (use bodyslide to apply the sliders).
    Optionnal if you want to apply my presets into any unique NPC: (all the entire description in my Discord channel)

     PROTEUS

    327 downloads

    Submitted

  5. Joyful Followers

    Joyful Followers
    Turning your follower into ruthless prankster, boundaries are for the weak and fun may never come to an end!
    Joyful Followers adds some live to your favorite companion, by creating a progression system and allowing them to engage in various activities and events across Skyrim, usually making you the unwanted center of attention. After all, laughing at people is just more fun, I think?
    Ah, but don't judge early. This makes your companion seem evil, but it's all a misunderstanding! They are in fact quite shy when you first meet them, so you see, it is all but their way to show affection! As you get to know them, they are quite helpful, quite loving indeed, although be warned about the things you reveal or else you might just find yourself wrapped up, packaged in a spider's threads. And all that just to keep you safe! - A friend, no better there can be; Truly!
     
    Affection
    The primary system to balance all of the events around. When you first meet up with your companion, they will be quite shy and relaxed but as you travel more together and overcome hardships your friend will open up more and more, allowing for more .. fun! things to happen.
    Treat them badly, don't let them have their way, or even actively harm them and affection will shrink.
    Mother taught us well: Only do unjust to those trusting us.
     
    Severity
    A secondary system to affection. If you treat your follower badly, and severity will increase while affection decreases. A high severity locks you out of certain interactions and may even disable some events. As Severity reaches a significant threshold, your follower will also start pulling new tricks on you to get revenge...
    Father taught us well: Unjust to those making a fool of us!
     
    Events
    The things your follower can engage in vary from the level of affection, your severity as well as the location you're currently in and a whole lot of other things. Events can happen at any time, at any point and for any reason. Remember that dog your killed 3 weeks ago? Yes, that might just start haunting you. Ready to spend the night with some very affectionate dogs so you learn that dogs really aren't all that bad!
    Your follower really cares for you after all and really wants to make sure that you go through live as a decent and civilized.. joke. And no way of education is better than simply throwing you from one uncomfortable situation into another! Oh and don't worry, we'll never let you down, perhaps some potions mixed wrong and some summons going out of control, but nothing serious, ever!
     
    A list of all possible events:
     
    Misc. Features
    My Fair Share
    An optional debt system you can use as a cash sink if you want. You are not put under any disadvantage to keep it disabled, there are no special events for "losing the debt game" or anything like that. That being said, your companion always can make use of some money, it can be quite expensive to build a whole tomb underground!.. not that they couldn't afford it without you being them. How? Magic! .. and a sleeping adventurer that doesn't notice when coin falls out their pockets. Silly adventurer.  
    F.A.Q.
    I downloaded the mod but not events are starting, ever?
    The mod is designed around a progression system. When you just start out, you haven't progressed and thus few events are able to start. As you play for longer and the follower "gets to know you better", more events will become available. It is also important to remember that events are strictly conditioned and you simply not be in a location that has events available. See the Events section for more information. How does this compare to other follower extension mods, such as Subm. Lola?
    This mod aims at a mostly consensual relationship. While the follower can be very crude and potentially hurtful, it is never their intention to actively make you submit, to enslave you or put you into any other, similar kind of situation. Instead, the mod aims around pulling pranks on you which may shape the mod in a specific direction, but none  that makes the follower a stereotypical "dom". Everything in this mod is a joke, essentially Can I be enslaved by my follower?
    No, stereotypical enslavement events will never be part of this mod. Can I enslave my follower?
    No. The follower is driving force in this relationship, it wouldn't make sense to have them walk after the player.  
    Requirements
    SexLab Framework SexLab Aroused FNIS/Nemesis A (vanilla) follower  
    Compatibility
    EFF and AFT have integrated patches. Both should load before JF NFF is loaded after JF FLP does not conflict DF and SubLola are compatible
    *it is however highly recommended to not have the same follower be managed by more than 1 mod  
    Credits
    DarkAngel1265 for Crawling animations audhol for Sitting animation Collygon for everything inside the "Collygon" Folders  
     
    Deviously Joyful
    DJf is an Add On to Joyful Followers featuring some content utilizing Devious Devices.
    This addon also serves as an example to how integrate additional quests into JF.
     
     
    ---------------------------------------------
     
    Some links if you want to support me:
    Patreon: Scrab Joséline | Patreon Ko-fi:  Scrab | Ko-fi  
    Discord Link for good measure:
    Citadel  
    ---------------------------------------------
     
    Previous Change-logs
     

    39218 downloads

    Updated

  6. SL Dirty Deeds Missives

    Adds 15 repeatable quests involving performing casual sex for gold. Find them at Missives boards! Each has four lines of Synthetic Voiced dialogue, and a letter written in the style of that character or faction. It's casual, flavourful, and about as "lore friendly" as a SexLab mod can be.
     
    Requirements
    Core Mods
    Missives (Download) - Of course, you'll need Missives to get the actual Missive Boards used to find the Deeds in this mod. SexLab Framework (Download) - Also has its own requirements. In the in-game MCM for SexLab, there are some very useful Debug features. Make use of them! This will help you figure out what is going on. Once you've enabled Debug, Press '~' to open the console. Replacing Boards for Missives (Download) - Changes Missives boards to a 'porn' styled one. Also adds several new locations, like Ivarstead, Rorikstead, Kynesgrove, etc.  
    New to SexLab? Mods you may Need
     
    Rewards: Gold, Dragon Souls, Items
    You can earn both gold and Dragon Souls and some items by completing 'Dirty Deeds'.
     
    Gold is determined by the Deed, as well as by your Sex Skills and Speechcraft.
     
    Dragon Souls are awarded based on the overview quest, which tracks one-time completion of all Deeds.
     
    Some Deeds give you items instead of gold. (Such as Falmer, who reward you with a Black Soul Gem.)
     
    Dirty Deeds
     
    Creature Deeds
     
    Expansion 1 (More Deeds)
     
    Expansion 2 (Followers) *Last Updated February 2024 - Patron Only*
     

    Gold Calculation
     
     
    Compatibility
    Allow other mods to overwrite this one.
     
    I edited some Races to turn on 'Dialogue with Player', such as WolfRace, GiantRace, TrollRace, FalmerRace. This will not conflict with mods that change the meshes of those NPCs, since Race is a different record from Actor. Any new creatures which uses those same Races will also get the dialogues and be available for the Creature Deeds.
     
    I've made a few, non-essential changes to NPCs to allow them to partake in Dirty Deeds. This includes adding Factions to NPCs who should have that faction, and changing AI Packages to make an NPC (Stands-In-Shallows) available at night. These are very few in number, and there shouldn't be much that conflicts.
     
    It's possible that if you use a different Temple of Kynareth overhaul than JK's, you may have trouble getting to the cabinet with the Dirty Deeds. I'd recommend using 'tcl' in console to move through the floor, then take out whatever letters you want.

    For those who don't use Missives (Version 1.2.0)
     
     
    Recommended Animations
     
    Recommended Other Mods
     
     
     
    Tips & Support
    I've created a Patreon at https://www.patreon.com/questwave where you can tip or support me! I'm hugely appreciative of any support as I'm just beginning my work on SexLab.

    240978 downloads

    Updated

  7. Orfilia HPH RM Face Preset

    Requirements:
    Eyes of Beauty - AI Remastered
    Even More Brows - HPH CotR
    HG Hairdos 2

    Hard Requirements:
    Expressive Facegen Morphs SE
    Expressive Facial Animation -Female Edition-
    High Poly Head (adult website)
    Racemenu

    329 downloads

    Submitted

  8. Arousing Implements 2 - Tools for Sadomasochism

    Arousing Implements 2
    This mod is a fully rebuilt version of the older Arousing Implements. It adds various canes, switches, and the like that facilitate sadomasochistic interaction between the player and a NPC as sadist and masochist respectively. Hitting a relevant NPC will affect both the attacker and the target's arousal states via influencing their exposure.

    Requirements

    SexLab Aroused Redux or a derivative for arousal and exposure.
    PO3's Papyrus Extender for hit recognition.
    PapyrusUtil for debugging.

    Features

    - Arousal Minigame: The mechanism takes into account both the sadist and masochist's arousal to determine how hits affect them. Power attacks are also considered. For exact details, refer to the related section below.

    - Interesting Effects: These tools have a chance to stagger NPCs on-hit. Power attacks have a chance to cause a staggered NPC to collapse.

    - Visual Effects: Hits will leave welt decals on the NPC's skin.

    - Realism: NPCs who aren't allies or lovers do not appreciate getting hit and will not be aroused by such. After a free initial hit, an assault alarm will be triggered if you hit them again 3 times in quick succession.

    - Immersive integration: The recipes are gated behind a book found in a lore-friendly location. The text is written with an in-universe style for the most part.

    Getting Started

    In order to craft these tools, you need the aforementioned book in your inventory. It can be found in a chest within the Temple of Dibella's Inner Sanctum. The recipes are located at either a forge or tanning rack and generally consist of firewood, leather, leather strips, and/or iron ingots.

    Alternatively, you can use console commands to obtain the tools using terms such as "cane", "crop", "paddle", and/or "switch".

    Arousal and Exposure Mechanics

    Hit behavior where maso refers to the target and sado refers to the player:
         masoarousal < threshold && sadoarousal < threshold, exposure-- and exposure rate-- :scenario 1
         masoarousal < threshold && sadoarousal > threshold, exposure-- and exposure rate++ :scenario 2
         masoarousal > threshold && sadoarousal < threshold, exposure++ and exposure rate-- :scenario 3
         masoarousal > threshold && sadoarousal > threshold, exposure++ and exposure rate++ :scenario 4

    Power attack behavior:
         If both arousal < threshold, power attack severely decreases exposure and exposure rate modifier
         If both arousal > higher threshold, power attack increases exposure and exposure rate modifier else turns it negative

    Summary:
         If both are not sufficiently aroused, exposure short and long term will go down on hit.
         If the sadist is aroused but the masochist isn't, exposure short term drops while long term heightens on hit.
         If the masochist is aroused but the sadist isn't, exposure short term heightens while long term drops on hit.
         If both are sufficiently aroused, exposure short and long term heightens on hit.

         If both are underaroused, power attacks will cause large drop in exposure short and long term.
         If both are very aroused, power attacks will heighten exposure short and long term.
         If neither of those states, power attacks will cause small drop in exposure short and long term.

    Customization

    This mod is fully customizable. You can set internal variables via the console in order to personalize your experience. To do so, use the following structure:

    Set X to Y

    where X is a variable and Y is the desired value.

    The variables and their details (refer to the mechanics section for additional details): aiLowerThreshold: refers to the arousal threshold for general hits aiHigherThreshold: refers to the higher arousal threshold used for power attacks' positive bonus aiPAModifierDefault: refers to power attacks' base modifier, affects both positive and negative aiPAModifierNegativeMajor: refers to power attacks' major negative effect aiPAModifierNegativeMinor: refers to power attacks' minor negative effect aiPAModifierPositive: refers to power attacks' positive effect aiExposureLoss: self-explanatory aiExposureGain: self-explanatory aiExposureRateLoss: self-explanatory aiExposureRateGain: self-explanatory aiSoundAlarm: refers to how many hits before a NPC raises an assault crime aiDebuggingMode: boolean, when enabled (1) adds a visual highlight to the target and prints messages to the console aiRelationshipMode: boolean, when disabled (0), all NPCs can be aroused by hits and no alarm will ever be raised The modifier and loss/gain values are all handled multiplicatively and are magnitude-based (absolute values).
    Behind the scenes math example: aiExposureLoss * aiPAModifierDefault * aiPAModifierNegativeMinor
          Issues

    The welt decals do not apply to the head. This is as Bethesda implemented it.

    The welt decals can look distorted if NiOverride is modifying the body.

    1323 downloads

    Updated

  9. Blushing When Aroused - Experimental Performance Improvements and Fixes

    UPDATE
     
    Incremented to v3.0.0 because plugin is now ESLified and this not backwards compatible with existing save with ESP version.
     
    Changes:
    - ESP-FE
    - Includes Estrus fix as according to bug reports from vpoteryaev and yeahhowaboutnooo it affected users even without mod
    - Corrected OMEAX registration
     
    EXPERIMENTAL: Do not use on serious save just yet. Please test on branch save or new game and report back if issues.
     
    Based off Conditional Expressions Extended version.
     
    Includes WowWowWibbleWoggleWazzieWu's HDT-SMP Physics Fix (untested).
     
    Swaps OnMagicEffectApply (OMEA) to OnMagicEffectApplyEx (OMEAX). Read about former's problems here. While BWA's NPC cloak is still unrecommended, this may help overall.
     
    Details
     
    Used Papyrus Profiler and noticed BWA big chunk of calls. While large number does not always equal lot of work, reducing may help.
     
    Simple explanation: OMEA turn NPC into call center. When called (magic effect is applied to them), they check call to see if relevant. With lot of cloak mods, can receive a lot of unrelated calls.
     
    While check is not costly, sheer number of calls (compounded by number of applicable npcs) may be bad as can cause VM overstressing and stack dumping.
     
    OMEAX basically add call screening. Only relevant calls reach call center and are guaranteed to require response. In personal test, chunk in Papyrus Profiler graph completely disappeared after swap.
     
    Edit 4 cases of OMEA in original BWA (3 refalias, 1 ame).
     
    Note: raising NPC limit if enabled will still increase BWA OnUpdate which could be costly tho less OMEA with this. Suggest stick with npc custom list.
     
    Requirements
     
    Version major incremented because no backwards compatibility and new added prerequisites:
     
    PO3's Papyrus Extender for OMEAX.
     
    FormList Manipulator if Milk Mod Economy user (Does BWA SE still work with MME? Never used)
     
    Installation
     
    New game recommended for testing. For testing in existing, recommend clean install or at least trying to use clean up in mcm first.
     
    Future Plan
     
    Maybe patch so Sex Flush work with OStim SA.
     

    4378 downloads

    Updated

  10. Venus Nature Pack - CBBE 3BA SMP

    Adds 4 new outfits from DOA, CBBE 3BA, SMP, comes with Bodyslide files.
     
    Requirements:
    CBBE  CBBE 3BA  Faster HDT-SMP   
    Discord
    discord.gg/5mJuu56Uaj
     
     
     
     
     

    1764 downloads

    Submitted

  11. HornyCreaturesOfSkyrimSE Werewolf Resources

    these are the werewolves resources from HornyCreaturesOfSkyrim SE for use with latest version for older mod compatibility that were removed in 2.0 and further
     
    as to how to add them back in just put them manually into mod after installing hornycreaturesofskyrim latest version with mo2
     
    permissions to upload resources given by @MadMansGun
     

     
     
     
    and all there requirements are also needed

    2018 downloads

    Updated

  12. SexLab Oral sound FX replacer

    I've created a soundpack to replace the SexLab oral sound effects. It consists of  47 woman moaning-type sounds. I did it for my personal use but since I'm pretty satisfied with it, I decided to share it.
     
    This is my first mod ever so please be indulgent. You may have to rename the files, I don't know (files are named "MatureOralxx.wav"). Sounds are between 4 and 6 seconds long so you should set the delay between sounds around 5 seconds in the SexLab options. Don't forget to reset SexLab voice registry.
     
    I hope you enjoy.

    3264 downloads

    Updated

  13. Sexy Elves Outfit Converted CBBE 3BA Bodyslide

    An LE outfit mod that I didn't find an SE conversion of so I did it myself.
     
    ESL flagged esp, clothing instead of light armor from the original mod. Use AddItemMenu.
     
    I spent a good afternoon trying to figure out how to add SMP collision to the fabrics but that was just way beyond what I can do, maybe someone who actually know how to work with smp could step in?
     
    Source:
    http://mitakusaner.blog.fc2.com/blog-entry-95.html

    5460 downloads

    Updated

  14. [BAKU]DOAXVV Dolphin Wave 3BA

    Use additemmenu or QUI to get the outfit
    4 Colors
    Requirements
    -CBBE 3BA
    -CBBE
    Installation
    -Use a Mod Manager like MO2.
    -Use Bodyslide and make sure to build (choose group [BAKU]DOAXVV Dolphin Wave)

     
    Credit
    Origianl  XPS author: Shuubaru
     

    948 downloads

    Submitted

  15. Tiancheng Dudou Apron Outfits CBBE 3BA SMP BodySlide

    3 sets of outfits with color variations. SMP physics and 3BA bodyslide support
     
    Source:
    1163786698 from 9dm
    http://www.9dmdamaomod.net/thread-215134-1-3.html

    3572 downloads

    Updated

  16. Devious devices AI upscale

    I have AI upscaled and removed the horrible artifacts on all devices.
    Overwrite mods by placing the very near end of load order.

    Provides textures for Devious Devices SE and DD equip

    4K and 2K file on mega and mediafire.
    2k files on LL.

    High res cube maps incl. in SE versions.

    LE 2K version, post for interest in 4K version.
     
     
    All credit goes to the wonderful artists who created the amazing original assets for the DD mod.
     
    Artists I could find are:
    Zadil, Koffii, Coopervane, Pincopallino, Feuertin, El Duderino, Heretical, and Colycon for all the awesome wearable devices.
    Feuertin, T'ara, and ZaZ Chris for the furniture devices.
     
    Any use of these assets should be considered under original DD guidelines.
     
    Original authors may use these assets however they want no attribution required.

    33804 downloads

    Updated

  17. BG3 Hairs

    Ported those hairs for my personal use, but decided to share them with others. Perhaps, there will be more of them in the future. All hairs are enabled for both genders, no beast\elf races support at this time.
     
    I also made a HDT version of Orin's braid (for females only, do not ask me about male version). I never create HDT before, so its BETA and you can use this file on your own risk (personally, I have no problems with it, but it could harm the fps on weak PCs or act weird in some situations, which is fine for this game). You can try to edit numbers in xml file to make it work better for you. You can get the Wig through Additem Menu. If you have any problems with it, just use regular non-HDT version from the Main mod.
     
     
    To install this, just drop files to your Data folder and activate an esp in your mod manager (I do not recommend to install it through any mod manager, do it manually). Also I will not answer questions about how to install it or why it doesn't work if you installed it through MO/Vortex etc. 
     
    No special requirements for the Main file, but you need Faster HDT SMP for  Orin's HDT Wig.  
     
     
    I  WILL  NEVER:
    - Create hairs (or any other content) on the request.
    - Add physics to any meshes on the request.
    - Ask for money for creating mods or paywalled them on platforms like Patreon. 
    - Rip models from any games on the request.
    - Convert my mods to LE.
    - Answer questions about how to port models/create HDT (there are a couple of tutorials on the YouTube and on the Nexusmods, try to use Search bar)
     
     
    YOU CAN:
    Use this file as you want, I can not stop you from re-uploading it or anything like that. And honestly, I do not care much, but I would appreciate it if you credit me in your mods as the original author. 
     
     
    All rights belong to Larian Studios as the truly owner of those models.
     
    Also big thanks to Humus for their cubemap resources which were ported to Skyrim by billyro

    6444 downloads

    Updated

  18. AnimalMansionPlusNS_1.0_ConvertedSE

    Make sure to get all requirements listed belogh and all there requirments also READ THE DERCRIPTION THOS CONVERSION IS NOT LIKE THE ORIGINAL ANIMAL MANSION THAT ONLY NEED ZAZ AMD SEXLAB ALL BELOW REQUIREMENTS ARE 100% NEEDED FOR ALL THE NEW AND UPDATED TEXTURES AND MESHES AND SKELETONS TO PROPERLY WORK WITH OUT QUESTS BREAKING OR HAVING DARK FACE BUGS AND OTHER CTD ISSUES SICH AS JARLA LONG HOUSE also do not clean the esp file it will break mod and quests and meshes and cause the mod to be unstable and u will ctd on quests
     
    For those who dont want to read entire ppage dont ask for help or ask where mods are located as all of everything can be found needed can be found in description below and i going forward will 100% ignore and not respond to questions about where to find genderdogs patch and genderhorses patch as in description tells u where to get them both with a link and what file there in so as for all the people not nowing where to get them or how to repack them they are also available in comments section on page 4 plz read the description it will guide u through where alll requirements are plz and give a load order exaple at bottom of page for proper load order
     
    Also due to reports it seems the mod will not work on anniversary edition or SE 1.6.+ u will need to downgrade the game to 1.5.97 to use this mod
    Compatible skse versions are 2.0.19/2.0.20 i have tried to see if 2.0.17 will work but it will not sadly
     
    (Recomended Method)
    METHOD 1.
    best method for downgrade is using depodownloader if u dont know how to do this a guide can be found below this downgrade method will work 100%
     
    make sure to use DepotDownloader V2.5.0 as thats the latest working version for new steam 3 update if still on steam 2 ui then use v2.4.7 this guide will walk u through the steps on getting a 100% clean copy of 1.5.97 and once done i highly recommend u zip it up into a archive with 7zip no compression store only. also so u can use it again for a later mod build with out having to downgrade again as long as u dont reset your pc u wont have to do it again using this method
     
    NOTE 1: once u have finished the downgrade make sure to delete the .depodownloader Folder that is where game is after downgrade has finished as it will no longer be needed
     
    NOTE 2: This Method can be done on any version to 1.5.97 so u only have to downgrade 1 time
     
    Method 1 Guide link
     
    Step Modifications on how to downgrade game using DepotDownloader method
    https://stepmodifications.org/forum/topic/16280-howto-reinstall-skyrim-se-1597-if-you-dont-have-a-backup/
     
    (Alternate Faster Method Optional [Not Recomended])
    Method 2
    also u can use the unnofical downgrade patcher method from nexus but it may or may not work properly with this method its a 50/50 chance wtih this method
    Note u can not safely downgrade  with this method from 1.6.640 se/ae to 1.5.97 se if u use this method for best chance of safe downgrade u need to downgrade from 1.6.640 to 1.6.353 then 1.6.353 to 1.6.342 then 1.6.342 to 1.6.323 then 1.6.323 to 1.6.318 then 1.6.318  to 1.5.97
    as the changes between these version are to massive to safely go strait to 1.5.97 se
     
    NOTE 2: this method u will have to do every time u make a new build unlike  METHOD 1 above
     
    Method 2 link
    below
     
    Unofficial Skyrim Special Edition Downgrade Patcher
    https://www.nexusmods.com/skyrimspecialedition/mods/57618
     
     
     
    My Next Update will be the last update to stabalize the conversion with the updated textures and meshes and new futa support and male support as of this time adding in new quests for the conversion to use and work has now been put on the lowest priority and may not happen now as multiple resources for testing and have been removed by arthmoor and aslo the fact that ive been banned from saying anything on arthmoores pages anymore beacase arthmoor just is a flat dick to all other modders on older versions of the game and makes it hard to bring old mods like this back to life
     
    First Episode of my Beta 2 release conversion Should be viewable in the next few hours on Rule34Video I Just uploaded episode 1
     
    Once i finish making the last episodes of the beta 2 release ill be uploading it here for use as its is still in testing phase
     
    The New Beta 2 has been uploaded and is much bigger in a womping 648mb
    packed with bugfixes from beta 1 release and also updated the norn back to using dawnguard tint masks
    also the conversion now has voiced actors although u still need Fuz Ro-Doh credit to c2o0o0l8 for making the voicepack included it has been included with there permision so go and give them a thank u for there work on the voices 
    Also the New Beta 2 version uses aroused creatures v4.12
     
     
     
     
     
    c2o0o0l8 included voicepack found here
     
     
    Also the new stable release is estimated to release in about a month or 2 down the road i have alot more work to do and testing will be much slower due to the reasons stated above
     
    if u want to view the build in and get a veiw of what the quests and gameplay there can will be videos up on rule34 comming soon for a look at the mod conversion and gamplay of it
     
    my Rule34 profile can be found here
    https://rule34video.com/members/163624/
     
    Just a quick notice part 2 of episode 2 of the gamplay of the conversion will be up on my rule34 page sometime next week end as I've been busy IRL with docters appointments and having teeth fixed and mouth surgery as I was in a accident a while back and had 70% of my teeth broken
    Also I hope u guys enjoy video when it releases this weekend
    episode 1 and episode 2 part 1 are now up on rule34
     
    READ ENTIRE PAGE Before making posts on if things arent working or why all info below will help alot and make thing easier for u and me if still having issues after that then ill be glad to look into it but if u dont read and all info on page i will not respond to the post or help u until u read all info and below as wagt info that is below can help u in alot of issues u may run into and fix them on your own if needed after reading if and trying on your own and u still have issues i can help u then and would be happy to
     
    I did NOT create this mod, I merely converted mybrainhurts'  mod for Special Edition, and shared it according to the permissions they gave on the original download page. I CANNOT give any perms not specified on the original upload page for this mod. If you wish to alter, edit, or otherwise make changes and upload them anywhere, please refer to the permissions on the original upload page. This mod should be considered a placeholder for when/if the original author decides to take control of it. The esp is in Form 43 still, because it bugs out the scripts if converted to Form 44. I've spent 20 hours testing out this conversion and found no errors, all quests work so far in my conversion. If you have issues it's most likely a mod conflict.but since it is curently in wip let me now if u find anything i may have missed and also this is English only unlike the others unless u want to make a tranlatied esp yourself

    If you enjoy this mod, go to the Author’s page and give mybrainhurts some love!
     
    after looking ate the other version of animal mansion plus NS se 1.1 and it not being updated for 3 years now and the fack that mnc v12 is no longer available anywhere i decided to make this conversion using the new mnc 15.1A for animal mansion with updated support with abc and hcos as i loved this mod and followed it for many years now i hope this helps with the new versions of mnc and also this is a wip/alpha conversion if nomkaz autheor of the original se conversion asks for this conversion to be taken down i will ablige
    but as for the what is in the conversion i redid the meshes and textures to fit the new skeletons and generated mipmaps for them also updated the esp and resaved the esp to add norn npc with updated daungaurd visuals instead of original skyrim varient of norn npc also updated the animations for better support with abc nad also redirected the mnc patch to match the current mnc changes and also added in support for abc and HCOS so males should be able to imterack ok now again havent tested male support but it should be ok i have tested futa and female on it for about 20 hours and no issues so far so hope this works also the origanl le scripts were also used and are still in the mod for resons i wont explain but as for scripts that were removed wee only one and that was the NA_WashBasinScript.pex script due to interactive washbasins mod not being available on se 
     
    i found a few issees i didnt notice before as i was using a voicepack for animal mansion that a few quest arent picking up on fuz-ro doh so it is recomended to use a voicepack when using this conversion until i can fix that issue
     
    fuz-ro do has now ben fixed and to use the fix just replace the old esp from my conversion with the new fixed esp. new game is not required
     
    also in a later update ill upload a female only version for those that dont want to use hcos mod but that will be a while before that version comes out as in my current playthrough im set up for futa/female playstyle so on my next playthrough ill work on the female only version as i have had requests for a female only version but at the moment dont plan on making a female only version at this time as i want to get the current version finished before i start on a new version and also want to enjoy my current playthrough a bit
    hope u all understand sorrry for the inconvience this may cause until a female only version releases
     
    also for those havimg issues all of thes mods are 100% required for new updated textures and meshes and for this conversion to work since some had issues ill link the requirements below
     

    Requirements (100% Needed) Not Optional for current
    Skyrim SexLab SE (SSL) v1.63       make sure its v1.63 not version 1.65 
     
     
     
    More Nasty Critters Special/Anniversary Edition V15.1A or later
     
    NOTE: Creature framework3.0 and hentai creatures and MNC Compatibility kit on this page also
     
     
    SexLab Aroused Creatures SE v04.11
     
     
    Horny creatures of Skyrim Special Edition V2.0A or later
     
     
    Animated Beast's Cocks(ABC) For users LE / SE 2.90V or later
     
    Sexlab Aroused Redux SSE Version 29 2.9
     
     
     
    OR this version not both
     
    SexLabAroused Redux V28b SSE Modified by BakaFactory(2020 11 17))
     
    from here look in description to find link 
     
    Sexlab Approuch redux is not needed but link to other sexlab aroused version is located here READ Description to find LINK 
    note that SexLabAroused Redux V28b SSE Modified by BakaFactory(2020 11 17)) was used in makeing this conversion but both will work either way so u can choose witch one to use
     
    For Futa Support u will want this mod installed with its requirements also  Gender Bender SE SE
     
     
     
    A unp Based  body is required 
     
    Recommended unp based body is
     
    BHUNP V3.15 or your choice of unp based body may not work properly on bhunp versions later than 3.17 due to all the changes of bhunp after 3.17 
     
    if u wish to get a copy of bhunp version 3.15 a link can be found on my patches page here
    also on this page i have all my patches to make mods work with furry races from skyfurry mod and also a patch for this conversion is also located here to make this mod work with furry races also my own bodyslide presets are also located here
    if u want to try them they are for bhunp v3
     
     
     
    minor Requirements ( No Longer optional)
     
    Gender Dogs this is found in mnc compatibility kits only for male and futa support
     
    genderhorses this is also found in mnc compatibility kits only for male and futa support
     
    As for the file these are in the name of the file is ModCompatibilityKitsForMNCSEv15_0.7z
     
     

     
    Note u will need to extract both the GenderDogs and genderhorses folder located in ModCompatibilityKitsForMNCSEv15_0.7z then rezip them into a arcive with 7zip to isntall with mo2
     
     
    for male/futa support use also Gender Dogs patch and gender horses patch both from mnc compatibility kit
     
    can be found here
     
    minor Requirement (Only if using the two total werewolves patch)
    Patch for Compatibility with two total werewolves overhaul to fix head issues when using TWO TOTAL WEREWOLVES
     
     
     
     optional (Recommended for anal support)
    CBPC Separate Anal Collision 2.2 (CBPC 1.5.6+) for anal collitions and anal animation support and also for futa/male to redirect the vaginal collitions to anal colisions intead giving males and futa alot more animations available to them
     
    Optional for full immersion for female/futa/male use
     
    CBPC Separate Anal Collision 2.2 (CBPC 1.5.6+)
    found here
     
     
     
    optional for more emersion
    Animal Mansion Plus Voice Pack  
     
    https://www.loverslab.com/topic/190657-animal-mansion-plus-voice-pack/
     
     
     
     
    Example load order here
     
    Stable Modlist Final.txt
    Stable Modlist Final ESP Order.txt
     
    updated final ref list with a few ref prieviews of the bashed patch ssemerged patch and a look at the two total werewolves patch for this mod
     
    100% Finalized Modlist Order.txt
    100% Finalized Modlist ESP Order.txt
     
     
    Recomended Minamum ESM/ESP Order
     
    Skyrim.esm
    Update.esm
    Dawnguard.esm
    HearthFires.esm
    Dragonborn.esm
    Unofficial Skyrim Special Edition Patch.esp
    (Other ESM Patches Like USSEp Here)
    SexLab.esm
    SexLabAroused.esm
    CreatureFramework.esm
    ZaZAnimationPack.esm
    (Devious Devices Related Esms Here)
    RaceCompatibility.esm
    (Other Nexus esms Here)
    Schlongs of Skyrim - Core.esm
    GenderBender.esm
    (All other Sexlab Related Esms Here)
    SkyUI_SE.esp
    MCMHelper.esp
    FNIS.esp
    FNISspells.esp
    UIExtensions.esp
    MonsterLipSync1.esp
    RaceCompatibilityUSKPOverride.esp
    RaceMenu.esp
    RaceMenuPlugin.esp
    ( if u dont use a race overhaul mod then put Schlongs of Skyrim.esp Here)
    SOSRaceMenu.esp
    XPMSE.esp
    (your unp body type of choice here)
    (All other nexus mods here)
    SexLabTools.esp
    MoreNastyCritters.esp
    SexLab Aroused Creatures.esp
    HentaiCreatures.esp
    SLAnimLoader.esp
    SexLabMatchMaker.esp
    genderhorses.esp
    GenderDogs.esp
    BakaFactoryABC.esp
    CBPC anus support.esp
    HornyCreatures.esp
    (all sexlab Animations Here)
    animal_mansion.esp
    (Sexlab esp mods here)
    (alternate start Mods here)
    (if u use a Race overhaul put here)
    (All esp/fe patches Related to race overhaul mod u use here)
    Schlongs of Skyrim.esp (note only have this esp here  if u use a race overhaul mod)
    Werewolves.esp
    WerewolvesExtras.esp
    WerewolvesExtrasMTSE.esp
    WerewolvesHCOS.esp
    TWO-Animal Mansion_Patch.esp
    (Dynamic Patches Here)
    (if using SLATE or bathing in skyrim sexlab patch mod place those esp here)
    SexLab UtilityPlus.esp
     
    Note an example mod list and esp order with 221 mods and 180 total plugins can be found above as a download for REF purposes only do not take it as a install guide for mods
     
     
     
     
     
    Note when new female only version is relased it will have requirements posted lower in list the ruquire ments will be listed down here as of now there is no female only version that comes later once this version is finished and tested with no bugs
     
    ALSO quick note this is for skyrim se 1.5.97 not 1.6+ as 1.6+ has to many changes and also cc content wont work as the cc content
    conflicts with this mod
     
    original se conversion from 2020
     
     
     
    original le mod by mybrainhurts' 
     
     
    Recommended Load Order for Animal Mansion Converted SE 1.5.97 with CC Comtent.txt Recommended Load Order for Animal Mansion Converted SE 1.5.97.txt

    8822 downloads

    Updated

  19. The Ancient Profession RU

    Обновления здесь
     
    Перевод The Ancient Profession  
     
    Добавлен перевод The Ancient Profession Interiors

    431 downloads

    Updated

  20. BG3 Tiefling Horns

    14 new Horn styles from Baldur's Gate 3. (There  are 18 Horns if variations included) 
    Originally belong to Tiefling race. 
     
     
    Installation:
    Install with a mod manager. It's a Fomod installer,
    you can choose Horn colors when installing. *ESL-flagged
     
     
    Discord
    discord.gg/5mJuu56Uaj
     
     
     
     

    837 downloads

    Updated

  21. Valkyrie Birthright Armor - CBBE 3BA - ESL

    The Birthright Armor from Valkyrie, A.K.A Kairi, Valk, and the ghost of Viper. Comes with CBBE 3BA + BodySlide files, ESL.
     
    "Ever feel the freedom of soaring through the sky? Do you wanna?" 
     

    Birthright flysuit, craftable and purchasable, for CBBE 3BA body
     
    The Story
    The unique helmet in Birthright armor, once owned by a mercenary, Viper, has now been reformed. After Viper fell from sky during a mission, his daugter Kairi recovered the body and the Titan "Northstar", which got demolished eventually. But the materials were reused to forge a new fly suit. She gave it a name, Northstar, in remembrance of her father. So it has another name: Birthright.This armor has been modifid with missile launchers and jetpack, and become a deadly weapon. And it has finally come to Apex Games, worn by none other but Kairi herself. When she has it, she becomes Valkyrie. 
     
     
     
     
    Features

    Install
    Install with your prefered mod manager. (I'm using Vortex)
    Or mannually copy textures, meshes&CalienteTools and the plugin (.esl) to Skyrim - Data folder. If you want to uninstall the mod, just delete those files.

    Requirements
    CBBE  - (it's made for CBBE body) CBBE 3BA -  (it's made with 3BA sliders. The 6 breast bones were deleted to prevent jiggling...) BodySlide and Outfit Studio - [Optional]  (choose Outfitstudio to modify some data. use Bodyslide to build the armor based on your body preset, If you don't want to build, the armor will use defaul one. )
    How to build the outfit? Open BodySlide, type "Birthright" in the Outfit Filter, there you can see all armor pieces, then select your body preset. hit Batch Build.
     

     
     
    How to acquire?
    The armor can be crafted with a forge or purchased from a merchant. Or you can install SimpleltemSpawner mod to grab them in 3.5 seconds.

    Issues
    The weight painting around arm twists can be improved,  when dealing with metallic armor (metal + cloth), it's pretty hard to make weight painting perfect. (If you want want perfect heavy armor, check this one DX Dark Knight Armor )
     
    Making this while using latest NAT ENB (v3.1), with Balanced - Better Lighting option. If you see the textures too shiny or have other issues, it might be becasue we are using different ENBs or different settings.

    The textures for helmet look slightly darker, it doesn't match other armor pieces (even though I tried different convertions), it is because I lost the old files for helmet, I have to pull out new ones from the latest build. The devs have changed Apex's skylighting and shaders, so the defaut dsss become way darker.

    Reports
    If you have any questions, leave it in comments section.

    Credits
    Apex Legends is a free-to-play video game developed by Respawn Entertainment and published by Electronic Arts. I did purchase the Valkyrie launch bundle including Birthright skin, I converted it for Skyrim.They created and own the content.
     
     

    321 downloads

    Updated

  22. Shadowheart Elegant Robe - CBBE 3BA

    Shadowheart Elegant Robe from BG3, for CBBE 3BA body.
     
    Requirements:
    CBBE CBBE 3BA BodySlide and Outfit Studio (optional)  
    Install:
    Install with a mod manager. (Vortex or Mod Organizer 2) *ESL-flagged  
    You can find me on:
    Patreon
    Discord

    735 downloads

    Updated

  23. Priest Outfit- CBBE 3BA SMP

    Priest Magic Outfit - SMP 3BA

    A outfit from Odin Valhalla Rising, for CBBE 3BA, with HDT-SMP. Skyrim SE.
     
    ESL-flagged
     
    Changelogs:
     
     
    Armor Pieces:
    Hat (SMP) Dress/Skirt (SMP) Cape Gloves Shoes (High Heels)   
     
    Installation:
    (Recommended) Install with your prefered mod manager. (I'm using Vortex) Or mannually copy this mod's files to Skyrim [Data] folder.  Make sure the plugin is enabled.  
    Build the outfit:
    Open BodySlide, type "PriestMagic" in the Outfit Filter, select your body preset, hit Batch Build.  
    How to get the outfit?
    Craft the outfit at a forge. Or you can use SimpleItemSpawner mod to spawn it.  
    Requirements: 
    CBBE CBBE 3BA  - (Let 3BA override CBBE) Faster HDT-SMP BodySlide and Outfit Studio - (Optional. Build the outfit with your body preset)  
     
    Credits:
    1. Big thanks to @Knightmare for providing Blend file.
    https://ko-fi.com/knightmaregiga
     
    2. Big thanks to @Dint999 and @Caenarvon for making SMP happen.
        

    @Dint999
    https://www.youtube.com/@dint999
    https://www.patreon.com/dint999

    @Caenarvon
    Twitter
    https://www.patreon.com/Caenarvon
     
    3. Odin Valhalla Rising: ©Lionheart Studio, owner of the original assets.
     
     
     
     
    Patreon (exclusive content):
    https://www.patreon.com/TalesOfStar
     
    Discord:
    https://discord.com/invite/Y7YMbaYHcV
     
     
     
     
     
     
     
     
     

    1024 downloads

    Updated

  24. Pubic Paw

    Pubic hair in the design of a paw print. for females, Futa chicks AND males. 3BA or CBBE and HIMBO body slide files.

    I took the 3D Pubic Hairs from OsmelMC 3D SOS Pubic Hair for Females and Males mod and modified it just a bit so Thanx to him for open permissions.

    these are placed in RaceMenu under the "Hair" section so that is needed, i didnt want the hassle of using SOS though the only issue with this is that when wearing armor or clothes the hairs might clip though but lets be honest, if you want a paw print pubic hairs then ya probably aint wearing anything anywayz

    a main issue with the male files is its not fully lining up to the body and i think that has something to do with HIMBO and my setup. i will tinker with it through time but i have to get back to other things...

    i want to give a shout out to NerevarineKhajiit with his write up on creating RaceMenu sliders and stuff here and his AWESOME Horns Aplenty - A RaceMenu Slider Mod which helped me figure out how to add the pubes to RaceMenu. And to Ousnius for helping me figure out a few things.

    i mention 3BA or CBBE because you can have either body types, hell ya might even be able to use this with UNP i dont know. HIMBO is not required either as there are mesh files and i think the body area there does not change much unless your male gets prego...

    this is not eslified because im retarded and couldnt get it to save. and the hairs are not as pretty as original "neat trim" because i kinda tweaked them to get the shape.
     
    these links are to Nexus cuz i copy pasted from there as im too lazy to retype it again
    Please check out some of my other pointless mods:


    To see ALL of my mods check out my mod page here at Nexus



    No Same Race... Revised:
    This mod allows you to change the skin textures of all races aswell as the player



    MyBugs... The Race:
    MyBugs are no longer little sexy fairies hiding among the "bug fixes" in the Nexus, they are alive and waiting to be your follower.



    Darker Theme:
    Lets make Skyrim dark and wicked again.



    VampireLord Re-ReVamped:
    Changes the male or female Vampire Lord to use the players body aswell as a bit of a twist to the armor...
    CBBE with BodySlide files and physics



    MyBugs:
    MyBugs... NSFW Moths and Butterflies (CBBE or UNP)



    My ChainMail CBBE-3BBB with physics:
    A new light and clothy chainmail body armor. wear as a body suit or sections with other armors. CBBE and 3BBB now added.

    530 downloads

    Updated

  25. Simple Generic NPC Replacer SE 1.0

    ATTENTION! The 1.1 version is on Nexus because it includes the male npcs and thus made the file way too fat for loverslab. The 1.0 version will remain here.
     
    This is a face replacer for most random generic NPCs, giving them KS Hair and/or tweaks their faces a bit. Usually this is just in the form of removing or lessening wrinkles and dirt. This mod affects Bandits, Witches, Warlocks, Vampires, Soldiers, Guards, Forsworn, "Treasure Corpses", Thalmor, Hunters, Vigilants of Stendarr, Dawnguard, Miraak Cultists, and Soul Cairn Ghosts allegedly. But only for human and elf females so far because doing just the females took a long time and doing the males too would take way more time. ESL flagged. Let me know if you find any generic NPCs who managed to escape my attention.
     
    I will not make an Apachii version. Doing this the first time for just the female npcs was already a nightmare. No, it doesn't add bikini armor. LE compatible? Should be, but I'd recommend running the BSA through a converter. Wait, can you even do that...? No, I'm not doing khajiit, argonians, or anything of the like. Yes I rebranded from "Dibella's Blessed" because that name made people way too expecting.

    1796 downloads

    Updated

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