Jump to content

Select a subcategory to view available files.

Files From Subcategories

  1. COTR Celebrities for FUN pack 4

    MY BLOG
     
    COTR celebrities for FUN pack 4
     
    description:
    3 presets based on celebs models: Katie McGrath - Milla Jovovich - Priyanka Chopra
    Not perfect but closest as possible.
     
    requirement:
    COtR - HQ Characters creation addon for RM
    RaceCompatibility for Skyrim Special Edition
    RaceMenu
    KS Hairdos - HDT SMP (Physics)
     
    Install with your mod manager or put the uncompressed files into data/skse/plugins/chargen/presets.
    In game, open Racemenu, choose "Norddz" race and load the preset (all the names of the presets end with "COR"
     
    Recommanded:
    Facelight Plus SE
    Expressive Facial Animation -Female Edition-
    Conditional Expressions - Subtle Face Animations
    Mfg Fix
     
    Credits:
    m4mk203
    expired6978
    Xp32/Groovtama
    HydrogensaysHDT
    ousnius
    DenisWinter
    TMPhoenix

    2,799 downloads

    Updated

  2. You Don't Need A Break (Fix an Eager NPCs annoyance)

    I've been using Eager NPCs for a very long time and can't imagine playing without it.  However, when trying to do simple inventory management and having my followers tell me over and over (and over and over) again that they need a break for sex before I can do anything else has become extremely tedious and annoying.  Sometimes you have to tell them two or three times in a single dialog session that "we don't have time for that right now".
     
    So this is a very stupid-simple mod that deletes those greetings.  The "You look flustered..." topic is still there, so you can initiate sex if you want, but you don't have the excess dialog in the way of doing other things.
     
    Simply requires Eager NPCs (link above) and its requirements.  If you try it, let me know if it is or is not working for you, or any other trouble with it.
     
    File is an ESP in ESL format.
     
    It's been reported that this issue does not exist if you downloaded the "SexLab EagerNPCSE.7z" archive from the Eager NPCs link above, but it does exist if you use "SexLab EagerNPCSERev2.7z".  So be sure which version you're using, or don't bother installing this if you don't see the annoyance I discuss above.

    34,429 downloads

    Updated

  3. Rev's TPOS2 - Tel Nalta Patch

    This is just a simple patch to remove a conflict between The People of Skyrim 2, and Tel Nalta. It moves Rustlius Salt-Torn and his campsite off of the island where Tel Nalta is grown, and relocates him to the Half-Moon Mill area. No edits are made to the Tel Nalta side of things. Though I did "unbury" a vanilla bunny on the island, and relocate it to Rustlius' new campsite as well.
     
    That's about it.
     
    Requirements;
    The People of Skyrim 2
    https://www.nexusmods.com/skyrimspecialedition/mods/22392
     
    Tel Nalta SE 2.10 (immersive version)
    https://www.afkmods.com/index.php?/files/file/2362-tel-nalta-se/
     
    Everything the above require.
     
    Also available here.
     
    Installation;
    Use what ever mod manager you use to install it. Or copy the ESP into your Data folder, and activate it in your mod manager. Easy peasy
     
    Load order;
    TPOS2
    Tel Nalta
    Patch
     
    Uninstallation;
    Not recommended in general for any mod that isn't a pure mesh/texture re-placer. This patch contains persistent object records, so removal is impossible/unsupported.
     
    Note 1;
    Due to the nature of the mods patched, it is best to use the patch on a new game. Or at least one where the Tel Nalta island has not yet been loaded into your world. Getting within 5 cells by default will do this. Results will vary if used on an existing save, but it will at least help clean up a bit.
     
    Note 2;
    The mod is not technically dependent on Tel Nalta at all, and therefore could work with out it. But why would you do that? So I made the patch use Tel Nalta as a master, to make LO sorting more straight forward.
     
    Note 3;
    The patch has been cleaned in SSEEdit. DO NOT CLEAN UNUSED MASTERS for this mod or it may affect auto LO sorting. ESL flagged just because I care.
     
    Everything is looking good for me, but there is always a chance I missed something. Let me know about any problems and I'll see what I can do.
     
    Permissions are open to do whatever, under the general permissions we all know and love. With the following restrictions; No pay for mods, credit my work, and DO NOT UNDER ANY CIRCUMSTANCES UPLOAD IT TO THE NEXUS!!! Pretty much anything else you want to do with it should be fine. Oh and please inform me if you do use it in any way. Thanx
     
    Credits;
     
    Ac3s for Tel Nalta and all it's glory.
     
    nesbit098 for TPOS2 and the fresh air it breathes into Skyrim.
     
    Everyone else that contributed to those great mods that I don't know about.
     
    And I suppose we should all thank Bethesda for getting us all started.
     
    Also, all the trolls out there that try to keep me down... you fuel my fire to do better.
     
    Finally, Me, 'cause I have good mod ideas ?
     

    Praise the Sun,
    Rev.

    16 downloads

    Updated

  4. Schlongs of Skyrim DLL CTD FIX

    About a year ago I became super frustrated as to why the SOS DLL would crash my Skyrim if I changed load orders or downloaded new mods, so I spent literal days crawling through forum after forum trying to find a fix.

    I found a super obscure comment from back in like 2017 that mentioned a problem very similar to what I was experiencing, and lo and behold I tweaked the steps and found out that it works flawlessly.

    If you've been struggling with this problem, download this mod and follow the steps in the Text File. 

    If this saves you a fuckload of headaches, please consider endorsing so other people can find this fix! ❤️

    13,237 downloads

    Submitted

  5. Azuli's Palace [2.0]

    [Note]: i did some brief testing/patching out bugs - let me know if something still remains. do keep in mind any heavy script editing mods may or may not cause issues.
     
    [Description]
    "Esangroth is an inhospitable wasteland of violent frozen storms. many times researches, vigilants of stendar, and fools of fortune have tried to pry open a doorway to this place only to be greeted with the unholy winds that reside within.
    it is said that the most bitter cold and terrible storms that scour tamriel come from this place and it should be of no doubt. i write this at the end of my journey in search of esangroth, what lies within this book is the collection of my findings and discoveries of this most horrid place. for those foolish enough to wonder about such a place let this be a warning to all those who would seek to follow in my footsteps."
    Located just outside the main gate of whiterun to the north is an out of place entryway, what lies within is an isolation far far away.
     
    Contents:
    [Dining Room]
        Storage:
            Ale
            Wine
            Mead
    [Kitchen]
        Cooking Spit
        Storage:
            Meat
            Fruit
            Cheese
            Vegetables
            Bread
            Sweet Rolls
            Flour
            Salt
            Potions of Blood
    [Shrine Room]
        Shrine(s):
            Azura
            Mephala
            Boethia
        Storage:
            Soul gems
            Books
            Spell Tomes
            Scrolls
            Dragon Priest Masks
            Daedric Artifacts
    [Alchemy Lab]
        Storage:
            Potions
            Poisons
            ingredients
    [Forge]
        Furnace
        Anvil
        Tanning Rack
        Sharpening Wheel
        Armor Workbench
        Storage:
            Gold
            Ingots
            Ore
            Raw Materials
            Leather Supplies
    2nd Floor-
    [Bathroom]
        Bath
        Latrine x2
        sink x2
    [Children's Room]
        Bed x2
        Storage:
            Dresser x2
            End Table x2
            Chest of Toys
    [Bedroom]
        Storage:
            Clothes
            Shoes
            Armor
            Misc junk
            Amulets/Jewelery
            Notes
            Bounties
     
    Note: if the interior is too dark you might want to adjust your brightness.
     
    [Recommended mods]: (functionality of Adoptions / Spouse Dwelling may depend on it)
    https://www.nexusmods.com/skyrimspecialedition/mods/3862

    178 downloads

    Updated

  6. OTrainers - OStim trainers with benefits

    Features
    Lightweight OStim addon Can be safely installed mid-playthrough Works with vanilla, DLC and modded* skill trainers Your relationship rank matters It does not replace the vanilla training  
     * He/she needs to be in at least one of skill trainers faction (JobTrainerSpeechcraftFaction, JobTrainerRestorationFaction etc.)

    Requirements
    Skyrim: Special Edition (1.5.39+) SkyUI OStim and all its requirements
    Recommended mods
    Better Dialogue Controls OCum and all its requirements ORomance and all its requirements
    Installation
    Place the mod after (below) OStim and its other addons (OCum, ORomance etc.) in the file order and plugin order.

    Gameplay
    The mod adds I'd like to learn <skill> from you intimately... dialogue line to all trainers in the game. The trainer will follow the player character. When you find a place that you like, choose This is a perfect place for our training session. It starts a mini-game (challenge) in the OStim scene. You can earn up to 3 skill points per training session:
    The first one for making the trainer orgasm The second for doing so before player character orgasmed The third is relationship bonus if you're the trainer's friend, ally or lover (relationship rank equals 1 or above)
    The skill is advanced after the scene ends. You need to wait 6 hours to start another training session. The cooldown doesn't apply to vanilla training.

    Contributing
    The source is available on Github. Feel free to make a PR if you want to improve the mod.

    25,557 downloads

    Updated

  7. High Poly Elisif Replacer

    High Poly NPC replacer for the True Queen of Skyrim, and resident spank bank of Solitude. 

    I was personally not satisfied with how High Poly NPC's treated Elisif, so I took it upon myself to make my own.

    Her hair can be a little dark depending upon your enb, but to be honest Elisif with super blonde hair wasn't really my vibe. She's a Nord with Imperial traits, so I felt she should reflect that.

    Looks INCREDIBLE with my Thiccum Up 3BA Bodyslide Preset which has damn near 5k downloads for a reason.

    Make sure this loads AFTER High Poly NPC Overhaul

    Enjoy my shit? Want more? Please consider supporting me on Patreon so I can keep uploading BANGERS like this

    CLICK HERE TO SUPPORT <3
     
     

    2,335 downloads

    Updated

  8. Game of Thrones celebrities for fun

    Game of Thrones celebrities for fun

     
    4 presets based on Game of Thrones serie:

    Lena Headey - Emilia Clarke - Sophie Turner - Maisie Williams

    requirement:
    COtR - HQ Characters creation addon for RM
    RaceCompatibility for Skyrim Special Edition
    RaceMenu
    use your favorite hair mod

    Install with your mod manager or put the uncompressed files into data/skse/plugins/chargen/presets.
    In game, open Racemenu, choose "Norddz" race and load the preset (all the names of the presets end with "COR" )
    edit: normally you can choose an another race like imperialdz or bretondz if you want, it also works!

    Recommanded:
    Ks hairdos hdt smp
    Facelight Plus SE
    Expressive Facial Animation -Female Edition-
    Random Emotions SE
     
    DO YOU WANT THEM AS A FOLLOWERS? JUST DOWNLOAD THE MOD CALLED "PROJECT PROTEUS" BY PHENDERIX HERE: 
    https://www.nexusmods.com/skyrimspecialedition/mods/46620 

     Credits:
    m4mk203
    expired6978
    Xp32/Groovtama
    HydrogensaysHDT
    ousnius
    DenisWinter
    TMPhoenix

    9,666 downloads

    Updated

  9. Resident Evil Beauties for COtR

    Resident Evil Beauties for COtR

    3 presets based on Resident Evil games:
    Ada Wong - Jill Valentine - Claire Redfield
     
    requirement:
    COtR - HQ Characters creation addon for RM
    RaceCompatibility for Skyrim Special Edition
    RaceMenu
    The Eyes Of Beauty SSE
    COtR x The Eyes of Beauty - Updated Patch
    KS Hairdos - HDT SMP (Physics) (for Jill and Claire)
    for Ada, i used SGhair pack 350 se but for obscure reason, he disappeared from the net
    so use your hair mod.
     
    a special thanks to:
    vtaw, Kalilies, ousnius, DrSlumpX, xxxODDxx,
    Nezzar, Daymarr and jokerline for the creation and the port of the clothes using in the pics

    Install with your mod manager or put the uncompressed files into data/skse/plugins/chargen/presets.
    In game, open Racemenu, choose "Norddz" race and load the preset (the name of the preset end with "COR")
    edit:  You can choose an another race like imperialdz or bretondz if you want, it also works!

    Recommanded:
    Facelight Plus SE
    Expressive Facial Animation -Female Edition-
    Random Emotions SE

    YOU WANT THEM AS FOLLOWERS? JUST DOWNLOAD THE  MOD CALLED "PROJECT PROTEUS" BY PHENDERIX HERE: 
    https://www.nexusmods.com/skyrimspecialedition/mods/46620 

     Credits:
    m4mk203
    expired6978
    Xp32/Groovtama
    HydrogensaysHDT
    ousnius
    DenisWinter
    TMPhoenix

     LogRaam

    docteure

    PixelsSquared


    4,878 downloads

    Updated

  10. Vera Skin -CBBE 8K- Darker

    Slight edit of Vera Skin -CBBE 8K-
     
    Made the skin textures a bit darker so women don't look like they're going supernova in sunlight. (I don't use ENB)

    780 downloads

    Updated

  11. Demonic Creatures MCM SE

    This is an MCM for @Thor2000 amazing Demonic Creatures! It's based off Genesis Surface Spawns & One With Nature (assets used from SE version, credit goes to lesi123 and White Shadow for their wonderful work on the original mod).
     
    What does this addon do?
     
    1) Allows you to disable or enable "dinosaurs" without hacking the esp (may require a cell reset) *
    2) Allows you to change how some demonic creatures behave with you (allied, vanilla, scared etc) **
    3) Allows you to recruit some demonic creatures and have them follow you around (SLEN recommended to build up relationship for follower dialogue to appear) **
     
    The follower version will come later on, I already lost 2 full versions to CK (hence the v3)
     
    * Dinos are disabled by default, put a tick in the box if you want to enable em.
    ** Some creatures are Baliwog, Burned Skeleton, Cave Troll, Chimp, Cyrodiilian Wolf, Goblins, Grummite, Large Herbivores, Mihail Goblins, Ogres, Red Skeleton, RHino, Skaven, Snowgoblin, Triceratop
     
    Why create this addon?
    I was running through skyrim when I came across two fully clothed ogres from Mihails Ogres mod getting busy with bandits (via Yamete thank you @Scrab ). and the first thing I thought of like most people is "I need me some Ogre dick". So here we are but sadly they're not in Demonic
     
    Compatibility:
    LE - Don't know, if someone can convert it then please do just remember to give credit to thor2000 and lesi123 and White Shadow.
     
    Credits:
    Thor2000 (Demonic Creatures)
    lesi123 and White Shadow (One With Nature)
    ToneyCubed (Genesis Surface Spawns)
     
    Mods Used in Pictures:
    Metalsabres Beautiful BodySlide
    Demoniac CBBE 1.12se
    And a muscular map I can't remember but any should do!

    15,303 downloads

    Updated

  12. TRX - Futanari Addon - RM Support Option

    First of all - my big thanks to Ousnius for this great possybylity and permission to use it! So all creadits for this goes to  Ousnius. I just make adaptation for TRX addon.
     
    Description
     
    This option geves to you ability to make all sliders settings for TRX - Addon form directly in RaceMenu. You will have new RM tab called - TRX MORPHS.  So yours new possibilityes list:
     
    1. Make all sliders ajustment work directly in game
    2. Save different presets for TRX Addon
    3. Load saved pressets
    4. Share created presset with others.
     
    Where your presets will be stored - "Data\SKSE\Plugins\StorageUtilData\RaceMenuMorphsTRX\Presets\"
     
    "TRX - Futanari Addon - RM Support Option" not containing sliders for ajustment SOS addon  to your body preset so first of all build TRX Addon in BS.
     
    To have "Load preset" option visible in RM you need to create and save minimum 1 preset exit from RM and enter again.
     
    For now i provide this as betta version (need tests)
     
    How to use it
     
    1. Enrer to RaceMenu in game (showracemenu console command)
    2. Go to TRX MORPHS tab.
    3. Make all ajustments for sos addon
    4. Choose option "Save preset"  / or just exit RM if you dont whant to savw results as preset.
     
    Install
     
    1. TRX - Futanari addon with all its requirements
    2. Istall this option
     
    Uninstall
     
    As usual

    6,770 downloads

    Submitted

  13. Papyrus-2-Typescript

    Transforms *.psc header files to *.ts files that can be used by modders in Skyrim Platform.
     
    Warning
    This program and libraries aren't meant to be used by mod users, but modders using Skyrim Platform for making mods only.
     
    THIS WON'T MAKE SENSE TO YOU IF YOU ARE NOT A MODDER.

    About
    This program is meant to be used to transform SKSE definition libraries to Typescript for using them in Skyrim Platform, so you can use in Typescript all your SKSE libraries the same way you would be using them in Papyrus (here's a real life usage example of using JContainers conversion for an actually working plugin).

    This program's aim is not to automate whole language features translation, but only function headers.
    If the *.psc file contains actual code (think PapyrusUtil.psc) the function header will be converted, but the rest will be output verbatim, waiting for a human to come and fix it.

    Usage
    Drag and drop all your *.psc files to the executable.
    It will generate *.ts files in the same folder as its input.

    Using converted files
    Put all your converted files inside some folder, then add that folder inside the folder where skyrimPlatform.ts is located.



    Folders in this image look like shortcuts because they are actually symlinks (the same technology Vortex uses to manage your mods).
    You don't need to use symlinks. You can just drop your folders there.

    Once folders are where they are supposed to be, import modules from Typescript as usual.

    import { on } from "skyrimPlatform"
    import * as JArray from "JContainers/JArray"

    // Lines irrelevant to our illustration purposes were ommited.

    on('update', () => {
      const a = JArray.object()
      JArray.addInt(a, 5)
      const t: number = JArray.getInt(a, 0)

      // This outputs `5`, indeed.
      printConsole(`Array value: ${t}`)
    })

    I've added to my github project some converted files for libraries I use myself.
    Grab them at the conversions folder.

    BEWARE: Not all functions have been tested.

    Remarks
    This program has no way to know the intention of the humans that made the scripts, so it's always advisable to manually check all generated files to make sure everything is declared as it should.

    Take note the program assumes generated scripts will be put in some subfolder to the folder where skyrimPlatform.ts is found, otherwise you'll get "Cannot find module..." type of errors when coding your plugin.

    If you want to have your scripts in some other place, you can always just change the relative path of each importfor each *.ts file, of course.

    Github project page
    Source code here

    316 downloads

    Updated

  14. Harvesting Humans 2: Organs Addon

    An addon mod for Harvesting Humans 2.
     
    This mod adds human hearts, kidneys, livers and intestines as guaranteed items in the harvesting inventory of all NPC races.
     
    Credits
    Object models for the kidney, liver and intestine were obtained from Namira's Goat.
    Thank you to the original creators of that mod: @zakuran and @tengma.
     
    The Special Edition remake of Namira's Goat can be found here.
     

    856 downloads

    Updated

  15. TRX - Futanari Addon - Pubic Hair Option

    Description
     
    This is a Pubic Hair option for TRX - Futanari Addon  Mod contains package of BS files to build 4 different pubic hair options. 
     
    For now i provide this mod as beta version for demonstration and testings. Its not a finished work.  When i finish all my ideas about pubic hairs this mod page will be deleted and all stuff from here will be included in main mod package.
     
    Technical info
     
    1. For now pubic hairs are part of base SOS mesh and occupied slot 52 as main mesh. It can be on other slot or even as wearable armor. Your suggestions here.
    2. Body slide settings and SOS settings support.
    3. Main head hairs color support (your pubic hairs will have the same color as head hair, can be ajusted in RM).
     
     
    Fill free to make any suggestions about this mod and bug reports in mod support topic.
     
    Credits
    All credits for base meshes and textures for Pubic Hairs belong to PsychoMachina. I send request for permission almost a month ago (october 29) but my message is still not read.
    I take textures and 2 meshes from original mod (Painted Lady), rework them in 3ds max and make adaptation and BS support for my SOS addon.
     
    So i decide to upload this mod but if author will say NO i will remove it from LL.
     
    Install
     
    1. TRX - Futanari Addon and all its requirements
    2. This mod
    3. Build any of 4 Pubic Hair option in BS  
    Uninstall
     
    As usual.

    5,586 downloads

    Updated

  16. OC:s Hobble Dresses

    Some latex hobble dresses I've been working on!
    Might be some minor clipping here or there but I think they are probably good enough
     
    Not added in the world anywhere, you have to use console or things like AddItemMenu, search for 'OC_Ltx'
     
    Enjoy
     
    Requires
    Devious devices 5.0 (any recent version is fine I think)
    CBBE 3BA
     
     
    Permissions
    You MAY use this outfit in mods uploaded to LoversLab (just credit me), as long as they aren't modders resources or packs/compilations
    You MAY convert this outfit to other body types and reupload to LoversLab, as well as adapt it to work in frameworks such as DD and reupload to LoversLab.
    You MAY NOT upload this mod or parts of it to other sites. 
    Retexturing is a grey area, PM me and ask - and if you want to use it in your mod and are unsure in about above permissions in general, just PM.

    1,601 downloads

    Submitted

  17. Character Class System Restoration

    This mod attempts to restore the class system seen in earlier installments of the Elder Scrolls series. It is balanced for play on Legendary difficulty.
     
    The current version of this mod is incomplete and I am releasing in this state to get an idea of just how much interest there is for a mod like this.
    At the moment the mod includes the following:
     
    1. A class reference guide
    2. A class selector manual/menu
    3. All 21 classes each with their own unique skill sets
    4. Unique equipment and enchantment created for this mod to make mage armor build viable
    5. Class perks
    6. Gameplay balanced for legendary difficulty.
     
    In the future I plan to implement the following:
    1. Class mastery system
    2. Improvements to the class reference guide
    3. Other gear tailored specifically to cloth/mage armor builds?

    Instructions for use:

    In order to use this mod you must start a new game.  Loading an old save will only activate part of this mod and bug your save. When first starting the game, check your inventory as soon as possible for the class guide book.  Once opened, it will give you a brief overview of the classes along with the associated skills and perks that will be available to you.  After closing the guide, close your inventory and wait two seconds. You may have to wait longer if there are other mods loading as well.  Open your inventory again and open the class selection book.  This will cause a menu to open up listing the three class styles, Combat, Magic, and Stealth.  Chose the style you wish and you will see a second menu.  This will allow you to choose your actual class. 


    Once this is done, you will have selected your class and will be done with the set up.  Please be aware, you will be unable to assign perks into the skill trees until you select your class.

    Manual Installation:
    Transfer the contents of the archive to your data folder.

    Mod Manager Installation:
    Download the mod and use the mod manager of your choice to install the mod as normal.

    Requirements:
    This mod has no hard requirements, but you will need some form of magic balancing mod in order to ensure that destruction magic remains a viable source of damage at higher difficulty levels.  We recommend the quickly converted SkyTweaks, but this mod has been designed with versatility in mind so any magic balancing mod will work.

    Incompatibilities:
    This mod was designed to be as unobtrusive as possible when used in combination with other mods.  This being said, this mod will not work with mods such as the Ordinator mod.  In addition, any mod that modifies the first perk in the skill tree will not work with our class selector mod.

    267 downloads

    Updated

  18. Vampires deadly grip

    Spell pulling an actor towards you and suck here/him/it out. 
     
    Find the spell under alteration, book craftable, esp-fe.
     
    Image shows test on Brynjolf, teaching him why it's not a good idea to quarrel with a vampire.
     
    LL exclusive, do not upload on other sides.

    926 downloads

    Updated

  19. Harvesting Humans

    A sequel to this mod was made that works slightly differently.
    You can find it here:
    ================================
    Content Warning: gore, cannibalism
     
    Hello all, this is my first mod. There were some other mods out there similar to this, but not like how I wanted it. So I decided to try making it myself.
     
    Description:
    In short, this mod let's you harvest resources (meat and bones) from slain humans, as well as from Elves, Orcs, Khajiits and Argonians.

    When slain, a humanoid NPC will drop*:
    1-4 human meat (or Elf/Orc/Khajiit/Argonian meat as appropriate)
    1 human heart
    2 random bones (see pic for list)
     
    *these drops can be independently disabled in the MCM.
     
    The different races drop different meats with unique alchemical effects:
    Nords, Imperials, Bretons, and Redguards drop human meat (same effects as human flesh).
    Altmer, Bosmer, and Dunmer drop Elf meat.
    Orcs, Khajiits, and Argonians each have their own meats.
     
    Alchemical effects for the meats:
     
    Crafting:
    You can craft the bones you collect into bone meal. You do this at the grain mills added in Hearthfire (the same ones where you make flour).
    You can also craft Bags of Fertilizer from bone meal at the mills. These don't do anything except sell for a good amount.
     
    You can use the meats to craft the following foods
    -At an oven: Human Pie, Elf Dumplings, Khajiit Dumplings, Orc Jerky
    -At a cookpot: Bone Broth, Argonian Stew
     
    Special Harvestables
    You can harvest a special item from a body by activating it while sneaking. Each body can only be harvested once.
    Humans: Human Skin
    Elves: Elf Ear
    Khajiits: Khajiit Pelt
    Argonians: Argonian Skin
    Orcs: Orc Fat
    The skins can make leather. As a bonus, you can also make something extra special from khajiits pelts.
    "You'll make a fine rug, cat!".
     
    Install:
    If you are using V1.4.0 or newer: Nothing special to do. Install it as you would most other mods.
    If you are using V1.3.2 or older: I accidentally messed up the file structure in the older versions. You may have to open up the zip and manually put the files in their correct location.
    There are no core requirements (except Hearthfire), but SkyUI is needed if you want the MCM.
    When starting a new game, you may have to wait a minute or two for the mod to load properly.
     
     
    Compatibility:
    -The mod will work with NPCs added by other mods, as long as they are one of the standard races.
    -This won't work on any new races added by another mod.
    -Versions 1.2.1 and below are incompatible with mods that directly edit the default races. For versions, 1.2.2-1.3.2, you need "compatibility mode" active in the MCM for that to work. For version 1.4.0 and up, you don't need to worry about this.
     
    Changelog:
     
     

    1,355 downloads

    Updated

  20. TrueWolf: A Werewolf Playthrough Mod

    "Sure, Hircine created lycanthropy, but the Witchmen of High Rock perfected it."
     
    Premise: Just as there are normal vampires and true vampires (like Lord Harkon), this mod makes it so there are normal werewolves (like the Companions) and true werewolves (you with this mod).
     
    This is a small mod I made for myself to make a werewolf-only playthrough more viable. It adds a new version of the werewolf which is a bit stronger, scales with level, and lets you level up by doing werewolf things.
     
    This mod is being posted "as is".
    ==============================
     
    As a "true werewolf", you gain certain new abilities:
    -You gain an ability that lets you transform into a werewolf as many times per day as you want.
    -You can stay in wolf form indefinitely.
    -feeding as a werewolf grants +1 Max HP, +0.1 Max Stamina, and gives a temporary damage buff to your claws/unarmed attacks
    -the damage buff scales with your max health
     
    Also, you can level up by feeding. The number of feedings required to level up increases with level. At the start it is just 1 or 2 feedings, but quickly increases. Note, this level up won't grant you a skill point nor an attribute increase like normal.
     
    This makes it possible for you to do a challenge run of Skyrim where you are only allowed to use werewolf things, ie no weapons and armor or levelling other skills, while still letting the levelled enemies get stronger alongside you.
    =============
     
    Starting the Mod:
    (See the picture for examples.)
     
    Warning: The health/stamina increases from feeding will be permanent on your character, even if you uninstall this mod.
     
    Start the mod by typing "startquest TrueWolf" in console (not case sensitive) .
    This turns you into a 'true werewolf'. You will immediately receive the True Beast Form power.
     
    To revert from wolf form to your human form, press the Revert Key.
    By default it is 'Y'.
    =============
     
    You can change the revert key if you wish.
    Type "setpqv truewolf revertkey_var #" in console (not case sensitive). Where the # is the keycode of the key you want to change it to.
    VERY IMPORTANT: after you type that in the console, you need to reload the game. Doing F5, and then F9 will suffice.
     
    For example to change it to the 'U' key, do "setpqv truewolf revertkey_var 22". Then reload.
     
    Here is a list of keycodes for reference:
     
     
    Requirements: SKSE, Dawnguard DLC.
    This mod will work for SE, and likely LE and VR too.
     
    -CG
     
     

    442 downloads

    Updated

  21. Soul Pets

    What is this mod?
    This mod allows you to enter within soul gems and visit the souls you've captured via Soul Trap.
     
    Longer description
    This mod adds a spell called Enhanced Soul Trap which is the upgraded version of the original. It does everything the original does plus it can also fill special gems.
     
    The process is like this: Have a special gem in your inventory. Cast Enhanced Soul Trap on a target (mudcrabs, wolves, NPCs or anything really). Kill the target within 60 seconds to fill the soul gem (special gems will get filling priority over normal gems). You should now see that the special gem has been renamed to include the victim's name (ex: see the last picture).
     
    Next, you'll need to cast another spell called Enter Soul Gem. This will transport you inside a special gem you are carrying. Transportation is a bit like in the Azura's Star questline. Inside each of the gem is a house for the captured soul to live in. You can enter the house and meet your captured "Soul Pet". In order to converse with spirits properly,  you need to put on the Ring of Soul Speaking. This will let you talk to souls and will also immediately calm them if they are hostile.
     
    Lastly, in order to better manage your soul gem collection, the mod also adds the "Soul Gem Bag". A special bag that can hold soul gems and that you can carry in your inventory. To open the bag, you need to equip it. Then you can add or remove items from it just like any other container (except that it's limited to only soul gems). This bag is also useful for managing the order in which you fill your soul gems. For example, if you have a Silver tier gem and a Gold tier gem, but you want to fill your Silver first. You can put the Gold tier gem in the bag and it will be ignored by the Enhanced Soul Trap spell.
     
    Requirements
    -SKSE
    -SkyUI
    Recommended: Fuz Ro Doh for better dialogue.
     
    How do I start the mod?
    Open up the MCM, and press "Give All Mod Item". You'll receive spell tomes for the two spells, a soul gem bag (with all 5 soul gems already inside), and the Ring of soul speaking. That's the full kit to begin your soul collecting career. Have fun.
     
    Mini Wiki
     
    Mod Integration (For Mod Makers)
     
    Brainstorm & Future Stuff
     
    Changelog
     

    2,831 downloads

    Updated

  22. Meatslave SlaveTats Pack

    A cannibalism/dolcett inspired tattoo pack for SlaveTats.
     
    Requirements:
    SlaveTats by Murfk (LE or SE)

    1,165 downloads

    Updated

  23. TRX Champion of Cyrodiil for Beyond Skyrim: Bruma

    This mod moves @m4mk203's Champion statue from its demo location outside Dawnstar to the north gate of Bruma, replacing the canonical Champion of Cyrodiil statue that is located there in the vanilla version of the mod. The deep green marble works well with the sunny climate of Bruma and while a departure from canon, a futanari champion is hardly out of place with Loverslab lore. Perhaps also a good companion mod for Skyrim's Shrouded Secret.
     
    Installation
    Load the archive into the mod manager of your choice. This mod contains a folder structure and metadata file designed for compatibility with Mod Organizer 2, but should work with any modern mod manager.
     
    Compatibility
    Like any mod that edits cell locations, this mod contains top-level cell data which will overwrite things such as lighting mods. You should load your lighting, music, ENB particle patch, and other mods that alter top-level cell data after this mod, or manually patch the cell records in xEdit. It is likely that an automatic patcher such as Wrye Bash will also forward the impacted records, but I can't guarantee this as it depends on the other mods' bash tags.  I have not tested this mod with LE. It's possible that this mod will work fine after converting the assets to LE format, but I cannot guarantee that as I have not verified that the form ID structure for the LE version of Beyond Skyrim: Bruma matches the SE version. Other mods for Beyond Skyrim: Bruma that either edit the immediate vicinity of the north gate or that make changes to the canonical Champion of Cyrodiil statue may not be compatible with this mod "out of the box." Patching in xEdit, however, should resolve most conflicts.   
    Acknowledgements
    Thanks to @m4mk203 for creating the high quality and innovative series of TRX statue mods and a generous reuse policy. Thanks to the Beyond Skyrim team for creating their fantastic Bruma module and allowing the community to build mods upon it.  
    About the Other Bruma Mod
    I also created a version of this mod for Rigmor of Cyrodiil Reboot that makes a similar edit to the city of Bruma (slightly different because of differences in the city's geometry between the two mods). However, after reviewing ROC's permissions page, I'm not convinced that mod meets the author's standards for public release. Unfortunately, that one will have to remain a private mod for the time being. However, you can use the following steps to replicate the mod in xEdit on your own.
     
    Copy the TRX Champion statue static record as a new record from the BS: Bruma version, or from the original demo version, to a new plugin. It should receive form ID number xx000800. Copy record xx004144 as an override from RigmorCyrodiil.esm to your new plugin. Mark this record as "initially disabled." Create a new temporary reference record in cell xx2FB849 (BrumaInterior05) with the following properties: Baseform: 000F64FF Scale: 2.2 Location Reference: RigmorBrumaLocation (xx003170) Position X/Y/Z: 45199.410156 / 172271.515625 / 9136.705078 Rotation X/Y/Z: 0 / 0 / 219.5055 Create a new temporary reference record in cell xx2FB849 (BrumaInterior05) with the following properties: Baseform: xx000800 (the new record you created in step 1) Scale: 2.6 Location Reference: RigmorBrumaLocation (xx003170) Position X/Y/Z: 45161.488281 / 172339.656250 / 9182.496094 Rotation X/Y/Z: 0 / 0 / 148.0074 Add an ESL flag to your new plugin's file header Save your new plugin  
     
     
     

    547 downloads

    Updated

  24. TRX Nightcaller Temple

    This mod adds the statuary from @m4mk203's Female and Futanari versions of the Vaermina statue to Nightcaller Temple. Two slightly larger than life size female statues flank the lectern in the chapel, while the inner sanctum hides a much larger futanari statue. Lest the nice asset go to waste, the stele that previously occupied the space used by the large statue is cloned and appears on both sides of the stairs up to the dais. 
     
    Installation
    Load the archive into the mod manager of your choice. This mod contains a folder structure and metadata file designed for compatibility with Mod Organizer 2, but should work with any modern mod manager.  
    Compatibility
    Like any mod that edits cell locations, this mod contains top-level cell data which will overwrite things such as lighting mods. You should load your lighting, music, ENB particle patch, and other mods that alter top-level cell data after this mod, or manually patch the cell records in xEdit. It is likely that an automatic patcher such as Wrye Bash will also forward the impacted records, but I can't guarantee this as it depends on the other mods' bash tags.  I have not tested this mod with LE, but as long as you convert the assets to LE format I don't see any reason it would not work.  
    Acknowledgements
    Thanks to @m4mk203 for creating the high quality and innovative series of TRX statue mods and a generous reuse policy.

    1,982 downloads

    Updated

  25. TRX Statues - Vaermina Futa

    Description
     
    Final version of "Vaermina" statue (futa variant). Materials: stone and gold. 
     
    I made for this statue some additional lore elements: Vaermina Staff, "Skull of Corruption" helmet, snakes. Helmet and staff i will make as playable but little bit later.
     
    You can finde it near Dawnstar (see screenshots) to see yourself. Or put it where you want  I make esp just for example.
     
    1. Hi-poly mesh.
    2. 4k statue body textures
    3. Has collisions.
    4. Materials idea: stone (looks better then green marble for me), gold decoration element (because of... Daedric Prince XD)
     
    Regular (non futa) version
     
    Warning! This is hi-poly thing with 4k body textures!
     
    Install
     
    As usual.

    6,452 downloads

    Updated

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use