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TRX Champion of Cyrodiil for Beyond Skyrim: Bruma 1.0.0


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About This File

This mod moves @m4mk203's Champion statue from its demo location outside Dawnstar to the north gate of Bruma, replacing the canonical Champion of Cyrodiil statue that is located there in the vanilla version of the mod. The deep green marble works well with the sunny climate of Bruma and while a departure from canon, a futanari champion is hardly out of place with Loverslab lore. Perhaps also a good companion mod for Skyrim's Shrouded Secret.

 

Installation

Load the archive into the mod manager of your choice. This mod contains a folder structure and metadata file designed for compatibility with Mod Organizer 2, but should work with any modern mod manager.

 

Compatibility

  1. Like any mod that edits cell locations, this mod contains top-level cell data which will overwrite things such as lighting mods. You should load your lighting, music, ENB particle patch, and other mods that alter top-level cell data after this mod, or manually patch the cell records in xEdit. It is likely that an automatic patcher such as Wrye Bash will also forward the impacted records, but I can't guarantee this as it depends on the other mods' bash tags. 
  2. I have not tested this mod with LE. It's possible that this mod will work fine after converting the assets to LE format, but I cannot guarantee that as I have not verified that the form ID structure for the LE version of Beyond Skyrim: Bruma matches the SE version.
  3. Other mods for Beyond Skyrim: Bruma that either edit the immediate vicinity of the north gate or that make changes to the canonical Champion of Cyrodiil statue may not be compatible with this mod "out of the box." Patching in xEdit, however, should resolve most conflicts. 

 

Acknowledgements

  • Thanks to @m4mk203 for creating the high quality and innovative series of TRX statue mods and a generous reuse policy.
  • Thanks to the Beyond Skyrim team for creating their fantastic Bruma module and allowing the community to build mods upon it.

 

About the Other Bruma Mod

I also created a version of this mod for Rigmor of Cyrodiil Reboot that makes a similar edit to the city of Bruma (slightly different because of differences in the city's geometry between the two mods). However, after reviewing ROC's permissions page, I'm not convinced that mod meets the author's standards for public release. Unfortunately, that one will have to remain a private mod for the time being. However, you can use the following steps to replicate the mod in xEdit on your own.

 

  1. Copy the TRX Champion statue static record as a new record from the BS: Bruma version, or from the original demo version, to a new plugin. It should receive form ID number xx000800.
  2. Copy record xx004144 as an override from RigmorCyrodiil.esm to your new plugin. Mark this record as "initially disabled."
  3. Create a new temporary reference record in cell xx2FB849 (BrumaInterior05) with the following properties:
    1. Baseform: 000F64FF
    2. Scale: 2.2
    3. Location Reference: RigmorBrumaLocation (xx003170)
    4. Position X/Y/Z: 45199.410156 / 172271.515625 / 9136.705078
    5. Rotation X/Y/Z: 0 / 0 / 219.5055
  4. Create a new temporary reference record in cell xx2FB849 (BrumaInterior05) with the following properties:
    1. Baseform: xx000800 (the new record you created in step 1)
    2. Scale: 2.6
    3. Location Reference: RigmorBrumaLocation (xx003170)
    4. Position X/Y/Z: 45161.488281 / 172339.656250 / 9182.496094
    5. Rotation X/Y/Z: 0 / 0 / 148.0074
  5. Add an ESL flag to your new plugin's file header
  6. Save your new plugin

 

 

 

 

Edited by gregaaz



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