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UBE SOS Female Pubic Hairs
By papavitch1
A conversion or SOS Female Pubic Hairs colored for NPCs 2.0.4 I did not make this only converted an update-ish version
Original:
Update-ish:
602 downloads
Submitted
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TRX - UBE Conversion
By papavitch1
A conversion of the TRX Futanari addon by m4mk203
If m4mk203 wants this removed I will do so.
ORIGINAL:
412 downloads
Submitted
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Sex Lab Anim Starter
By Someone92
Sex Lab Anim Starter
Recreated SexLabZzz from scratch to get back into Skyrim modding.
Description:
After you have installed the mod you receive two new spells and one shout:
AnimStarter Select Actor
AnimStarter Select Victim and
AnimStarter Shout
AnimStarter Select Actor:
- Adds and removes target actor from the actor list.
- Targets the player if no actor is targeted.
AnimStarter Select Victim:
- If target actor is on the actor list, tags and untags target actor as the victim.
- Targets the player if no actor is targeted.
AnimStarter Shout:
- Level 1: Starts a SexLab animation with the selected actors; clears the actor list and victim afterwards
- Level 2: Clears the actor list and victim so you can start anew
- Level 3: Shows notification about current actors in the actor list and if anyone was tagged as the victim
Important:
The mod purposefully does NOT sort the actor list before starting the animation. Newly added actors are put in the beginning of the actor list. Most animations expect female actor(s) to be in the first position(s), and male actor(s) in the last position(s).
So, for most purposes you want to add the male actor(s) first, then the female actor(s).
I have not added a MCM because I read some people have so many mods installed they hitting the 128 MCM menus limit.
To remove the abilities type into the console:
player.removespell XX002DB5 player.removespell XX002DB7 player.removeshout XX002DBD To add the abilities type into the console:
player.addspell XX002DB5 player.addspell XX002DB7 player.addshout XX002DBD Where XX is the position of this mod in your load order. Type "help SLAnimStarter" in the console in case you don't know.
Motivation:
I originally created SexLabZzz because I was annoyed that no other MatchMaker-like mod allowed me to conveniently start consensual and aggressive animations between specific actors. Because the actor list is not sorted this mod also allows you to easily check what each position is doing during an animation.
I mostly use this mod to start consensual and aggressive animations in a non-hostile environment like a city to test how other mods behave. However this mod also works very well if you want to have a very light-weight mod to start a SexLab animation between specific actors for a video or screenshots.
Notes:
I haven't been able to test it yet. but as its predecessor the mod should have no issues handling animals and creatures as well.
I don't have LE installed anymore, so I do not know if it works in LE as well.
17,284 downloads
Updated
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patch Dripping when aroused - Less intrusive Sound
Just a small patch for Dripping when aroused that changes the low arousal sound to be less intrusive by lowering the volume by 12db and adding a two second space between the audible breaths,
I found that the default low arousal sound was far more noticeable and bothersome than the high arousal one (which actually sounded kinda soothing), so I made this quick patch.
Should probably work in Oldrim too if the audio file format & dripping when aroused folder structure is the same. But I haven't tested it.
3,184 downloads
Updated
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slavetats wireless2 - SlaveTats
Some SlaveTats made by me quite some time ago. I've decided to upload them here so that I won't loose them or maybe someone else will find use for them.
The "penis inserts" SlaveTats are all based on a specific tat I found in another pack, but I don't remember which one it is. I really loved the concept of that one back then and decided to make more of them. If someone knows which one it is, please post so in the comments so that I can give credit! ?
Not tested with LE.
1,502 downloads
Submitted
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CBBE Seamless textures for Wet Function Redux
By Papitas
Got rid of seams in Wet Function's women textures as best as I could.
Neck and hands specular seams are WAY less noticeable.
Incompatible with Skyrim LE due to BC7 compression, but I suppose you can downgrade them to whatever format it uses.
Update
@alex77r4 converted them to LE and graciously shared them with us.
They should totally work, but please tell us in the comments if they mysteriously don't.
4,376 downloads
- wetfunction redux
- textures
- (and 1 more)
Updated
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Spartan - HIMBO Bodyslide preset
By Papitas
An athletic body type going from skinny to Greek God.
Best used for warrior types.
Overview
I used Greek statues and Eugen Sandow's look (who trained to look like a Greek God himself) as a base.
This preset was made for a physically strong warrior type and it's the male counterpart to Amazons.
I'm releasing this in preparation before launching Max Sick Gains.
That mod lets you assign different Bodyslide presets to warriors, mages, etc. I personally use this preset for non-elven warriors.
Features
Massive back, delts, forearms and calves (the tell sign of any strong man). Somewhat slim but muscular thighs. Biceps are rather small compared to modern standars, as well. Wide but flat, armor-like pecs. Square torso; no wasp waist to be seen. Uses HIMBO 4 sliders.1,317 downloads
Updated
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Submitted
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Updated
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Akama Sekiro Outfit.rar
By jacku10
Akama Sekiro Outfit.rar removed from nexus
enb2021_9_23_01_43_29.bmp
395 downloads
Updated
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Invisible Boots Replacer
By MetalDude
Note: this is my first (and maybe last) mod ever made, don't expect anything great. Also no screenshots for now ¯\_(ツ)_/¯
WHAT THIS DOES:
I think it's pretty self explanatory, but I'll say it anyway. Basically this makes all the boots and shoes in Skyrim invisible.
WHY?
I created this mod because after playing for a while Skyrim with the Yiffy Age of Skyrim mod by Bad Dog, I got sick of watching every character wearing boots or shoes when i wasn't using the digi version of the mod. I thought: "Now that they all have beast feets, why using boots?" and so i created this.
COMPATIBLE WITH:
Skyrim Special Edition: Yes; Skyrim Legendary Edition: I made this mod for Skyrim SE so I guess no. But hey, it's always worth giving a try.
KNOWN BUGS:
You can equip more than 1 pair of boots. Maybe this could be a new feature instead of a bug? (if you know how to fix that, please tell me)
Note: I recommend using this mod with some revealing armors.
P.S.: I made this mod in 1 hour, so if it sucks it's because of that and because of my modding skills.
419 downloads
Updated
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Dreaming
By Tlam99
even as true daughter of Coldhabour, my favorite deity is Dibella.
She honored my loyality by granting to me some of her magic secrets, "Dreaming".
4 spells
2x bolt, sendig the victim into dreamland. difference, one just paralyze, the other one undresses the NPC in addition. (if weapon drawn, this will never come back from the dreamland)
2x stream, same as bolt, but concentration stream.
Books craftable, conjuration spells, FE flagged.
Credits to ENAISIAION for allowing me using his assets.
In this case the hitshader (Wintersun), Dibellan Hearts Art
https://www.nexusmods.com/skyrimspecialedition/mods/22506
980 downloads
Updated
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Amazons - CBBE Bodyslide Preset
By Papitas
An athletic body type going from skinny to muscular.
Designed to be used with Sandow Plus Plus and its companion mod, Sandow Plus Plus - Ripped Bodies.
Overview
This is my most recent take on the "girl gets muscular over time" quip, and it's my personal favorite.
The main idea here is to start with a skinny, almost emaciated woman and make her muscular and sexy as she trains and progress through the game.
I think this time I really pushed the envelope as far as I could with the idea of "make a woman as muscular as possible while not looking like a man".
Weight 100 is based on my RL girlfriend (that's why this is my favorite ❤️).
This preset is meant to be used for non-elven warrior types in my upcoming mod Max Sick Gains and it's the female counterpart to Spartan.
Notes
This was designed to be used with Sandow Plus Plus v3.1+ (I'm making Sexlab integrations so I'll upload it here when it makes sense), since the head can get too huge or too small and that version of the mod has head scaling based on body weight just to avoid that issue.
Sandow Plus Plus - Ripped Bodies (I won't upload it here because it's soon to be deprecated) is also a must if you want to pull everything together.
Did you notice my character was ripped at W100 but not at W0? That's why.
At any rate, I hope you like this as much as I do.
7,316 downloads
- sexy women
- muscular
- (and 3 more)
Updated
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Molag Bal's Gift and Amulet
By Tlam99
Ever wish to cast the (original) Vampire Seduction more than once a day ?
(with Sacrosanct one can feedkill, don't know, if this is available in Dawnguard)
Molag Bal's Gift, hidden in the bottom of the Bloodstone Chalice, Harkon never found it.
What it does.
Cast Seduction, then the spell is disabled for one day, or disappears when feeding.
Select any other power, equip the ring, the power should be there again (might be you need to unequip and equip again, it uses the Aetherial crone glitch)
Cherry on top, you will get the Ritual Stone Power, procedure same as above with Vampire Seduction. Level here raised to 100.
Craftable at a forge, 2x dark filled soulgem, one gold ingot.
FE flagged
LL exclusive, do not upload other sites
200 downloads
Updated
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SexLab Moans for Extra Voices ft. oOKimberLyOo
By Papersword
A female voice slot for SexLab Extra Voices. Curated from oOKimberLyOo's Personal Raw Dialogues For SexLab or Whatever Your Imagination Wants 1.0.0.
Contains a number of breathy moans and light giggles from a younger voice. Eager, for people who enjoy hearing people enjoy sex.
Set up to take over VoiceSlot 01 (Female) simply because that's the slot I'm personally replacing in my game. MO2 users should see it override the slot.
Two other files are available for Slot 02 and Slot 03. All three *can* function in other voice slots through manual installation (drag and drop Hot, Medium, Mild folders into the slot), but will not play all of the sounds.
Bonus file: Pulled a few of my personal choice of Oral FX from KimberLy's work. These will replace the Oral Sound FX from SexLab itself.
No need for SL Extra Voices.
50,748 downloads
Updated
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OComfort - OStim Lovers Comfort
Adds the ability to gain the "Lovers Comfort" buff from having sex with your spouse (Or, optionally after any scene.)
Requirements
Skyrim: Special Edition (1.5.39+) Ostim SE (and all its' requirements.) NL_MCM Install Instructions
Install Ostim SE and all of its' requirements. Install OComfort and place lower than Ostim in your plugin load order. Install NL_MCM and place it at the bottom of your load order, it should always win all conflicts. Future Plans
If you sleep in a bed nearby to your spouse / in your house? a scene will start automatically. Contributing
Feel free to fork and make a PR if you feel you have something to add or improve.
Issues and Suggestions
If you notice any bugs, or have any feature suggestions, create an Issue and outline the problem and I'll take a look.
Unless it's to ask for a LE port. I'm not gonna do that, Sorry. If you want an LE port, fork this and make your own.
1,685 downloads
Updated
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ODefeat - Defeat Reborn
ODefeat
The much anticipated next generation defeat mod has arrived.
This is not a port of SL Defeat. Rather, it's a new and modern take on it built from the ground up with new features.
Features:
- Assault NPCs, or get assaulted yourself when losing a battle
- A new dynamic minigame, OStruggle, with a new mechanic
- Special animations
- Full OStim integration. Controls optionally lock up when your character is being assaulted.
- Full follower and multi-scene support
- Special first person animations if using the OStim first person improved cam setup
- Can break out of OStim scenes where you are being assaulted
- Advanced system for dropping the player in a safe spot after a victim scene ends
- Heavy design emphasis on reliablity, and smoothness
- Modular post-defeat-scene system similar to Death Alternative
- Built in tutorial
OStruggle - a new mid-combat minigame
Seamless and modular post-defeat event system
Scene initiation
Pressing the G key by default on an npc will cause you to throw them to the ground and initiate a OStruggle minigame. If you win, the NPC will enter Knockout. The will recover from this when you leave the area or about 15 minutes passes. In the meantime, pressing G on them again will start a OStim scene with them
You can also have scenes initiated on you by other NPCs. When you run out of health in combat, a nearby enemy may grab you and start an OStruggle game on you. If you lose, your character and your followers will all be assaulted, and then either killed or dropped somewhere nearby.
OStruggle - a new minigame
Instead of using health thresholds, bashes, and random numbers to determine when an ODefeat sex scene should start, a new mechanic called OStruggle is added. When you press G on an NPC in combat, or you run out of health and are assaulted, the OStruggle minigame begins. You and the NPC are tossed to the ground in a special animation, and a bar appears on screen. You must alternate between mashing two buttons to either make the bar fill up (player attacker) or drain the bar (player victim). The NPC you are battling against will fight back as well, trying to push the bar in the opposite direction. How hard they fight back is determined by a special algorithm. The following factors change the difficulty of the npc:
- Their level relative to yours
- Their health
- Whether or not you caught them by suprise
- more, including bonuses for catching a sleeping npc or an npc in bleedout
Playing ODefeat as an attacker is a bit like pokemon. You will likely be able to win against random low level bandits without even harming them first, but boss enemies will need their health reduced before you start an OStruggle attack against them for you to have a fighting chance. Alternatively you can use stealth and catch them by suprise. When you defeat an NPC in a struggle, they enter Knockout. More on that below.
When your player is attacked upon running out of health, it is much the same, except you are tring to reduce the bar to 0 to escape. If you escape, you regain some health and have another chance to fight.
Keep in mind winning struggles while below level 5 is extremely difficult
More OStruggle mechanics
ODefeat integrates with OCrime. With OCrime installed, doing an OStruggle attack on an NPC is a serious crime in most holds. Additionally, the resulting OStim scene is considered illegal and will draw the attention of guards that will give you an extra large fine and try to attack you outright. Without OCrime installed, OStruggle attacks will just make the NPC attack you back when they recover.
When you are attacking an NPC, their clothes are stripped off as the bar gets filled. Additionally, during both player attacker and player victim games, you will deal small damage to each other depending on who is winning the struggle.
When you are being assaulted after losing all of your health, combat is temporarily stopped with a new and reliable SKSE technique so you aren't killed. Combat is NOT stopped when YOU are attacking an NPC with a struggle, so make sure the area is somewhat safe when trying to attack an NPC (unless you have some good armor or something)
Knockout
After you beat an NPC at an OStruggle game as an attacker, they enter Knockout and play a special animation. They cannot get up until about 15 minutes passes or you leave the area. You can then press G on that NPC to actually start the OStim scene with them. With this system, you can Knockout multiple enemies during a battle, then have sex with all of them afterwards.
Being defeated, and waking up afterwards
ODefeat uses a reliable Deferred Kill method to track the player during combat. When you die in combat, if your enemies have no morality, one of them will come over to you and start an OStruggle battle with you. When you lose, an OStim scene starts involving you and your followers. Afterwards, you will either be killed, or you will wake up outside of the camp, or wherever. You can also choose to have belongings over a certain threshold stolen and placed in that NPC's inventory.
Breaking out mid-scene
If you are being assaulted, during an OStim scene you can press G to try to escape. You must have full stamina to try. If your stamina is full, an OStruggle game starts. If you succeed, you will escape with some health back. Otherwise you will lose all of your stamina again.
Followers work too
When you lose a battle and get assaulted, your followers are also captured and assaulted nearby as well. This supports up to 10 active followers, and 10 active OStim scenes at once.
OStim integration
OSA control is optionally locked during player-victim scenes. Additionally, scenes marked as aggressive are chosen by OStim if they exist. The automatic speed control algorithim is also slightly tweaked to be more aggressive, during ODefeat scenes. On average ODefeat scenes will be slightly shorter.
First person & the camera
OStruggle scenes are made for OStim's improved camera setup. If you use third person or the vanilla camera, everything will still work fine.
Getting dumped outside of a bandit camp/fort has a special animation if in first person.
A focus on reliability
One of the main goals of this mod was to be as reliable and jank-free as Skyrim will allow. A lot of testing and effort went into it working properly 100% of the time. A lot of extra work went into developing special SKSE plugin API calls for ODefeat to use.
Modular post-scene events
Mod authors can take advantage of a simple system involving .json files to add new events to ODefeat post-player-victim-scene.
Misc
Pressing G on a dead npc will unequip a part of their armor. You can also open a knocked down npc's inventory by pressing E on them.
Requirements and compatibility
Requires:
- OStim (latest) (https://www.nexusmods.com/skyrimspecialedition/mods/40725)
- Po3's papyrus extender (make sure to update, it is frequently updated) (https://www.nexusmods.com/skyrimspecialedition/mods/22854)
- Nemesis or FNIS (RUN AFTER INSTALL)
- nl_mcm (https://www.nexusmods.com/skyrimspecialedition/mods/49127)
Works with:
- OCrime, adds crime and bounty support to ODefeat. Link @ nexus page
Incompatiblities:
Player victim is not compatible with Death Alternative(and similar mods)'s deferred kill system due to both using deferred kill. You can use them at the same time but you have to choose between ODefeat's player victim and DA's deferred kill.
Due to this system, once you enable player victim you cannot disable it or remove ODefeat. Victim is disabled by default so you can choose if you want this. Deferred kill was chosen as the main victim scene initiation method for its high reliablity.
Default controls:
G - Start a struggle; Break out of a player victim scene; start a scene with a knocked-out npc; strip a dead npc;
E (activate key) - Rob a knocked-out npc
To win the struggle: Press left-shift, followed by right-shift alternating, as fast as you can
Press spacebar to give up
FAQ
> Will there be NPC capturing and bagging for player-aggressor?
That was a fun system but it was very unbalanced in the orignal defeat. But it was a lot of fun so I want to reimplement that as an addon to this in the future.
> Will this support other frameworks in the future?
No
Event System (Info for Modders)
Modular post-defeat events are pulled from json files stored in Data/Meshes/ODefeatData/Events/*.json
They are formatted like so:
{ "Simple Slavery Enslavement": { "Form": "__formData|SimpleSlavery.esp|0x00492E", "modEventName" : "SSLV Entry", "Weighting": 69, "Description" : "After a defeat, you wake up in the Simple Slavery auction house as the next item to be sold." } }
Breaking this down, you can see:
Event Name: At the top, this is what will be displayed in the MCM. Form: A formid that can be used to check if the relative mod is installed. This can be whatever you want really. modEventName: The name of the modevent this post-defeat event should fire. Weighting: Default weighting for this event to be shown on the MCM. Description: Describes the event to the user, shown in the info section at the bottom of the MCM when moused over.
(Yes btw, if you have simple slavery installed you can use that event.)
Authorship, thanks and credits
Concept, design, and original prototype - Sairion
Lots of work on the code and the entirety of the event system - OsmosisWrench
Animation - Leito
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Permissions
Permission from me is required to modify or reupload this.
101,882 downloads
Updated
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Rev's Clockwork - Lost Valley Patch
DO NOT UPLOAD THIS MOD TO NEXUS MODS IN ANY WAY, SHAPE, OR FORM!!!
This mod patches Clockwork Castle and The Lost Valley. Almost all of the work affects the Lost Valley side of things. I made an attempt to make it look as if it were a part of that mod natively.
However, I did take a bit of creative license here. Added is an optional fight for a nice little booster stash. Be aware though, the enemy is level 50!
Requirements;
Clockwork Castle
The Lost Valley
Anything the above require
Load Order;
Clockwork.esp
LostValley.esp
Rev's... Patch.esp
Details;
V1.0
I did lot of clean up of floating trees and rock piles, down the hill from the Velothi Mountain Tunnel entrance.
Custom NavMeshed the added path
Converted into ESL format
Cleaned with SSEEdit (including unused masters. They WILL re-appear if the mod is opened in the CK)
Bash Tagged
No vanilla records changed
Fully tested
Quality assured
Note;
There is an inherent deleted NavMesh acquired from The Lost Valley mod. All attempts to resolve this using my patch caused CTD's in the area my mod patches. However, no issues arose in game, so it is left as is.
Still in development;
Making the optional enemy 'behave' the way I'd like it too.
Feedback;
I can be found at loverslab.com tag ReverendFelix, or message me on The Nexus Mod forums also with ReverendFelix.
Permissions;
Open permissions per the usual credit/notify me, no charging money, and blah blah blah.
Special Thanks to BellCubeDev;
For the ESL conversion knowledge and other invaluable support regarding this mod and Clockwork mods in general.
107 downloads
Updated
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adult [IDY] Prolapsed Uterus
By idynaloak
If you love the uterus prolapse, test it and fill your desire
This MOD enable you to get equippable prolapsed uterus. It can make to use Cooking pod.
This mod requires:
3BBB(3BA)
HDT-SMP
XP32 Maximum Skeleton Special Extended - XPMSSE
Q. Can I use this mod or mesh of this mod as a material for my own mod?
A. You can use it if you want. But please write down your MOD page about used this mod.
It is not necessary for you to tell me that you used it, but I would be happy to know that you use.
Credit:
https://www.pixiv.net/artworks/86337069 (it used at GND texture part.)
6,501 downloads
Updated
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Nightcrawler - Battle Fuck! Add-on
By Suzutsuki
This is an add-on mod for Battle Fuck!, where NPCs will assault you while you are sleeping and start Battle Fuck after you notice the assault.
Trigger Settings
Forget Lock Chance
Player's home is basically a safe place, but sometimes you may forget to lock the door. In that case, an assault may occur.
Assault Chance
While you are sleeping, the decision on whether or not to be assaulted is made every hour.
The number of decisions is the number of sleeping hours - 1.
Therefore, if you set the Assault Chance to 5% and sleep for 10 hours, you have a 37% chance of being assaulted (1.0 - (1-0.05)^9 = 0.37).
Naked Boost
if you are naked (your equipment does not have ArmorCuirass or ClothingBody keywords), the Assault Chance is multiplied by the Naked Boost.
Night Time Boost
Between 8pm and 4am, the Assault Chance is multiplied by the Night Time Boost.
Spawn Chance
This is the chance to spawn the aggressor depending on current location if there is no NPC available.
Outside of the city, hostile NPC may spawn.
Notice Trespass Chance
This is the chance that you will notice the assault when the aggressor breaks into your room.
Notice Strip Chance
This is the chance that you will notice the assault before you are stripped of all your armor.
Notice Grope Chance
This is the chance that you will notice the assault when the aggressor gropes your body.
The aggressor will continue groping you until your SE value reaches 20.
Notice Insert Chance
This is the chance that you will notice the assault when you are inserted.
Notice Thrust Chance
This is the chance that you will notice the assault when you feel sexual stimulation in your vagina.
Notice Orgasm Chance
This is the chance that you will notice the assault when you are forced to climax.
Notice Creampie Chance
This is the chance that you will notice the assault when you get cummed inside the vagina.
Safe Places
You can register a safe place where NPCs will not assault you.
Recommended Mods
Mods that add NPCs, such as the following
Trailblazers (More Immersive NPCs) Populated Skyrim Reborn SSE Enemy Plus
Requirements
Changelog
20,122 downloads
Updated
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Delete Orphan Save Files
By Papitas
Actually deletes all files with no associated save file.
Free many hundreds of MB by just double-clicking a file.
Usage
This is a quite simple program I made for myself and doesn't require any kind of configuration or sorcery.
Just put it in the folder where all your saves are located and double click to run it. Do that each time you want to delete junk files that are not longer needed but still manage to be creeping around there.
It will tell you which files it deleted and how much disk space it freed.
Files are outright deleted, not sent to the trash bin.
It's not like you are ever using them again, but beware about this fact.
I'm aware this is something SSE Engine Fixes is supposed to do, but has never seemed to work for me (yeah, I actually activated that option in the *.toml file).
Does this work for LE?
Most likely.
I suppose orphaned files have the same extensions as the SE ones.
617 downloads
Updated
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SexLab Light SE
By vinfamy
Update 22 Nov 19: All my mods for Skyrim, Skyrim SE and Fallout 4 are up for adoptions. All their source code is included in the download packages and can be used in whatever way any other modders see fit - no need to ask me for permission. I have retired from Bethesda games' modding to focus on my own indie game project LifePlay (check it out here, it's an life simulation RPG on Unreal Engine. It's also moddable and open-source, and completely free.).
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Conversion of SexLab Framework to Skyrim Special Edition without relying on SKSE64 and PapyrusUtil. More Nasty Critters + many popular SLAL animation packs already included.
Features:
SexLab Framework API was kept as intact as much as the lack of SKSE64 and PapyrusUtil allows, meaning most Oldrim SexLab mods either work right away or can be converted fairly easily 803 animations (467 human, 336 creature) all packaged as its default animations, including the original SexLab animations, multiple SLAL packs and More Nasty Critters (At Tween's request for including his M2M animations, please read his legal terms of use included in the archive) Small MCM and in-scene control functionality Erection system that works with Schlongs of Skyrim Light SE But still, please don't expect everything to be the same as Oldrim SexLab. Without SKSE64, a lot of code had to be rewritten, meaning certain features get implemented differently or sacrificed altogether.
This project has been undertaken with Ashal's permission. Ashal has offered future help to me if I hit any roadblock. However, please avoid confusing this port with the full Sexlab (all SexLab Light SE releases will have 0.x.x version numbers to avoid confusion). We especially want to clarify that Ashal himself is not responsible for supporting this 'SexLab Light SE' port so don't message him for troubleshooting about it. All questions about SexLab Light SE should be directed to myself only for the time being. Ashal still intends to port the full SexLab to SSE, if and when SKSE64 gets released with all the stuffs he needs.
Requirements:
FNIS Behavior SE - you need the Main download at least. Download the FNIS Creature Pack optional file also if you want bestiality stuffs.
XPMSSE
Recommended: (for nude bodies)
UNP
Schlongs of Skyrim Light SE (or this for different textures) - erection system works with SexLab Light SE
Installation Instructions: read this detailed guide instead if you're new to SexLab
Install the 3 requirements above Download SexLab Light SE from one of the two links provided (Google Drive and Mega.Nz) and install it. Run GenerateFNISForUsers.exe as admin, tick Skeleton Arm Fix, press Update FNIS Behavior Load a save (ideally clean, avoid starting a new game with SexLab.esm enabled), SexLab Light SE will automatically start its first-time initialization itself (takes a while). (Optional) The MCM can be accessed in Spells > Illusion. The in-scene controls are in a form of an Apparel inventory item - you should favorite it to a number, then press that number during sex Enjoy! Use one of the mods below to trigger sex
Mods Using SexLab Light SE:
SexLab MatchMaker Light SE - port of MatchMaker to work with SexLab Light SE. Easy mindless way to trigger sex scenes. SexLab Pleasure SE - 80 light-hearted but lore-friendly unique dialogues Abduction SSE Carnival - more complex version of MatchMaker
The below Oldrim mods aren't official ports (at least not yet), but they have been tested and confirmed as working right away with SexLab Light SE without any conversion, though some bugs may exist
Amorous Adventures SexLab Solutions 4.0.2 (but not v5.x, which requires Unofficial Patch LE.esp) Spouses Enhanced v1.7.3 (quicksave and load once for the dialogue option to show up) SexLab Necrophilia (must extract the BSA) SexLab Enchantress (must extract the BSA) SexLab Working Girl (must extract the BSA) Animal Mansion 0.6e (but not AM Plus which requires ZaZ, must extract the BSA)
BSA's can be extracted very easily with BAE: http://www.nexusmods.com/fallout4/mods/78/?
Future Plans:
Creature schlongs Furniture and animated objects Creature on Creature
Known Issues:
Due to the 803 animations included and the lack of script extender, sometimes it takes quite a while to pick the animation to play. I'll optimize this later. Some creatures added by MNC (chickens, deers) sometimes refuse to have sex with males. I'll address this.
Credits:
Ashal for the original SexLab Framework
Leito86, Anub, SirNibbles, Tweens, Billyy, and FunnyBizness for the animation packs included
Dentarr for More Nasty Critters, whose animations are also included
Fore for FNIS
Groovtama for XPMSSE
SexLab Framework Credits:
SKSE Plugin:
kapaer - Mfg Console
h38fh2mf
Ashal
Animations:
Unknown Modders - http://skup.dip.jp
Arrok - BBP Animations
JoshNZ - Animated Prostitution
Mithos
Blac945
Zynsch
TDA
Zynsch
Bleagh
PanicForever
Athstai - Dark Investigations
3jiou
Mitos
Leito86
4uDIK
FalloutBoy2
Audio:
Lovers with PK
Setekh
Mesh/Textures:
Calyp - Strapon
oli3d - Bukkake Shaders
4uDIK1 - Male Nudesuit
Dimon99 - Female Nudesuit
Vacaliga - Stacking cum textures
More Nasty Critter Credits:
LordEscobar (Nude Creatures)
Ep1cL3w1s (Creature Framework)
Flyingtoaster (Hentai Creatures)
Panicforever & Gone (Lurker, Werebear and Riekling Animations (AND Horse Animation)... AND Panic did the new Wolf+Dog Animations)
Panic also did the newer new Dog and Wolf Animations and the corresponding Tail animations!
Dayelyte (Female Werewolf and Atronach Animation and new consensual Dog/Wolf)
Xandero (Spriggan Animations + second Atronach Animation + third Atronach Animation)
Billyy (Skeever Animations)
llabsky (Sabrecat, Hagraven, Goat, Deer, Elk, Boar, Mounted Riekling, Ashhopper, Chaurushunter and Wispmother)
Anubiss (Draugr, Sabrecat)
FunnyBiz (for Hagraven Animation)
Leito86 (for Creature Features - now included and new Dog Animations)
Gone (for Beastiality Extras - now Included)
Bad Dog (nude models of Deer, Elk, Boar, Mounted Riekling, Skeletton)
Vioxsis (nude model of Goat and Horker)
diarawr (for JUDAH model)
Shocky (for Deathhound Brute)
SkyMoMod (for Arch Demon)
More Nasty Critters Disclaimer:
I know its problematic to expand on the work of others or even expand upon someone elses expansion of the work of a third modder.
However some of the stuff here cant be released in any other meaningful way, at least not for someone who just wants to download/copy and have fun.
If someone is offended by the stuff I put here let me know and I remove it. Its just here to give fellow players easy access to stuff thats posted all over the board, after all.
535,660 downloads
Updated
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Bodyslide Preset - Sally Charles
Aside from creating extremes in Bodyslide, some people like to play as something pretty that exist for real.
This is the bodyslide preset for the nude model Sally Charles from Australia, she presents a beautiful medium build body.
Link to the Model
Settings: Tested with CBBE-Slim, Weight 80%.
Usage: Copy the xml file into data\Caliente Tools\Bodyslide\SliderPresets\ than choose CBBE Body HDT or normal in Bodyslide and the SallyC in the lower box. Build the body and batch build the clothings for it. Enjoy and have fun with it.?
Compatible to: Skyrim LE/SE, Enderal LE/SE
Zethaneff
1,016 downloads
Submitted
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Nether's Follower Framework
By Netherworks
NETHER'S FOLLOWER FRAMEWORK
Looking for a multi-follower framework that is easy on game resources and gives you the choice between animal or humanoid companions, with as little as one or as many as 10 at a time? How about a system that also provides a wealth of interesting features, both immersive and quality-of-life, to allow you to tailor the framework to your own style of gameplay?
Look no further, Nether's Follower Framework is that and more!
This mod has 4 goals in mind:
- Be compatible with as many other mods out there as possible, so that you can use it alongside your favorites.
- Provide companion features that are familiar and useful but also engaging and interesting.
- Make preferences optional and undoable, so that companions (and your game) don't get broken along the way.
- Offer interesting options but also keep it resource-friendly and script-engine light.
This framework is intended to be used with followers that use the default follower system. In other words, hook into the standard Dialogue Follower quest (most companions on the Nexus). However, there is also an optional feature that allows you to Import custom followers so that they can also make use of many aspects of this mod (no guarantees, of course, but has been tested with many unique followers out there).
This mod does require SKSE and SkyUI, but those components allow me to deliver streamlined and engaging options to you, that wouldn't be possible without.
NOTE: This mod makes use of scripts and scripting. Every attempt is made to deliver scripted features in an efficient way and to have them work as problem-free as possible. The presence of scripts isn't inherently bad (the game uses many, many scripts - even opening an inventory requires a very small script to accomplish). Badly written scripts are bad and I attempt to catch every issue that I can detect (via logs or results I observe in-game). This is, and will always be, an ongoing process.
NFF is crafted by a follower fanatic with many years of gaming and programming experience who loves putting together a rotating group of adventurers together to accompany his dragonborn on adventures in Skyrim. For the Nerds! (ahem...) Nords!
UNIVERSAL INSTALLER (UNI)
Installer is the same for both editions of Skyrim (SSE and LE) and is a FOMOD (install with Vortex, MO2, NMM or similar)
** Disclaimer **
Optional File - SSE Only
- There is a test file NFF_HomeBase_98_SSE.zip that is an ESL flagged esp that lower's NFF"s Home Bases Quest to 98 priority. This is for compatibility quick-fix for Follower Goes On a Trip.
How to Solve Some Issues:
- Sort your Mods with Loot.
- Put nwsFollowerFramework.esp at the end of your load order, even if Loot puts it somewhere else and no, I don't care where it puts it. Heck, even make a rule in Loot to put it at the end.
- Make sure that NO OTHER MOD is changing any of the core pex scripts in the game, except for SKSE. These are the core scripts (at the top): https://www.creationkit.com/index.php?title=Category:Script_Objects . Long story short: Reinstall SKSE and see if that fixes any issues.
- If you are having follower recruit/dismiss issues with regular followers, go to the System tab and on the right side, last entry "Restart Main Quests", put a check in it. All current followers will be dismissed and the DialogueFollower quest will be restarted.
Combat Gameplay Overhaul:
- Initially there were reports of issues between NFF and CGO but I was unable to test since Nemesis would not install for me at the time. I have it installed now, along with CGO. I was skeptical that NFF was a cause of issues since NFF does not provide any animations or changes to animations. From my brief observations:
- In the MCM, under CGO, uncheck NPCs Change Grip. This will correct a bug where NPCs will no longer re-equip 2-handed weapons. It affects ALL npcs, so this is not an NFF follower based bug and therefore I have no "fix". If you have any other issues, I would recommend to uncheck NPC's Dodge. Unsure if this causes any issues but the smart thing to do when narrowing issues would be to eliminate settings that could affect followers.
Core Features
- Up to 10 Followers (flexible, can be humanoids or animals).
- No starter bow or arrows.
- Support for Serana (doesn't override Dawnguard scripted features, such as sandboxing).
- Support for Sofia (short time after intro dialogue has completed).
- Plenty of options, below, all at your choice, set with a robust MCM menu. If you don't like something, it's very likely you can turn it off.
- Verbose description of MCM settings via mouse-over text.
- Optional (vanilla + DLC) scripts replacement if you have a problem getting the framework to "stick". Option as well for RDO.
- 3DNPC is supported natively, like vanilla followers. Make sure the option in the FOMOD is checked.
Sandboxing
-- Allow Followers to Sandbox when you are doing passive tasks.
- Set Followers to only Sandbox In-Town.
- Auto-Sandbox in Town Interiors, Your Homes or Locations you determine.
- Toggle off for any specific Follower.
- Allow Followers (and other NPCs) to Sandbox multi-level interiors.
- Followers can be individually set up to craft and/or interact when sandboxing. "Craft" in this sense is not a sim, but it does give them something actual to do while hanging around with some minor conveniences/buffs. Interaction is currently limited to ordering drinks at the taverns.
Mount/Riding Support
-- Allow Followers to use spawned horses provided by this mod.
- Allow Horses to disappear when not being ridden or have them stay around.
- Select breed and effects of their horse, select breed globally.
- Provide Riding Package support only if another mod provides a horse system but no packages.
- Toggle off for any specific Follower.
Combat
-- Set combat and non-combat distance of Followers.*
- Place Followers in a Healer or Tank Role.
- Choose from 10 different combat styles for Followers.
- Reduce Infighting between Followers.
- Optionally Disable bleedout recovery keeping them down during a fight.
- Revive fallen followers with health potions.
Movement
- Catch Up teleport (and On-Demand Ability for player)
- Can Control distance and polling time.
- Enable a +25% Movement Boost for faster following.
- Reduce interpolation between walk/run state changes (faster reaction).
Actions
- Create/Manage up to 20 "Home Bases" for your followers, where they will go when you dismiss them. Can set up work and relax locations, optionally. You can rename Bases and all locations, move followers to/from bases and visit your bases at any time (up to a max of 100 followers across 10 bases).
- Regard System for Followers - relationship system that is more of their respect for you as an adventuring partner. Awards some abilities and benefits.
- Improve Follower Stealth AI when out of combat. They will not initiate combat, chatter and they move in close.
- Extinguish Torches when you and Followers are stealthing.
- Cause Follower Torches to Expire when being used.
- Stop Idle Chatter on all or selected followers (or only allow it while sandboxing)
- Prevent Followers from drawing weapons when you do.
- Followers will not set off basic traps (equivalent of LightFoot perk). Optional via installer.
- Followers get out of the way when you get very close to them.
- Followers can Auto-Recharge weapons they use or use filled soul gems (not player filled).
- Learn skills from your followers when fighting with them in combat (Affinity system).
- Teach Followers spells by trading spell books to them and/or directly teaching the spells you know. Works with spell mods!
- Set any Follower to Essential (or reverse it). While in the Framework, all Followers are Protected.
- Change the Behavior of Followers (morality, crime, etc).
- Set the Damage Multiplier of followers, affecting their attack damage.
Outfits & Gear
- Create Outfit Sets for up to 200 individual, unique followers.
- A set can include Standard, Town and/or Home outfits.
- Safe, additional storage for any follower with an outfit through NFF to hold wearables (but you can put anything you want in it). Helps to prevent a bug where worn items could be overwritten when setting an oufit.
- Copy their default outfit into your inventory (for custom armor, mainly).
- Set a Follower to only equip headwear, shield, quiver and/or weapons while in combat.
Control
- Issue Commands to all Followers or individual ones at a distance.
- Commands for All Followers: Wait/Follow, Toggle Sandbox, Combat/Follow Distance, Summon and Dismiss.
- Commands for Single Followers (when facing follower and in your sights): Wait/Follow, Trade, Favor, Set Adventuring Gear and Dismiss.
- Variety of hotkey customizable commands.
Info
- Much like a character sheet, you can view Stats, Skills, Perks and Abilities of your followers.
- Convenient History feature allows you to see where your past followers are and either move to them or move them to you (up to 100 former followers, you can change history size in MCM).
Expendables
- Enlist the help of non-essential (inconsequential) NPCs by bribing them to join you, adding them to the framework.
- Offer them varying amounts of gold, with more gold equaling a greater chance they will join you.
- Repeatedly hiring the same NPC will eventually make them join you free of charge.
- Experimental feature but works on most non-essentials, even those provided by other mods. Use with caution. They will retain vanilla dialogues, so be wary of some options while they are with you.
- You can bring them to your level and allow them to go up in level as you do by using the optional batch file (install MANUALLY to your main Skyrim directory). Open the console, make sure they are selected and type: bat nfflevel
Extras
- Divorce your wife or husband and marry someone else (follower or not!).
- Apply a Weekly Follower Cost to Followers (as a gold sink).
- Share the Wealth with Followers when you find big hauls of gold (gold sink).
- Call Player Horse ability with hotkey support.
- Track the whereabouts of Follower via a quest.
* Custom Followers are usually completely outside of the Framework but can be Imported to use any feature not shown with "*" above. Importing allows them to "borrow" a Follower Slot, so they count towards the max limit. Custom Follower here specifically means any Follower with their own follower framework outside of the vanilla system (Serana, Sofia, Recorder, Arissa, and so on). This includes Custom Pets that have their own follower framework outside of the vanilla system. Not all imported followers are compatible.
-- Pets (Animal Companions) under this Framework use most of the features that Followers do. However, all races in the game are governed by behavior files meaning that pets will do what they want to do at times. Example: Dogs will sit when the player stops whether you have them set to sandbox or not.
Do Not Import These Followers (incompatible):
- Inigo
- Shingchen Holysee Knight Followers
- Recorder (reported issues)
- Lucien (reported issues)
- Anna's NPCs (not recommended)
- Any follower that says "do not manage with a follower manager", "do not manage with AFT" or similar.
If you wish to try an imported follower anyways, make sure Use Default Follow is checked so that they will use their own packages, not NFF's (there is an update for this coming in 2.5.1, right now leave them out of the framework if they are wandering off or not using their own features). Do not change their combat style or class. Do not at all change their Traits (Aggression, Morality, etc). If they have issue with NFF's sandbox or stealth ai, turn it off for that follower. If they have issues with crafting (requires sandbox), turn it off for that follower. Trying to offer means to make it more compatible with tricky followers but you have to use your common sense here. There are a lot of these kinds of followers that I don't use and I'm not going to spend 6 hours with in game to know how they all work, because I'm playing the game the way I want to play it, like you are.
REQUIREMENTS
- SKSE64 or SKSE (for LE)
- SkyUI
- Dawnguard - Must be installed and enabled.
OPTIONAL (but recommended)
- Fuz Ro D-oh - recommended for unvoiced text
- PapyrusUtil SE -required for saving/loading profile or individual follower settings.
- ConsoleUtilSSE - used for some features that can't be done with scripting: set level, heal animations, set class
- Unofficial Skyrim Legendary or Special Edition Patch - this mod tries to line up with these fixes
RECOMMENDED
Don't like some aspects of this mod? Here are some alternatives.
Horses/Mounts (Special Edition)
Convenient Horses
Immersive Horses
Horses/Mounts (Legendary Edition)
Convenient Horses
Immersive Horses
INSTALLATION
SCRIPT LOAD
COMPATIBILITY
94,931 downloads
Updated
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Taylor Swift for COtR
By daxoss
https://www.patreon.com/daxosscontent (if you want the scuplt files and the body preset + more content)
Taylor Swift for COtR
You can use "COtR" mod and "High Poly Head" together because COtR uses a custom race and therefore does not affect vanilla races like High poly. requirement:
COtR - HQ Characters creation addon for RM
RaceCompatibility for Skyrim Special Edition
RaceMenu
The Eyes Of Beauty SSE
COtR x The Eyes of Beauty - Updated Patch
KS Hairdos - HDT SMP (Physics) not really required but i save the presets with one of them.
Install with your mod manager or put the uncompressed files into data/skse/plugins/chargen/presets.
In game, open Racemenu, choose "Norddz" race and load the preset (the name of the preset end with "COR")
edit: You can choose an another race like imperialdz or bretondz if you want, it also works!
Recommanded: HDT-SMP Physics Wigs Package for Great modders' work
HDT-SMP Hair Wigs - Xing - Dint999 - Fuse00 - HHairstyles - KS - HG - SG - NO RING Version If you want some hair like the pics
Facelight Plus SE
Expressive Facial Animation -Female Edition-
Conditional Expressions - Subtle Face Animations
Mfg Fix
YOU WANT HER AS FOLLOWER OR APPLY THE PRESET ON ANY UNIQUE NPC? JUST
DOWNLOAD THE MOD "PROJECT PROTEUS" BY PHENDERIX HERE:
https://www.nexusmods.com/skyrimspecialedition/mods/46620
Credits:
m4mk203
expired6978
Xp32/Groovtama
HydrogensaysHDT
ousnius
DenisWinter
TMPhoenix
LogRaam
docteure
PixelsSquared
Xingda666
cornflakes1023
and more1,474 downloads
- racememu
- customrace
- (and 3 more)
Submitted