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About This File

A sequel to this mod was made that works slightly differently.

You can find it here:

================================

Content Warning: gore, cannibalism

 

Hello all, this is my first mod. There were some other mods out there similar to this, but not like how I wanted it. So I decided to try making it myself.

 

Description:
In short, this mod let's you harvest resources (meat and bones) from slain humans, as well as from Elves, Orcs, Khajiits and Argonians.


When slain, a humanoid NPC will drop*:

1-4 human meat (or Elf/Orc/Khajiit/Argonian meat as appropriate)
1 human heart
2 random bones (see pic for list)

 

*these drops can be independently disabled in the MCM.

 

The different races drop different meats with unique alchemical effects:
Nords, Imperials, Bretons, and Redguards drop human meat (same effects as human flesh).
Altmer, Bosmer, and Dunmer drop Elf meat.
Orcs, Khajiits, and Argonians each have their own meats.

 

Alchemical effects for the meats:

Spoiler

Human (same as Human flesh):

Damage Health

Paralysis

Restore Magicka

Fortify Sneak

 

Argonian:
Damage health
Cure disease
Waterbreathing
Fortify lockpicking


Khajiit:
Damage health
Night eye (there is no other ingredient with Night Eye in vanilla Skyrim, so unless you get another from a mod this is purely for flavor)
Restore stamina
Fortify sneak


Elf:
Damage health
Frenzy
Damage magicka
Fortify destruction


Orc:
Damage health
Damage stamina
Fortify smithing
Fortify enchanting

 

Crafting:

You can craft the bones you collect into bone meal. You do this at the grain mills added in Hearthfire (the same ones where you make flour).

You can also craft Bags of Fertilizer from bone meal at the mills. These don't do anything except sell for a good amount.

Spoiler

There aren't very many of these mills in the game, so you may want to use the console to spawn one:

   help "grain mill"

   player.placeatme [the grain mill's ID]

 

You can use the meats to craft the following foods

-At an oven: Human Pie, Elf Dumplings, Khajiit Dumplings, Orc Jerky
-At a cookpot: Bone Broth, Argonian Stew

 

Special Harvestables
You can harvest a special item from a body by activating it while sneaking. Each body can only be harvested once.
Humans: Human Skin
Elves: Elf Ear
Khajiits: Khajiit Pelt
Argonians: Argonian Skin
Orcs: Orc Fat

The skins can make leather. As a bonus, you can also make something extra special from khajiits pelts.

"You'll make a fine rug, cat!".

 

Install:

If you are using V1.4.0 or newer: Nothing special to do. Install it as you would most other mods.

If you are using V1.3.2 or older: I accidentally messed up the file structure in the older versions. You may have to open up the zip and manually put the files in their correct location.

There are no core requirements (except Hearthfire), but SkyUI is needed if you want the MCM.

When starting a new game, you may have to wait a minute or two for the mod to load properly.

 

 

Compatibility:
-The mod will work with NPCs added by other mods, as long as they are one of the standard races.
-This won't work on any new races added by another mod.

-Versions 1.2.1 and below are incompatible with mods that directly edit the default races. For versions, 1.2.2-1.3.2, you need "compatibility mode" active in the MCM for that to work. For version 1.4.0 and up, you don't need to worry about this.

 

Changelog:

Spoiler

V1.4.0 (Re-upload on Aug 21)

-Fixed the file structure of the mod. All other parts of the mod are unchanged.

All previous versions to this version have a different file structure that may not automatically work for everyone.

Thank you to those who pointed that out to me

 

V1.4.0

-Mod can now be disabled from the MCM
-Heart, meat or bone drops can now be independently turned on/off in MCM
-Can now set how much meat drops per body in the MCM (between 1-4)
-The setting previously referred to as 'compatibility mode' is now baked in. The older method of directly modifying the races has been removed entirely.
-I basically remade about half of the inner workings. When I first started this mod, I didn't implement some things 'the right way' because I didn't know any better. I now know better, so I redid them. You may notice a slight improvement in performance.
-Drops from vampire NPCs are now baked in. So the Vampires_drop_meat patch is no longer needed (you can uninstall it).

 

V1.3.2 (very tiny, but useful change)

-added Food keywords to the meats and food items. This allows them to be compatible with mods like iNeed or Vitality Mode.

 

V1.3.1 (Quick-fix)

-something added in V1.3.0 was breaking dialogue in another mod I was using, so I made a quick-fix for now.

Figured I'd post it in case anyone comes across this issue.

 

V1.3.0

-changed the appearance of elf meat (now looks like human meat) and argonian meat (argonians are now made of chicken)
-added special harvestables. These are acquired by activating a dead body while sneaking

 

V1.2.3

-fixed small typo in the mcm info
-changed the SM node to "share event" so that it won't interfere with other mods that use it

 

V1.2.2

-Added a compatibility mode feature, mod should now work with practically all mods

-uploaded an optional patch that lets vampires drop meat too, for those who wanted that feature

 

V1.2.1 (Housekeeping)
-Cleaned up code
-added an MCM (more options to come).

 

V1.2

-added a short list of craftable foods

 

V1.1

-forgot to include the elder race (elderly people), they drop human meat too now

-added grain mill crafting

-the pelvis model was rescaled. Looks more realistic now

 

V1.0

-initial version

 

 

Edited by CorruptGenie



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