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TRX - Futanari Addon - RM Support Option
By TRX_Trixter
First of all - my big thanks to Ousnius for this great possybylity and permission to use it! So all creadits for this goes to Ousnius. I just make adaptation for TRX addon.
Description
This option geves to you ability to make all sliders settings for TRX - Addon form directly in RaceMenu. You will have new RM tab called - TRX MORPHS. So yours new possibilityes list:
1. Make all sliders ajustment work directly in game
2. Save different presets for TRX Addon
3. Load saved pressets
4. Share created presset with others.
Where your presets will be stored - "Data\SKSE\Plugins\StorageUtilData\RaceMenuMorphsTRX\Presets\"
"TRX - Futanari Addon - RM Support Option" not containing sliders for ajustment SOS addon to your body preset so first of all build TRX Addon in BS.
To have "Load preset" option visible in RM you need to create and save minimum 1 preset exit from RM and enter again.
For now i provide this as betta version (need tests)
How to use it
1. Enrer to RaceMenu in game (showracemenu console command)
2. Go to TRX MORPHS tab.
3. Make all ajustments for sos addon
4. Choose option "Save preset" / or just exit RM if you dont whant to savw results as preset.
Install
1. TRX - Futanari addon with all its requirements
2. Istall this option
Uninstall
As usual
6,814 downloads
Submitted
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Papyrus-2-Typescript
By Papitas
Transforms *.psc header files to *.ts files that can be used by modders in Skyrim Platform.
Warning
This program and libraries aren't meant to be used by mod users, but modders using Skyrim Platform for making mods only.
THIS WON'T MAKE SENSE TO YOU IF YOU ARE NOT A MODDER.
About
This program is meant to be used to transform SKSE definition libraries to Typescript for using them in Skyrim Platform, so you can use in Typescript all your SKSE libraries the same way you would be using them in Papyrus (here's a real life usage example of using JContainers conversion for an actually working plugin).
This program's aim is not to automate whole language features translation, but only function headers.
If the *.psc file contains actual code (think PapyrusUtil.psc) the function header will be converted, but the rest will be output verbatim, waiting for a human to come and fix it.
Usage
Drag and drop all your *.psc files to the executable.
It will generate *.ts files in the same folder as its input.
Using converted files
Put all your converted files inside some folder, then add that folder inside the folder where skyrimPlatform.ts is located.
Folders in this image look like shortcuts because they are actually symlinks (the same technology Vortex uses to manage your mods).
You don't need to use symlinks. You can just drop your folders there.
Once folders are where they are supposed to be, import modules from Typescript as usual.
import { on } from "skyrimPlatform"
import * as JArray from "JContainers/JArray"
// Lines irrelevant to our illustration purposes were ommited.
on('update', () => {
const a = JArray.object()
JArray.addInt(a, 5)
const t: number = JArray.getInt(a, 0)
// This outputs `5`, indeed.
printConsole(`Array value: ${t}`)
})
I've added to my github project some converted files for libraries I use myself.
Grab them at the conversions folder.
BEWARE: Not all functions have been tested.
Remarks
This program has no way to know the intention of the humans that made the scripts, so it's always advisable to manually check all generated files to make sure everything is declared as it should.
Take note the program assumes generated scripts will be put in some subfolder to the folder where skyrimPlatform.ts is found, otherwise you'll get "Cannot find module..." type of errors when coding your plugin.
If you want to have your scripts in some other place, you can always just change the relative path of each importfor each *.ts file, of course.
Github project page
Source code here
316 downloads
- skyrim platform
- typescript
- (and 1 more)
Updated
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Harvesting Humans 2: Organs Addon
By CorruptGenie
An addon mod for Harvesting Humans 2.
This mod adds human hearts, kidneys, livers and intestines as guaranteed items in the harvesting inventory of all NPC races.
Credits
Object models for the kidney, liver and intestine were obtained from Namira's Goat.
Thank you to the original creators of that mod: @zakuran and @tengma.
The Special Edition remake of Namira's Goat can be found here.
861 downloads
Updated
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TRX - Futanari Addon - Pubic Hair Option
By TRX_Trixter
Description
This is a Pubic Hair option for TRX - Futanari Addon Mod contains package of BS files to build 4 different pubic hair options.
For now i provide this mod as beta version for demonstration and testings. Its not a finished work. When i finish all my ideas about pubic hairs this mod page will be deleted and all stuff from here will be included in main mod package.
Technical info
1. For now pubic hairs are part of base SOS mesh and occupied slot 52 as main mesh. It can be on other slot or even as wearable armor. Your suggestions here.
2. Body slide settings and SOS settings support.
3. Main head hairs color support (your pubic hairs will have the same color as head hair, can be ajusted in RM).
Fill free to make any suggestions about this mod and bug reports in mod support topic.
Credits
All credits for base meshes and textures for Pubic Hairs belong to PsychoMachina. I send request for permission almost a month ago (october 29) but my message is still not read.
I take textures and 2 meshes from original mod (Painted Lady), rework them in 3ds max and make adaptation and BS support for my SOS addon.
So i decide to upload this mod but if author will say NO i will remove it from LL.
Install
1. TRX - Futanari Addon and all its requirements
2. This mod
3. Build any of 4 Pubic Hair option in BS
Uninstall
As usual.
5,628 downloads
Updated
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OC:s Hobble Dresses
Some latex hobble dresses I've been working on!
Might be some minor clipping here or there but I think they are probably good enough
Not added in the world anywhere, you have to use console or things like AddItemMenu, search for 'OC_Ltx'
Enjoy
Requires
Devious devices 5.0 (any recent version is fine I think)
CBBE 3BA
Permissions
You MAY use this outfit in mods uploaded to LoversLab (just credit me), as long as they aren't modders resources or packs/compilations
You MAY convert this outfit to other body types and reupload to LoversLab, as well as adapt it to work in frameworks such as DD and reupload to LoversLab.
You MAY NOT upload this mod or parts of it to other sites.
Retexturing is a grey area, PM me and ask - and if you want to use it in your mod and are unsure in about above permissions in general, just PM.
1,614 downloads
Submitted
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Character Class System Restoration
By tanner_6984
This mod attempts to restore the class system seen in earlier installments of the Elder Scrolls series. It is balanced for play on Legendary difficulty.
The current version of this mod is incomplete and I am releasing in this state to get an idea of just how much interest there is for a mod like this.
At the moment the mod includes the following:
1. A class reference guide
2. A class selector manual/menu
3. All 21 classes each with their own unique skill sets
4. Unique equipment and enchantment created for this mod to make mage armor build viable
5. Class perks
6. Gameplay balanced for legendary difficulty.
In the future I plan to implement the following:
1. Class mastery system
2. Improvements to the class reference guide
3. Other gear tailored specifically to cloth/mage armor builds?
Instructions for use:
In order to use this mod you must start a new game. Loading an old save will only activate part of this mod and bug your save. When first starting the game, check your inventory as soon as possible for the class guide book. Once opened, it will give you a brief overview of the classes along with the associated skills and perks that will be available to you. After closing the guide, close your inventory and wait two seconds. You may have to wait longer if there are other mods loading as well. Open your inventory again and open the class selection book. This will cause a menu to open up listing the three class styles, Combat, Magic, and Stealth. Chose the style you wish and you will see a second menu. This will allow you to choose your actual class.
Once this is done, you will have selected your class and will be done with the set up. Please be aware, you will be unable to assign perks into the skill trees until you select your class.
Manual Installation:
Transfer the contents of the archive to your data folder.
Mod Manager Installation:
Download the mod and use the mod manager of your choice to install the mod as normal.
Requirements:
This mod has no hard requirements, but you will need some form of magic balancing mod in order to ensure that destruction magic remains a viable source of damage at higher difficulty levels. We recommend the quickly converted SkyTweaks, but this mod has been designed with versatility in mind so any magic balancing mod will work.
Incompatibilities:
This mod was designed to be as unobtrusive as possible when used in combination with other mods. This being said, this mod will not work with mods such as the Ordinator mod. In addition, any mod that modifies the first perk in the skill tree will not work with our class selector mod.
268 downloads
- fair and balanced
- gameplay
- (and 1 more)
Updated
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Vampires deadly grip
By Tlam99
Spell pulling an actor towards you and suck here/him/it out.
Find the spell under alteration, book craftable, esp-fe.
Image shows test on Brynjolf, teaching him why it's not a good idea to quarrel with a vampire.
LL exclusive, do not upload on other sides.
929 downloads
Updated
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Harvesting Humans
By CorruptGenie
A sequel to this mod was made that works slightly differently.
You can find it here:
================================
Content Warning: gore, cannibalism
Hello all, this is my first mod. There were some other mods out there similar to this, but not like how I wanted it. So I decided to try making it myself.
Description:
In short, this mod let's you harvest resources (meat and bones) from slain humans, as well as from Elves, Orcs, Khajiits and Argonians.
When slain, a humanoid NPC will drop*:
1-4 human meat (or Elf/Orc/Khajiit/Argonian meat as appropriate)
1 human heart
2 random bones (see pic for list)
*these drops can be independently disabled in the MCM.
The different races drop different meats with unique alchemical effects:
Nords, Imperials, Bretons, and Redguards drop human meat (same effects as human flesh).
Altmer, Bosmer, and Dunmer drop Elf meat.
Orcs, Khajiits, and Argonians each have their own meats.
Alchemical effects for the meats:
Crafting:
You can craft the bones you collect into bone meal. You do this at the grain mills added in Hearthfire (the same ones where you make flour).
You can also craft Bags of Fertilizer from bone meal at the mills. These don't do anything except sell for a good amount.
You can use the meats to craft the following foods
-At an oven: Human Pie, Elf Dumplings, Khajiit Dumplings, Orc Jerky
-At a cookpot: Bone Broth, Argonian Stew
Special Harvestables
You can harvest a special item from a body by activating it while sneaking. Each body can only be harvested once.
Humans: Human Skin
Elves: Elf Ear
Khajiits: Khajiit Pelt
Argonians: Argonian Skin
Orcs: Orc Fat
The skins can make leather. As a bonus, you can also make something extra special from khajiits pelts.
"You'll make a fine rug, cat!".
Install:
If you are using V1.4.0 or newer: Nothing special to do. Install it as you would most other mods.
If you are using V1.3.2 or older: I accidentally messed up the file structure in the older versions. You may have to open up the zip and manually put the files in their correct location.
There are no core requirements (except Hearthfire), but SkyUI is needed if you want the MCM.
When starting a new game, you may have to wait a minute or two for the mod to load properly.
Compatibility:
-The mod will work with NPCs added by other mods, as long as they are one of the standard races.
-This won't work on any new races added by another mod.
-Versions 1.2.1 and below are incompatible with mods that directly edit the default races. For versions, 1.2.2-1.3.2, you need "compatibility mode" active in the MCM for that to work. For version 1.4.0 and up, you don't need to worry about this.
Changelog:
1,355 downloads
Updated
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TrueWolf: A Werewolf Playthrough Mod
By CorruptGenie
"Sure, Hircine created lycanthropy, but the Witchmen of High Rock perfected it."
Premise: Just as there are normal vampires and true vampires (like Lord Harkon), this mod makes it so there are normal werewolves (like the Companions) and true werewolves (you with this mod).
This is a small mod I made for myself to make a werewolf-only playthrough more viable. It adds a new version of the werewolf which is a bit stronger, scales with level, and lets you level up by doing werewolf things.
This mod is being posted "as is".
==============================
As a "true werewolf", you gain certain new abilities:
-You gain an ability that lets you transform into a werewolf as many times per day as you want.
-You can stay in wolf form indefinitely.
-feeding as a werewolf grants +1 Max HP, +0.1 Max Stamina, and gives a temporary damage buff to your claws/unarmed attacks
-the damage buff scales with your max health
Also, you can level up by feeding. The number of feedings required to level up increases with level. At the start it is just 1 or 2 feedings, but quickly increases. Note, this level up won't grant you a skill point nor an attribute increase like normal.
This makes it possible for you to do a challenge run of Skyrim where you are only allowed to use werewolf things, ie no weapons and armor or levelling other skills, while still letting the levelled enemies get stronger alongside you.
=============
Starting the Mod:
(See the picture for examples.)
Warning: The health/stamina increases from feeding will be permanent on your character, even if you uninstall this mod.
Start the mod by typing "startquest TrueWolf" in console (not case sensitive) .
This turns you into a 'true werewolf'. You will immediately receive the True Beast Form power.
To revert from wolf form to your human form, press the Revert Key.
By default it is 'Y'.
=============
You can change the revert key if you wish.
Type "setpqv truewolf revertkey_var #" in console (not case sensitive). Where the # is the keycode of the key you want to change it to.
VERY IMPORTANT: after you type that in the console, you need to reload the game. Doing F5, and then F9 will suffice.
For example to change it to the 'U' key, do "setpqv truewolf revertkey_var 22". Then reload.
Here is a list of keycodes for reference:
Requirements: SKSE, Dawnguard DLC.
This mod will work for SE, and likely LE and VR too.
-CG
446 downloads
Updated
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Soul Pets
By CorruptGenie
What is this mod?
This mod allows you to enter within soul gems and visit the souls you've captured via Soul Trap.
Longer description
This mod adds a spell called Enhanced Soul Trap which is the upgraded version of the original. It does everything the original does plus it can also fill special gems.
The process is like this: Have a special gem in your inventory. Cast Enhanced Soul Trap on a target (mudcrabs, wolves, NPCs or anything really). Kill the target within 60 seconds to fill the soul gem (special gems will get filling priority over normal gems). You should now see that the special gem has been renamed to include the victim's name (ex: see the last picture).
Next, you'll need to cast another spell called Enter Soul Gem. This will transport you inside a special gem you are carrying. Transportation is a bit like in the Azura's Star questline. Inside each of the gem is a house for the captured soul to live in. You can enter the house and meet your captured "Soul Pet". In order to converse with spirits properly, you need to put on the Ring of Soul Speaking. This will let you talk to souls and will also immediately calm them if they are hostile.
Lastly, in order to better manage your soul gem collection, the mod also adds the "Soul Gem Bag". A special bag that can hold soul gems and that you can carry in your inventory. To open the bag, you need to equip it. Then you can add or remove items from it just like any other container (except that it's limited to only soul gems). This bag is also useful for managing the order in which you fill your soul gems. For example, if you have a Silver tier gem and a Gold tier gem, but you want to fill your Silver first. You can put the Gold tier gem in the bag and it will be ignored by the Enhanced Soul Trap spell.
Requirements
-SKSE
-SkyUI
Recommended: Fuz Ro Doh for better dialogue.
How do I start the mod?
Open up the MCM, and press "Give All Mod Item". You'll receive spell tomes for the two spells, a soul gem bag (with all 5 soul gems already inside), and the Ring of soul speaking. That's the full kit to begin your soul collecting career. Have fun.
Mini Wiki
Mod Integration (For Mod Makers)
Brainstorm & Future Stuff
Changelog
2,843 downloads
Updated
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Meatslave SlaveTats Pack
By CorruptGenie
A cannibalism/dolcett inspired tattoo pack for SlaveTats.
Requirements:
SlaveTats by Murfk (LE or SE)
1,168 downloads
Updated
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TRX Champion of Cyrodiil for Beyond Skyrim: Bruma
By gregaaz
This mod moves @m4mk203's Champion statue from its demo location outside Dawnstar to the north gate of Bruma, replacing the canonical Champion of Cyrodiil statue that is located there in the vanilla version of the mod. The deep green marble works well with the sunny climate of Bruma and while a departure from canon, a futanari champion is hardly out of place with Loverslab lore. Perhaps also a good companion mod for Skyrim's Shrouded Secret.
Installation
Load the archive into the mod manager of your choice. This mod contains a folder structure and metadata file designed for compatibility with Mod Organizer 2, but should work with any modern mod manager.
Compatibility
Like any mod that edits cell locations, this mod contains top-level cell data which will overwrite things such as lighting mods. You should load your lighting, music, ENB particle patch, and other mods that alter top-level cell data after this mod, or manually patch the cell records in xEdit. It is likely that an automatic patcher such as Wrye Bash will also forward the impacted records, but I can't guarantee this as it depends on the other mods' bash tags. I have not tested this mod with LE. It's possible that this mod will work fine after converting the assets to LE format, but I cannot guarantee that as I have not verified that the form ID structure for the LE version of Beyond Skyrim: Bruma matches the SE version. Other mods for Beyond Skyrim: Bruma that either edit the immediate vicinity of the north gate or that make changes to the canonical Champion of Cyrodiil statue may not be compatible with this mod "out of the box." Patching in xEdit, however, should resolve most conflicts.
Acknowledgements
Thanks to @m4mk203 for creating the high quality and innovative series of TRX statue mods and a generous reuse policy. Thanks to the Beyond Skyrim team for creating their fantastic Bruma module and allowing the community to build mods upon it.
About the Other Bruma Mod
I also created a version of this mod for Rigmor of Cyrodiil Reboot that makes a similar edit to the city of Bruma (slightly different because of differences in the city's geometry between the two mods). However, after reviewing ROC's permissions page, I'm not convinced that mod meets the author's standards for public release. Unfortunately, that one will have to remain a private mod for the time being. However, you can use the following steps to replicate the mod in xEdit on your own.
Copy the TRX Champion statue static record as a new record from the BS: Bruma version, or from the original demo version, to a new plugin. It should receive form ID number xx000800. Copy record xx004144 as an override from RigmorCyrodiil.esm to your new plugin. Mark this record as "initially disabled." Create a new temporary reference record in cell xx2FB849 (BrumaInterior05) with the following properties: Baseform: 000F64FF Scale: 2.2 Location Reference: RigmorBrumaLocation (xx003170) Position X/Y/Z: 45199.410156 / 172271.515625 / 9136.705078 Rotation X/Y/Z: 0 / 0 / 219.5055 Create a new temporary reference record in cell xx2FB849 (BrumaInterior05) with the following properties: Baseform: xx000800 (the new record you created in step 1) Scale: 2.6 Location Reference: RigmorBrumaLocation (xx003170) Position X/Y/Z: 45161.488281 / 172339.656250 / 9182.496094 Rotation X/Y/Z: 0 / 0 / 148.0074 Add an ESL flag to your new plugin's file header Save your new plugin
549 downloads
Updated
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TRX Nightcaller Temple
By gregaaz
This mod adds the statuary from @m4mk203's Female and Futanari versions of the Vaermina statue to Nightcaller Temple. Two slightly larger than life size female statues flank the lectern in the chapel, while the inner sanctum hides a much larger futanari statue. Lest the nice asset go to waste, the stele that previously occupied the space used by the large statue is cloned and appears on both sides of the stairs up to the dais.
Installation
Load the archive into the mod manager of your choice. This mod contains a folder structure and metadata file designed for compatibility with Mod Organizer 2, but should work with any modern mod manager.
Compatibility
Like any mod that edits cell locations, this mod contains top-level cell data which will overwrite things such as lighting mods. You should load your lighting, music, ENB particle patch, and other mods that alter top-level cell data after this mod, or manually patch the cell records in xEdit. It is likely that an automatic patcher such as Wrye Bash will also forward the impacted records, but I can't guarantee this as it depends on the other mods' bash tags. I have not tested this mod with LE, but as long as you convert the assets to LE format I don't see any reason it would not work.
Acknowledgements
Thanks to @m4mk203 for creating the high quality and innovative series of TRX statue mods and a generous reuse policy.1,986 downloads
Updated
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TRX Statues - Vaermina Futa
By TRX_Trixter
Description
Final version of "Vaermina" statue (futa variant). Materials: stone and gold.
I made for this statue some additional lore elements: Vaermina Staff, "Skull of Corruption" helmet, snakes. Helmet and staff i will make as playable but little bit later.
You can finde it near Dawnstar (see screenshots) to see yourself. Or put it where you want I make esp just for example.
1. Hi-poly mesh.
2. 4k statue body textures
3. Has collisions.
4. Materials idea: stone (looks better then green marble for me), gold decoration element (because of... Daedric Prince XD)
Regular (non futa) version
Warning! This is hi-poly thing with 4k body textures!
Install
As usual.
6,494 downloads
Updated
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TRX Statues - Vaermina Regular (non futa)
By TRX_Trixter
Final version of "Vaermina" statue (regular non futa variant). Materials: stone and gold.
I made for this statue some additional lore elements: Vaermina Staff, "Skull of Corruption" helmet, snakes. Helmet and staff i will make as playable but little bit later.
You can finde it near Dawnstar (see screenshots) to see yourself. Or put it where you want I make esp just for example.
1. Hi-poly mesh.
2. 4k statue body textures
3. Has collisions.
4. Materials idea: stone (looks better then green marble for me), gold decoration element (because of... Daedric Prince XD)
Futa version
Warning! This is hi-poly thing with 4k body textures!
Install
As usual.
2,352 downloads
Submitted
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3BA Ebonic Wasteland Addon
By papavitch1
Adds True Wasteland Body (Fallout 4) and Mimir Ebonic Sliders. To the 3BA Body
Requires
3BA- CBBE 3BA (3BBB) at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)
Let me know if there are any issues. I will convert clothing to fit when I can
BD's Armor and clothes replacer https://drive.google.com/file/d/1Z3h1cBerQocnhxV-DgiBJDRTb-j7Z4eK/view?usp=drivesdk
Requires
BD's Armor and Clothes Replacer - CBBE 3BA (3BBB) at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)
312 downloads
Updated
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[Arknight] La Pluma outfit BHUNP
By lk74
Description:
BHUNP conversion of said outfit, and also added SMP effect.
The original 3BA mod was uploaded on Arca, but was deleted, so I packaged the texture into this file too.
If the original uploader / original model maker / hypergryph came to me requesting content removal, it will happen.
This is the first outfit I ever worked on, made a lot of dumb mistakes early on that I came to regret later. so expect a lot of bugs and clipping.
The second screenshot is on Aruru6Duck Max.
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Requirements:
- Baka Haeun UNP
- HDT-SMP
- BodySlide and Outfit Studio
Installation:
- MO2
- Bodyslide, build everything with name [Arknights] La Pluma
- profit
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Note:
There are a lot of clipping. Some I tried my best to hide it, some I gave up on, some I came up with compromise solutions.
Wearing the top (32) and jumper (58), the back skirt will clip through. Please use the "top (no back skirt)"(32) version when you wear jumper
Other clipping issues I cannot fix, they are shown in Spoilers.
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Special thanks to :
- BakaFactory
- Hypergryph
- the original uploader (whom I do not know as the post was deleted)
- Boombox / Gunslicer (for the character and for the poses)
- everyone that made xml guide out there
1,289 downloads
Updated
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OC:s Nurse Outfit with morphable hood and SMP
A nurse outfit I've been working on!
The morphable hood might be a bit wonky still, Tri's are a b*tch to make and it's not perfect. Probably works best on Nord, and you still might have to sculpt a bit on the face if you want a good match.
They are prebuilt for CBBE 3BA, bodyslide files included.
I have not placed them in the world anywhere, you have to AddItemMenu or console them (search for 'OC_Nrs').
Enjoy
Requires
Uses Roggvir's system to make morphable hoods equippable
morphable-carboncats-latex-hoods
HDT-SMP (Skinned Mesh Physics)
High Poly Head SE
CBBE 3BA
Permissions
You MAY use this outfit in mods uploaded to LoversLab (just credit me), as long as they aren't modders resources or packs/compilations
You MAY convert this outfit to other body types and reupload to LoversLab, as well as adapt it to work in frameworks such as DD and reupload to LoversLab.
You MAY NOT upload this mod or parts of it to other sites.
Retexturing is a grey area, PM me and ask - and if you want to use it in your mod and are unsure in about above permissions in general, just PM.
1,087 downloads
Updated
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No Kids
By mrowrpurr
~ Removes Children and Replaces them With Chickens ~ (or simply hides them)
? No Kids
Previously, I've used Sex Lab - Sexual Fame 'Framework' (LE) (SE) specifically to remove children from the game.
I wanted a mod which:
Removes Children from The Game (and that's the only goal of the mod) Allows You to Search for Hidden Children to Enable Them (so you can start/complete quests which require children) Allows You to Re-Disable Children after You Enable Them (so you can make them disappear again) Turns them into Chickens (because... obviously!) ?
Mod Versions
You are viewing the Special Edition compatible version of No Kids. Here is the Legendary Edition version.
There are two versions of this mod available:
No Kids - Chickens (this version turns each child into 60x chickens) No Kids - Hide Children (simply hides children without the amusement of turning them into chickens)
Configuration
You can configure what children are turned into (and how many of each) via the Mod Configuration Menu.
Be default, the options are to turn children into:
Chickens Dogs Mudcrabs Hods
You can customize the options available by editing the Config.json file in the mod's folder.
Add whatever options you would like under the "nokids_replacement_options" section.
You can include items from the Skyrim base game or any mods you have installed, just be sure to specify the .esm or .esp name in the configuration.
"nokids_replacement_options": [ "0xA91A0|Skyrim.esm", "0x23A92|Skyrim.esm", "0xE4010|Skyrim.esm", "0x1347D|Skyrim.esm" ]
FAQ
ESPFE?
Yes
Um, what?
We had this idea on my Twitch stream* so we made it together. Chickens were my idea. Dogs, Mudcrabs, and Hods were my viewers' ideas.
Source Code
https://github.com/mrowrpurr/NoKids
P.S.
This is my first Lovers Lab mod! I've been wanting to support this community for a long time.
I really hope this helps some users of Adult mods feel better about their kid-free Skyrim world.
Love y'all! Happy Modding. ~ MrowrPurr
Support Rules
The usual. Stay on topic. No trolling. No racism, sexism, homophobia, other -isms and -phobias, or inappropriate remarks.
Have fun! And remember: everyone is doing their best. Happy Modding!
715 downloads
Updated
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Skyrim Bump Ride
By lapolla
This is simple mod to initiate sex.
All you need to do is to bump into NPC or creature.
There are different ways to achieve that:
1. SPRINT towards NPC and collide whit it.
2. WALK onto NPC until collision is detected
Requires: MCM Helper
BumpRide.mp47,195 downloads
Updated
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SLHH Expansion English SE 3.44V for OStim
By Vegetius
SLHH Expansion English SE 3.44V for OStim
THIS PORT IS OUTDATED AND MIGHT NOT WORK/BEHAVE STRANGELY WITH THE MOST RECENT OSTIM VERSIONS. IT WILL BE UPDATED EVENTUALLY, PLEASE BE PATIENT
This is a simple port for OStim of Baka's version of SexLab Horrible Harassment.
This is in no way supported by Baka himself, so please do not reach to him for any question/issue regarding this port.
Important informations, read this please
Ostim being quite a different beast than SexLab, they are some differences:
- Since for now Ostim only supports a single scene at a time, there is no support of followers. Do not bother asking about it.
- No equivalent of SLAoured clothing keywords exists yet, so check the option "No need for sexy clothes" or it will only work if you are naked.
- Once you are subdued and the OStim scene has started, you can expect a delay before getting in the deep of things, if I may say. Should be resolved by an ulterior OStim update.
- Threesome works but is quite janky, as it is if you have FFM anims it may happen that your aggressors start sucking each other. Not much can be done about it right now, so if it bothers you just put the threesome chance to 0.
- If you use ORomance, there is an option to enable integration. May have some unforseen consequences (your lover may defend you, the rapist's wife may attack you, not sure).
Requirements
Skyrim: Special Edition (1.5.39+) Ostim SE (and all its' requirements.) OSex Dual Wield addon (available on OSex nexus page) You probably want OStrap if you enable women as aggressors
Installation
Nothing special, just run Nemefnis after it.
Original Mod
Credits
All credits goes to Guffel and Baka (aka Babo (aka FactoryClose))
10,772 downloads
Updated
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TRX Diverse Sanguine Statues
By gregaaz
Inspired by and built upon @Inanna17's TRX Sanguine Regular Statues in Skyrim 1.0.1, this mod adds statues of Sanguine from @m4mk203's TRX Sanguine Demos. Male-owned inns will have the same female Sanguine statue that appears in Inanna's original. Woman-owned inns will have the futanari version, while Dunmer-owned inns will use the original black marble version.
In addition to the locations found in Inanna's version, this version includes a statue in the Stumbling Sabrecat tavern located within Fort Dunstad. The mod also includes some positional changes designed for compatibility with furniture.
Installation
Load the archive into the mod manager of your choice. This mod contains a folder structure and metadata file designed for compatibility with Mod Organizer 2, but should work with any modern mod manager. If you want the Bondage Furniture World or Legacy of the Dragonborn compatibility patches, you can find them in the \optional\ folder in the archive. If you are using Mod Organizer 2, you can also access these from the Optional Files tab under Information.
Compatibility
This mod includes compatibility patches that make small changes to better integrate Legacy of the Dragonborn and Bondage Furniture World. Like any mod that edits cell locations, this mod contains top-level cell data which will overwrite things such as lighting mods. You should load your lighting, music, ENB particle patch, and other mods that alter top-level cell data after this mod, including its compatibility patches, or manually patch the cell records in xEdit. It is likely that an automatic patcher such as Wrye Bash will also forward the impacted records, but I can't guarantee this as it depends on the other mods' bash tags. The Winking Skeever statue will spawn outside the bounds of the vanilla tavern. It was originally designed for JK's Winking Skeever by Inanna17, and after reviewing the location and its potential alternate locations I agree with the choice and have kept this position. If you are using a different Winking Skeever mod, or just the vanilla version, you should be able to reposition the statue to any other location on the first floor pretty easily with the CK, since the Z-Axis coordinates are already lined up with floor level. I have not tested this mod with LE, but as long as you convert the assets to LE format I don't see any reason it would not work.
Acknowledgements
Thanks to @m4mk203 for creating the high quality and innovative series of TRX statue mods and a generous reuse policy. Thanks to @Inanna17 for the original mod idea and most of the location scouting, as well as permission to create a derivative work based on the original. Thanks to @devildx for permission to use their tweaked futanari statue mesh.
Version History
1.0 - 13 November 2021 - Initial release 1.0a - 13 November 2021 - Compressed normal maps to allow for single-archive upload; installation instructions updated.1,789 downloads
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[SE/LE] Dissidia Materia Xing
Special thank NickNak
support BHUNPv2/CBBE 3BB
main features:
1.
Have 39 staff animation and use DAR control so when your right hand equip Materia Staff you will have special animation
2. Use self-made behavior animation to control outfit
Showcase:
Skyrim Special Edition 2021-11-12 20-21-48.mp4
801 downloads
Submitted
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Absolutely No Naked Comments
By ruddycray
What is it?
This is an ESL-flagged ESP whose main purpose is to disable all naked comments if you choose for your character to wear nothing in their adventures throughout Skyrim and don't want to hear NPCs whining about it.
As a side feature, if you do want naked comments, this also updates naked comments so that they won't be said by a character who is themselves naked.
As another side feature, it adds a faction that is forbidden from making naked comments, so someone can build off it to selectively disable naked comments without forbidding the NPC from all world interactions if they want.
Didn't somebody else already make this?
The mod on the Nexus is gone and didn't disable all of the naked comments. Every other mod I've seen that does this also only disables some of the naked comments and misses the ones that are triggered by the Story Manager, so when you walk into a room you can still get them.
And if anyone else has made a mod that lets you keep them but stops the silliness of naked characters complaining about you being naked, it's escaped my notice.
How to use it?
Just install the mod with a mod manager or drop it into your Data directory and enable it, and then...
If you DON'T want naked comments...
You don't need to do anything. The mod by default disables all naked comments.
If you DO want sensible naked comments...
You will have to use console commands for now. I was too lazy to make an MCM for it for right now. Just enter this in the console to turn the naked comments back on:
set ANNCEnableNakedComments to 1
They should start happening again. You don't need to do anything to prevent naked characters from making naked comments. That's already built in.
Is this compatible with LE?
Use at your own risk. I built it with the Skyrim SE Creation Kit (so it's Form 44) and didn't test it at all with Skyrim LE. It would probably work, but I'm not promising it or supporting it officially.
Is this compatible with other mods that do stuff with naked comments?
Not if they edit the WICommentNaked or WIChangeLocation01 quests. If they edit the dialogue lines themselves, they'll probably be fine. I didn't test it for compatibility with any specific mods.
2,717 downloads
Submitted
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Skimpy Jiang-Shi Robe BHUNP conversion
By lk74
A BHUNP conversion of this mod by idynaloak
Requirements
- Skimpy Jiang-Shi Robe by idynaloak
- Baka Haeun UNP
- HDT-SMP
Build outfits in Bodyslide under the name "[ID] dskb" ( I have no clue why original author decide to use this tag but my guess is he is japanese and use dskb as shorthand for dosukebe
Put the esp (esled) below the original (you can manually add esl tag to the original as well)
Detailed description of every changes:
453 downloads
Submitted