About This File
Sanity Framework 1.96 (Whispers Release)
-- Added a few bug fixes on April 9, 2022
Clue: Next to the green bear in Rabbit Hole. I can't be more specific than that!
Description:
The story thus far... You are the sole survivor, and you just left the vault with the burden of the loss of your son, the loss of your spouse, and the end of the world. How can you possibly help them if you can't help yourself? Dread grips your mind and heart as you explore Wonderland, or now, Wasteland, just like Alice. You find cryptic messages leading you around the ruins of the Commonwealth. The more you follow these leads, the less you care about the problems in the world around you. Your choices will ultimately decide your fate. Your spouse, your son, your world is gone now. And deep down you know, nothing will end well.
Hard Requirements:
- AAF and all its requirements: by @dagobaking I will publish my own guide on what I need, based on the other mods that use AAF. If you don't follow this guide, from @Saya Scarlett my mod will not work
- All The DLC + Unofficial Fallout Patch -- Far Harbor and Nuka World add some exciting possibilities
- Sex Attributes (Spirit, Willpower and General Stats) @twistedtrebla
- MCM
Load Order:
- AAF custom installation
- Sanity Framework
- MCM
- Sex Attributes [Required with latest update]
INCOMPATIBLE:
- Anything that edits Concord may have issues. I will work on finding the exact conflict
Mod Integration: There are several key mods I intend to integrate with that will affect sanity. The following are planned to date:
- Just Business (Slaves) by @ignotum_virum
- Family Planning Enhanced Redux (Pregnancy effects, Post-Partum, Abortion and Miscarriage outcomes.) Works with either version of the mod by @Invictusblade & @EgoBallistic
- Wasteland Dairy Framework This is in process with the new version by @Invictusblade
- AAF Violate (Completed) @EgoBallistic
- Hardship Beggar Whore by @Tentacus This is one of the most realistic mods I've seen to date around prostitution and addiction. I plan to monitor this mod for the prostitution and addition attributes associated.
- Crackle by @Tentacus: I really like this realism of this mod. I highly recommend KitCat's Camping Gear for this.
- Smokeable Cigars - Cigarettes - Joints - With HardCore Auto Save : (Nexus Mods) This adds smoking, which reduces stress. Joints Remove depression. Not a hard requirement, but if its there, you'll get those extra bonus items.
- AAF Sexual Harassment by @twistedtrebla Already hooked into Sex Attributes. I want to have a light integration with this one. Hypnotism adds many possibilities.
- Sex Education by @spicydoritos Really nice expansion on the player's sexual history. Expanding this support.
Recommended Mods: These Mods are my personal favourites, and they do add to the immersive experience. Not at all necessary.
- AAF SexEmUp: by @EgoBallistic Nice for light prostitution and other sex approaches
- Cum Overlays: by @Nebuchadnezzer2 works perfect for me now that I installed Wash Out That Cum by @megururu
- Raider Pet by @stobor This mod is the best at abduction for raiders. RSE hasn't been updated in a while and causes many issues unfortunately.
- Devious Devices: by @Kimy I'm sure everyone has this, but it warrants a mention.
- Real Handcuffs by @Kharos Again, goes without saying.
- AAF Tattoo After Rape by @twistedtrebla This is perfect for the Sanity Framework as a reminder of what has happened to the Player over time. (I will post recommended settings)
- AAF Bad-End: Purgatory: By Ego. I love this mod because there are so many things you could do with sanity on this. I may do an integration once I work through the other things.
- AAF Autonomy Enhanced Redux: By @Invictusblade At first it seemed silly that NPCs were randomly having sex, but when you think about it, what else do they have to do?
- AAF Dangerous Nights by @Jahem_kinkaid Truly a must for realism in the wasteland.
- Captive Tattoos by @JB. These are a must for Tattoo after Rape, and to be realistic with Hardship
Finally, if you have any problems with my mod, please feel free to always PM me. I don't need to use discord to help you. ❤️
Please Report any Issues/Comments/Questions or Suggestions at my GitHub
Information:
Many of the settings in the mod are not changeable for a reason. That said, here are contributing factors you should consider:
Sanity, Stress and Alignment are active values and are affected by interaction in the world.
Trauma, Depression and Grief are passive values and are affected by passive events such as sleeping, the passage of time, outcomes of events, and they increase or decrease over time. These can be marginally affected by drug use, sleeping, drinking, being with a companion with high affinity, etc...
A few ever-present factors:
Depression is permanent, and though it can drop to zero for short periods of time, it will always continue to go up. This is affected by many things, such as weather, length of time finding Shaun, and the types of drugs/alcohol you take. It is also affected by the follower affinities.
Grief starts with the realization of the death of Player's spouse and abduction of Shaun. This builds consistently until Shaun dies. But the outcome of the final decisions made by the player with regards to Shaun -- and of course other Characters that may or may not be killed in game, such as decimating the Railroad, or decimating the BoS.
Trauma is a function of all noteworthy events that happen to the character. This is not able to be reduced without significant intervention. I plan to add a mental health professional and a single dose of an unnamed potion that the Player will be able to find via a quest. This will reset trauma once. After that, it will no longer reduce trauma again without restarting the quest. So, use it wisely.
This dictates how fast Depression, Grief and Trama increase or decrease over time.
To be transparent in the equation:
4 weights - fwEsteem, fwTrauma, fwWill, fwSpirit (these will be applied so that they are weighted from 0 to 1, and the sum will equal 1)
4 variables from SA - selfesteem, trauma, willpower, spirit
So, the Decay/Restore rate will diminish, or increase based on the current level of the associated variables from SA.
DecayRate (0 to 1) = (((fwEsteem * selfesteem) + (fwTrauma * trauma) + (fwWill * willpower) + (fwSpirit * spirit)) / toleranceFactor) + baseDecay --> Base decay is affected by level
Alcohol and Drugs are considered in reduction as well. But these will be significantly reduced over time, the more the character uses them. Also, Party Girl and Chemist will not be considered, and should be avoided as Perks since they remove the potential for addition. Thus, I will be overriding these Perks, because to be honest, they make no sense to me.
Finally, I will be implementing HardCode/Survival type rules that do not require the Player to play survival mode. However, survival mode is suggested.
I ❤️ all the mod authors mentioned above and everyone who take the time to play.
Modder Resources:
I've added the following CustomEvents for consumption now. You can hook to these to get when something has changed:
CustomEvent OnSanityUpdate
CustomEvent OnStressUpdate
CustomEvent OnAlignmentUpdate
CustomEvent OnGriefUpdate
CustomEvent OnDepressionUpdate
CustomEvent OnTraumaUpdate
The namespace is SD:SanityFrameworkQuestScript
So to hook in you hit the form: Game.GetFormFromFile(0x0001F59A, "SD_MainFramework.esp") as quest
you can now use DamageAV and RestoreAV on the 6 Actor values:
SD_Sanity
SD_Depression
SD_Grief
SD_Trauma
SD_Stress
SD_Alignment (Not Implemented Yet)
Edited by Sthan Dust
Release 1.96
What's New in Version 2.0
Released
See new article for this file