About This File
XPMSE\XPMSSE
Warning:
Do not delete the skeleton_female.hkx
"XP32 Maximum Skeleton Extended" is a completely redone version of "XP32 Maximum Skeleton - XPMS" by xp32, for the "HDT Physics Extension" and "HDT Skinned Mesh Physics" and provides ingame customization features.
(are installed BEFORE and nothing overwrites XPMSE)
Two list of requirements for XPMSE one for people using Racemenu and one for people using Enchance Character Edit\Vanilla
General:
SKSE 1.7.3 or newer
Fores New Idles in Skyrim 7.2 or newer
RaceMenu users:
RaceMenu 3.4.5 or newer
Enchance Character Edit\Vanilla users:
NetImmerse Override Standalone 3.4.4 or newer
Use a Mod Manager:
Either Moder Organizer or NMM\Vortex work.
Uninstallation (completely):
- (RaceMenu) Set all XPMSE related sliders in RaceMenu and MCM to default
- Press uninstall in your mod manager for XPMSE.
Skeleton
Body and Physics Support:
- Breast and Butt Physics [bBP]
- Tender Breast and Butt Physics [TBBP]
- HDT Physics Extension [HDT-PE]
- HDT Skinned Mesh Physics [HDT-SMP]
Mods compatible:
- CITRUS
- Deadly Mutilation
- Dual Sheath Redux
- Enderal
- Flimsy Ragdolls (included in XPMSE)
- HDT Dragon Tails
- HDT Equipment (Well Fitted option only)
- Nipple Magic (included style option and animations recommended)
- Realistic Ragdolls & Force (included in XPMSE)
- SAM - Shape Atlas for Men
- SOS - Schlongs of Skyrim
- The Joy of Perspective
- UN7B
Mods compatible without support:
- Enchance Character Edit (Comes with it's own XPMSE skeleton)
Mods completely unsupported:
- HDT Equipment (everyone option), that includes mods including everyone option features in their HDT Physics extension xmls this includes:
XPMSE Plugin
XPMSE RaceMenu:
- Weapon styles, moving weapons ingame
- Scale\Position\Rotation sliders
- Body related sliders
- SOS\SAM related sliders
- Female specific related sliders
- Beast race specific related sliders
- Third and first Person scaling
- Extensible Follower Framework 4 compatible
XPMSE MCM:
- Weapon styles, moving weapons ingame
- Iinformation tab with debug information
XPMSE Weapons:
Scale Module:
- Fixes weapon scale problems with the game for females, thanks Bethesda, good job!
- Compatible with weapon scale edits in Racemenu
- Disabled withEnchance Character Edit for compatitibility reasons
Style Module:
- Manages styles for player and non-Player characters
- Manages Arrows\Bolts, Bows\Crossbow, Greatswords\Battleaxe\Warhammer and Magic styles dynamically for fixing visual issues and seperating shared nodes
- Manages animation switching for styles, such animations are Arrows Draw, Bow Equip, Idle and Attack, Greatswords\Battleaxe\Warhammer Equip and Magic Attack, Cast, Concentration, Cast, Idle, Movement and Sprint
- Enchance Character Edit supported
XPMSE Lib:
- Adds common functions for modders to use/copy from, like skeleton checks or manipuilation
Styles (Weapon Positions) List
Axe:
0: Default
1: Reversed Axes by Groovtama
2: Axes on Back by Groovtama
Sword:
0: Default
1: 1-Handed Swords on Back by xp32
2: SWP 1-Handed Swords on Back by Metal-Gear-Rex
3: FSM Swords turned edge up by fushimi
4: Dual Swords on left waist by Ayame
5: No More Dangling Swords by Akakus
Dagger:
0: Default
1: Daggers on Back Hip by xp32
2: Daggers on the Ankles by Metal-Gear-Rex
Two-Handed (Greatsword and Battleaxe\Warhammer):
0: Default
1: SWP Two-Handed Weapons on Back by Metal-Gear-Rex
2: FSM Two-Handed turned and on waist by fushimi
Bow:
0: Default
1: Frostfall Bow by Chesko
2: Reversed Better Bows by Messes With Wolves
3: FSM Turn Bow by fushimi
Arrow Quiver:
0: Default
1: Frostfall Quiver by Chesko
2: Frostfall Quiver by xp32
Crossbow:
0: Default
1: Frostfall Bow by Chesko
Bolt Quiver:
0: Default
1: Frostfall Quiver by Chesko
2: Left Hip Bolt by xp32
3: Experimental Hip Bolt by xp32
4: Aesthetic Bolt Quiver by IsharaMeradin
Magic:
0: Default
1: Nipple Magic by ElPsyCongroo
Shout:
0: Default
1: Schlong Shout by ElPsyCongroo
Endorse those mod authors, show your support!
Modders\Animators Section
New XPMSE 2.1 Rig txt and behaviour files: Resource
These are compatible with the Modders Resource at XP32 Maximum Skeleton - XPMS and with Skeleton Controller Rig. Fully Backwards compatible.
Do not use the Modders Resource at XP32 Maximum Skeleton - XPMS and with Skeleton Controller Rig for skinning.
How 2 make tails compatible with the XPMSE tail position sliders:
1. Open the tail mesh into nifskope
2. Replace the following node names with the new ones
- "NPC Pelvis [Pelv]" => "Tail"
- "NPC Spine [spn0]" => "NPC Tail Spine [spn0]"
- "NPC L Thigh [LThg]" => "NPC Tail L Thigh [LThg]"
- "NPC R Thigh [RThg]" => "NPC Tail R Thigh [RThg]"
3. Save the tail mesh
FNIS Bone numbers (this has nothing to do with the skeleton):
- XPMSE HDT rig: 115 (4.51) or 126 (4.6+) Bones
- XPMSE BBP rig: 129 (4.51) or 156 (4.6+) Bones
- XPMS Fallback rig: 242 Bones
Bone naming and prefix schema:
Nodes for meshes and havok animations
NPC => Mesh bones
HDT Physic exclusive
HDT => exclusive HDT Motion bones
XPMSE feature exclusive nodes
CME => Extra CME\RM bones, can be set with custom data when racemenu\vanilla is used ingame, when ECE is used they are off limits
MOV => Weapon Socket nodes, do not rename them, can be set with custom data
Credits
XPMSE Authors:
- Groovtma: "XP32 Maximum Skeleton Extended" author, "XP32 Maximum Skeleton - XPMS" maintainer
- Skulltyrant: "XP32 Maximum Skeleton - XPMS" maintainer and "Custom Skeleton Replacers" author
- XP32: "XP32 Maximum Skeleton - XPMS" author
Contributing authors:
- belisario: "SAM - Shape Atlas for Men" and "SOS - Schlongs of Skyrim" maintainer
- Blabba: CITRUS author
- Expired: RaceMenu and "Extensible Follower Framework 4" author
- Fore: "Fores New Idles in Skyrim" author
- HydrogensaysHDT: "HDT Physics Extension" and "HDT Skinned Mesh Physics" author
- jacques00: "HDT Equipment" maintainer
- Neovalen: "Dual Sheath Redux" author
- ousnius: BodySlide maintainer
- Septfox: Enhanced Character Edit - More Body Sliders author
Animators:
- Bergzore: "Immersive Animations" author
- Chesko and Ninivekha: "Belt-Fastend Quivers" authors
- DServant: "Archery Gameplay Overhaul" author
- dualsun: "Pretty Combat Animations" author
- ElPsyCongroo: "Nipple Magic" author
- yukl: "YY Anim Replacer - Mystic Knight" author
Includes work of authors:
- Alan: UN7B author
- Ayame: "Female Skeleton Replacer" author
- Dbfinder: "Realistic Ragdoll and Force" author
- CherryHotaling: "Breast and Butt Physics" creator
- DarkPhoenix: DSPSOB author
- Dragonfly0124mark19850124哈哈笑笑: "Tender Breast and Butt Physics" creator
- fushimi: "FSM de Gozaru" author
- IsharaMeradin: "Aesthetic Bolt Quiver" author
- Metal-Gear-REX: "Skyrim Weapon Positioning" author
- TheFigment: hkxmcd author
Betatesters:
Liuli; LordNecris; Kaputzki; PsychoMachina; mm777
Translations:
- xuniana: Chinese
- Narsilien80/Aravis7: French
- t3h0th3r: French
- unknown: Japanese
- k©קaso√®: Russian
- joe1984ace: Spanish
PLEASE READ THIS BEFORE POSTING BUGS
Q: XPMSE says my skeleton version is old, XPMSE weapon sliders do not show in RaceMenu, the MCM Menu Page is empty etc.
A: Most likly your skeleton is of an incorrect version of XPMSE, or got overwritten or you are using a custom race with its own skeleton you need to overwrite manually.
Q: MCM show the skeleton is of the correct version, but the sliders in RaceMenu are still missing
A: Your RaceMenu might be of incorrect version please update to the version given in the description
Q: I have no Weapon Style sliders in Enchance Character Edit
A: Take a guess why...
Q: MCM shows problems with <insert any requirement here>
A: Fix it
Q: I have animation problems
A: Minimum required FNIS patches and read the information the installer is giving you about FNIS patches
Q: I don't see the left handed weapon on my character.
A: You need to use a mod that shows them, XPMSE does not do it for you, mods that do this are Dual Sheath Redux and Equipping Overhaul.
Q: Nothing works with my custom race (Ningheim. Eiries Ohmes Raht, ...)
A: You need to replace those skeletons manually.
Q: I have problems with dragging bodies.
A: Since XPMSE3, "Realistic Ragdolls & Force"'s GameSetting are duplicated into the XPMSE plugin. If you have problem the Game Setting are getting overwritten place XPMSE lower in your load order. You can hide the "Realistic Ragdolls & Force" esp when you are confident with your load order.
Q: Character is not able to block while running, or not holding a torch correctly.
A: Minimum required FNIS patches
Q: How can I change individual NPCs weapon styles
A: Install Extensible Follower Framework 4 and choose in the "Wheel Menu" the option Tattoos, there you will have the RaceMenu interface with all the needed sliders.
Q: I am using Mod Organizer, your mod is not working, I am using Mod Organizer it is not my fault.
A: XPMSE needs to be at the bottom of the install order, that is when you order you mods by "Priority" at the left side, and the mod at the bottom is the one with the highest priority, XPMSE should be directly before the Overwrite folder.
Q: What does the thunder mean in Mod Organizer
A: If it has a red minus it means "files of this mod getting overwritten" in XPMSE case this is bad, with a green plus it means "this mod overwrites files of others" in XPMSE case this is good, red minus and green plus is both cases, in general a green plus should be the case.
Q: Nexus Mod Manager asks about overwritting files while installing XPMSE
A: Press "Yes"
Q: Nexus Mod Manager asks about overwritting files from XPMSE by another mod
A: Press "No"
Q: Nexus Mod Manager tells me stuff about problems in the installer
A: Nexus Mod Manager tells alot when the day is long.
What's New in Version 4.67
Released
- !!!For change log see Nexus!!!
- 4.51 (2018-08-15)
- - Enderal compatibility plugins update
- 4.50 (2018-08-12)
- - Huge script optimization (Updated get worn ammo type function. Runs in constant time, instead of scaling with number of items in inventory, saves between 1 to 20s of script runtime per restyle)
- 4.40 (2018-08-11)
- - Fixed restyle/rescale spamming when NPCs are forced to shout on scripted sequences (thanks ousnius, aers, Nukem)
- - Added priorties to the options in the installer so NMM/Vortex doesn't mess up the install order
- - Left in .gitignores so Vortex doesn't fuck up anymore on installation of empty folders
- - Added Spanish translation by joe1984ace
- 4.33 (2018-07-14)
- - Installer fixes
- 4.32 (2018-06-16)
- - Added support for spears
- - Small fixes
- 4.31 (2018-04-18)
- - Installer fixes
- 4.30 (2018-04-17)
- - Major refactoring
- - New Installer
- - XPMSE and XPMSSE are now based on the same code base
- - non-Deadly Mutilation skeleton is now default, co,patibility version as option
- - esp without RaceMenu components added
- - removed outdated, obsolete and unsupported parts