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(also on Nexus(SK)\Nexus(SSE))



Do not delete the skeleton_female.hkx



"XP32 Maximum Skeleton Extended" is a completely redone version of "XP32 Maximum Skeleton - XPMS" by xp32, for the "HDT Physics Extension" and "HDT Skinned Mesh Physics" and provides ingame customization features.




(are installed BEFORE and nothing overwrites XPMSE)


Two list of requirements for XPMSE one for people using Racemenu and one for people using Enchance Character Edit\Vanilla


SKSE 1.7.3 or newer
Fores New Idles in Skyrim 7.2 or newer


RaceMenu users:
RaceMenu 3.4.5 or newer


Enchance Character Edit\Vanilla users:
NetImmerse Override Standalone 3.4.4 or newer


Use a Mod Manager:
Either Moder Organizer or NMM\Vortex work.


Uninstallation (completely):
- (RaceMenu) Set all XPMSE related sliders in RaceMenu and MCM to default 
- Press uninstall in your mod manager for XPMSE.


Body and Physics Support:
- Breast and Butt Physics [bBP]
- Tender Breast and Butt Physics [TBBP]
- HDT Physics Extension [HDT-PE]
- HDT Skinned Mesh Physics [HDT-SMP]


Mods compatible:

Aesthetic Bolt Quiver

- Deadly Mutilation
- Dual Sheath Redux
- Enderal

- Flimsy Ragdolls (included in XPMSE)

- HDT Dragon Tails
- HDT Equipment (Well Fitted option only)
- Nipple Magic (included style option and animations recommended)
- Realistic Ragdolls & Force (included in XPMSE)

- SAM - Shape Atlas for Men
- SOS - Schlongs of Skyrim
- The Joy of Perspective
- UN7B


Mods compatible without support:
- Enchance Character Edit (Comes with it's own XPMSE skeleton)


Mods completely unsupported:
- HDT Equipment (everyone option), that includes mods including everyone option features in their HDT Physics extension xmls this includes:


XPMSE Plugin

XPMSE RaceMenu:
- Weapon styles, moving weapons ingame
- Scale\Position\Rotation sliders
- Body related sliders
- SOS\SAM related sliders
- Female specific related sliders
- Beast race specific related sliders
- Third and first Person scaling
- Extensible Follower Framework 4 compatible


- Weapon styles, moving weapons ingame  
- Iinformation tab with debug information

XPMSE Weapons:
Scale Module:
- Fixes weapon scale problems with the game for females, thanks Bethesda, good job!
- Compatible with weapon scale edits in Racemenu
- Disabled withEnchance Character Edit for compatitibility reasons
Style Module:
- Manages styles for player and non-Player characters
- Manages Arrows\Bolts, Bows\Crossbow, Greatswords\Battleaxe\Warhammer and Magic styles dynamically for fixing visual issues and seperating shared nodes
- Manages animation switching for styles, such animations are  Arrows Draw, Bow Equip, Idle and Attack, Greatswords\Battleaxe\Warhammer Equip and Magic Attack, Cast, Concentration, Cast, Idle, Movement and Sprint
Enchance Character Edit supported


- Adds common functions for modders to use/copy from, like skeleton checks or manipuilation

Styles (Weapon Positions) List


0: Default
1: Reversed Axes by Groovtama
2: Axes on Back by Groovtama


0: Default
1: 1-Handed Swords on Back by xp32
2: SWP 1-Handed Swords on Back by Metal-Gear-Rex
3: FSM Swords turned edge up by fushimi
4: Dual Swords on left waist by Ayame
5: No More Dangling Swords by Akakus


0: Default
1: Daggers on Back Hip by xp32
2: Daggers on the Ankles by Metal-Gear-Rex


Two-Handed (Greatsword and Battleaxe\Warhammer):
0: Default
1: SWP Two-Handed Weapons on Back by Metal-Gear-Rex
2: FSM Two-Handed turned and on waist by fushimi


0: Default
1: Frostfall Bow by Chesko
2: Reversed Better Bows by Messes With Wolves
3: FSM Turn Bow by fushimi


Arrow Quiver:
0: Default
1: Frostfall Quiver by Chesko
2: Frostfall Quiver by xp32


0: Default
1: Frostfall Bow by Chesko


Bolt Quiver:
0: Default
1: Frostfall Quiver by Chesko
2: Left Hip Bolt by xp32
3: Experimental Hip Bolt by xp32
4: Aesthetic Bolt Quiver by IsharaMeradin


0: Default
1: Nipple Magic by ElPsyCongroo


0: Default
1: Schlong Shout by ElPsyCongroo


Endorse those mod authors, show your support!

Modders\Animators Section


New XPMSE 2.1 Rig txt and behaviour files: Resource
These are compatible with the Modders Resource at XP32 Maximum Skeleton - XPMS and with Skeleton Controller Rig. Fully Backwards compatible.
Do not use the Modders Resource at XP32 Maximum Skeleton - XPMS and with Skeleton Controller Rig for skinning.


How 2 make tails compatible with the XPMSE tail position sliders:
1. Open the tail mesh into nifskope
2. Replace the following node names with the new ones
- "NPC Pelvis [Pelv]" => "Tail"
- "NPC Spine [spn0]" => "NPC Tail Spine [spn0]"
- "NPC L Thigh [LThg]" => "NPC Tail L Thigh [LThg]"
- "NPC R Thigh [RThg]" => "NPC Tail R Thigh [RThg]"
3. Save the tail mesh


FNIS Bone numbers (this has nothing to do with the skeleton):
- XPMSE HDT rig: 115 Bones
- XPMSE BBP rig: 129 Bones
- XPMS Fallback rig: 242 Bones
Bone naming and prefix schema:
Nodes for meshes and havok animations
NPC => Mesh bones
HDT Physic exclusive
HDT => exclusive HDT Motion bones
XPMSE feature exclusive nodes


CME => Extra CME\RM bones, can be set with custom data when racemenu\vanilla is used ingame, when ECE is used they are off limits
MOV => Weapon Socket nodes, do not rename them, can be set with custom data


XPMSE Authors:
- Groovtma: "XP32 Maximum Skeleton Extended" author, "XP32 Maximum Skeleton - XPMS" maintainer
- Skulltyrant: "XP32 Maximum Skeleton - XPMS" maintainer and "Custom Skeleton Replacers" author
- XP32: "XP32 Maximum Skeleton - XPMS" author


Contributing authors:
- belisario: "SAM - Shape Atlas for Men" and "SOS - Schlongs of Skyrim" maintainer
- Blabba: CITRUS author
- Expired: RaceMenu and "Extensible Follower Framework 4" author
- Fore: "Fores New Idles in Skyrim" author
- HydrogensaysHDT: "HDT Physics Extension" and "HDT Skinned Mesh Physics" author
- jacques00: "HDT Equipment" maintainer
- Neovalen: "Dual Sheath Redux" author
- ousnius: BodySlide maintainer
- Septfox: Enhanced Character Edit - More Body Sliders author


- Bergzore: "Immersive Animations" author
- Chesko and Ninivekha: "Belt-Fastend Quivers" authors
- DServant: "Archery Gameplay Overhaul" author
- dualsun: "Pretty Combat Animations" author
- ElPsyCongroo: "Nipple Magic" author
- yukl: "YY Anim Replacer - Mystic Knight" author


Includes work of authors:
- Alan: UN7B author
- Ayame: "Female Skeleton Replacer" author
- Dbfinder: "Realistic Ragdoll and Force" author
- CherryHotaling: "Breast and Butt Physics" creator
- DarkPhoenix: DSPSOB author
- Dragonfly0124mark19850124哈哈笑笑: "Tender Breast and Butt Physics" creator
- fushimi: "FSM de Gozaru" author
- IsharaMeradin: "Aesthetic Bolt Quiver" author
- Metal-Gear-REX: "Skyrim Weapon Positioning" author
- TheFigment: hkxmcd author


Liuli; LordNecris; Kaputzki; PsychoMachina; mm777



- xuniana: Chinese

- Narsilien80/Aravis7: French

- t3h0th3r: French

- unknown: Japanese

- k©קaso√®: Russian

- joe1984ace: Spanish


Q: XPMSE says my skeleton version is old, XPMSE weapon sliders do not show in RaceMenu, the MCM Menu Page is empty etc.
A: Most likly your skeleton is of an incorrect version of XPMSE, or got overwritten or you are using a custom race with its own skeleton you need to overwrite manually.


Q: MCM show the skeleton is of the correct version, but the sliders in RaceMenu are still missing
A: Your RaceMenu might be of incorrect version please update to the version given in the description


Q: I have no Weapon Style sliders in Enchance Character Edit
A: Take a guess why...


Q: MCM shows problems with <insert any requirement here>
A: Fix it


Q: I have animation problems
A: Minimum required FNIS patches and read the information the installer is giving you about FNIS patches


Q: I don't see the left handed weapon on my character.
A: You need to use a mod that shows them, XPMSE does not do it for you, mods that do this are Dual Sheath Redux and Equipping Overhaul.


Q: Nothing works with my custom race (Ningheim. Eiries Ohmes Raht, ...)
A: You need to replace those skeletons manually.


Q: I have problems with dragging bodies.
A: Since XPMSE3, "Realistic Ragdolls & Force"'s GameSetting are duplicated into the XPMSE plugin. If you have problem the Game Setting are getting overwritten place XPMSE lower in your load order. You can hide the "Realistic Ragdolls & Force" esp when you are confident with your load order.


Q: Character is not able to block while running, or not holding a torch correctly.
A: Minimum required FNIS patches


Q: How can I change individual NPCs weapon styles
A: Install Extensible Follower Framework 4 and choose in the "Wheel Menu" the option Tattoos, there you will have the RaceMenu interface with all the needed sliders.


Q: I am using Mod Organizer, your mod is not working, I am using Mod Organizer it is not my fault.
A: XPMSE needs to be at the bottom of the install order, that is when you order you mods by "Priority" at the left side, and the mod at the bottom is the one with the highest priority, XPMSE should be directly before the Overwrite folder.


Q: What does the thunder mean in Mod Organizer
A: If it has a red minus it means "files of this mod getting overwritten" in XPMSE case this is bad, with a green plus it means "this mod overwrites files of others" in XPMSE case this is good, red minus and green plus is both cases, in general a green plus should be the case.


Q: Nexus Mod Manager asks about overwritting files while installing XPMSE
A: Press "Yes"


Q: Nexus Mod Manager asks about overwritting files from XPMSE by another mod
A: Press "No"


Q: Nexus Mod Manager tells me stuff about problems in the installer
A: Nexus Mod Manager tells alot when the day is long.

What's New in Version 4.51


  • 4.51 (2018-08-15) 
  • - Enderal compatibility plugins update
  • 4.50 (2018-08-12) 
  • - Huge script optimization (Updated get worn ammo type function. Runs in constant time, instead of scaling with number of items in inventory, saves between 1 to 20s of script runtime per restyle)
  • 4.40 (2018-08-11) 
  • - Fixed restyle/rescale spamming when NPCs are forced to shout on scripted sequences (thanks ousnius, aers, Nukem)
  • - Added priorties to the options in the installer so NMM/Vortex doesn't mess up the install order
  • - Left in .gitignores so Vortex doesn't fuck up anymore on installation of empty folders
  • - Added Spanish translation by joe1984ace
  • 4.33 (2018-07-14) 
  • - Installer fixes
  • 4.32 (2018-06-16) 
  • - Added support for spears
  • - Small fixes
  • 4.31 (2018-04-18) 
  • - Installer fixes
  • 4.30 (2018-04-17) 
  • - Major refactoring 
  • - New Installer 
  • - XPMSE and XPMSSE are now based on the same code base 
  • - non-Deadly Mutilation skeleton is now default, co,patibility version as option 
  • - esp without RaceMenu components added 
  • - removed outdated, obsolete and unsupported parts
  • 3.94 (2017-04-16)
  • - The Joy of perspective 2.02 update
  • - Filesize reduction
  • 3.93 (2017-01-01)
  • - Script fixes
  • 3.92 (2017-01-01)
  • - Script fixes
  • 3.91 (2016-11-01)
  • - Script optimization
  • - skeleton nif string clean up (no version change)
  • 3.90 (2016-08-28)
  • - Added Enderal Patch
  • - Added Restyling on Unequiping
  • 3.88 (2016-07-04)
  • - Poser Plugin Updated
  • 3.87 (2016-05-26)
  • - Pretty Combat Animation files updated to 1.374
  • 3.86 (2016-05-13)
  • - Script bugfixes
  • 3.85 (2016-04-30)
  • - Updated Pretty Combat Animation compatibility files
  • - Fixed typos in script
  • 3.84 (2016-04-05)
  • - Fixed typos in ECE ini files
  • 3.83 (2016-04-05)
  • - Corrected Hip bones names, without skeleton version change
  • 3.82 (2016-03-28)
  • - Added options to disable Mixed animation sets
  • - Fixed translation file errors
  • 3.81 (2016-03-27)
  • - Correct info.xml
  • 3.80 (2016-03-27)
  • - Added options to disable Dual Wield animation sets
  • - Added options to disable Shield animation sets
  • - Fixed an array out of bound exception in the XPMSE MCM style selection
  • - Changed Weapon Scaling Module logic
  • - Minor Code optimations
  • 3.77 (2016-02-24)
  • - Updated the XPMSE RaceMenu Pose Script
  • - Removed resctrictions for Sword and Board animations
  • 3.76 (2016-02-07)
  • - Corrected a condition for one-handed weapons on hips and shield on back
  • - Added a recheck and restart routine so XPMSE starts on New Games without Save and Reload
  • 3.75 (2016-01-28)
  • - Removed restriction for dual sheath animations (I don't care if you use a vanilla game)
  • - Added fomod typo fixes by adelinadragonborn
  • 3.74 (2016-01-26)
  • - Added special handling of already dead bodies
  • - Fixed XPMSE reading Animation Variables from dead bodies
  • 3.73 (2016-01-19)
  • - Updated The Joy of Perspective option (UNTESTED)
  • 3.72 (2016-01-16)
  • - Added missing mixed equiping animations from Immersive Animations to XPMSE
  • - Fixed an issue where Magic Styles and Shout Styles didn't update animation when set via RaceMenu
  • - Added a compatibility option for Badass Dual Wielding by bergzore
  • - Updated Pose script for Halo Poser S1.3 and PinupPoserMCM 3.6
  • 3.71 (2016-01-13)
  • - Updated the included Pretty Combat Animations files for 1.37a
  • 3.70 (2016-01-04)
  • - Updated the RaceMenu Poser Script for Halo Poser 1.2 and Poser MCM 3.5
  • - Updated the XPMSE plugin with the latest AnimObjects
  • - Added Dummy Translations for Enhanced Character Edit for unsupported languages
  • 3.69 (2016-01-04)
  • - Updated Pretty Combat Animations compatibility options
  • 3.68 (2015-12-28)
  • - Updated Enhanced Character Edit Enhancer compatibility option
  • 3.67 (2015-12-23)
  • - Updated Enhanced Character Edit Enhancer compatibility option
  • 3.66 (2015-12-23)
  • - Added an Enhanced Character Edit Enhancer by RAN46 compatibility option
  • - Changed a few XPMSE ECE translations
  • 3.65 (2015-12-23)
  • - Fixed weapon position sliders in Enhanced Character Edit
  • - Added range guards for some scale sliders in Enhanced Character Edit again
  • 3.64 (2015-12-19)
  • - Added Option to disable the cloak spell, not recommended to be ussed in croweded areas
  • 3.63 (2015-12-11)
  • - Change the Event system to be player exclusive
  • 3.62 (2015-12-10)
  • - Fixes to the Event system
  • 3.61 (2015-12-08)
  • - Fixed a slider that was named incorrectly
  • 3.6 (2015-12-08)
  • - Updated the skeleton files to add the nodes PreWEAPON and PreShield
  • - Updated skeleton version to 3.6
  • - Fixed the arrow in hand problem on draw
  • - Updated XPMSELib version to 3.6
  • - Fixed an error in XPMSELib
  • - Fixed an error in the randomizer files
  • - Fixed an error where XPMSE could not start because the game was not ready
  • - Fixed an error where two Restyle could have shared data, which is not wanted
  • - XPMSE will warn you in your papyrus log if it can not init in a 5 seconds interval, it will notify if it could and afterwards will be silent
  • - Added randomizers for Skyrim Revisited by Neovalen, labeled as STEP options
  • - Reordered Poser sliders to be in correct order in RaceMenu like the MCM
  • - Fixed the requirements ingame to look for FNIS 6.1 as minimum
  • - Fixed a deadlock with werewolf transformations
  • - Added an event system to XPMSE
  • - Changed XPMSE Racemenu Weapon script to now make event calls to the magic effect
  • - Removed extra code for position switching in XPMSE Racemenu Weapon script, disabling the esp after character creation is not a valid option anymore when you want something different than vanilla
  • - Added instant switching for NPCs while player is in the character creation
  • - Added FNIS animation changing while in the character creation
  • - Added events where other modders can hook onto and extent the scripts features, such as more weapon positions and so on
  • - Added events for FNIS AA synchronization between mods together with fore, XPMSE hooks directly after PCEA2
  • - Reduced memory usage
  • 3.5 (2015-12-01)
  • - Updated the pose plugin for newest Halo Poser S and MCM version
  • - Added FNIS 6.1 fixes for animations
  • - Updated french translation for RaceMenu
  • 3.49 (2015-11-23)
  • - Added a missed reset for the delay
  • 3.48 (2015-11-22)
  • - Added a lot more camera checks which may worsen performance of the script
  • - Added a fail check for camera states failures
  • 3.47 (2015-11-21)
  • - Fixed an Error which could lead to magic styles be applied wrong
  • 3.46 (2015-11-19)
  • - Changed the workaround from 3.44 with a proper function
  • 3.45 (2015-11-18)
  • - Added a validation for old saved data, if FNIS should update FNISaa bases
  • 3.44 (2015-11-18)
  • - Added a workaround for restoring FNISaa of ther mods via FNIS instead of SetAnimationVariableInt which is less reliable
  • - XPMSE only works on First to Third Person Transfers Camera State changes now, instead of working on All Transfers to Third Person
  • - XPMSE validates other FNISaa mods changes and ignores them when they are not valid
  • 3.43 (2015-11-17)
  • - Fixed an Error where XPMSE mask the wrong range of Animation Variables
  • - Change in XPMSELib so it uses a FNISaa function instead of a Vanilla function to write back
  • 3.42 (2015-11-16)
  • - Fixed an Error where the FNISaa compatibility function saved incorrect values
  • 3.41 (2015-11-16)
  • - Changes for compatibility with other FNISaa mods
  • - Simplification to Magic Style logic
  • 3.40 (2015-11-15)
  • - Updated XPMSELib to version 3.40
  • - XPMSE reverts PCEA2 replaced animation back to their PCEA2 animations instead to the default animation when it reverts and if the data is still valid
  • - XPMSE only uses dual wield equip\unequip animations on Shield+One-Handed when you have Dual Sheath Redux installed, otherwise it uses single wield
  • - XPMSE checks if FNIS.esp is present
  • - XPMSE now supports bow equip/unequip replacement
  • - XPMSE Alternative Animation filename errors resolved
  • - Reduced number of XPMSE Alternative Animations
  • - YY Anim replacer animations removed because of reduciton XPMSE Alternative animation slots
  • - Added compatibility patch for Belt-Fastend Quiver animations from Archery Gameplay Overhaul
  • - Added compatibility patches for animation replacer Pretty Combat Animations
  • - Removed a lot animation that are for reverting animations to vanilla animations because they are not needed
  • - Added french translation for XPMSE RaceMenu Plugin
  • - Added japanese translation for XPMSE RaceMenu Plugin
  • - Added russian translation for XPMSE RaceMenu Plugin
  • - Updated french translation for Enhanced Character Edit
  • - Added japanese translation for Enhanced Character Edit
  • - Added russian translation for Enhanced Character Edit
  • - Papyrus log spam resolved
  • - Minor bug resolved from 3.3x changes
  • 3.31 (2015-11-02)
  • - Reduced XPMSE script update frequency
  • - XPMSE does not call FNIS AA functions in a CameraState that could lead to a camera switch
  • 3.30 (2015-11-01)
  • - XPMSE differs animations now between styles and the equipped weapons/spells/shield
  • - XPMSE has now a Style Randomizer using bodygen
  • - XPMSE uses now the autoremoval feature of the new NiOverride version
  • - Added compatibility for Horses Revamped by DServant, horses should no longer turn invisible
  • - Reordered pose mods in RaceMenu
  • - Added Lamir Poser to the supported Pose mods
  • - Updated GomaPero Poser support
  • - Removed restyling code from the MCM script for performance and behavioural reasons
  • - Removed alternative animation code from RaceMenu script for behavioural reasons
  • - Fixed a issue with the Magic Effect and invalid Actors
  • - Increased performance on Alternative Animation switching compared to 3.29b
  • - Increased performance of the dynamic restyler and rescaler
  • 3.29b (2015-10-14)
  • - Fixed another wrong naming
  • 3.29a (2015-10-11)
  • - Some files were not named correctly
  • 3.29 (2015-10-10)
  • - Same as 3.21 just with FNIS 6
  • 3.21 (2015-09-27)
  • - Added a few more Events to remove data from the save and co-save
  • - Added new Belt-fastened Quiver mounted animations
  • 3.20 (2015-09-13)
  • - New NiOverride features incorparated, newest NiOverride version required now
  • - XPMSELib updated to 3.2
  • - Less SKSE co-save data needed for XPMSE
  • - Default styles no longer take co-save space but they still get applied on the fly
  • - NiOverride will no longer need to load default Styles
  • - Corrected 2 animation file names
  • - Updated XPMSE ECE inis to be compatible with MCM feautres
  • - Updated XPMSE ECE inis to be more inline with the RaceMenu XPMSE part
  • - Updated XPMSE ECE translations to be more inline with XPMSE RaceMenu part (english/chinese only, french not updated)
  • - For all option to disable style dependent animations (workaround to run XPMSE with other mods not currently supported in FNIS like Archery Gameplay Overhaul)
  • - General Code optimization, save game script cleaning and making a new save without XPMSE loaded recommended
  • 3.13 (2015-08-11)
  • - Updated some Poser event names and some animObject paths
  • 3.12 (2015-08-10)
  • - Added guards to prevent restyling multiple times
  • - Vampire Lord skeleton integrates Better Vampire edits
  • 3.11 (2015-08-09)
  • - Added code for transformations to be handeled faster
  • - Reduced archive filesize (nothing removed)
  • 3.10 (2015-08-07)
  • - Added compatibility with some other mods modifing the same monster skeeltons as I do
  • - Reverted to one magic effect with a range of 320feet
  • 3.07 (2015-08-06)
  • - Reduced the radius of the affected NPCs, from 320 feet (98m) to 192 (~59m)
  • 3.06 (2015-08-05)
  • - Reverted most of the management code back to 2.82 layout
  • 3.05 (2015-08-04)
  • - ConsoleUtil support dropped, no more log spam from that
  • - Unregister calles removed, the activeEffect is unloaded by that time anyway
  • 3.04 (2015-08-04)
  • - Small papyrus log spam fix
  • 3.03 (2015-08-04)
  • - Reduction of required skse co-save space, by ignoring never equipped weapons, NPC that never equip a weapon will take no space
  • - SKSE co-save bloating fixed, that comes from skyrim saving and loading and preventing objects from ever to unload
  • - Race condition fixed that could prevent scripts from cleaning up
  • 3.02 (2015-08-02)
  • - SKSE co-save bloating fixed, should not happen anymore, co-save size should go down over time in old savegames
  • - Race condition in XPMSE Weapons restyler fixed
  • 3.01 (2015-08-01)
  • - XPMSE Weapons now detects ammo correctly when leaving the MCM Menu and on NPCs
  • 3.00 (2015-07-30)
  • - MCM Menu for weapon styles
  • - Recode of the dynamic weapon styles
  • - Changes to the skeleton version detection
  • - RaceMenuPluginBeast script overhauled
  • - RaceMenuPluginPoses script updated
  • - The Joy of Perspective skeleton updated
  • - ECE and RaceMenu Plugins are now one module
  • - Realistic Ragdoll and Force gamesetting edits integrated
  • - small skeleton edits
  • - script bugfixes