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Posted
40 minutes ago, Goddess_moka said:

So what is the kennel?

Don't confuse it with the other Whiterun Kennel :) 

 

The SLS one is inside Whiterun, the ToH one is outside near Pelagia farm.

 

It's a charity service that provides a shelter for ladies who are down on their luck; a safe space from all the crime and predation on the mean streets of Whiterun.

Ladies may sleep there inexpensively. Food and drink are supplied for free.

Posted
7 hours ago, Lupine00 said:

As for designing the rest of it, the critical decision is whether it's a simulation feature or a gameplay feature.

Good ideas. 

 

I like anything with a bit of utility so I like your daze idea even though it's a little silly. 

4 hours ago, Lupine00 said:

It's a charity service that provides a shelter for ladies who are down on their luck; a safe space from all the crime and predation on the mean streets of Whiterun.

Ladies may sleep there inexpensively. Food and drink are supplied for free.

<snicker>

 

Also just noticed the number of followers here has nearly halved. What gives? 

Does that mean notifications are now broken for many people?

Posted
37 minutes ago, Monoman1 said:

Does that mean notifications are now broken for many people?

Still works for me, maybe LL had a clear out of old unused accounts?

Posted
13 minutes ago, audhol said:

Still works for me, maybe LL had a clear out of old unused accounts?

Well the number of followers of the thread hasn't changed. 

It's the number of followers on the file. Was up around 1200 or that now is down to about 600. It'll probably affect file update notifications for people rather than a new post in the thread. 

 

Perfect timing too.

Posted
1 hour ago, Monoman1 said:

Well the number of followers of the thread hasn't changed. 

It's the number of followers on the file. Was up around 1200 or that now is down to about 600. It'll probably affect file update notifications for people rather than a new post in the thread. 

 

Perfect timing too.

It's not like file notifications are working consistently anyways

The only mod I get notifications for is MNC

Posted
35 minutes ago, Ruffled Pigeon said:

It's not like file notifications are working consistently anyways

The only mod I get notifications for is MNC

True but if you've been getting update notifications reliably for MNC up to now you would expect that to continue, no?

Now that's changed for many people here. 

Posted

ok can someone explain what is TesEdit patch and how do I cook it? And shouldn't I have done this thingy a long time ago and it would solve a lot of problems but I didn't because I'm dumb? It sure sounds like one. :D

Posted
6 minutes ago, Yukitemi said:

ok can someone explain what is TesEdit patch and how do I cook it? And shouldn't I have done this thingy a long time ago and it would solve a lot of problems but I didn't because I'm dumb? It sure sounds like one. :D

See guide here: https://www.loverslab.com/topic/99955-sexlab-survival/?do=findComment&comment=2251507

 

The 'TesEdit Merged Patch' section is what you want. 

Posted
16 hours ago, Monoman1 said:

ok. Delete the vendor gold records from SLS and see. 

But if it does 'work' then check and double check vendor gold is ok in game. And never ever touch the 'vendor gold slider' in SLS. 

That didn't work either :(

Posted
7 minutes ago, Monoman1 said:

Where/when/how do you get this message?

I can't seem to reproduce it. 

Start a new game with Trade Routes + SLS version at least 0.590, save the game. Every new save will have that warning message when loaded, I have ignored the message in the past with 0.590 until I saw merchants not restocking gold.

Also back then with 0.590, when I deactivate Trade Routes, merchants restocked gold. That's why i believe the conflict is with the LVL gold list

Posted

I upgraded from 0.591 to 0.602 and seem to have borked the license system somehow.

 

I dropped my existing licenses, TPd to the quartermaster but every time I buy a license I get a notification saying its added, followed immediately by a notification that it's expired and no license in my inventory. Am I missing a step in the upgrade process?

 

EDIT: Should probably clarify: have done the other steps (STA update, FNIS, save+reload)

Posted

"Only important for people with modified jsons: Adds a small change to BikiniArmor.json - Added 'bikinimodname' string. This is the name of the bikini mod SLS will check for in the mcm."

 

So I assume that I don't need to rename the string at all if I've just been running the official TAWOBA + the unp slot patch from this thread, is that right? SLS has had no issues finding them before and I've not manually edited any bikini related .json.  

Posted

I'll admit I didn't see the new version 0.602 and the instructions to rebuild the Tes5EditMerged, so I retried with redoing the merge with 0.602 and nope still conflict.
Gonna try redoing the merge with the LVL goldlists removed. EDIT: still has conflict

Posted

"- Added Devious Drowning effect - Swimming while wearing heavy bondage will quickly drain your stamina. Once your stamina is gone your health will drop quickly. Swimming in heavy bondage is deadly! Don't do it for anything except very short periods of time. "

 

Does anyone know of any other mods that make swimming or bathing in rivers/ponds more dangerous. This is a nice addition to making water more than just a slight inconvenience. 

 

"- Fixed sexy fairies not refreshing on game load. "

 

What? Sexy fairies? How did I miss this? What is this?

Posted
On 8/7/2020 at 6:39 PM, ck2modfan said:

What? Sexy fairies? How did I miss this? What is this?

Pretty sure they are .nifs from this SSE mod, they replace regular butterflies while daydreaming due to cum addiction. 

 

Posted
6 minutes ago, ck2modfan said:

What? Sexy fairies? How did I miss this? What is this?

I think its the daydreaming feature, when certain things like arousal or watever you see women with cum on them+they moan, you see butterfiles as sexy fairies and you see men in the nude when you're thinking about sex.

Posted
44 minutes ago, boita said:

I'll admit I didn't see the new version 0.602 and the instructions to rebuild the Tes5EditMerged, so I retried with redoing the merge with 0.602 and nope still conflict.
Gonna try redoing the merge with the LVL goldlists removed. EDIT: still has conflict

I can't seem to get this message. I presume its a popup message box?

A search of t&b source files shows no message boxes.

Posted
1 hour ago, firepunch1 said:

"Only important for people with modified jsons: Adds a small change to BikiniArmor.json - Added 'bikinimodname' string. This is the name of the bikini mod SLS will check for in the mcm."

 

So I assume that I don't need to rename the string at all if I've just been running the official TAWOBA + the unp slot patch from this thread, is that right? SLS has had no issues finding them before and I've not manually edited any bikini related .json.  

No action necessary if you use a bikini mod with the usual name and don't have a modified json. 

Posted
2 hours ago, silveredgold said:

I upgraded from 0.591 to 0.602 and seem to have borked the license system somehow.

 

I dropped my existing licenses, TPd to the quartermaster but every time I buy a license I get a notification saying its added, followed immediately by a notification that it's expired and no license in my inventory. Am I missing a step in the upgrade process?

 

EDIT: Should probably clarify: have done the other steps (STA update, FNIS, save+reload)

Hmm. Try turning licences off and back on again. Leave the mcm and return to the game between toggles. 

Posted

is the kneeling and crawling animation added by Sanguine Debauchery fixed/resolved with the latest version of Sexlab Survival V6.02, or do we really need amputator framework for crawling or kneeling to happen? i'm abit confused..  or is there a fix which i missed out on? or is SD+ not compatible with Sexlab Survival? (really.. curious ? )

Posted
1 hour ago, Monoman1 said:

I can't seem to get this message. I presume its a popup message box?

A search of t&b source files shows no message boxes.

Not a popup, a sliding message in the top left corner

 

I've looked in the source of TD, the message comes from line 514 from CheckMasterLists() in TRSD_Control.psc

		If sWarn != ""
			Debug.Notification("TRSD: WARNING: Another mod reverted a masterfile list")
			Debug.Trace("TRSD: WARNING: Another mod called Revert() on the following masterfile list(s):" + sWarn)
		EndIf

Wish I could help more but I struggle to understand TD code source, maybe I should start learning papyrus :D

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