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Monoman1

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  1. Whoops. Look here: https://www.loverslab.com/topic/99955-sexlab-survival/?do=findComment&comment=2895524 I'll get back to you on this. I'm on my phone (short replies only 😃
  2. From a general trader. There's a chance they may not have one. Also a Tesedit patch will probably be needed. See post 2 here for how to.
  3. Isn't the vanilla dialogue glitched for females?
  4. Posted a version in the LE thread without display model as a hard dep. Haven't tested it much but I think it should be ok. Needs to be converted to SE.
  5. So I did a little tweaking. Hope you don't mind @pchs. Wouldn't have bothered if I didn't like the mod. By downloading this file you accept that you may have to start a new game to remove any changes I made if/when (hopefully) pchs returns and posts an update! Unfortunately I don't remember which files I changed so I include them all here. Wartimes Tweak v1.2 (10-Apr-2021).7z v1.2 - Removed Display Model as a hard dependency. Poses and idles from DM should still play (soft dependency) but none of the furniture will spawn now. I don't think the f
  6. Global variable _SLS_GuardWarnTypeAndCooldown 'Help _SLS_GuardWarnTypeAndCooldown' Tell me what number it is. Then 'set _SLS_GuardWarnTypeAndCooldown to 0'
  7. For folks using the beta, just to reiterate. You should get the fixed BikBreak script for version 0.646 to fix bikini breakdowns here and overwrite your existing version: https://www.loverslab.com/topic/99955-sexlab-survival/?do=findComment&comment=3322518
  8. What mods does SE not have that a direct conversion does not work? Display model?
  9. Sure. Whatever gets: SLS added as a master to the armor mod Adds the bikini armor keyword and hopefully doesn't change anything else about the records. Whichever method you're comfortable with.
  10. Are you certain Fertility Mode.esm is loaded in your load order. I have a vague recollection that it was an esp at some point. The lastest version is esm as far as I can see. Like I said there are only two checks on the mcm option. Int DrugFmFertilityFlag = OPTION_FLAG_DISABLED If Game.GetModByName("Fertility Mode.esm") != 255 && !IsHardcoreLocked DrugFmFertilityFlag = OPTION_FLAG_NONE EndIf StorageUtil.SetIntValue(Self, "RapeDrugFmFertilityOID", AddToggleOption("$SLS_RapeDrugFmFertility", ForceDrug.RapeDrugFmFertility, DrugFmFertilityFlag))
  11. Do you have this enabled? It's the only reason I can think of.
  12. Some one was giving out about script counts in mods earlier. Just to give you an idea here is a small section of dialogue I'm working on. How many scripts do you think are involved? There's not that much dialogue right? Couldn't be that many, right? There are at least 13 scripts in this small section of dialogue. Most of them are 1 or maybe 2 lines of code. This is a single short-ish conversation where you decide on a licence you want. Just to give people an idea. Please don't judge mods on script count alone. It is a poor indicator.
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