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Posted
1 hour ago, donttouchmethere said:

THANK YOU!! i didn't use sluts but the stopquest prison thing for the cursed loot worked! Before it woudl go to instant arrest and i wasnt allowed to pay the bounty no matter how small it annoyed the crap out of me x_x Now lets hope the stop quest command works on reloading the game so i dont have to do it each time

Posted

I'm using the latest beta (0.600), and there still seems to be a problem that I noticed a while ago with city Toll Collectors not respecting license settings the same way as Enforcers.

 

Tested:
Character only has clothes and doesn't have any licenses. Clothing license set to "Always", Magic license disabled.

 

Enforcer:
Forcegreets, talks about clothes, confiscates clothes. That's it, all works correctly.

 

Toll Collector in a city:
Forcegreets, speaks some non-specific dialogue about me carrying stuff I don't have licenses for, pretends to confiscate stuff (clothes don't actually get confiscated), then applies a magic curse on me (he shouldn't).

 

Note that the Toll Collectors only forcegreet when there is SOME kind of license violation (correct), but don't handle the following dialogue correctly.

Posted
8 hours ago, Xiaron said:

Could you do something with textures? Realism might take a hit considering a prosthetic wouldn't likely have moving fingers or ankles, but could you just retexture the limb being 'replaced' with a wooden skin? I don't actually use the amuptation framework so I'm not sure how feasible this is, but I wouldn't think you would have to do a million model this way since everything would fit the same as it would for a real limb.

I guess. But it would be rather unsatisfying I'd imagine.

Posted
6 hours ago, YojimboRatchet said:

btw,,, your.."analogy"... it's an interesting one .. from personal experience ?

Trust me. If I have a cake I ain't hitting it with a shovel :P

Though that cake is gonna wish it was :D

 

Posted
34 minutes ago, Warlock3000 said:

Forcegreets, speaks some non-specific dialogue about me carrying stuff I don't have licenses for, pretends to confiscate stuff (clothes don't actually get confiscated), then applies a magic curse on me (he shouldn't).

Tried to recreate. Clothes licence on. Magic licence disabled. Only clothes in inventory. Toll collector: "A pair of earrings and a smile are all you need to wear". 

Did not get the curse. 

 

Next time make note of the dialogue line used. It could be a hidden item in your inventory (or your followers inventory for that matter) but hidden items should all be covered now in 0.6 by all the various checks. 

 

Is this SE btw?

Seems SE users report getting the magic curse a lot for some reason....

Posted
19 minutes ago, Monoman1 said:

Is this SE btw?

Oh... yes, it is. Forgot to mention it, sorry.

 

The Toll Collector used the lines from "_SLS_LicenceForceGreetIntro##" ("Your licence for all that... junk you're carrying")

The Enforcer used lines from "_SLS_LicInspFg02" ("What's this? <Holds up some of your clothes> You know your body is to be on display at all times and your holes available for use at a moments notice"), and worked correctly.

Posted
1 hour ago, Warlock3000 said:

The Toll Collector used the lines from "_SLS_LicenceForceGreetIntro##" ("Your licence for all that... junk you're carrying")

Ah I see now. 

That's the licence 'introduction'. It's a once off that kind of does it's own thing. 

 

I could not recreate the issue with DDs installed. But with DDs deactivated I'm getting the curse now. 

I'll check it out. 

 

Edit: 

Fixed.

I love it when bug reports are specific. Thanks :)

 

Note you still get the dialogue as the scene is a bit 'on rails'. But you shouldn't get cursed any more. 

Posted

BEHOLD!

 

The 'search ground' menu. We've all spent ages wandering around looking at the floor for your disarmed weapon or striped armor and lost stuff through the floor. Well no more!

 

Choose how far to search:

Spoiler

1.jpg.9ef1e37f2f81b4fa09aa9c29aa7205fc.jpg

 

Nearby - equivalent of a small room

Medium - A large open room

The search area must be clear of enemies. 

 

 

Pick up your lost stuff:

Spoiler

2.jpg.aca52c4249bca5800c114f0c1f2c9c53.jpg

3.jpg.b92194049746f58c31b483f085a22c61.jpg

 

 

Currently searches for weapons, armors and potions. 

As these are normally the things that get blown all over the place when the fireballs start flying. 

Anything else?

 

Note it only allows you to pick up one item at a time. So using your eyes is still first preference. It's not really to be used to clear an entire room of loot. 

 

Posted
11 hours ago, Lupine00 said:

I'm talking about the carrot+apple recipe for the cooking pot.

Only you could post a clarification and make me more confused :P

Posted
1 hour ago, Monoman1 said:

BEHOLD!

If the reason for this is to add the animation of the PC grovelling around on the floor. Perfect!

 

Also this ...

https://www.nexusmods.com/skyrim/mods/104129

I like the chairs, and the freaky red vegetables. So low-res though. What is this? 2011? Needs that guy who made the fairies have toenails to help.

There must be a way to make Corner Club into something more like Whiterun Kennel... Hmm...

 

  

1 hour ago, Monoman1 said:
12 hours ago, Lupine00 said:

I'm talking about the carrot+apple recipe for the cooking pot.

Only you could post a clarification and make me more confused

There is a recipe to make a horse treats from a carrot and an apple (strictly two recipes, one for red apple, one for green).

Clicking a treat attempts to summons nearby horses.

As I have no special horse mods, I guessed the only place they could possibly come from was the beast-obsessed SLS mod...

 

But actually, they are from SexLab Confabulation.

Posted
15 minutes ago, Lupine00 said:

If the reason for this is to add the animation of the PC grovelling around on the floor. Perfect!

No animation yet. 

Point me in the direction of this animation

Posted
37 minutes ago, Monoman1 said:

No animation yet. 

Point me in the direction of this animation

I'm pretty sure Gunslicer has something where the PC sticks her bum in the air and wiggles it about. Would probably work. I'll let you know sometime next year when I finally go through them all and make proper notes.

 

Or the face on ground kneel animation used in ToH and TiR for foot licking.

Posted

Hi,

 

I tried the 0.6 beta and in the action menu, i have a question.

 

cry for help and milking do have some real action behind but "beg for cock" do not have any effect, beside the animation ?

Posted
29 minutes ago, gurdilhfkk said:

cry for help and milking do have some real action behind but "beg for cock" do not have any effect, beside the animation ?

Yup. Correct. Still thinking of how to do it. 

Posted

Oh okay i see, and i suppose it is the same thing for some submenu you can't access ?

 

It seems promising anyway. I remember the time when SLS was a little mod, and now is one of the triforce with DF and DCL

 

I'm glad to see you are still very active.

Posted
36 minutes ago, donttouchmethere said:

The "Cry for help" is super duper interesting.

What NPC factions will it call? Guards only or more?

Guards only. 

Posted
On 6/6/2020 at 12:50 PM, Monoman1 said:

@boita & @donttouchmethere

This message isn't from SLS so I don't really know what it means. 

 

For vendor inequality to work I had to modify flags on LeveledItem vendor gold (because you can't set the count higher than 255 via script ridiculously). You could try deleting these entries from SLS but I've no idea if it would work or wouldn't cause problems. But if you do that you should definitely have vendor gold inequality set to 1.0 as it will be broken. 

Watching these juicy new versions of Survival made me want to try them.

I wanted to try with a new game and nope, no luck, as soon as i load the new save name, i get the conflict message. BTW this is the message, it comes from Trade Routes when the save is loaded image.png.5edb6dd044afc8d1f730deba8edd4c6a.png

 

Also tried to put Trade Routes lower than Survival in the esp load order but still no luck

 

I tried to modify the LeveledItem flags, is those the right one you mentioned ? modify the Use All in the right part to be like original skyrim ?Clipboard02.png.4d85e45740b9a8f2914a5a54bf9d0d49.png

Posted
20 minutes ago, boita said:

I tried to modify the LeveledItem flags, is those the right one you mentioned ? modify the Use All in the right part to be like original skyrim ?

Yup. Just drag the LVLF section to the right. 

Posted
11 minutes ago, boita said:

Well, no luck either

ok. Delete the vendor gold records from SLS and see. 

But if it does 'work' then check and double check vendor gold is ok in game. And never ever touch the 'vendor gold slider' in SLS. 

Posted
On 8/4/2020 at 8:48 AM, Monoman1 said:

If you have problems with wobbley aim then try setting your IsNpc variable to 0. 

How do you set this variable? Tried player.isnpc 0. Got parse error message. Also tried isnpc 0 with script not found. Definitely getting wobbley aim. Once set and full save/reload, will it persist?

Posted
57 minutes ago, ck2modfan said:

How do you set this variable? Tried player.isnpc 0. Got parse error message. Also tried isnpc 0 with script not found. Definitely getting wobbley aim. Once set and full save/reload, will it persist?

Via the menu. Misc->Debug->Look At debug-> Set var

Should persist. As long as nothing is changing it back. 

Posted
10 hours ago, Monoman1 said:

Correct. Still thinking of how to do it. 

Rather than scanning yourself, get the list of aroused actors from SLA, like aroused nips.

(Yes, I know that has problems with the existing SLAX release - I fixed it in my local copy).

 

The question here is what are the criteria for an NPC deciding to provide some cock?

 

First requirement should be "has a cock". Oral animations with strap-ons are silly.

However, I bet some players would like the idea of "female cum" also satisfying addiction. Works for PSQ I guess. In that case you're playing "lesbian" not oral.

There are probably more group-oral animations than one-on-one oral animations, so worth bearing in mind.

 

 

As for designing the rest of it, the critical decision is whether it's a simulation feature or a gameplay feature.

 

 

If it's about simulation, then you want to process males only, in order of arousal, looking for at least one that isn't disgusted by the PC's filth level and reputation.

It should also be easier to find candidates in an appropriate location. Inside, in an inn, private house, or skooma den, it should be easy.

Outside in the market square, it should be hard.

Guards should be less likely to join in? Guards already have other interactions.

For vendors, it's probably a matter of opinion.

Looking at an NPC might make them more likely to respond.

If simulating, NPCs should have a cooldown so you can't get the same one over and over. This would help with followers, who could be prioritized.

 

As a gameplay feature, some of the simulation criteria should apply (such as filth), but you need an actual 'game' to play here. There isn't one right now.

Cum addiction is mainly a simulation-based mechanic, with some balance features.

Pros: can heal amputation in some cases. Provides food/water.

Cons: addictive. Potentially corrupting.

If it's a gameplay feature, being able to reliably target a specific NPC (using look at?) would be a logical option.

 

One potential mechanic is that giving an NPC oral makes them "dazed" for a time. They just stand around for a period after it's done, not patrolling. This would allow you to use blowjobs to make some crimes easier. It's pretty weak, I know, but something.

A vendor who is dazed might trade illicit goods without a bribe.

Some (types of) NPCs might pay for the blowjob, even though you didn't pre-agree payment - based on the plausible assumption that the PC is a whore.

With that you basically get an immersive prostitution mechanic "for free". If not for free, it's pretty low effort.

This could be implemented by allowing a time window during which the PC can retrospectively ask for payment, so no need for forcegreets or blocking dialogs.

 

All these features heap problems and limitations on the PC, but it's nice to have ways to make use of them for benefit too.

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