donttouchmethere Posted August 6, 2020 Posted August 6, 2020 The "Cry for help" is super duper interesting. What NPC factions will it call? Guards only or more?
Monoman1 Posted August 6, 2020 Author Posted August 6, 2020 36 minutes ago, donttouchmethere said: The "Cry for help" is super duper interesting. What NPC factions will it call? Guards only or more? Guards only.
boita Posted August 6, 2020 Posted August 6, 2020 On 6/6/2020 at 12:50 PM, Monoman1 said: @boita & @donttouchmethere This message isn't from SLS so I don't really know what it means. For vendor inequality to work I had to modify flags on LeveledItem vendor gold (because you can't set the count higher than 255 via script ridiculously). You could try deleting these entries from SLS but I've no idea if it would work or wouldn't cause problems. But if you do that you should definitely have vendor gold inequality set to 1.0 as it will be broken. Watching these juicy new versions of Survival made me want to try them. I wanted to try with a new game and nope, no luck, as soon as i load the new save name, i get the conflict message. BTW this is the message, it comes from Trade Routes when the save is loaded Also tried to put Trade Routes lower than Survival in the esp load order but still no luck I tried to modify the LeveledItem flags, is those the right one you mentioned ? modify the Use All in the right part to be like original skyrim ?
Monoman1 Posted August 6, 2020 Author Posted August 6, 2020 20 minutes ago, boita said: I tried to modify the LeveledItem flags, is those the right one you mentioned ? modify the Use All in the right part to be like original skyrim ? Yup. Just drag the LVLF section to the right.
boita Posted August 6, 2020 Posted August 6, 2020 19 minutes ago, Monoman1 said: Yup. Just drag the LVLF section to the right. Well, no luck either
Monoman1 Posted August 6, 2020 Author Posted August 6, 2020 11 minutes ago, boita said: Well, no luck either ok. Delete the vendor gold records from SLS and see. But if it does 'work' then check and double check vendor gold is ok in game. And never ever touch the 'vendor gold slider' in SLS.
ck2modfan Posted August 6, 2020 Posted August 6, 2020 On 8/4/2020 at 8:48 AM, Monoman1 said: If you have problems with wobbley aim then try setting your IsNpc variable to 0. How do you set this variable? Tried player.isnpc 0. Got parse error message. Also tried isnpc 0 with script not found. Definitely getting wobbley aim. Once set and full save/reload, will it persist?
Monoman1 Posted August 7, 2020 Author Posted August 7, 2020 57 minutes ago, ck2modfan said: How do you set this variable? Tried player.isnpc 0. Got parse error message. Also tried isnpc 0 with script not found. Definitely getting wobbley aim. Once set and full save/reload, will it persist? Via the menu. Misc->Debug->Look At debug-> Set var Should persist. As long as nothing is changing it back.
Lupine00 Posted August 7, 2020 Posted August 7, 2020 10 hours ago, Monoman1 said: Correct. Still thinking of how to do it. Rather than scanning yourself, get the list of aroused actors from SLA, like aroused nips. (Yes, I know that has problems with the existing SLAX release - I fixed it in my local copy). The question here is what are the criteria for an NPC deciding to provide some cock? First requirement should be "has a cock". Oral animations with strap-ons are silly. However, I bet some players would like the idea of "female cum" also satisfying addiction. Works for PSQ I guess. In that case you're playing "lesbian" not oral. There are probably more group-oral animations than one-on-one oral animations, so worth bearing in mind. As for designing the rest of it, the critical decision is whether it's a simulation feature or a gameplay feature. If it's about simulation, then you want to process males only, in order of arousal, looking for at least one that isn't disgusted by the PC's filth level and reputation. It should also be easier to find candidates in an appropriate location. Inside, in an inn, private house, or skooma den, it should be easy. Outside in the market square, it should be hard. Guards should be less likely to join in? Guards already have other interactions. For vendors, it's probably a matter of opinion. Looking at an NPC might make them more likely to respond. If simulating, NPCs should have a cooldown so you can't get the same one over and over. This would help with followers, who could be prioritized. As a gameplay feature, some of the simulation criteria should apply (such as filth), but you need an actual 'game' to play here. There isn't one right now. Cum addiction is mainly a simulation-based mechanic, with some balance features. Pros: can heal amputation in some cases. Provides food/water. Cons: addictive. Potentially corrupting. If it's a gameplay feature, being able to reliably target a specific NPC (using look at?) would be a logical option. One potential mechanic is that giving an NPC oral makes them "dazed" for a time. They just stand around for a period after it's done, not patrolling. This would allow you to use blowjobs to make some crimes easier. It's pretty weak, I know, but something. A vendor who is dazed might trade illicit goods without a bribe. Some (types of) NPCs might pay for the blowjob, even though you didn't pre-agree payment - based on the plausible assumption that the PC is a whore. With that you basically get an immersive prostitution mechanic "for free". If not for free, it's pretty low effort. This could be implemented by allowing a time window during which the PC can retrospectively ask for payment, so no need for forcegreets or blocking dialogs. All these features heap problems and limitations on the PC, but it's nice to have ways to make use of them for benefit too. 1
Lupine00 Posted August 7, 2020 Posted August 7, 2020 40 minutes ago, Goddess_moka said: So what is the kennel? Don't confuse it with the other Whiterun Kennel The SLS one is inside Whiterun, the ToH one is outside near Pelagia farm. It's a charity service that provides a shelter for ladies who are down on their luck; a safe space from all the crime and predation on the mean streets of Whiterun. Ladies may sleep there inexpensively. Food and drink are supplied for free.
Monoman1 Posted August 7, 2020 Author Posted August 7, 2020 7 hours ago, Lupine00 said: As for designing the rest of it, the critical decision is whether it's a simulation feature or a gameplay feature. Good ideas. I like anything with a bit of utility so I like your daze idea even though it's a little silly. 4 hours ago, Lupine00 said: It's a charity service that provides a shelter for ladies who are down on their luck; a safe space from all the crime and predation on the mean streets of Whiterun. Ladies may sleep there inexpensively. Food and drink are supplied for free. <snicker> Also just noticed the number of followers here has nearly halved. What gives? Does that mean notifications are now broken for many people?
audhol Posted August 7, 2020 Posted August 7, 2020 37 minutes ago, Monoman1 said: Does that mean notifications are now broken for many people? Still works for me, maybe LL had a clear out of old unused accounts?
Monoman1 Posted August 7, 2020 Author Posted August 7, 2020 13 minutes ago, audhol said: Still works for me, maybe LL had a clear out of old unused accounts? Well the number of followers of the thread hasn't changed. It's the number of followers on the file. Was up around 1200 or that now is down to about 600. It'll probably affect file update notifications for people rather than a new post in the thread. Perfect timing too.
Ruffled Pigeon Posted August 7, 2020 Posted August 7, 2020 1 hour ago, Monoman1 said: Well the number of followers of the thread hasn't changed. It's the number of followers on the file. Was up around 1200 or that now is down to about 600. It'll probably affect file update notifications for people rather than a new post in the thread. Perfect timing too. It's not like file notifications are working consistently anyways The only mod I get notifications for is MNC
Monoman1 Posted August 7, 2020 Author Posted August 7, 2020 35 minutes ago, Ruffled Pigeon said: It's not like file notifications are working consistently anyways The only mod I get notifications for is MNC True but if you've been getting update notifications reliably for MNC up to now you would expect that to continue, no? Now that's changed for many people here.
Yukitemi Posted August 7, 2020 Posted August 7, 2020 ok can someone explain what is TesEdit patch and how do I cook it? And shouldn't I have done this thingy a long time ago and it would solve a lot of problems but I didn't because I'm dumb? It sure sounds like one.
Monoman1 Posted August 7, 2020 Author Posted August 7, 2020 6 minutes ago, Yukitemi said: ok can someone explain what is TesEdit patch and how do I cook it? And shouldn't I have done this thingy a long time ago and it would solve a lot of problems but I didn't because I'm dumb? It sure sounds like one. See guide here: https://www.loverslab.com/topic/99955-sexlab-survival/?do=findComment&comment=2251507 The 'TesEdit Merged Patch' section is what you want. 1
boita Posted August 7, 2020 Posted August 7, 2020 16 hours ago, Monoman1 said: ok. Delete the vendor gold records from SLS and see. But if it does 'work' then check and double check vendor gold is ok in game. And never ever touch the 'vendor gold slider' in SLS. That didn't work either
Monoman1 Posted August 7, 2020 Author Posted August 7, 2020 43 minutes ago, boita said: That didn't work either Where/when/how do you get this message? I can't seem to reproduce it.
boita Posted August 7, 2020 Posted August 7, 2020 7 minutes ago, Monoman1 said: Where/when/how do you get this message? I can't seem to reproduce it. Start a new game with Trade Routes + SLS version at least 0.590, save the game. Every new save will have that warning message when loaded, I have ignored the message in the past with 0.590 until I saw merchants not restocking gold. Also back then with 0.590, when I deactivate Trade Routes, merchants restocked gold. That's why i believe the conflict is with the LVL gold list
donttouchmethere Posted August 7, 2020 Posted August 7, 2020 That made me read the update notes ? Spoiler Why does it also make me so hungry for MM1 mods ? Spoiler 1
silveredgold Posted August 7, 2020 Posted August 7, 2020 I upgraded from 0.591 to 0.602 and seem to have borked the license system somehow. I dropped my existing licenses, TPd to the quartermaster but every time I buy a license I get a notification saying its added, followed immediately by a notification that it's expired and no license in my inventory. Am I missing a step in the upgrade process? EDIT: Should probably clarify: have done the other steps (STA update, FNIS, save+reload)
firepunch1 Posted August 7, 2020 Posted August 7, 2020 "Only important for people with modified jsons: Adds a small change to BikiniArmor.json - Added 'bikinimodname' string. This is the name of the bikini mod SLS will check for in the mcm." So I assume that I don't need to rename the string at all if I've just been running the official TAWOBA + the unp slot patch from this thread, is that right? SLS has had no issues finding them before and I've not manually edited any bikini related .json.
boita Posted August 7, 2020 Posted August 7, 2020 I'll admit I didn't see the new version 0.602 and the instructions to rebuild the Tes5EditMerged, so I retried with redoing the merge with 0.602 and nope still conflict. Gonna try redoing the merge with the LVL goldlists removed. EDIT: still has conflict
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