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Adding The Bikini Armor Keyword To Your Armors

 

 

Introduction:

This is a guide on how to add Survivals bikini armor keyword to your armors so that they are recognized as bikinis by Survivals bikini licence system. There's two ways to do this and which method you use will depend really on how many armors you want to add the keyword to. 

 

Method 1 - Just a couple of armors to be Added:

 

Tools Needed:

1. TesEdit

 

Procedure:

0. Back up your armor esps first !!!!!!!!!!!!!!!!!!!

1. Survivals esp must be higher in your loader than the armor mod(s). Adjust your load order first if needed. 

2. Open TesEdit and right click, hit 'Select None'.

3. Check Survival and the armor mod(s). Hit Ok and wait for it to load.

4. Right click on each armor mod and select 'Add Master...'. Select 'SL Survival.esp' from the list.

5. Expand your armor mod. Expand the 'ARMO' section.

6. Find the armor you want to add the keyword to and right click on the column beside 'KWDA - Keywords' and select 'Add'. A new keyword should have been added but it looks like this:

3.jpg.ecf0b4b587a11301b309594329fff529.jpg

 

7. The keyword is 'empty' and we need to tell TesEdit what the keyword should be. Right click on the empty keyword and select 'Edit'. Paste this: '_SLS_BikiniArmor [KYWD:05049867]' into the box and hit ok. 

8. It should now look like this:

4.jpg.1e881af62e815a8ab7ff3b99532597b3.jpg

 

That armor is now finished. Repeat the process for every armor you want to add. 

 

To save - Close TesEdit and it will prompt you which mods you want to save changes to. 

 

Problems:

If you mess something up, don't panic. Just close TesEdit and Unselect each mod to discard all of your changes. 

If TesEdit complains that the keyword was not found then your load order might be slightly different to mine. In that case when pasting in the keyword you need to change xx in '_SLS_BikiniArmor [KYWD:xx049867]' to the load order ID of Survival. 

 

 

Method 2 - A Shit-Ton of Armors To Be Added:

 

If like me, you've modified your bikini armor mod and don't want to install the stock version uploaded here then it means you'll have to add the keyword to a ton of armors and method 1 would take way too much time. So we're going to use TesEdit and scripts to do it in the blink of an eye. 

 

Tools Needed:

  1. TesEdit - https://www.nexusmods.com/skyrim/mods/25859
  2. Automation Tools: https://www.nexusmods.com/skyrim/mods/49373/

 

Procedure:

0. Back up your armor esps first !!!!!!!!!!!!!!!!!!!

1. Survivals esp must be higher in your loader than the armor mod(s). Adjust your load order first if needed. 

2. Open TesEdit and right click, hit 'Select None'.

3. Check Survival and the armor mod(s). Hit Ok and wait for it to load.

4. Right click on each armor mod and select 'Add Master...'. Select 'SL Survival.esp' from the list.

5. Expand your armor mod. Expand the 'ARMO' section.

6. Select every armor you want to add the keyword to. You can Click on one armor and then either a) Shift + click on another armor to select everything in between or b) CTRL + click to select one armor at a time.

7. Once you're happy with your selection, right click on any of the selected armors and select 'Apply script'. Select 'AT - QuickChange'. A dialog box will open.

8. Select 'ElementAssign' in the first box. In the second box '<path>', delete everything in the box and add 'KWDA'. In the last box '<value>', delete everything in it and add '_SLS_BikiniArmor [KYWD:05049867]'. It should look something like this:

5.jpg.f80e5f065a5bbc47cf3a40ded48fd4ad.jpg

 

9. Hit ok and the script will do it's magic. Once finished open a couple of the processed armor records and double check that the keyword has been added. It should look like the 2nd picture above. Repeat the process for all armors you wish to add as bikinis to Survival and you're done. 

 

To save - Close TesEdit and it will prompt you which mods you want to save changes to. 

 

Problems:

If you mess something up, don't panic. Just close TesEdit and Unselect each mod to discard all of your changes. 

If TesEdit complains that the keyword was not found then your load order might be slightly different to mine. In that case when pasting in the keyword you need to change xx in '_SLS_BikiniArmor [KYWD:xx049867]' to the load order ID of Survival. 

 

 

 

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Increased Food Value TesEdit Script

 

 

Recommendation:

This script is recommended to be used with 'You Hunger' mod which I was a little surprised (and pleased) to find has been updated lately, \o/ - https://www.nexusmods.com/skyrim/mods/49421/
If you don't use 'You Hunger' you may find that the TesEdit script will actually help you as you sell all the excess food lying around for more septims....

 

I've noticed that Hunterborn and Devious followers also has good synergy with this script since food is so expensive you'll need to hunt for food but butchering meat passes time during which your devious follower will still pile on debt.

 

Requirements:
TesEdit: https://www.nexusmods.com/skyrim/mods/25859
MXPF - https://www.nexusmods.com/skyrim/mods/68617/

 

Installation:
Drop 'SLS - Increase Food Cost.pas' into your '\TesEdit\Edit Scripts\' folder

 

Options:

  • CreateNewFile - Records can either be copied into SL Survival.esp or you can create a new plugin file. Set to true to create a new file or set to false to copy records into Survival. Copying to Survival will obviously save you an esp slot but you'll need to rerun this script everytime you update Survival. 
  • ValueMult - How much food value should be multiplied by. Resulting fractions will be rounded up or down. 
  • IgnorePlugins - If you want to exclude a plugin from processing add it here. Copy one of the existing lines and paste it below. Then just change the plugin name between the ''

 

Usage:

  1. Open the TesEdit script 'SLS - Increase Food Cost.pas' in a text editor
  2. Configure the settings between the lines "// Options Begin" AND "// Options End". Don't forget that your speech skill factors into cost, so actual costs will usually be higher than what you see in TesEdit
  3. Save the file.
  4. Load your entire load order in TesEdit.
  5. Right click on any plugin in the left-hand window.
  6. Apply script.
  7. Select 'SLS - Increase Food Cost' from the drop down box and hit OK
  8. If you set the option CreateNewFile to true you will be asked to name the new plugin file.
  9. Script takes about 6 seconds on my rig
  10. Examine the new file/SL Survival.esp. Take a look over the file header. Are the required masters more or less what you expected? Take a look over the ingestible records. Are there any records there that should not have been included - Add to the IgnorePlugin list, close TesEdit and restart the process. (If you don't close TesEdit the new values will be multiplied again by ValueMult)
  11. Close TesEdit. Leave the plugin box ticked to save the changes the script made or untick the box if you want to discard all changes. 

 

Note on copying to survival:
If you are copying to survival you should move SL Survival.esp to the very end of your load order before loading TesEdit. We do this because the script may add additional masters to survival that will need to be above survival in your load order. When you have finished using the script to modify Survival you should LOOT & sort your load order again. 

 

Errors:
Copy the last formid from the log into the search box and right click on the record giving problems and 'Check for errors'. I can not give support for errors in other mods. TesEdit is very fussy. I had issues with RSE having unresolved formids for alternate textures that caused the script to abort. 
 

 

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Adding Merged Bikini Armors To Survival - (Redundant)

 

 

Redundant!:

This method of adding bikini armors to Survival is redundant. I've decided to change the method to keyword detection which will be more efficient and sustainable in the long run. There is still some useful information here of how to get a big list of FormIds though so I'll leave it up.

 

Precursor:

This only applies to people that merged their bikini armor mod into a merged esp. If you have the original TheAmazingWorldOfBikiniArmor.esp in your load order then this isn't for you - Survival will automatically load armors from the original esp. With that said you can use the same principals to add other armors as 'bikini armors' as well.

 

Required Tools:

1. TesEdit

2. Notepad++

 

Introduction:

This is a guide on how to add bikini armors to Survival so that they'll be detected by the bikini armor licence. The aim is to create a json file with the FormIDs of all the bikinis. Open up '\SKSE\Plugins\StorageUtilData\SL Survival\BikiniArmors.json'. This is the file we'll be working on. It looks something like this: 

 

1.jpg.163b6bffce5e7480f597f4c13f17dc05.jpg

 

So what we want to do is create the lines like in the bottom half of the picture. Except for your mod instead. Note that the FormIds on the left are in decimal.

 

Procedure Summary:

1. Get a list of your FormIDs in hexadecimal

2. Trim the fat from the lines.

3. Convert them to decimal

4. Add the required syntax around the FormIds like in the picture above. 

5. Copy into the Json file. 

 

1. Get A List Of FormIds:

Note that we are only doing this as an easy way to get a list of the FormIds. Do not save any changes in TesEdit. Open TesEdit, load your armor mod and wait for it to finish loading. Expand your armor mod. Expand the 'ARMO' records. Select every bikini armor you wish to add. Right click on one of the selected records. Select 'Apply script'. Select 'Update records from version' near the bottom of the list. Hit 'Ok'. 

 

TesEdit will begin spewing out the information we need. Wait for it to finish. Highlight/Select every line in the log that ends in an armor record - [ARMO:070D2C7D]. Copy it into a blank document in notepad++. Close TesEdit. DESELECT ALL ESPs to discard all changes!!!!

 

2. Trim The Fat:

Now we've got something like this: 

2.jpg.2acf3b8d8c18a266ea015488ba87f2e6.jpg

 

But we're only interested in the last 6 digits of the FormIds. So start deleting the rest, line by line.....

Ahaha no I'm kidding. Thanks to the wonders of notepad++ and regular expressions we'll be done in just a minute. 

 

Press CTRL + H in notepad, this opens the replace dialog box. Select 'Regular Expression' in the bottom left of the window. Copy exactly as below into the stated boxes. Copy everything AFTER the equals '=' symbol. 

<blank> means delete everything in the box - make it empty.

 

DO NOT copy and paste the text from this site directly. Instead open a notepad and type out the expressions yourself and then copy and paste it from notepad. If you copy it from the site then it also copies the encoding which will make the regular expression not match anything!!! Found this out the real painful way :(

 

1.

'Find What' =^(.+\[ARMO\:..)

'Replace With' = <blank>

 

2. 

'Find What' =\]$

'Replace With' = <blank>

 

Great. Now you should have a long list of only the last 6 digits on every line. 

 

3. Convert to Decimal:

Currently our FormIds are in hexadecimal but PapyrusUtil expects things in decimal. So to convert it go to: https://www.browserling.com/tools/hex-to-dec

Paste your long list of hexadecimal in and hit convert. Now you've got the list in decimal. Copy the new list back into notepad++ and overwrite your old hexadecimal list.

 

4. Add The Required Syntax:

Now we're going to add the syntax papyrusutil expects via regular expressions again. Press CTRL + H again

 

1. 

'Find What' =^

'Replace With' ="

 

2. 

'Find What' =$

'Replace With' =|Name of My Armor Mod.esp",

 

Don't copy 'Replace With' exactly for step 2 here. You need to replace 'Name of My Armor Mod.esp' with the name of YOUR armor mod. Leave the surrounding | ", intact though. Hit replace. Now you should have something that looks very similar to our first picture. Before you go to copy the new list into the json file, scroll down to the very end. See the comma ',' at the end of the very last line. Delete it. The comma signifies that there is another record after this one. Since it's the end of the lines there are no more records so delete it to signify the end of records. 

 

5. Copy the List to the Json:

Simply open up the json file from before. Set your cursor in between the two empty brackets and copy your list into the file. The formatting might be a little messed up. Select the list and hit tab to indent it nice like the other list. Hit Shift + Tab if you decrease the indent. 

 

Your done. Save it. Survival will automatically load from the list on new games. I will probably add an Mcm option to re-initialize the list. 

 

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TesEdit Merged Patch

 

Introduction

This is a guide to creating a TesEdit merged patch using TesEdit. A TesEdit merged patch is not the same as a Bash patch. Both work with leveled lists but a TesEdit merged patch does more and IMO is more important than a bash patch. Whereas a bashed patch is better than TesEdit for leveled lists. You can use both a bash patch and a TesEdit patch if you wish.

 

So what is a TesEdit merged patch and why should I use one? It's important to understand that Skyrim is made up of lots of records. Each armor has a record for example. Now lets say that Mod A and Mod B both add a different keyword to the same armor record. What happens? Whichever mod is loaded last will have it's keyword added to the armor in game and whichever mod loaded first will have it's armor record overridden by the other mod and thus it's keyword will not be present on the armor, potentially breaking that mod. This concept is what is known as the 'winning override'. This 'contention' for records is why load order is so important. A TesEdit merged patch will attempt to reduce (but won't eliminate) mod conflicts such as this. In our example, with a TesEdit patch, both keyword will be added to the armor record thus allowing both mods to work ok. 

 

Another important thing to understand is that only certain changes can be merged by a TesEdit merged patch. If for example Mod A and Mod B were both to change the weight of an armor then this is not something the merged patch can fix as an armor can only have one weight whereas it can have multiple keywords. So in this case your load order will still decide the weight of the armor. 

 

In the case of Survival, it's problem is contention for merchant containers and treasure chests to add the 'map & compass' item and bikini armors. It also potentially has contention with race records to add the 'Inequality' buffs and debuffs. Both of these problems can be fixed with a merged patch. Have a look at the screenshot below.

Spoiler

Tesedit.jpg.acd3d3c7542375a439c6413a38a7d2fd.jpg

 

This is the container record for the merchant chest used by Lod in Falkreath. You can see there are a few mods vying for control of the record. If the TesEdit patch was not present here you can see that Requiem.esp would be the winning override and Survivals bikini armor list would not make it into the game. In that case, Lod would never have any bikinis to sell. With the TesEdit patch you can see that it has added both entries from Survival and other mods and has reduced the contention somewhat. 

 

Procedure

1. Load your entire load order in TesEdit and wait for it to finish loading. 

2. Right click on any mod. Other -> Create merged patch. Select yes. Name it 'Tes5EditMerged'. Don't add '.esp'. (I think Loot will recognise the name Tes5EditMerged.esp and sort it automatically). Hit ok. Wait for it to finish processing. Should only take 10 seconds give or take. 

3. This step is only if you use a bash patch as well! -> Scroll down to and expand Tes5EditMerged.esp. Remove any category that begins with 'Leveled'. Right click on the category and select remove. This will leave leveled lists to your Bash patch. Then right click on Tes5EditMerged.esp and selet 'Clean Masters'.

4. Save and exit by closing TesEdit and leave the check mark ticked next to Tes5EditMerged. Untick the checkbox if something went wrong and you want to start over. 

5. Sort your load order. Generally the merged patch should go at the very end of your load order. There are some exceptions though. 'Requiem for the indifferent' is one. But generally its:

 

...

...

...

Everything else. 

Bashed patch (if you use one)

Tes5EditMerged.esp

Requiem For The Indifferent.esp (if you use Requiem)

 

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Customising DeviceList.json

 

Introduction

This is a guide to customising the Devious Devices used by Survival. 99% of the devious devices used by Survival comes from the json file DeviceList.json in the path: '\SKSE\Plugins\StorageUtilData\SL Survival\'. You can edit this file to change the devices used to your own preferences if for example you only wanted rope devices etc. You can even add devices from mods other than DDi/DDx if you so wish. I highly recommend using Notepad++ to edit the file. 

 

Here is a look at the armbinders section of the json file:

Spoiler

JsonGuide1.jpg.cfc09cc053d762a1f6a05b4a4826ec4f.jpg

 

A record is made up of two parts. 1. the FormID of the record (in decimal) on the left and 2. the mod name on the right. The two are separated by a 'pipe' |. And the line ends with a comma. The comma tell JsonUtil that there is another record after the current one. No comma means it is the end of the section. 

 

Here is an online spreadsheet (which you can also download yourself if you have Excel) which should help you filter out the items you want to add to your json file. You can easily filter by category (chastity belt, harness, etc) and additionally filter the name for a particular word and it will give you the exact json lines to add to your file. Just remember to remove the comma from the last record of the section. Obviously you should not mix up device categories. Armbinders should go in the armbinders section etc. 

https://1drv.ms/x/s!AtnUA3sbcEnggQTkCxp2jJMHA2wQ?e=gSFiWa

 

Speadsheet pics:

Spoiler

Filter device categories:

JsonGuide4.jpg.81b39af5c75b7e8635ae51266888c7cf.jpg

 

Filter names for a word:

JsonGuide3.jpg.08779ab2f65bdc26f8c5d3ac1815245c.jpg

 

The line to add to your Json file: 

JsonGuide2.jpg.904d8bb337ee16a28d6ec9e2731922df.jpg

 

When updating Survival don't forget to save any of the json files you wish to keep. I usually note changes to the json files in the changelog. So try to keep an eye on it when updating. 

 

DeviceList.json Section Descriptions:

Most are self explanatory but some sections have special uses:

 

steelcollars - Used as magicka curse collars. Can't be struggled out of or cut open - more difficult to escape. 

steelarmcuffs - Also used for the magicka curse if you've already got a quest type devious collar equipped. 

steellegcuffs- Also used for the magicka curse if you've already got a quest type devious collar and arm cuffs equipped. 

ringgags - Gags that allow oral sex. Mostly just equipped when you've gotten both arms cut off so that you can't use shouts to attack people so that you're completely defenseless

ponygear - Used for the pony girl cumpulsion. 

 

Advanced-ish understanding:

Spoiler

A record in Skyrim usually referenced by it's FormId which is normally in hexadecimal. TesEdit displays FormIds in hexadecimal for example. The problem is that PapyrusUtil reads in decimal so you have to be able to convert between them. You can use this site to convert long lists of hex to decimal and vice versa https://www.browserling.com/tools/hex-to-dec (there's a link to switch between hex->dec and dec->hex). 

 

Here is the FormId of Black Leather Armbinder from DDi:

JsonGuide5.thumb.jpg.23423d004bf573900938eae86c00410f.jpg

 

The first two digits of the FormId are the mods current load order index. DDi is loaded at 05 here. Obviously this may change depending on peoples load order so it's not very useful, which is why the name of the mod is included in the json file - so it can be found in YOUR load order. The remaining 6 digits of the FormID will always be the same and it's these 6 digits that are added to the json line but in decimal. So let us take the example above: 

Hex: 05028A5A

Drop the load order index: 028A5A

Convert to decimal: 166490

So the json line becomes: "166490|Devious Devices - Integration.esm",

 

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1 hour ago, Monoman1 said:

Map & compass are now a physical thing. You must have a map & compass in your inventory to... er... have a map and compass in game.

I like the shipwreck and other such starts from Alternate Starts and have wanted something like this. Unfortunately, I don't play survival mods in OldRim (SE, yes).

 

Will you consider releasing a version without the survival aspects?

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I like the concept of this mod but i use Ineed as its much less script heavy than RND. If you had a version that had Ineed instead it would likely become part of my load order. cum reducing hunger and thirst, awesome idea though

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Overall mod idea is very neat, I like it a lot! However, making  RND a hard requirement is quite unwieldy, as many people use other, newer alternatives, such as the above mentioned Ineed or LL-original MiniNeeds. Should it be dropped/altered, it would make the mod a lot more accessible to wider audience.

On the other hand, Simply Knock is a great little mod that doesn't interfere with gameplay too heavily to the point where it would be demanding to either remove or include it in a load order, again, kudos for using such a far-off immersive mod for devious purposes.

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This mod is beautiful and I am going to follow it closely! RND has long been a fixture in my load order as well, as iNeed basically seems like a survival mod for people who don't like survival mods. :classic_tongue: MiniNeeds seems cool... I tried it a bit in Skyrim SE but haven't gotten very deep into it, and the way it actually includes sexual needs and stuff makes it seem like a perfect companion to this mod, if the author ever decides to go that way.

 

Anyhow, I super will be trying this out pretty soon, as the concept is absolutely perfect for the way I play Skyrim. One thing, though... do people really stash things in barrels? I've never done that. :classic_blink:

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1 hour ago, Sarge Misfit said:

I like the shipwreck and other such starts from Alternate Starts and have wanted something like this. Unfortunately, I don't play survival mods in OldRim (SE, yes).

 

Will you consider releasing a version without the survival aspects?

You mean just the compass & map on it's own? Perhaps, but it'll be later. I've got my hands full with this mod and milk addict at the moment. 

 

1 hour ago, Maddac said:

I like the concept of this mod but i use Ineed as its much less script heavy than RND. If you had a version that had Ineed instead it would likely become part of my load order. cum reducing hunger and thirst, awesome idea though

 

1 hour ago, phate45 said:

Overall mod idea is very neat, I like it a lot! However, making  RND a hard requirement is quite unwieldy, as many people use other, newer alternatives, such as the above mentioned Ineed or LL-original MiniNeeds. Should it be dropped/altered, it would make the mod a lot more accessible to wider audience.

On the other hand, Simply Knock is a great little mod that doesn't interfere with gameplay too heavily to the point where it would be demanding to either remove or include it in a load order, again, kudos for using such a far-off immersive mod for devious purposes.

I knew this would ruffle some feathers. As the FAQ says, I would but I can't, sorry. I wouldn't be able to do things I want to do if it wasn't a dependency. Besides (and I know I'll ruffle some more feathers with this) RND isn't that script heavy. If it was, it wouldn't be in my load order since... forever. If RND is throwing your script load over the edge then there's probably something else going on. 

 

30 minutes ago, Ashra XIII said:

This mod is beautiful and I am going to follow it closely! RND has long been a fixture in my load order as well, as iNeed basically seems like a survival mod for people who don't like survival mods. :classic_tongue: MiniNeeds seems cool... I tried it a bit in Skyrim SE but haven't gotten very deep into it, and the way it actually includes sexual needs and stuff makes it seem like a perfect companion to this mod, if the author ever decides to go that way.

 

Anyhow, I super will be trying this out pretty soon, as the concept is absolutely perfect for the way I play Skyrim. One thing, though... do people really stash things in barrels? I've never done that. :classic_blink:

Me. I'm a fucker for stashing stuff in barrels. I'm a requiem user so my carry weight starts off around 100. Can't be lugging all that shit around so I dump it into a barrel while Brenuin salivates looking on in his rags but just can't seem to master that 'opening a barrel' skill he needs to get at the goodies inside. Always seemed ridiculous to me. 

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I like this concept a lot!  Everything seems to mesh well with my current play style.  However, I will also add my voice to the above requests to remove RND as a dependency.  

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LIKE without testing, just for the f..cking awesome idea =D

nearly all those mods in the requirements are installed already, your mod is (besides DEC) perfect to link them all together and a great addtion to Devious Training

holy crap its a good time to be on LL... or a devious time

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1 hour ago, Ashra XIII said:

This mod is beautiful and I am going to follow it closely! RND has long been a fixture in my load order as well, as iNeed basically seems like a survival mod for people who don't like survival mods. :classic_tongue: MiniNeeds seems cool... I tried it a bit in Skyrim SE but haven't gotten very deep into it, and the way it actually includes sexual needs and stuff makes it seem like a perfect companion to this mod, if the author ever decides to go that way.

 

Anyhow, I super will be trying this out pretty soon, as the concept is absolutely perfect for the way I play Skyrim. One thing, though... do people really stash things in barrels? I've never done that. :classic_blink:

I store stuff in barrels near the entrance to dungeons, when I'm heavily overloaded with good junk, and don't have Lydia to carry my burdens. The barrels don't reset for quite a while, so I have plenty of time to cart my loot back to be sold in the nearest town, returning to get the rest of it.

It's a good way to get Breezehome, as you start with no home, Horse or Lydia, and need to make money fast...

 

It's also a way to store Cursed Loot keys, if you find some rare ones... :smiley: But there's always the chance of setting off a trap by opening a barrel to store stuff in it, which I've had happen multiple times... :confounded:

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56 minutes ago, Monoman1 said:

Me. I'm a fucker for stashing stuff in barrels. I'm a requiem user so my carry weight starts off around 100. Can't be lugging all that shit around so I dump it into a barrel while Brenuin salivates looking on in his rags but just can't seem to master that 'opening a barrel' skill he needs to get at the goodies inside. Always seemed ridiculous to me. 

Fair enough! I've never been a Requiem user, but I do tend to travel light and almost never buy player homes or carry excess baggage. I'm a natural hobo, I guess. :blush: Big respect for creating a mod that actually helps to defeat your own play style, btw.

 

I really like the way this mod brings so many others together. I've been a fan of survival mods for a long time, and every time something comes along that helps integrate LL stuff into them, it makes me very happy!

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Would you be willing to make an Ineeds version and Devious Device Helper version as well?

 

Also it nice to meet another Requiem user. I'm almost finish with testing my Requeim - Prison Overhaul and S.l.U.T.S patches. Sadly most requiem survival patch are focus around Ineeds now. All the Requiem RND patches are for the older 1.9.3 Requeim and for the 2.6.1 Frostfall 

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Don't worry my dood, you're not alone inside the RND hole. We don't need to climb back out anyway, the hole is nice, warm, dark and moist. I never understood MME very accurately as to how exactly you proc lactation, so is it spells, does it have its own pregnancy to handle it or do I need another plugin for that plugin. Those questions are what has been keeping me on with just using soul gem oven 3, pregannacy, lactation, nice integration of valuable vanilla resources, no complicated script shennanigans with actual entity birth and best part; all in one plugin file. if that sounds any good, y know... *fidgeting* it'd be nice to have that shizzay supported. 

 

Good work on this mod, you're the large movement in Skyrim LL modding needed as it has been dead for a while, glad you stirred it back up with something quite impressively substantial!

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46 minutes ago, Soaryne said:

Would you be willing to make an Ineeds version and Devious Device Helper version as well?

 

Also it nice to meet another Requiem user. I'm almost finish with testing my Requeim - Prison Overhaul and S.l.U.T.S patches. Sadly most requiem survival patch are focus around Ineeds now. All the Requiem RND patches are for the older 1.9.3 Requeim and for the 2.6.1 Frostfall 

I don't think I can help with iNeed but I will look at it again maybe. What sort or work does Devious Device Helper need?

 

I'm still using version 1.9.4.1 of requiem. I've been using requiem a long time now and my general rule of thumb is don't jump on a new version of requiem. As much as I love it, it's also a gigantic pain in the ass most of the time. And I'm still using Requiem Survival Experience which seems to work well with Requiem 1.9.4.1 + RND + Frostfall 3.4.1

39 minutes ago, Sensual Nautilus said:

Don't worry my dood, you're not alone inside the RND hole. We don't need to climb back out anyway, the hole is nice, warm, dark and moist. I never understood MME very accurately as to how exactly you proc lactation, so is it spells, does it have its own pregnancy to handle it or do I need another plugin for that plugin. Those questions are what has been keeping me on with just using soul gem oven 3, pregannacy, lactation, nice integration of valuable vanilla resources, no complicated script shennanigans with actual entity birth and best part; all in one plugin file. if that sounds any good, y know... *fidgeting* it'd be nice to have that shizzay supported. 

 

Good work on this mod, you're the large movement in Skyrim LL modding needed as it has been dead for a while, glad you stirred it back up with something quite impressively substantial!

I use both SGO and MME. SGO for pregnancy (Belly part) and MME for breasts. MME can only be used on so many npcs. Think there's 10 slots. So just use SGO milk for most NPCs and disable SGO milk on your MME milk maids. Works fairly well. 

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I've read the Description about your mod and also that you use RND as requirement. But as far as i know there are 3 Versions of RND on the Nexus (not counting translations)

 

Realistic Needs and Diseases https://www.nexusmods.com/skyrim/mods/26228?tab=files

Realistic Needs and Diseases 2.0 https://www.nexusmods.com/skyrim/mods/78785?tab=files

Realistic Needs and Diseases All-In-One for USLEEP https://www.nexusmods.com/skyrim/mods/75876?tab=files

 

Are they all compatible? And if not you should clarify which one to use. (At best with a link)

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9 minutes ago, Dibellor said:

I've read the Description about your mod and also that you use RND as requirement. But as far as i know there are 3 Versions of RND on the Nexus (not counting translations)

 

Realistic Needs and Diseases https://www.nexusmods.com/skyrim/mods/26228?tab=files

Realistic Needs and Diseases 2.0 https://www.nexusmods.com/skyrim/mods/78785?tab=files

Realistic Needs and Diseases All-In-One for USLEEP https://www.nexusmods.com/skyrim/mods/75876?tab=files

 

Are they all compatible? And if not you should clarify which one to use. (At best with a link)

Good point. I need to look into that. This mod was developed on the original version of RND but I vaguely remember doing something (minor) to the esp to make it compatible with USLEEP  back when USLEEP was new. 

 

I have a feeling it will be compatible with RND original and RND USLEEP version but can't say for sure right now. I'm posting from my phone, no pc right now. 

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This mod absolutley refuses to load correctly for me. The MCM menu doesent come up and basic features don't work, been waiting, saving and loading repeatedly for about 20 minutes. Even started a new save and it refuses to load there too. Ive never had this problem with a mod before.

 

I have all the hard reqs but lack alot of the soft ones.

I use RND 2.0 but don't use hunterborn.

 

Also, is it possible to circumvent the city tolls by simply fast traveling out from the cities(to the stable outside)?

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46 minutes ago, Monoman1 said:

Good point. I need to look into that. This mod was developed on the original version of RND but I vaguely remember doing something (minor) to the esp to make it compatible with USLEEP  back when USLEEP was new. 

 

I have a feeling it will be compatible with RND original and RND USLEEP version but can't say for sure right now. I'm posting from my phone, no pc right now. 

Ok just checked there. And it looks like RND original and RND Usleep are definitely compatible. The script I'm interfacing to is the exact same in both and TESedit reports no issues when using either esp so the script properties should be ok and after glancing over the properties appear to be pointing at the right forms so there should be no trouble using either of those 2. 

 

RND 2.0 adds significant additions to the script I am hooking into. However, I *think* it is also compatible. The parts of the script I'm using appear to be unchanged. TesEdit also reports no issues and another glance over the properties seems everything is ok. If there's a brave soul out there that wants to test and report back I'd appreciate it. 

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20 minutes ago, Crasses123 said:

This mod absolutley refuses to load correctly for me. The MCM menu doesent come up and basic features don't work, been waiting, saving and loading repeatedly for about 20 minutes. Even started a new save and it refuses to load there too. Ive never had this problem with a mod before.

 

I have all the hard reqs but lack alot of the soft ones.

I use RND 2.0 but don't use hunterborn.

 

Also, is it possible to circumvent the city tolls by simply fast traveling out from the cities(to the stable outside)?

Ok, can you tell me which soft dependencies you are running with and I will test myself.

 

Regarding the tolls. Now that I think about it it probably is possible. I've been using disabled fast travel mods so long it never even occurred to me. I think it should be possible to disable fast travel while the toll is not paid though. I'll add it to the to-do list

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33 minutes ago, Monoman1 said:

Ok, can you tell me which soft dependencies you are running with and I will test myself.

I am running Sexlab Seperate Orgasms, TDF Aggressive Prostitution and Dawnguard.

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This looks rather interesting, like some of the others here RND has always been an essential part of my game.

 

I have a question on the stashes, does that also affect places like Anise's Cabin as that has non respawning containers?

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34 minutes ago, Crasses123 said:

I am running Sexlab Seperate Orgasms, TDF Aggressive Prostitution and Dawnguard.

Sorry buddy. I've check this out with just the mods you've mentioned and the mod installs and MCM comes up fine for me... :shrugs:

Post a papyrus log if you want. Message it to me if you'd prefer

19 minutes ago, Slorm said:

This looks rather interesting, like some of the others here RND has always been an essential part of my game.

 

I have a question on the stashes, does that also affect places like Anise's Cabin as that has non respawning containers?

Doesn't really matter if it's set to respawn or not for Survival. The 3 factors involved are the location type keyword ( I've no idea what that would be for the cabin), the distance to the road (which is probably far enough) and the type of container (hunters stash or not). You can use the 'Assess stash' power to check any location or container (put the crosshairs over a container to check a specific container). But if Anise sees you it's definitely getting stolen from. 

 

And I've just noticed that the door locking is screwy. The outside doors should not be locked. Must have broken it adding the last MCM option. Sorry. For now, just disable the lockdown in the MCM, open the console and click on the door and type 'unlock', make sure the door is unlocked and re-enable the lockdown in the MCM. I'm looking into it now. 

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