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Posted
16 hours ago, Leonel777 said:

Thanks for the help! I was able to figure out that I had probably exceeded the MCM limit. So I installed MCM superseeded and it worked! Thanks!

 

Menu Maid 2 also works.  

Posted

On that note, Its a bit of an off topic question But in NEFARAM modlist, whenever player character gets into a pillory or similar thing on their own volition, a prompt appears: Resistance decreases, if they stay long enough with enough decrease in resistance a SL scene starts with a nearby character. Is this a function of SL survival? I have Interactive BDSM and devious devices and SL survival, SLSF, SLSF Fame comments but i cant replicate that function in my game. Any idea?

 

Posted (edited)
2 hours ago, Leonel777 said:

On that note, Its a bit of an off topic question But in NEFARAM modlist, whenever player character gets into a pillory or similar thing on their own volition, a prompt appears: Resistance decreases, if they stay long enough with enough decrease in resistance a SL scene starts with a nearby character. Is this a function of SL survival? I have Interactive BDSM and devious devices and SL survival, SLSF, SLSF Fame comments but i cant replicate that function in my game. Any idea?

 

 

I did not look into that modlist but....

Devious followers I do not remember other mod with will\resistance mechanics that also interacts with ZAZ and SLS. 

 

SLS integrates various interactions into DFC Will\Resistance mechanics.

Like resistance reduction because of using ZAZ keyworded furniture, spanks, or lewd comments about body, but the character did not trigger a body cover action as a response. 

 

Spoiler
  • DFC's spanking support integrates closely with Spank that Ass to provide redness on bum and boobs, maintain your masochism/pain levels and provide new ways to get spanked. Spank that Ass is not required, but does make the experience much better.
  • Devious Followers Continued (DFC) works with most regular followers and follower frameworks. It does not work with special custom followers that have standalone AI.
  • DFC has built in support for AFT, EFF, and NFF. It's not perfect, and never can be, but your game shouldn't explode. DO NOT use the old Lozeak-era EFF or AFT patches with the current releases.
  • While DFC can work with the vanilla housecarls and mercenaries, it is best played using follower mods that add new followers to the game, as it feels more immersive that way.
  • It's possible to exempt followers from being handled by DF, and you can do this with your housecarls or spouse  if you want.
  • DFC dialog seems a bit strange on a spouse follower, but it still works.
  • DFC sort-of works with Pet Project, with or without the spouse as a devious follower. If the spouse is in DF, it's a bit odd, but shouldn't fail too much. Some chastity belt content in DFC may break.
  • DFC works with a PC enslaved via Slaverun, but it will seem like nonsense. It will work fine for a slaver character, though there may be some oddities with the follower in some places, requiring you to manually pause the mod.
  • DFC slavery is supported as an outcome in Simple Slavery 6+ versions.
  • SD+ crawl-stance animation keys break DFC crawling. (To be fixed). DFC slavery interacts a bit strangely with SD+ slavery. It's probably best not to use both at once, but I've tried it and the world didn't end.
  • Gold control works well with SexLab Survival tolls and licenses, if you set it up appropriately.
  • DFC works well with Deviously Cursed Loot, or some other source of bondage mishaps, such as Deviously Enslaved Continued, Naked Dungeons or Deviously Enchanted Chests.
  • DFC works with the latest MME, but you will probably need the patch.
  • DFC works with Skooma Whore.
  • DFC works with SexLab Survival to help manage its licenses for you, adding follower debt instead of paying directly.
  • DFC works with Devious Devices 5.1 LE as well as older versions (4.1+).
  • UFO is not supported by DF. If you use UFO with DF, you will likely have several problems when dismissing followers.
  • NFF, EFF and AFT are the only supported follower frameworks. No patch is required to use them, support is built-in to DF.

 

introduction-to-devious-followers

Spoiler

 

Willpower and Resistance

 

Willpower and Resistance measure how well you are able to resist the follower's demands and overbearing personality. Willpower directly determines how the follower treats you, and changes the responses and topics you have in dialogs. Willpower ranges from 10 (max) down to 0. If your willpower is below four or so, the follower will have considerable influence over your decisions, and you may have troubles refusing deals.

 

You regain willpower by sleeping at least six hours at a stretch. This also restores follower lives (see later). The more devices you are wearing when you sleep, the less willpower you recover. Having deals can also reduce willpower restoration. There are many options for willpower in the MCM.

 

Resistance is a value that is like lives for willpower. When distressing things happen, your resistance will be reduced. If it is reduced to zero, then you will lose a point of willpower, and then your resistance will be reset. How resistance varies with willpower can be configured in the MCM. You might want to stick with the defaults to start with, but if you use Spank that Ass or Sexlab Survival, those mods add many new ways to lose resistance, and you should probably increase the resistance per willpower value to about 30 to make up for it. You should probably also reduce the willpower lost in furniture a bit in the SLS MCM, especially if you have MME as well.

 

While SLS can quickly burn through your resistance if you end up being spanked in furniture, the fastest way to lose it is to be raped while wearing a lot of devices. This means that mods that set the victim flag when they should not make a lot of trouble for the player in DFC. It also means that deals that make you vulnerable to rapists you might have added via some other mod are especially dangerous.

 

With SLS, it's possible to lose a lot of willpower, and end up vulnerable to being forced to have a devious follower by a guard, if you're bound. Alternatively, SLS can inflict a devious follower on you if you're caught "without an escort". With SLS, a follower can be made mostly obligatory, and that will make it harder to avoid the complications that DF adds.

Your devious follower can manage your SLS licenses for you, which does some of the pressure off, but you're basically trading an immediate cash problem for a long-term debt problem. Sure, you can get reliable and easy access to licenses, which makes having a devious follower quite useful, but they will be adding more debt than you'd otherwise get. If a lot of expensive licenses come due at once you could find yourself in a difficult debt situation quite suddenly.

 

 

Against Your Will

 

If you are without a follower, and your willpower is very low, and you are wearing devices, guards may decide you have the demeanor of a slave, and will demand you take them to your master. Pick a follower to "pretend" to be your master so the guard will release you. The follower will become a DF, with some debt added up-front as payment for helping your escape. You can disable this feature in the MCM if you don't want guards harassing you.

 

If your debt grows beyond a threshold you can set in the MCM, and your willpower is not high, you may be enslaved by the follower. In this case your deals are suspended. However, the follower will dress you in devices of their choosing, make you crawl, work as a cheap whore, and behave quite capriciously. You will need to pay off a certain amount of debt to escape slavery. It's also possible for the follower to sell you to other potential followers.

 

There is a mysterious "potion" deal you can configure in the MCM. Do not enable the forced version unless you know what you're doing. Normally, you can always refuse this deal. If you take it, all your deals will be paid off and your debt reset to zero, but the follower, or some random NPC, will have a lever to control you indefinitely. This doesn't mean you must do whatever they say, but ... don't mess with this deal unless you like to be inconvenienced for the rest of your game. Also, you can configure intervals between the bothersome parts of this, so it can be made relatively unobtrusive if you want, but it's still quite hazardous, as you'll see if you ever play with it.

 

 

 

Edited by safado
Posted

Hi,

I’m trying to compile a small change to _SLS_LicenceUtil.psc from SexLab Survival (Monoman’s version 0.685), but I’m running into massive dependency issues.

The compiler is pulling in a huge chain of optional integrations (Frostfall, OStim, Slaverun, iNeed, UIExtensions, etc.), and I don’t have a complete matching source setup for all of them.

I’m also hitting:

  • unknown type errors (UIExtensions, FNIS, OStim, FrostUtil, etc.)
  • and some parent/state mismatch issues

So I’m fairly sure my current source setup is incomplete or mismatched.

👉 Does anyone have a working Papyrus source setup for SLS (Monoman 0.685) that compiles cleanly?

What I’m looking for:

  • A complete Data\Source\Scripts setup (or archive) known to compile SLS
  • Matching versions (SLS + dependencies) to avoid type/parent mismatches
  • Ideally something used recently for development or patching

My goal:

  • I only need to compile a very small change to _SLS_LicenceUtil.psc
  • I’m not modifying any integration scripts

If sharing a full source folder isn’t ideal, even:

  • a list of required mods + versions
  • or a working include/include path setup

would be extremely helpful.

Thanks in advance 🙏

Posted

Is there any way to find follower creature that I made through wildling? Wildling says that I have wolf in wait state, but I forgot where I left him. I need to teleport to him, or teleport him to me to remove him from follower faction. It might be the issue why I can't hire mercs from Babodialogue mod(I don't have any follower mods like EFF).

Posted
18 minutes ago, Reksider said:

Is there any way to find follower creature that I made through wildling? Wildling says that I have wolf in wait state, but I forgot where I left him. I need to teleport to him, or teleport him to me to remove him from follower faction. It might be the issue why I can't hire mercs from Babodialogue mod(I don't have any follower mods like EFF).

A simple technique would be to load a save where you still had the follower with you, then open the console and target it.  When you load your latest save, the follower will still be targeted, so just type "moveto player".

Posted
34 minutes ago, Hex Bolt said:

A simple technique would be to load a save where you still had the follower with you, then open the console and target it.  When you load your latest save, the follower will still be targeted, so just type "moveto player".

I lost the save. Also, turns out, after using one summon spell from one mod, I also had one dead merc follower(not vanilla NPC). If I revive him, he won't stop following me despite whatever console command I use on him to remove him from follower faction. It seems I will be forced to start new save again, I hate it so much, it's hours for me to edit all the mod's settings, then get in the Markarth to get ability to seduce mercs and merchants, then get in mage college again......

  • 3 weeks later...
Posted (edited)

I'm having the issue, that when my player swallows the cum it inflates the player's body almost to the limit (much more as a regular "oral cum" would do so).  To be exact the oral cum ammount is correct, but the anal cum is always the maximum of the FHU setting.

 

What causes this, is there a way to tune it down? I have fill her up (FHU), and every other "hole" recives the appropriate ammount of cum (what a sentence lol). i even set the multiplier to 0, but it doenst seem to affect it at all. 

Edited by Nontail
Posted
3 hours ago, Nontail said:

I'm having the issue, that when my player swallows the cum it inflates the player's body almost to the limit (much more as a regular "oral cum" would do so).  To be exact the oral cum ammount is correct, but the anal cum is always the maximum of the FHU setting.

 

What causes this, is there a way to tune it down? I have fill her up (FHU), and every other "hole" recives the appropriate ammount of cum (what a sentence lol). i even set the multiplier to 0, but it doenst seem to affect it at all. 


My understanding is that there is a bug in the SL Survival script that has two arguments reversed to an FHU function call, and that bug causes the overinflation. I believe a fixed script has been posted, but I don’t have the link readily available.

Posted

This is so confusing, I have the papyrus outdated error. I've used literally every single version of papyrus I can find on the internet, including the one listed on the post in the FAQ section (All 3 versions of it), and the error constantly pops up, all other versions of papyrus uninstalled and papyrus with no conflicts and the tick next to it like in the picture on the post, and the error still pops up.

Posted (edited)
2 hours ago, Kvah said:

This is so confusing, I have the papyrus outdated error. I've used literally every single version of papyrus I can find on the internet, including the one listed on the post in the FAQ section (All 3 versions of it), and the error constantly pops up, all other versions of papyrus uninstalled and papyrus with no conflicts and the tick next to it like in the picture on the post, and the error still pops up.

 

It is not a load order issue, but a files' deployment order issue in the mod manager. 

 

Simply knock, Campfire, and other old mods includes scripts and dll file for legacy PapyrusUtils, those authors mistakes.  

 

Sexlab and Papyrusutils are developed together by the same author, conflict is normal with this two, make sure PapyrusUtils wins to make it easier to support\troubleshoot other conflicts, but Sexlab generally has the latest version for targeted Skyrim.

 

Make sure Sexlabs or PapyrusUtils overwrites the mods with legacy files as previously mentioned above. 

Easier to move Papyrusutils to load last and overwrite everything else. I think it will show a conflict indicator with green icon in MO.  In Vortex, just make the Dependencies' column visible and click the lightning icon, change Papyrusutil to load AFTER everything else and save.

 

Also make sure Jcontainers is the proper one for your Skyrim. Sometimes having the wrong version makes other errors' popup. 

 

Edited by safado

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