CGI_Models Posted December 30, 2020 Posted December 30, 2020 I'm pretty excited. I got my first sex scene to work with sexlab and zaz 8.0 - It's a bit buggy but I'll work that out. Still would love to find a zaz specific guide or tutorial. Thanks
Fakein Posted January 3, 2021 Posted January 3, 2021 Tell me please. How to use devices and furniture? I looked everywhere for fashion, but nothing sensible. And why not take furniture from the AddItemMenuLE mod like furniture from DD - Contraptions? Can you tell me some kind of mod that can get furniture from the test zone and use furniture and devices on the NPC? And sorry for my French, it's very bad
cobra0798 Posted January 19, 2021 Posted January 19, 2021 I noticed that for some reason every single piece of furniture is misaligned. Changing my character's height to 1.1 in the bodyscales section of racemenu seemed to make them all align perfectly, but since I can't do that for every single NPC in the game that might be using these pieces of furniture, is there a way to fix this issue on my end? I'm using the CBBE HDT body.
cobra0798 Posted January 19, 2021 Posted January 19, 2021 On 1/3/2021 at 6:32 AM, Fakein said: Tell me please. How to use devices and furniture? I looked everywhere for fashion, but nothing sensible. And why not take furniture from the AddItemMenuLE mod like furniture from DD - Contraptions? Can you tell me some kind of mod that can get furniture from the test zone and use furniture and devices on the NPC? And sorry for my French, it's very bad This mod does not add the furniture into the game, so you won't be able to find it naturally. You would need to use a mod that uses the furniture. This was created before DDC was a thing, and I am pretty sure DDC uses the furniture from this mod anyways, so they couldn't just use that. To test the furniture, you can use coc zbftestzone to get to the room with them all placed and simply activate it to use it. As far as I know, it does not directly interact with sexlab scenes, so if that is what you meant by "use," you won't be able to do that with this mod alone. This mod can help you with placing the furniture outside the testing cell:
Charlie1984 Posted January 25, 2021 Posted January 25, 2021 hi there!! the test zone on 8.0 version works fine for me , but when a install the 8.0 plus, it dosent work!! it looks like its loading but just nothing happens!! any idea?
EblisAzadi Posted February 3, 2021 Posted February 3, 2021 I have weird issue! Please help I never had problems with zaz 8+ it's for the first time For example when i wear backside cuff she put her hands behind her back but after few seconds she moves her hands to normal state Its same for another back and front devices Another example in pahe when i say i need make sure you stay here then select cuff or iron hit sits for 1 secs and then quickly stands up and go to normal state Please help!
EblisAzadi Posted February 4, 2021 Posted February 4, 2021 21 hours ago, Eblis Azadi said: I have weird issue! Please help I never had problems with zaz 8+ it's for the first time For example when i wear backside cuff she put her hands behind her back but after few seconds she moves her hands to normal state Its same for another back and front devices Another example in pahe when i say i need make sure you stay here then select cuff or iron hit sits for 1 secs and then quickly stands up and go to normal state Please help! I removed deviously cursed loot 9 beta 2 and problem resolved! Kinda surprised How can cursed loot do that?
Seabook00 Posted February 17, 2021 Posted February 17, 2021 running into a strange issue where my character keep peeing and i get an item called zaz f2 pee get added to inventory Edit: i think it had to do with one of the pose mods i had installed so it wasnt caused by this mod
bjut1101 Posted February 23, 2021 Posted February 23, 2021 Hi, guys. I recently replaced unarmed attack animations by some kick-only ones, which means it won't be strange to fight with character's arms bind. Is there a way to enable battle when wearing a ZAZ cuff/armbinder?
VirginMarie Posted February 23, 2021 Posted February 23, 2021 2 hours ago, bjut1101 said: Hi, guys. I recently replaced unarmed attack animations by some kick-only ones, which means it won't be strange to fight with character's arms bind. Is there a way to enable battle when wearing a ZAZ cuff/armbinder? Where you get the the unarmed kick animations from?
joshuatc Posted March 1, 2021 Posted March 1, 2021 Hey, not sure what's happening but I the file links you have a less than 1k data. My guess is that they are supposed to link to a download site, but that does not happen 50% or higher chance that it is user error on my side, but in case its not......
Psalam Posted March 2, 2021 Posted March 2, 2021 10 hours ago, joshuatc said: Hey, not sure what's happening but I the file links you have a less than 1k data. My guess is that they are supposed to link to a download site, but that does not happen 50% or higher chance that it is user error on my side, but in case its not...... You're half right. The file contains two pieces of information: a link to MEGA and a password to download the file. So, open the file you have with Notepad (or similar) and copy and paste the link and go to MEGA. Then copy and paste the key and the "real" ZAP file will be downloaded. 1
muhavaux33 Posted March 5, 2021 Posted March 5, 2021 On 12/9/2018 at 4:00 PM, t.ara said: -absolutly the correct place;-)) -we have 4 times zazChris´s hogtie and one struggling version on the ground with turning all around --I thought to create more of this, like furniture MARKERS, so you can put the victim onto every place you want... ---when I start with some "body-rope stuff" (renovating the old stuff and more), I´ll try to add some more --> carrying NPC "over-shoulder" - is absolutly experimental...I have no idea for that. It will not look like we want it to have....only, if the carried skeleton is going into the ragdoll behavior-like if you fall down on the ground while dying...in that case the carried person may suit to the gravity....and - (..other stuff has to be added and changed) How do I select the hogtie and struggling versions? I use the add mod to add items from mods into my inventory and did not see anything like that
BoomTarakTarak Posted March 13, 2021 Posted March 13, 2021 Zaz furniture keeps on playing the X cross animation when it is not supposed to, i tried reinstalling and i tried redownloading, and generated FNIS, it used to work but now it always play the same animations.
Psalam Posted March 13, 2021 Posted March 13, 2021 13 minutes ago, BoomTarakTarak said: Zaz furniture keeps on playing the X cross animation when it is not supposed to, i tried reinstalling and i tried redownloading, and generated FNIS, it used to work but now it always play the same animations. ZAP is a framework. It does not choose your animations (anymore than SexLab does). It allows mod makers to use it's furniture and other items. The mod calling for that animation, whatever it is, is where you need to go. However, that being said, repeat animations are not uncommon. I have found that marking a particular animation in SexLab to not be used is the best way to eliminate your issue. In my experience, after a while it will be "safe" to reallow the use of that animation.
BoomTarakTarak Posted March 15, 2021 Posted March 15, 2021 On 3/13/2021 at 8:26 PM, Psalam said: ZAP is a framework. It does not choose your animations (anymore than SexLab does). It allows mod makers to use it's furniture and other items. The mod calling for that animation, whatever it is, is where you need to go. However, that being said, repeat animations are not uncommon. I have found that marking a particular animation in SexLab to not be used is the best way to eliminate your issue. In my experience, after a while it will be "safe" to reallow the use of that animation. How do i mark that specific animation? is it in sexlab MCM?
Psalam Posted March 15, 2021 Posted March 15, 2021 1 hour ago, BoomTarakTarak said: How do i mark that specific animation? is it in sexlab MCM? Yes. It will likely only be listed in the Aggressive category but you might want to scroll through the general ones as well, just to be sure.
t.ara Posted March 15, 2021 Author Posted March 15, 2021 Thank you to all the people helping here each other for using ZAP 8/8plus. My special thanks to PSALAM. I simply am concentrated very much onto the next version.
boita Posted March 19, 2021 Posted March 19, 2021 I have a problem with the animations, when they should play, they appear in the list as $Zap_animation_name, like the string name isn't found. But more annoying, the 2nd actor doesn't seem to animate or picks wrong animation. Spoiler FNIS has been rerun multiple times. Did clean and reload Sexlab multiple times. I load the Zaz anims with its MCM rebuild and register button. Any idea what I'm doing wrong ? I use version 8.0 plus and also this fix :
Thingolf Posted March 22, 2021 Posted March 22, 2021 On 10/18/2019 at 8:15 PM, bannedspider51 said: fnis gives me the error: Reading ZaZAnimationPack+>>Warning: Animation file missing: zazPoleBondageHandsUpToFront.hkx<< >>Warning: Animation file missing: zazPoleBondageHandsOverHeadFrontLegsStill.hkx<< >>Warning: Animation file missing: zazPoleBondageHandsOverHeadFrontWithLegsWork.hkx<< >>Warning: Animation file missing: zazPoleBondageHandsOverHeadBackWithLegsWork.hkx<< >>Warning: Animation file missing: zazBondagePoleHandsUpBehind.hkx<< >>Warning: Animation file missing: zazCruxMini.hkx<< >>Warning: Animation file missing: zazTreeBondageYStandingStruggling.hkx<< >>Warning: Animation file missing: zazTreeBondageYStandingStrugglingBF.hkx<< >>Warning: Animation file missing: zazFantasyGlassCoffinMasturbating.hkx<< >>Warning: Animation file missing: zazStrugglingStandingTied.hkx<< >>Warning: Animation file missing: zazEmmaMayPole.hkx<< >>Warning: Animation file missing: zazEmmaMayHangingStruggling.hkx<< >>Warning: Animation file missing: zazEmmaMayStandingStruggling.hkx<< >>Warning: Animation file missing: zazDeviousSleep.hkx<< V8.00 ... i dont know what to do about it Got the same problem. Ever figure it out?
twsnider1138 Posted April 2, 2021 Posted April 2, 2021 never mind, I just can’t be gagged if I’m going to do it. ?? Ok stupid question but what do I have to do to trigger the milking machine animation in the test screen? I did it once earlier when I was in the wilderness and can’t seem to remember WTF I did. Thank you kindly.
iggypop1 Posted April 2, 2021 Posted April 2, 2021 @t.ara With all respect for your hard work on ZAZ, but have you ever considered to fix the animations that comes with it? Ally with an animator .......?! If anybody have a fixed version of the animations please send them to me
hahahathisisawesome Posted April 3, 2021 Posted April 3, 2021 Reading ZaZAnimationPack>>Warning: Animation file missing: ZazAPOA024.hkx<< >>Warning: Animation file missing: ZazAPOA025.hkx<< >>Warning: Animation file missing: zazHandsUpBehindInCuffs.hkx<< >>Warning: Animation file missing: zazKennelBondage01.hkx<< >>Warning: Animation file missing: zazKennelBondage02.hkx<< >>Warning: Animation file missing: zazKennelBondage03.hkx<< >>Warning: Animation file missing: zazKennelBondage04.hkx<< >>Warning: Animation file missing: zazHorizontalPoleBondageOutdoor.hkx<< >>Warning: Animation file missing: zazBuried.hkx<< >>Warning: Animation file missing: zazJailStockAnimation.hkx<< I'm Currently having this issue. the animations mods I have that are Zaz/Zap Load Order ZAP8plusCBBEHDT.7z 273 ZAP_No Collisions Furnitures 242 ZAP Alternate Pillories 1-2.7z 241 Zaz Animation Pack CBBE V.8.0.[2017.11.19] 56 Any Idea on the file I'm missing or downloaded twice/Should remove?
Nymra Posted April 3, 2021 Posted April 3, 2021 2 hours ago, hahahathisisawesome said: Reading ZaZAnimationPack>>Warning: Animation file missing: ZazAPOA024.hkx<< >>Warning: Animation file missing: ZazAPOA025.hkx<< >>Warning: Animation file missing: zazHandsUpBehindInCuffs.hkx<< >>Warning: Animation file missing: zazKennelBondage01.hkx<< >>Warning: Animation file missing: zazKennelBondage02.hkx<< >>Warning: Animation file missing: zazKennelBondage03.hkx<< >>Warning: Animation file missing: zazKennelBondage04.hkx<< >>Warning: Animation file missing: zazHorizontalPoleBondageOutdoor.hkx<< >>Warning: Animation file missing: zazBuried.hkx<< >>Warning: Animation file missing: zazJailStockAnimation.hkx<< I'm Currently having this issue. the animations mods I have that are Zaz/Zap Load Order ZAP8plusCBBEHDT.7z 273 ZAP_No Collisions Furnitures 242 ZAP Alternate Pillories 1-2.7z 241 Zaz Animation Pack CBBE V.8.0.[2017.11.19] 56 Any Idea on the file I'm missing or downloaded twice/Should remove? No Collision Furnitures and Alternate Pillories do not alter Animations at all. So I would look at the CBBE things first. YOu use MO2? Then just check the meshes folder of all mods and how they overwrite each other.
t.ara Posted April 3, 2021 Author Posted April 3, 2021 On 4/2/2021 at 12:23 PM, iggypop1 said: @t.ara With all respect for your hard work on ZAZ, but have you ever considered to fix the animations that comes with it? Ally with an animator .......?! If anybody have a fixed version of the animations please send them to me Maybe you refer your call to the cam-animation-issures?!-I correscted some furnitures, but not all because it s no problem to switch to 3rd-cam of sexlab. Those furnitures with this errors do not occure because of ZAP, the errors appear because of a problem, which is based on the way, how new IDLES get working inside of SKYRIM. As long FNIS won ´t get any further update, you have to use those furnitures, which do not show the stuck-cam-problem. if you drive them by a quest. Furthermore can maybe help a script to take care of the cam-directory inside of the quest-mod. If I would create a mod like ZAP again, I would use mocap for animation-creation-anyway is that action TOO late to be worth to be prepared for the few and left place for ZAP 9. A dedicated realistic furniture havok-based animation-addition for SKYRIM can be only created by using a more professional method, which is not working under FNIS. If you want a quick repair you can try to delete collisions or replace collisions of existing not working furnitures with the zap-standard-CRUX for example! Anyway will I not replace such edited stuff to my mod. The words "fixed animations" is here really an irritating term. It ´s not the problem of any animation and not a problem of the furniture itself, it ´s a problem of the way, how SKYRIM acts with this set-ups by playing FNIS ´s injected idles.
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