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Some others reported the problem with "player has agressive position" with draugr too, but i wonder... are you sure it's a bug? Afaik draugr/humans can't switch places because the have different skeletons, but funnybizness made some animations for female draugr where the human is always the agressor. Can you change places with sexlab hotkeys? Or is the animation broken in some ways?

 

 

  Yes! I fully understand that, but there is a way to keep the player in the defensive spot. I know Kimmy finally figured it out in her last DCL update. or the one just before the last.

 

For humans, i can understand. But if that happens with draugrs... i wonder if that glitch could be abused to make the female draugr animations work the other way around? That is, if it is a glitch AND they still work fine.

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Some others reported the problem with "player has agressive position" with draugr too, but i wonder... are you sure it's a bug? Afaik draugr/humans can't switch places because the have different skeletons, but funnybizness made some animations for female draugr where the human is always the agressor. Can you change places with sexlab hotkeys? Or is the animation broken in some ways?

 

 

  Yes! I fully understand that, but there is a way to keep the player in the defensive spot. I know Kimmy finally figured it out in her last DCL update. or the one just before the last.

 

For humans, i can understand. But if that happens with draugrs... i wonder if that glitch could be abused to make the female draugr animations work the other way around? That is, if it is a glitch AND they still work fine.

 

 

   It may not work for Creatures, I know I can make sure the player is always in the defensive or Offensive position, no problem. But the tagging on Creatures may not be as cut and dried as it is for Humans.

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Mod works great, but I have issues :(

 

Whenever a threesome is triggered, my pc gets teleported to 2 human actors. Works as it should.

 

But there are no threesome animations played.

 

My pc engages sex with one npc, while the other npc is doing another animation.

 

 

OYOErzj.jpg

 

 

Does anyone else have this issue?

 

Threesomes are enabled in the mcm, and I have plenty of threesome animations enabled in the SL mcm.

 

 

Another thing is that sometimes before or after sex scenes, captors or bandits in the cell start attacking me at random.

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SL Kidnapped 3.1 Released

 

  • New MCM page to adjust the chance for each creature and human kidnapper type
  • You now have different options on how to go about the rescue quests
  • Added two add-ons to convert most of the kidnappers into male or female
  • You now need to talk to the damsel to complete the quest
  • Eliminate many script lag-related bugs - including the notorious multiple popups
  • Major bug and stability fixes
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I'm testing this mod (version 3.0) and I have some reports:

 

1. The "invisibility" thing should be "at least" toggleable off in the MCM options, or should be related to the Illusion skills of the Player, or both.

    This because:

    a. I think it's a bit a "cheat".

    b. There are some mods (I have one) that makes the Invisibility as a permanent toggleable power without the issues of the vanilla one (you can interact with doors, weapojns and so on without becoming visible again).

 

2. You should try to filter some locations because too often the Player ends up inside some strange places without no way to exit. (A room of a boat, for example, or a cave with locked by key entrance). On the other side, I don't think that Inns should be considered as "rape locations" at all (It happened to me to be teleported in the Bannered Mare and raped by the patrons, who normally are all of them my friends. Strange, uh?).

 

3. There is no doubt that this mod matches better with low level Players. Actually I'm at Level 70 and I can easily exit from the bleedout state simply pressing the jump key and then kill them all with my overpowered Shouts. Or, considering that I have the mod Werewolf Master, I can become a Werewolf and "eat" them all.

 

4. It could be nice to have the choice about the "type" of human rapists too. To say, a MCM option to allow/disallow "bandits", "necromancers", "Thalmors", "citizens" and so on.

 

Check out 3.1. Invisibility spell is now optional. There are now MCM options to set the chance for each individual type of kidnappers/ creatures.

Some locked locations were removed.

 

 

hmm i actually like the idea to be helpless in low lvls and get my bloody revange in high lvls. Maybe i start too many new games, i see skyrim most of the time from low lvl perspective.

i have mods running that make the bandits and creatures a lot more powerful even in higher lvls (SD cages, immersive wenches series), so i have no chance in low lvls anyways without sneaking and tactics

 

at least i see many new monsters and animations thru kindnapping events xD

 

but nicoledragoness gives me an idea:

 

SLK could choose events for different lvls, for example:

low lvl = farms, taverns, bandits, low lvl creatures like wolfes, daugr, easy to escape dungeons...

mid - high lvl = falmer, dwemer, dragons, vampies n stuff, deep underground dungeons, ...

 

something like that, just an idea ;D

 

 

There is now a MCM page to customise the chance for each kidnapper type/ creature race. 

98% of kidnappers are leveled with you.

 

i dont know if my Problems still exist in 3.0, i ve played the Version before.

 

1. i often came into dungeons i already cleared, nobody was there or sometimes only one.

2. often it was all orange or blue, no textures around, flying in nowhere

3. follower problem aleady spoken some posts before

 

 the big plus of this mod compared to mods like defeat :

1.  time slider in mcm, rest between in mcm

2. duration slider in mcm

3. no disturbing hostile enemies left (!!!)

 

would it be too much to ask to start Events instead of dying ?  (because then we have the best of both worlds )

 

Most of the problems you mention are either eliminated or reduced significantly in 3.x

 

 

 

 

 

 

A curse i could imagine, maybe with SGO as a soft dependency if possible: After beeing released (or the first time you give birth to soul gems) you are addicted to draugr/dragon priest cum. You need to fuck them or you'll suffer some debuffs, maybe with different stages, gets worse every day. To get the curse away, you need deliver the dragon priest black soul gems, maybe something like 5-20 (slider?). Would require them to stay non-hostile though to deliver the soul gems and a possibility to fuck them without mods like defeat.

 

 

 

Might be spiced up with some dialogues/comments when they fill you. :)

 

 

Good idea. The next soft dependency integration I'm gonna work on is probably DD though. Have promised people optional DD stuff since version 1.0 !

 

 

 

 

strange things are starting to happen for me. Anyone else have constant kidnapped attempts. Heck even while im in combat (which is not suppose to happen) timer is set to 8 hours but its like failed attempt kill the mobs two seconds later another attempt is this normal for when a failed attempt occurs or are there something im missing

 

This is due to the script to initiate a kidnap can take up to 10 seconds to complete, in which time you could enter combat.

This should no longer happen in 3.1.

 

I started a new game and just sensibly turned the mod off at least until i had been to riverwood. I tried it with the mod on and the moment i met helgar by the logging building in Riverwood and we talked about Helgen, i got kidnapped right in the middle of that conversation surrounded by people from the village. Was a bit story breaking an unrealistic.

 

I wonder if there is a way to add a option or trigger that blocks the kidnapping during any quest conversation or if NPCs from villages and towns are around you or from main quests it pauses any kidnap attempts, allowing the player to get through that important chat and move on.

 

The problem is that if i accept the kidnap while in Riverwood i get transported to a cave or den for the sex which 9 times out of 10 is the other side of the map.

 

I totally love the random chance and the way this great mod makes travelling around at night so risky. I honestly dont think i will ever remove this mod.

 

I just need it to allow me to fulfill quests conversations or at least get tasks done around people. Maybe i should have turned the chance of kidnap to zero for cities and villages?...hmmmm

 

The "no kidnap without chest piece" option is designed to keep you from being kidnapped, while you're kidnapped, so to speak.  But yeah, kidnappings during a quest event are a bit of a problem.

 

I already added conditions for dialogues and scripted scenes. The Riverwood scene is not a scripted scene involving the player though, just a NPC-NPC interaction. Won't actually break anything if you get kidnapped in the middle of Ralof and Gerdur talking to each other. Can't block it, otherwise the kidnaps will be blocked too much.

 

It's kinda a one-off thing though. Most of the other quest scenes are either direct dialogues or happen indoors.

 

 

 

Or you strip before you talk to people... it's a bit unintuitive that you won't be kidnapped while you're naked, but it offers other mods some possibilities. ;)

 

 

You can disable this condition in MCM now.

But yeah, it's a easy way to prevent getting kidnapped. Or you can just disable pc kidnaps in the MCM.

 

 

Bug Report:

 

I tried my first Rescue Quest. It did not end as I expected.

1: I used the invisibility buff you gave me to explore my way to watch the hostage being fucked.

2: I watched them fuck her for a while, read some nice dialogue.

3: I spoke to the kidnapper near the hostage who was NOT fucking her. I became visible, he made idle banter with me (hitting on me because of Sexist Guards mod), then I just went invisible again.

4: I shot flames at the nearby kidnapper who was NOT fucking the hostage... he became hostile, and the invisibility broke.

5: The nearby kidnapper who was NOT fucking the hostage then turned and attacked the hostage instead of me, repeatedly smacking her with his greatsword.

6: The hostage went into bleedout, ending the sexlab scene of the other kidnapper fucking her. Don't know if this was Defeat in action, or if she was just essential... cuz I have NPC as victim disabled in Defeat anyways.

7: She then declared I was her hero, the quest resolved, and the fight continued... despite me very clearly NOT having rescued her yet.

 

0_o Pretty sure that's not... the intended result.

 

Praise:

I love your perversion effect... get fucked a few times and you warm up to all the pounding you're taking... so I have a request, related to rescues.

 

Request:

Allow the player (perhaps only after perversion's happened or something) to have dialogue with one of the kidnappers once you get to the room where the hostage is getting fucked.

Through this dialogue, the player has the option to be aroused by everything going on, and ALSO submit himself/herself to the kidnappers. This would give a bit more integration of female players into the rescue quests, and add a sexy alternate way to resolve the quest.

This would obviously 'fail' the quest, so the player is then fucked like the perversion event's already happened, then dumped somewhere in the wilderness when they're finally let go... just like they had gotten kidnapped to begin with.

 

If you want me to write this dialogue myself, PM me and we'll get it going... but it's just an idea. Some way to end up being pulled into the rescue you were supposed to stop, and getting gangfucked as well~

 

Just an idea. :3

 

You could set the kidnapping setting for villages and cities to 0%... many quest events take place in cities/towns, and kidnappings don't occur in interior cells, where most (not all) of the rest of the story events take place.

 

 

The Rescue quests reward mechanic has now been changed in 3.1. The kidnappers won't try to attack the victim anymore. You will now need to talk to the victim after killing all the kidnappers nearby to complete the quest/ receive your reward.

 

Okay, I'm not sure what was causing it in the first place but the crashes are now gone. So, yay.

 

I do have a question about the Stamina multiplier though, I want to make sure I have my math right.

 

With Stamina at 180 and Multiplier at a default of 0.05, does that mean calculations are "1 x 0.05 of 180"? Since 0.05% of 180 is (apparently) 0.09 does that mean 9-10 before player passes out?

 

(And yes, I hate math and am fairly bad at it.)

 

It's 0.05 not 0.05%. 0.05 times 180 is 9 so yeah 9 rounds before the player pass out, at least (there is a random addition of up to 3 rounds to mix things up a bit)

 

   This mod is getting much more fun, and has a lot of diversity in it, and such a little impact on my game.. Great stuff.

 

One or two little peeves. The drauger's did a bunch of animations where My person was placed into the aggressive position. It was sort of immersion breaking.

 

  The other was there were female in some of the locations i was sent too. It might be nice if they joined in as well.

 

All, and all, Looking very nice for such a short time producing it.. Thank you.

 

That's strange. Never come across anything like that in my test runs. 

I'll add more customization for animations in a later update (four-some, FFM, etc)

 

 

hahah yes. I like the idea that Defeat uses this as an outcome as well. There are a few mods now that i feel would work well with SLKidnapped.

 

1) Defeat ( for any fight that goes a bit pear shaped and creating a alternative to being killed or left for dead.)

2) Simple Slavery ( You get kidnapped and either instantly taken to the slave auction and sold to the auctioneer to be sold on, OR fucked silly and then taken to the Auction.)

3) Maybe Alternative Start-Live another life ( you start the game as a kidnap victim and this mod begins your Skyrim adventure- possibly then into an auction like simple slavery).

4) Dangerous Nights ( Your getting close to those ricky hours so you settle down in your camp site/sleeping bag and try to sleep through but your grabbed in your sleep and awake in the kidnap lair).

 

OR this mod could in time with updates do the task of all of the above and in essence make them all into one mod! :)

 

The first two are already integrated. Lose a fight to a failed ambushes or during an attempted escape and Defeat will kick in. You can adjust the chance of Simple Slavery outcome in the MCM.

 

 

 

 

 

 

My 2 cents: when you offer an option to be part of the fun, let the player chose sides... and a bad guy instead of another victim. ;) Might depend on your stats in sexual fame framework if you add that as a soft dependency. :)

Some others reported the problem with "player has agressive position" with draugr too, but i wonder... are you sure it's a bug? Afaik draugr/humans can't switch places because the have different skeletons, but funnybizness made some animations for female draugr where the human is always the agressor. Can you change places with sexlab hotkeys? Or is the animation broken in some ways?

 

 

More perversion and evil stuffs in the future :)

 

Thanks again for your great mod. I'd like to report a few bugs:

1) Some NPC (not innkeepers, Clavicus Vile :exclamation:, for instance) have a dialogue about kidnappings.

2) When I entered hall of the dead in Falkreath I was attacked by two ghosts that belonged to SLKidnapped. I just killed them and that it. 

3) I still have a problem with kidnapping. Failed ambush works perfectly but actual kidnapping just doesn't work. I debugged the mod in mcm as was suggested in the topic, turned on the debug notifications. They say that conditions are matched and nothing haappens. I didn't updated, installed on a clean save.

 

1. They are in the innkeeper faction for one reason or another in vanilla Skyrim. They might be someone that the game will replace a dead innkeeper with. Not sure about Clauvicus Vile! :)

2. Surprise!

3. Try 3.1 now. The kidnap trigger no longer relies on the cloak spell, which could potentially be blocked by a mod conflict.

 

 

 

 

The first thing that i suggested. Player kidnapped/abducted mod practically the missing element between defeat and slavery mod, well for me...

Defeated (SL Defeat) - Kidnapped (SL Kidnapped) - Sold as slave (Simple Slavery) - enslaved (Leon/Leah DCL or Submissive Lola).. 

 

Anyway wondering about conditions where kidnap event shouldn't happen

In Dialog

Scripted scene (is having sex included) 

On Furniture interaction (Alchemy/Smithing/Enchanting et cetera) 

In Combat

Swimming

On Horse  

Restrained (DD)

Are there more..

 

Know you got your hands full, but is there any plan for having an actual NPC(s) as kidnapper with random encounter. Similar way like vanilla random hostile npc/DB assassins/Hired thugs with special contract. Player can actually fight them off or attempt to escape.

 

 

Every single one of the conditions have already been implemented since 2.0. 

It's just that it takes up to 10 seconds to initiate a kidnap in the background, in which time you might have entered combat etc.

This risk is reduced significantly in 3.1 though.

 

 

 

Mod works great, but I have issues :(

 

Whenever a threesome is triggered, my pc gets teleported to 2 human actors. Works as it should.

 

But there are no threesome animations played.

 

My pc engages sex with one npc, while the other npc is doing another animation.

 

 

OYOErzj.jpg

 

 

Does anyone else have this issue?

 

Threesomes are enabled in the mcm, and I have plenty of threesome animations enabled in the SL mcm.

 

 

Another thing is that sometimes before or after sex scenes, captors or bandits in the cell start attacking me at random.

 

You might have enabled "Aggressive Threesomes" which require the FunnyBiz pack or other pack that has aggressive FFM animations.

You should actually UNTICK that if you just use the default SexLab threesome animations.

 

Must be another mod triggering the random attacks. I know that @sophiextime   initially had a lot of trouble with her setup, which end up causing her character to get attacked and killed mid kidnap. You might have had some of the same conflicting mods.

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Woowoo!  Going to get 3.1 and Males Only Add-On.

 

This is going to be a great St. Paddy's day weekend.  *crazy giggles*  Will definitely be raising a glass of Guiness to you, Vin!

 

I will say, I tried this with SimpleSlavery -- Didn't much care for it, I much prefer SLK just  by itself.  That's NOT a slam at SS.  It's just my preference.

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Mod works great, but I have issues :(

 

Whenever a threesome is triggered, my pc gets teleported to 2 human actors. Works as it should.

 

But there are no threesome animations played.

 

My pc engages sex with one npc, while the other npc is doing another animation.

 

 

OYOErzj.jpg

 

 

Does anyone else have this issue?

 

Threesomes are enabled in the mcm, and I have plenty of threesome animations enabled in the SL mcm.

 

 

Another thing is that sometimes before or after sex scenes, captors or bandits in the cell start attacking me at random.

 

You might have enabled "Aggressive Threesomes" which require the FunnyBiz pack or other pack that has aggressive FFM animations.

You should actually UNTICK that if you just use the default SexLab threesome animations.

 

Must be another mod triggering the random attacks. I know that @sophiextime   initially had a lot of trouble with her setup, which end up causing her character to get attacked and killed mid kidnap. You might have had some of the same conflicting mods.

 

 

 

Oh, I do have Necro animations installed, but somehow all of them were disabled haaha. I'll test it out when enabled as soon as I can.

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Thanks for the update, will try it out when time permits.
I enjoyed playing with 3.0, had some of the usual issues discussed here, so not going to mention them.
I preformed about 4 rescue missions and one of those stood out. The woman kidnapped actually enjoyed be
raped. It was sort of a turn on, hearing her encourage her attackers, and I sort of felt bad about freeing her
from her fun. It would have been awesome in that situation to have been able to join in.
Do you know if this was due to her sexual traits/personality or just a random reaction?

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Okay it seems that everything works fine. I've also tried a couple of auto-triggered kidnapping and it seems okay. Nice Job!

So far i've only encountered two strange things:

A) While kidnapped by frosworn, they ignored the other woman untill i've run away, then i found her getting banged by one

B) while kidnapped by hunters there were also trolls nearby who were friendly enough to stay there and wait or rape the pc and the random woman.

 

 

So now some suggestions/observations:

 

1) Since there are sliders for creatures and humans, you should also consider to separate the treesome option from humans and create a "multyple" options for creatures, since there are the 4p or even 5p for some monsters like draugr, rieklings and skeevers. Also maybe increase the type of creature sliders

2) Kidnappers looks all the same (using the male rapists add on), maybe when you have time you should try to create more

 

3) For rescue mission maybe you should give 2 options for the dialouge, like "okay thanks now sex" and "ok thansk bye"

4) How about an addon for 50% kidnappers are males and 50% females (unless the vanilla one is alredy set up this way)

5) i know that there are people who like to have sex to others wives, but maybe make an option about when you find a married woman kidnapped, she will simply thank you and then leave. If it's possible. if the game can't tell the difference it's okay i guess, that's why the suggestion #3

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@ Vinfamy - kudos to you man! Just noticed 3.1. Wow - you are putting an amazing amount of time into this mod, all the while trying to accommodate everyone's wishes AND addressing forums questions / suggestions. As I said early on, this one's gonna be epic!  Thank you for your hard work!

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One question, even though I can imagine the answer: is it save to upgrade even though a Rescue quest is running? I believe not, but I only got a place yet and didn't enter.

 

In other words, is there a way to abort the quest savely for upgrading or do I have to go half across the map to rescue the damsel from a buggy scenario?

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For sex animations you just need to use your animation edit keys thats listed in  Sexlab on your MCM, ie.. L = actor forward, L+shift + actor backwards, ; = actor Up, shift + ; actor down etc etc. Its worth doing as i think and correct me if i am wrong but once edited then each time that specific animation  is played again, it remembers those edits all be it you save your game after editing and using that animation.

 

:)

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Woowoo!  Going to get 3.1 and Males Only Add-On.

 

This is going to be a great St. Paddy's day weekend.  *crazy giggles*  Will definitely be raising a glass of Guiness to you, Vin!

 

I will say, I tried this with SimpleSlavery -- Didn't much care for it, I much prefer SLK just  by itself.  That's NOT a slam at SS.  It's just my preference.

 

Thanks. I added Simple Slavery optional integration as a easy way to hook into slavery mods. Save me time trying to make compatibility patches for all those different slavery mods. 

 

 

 

Oh, I do have Necro animations installed, but somehow all of them were disabled haaha. I'll test it out when enabled as soon as I can.

 

 

Cheers. Let me know if you still have any problems.

 

wtf 0.o

 

you just integrated my little brain fart into your mod?

 

and so fast?

 

thats just crazy awesome work =D

so many choices...

 

vinfamy makes the world horny unsafe safe again!

 

Thank you, haha.

 

Damn forgot to tell that if you also have Alternate Starts installed, and you talk to the Statue of mara.. you can ask her if she know about any kidnapping  :lol: 

 

I'll check the 3.1 right now

 

That's funny. The statue of mara must be modded into the innkeeper faction for some reasons then.

 

Thanks for the update, will try it out when time permits.

I enjoyed playing with 3.0, had some of the usual issues discussed here, so not going to mention them.

I preformed about 4 rescue missions and one of those stood out. The woman kidnapped actually enjoyed be

raped. It was sort of a turn on, hearing her encourage her attackers, and I sort of felt bad about freeing her

from her fun. It would have been awesome in that situation to have been able to join in.

Do you know if this was due to her sexual traits/personality or just a random reaction?

 

It's how long you take to get there. The victim will be perversed after 4/5 rounds. Same as you when you're kidnapped yourself.

 

Okay it seems that everything works fine. I've also tried a couple of auto-triggered kidnapping and it seems okay. Nice Job!

 

So far i've only encountered two strange things:

 

A) While kidnapped by frosworn, they ignored the other woman untill i've run away, then i found her getting banged by one

 

B) while kidnapped by hunters there were also trolls nearby who were friendly enough to stay there and wait or rape the pc and the random woman.

 

 

So now some suggestions/observations:

 

1) Since there are sliders for creatures and humans, you should also consider to separate the treesome option from humans and create a "multyple" options for creatures, since there are the 4p or even 5p for some monsters like draugr, rieklings and skeevers. Also maybe increase the type of creature sliders

 

2) Kidnappers looks all the same (using the male rapists add on), maybe when you have time you should try to create more

 

3) For rescue mission maybe you should give 2 options for the dialouge, like "okay thanks now sex" and "ok thansk bye"

 

4) How about an addon for 50% kidnappers are males and 50% females (unless the vanilla one is alredy set up this way)

 

5) i know that there are people who like to have sex to others wives, but maybe make an option about when you find a married woman kidnapped, she will simply thank you and then leave. If it's possible. if the game can't tell the difference it's okay i guess, that's why the suggestion #3

 

Thank you. The hunter scenario is my interpretation of

 

image-20161005-15882-13x0gd1.jpg

 

I reduced the scan frequency and radius for performance's sake so sometimes the kidnappers will ignore the fellow victim if the scenario has kidnappers who are quite spread out. I might make the radius a MCM options to adjust in the next version. A higher value of this will make sure that no-one ever gets ignored.

 

A follow up on the LAL start kidnapped idea, CC's alt starts might be a good place to hook that if you don't want to make your own LAL mod.

 

http://www.loverslab.com/topic/60586-content-consumers-alternate-starts/

 

"I am a character in a dark tale ..."

  - I have been kidnapped!

 

Thank you. Will have a look at this.

 

Can you add a feature in the MCM to select which creatures will abduct your character by creature type (Falmer, Troll, Riekling, and so on)?

 

This is already implemented in the 3.1 version.

 

I'll add Riekling and other DLC content in a future update.

 

Is there an option for health effecting kidnapping chance?

 

Good idea. Currently it's sneak and poison resistance, but could add health in the future.

 

Supper!!!

 

The new update almost has everything I want, gona try it out :D

 

Thank you. 

 

@ Vinfamy - kudos to you man! Just noticed 3.1. Wow - you are putting an amazing amount of time into this mod, all the while trying to accommodate everyone's wishes AND addressing forums questions / suggestions. As I said early on, this one's gonna be epic!  Thank you for your hard work!

 

Thank you. You're very welcome.

 

One question, even though I can imagine the answer: is it save to upgrade even though a Rescue quest is running? I believe not, but I only got a place yet and didn't enter.

 

In other words, is there a way to abort the quest savely for upgrading or do I have to go half across the map to rescue the damsel from a buggy scenario?

 

Can't guarantee (always recommend not updating) but:;

 

If you load the existing save and the marker actually shows up for the quest, it shows that the new script has been installed properly and replaced the old one - so it might work. 

 

This mod is pretty good only problem im having is none of the animations line up how do i fix that because its highly annoying

 

What do you mean by animations not lining up properly? Like the penis not hitting the vagina? It's a SexLab Framework problem, nothing that this mod can change. Do you have Race/Gender Adjustment ticked in SexLab MCM (it's not good for performance but helps with lining up).

Some of the animations like Rough Behind is known to be bugged for a while now. Untick that in the SexLab MCM

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One question, even though I can imagine the answer: is it save to upgrade even though a Rescue quest is running? I believe not, but I only got a place yet and didn't enter.

 

In other words, is there a way to abort the quest savely for upgrading or do I have to go half across the map to rescue the damsel from a buggy scenario?

 

Can't guarantee (always recommend not updating) but:;

 

If you load the existing save and the marker actually shows up for the quest, it shows that the new script has been installed properly and replaced the old one - so it might work.

 

Woohoo, time for risky business! And yes, I'll keep a savefile I made before updating ^^

 

EDIT: Tried it, didn't work with active rescue quest.

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Woowoo!  Going to get 3.1 and Males Only Add-On.

 

This is going to be a great St. Paddy's day weekend.  *crazy giggles*  Will definitely be raising a glass of Guiness to you, Vin!

 

I will say, I tried this with SimpleSlavery -- Didn't much care for it, I much prefer SLK just  by itself.  That's NOT a slam at SS.  It's just my preference.

Well, SS is nothig else than a brigde from one mod to another, how "good" it is depends a lot on the mods installed you can be sold to. ;) If you enjoy male on male (and creature on male) sex, Isle of Mara should definitly be something you want to play and it's a possible outcome of SS, but it's not repeatable and a quite lengthy quest mod on it's own island. But it has really great dialogues and scenarios, i've enjoyed it although i'm not at all into gay sex. :)

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Thanx for the update. Still have the multiple kidnappings thing tho. It was however just an upgrade on a old save. Will start fresh and check it out just to make sure. As for everything else worked great. Just all the poor villagers in riverwood got murdered by a blood mother spider when it kicked off during that scripted scene. Anyway keep up the good work mod is shaping up very well and so fast its awesome :)


 

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