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Posted on your Sexlab Drunk thread :) super idea that!

 

I am loving SLkidnapped now. I am staying with 3.0 as its working fine for me and i am reall enjoying my playthrough right now and dont wnna start again. I have set the time for kidnaps to be between 23:00pm and 3:00am as it gives me enough time to get to safety in a town or city if i need to but still enough time to risk getting grabbed if out at night adventuring. I also adjusted the chance down to 35%.

 

One thing i was gonna ask is why is the lowest chance 5% for towns and cities and not 0? i had kind of wanted to just make it 0 for towns and cities but it wont let me lower that far. Not a big issue but just a curious observation. :)

 

loving it!

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Posted on your Sexlab Drunk thread :) super idea that!

 

I am loving SLkidnapped now. I am staying with 3.0 as its working fine for me and i am reall enjoying my playthrough right now and dont wnna start again. I have set the time for kidnaps to be between 23:00pm and 3:00am as it gives me enough time to get to safety in a town or city if i need to but still enough time to risk getting grabbed if out at night adventuring. I also adjusted the chance down to 35%.

 

One thing i was gonna ask is why is the lowest chance 5% for towns and cities and not 0? i had kind of wanted to just make it 0 for towns and cities but it wont let me lower that far. Not a big issue but just a curious observation. :)

 

loving it!

 

actually promised someone else to change the minimum chance to 0. completely forgot, will do in the next version

 

Ps: Actually 5% would mean 0 because of the sneak modifier. Would be 5% - Sneak * 0.5 - Poison Resistance *0.5

Your sneak can't be lower than 15 so the chance would be none

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Have been playing ver 3.1 some time: Runs stable now, good stuff!

Actually, this mod could be considerably extended far beyond another "more situations where to have sex" mod:

My char has saved an important member of society from the hands of kidnappers: Sex is fine, but no financial reward? It even could become part of the quests to become a thane or part of SL Amorous adventures. Endless possibilities... 

I just had rescued Carlotta Valentia: Before having sex with her rescuer, wouldn´t it be more plausible to get some clothes and to get out of her prison as soon as possible? Maybe escort her home?

Maybe a written document with the details of the hostage to rescue?

 

 

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Posted on your Sexlab Drunk thread :) super idea that!

 

I am loving SLkidnapped now. I am staying with 3.0 as its working fine for me and i am reall enjoying my playthrough right now and dont wnna start again. I have set the time for kidnaps to be between 23:00pm and 3:00am as it gives me enough time to get to safety in a town or city if i need to but still enough time to risk getting grabbed if out at night adventuring. I also adjusted the chance down to 35%.

 

One thing i was gonna ask is why is the lowest chance 5% for towns and cities and not 0? i had kind of wanted to just make it 0 for towns and cities but it wont let me lower that far. Not a big issue but just a curious observation. :)

 

loving it!

 

actually promised someone else to change the minimum chance to 0. completely forgot, will do in the next version

 

Ps: Actually 5% would mean 0 because of the sneak modifier. Would be 5% - Sneak * 0.5 - Poison Resistance *0.5

Your sneak can't be lower than 15 so the chance would be none

 

 

So what is the actual lowest chance? 10%?

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Hi Vinfamy, had a bit of fun playing with 3.1, and had an idea that perhaps you could put an option box in the MCM menu for naked/no naked comments, so that people have the choice if they want them to appear or not. should be easy enough to do for you :)

 

That gives me an idea. I can recover the naked comment dialogues and then dynamically change the globalvariable for naked comments to 0 just during the kidnap and change it back at the end.

 

 

awesome, thats really thinking, you came up with the perfect solution !!!!

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Good job on 3.1! And Sexlab drunk looks super promising. I have some bugs to report about SLK though.

 

Firstly, it seems reloading your save (Usually from dying) while pursuing a quest to save a hostage causes the hostage and the culprits to despawn, making the quest without goal and therefor unable to be completed. Is there a setstage code I could use to complete this so I don't have it sitting around my quest log?

 

Secondly - This fixed itself but its worth mentioning - I once got kidnapped into a dungeon with only one bandit who paid no attention to me, and the other bandits in the dungeon also were entirely passive until I left. More so, the dungeon I apparently was teleported to was right in front of riverwood, but when I left it was revealed to be behind Riften. I followed the marker to a stuck 'I need to escape' quest that apparently pointed to an empty space underneath a bridge in riverwood. This of course fixed itself however once I got another 'need to escape' quest and completing it successfully.

 

Lastly, sometimes the AI (most commonly in town/city scenarios) will sometimes forget you're even the victim. They'll rape once, maybe twice and then the AI defaults. Debug listings continually print dialogue and command lines, stripping naked any NPC I pass by within the 'captive area' but ultimately they do absolutely nothing.

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Hi,

 

just wanted to mention that the female/male kidnapper addons are not compatible with Requiem for some reason, resulting in a java.util.ConcurrentModificationException error while using the patcher... nothing gamebreaking, just the fact that you can't use the addon with another mod.

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So 3.1 has been running pretty smoothly for me. Great work as usual. 

 

My wish list is

 

Option to choose items that may not be removed i.e equip-able horns. I also have some slave chains on ankles, wrist, and neck that I prefer to keep on all the time. If possible it would be cool if you could just click a box that would allow kidnapped to respect the sexlab timers and stripping. So for instance if I select in sexlab that circlets won't be removed during sex kidnapped wouldn't either steal my circlet or remove it during sex scenes.

 

Option to have your stuff taken once kidnapped even when naked. Pretty much the same as being able to be kidnapped when naked could be the same box imo.

 

Option to choose the ratio of human to beast kidnappings if you have beast on. (also kudos on the present options I like being able to choose race percentages)

 

I also have a devious devices wish list

 

Option to choose a ratio between kidnaps where they will or wont use devious devices. ( I like bondage scenes but don't want them all the time)

 

Option for what devices are allowed to be equipped.

 

Theme options i.e equipping devices only of a certain style i.e leather or metal.

 

Once again thanks for all of the hard work. Great mod!!!!!!

 

 

 

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Have been playing ver 3.1 some time: Runs stable now, good stuff!

Actually, this mod could be considerably extended far beyond another "more situations where to have sex" mod:

My char has saved an important member of society from the hands of kidnappers: Sex is fine, but no financial reward? It even could become part of the quests to become a thane or part of SL Amorous adventures. Endless possibilities... 

I just had rescued Carlotta Valentia: Before having sex with her rescuer, wouldn´t it be more plausible to get some clothes and to get out of her prison as soon as possible? Maybe escort her home?

Maybe a written document with the details of the hostage to rescue?

Thank you. I can add financial reward in the next version.

 

I think this does already work towards the becoming a thane quest.

 

 

 

 

 

So what is the actual lowest chance? 10%?

 

0% if you set chance lower than what your Sneak*0.5 + Poison Resistance*0.5 is

 

Good job on 3.1! And Sexlab drunk looks super promising. I have some bugs to report about SLK though.

 

Firstly, it seems reloading your save (Usually from dying) while pursuing a quest to save a hostage causes the hostage and the culprits to despawn, making the quest without goal and therefor unable to be completed. Is there a setstage code I could use to complete this so I don't have it sitting around my quest log?

 

Secondly - This fixed itself but its worth mentioning - I once got kidnapped into a dungeon with only one bandit who paid no attention to me, and the other bandits in the dungeon also were entirely passive until I left. More so, the dungeon I apparently was teleported to was right in front of riverwood, but when I left it was revealed to be behind Riften. I followed the marker to a stuck 'I need to escape' quest that apparently pointed to an empty space underneath a bridge in riverwood. This of course fixed itself however once I got another 'need to escape' quest and completing it successfully.

 

Lastly, sometimes the AI (most commonly in town/city scenarios) will sometimes forget you're even the victim. They'll rape once, maybe twice and then the AI defaults. Debug listings continually print dialogue and command lines, stripping naked any NPC I pass by within the 'captive area' but ultimately they do absolutely nothing.

 

The first problem sounds like a 3.0 problem that I specifically fixed for 3.1. Not sure why this still persists in your game. You're using a save without 3.0 installed on before right?

 

You can setstage SLK_Rescuer 10 to complete it

 

The Escape quest marker is always in Riverwood. I just need to something outdoors so that you can get guided to get out of the kidnap hideout. The quest should complete as soon as you reach anywhere outside

 

The last problem is not because AI defaults but because the script to change the actor status from fucking to available didn't execute properly so the game still thinks the actor is not available.

 

A lot of these problems seem to be due to script lags (or upgrading which is not recommended). Try increasing the Scan Frequency.

 

Hi,

 

just wanted to mention that the female/male kidnapper addons are not compatible with Requiem for some reason, resulting in a java.util.ConcurrentModificationException error while using the patcher... nothing gamebreaking, just the fact that you can't use the addon with another mod.

 

Requiem does change the leveled list, the addon also changes the leveled list so it's understandable that they conflict

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if you have sexlab defeat in your mod list you should be able to bounce the attacker, from the victim. 

 

Yeah i do, but how exactly you do that ? is it only work with latest defeat. Still using the old 5.1.0.

 

Anyway i got a problem after rescuing Vex since i haven't join the thieves guild or doing any quest related to them, she just kept saying "i have no business with you".   

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Is this mod is for female players or male too?

 

It's for both. 

 

Do you think 3.1 will be upgrade-safe for future versions?

 

3.1 should be upgradable to 3.2, meaning not causing a game-breaking bug - but some new tweaks might still not work properly

 

 

if you have sexlab defeat in your mod list you should be able to bounce the attacker, from the victim. 

 

Yeah i do, but how exactly you do that ? is it only work with latest defeat. Still using the old 5.1.0.

 

Anyway i got a problem after rescuing Vex since i haven't join the thieves guild or doing any quest related to them, she just kept saying "i have no bussiness with you".   

 

 

Thanks for pointing out the problem with Vex. I'll make sure to remove her from the list next time.

 

For now use the console to complete the quest:

 

setstage SLK_Rescuer 10

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I noticed when I started this mod with alternate start there is always a werewolf in the dungeon killing all the ghost people, I checked last base change and it was this mod.. I mean it doesn't bother me in the slightest honestly but just letting you know.

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Still have the multiple kidnappings in a row for some reason on a clean save. I will be busy fighting the first failed kidnapping mobs then the next one starts. Im starting to suspect the problem lies elsewhere. Anyone else still have this in 3.1 ?

 

The multiple kidnappings that 3.1 fixed was the multiple popups thing that happen when you actually get kidnapped instantly, nothing to do with the failed ambushes event.

 

I'll add a timeout that can be set in the MCM for the failed ambushes in the next version (initially the failed ambushes use the same timeout as the normal kidnaps but people were complaining that kidnaps didn't trigger so I removed this timeout). For now, reducing the failed ambushes chance or remove your main armor piece (i.e. fight the ambushers shirtless) so that the second failed ambushes don't trigger so quickly.

 

I noticed when I started this mod with alternate start there is always a werewolf in the dungeon killing all the ghost people, I checked last base change and it was this mod.. I mean it doesn't bother me in the slightest honestly but just letting you know.

 

I didn't realise alternative start use that cell. I'll see if I can remove this scenario in the next version.

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Still have the multiple kidnappings in a row for some reason on a clean save. I will be busy fighting the first failed kidnapping mobs then the next one starts. Im starting to suspect the problem lies elsewhere. Anyone else still have this in 3.1 ?

 

The multiple kidnappings that 3.1 fixed was the multiple popups thing that happen when you actually get kidnapped instantly, nothing to do with the failed ambushes event.

 

I'll add a timeout that can be set in the MCM for the failed ambushes in the next version (initially the failed ambushes use the same timeout as the normal kidnaps but people were complaining that kidnaps didn't trigger so I removed this timeout). For now, reducing the failed ambushes chance or remove your main armor piece (i.e. fight the ambushers shirtless) so that the second failed ambushes don't trigger so quickly.

 

 

Oh then its all good. It didn't bother me tho. I seem to have just misunderstood the whole thing. It is kinda funny when you get two failed attempts in a row and like the bandits and the thalmor are at each others throats instead of attacking you. Guess everyone want a piece of dat dragonborn ass. :) 

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I just gave it a first try with the 3.1 version and the manually triggered event. NICE ONE cool.gif  It brought me straight into an ork cave.

The only drawback I saw: I was abducted from riverwood, had a night of fucking and was brought back to riverwood... and the map pointer to retrieve my stuff was on the eastern border of the map undecided.gif Not that I mind walking that way, but for a quick rape night I would have thought of a closer location? Maybe you could limit the location to stay in the same hold?

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Well i tried the mod and i find it interesting and cool,but i have a "problem" i was kidnapped by females (i use female kidnappers addon :) ) but they use strappon on me...so any chance to get this fixed in the next update or it can be fixed in the current version?

Like i said its a very interesting mod and i looking forward to the drunk mod that you working on too

Keep up the god work!

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I just gave it a first try with the 3.1 version and the manually triggered event. NICE ONE cool.gif  It brought me straight into an ork cave.

The only drawback I saw: I was abducted from riverwood, had a night of fucking and was brought back to riverwood... and the map pointer to retrieve my stuff was on the eastern border of the map undecided.gif Not that I mind walking that way, but for a quick rape night I would have thought of a closer location? Maybe you could limit the location to stay in the same hold?

 

Use the Retrieve Inventory button in the MCM to get your stuff back without going all the way.

 

For places close to cities (Whiterun, Dawnstar  etc) you'll get kidnapped to nearby locations. 

 

Just need to sit down and sort the rest of the scenarios into holds at some point.

 

@bdmt

 

I  can add a MCM option at some point to use lesbian animations instead. The current system is due to the lack of aggressive lesbian animations and the fact that a lot of people use the female addon so that they can turn the kidnappers into futa 

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Use the Retrieve Inventory button in the MCM to get your stuff back without going all the way.

 

For places close to cities (Whiterun, Dawnstar  etc) you'll get kidnapped to nearby locations. 

 

Just need to sit down and sort the rest of the scenarios into holds at some point.

 

 

No worry, it was just a first test run for me :)  The retreive button was MOST welcome! :D

 

So, back to a possible bug report: I wanted to try a talk with the inn keeper for the damsel-in-distress quest. I did the advised save-load-cycle from the description page (even twice) but none od my  tested inkeeper would like to talk to me about that topic. I tested riverwood, whiterun and solitude and a mod-added inn. I tested with a female character and with a male (switched ingame via racemenu )

 

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