jennievm Posted March 13, 2017 Posted March 13, 2017 I appreciate the thought D_ManXX but i will pass, thank you. I really am exhausted and have lost any enthusiasm to try now. I spent all day yesterday right up to my 4am trying to figure this out, removing mods, resorting them. Checking load orders and discussing it with friends and even they are perplexed. Before i was using the SL Kidnap Mod i had zero conflicts. Never even aggro at anypoint and you can see the variety of mods i have. Occasionally got the CTD but thats to be expected. I havent ever had a situation where i was just instantly attacked when in a calm situation by anyone. Its as if something turned all my npcs crazy. So i think in my own personal experience i will just accept this mod is not for me and step off this train. Happy journeys and i will focus on other mods on this site Good luck with this Vinfamy and thanks for the fun ride while it lasted so strange that you have so many issues with the mod. I'm running defeat, fill her up, prison overhaul, skooma whore, sl solutions, sexpaycrime, tdf prostitution and kidnapped and they all worked great together for me so far. Skyrim can be so finiki sometimes
Allannaa Posted March 13, 2017 Posted March 13, 2017 As far as I know, I don't have any mods that mess with health -- Skyrim, HF, DG, DB, USLEEP, SL, Zaz, SOS, SLA, SLAC, Dangerously Nude, Dogs of Skyrim, Quieter Dogs, Populated Cities, Hypothermia (and no, I wasn't cold, nor in a cold location), iNeed and my Kedris follower. Probably it was script lag, or sheer bad luck. The following day (yesterday) Kedris stopped turning insta-bad, so I'm assuming that was fixed. Being kidnapped is now kinda fun (except for that one time I got used half in the water, didn't drown but man, what a weird visual hehehehe). I did have one odd thing happen though. I asked "Heard about any kidnappings?", got the note and quest, and went to Mara's Pond Den to find one of the College mages there (can't recall her name). Trouble was, she was stuck in T pose, and apparently already dead because putting the cursor over her only gave me the "Search xxx body" looting option. The invis spell worked great, my own sneak skill is decent, I didn't have much trouble killing her captors.... but she was dead from the time I zoned in. I finally cheated and used the console to "recycle actor" which sent her back to the college, where she did all the stuff she was s'posed to do. EDIT -- No, this wasn't a reload on save or anything, and yes the Invis spell triggered fine. My second rescue quest was that mouthy teenager from Morthal, who wouldn't shut up about her little brother, or about how someday her mommy would let her be jarl. (which was funny; at the time she was being used by her captors). Rescue that time was totally smooth, and she was all grateful and happy happy. When I got to Morthal she was back in place and still just as annoying as ever. Just to be clear, I'm playing with this on a NEW save for each version installed. I coc to Guardian stones with leather armour, iron sword, and hunting bow -- run to Whiterun to start the MQ line so there are dragons to beat up -- ask Kedris to follow me -- mine some ore or pick food and flowers until *I* get a kidnap, work through it -- then ask about rescuing other unfortunate buxom ladies. After each test, I delete the saves (in Windows, not in the game), shut down the computer, and restart. I've discovered that's the best way for my dinosaur of a computer to ditch stray bits of scripts that may be lying around in it. Overall, this is one of the most awesomest coolest really funnest mods out there! Thank you for doing it!
Kujo187 Posted March 13, 2017 Posted March 13, 2017 Here's a small list off issues I ran into. I ended up in Hag's End and there were no enemies. I ended up in Shrine of Mehrunes Dagon the enemies instantly attacked me and I killed them all. However you need a key to get out of this place and non of the enemies had a key on them. So I had to reload. Maybe look into having them drop a key. I don't know if you use any fort prisons as locations you might have already. But if you haven't I think they're a great place to be kidnapped too. Like the Fort Amol prison. I also would like to see an option for either more difficult enemies when they fail to ambush you or more enemies. I just one shot the present enemies that show up and my character is still using iron weapons. Another option I'd like to see is to be able to toggle whether or not you're returned to the area you were before after a kidnapping. Anyhow hope that the bug reports are helpful. Still having a blast with this mod.
Allannaa Posted March 13, 2017 Posted March 13, 2017 0 0 Skyrim.esm 1 1 Update.esm 2 2 Unofficial Skyrim Patch.esp 3 3 Dawnguard.esm 4 4 Unofficial Dawnguard Patch.esp 5 5 HearthFires.esm 6 6 Unofficial Hearthfire Patch.esp 7 7 Dragonborn.esm 8 8 Unofficial Dragonborn Patch.esp 9 9 Falskaar.esm 10 a Wyrmstooth.esp 11 b SkyTEST-RealisticAnimals&Predators.esm 12 c Lanterns Of Skyrim - All In One - Main.esm 13 d Campfire.esm 14 e hdtHighHeel.esm 15 f RSkyrimChildren.esm 16 10 ApachiiHair.esm 17 11 AzarHair.esm 18 12 JSwords.esm 19 13 SexLab.esm 20 14 CreatureFramework.esm 21 15 SexLabAroused.esm 22 16 Schlongs of Skyrim - Core.esm 23 17 ApachiiHairFemales.esm 24 18 ApachiiHairMales.esm 25 19 SkyWater.esm 26 1a ZaZAnimationPack.esm 27 1b Devious Devices - Assets.esm 28 1c Devious Devices - Integration.esm 29 1d notice board.esp 30 1e iHUD.esp 31 1f SkyUI.esp 32 20 FNIS.esp 33 21 EnhancedLightsandFX.esp 34 22 dD - Enhanced Blood Main.esp 35 23 dD-Dragonborn-Dawnguard-EBT Patch.esp 36 24 WetandCold.esp 37 25 WetandCold - Ashes.esp 38 26 Convenient Horses.esp 39 27 Auto Unequip Ammo.esp 40 28 AMatterOfTime.esp 41 29 Footprints.esp 42 2a RSChildren_NonPlayableOverride.esp 43 2b UnreadBooksGlow.esp 44 2c Headtracking.esp 45 2d SGEyebrows.esp 46 2e zzArmormashups.esp 47 2f Sit Anywhere.esp 48 30 EC Clothes.esp 49 31 Smoking Torches.esp 50 32 GoToBed.esp 51 33 SleepTight.esp 52 34 AnonymousPeople.esp 53 35 iActivate.esp 54 36 NPC Knockout Overhaul.esp 55 37 ELFX - Hardcore.esp 56 38 CollegeOfWinterholdImmersive.esp 57 39 3DNPC.esp 58 3a Friendlier Taverns.esp 59 3b Book Covers Skyrim.esp 60 3c Skyrim Immersive Creatures.esp 61 3d SexLab_Solutions.esp 62 3e JSwords_Load_Screens.esp 63 3f SexLabMatchMaker.esp 64 40 MoreNastyCritters.esp 65 41 SexLabNudeCreatures.esp 66 42 SexLabNudeCreaturesDB.esp 67 43 SexLabNudeCreaturesDG.esp 68 44 ApachiiHairNPC Uniques Only.esp 69 45 ethereal_elven_overhaul.esp 70 46 Helgen Reborn.esp 71 47 RealisticWaterTwo.esp 72 48 xazPrisonOverhaul.esp 73 49 xazPrisonOverhaul - Patch.esp 74 4a SLKidnapped.esp 75 4b KS Jewelry.esp 76 4c SoS - The Wilds.esp 77 4d SkyrimURWL.esp 78 4e RealisticNeedsandDiseases.esp 79 4f RND_USKP-Patch.esp 80 50 JobsofSkyrim.esp 81 51 Skyrim Immersive Creatures - DLC2.esp 82 52 SoS - The Dungeons.esp 83 53 RND_Dawnguard-Patch.esp 84 54 SexLabDefeat.esp 85 55 SexLab Aroused Creatures.esp 86 56 NonSexLabAnimationPack.esp 87 57 SexLabWorkingGirl.esp 88 58 Schlongs of Skyrim.esp 89 59 SOS - Smurf Average Addon.esp 90 5a SOS - Leito Addon.esp 91 5b LoversVictim.esp 92 5c SlaveTats.esp 93 5d RaceMenu.esp 94 5e HHairstyles.esp 95 5f SC07SexLabRandomAttack.esp 96 60 OpenFaceHelmets.esp 97 61 OpenFaceGuardHelmets.esp 98 62 ELFX - NoBreezehome.esp 99 63 RND_Dragonborn-Patch.esp 100 64 SexyVest.esp 101 65 UNP Boots 03.esp 102 66 CiriOutfit.esp 103 67 Chesko_WearableLantern.esp 104 68 EternalTorch.esp 105 69 SLAnimLoader.esp 106 6a Private Needs.esp 107 6b SLALAnimObj.esp 108 6c SimplyKnock.esp 109 6d InigoMCM.esp 110 6e Bathing in Skyrim - Main.esp 111 6f Proper Aiming.esp 112 70 ShootingStars.esp 113 71 RealisticHuskySounds.esp 114 72 DYNAVISION Dynamic Depth of Field.esp 115 73 SLAL_AnimationsByLeito.esp 116 74 dD - Realistic Ragdoll Force - Realistic.esp 117 75 XPMSE.esp 118 76 DigitigradeKhajiit.esp 119 77 Improved Combat Sounds v2.2.esp 120 78 BDIC.esp 121 79 BDIC SkyTEST Patch.esp 122 7a BDVanillaCritters.esp 123 7b Cazy Hairs-by zzjay.esp 124 7c Shadow_Toggle.esp 125 7d LeatherBackpackBrownWithout-300.esp 126 7e 12FemaleBrows.esp 127 7f ExtendedStay.esp 128 80 PC Head Tracking - MCM.esp 129 81 PC Head Tracking - Patch.esp 130 82 Sleep for Credit.esp 131 83 Animations.esp 132 84 KS Hairdo's.esp 133 85 KWTelescope.esp 134 86 NibblesAnimObjects.esp 135 87 BDOrcSchlong.esp 136 88 SOS - B3lisario UNP Addon.esp 137 89 Realistic-Voice.esp 138 8a PipeSmoking.esp 139 8b HoamaiiSleepingBags.esp 140 8c Inn Soaps.esp 141 8d ReadingTakesTime.esp 142 8e TheEyesOfBeauty.esp 143 8f RaceMenuMorphsUUNP.esp 144 90 SexLab-Stories.esp 145 91 animal_mansion.esp 146 92 Holidays.esp 147 93 HentaiCreatures.esp 148 94 RSChildren - Complete.esp 149 95 RSChildren_PatchUSKP.esp 150 96 TBOS.esp 151 97 Inigo.esp 152 98 Cloaks.esp 153 99 RiverRock.esp 154 9a InteractiveWashBasinsCOMPLETE.esp 155 9b ImmersiveStables.esp 156 9c SMIM-Merged-All.esp 157 9d SimpleSlavery.esp 158 9e WindPath.esp 159 9f Hunterborn.esp 160 a0 Hunterborn_RND-Patch.esp 161 a1 JSwordsDistributionBalancePlugin.esp 162 a2 Falskaar - Notice Board.esp 163 a3 Falskaar Huntsman's Hut.esp 164 a4 Solitude Exterior Addon.esp 165 a5 BesEss.esp 166 a6 Tame Beast.esp 167 a7 Crossroads Inn.esp 168 a8 SexLab-AmorousAdventures.esp 169 a9 BR_HoodCirclets.esp 170 aa Frostfall.esp 171 ab CollegeDaysWinterhold.esp 172 ac Breezehome Firepit Removed.esp 173 ad LPBards.esp 174 ae CiriOutfit - Recolors.esp 175 af SassyTeen.esp 176 b0 Bathing in Skyrim - Hunterborn.esp 177 b1 Bathing in Skyrim - Interactive Wash Basins.esp 178 b2 Hunterborn_Campfire_Patch.esp 179 b3 RND_HearthFires-Patch.esp 180 b4 Vellamo.esp 181 b5 Drinking Fountains of Skyrim.esp 182 b6 Morning Fogs.esp 183 b7 Huntsman's Hut.esp 184 b8 Warrior's Cabin.esp 185 b9 Bijin Warmaidens.esp 186 ba RND_AnimalLoot.esp 187 bb RND_DrinkingFountains-Patch.esp 188 bc Dogs of Whiterun.esp 189 bd zz_GDRAHoods.esp 190 be LadyKdCirclets.esp 191 bf TW3_femaleArmors_zzjay.esp 192 c0 FNISspells.esp 193 c1 Ursine Armor Pack.esp 194 c2 College of Winterhold NPC Impovement.esp 195 c3 studentex.esp 196 c4 beginnersshack.esp 197 c5 wildwerewolfnpcs.esp 198 c6 HOPo - Horses On Patrol - Extra Orcs.esp 199 c7 HoldBorderBanners.esp 200 c8 FishingInSkyrim.esp 201 c9 TropicalIsland.esp 202 ca garm_jr_no_armor.esp 203 cb FamilyTies-Breton-MichelLylvieve-Parent.esp 204 cc isilNarsil.esp 205 cd ImmersiveStables-PerseidRealisticInnsPatch.esp 206 ce MF_RadiantProstitution.esp 207 cf Equipping Overhaul.esp 208 d0 notice board - dragonborn patch.esp 209 d1 Blowing in the Wind.esp 210 d2 Devious Deviants.esp 211 d3 SexistGuards.esp 212 d4 dovahkiinrelax.esp 213 d5 BaseCarryWeightMedium.esp 214 d6 PrettyKhajiit.esp 215 d7 FalskaarRNDPatch.esp 216 d8 Falskaar Music at Skyrim.esp 217 d9 Osare KneeSocks 2nd.esp 218 da Apropos.esp 219 db Tiwa44_Minidresses.esp 220 dc Tiwa44_Minidresses_Dragonborn.esp 221 dd Tiwa44_SpiceGear.esp 222 de SLAL_K4Anims.esp 223 df Cum Potions Rev.esp 224 e0 Cum Potions.esp 225 e1 NoPsychicLockKnowledge.esp 226 e2 SLPleasure.esp 227 e3 HAnimations.esp 228 e4 nazonootokoAnimSLAL.esp This is my load Order i hope. sorry if its really long. Is there any mod there thats causing bandits to attack me right after the sex scenes please? Kidnapped is at number 74. Actually, I see several conflicts. First of all, you might consider the USLEEP instead of the individual unofficial patches. Second, SLK may not, in fact, play nice with the DD stuff, based on your DD settings, NOT on your SLK settings. Third, Wet and Cold, Hypothermia, or any of the other environment "needs" mods CAN and DO cause you issues when you're naked or scantily clad. That's kind of the whole point to them. Fourth, any mod that affects blacking out, including the Defeat stuff and Money or Life stuff, can cause issues with any OTHER mod that may have a blackout -- and can even cause issues with Sam Guine when you try to do A Night To Remember. Finally, without also knowing your PC build, but just off the top of my head, a lot of those mods are VERY script-heavy (RND is especially bad for this, which is why I condisidered making "cum" into a "food"... for iNeed. First time you use it, iNeed asks you if something is a food or drink, but anyway...) and script-heavy mods can cause odd things to happen even on a very high end system. At our house, one person's PC is state of the art with a new Zen processor, and my PC is a dinosaur. Stuff that won't run at all for me, will usually run for her -- but some stuff just flat out causes issues even on the brand new, delivered last Wednesday machine. These are just suggestions as t what could be causing the problem. A further suggestion is to start a new game with ONLY Skyrim, HF, DG, DB, SexLab, ZaZ, SOS, and SLK active. See if SLK works, and then ONE AT A TIME, add back each mod. And by one at a time, I mean that -- RND and THEN the RND HF patch and THEN the RND cum patch, and so on. EDIT -- I use skyTEST Realistic Animals and Predators, too -- with absolutely no issues. But yes, that's what gave you the rat at Katla's farm, which, btw, is near Solitude. Hope this helps!
sophiextime Posted March 13, 2017 Posted March 13, 2017 My game runs totally fine without SL Kidnapped. I havent had any issues with scripts or not blacking out or RN&D. In fact they run very well and smoothly. Its only when i run this mod that NPC's got crazy and seems to only want to kill me. I tried running this mod with only Sexlab as per advice from a friend and it still wont fix. So i will accept that and play my game as i did before i used SL Kidnapped. It was fine then and once again snce recovering my mods is now running fine again.
Vithiss Posted March 13, 2017 Posted March 13, 2017 0 0 Skyrim.esm 1 1 Update.esm 2 2 Unofficial Skyrim Patch.esp 3 3 Dawnguard.esm 4 4 Unofficial Dawnguard Patch.esp 5 5 HearthFires.esm 6 6 Unofficial Hearthfire Patch.esp 7 7 Dragonborn.esm 8 8 Unofficial Dragonborn Patch.esp 9 9 Falskaar.esm 10 a Wyrmstooth.esp 11 b SkyTEST-RealisticAnimals&Predators.esm 12 c Lanterns Of Skyrim - All In One - Main.esm 13 d Campfire.esm 14 e hdtHighHeel.esm 15 f RSkyrimChildren.esm 16 10 ApachiiHair.esm 17 11 AzarHair.esm 18 12 JSwords.esm 19 13 SexLab.esm 20 14 CreatureFramework.esm 21 15 SexLabAroused.esm 22 16 Schlongs of Skyrim - Core.esm 23 17 ApachiiHairFemales.esm 24 18 ApachiiHairMales.esm 25 19 SkyWater.esm 26 1a ZaZAnimationPack.esm 27 1b Devious Devices - Assets.esm 28 1c Devious Devices - Integration.esm 29 1d notice board.esp 30 1e iHUD.esp 31 1f SkyUI.esp 32 20 FNIS.esp 33 21 EnhancedLightsandFX.esp 34 22 dD - Enhanced Blood Main.esp 35 23 dD-Dragonborn-Dawnguard-EBT Patch.esp 36 24 WetandCold.esp 37 25 WetandCold - Ashes.esp 38 26 Convenient Horses.esp 39 27 Auto Unequip Ammo.esp 40 28 AMatterOfTime.esp 41 29 Footprints.esp 42 2a RSChildren_NonPlayableOverride.esp 43 2b UnreadBooksGlow.esp 44 2c Headtracking.esp 45 2d SGEyebrows.esp 46 2e zzArmormashups.esp 47 2f Sit Anywhere.esp 48 30 EC Clothes.esp 49 31 Smoking Torches.esp 50 32 GoToBed.esp 51 33 SleepTight.esp 52 34 AnonymousPeople.esp 53 35 iActivate.esp 54 36 NPC Knockout Overhaul.esp 55 37 ELFX - Hardcore.esp 56 38 CollegeOfWinterholdImmersive.esp 57 39 3DNPC.esp 58 3a Friendlier Taverns.esp 59 3b Book Covers Skyrim.esp 60 3c Skyrim Immersive Creatures.esp 61 3d SexLab_Solutions.esp 62 3e JSwords_Load_Screens.esp 63 3f SexLabMatchMaker.esp 64 40 MoreNastyCritters.esp 65 41 SexLabNudeCreatures.esp 66 42 SexLabNudeCreaturesDB.esp 67 43 SexLabNudeCreaturesDG.esp 68 44 ApachiiHairNPC Uniques Only.esp 69 45 ethereal_elven_overhaul.esp 70 46 Helgen Reborn.esp 71 47 RealisticWaterTwo.esp 72 48 xazPrisonOverhaul.esp 73 49 xazPrisonOverhaul - Patch.esp 74 4a SLKidnapped.esp 75 4b KS Jewelry.esp 76 4c SoS - The Wilds.esp 77 4d SkyrimURWL.esp 78 4e RealisticNeedsandDiseases.esp 79 4f RND_USKP-Patch.esp 80 50 JobsofSkyrim.esp 81 51 Skyrim Immersive Creatures - DLC2.esp 82 52 SoS - The Dungeons.esp 83 53 RND_Dawnguard-Patch.esp 84 54 SexLabDefeat.esp 85 55 SexLab Aroused Creatures.esp 86 56 NonSexLabAnimationPack.esp 87 57 SexLabWorkingGirl.esp 88 58 Schlongs of Skyrim.esp 89 59 SOS - Smurf Average Addon.esp 90 5a SOS - Leito Addon.esp 91 5b LoversVictim.esp 92 5c SlaveTats.esp 93 5d RaceMenu.esp 94 5e HHairstyles.esp 95 5f SC07SexLabRandomAttack.esp 96 60 OpenFaceHelmets.esp 97 61 OpenFaceGuardHelmets.esp 98 62 ELFX - NoBreezehome.esp 99 63 RND_Dragonborn-Patch.esp 100 64 SexyVest.esp 101 65 UNP Boots 03.esp 102 66 CiriOutfit.esp 103 67 Chesko_WearableLantern.esp 104 68 EternalTorch.esp 105 69 SLAnimLoader.esp 106 6a Private Needs.esp 107 6b SLALAnimObj.esp 108 6c SimplyKnock.esp 109 6d InigoMCM.esp 110 6e Bathing in Skyrim - Main.esp 111 6f Proper Aiming.esp 112 70 ShootingStars.esp 113 71 RealisticHuskySounds.esp 114 72 DYNAVISION Dynamic Depth of Field.esp 115 73 SLAL_AnimationsByLeito.esp 116 74 dD - Realistic Ragdoll Force - Realistic.esp 117 75 XPMSE.esp 118 76 DigitigradeKhajiit.esp 119 77 Improved Combat Sounds v2.2.esp 120 78 BDIC.esp 121 79 BDIC SkyTEST Patch.esp 122 7a BDVanillaCritters.esp 123 7b Cazy Hairs-by zzjay.esp 124 7c Shadow_Toggle.esp 125 7d LeatherBackpackBrownWithout-300.esp 126 7e 12FemaleBrows.esp 127 7f ExtendedStay.esp 128 80 PC Head Tracking - MCM.esp 129 81 PC Head Tracking - Patch.esp 130 82 Sleep for Credit.esp 131 83 Animations.esp 132 84 KS Hairdo's.esp 133 85 KWTelescope.esp 134 86 NibblesAnimObjects.esp 135 87 BDOrcSchlong.esp 136 88 SOS - B3lisario UNP Addon.esp 137 89 Realistic-Voice.esp 138 8a PipeSmoking.esp 139 8b HoamaiiSleepingBags.esp 140 8c Inn Soaps.esp 141 8d ReadingTakesTime.esp 142 8e TheEyesOfBeauty.esp 143 8f RaceMenuMorphsUUNP.esp 144 90 SexLab-Stories.esp 145 91 animal_mansion.esp 146 92 Holidays.esp 147 93 HentaiCreatures.esp 148 94 RSChildren - Complete.esp 149 95 RSChildren_PatchUSKP.esp 150 96 TBOS.esp 151 97 Inigo.esp 152 98 Cloaks.esp 153 99 RiverRock.esp 154 9a InteractiveWashBasinsCOMPLETE.esp 155 9b ImmersiveStables.esp 156 9c SMIM-Merged-All.esp 157 9d SimpleSlavery.esp 158 9e WindPath.esp 159 9f Hunterborn.esp 160 a0 Hunterborn_RND-Patch.esp 161 a1 JSwordsDistributionBalancePlugin.esp 162 a2 Falskaar - Notice Board.esp 163 a3 Falskaar Huntsman's Hut.esp 164 a4 Solitude Exterior Addon.esp 165 a5 BesEss.esp 166 a6 Tame Beast.esp 167 a7 Crossroads Inn.esp 168 a8 SexLab-AmorousAdventures.esp 169 a9 BR_HoodCirclets.esp 170 aa Frostfall.esp 171 ab CollegeDaysWinterhold.esp 172 ac Breezehome Firepit Removed.esp 173 ad LPBards.esp 174 ae CiriOutfit - Recolors.esp 175 af SassyTeen.esp 176 b0 Bathing in Skyrim - Hunterborn.esp 177 b1 Bathing in Skyrim - Interactive Wash Basins.esp 178 b2 Hunterborn_Campfire_Patch.esp 179 b3 RND_HearthFires-Patch.esp 180 b4 Vellamo.esp 181 b5 Drinking Fountains of Skyrim.esp 182 b6 Morning Fogs.esp 183 b7 Huntsman's Hut.esp 184 b8 Warrior's Cabin.esp 185 b9 Bijin Warmaidens.esp 186 ba RND_AnimalLoot.esp 187 bb RND_DrinkingFountains-Patch.esp 188 bc Dogs of Whiterun.esp 189 bd zz_GDRAHoods.esp 190 be LadyKdCirclets.esp 191 bf TW3_femaleArmors_zzjay.esp 192 c0 FNISspells.esp 193 c1 Ursine Armor Pack.esp 194 c2 College of Winterhold NPC Impovement.esp 195 c3 studentex.esp 196 c4 beginnersshack.esp 197 c5 wildwerewolfnpcs.esp 198 c6 HOPo - Horses On Patrol - Extra Orcs.esp 199 c7 HoldBorderBanners.esp 200 c8 FishingInSkyrim.esp 201 c9 TropicalIsland.esp 202 ca garm_jr_no_armor.esp 203 cb FamilyTies-Breton-MichelLylvieve-Parent.esp 204 cc isilNarsil.esp 205 cd ImmersiveStables-PerseidRealisticInnsPatch.esp 206 ce MF_RadiantProstitution.esp 207 cf Equipping Overhaul.esp 208 d0 notice board - dragonborn patch.esp 209 d1 Blowing in the Wind.esp 210 d2 Devious Deviants.esp 211 d3 SexistGuards.esp 212 d4 dovahkiinrelax.esp 213 d5 BaseCarryWeightMedium.esp 214 d6 PrettyKhajiit.esp 215 d7 FalskaarRNDPatch.esp 216 d8 Falskaar Music at Skyrim.esp 217 d9 Osare KneeSocks 2nd.esp 218 da Apropos.esp 219 db Tiwa44_Minidresses.esp 220 dc Tiwa44_Minidresses_Dragonborn.esp 221 dd Tiwa44_SpiceGear.esp 222 de SLAL_K4Anims.esp 223 df Cum Potions Rev.esp 224 e0 Cum Potions.esp 225 e1 NoPsychicLockKnowledge.esp 226 e2 SLPleasure.esp 227 e3 HAnimations.esp 228 e4 nazonootokoAnimSLAL.esp This is my load Order i hope. sorry if its really long. Is there any mod there thats causing bandits to attack me right after the sex scenes please? Kidnapped is at number 74. Actually, I see several conflicts. First of all, you might consider the USLEEP instead of the individual unofficial patches. Second, SLK may not, in fact, play nice with the DD stuff, based on your DD settings, NOT on your SLK settings. Third, Wet and Cold, Hypothermia, or any of the other environment "needs" mods CAN and DO cause you issues when you're naked or scantily clad. That's kind of the whole point to them. Fourth, any mod that affects blacking out, including the Defeat stuff and Money or Life stuff, can cause issues with any OTHER mod that may have a blackout -- and can even cause issues with Sam Guine when you try to do A Night To Remember. Finally, without also knowing your PC build, but just off the top of my head, a lot of those mods are VERY script-heavy (RND is especially bad for this, which is why I condisidered making "cum" into a "food"... for iNeed. First time you use it, iNeed asks you if something is a food or drink, but anyway...) and script-heavy mods can cause odd things to happen even on a very high end system. At our house, one person's PC is state of the art with a new Zen processor, and my PC is a dinosaur. Stuff that won't run at all for me, will usually run for her -- but some stuff just flat out causes issues even on the brand new, delivered last Wednesday machine. These are just suggestions as t what could be causing the problem. A further suggestion is to start a new game with ONLY Skyrim, HF, DG, DB, SexLab, ZaZ, SOS, and SLK active. See if SLK works, and then ONE AT A TIME, add back each mod. And by one at a time, I mean that -- RND and THEN the RND HF patch and THEN the RND cum patch, and so on. EDIT -- I use skyTEST Realistic Animals and Predators, too -- with absolutely no issues. But yes, that's what gave you the rat at Katla's farm, which, btw, is near Solitude. Hope this helps! This makes me wonder (keeping in mind that I'm pretty ignorant about these things): I very often see/hear the usual "You shouldn't have come here!" type greeting from npcs when first teleported to the scene after kidnapping. At that point my character is still standing, still dressed, etc. It is just a moment, then there's some magic effects visuals and the SLK scene unfolds (usually as intended afaik). I have currently increased scan frequency to 10 (as suggested), but I am just wondering if script-lag is what's behind that, and, hypothetically, if that's the case, would a longer lag allow the npcs to actually act on their vanilla AI? If so, then I have to figure out, if I can, what I have that's causing it since I don't use Frostfall or other mods I've read were very script heavy (meaning I have something that is more so than I am aware). Thanks in advance.
Grey Cloud Posted March 13, 2017 Posted March 13, 2017 My game runs totally fine without SL Kidnapped. I havent had any issues with scripts or not blacking out or RN&D. In fact they run very well and smoothly. Its only when i run this mod that NPC's got crazy and seems to only want to kill me. I tried running this mod with only Sexlab as per advice from a friend and it still wont fix. So i will accept that and play my game as i did before i used SL Kidnapped. It was fine then and once again snce recovering my mods is now running fine again. I agree with Aallaannaa and I think you are looking at this from the wrong direction. It may be that SLK is just the 'straw that broke the camel's back' here. You say your install is stable/fine without it but how much time have you spent in the past tweaking, prodding and poking things to get that stability? Your mod list contains lots of mods I wouldn't touch with a barge-pole, but that's mostly just my gaming style. More to the point is that you seem to have lots of mods that do similar things, e.g. various lighting and lantern mods; various 'needs' type mods; various camping and sleeping mods. You also had a couple of old and no longer supported mods such as Animal Mansion and Bestial Essence. I've enjoyed them both in the past but they are long gone from my mod load. What is the script load on your game? I don't know how to check this, maybe someone else could jump in? i know savegame cleaner will tell you if it thinks it is excessive. Don't let it beat you. Leave it for a few days, re-group and come back to it.
Mister_Monster Posted March 13, 2017 Posted March 13, 2017 I'm waiting for my new computer to arrive, so I haven't had the chance to download this wonderful mod. I do have a question for the rescue scenario. when you click on the helpless victim...is there an option to rape her as well? You killed the bandits. looted the hold. here she is all tied up...it's Miller time! A box could come up with several options. rescue, tie up, rape, etc. you could still return her, but you wouldn't get paid...but adventurers are a different breed.
quasimodo75 Posted March 13, 2017 Posted March 13, 2017 Did the Invisibility message box show up? It should show up as soon as you detect the first enemy. Only if the invisibility message box triggers then the quest progresses properly. The victim is kept in T-pose (AI disabled) before you enter the same cell as her so that she doesn't run away back home during the quest. Once you enter the same cell and find the first enemy, there should be a Invisibility message pop-up, at which point, the victim's AI is enabled, all the enemies are harmonised and sex scenes start. Thanks for your quick reply! It looks like quite a few people got a problem about the invisibility message box. What could keep it from appearing? Could it be I switched off the option to have my char kidnapped? But then, the 1st quest showed up alright.
karlpaws Posted March 13, 2017 Posted March 13, 2017 I ended up in Shrine of Mehrunes Dagon the enemies instantly attacked me and I killed them all. However you need a key to get out of this place and non of the enemies had a key on them. So I had to reload. Maybe look into having them drop a key. Dagon's shrine really should go on an exclude list. It isn't that you need a key to get out but the door is quest locked to get in. There probably is no key in the game at all for that door. I do have a question for the rescue scenario. when you click on the helpless victim...is there an option to rape her as well? You killed the bandits. looted the hold. here she is all tied up...it's Miller time! A box could come up with several options. rescue, tie up, rape, etc. you could still return her, but you wouldn't get paid...but adventurers are a different breed. Right now, there isn't any option and you don't have to talk to the victim. As soon as the key quest NPC dies, the former victim jumps your bones. You also don't get paid cash but we've asked for a message box at the end, and its on the list. Possibly something besides sex could be an option for reward.
jennievm Posted March 13, 2017 Posted March 13, 2017 Sadly i am going to have to remove this mod as for what ever reason its not compatible with my skyrim. I have removed so many mods including Defeat and the Animal Realistic one that people suggested as well as Prison Overhaul and any mod i could think of. But the violent deaths persist. I cannot get kidnapped without getting brutally killed each time and then it just reloads a save previous before i was even kidnapped so seems pretty pointless. My Skyrim was fine before this mod and now seems broken with it. So sadly i have to take it off and restore my game as it was. Good luck with this mod and i am sure for most this will be amazing. I skimmed through you mod list again and noticied skyrim immersive creatures, i have also seen some incompatibility with wyrmtooth happing when these two are in my gameplay you see what happens is skyrim immersive creatrues also spawns it own creatures at the same time some times this could cause a problem when they use different faction system maybe the bandits that spawn some are from this mod and some are from skyrim immersive creatures and then they go aggro. it is long shot but sure if you can check this part out. anything that changes npcs usually cause issues. I dont have any problems but what i like to do aswell is put mods in order of age in my load order making sure newer mods are loaded later. Some of the mods on here haven't been updated in ages and I can just assume that bugs will pop up here and there. Don't know if it helps but it doesn't do any harm.
vinfamy Posted March 13, 2017 Author Posted March 13, 2017 In 3.1, I'll add a number of 'extra safety' MCM options for those that still have problems: - Option to trigger the special Harmony spell after each round so that the kidnappers can't turn hostile for whatever mod conflict - Option to manually trigger the start of the main rescue event (i.e. Invisibility message popup -> victim exits T-pose -> sex scenes start) - Option to reset the rescue quest - Option to disable respawn/ recycle of dungeons
sophiextime Posted March 13, 2017 Posted March 13, 2017 From the mods listed in that Load order i pasted here, can anyone give me a short list of mods they see that they feel from experience i should remove that a) are just bad mods that trully can cause issues and any that you feel directly bug the use of this kidnap mod. I have just removed Bestial Essence, Animal Mansion, ( considering removing the Derogatory Guards DD version which relies on the DD assets and intergration and maybe using his NOn DD version of that mod) and i also remove a bunch of mods that was doing the same thing, ie some of the lantern and torches mods. I really dont wish to remove lots more as right now my game is so much fun with so many adventures and detail and interaction. But i also know there are likely mods that are causing issues and known to be BAD mods, and thats no offence to the mod makers of those mods, just they may be outdated or abandoned or just sadly buggy. I really want this kidnap mod in my game. What about realistic needs and diseases? should i swap for Ineeds? I do enjoy Frostfall and Hunterborn and they havent caused me any issues but again, are they ok? I really will appreciate sound experienced advice. I do have a lot of mods but so do a lot of people. What i worry is that there may be mods that appear to work fine but others might say " lord that needs to go!"
vinfamy Posted March 13, 2017 Author Posted March 13, 2017 @sophiextime As a temporary solution, why don't you just use the Debug button in the MCM when the kidnappers start attacking you at the end to get out of the situation without dying? It's almost the same as the normal event of being dumped anyway. Or use god mode - type tgm in the console (if needed, most of the kidnappers aren't that strong tbh) to kill the kidnappers' leader to trigger the escape event. Or add a Mod Organizer profile with a lighter setup for SLK, you can always switch back to your previous heavy setup profile
sophiextime Posted March 13, 2017 Posted March 13, 2017 Thank you Vinfamy i will try that. I have just been carefully through my mod list and deleted a bunch of mods for now that i feel might be causing the issue. Bestial essence, Animal mansion, Derogatory Guards and both DD mods that the Guards one requires and a few smaller mods that just seemd to duplicate an effect. I am thinking of trying it without the Prison Overhaul as that is a kind of hostile trigger mod and i know there was a bug where suddenly townfolk would attack a player thinking they was a criminal. I am open to any suggestions on mods that stick out as BAD. I want to run this kidnap mod without having to console or cheat if i can. Its worth it. I have followed this mod from day one and really want it to work. I understand there is supposed to be some risk of getting hurt by the kidnappers. The way i want it to work is this: I get stunned/darted and blackout. I wake up in a cave/dungeon/basement with a handful of kidnappers/beasts. I am at half health and naked and vulnerable. Sex starts and one by one and sometimes in groups they enjoy me. Then when they are done i either black out with no attacks on me or i guess if my health is high enough i seek an escape. If they see me they pursue and rape me again, even possible punch me ( brawl to knock me down.). But no weapons drawn or killing me on the spot. I either escape or get used or rescued. I dont just get murdered. Dying resets everything and just puts me back to a point before the kidnap. That to me feels silly. So i think everything above is kind of happening apart from the sudden hostility triggered by one of my mods. Something is making them attack. I do hear them instantly say that kind of " Your not supposed to be here!" and then they kill me. Its like they forgot i am even their hostage.
Dapper Dan Pomade Posted March 13, 2017 Posted March 13, 2017 In 3.1, I'll add a number of 'extra safety' MCM options for those that still have problems: - Option to trigger the special Harmony spell after each round so that the kidnappers can't turn hostile for whatever mod conflict - Option to manually trigger the start of the main rescue event (i.e. Invisibility message popup -> victim exits T-pose -> sex scenes start) - Option to reset the rescue quest - Option to disable respawn/ recycle of dungeons Any idea if this version will be update-safe?
Valgo Posted March 13, 2017 Posted March 13, 2017 Not sure if that was brought up already but is there a way to turn off the comments from the player and follower? Because whenever they say something (upper left corner) it's how they want to be made into sexslaves and how hot it is that the assailants take turns which...is quite immersion breaking in my opinion. I mean that is from this mod, right? Other than that I love it so far. I haven't checked out the rescue quests yet but I definitly will do so soon. Could do a MCM option on that. Thank you. O just make optional dialogues were they much less eager and willing. No rush though, it's really a minor thing and it doesn't really take away from how great the rest is.
Vithiss Posted March 13, 2017 Posted March 13, 2017 I have been "testing" getting kidnapped and have a couple of notes that I hope will be helpful 1 - if the quest-arrow npc gets killed (eg by a trap) the mod assumes that I killed them and the run-away popup appears, even in mid-animation which sends you to the grey limbo space 2 - there are npcs hanging around in what I assume are rape sites sometimes (eg two ghosts in Falkreath Hall of the Dead. a pair of dogs in several places) 3 - horses just don't fit easily into farmhouses 4 - in some more confined settings (eg tunnles, hallways) it seems possible that the sequence of animations can cause enough relocation to make the mod think that I am trying to escape Hope that helps.
D_ManXX2 Posted March 13, 2017 Posted March 13, 2017 Thank you Vinfamy i will try that. I have just been carefully through my mod list and deleted a bunch of mods for now that i feel might be causing the issue. Bestial essence, Animal mansion, Derogatory Guards and both DD mods that the Guards one requires and a few smaller mods that just seemd to duplicate an effect. I am thinking of trying it without the Prison Overhaul as that is a kind of hostile trigger mod and i know there was a bug where suddenly townfolk would attack a player thinking they was a criminal. I am open to any suggestions on mods that stick out as BAD. I want to run this kidnap mod without having to console or cheat if i can. Its worth it. I have followed this mod from day one and really want it to work. I understand there is supposed to be some risk of getting hurt by the kidnappers. The way i want it to work is this: I get stunned/darted and blackout. I wake up in a cave/dungeon/basement with a handful of kidnappers/beasts. I am at half health and naked and vulnerable. Sex starts and one by one and sometimes in groups they enjoy me. Then when they are done i either black out with no attacks on me or i guess if my health is high enough i seek an escape. If they see me they pursue and rape me again, even possible punch me ( brawl to knock me down.). But no weapons drawn or killing me on the spot. I either escape or get used or rescued. I dont just get murdered. Dying resets everything and just puts me back to a point before the kidnap. That to me feels silly. So i think everything above is kind of happening apart from the sudden hostility triggered by one of my mods. Something is making them attack. I do hear them instantly say that kind of " Your not supposed to be here!" and then they kill me. Its like they forgot i am even their hostage. you use the latest sexlab right ?? sexlab has an option when you target an npc in console you will see all the description this npc has maybe try checking if the npc was hostile what mods edits this npc ?? this will give you an indication what mod could be conflicting wirh it.
CaerHenWen Posted March 13, 2017 Posted March 13, 2017 Thanks for all your hard work on this mod! I'm using 3.0 in my current playthrough and haven't had any issues yet. A few additions I'd like to see in the future: 1) option to toggle off female rapists for those of us not into lesbian stuff (I think you mentioned this is in the works) 2) option to have the amount of sex be random or semi-random so we won't know exactly how many times our character is going to get raped before passing out. some uncertainty would spice things up even more IMO 3) option to toggle off inn keepers conversations to start rescue quests. not a big deal but I usually play the damsel in distress, so she's probably not going to be going out to rescue people 4) option to select what types of encounters we want or don't want. kind of like your creature toggle, but you could have an option to toggle off guard abductions or tavern kidnappings, etc, so that we can fine tune our preferences. I really enjoy most of the scenarios I've encountered but I'd like to be able to customize it a bit
Allannaa Posted March 13, 2017 Posted March 13, 2017 From the mods listed in that Load order i pasted here, can anyone give me a short list of mods they see that they feel from experience i should remove that a) are just bad mods that trully can cause issues and any that you feel directly bug the use of this kidnap mod. I have just removed Bestial Essence, Animal Mansion, ( considering removing the Derogatory Guards DD version which relies on the DD assets and intergration and maybe using his NOn DD version of that mod) and i also remove a bunch of mods that was doing the same thing, ie some of the lantern and torches mods. I really dont wish to remove lots more as right now my game is so much fun with so many adventures and detail and interaction. But i also know there are likely mods that are causing issues and known to be BAD mods, and thats no offence to the mod makers of those mods, just they may be outdated or abandoned or just sadly buggy. I really want this kidnap mod in my game. What about realistic needs and diseases? should i swap for Ineeds? I do enjoy Frostfall and Hunterborn and they havent caused me any issues but again, are they ok? I really will appreciate sound experienced advice. I do have a lot of mods but so do a lot of people. What i worry is that there may be mods that appear to work fine but others might say " lord that needs to go!" Okay, first of all... We might do better to move all of this specific discussion to its own thread, so as not to clog up SLK. Just sayin'. Now then.... You can have all manner of fun quests, interactions, and plenty of details, without going to two hundred or more mods. I personally would start by actually deleting Skyrim and re-acquire the Legacy version from Steam. (Remember to also go into My Documents > My Games > Skyrim > Saves -- and delete all the saves, too) That way it's clean, and there are no leftover scripts or anything else waiting to jump out and bite you. Get rid of the separate Unofficial patches and just use USLEEP, which covers everything. Then go through all your mods -- and you really do have a lot of unnecessary stuff -- your Unofficial Patch sets are a good example. Make sure you have the latest version of each mod you use -- many mods now have a "Legacy" version, which means you need that only, with no patches needed at all. Despite what a lot of people say, it's never safe to "upgrade". A fresh clean install of the mod in question is always safer. Your first objective is to have a completely stable Vanilla Skyrim, HF, DG, and DB install. Once that's working, install USLEEP, FNIS, and SkyUI. THEN you begin adding mods. But don't just download and install every mod you see. For one thing, even in a mod with a BSA, you may get loose files lying around, so that when you uninstall, they're still there, lurking and waiting to mess you up. Select two lighting mods that you like. You have a bunch of them -- campfires, wearable lanterns, enhanced lights, smoking torches, and so on. Pick TWO at the most. Read mod descriptions -- because a couple of your lighting mods have components that do the same things. Believe it or not, a mod that alters a fire in a fireplace -- and the ambient light associated with it -- CAN conflict with a mod that puts you into the room where that fireplace is. Decide which animal additions you want, because again, you have several, and some of them directly conflict with others. I've found that skyTEST Realistic Animals & Predators and DCO (Dragon Combat Overhaul) are all I need to have a variety of animals to hunt, pet, make into followers, be raped by, and so on. Go through your animal mods and decide which main one you like. (Immersive conflicts with a lot of things, in my experience, so you may want to re-think that one.) As a separate note, as fun as MNC can be, I had all manner of conflicts when I tried to use it, in part because it has so many hard requirements. Go through your added NPC mods and be sure you really like the ones you have -- Do you really interact with all those NPCs, now that you've had a couple of play throughs with them? Followers are different, of course. Go through the appearance mods like the hairstyle, eye, skin, and clothes mods, too. A good many of those conflict with each other or cause odd behaviour in each other. Also, Headtracking alterations can interfere with a LOT of mods, and I notice you had Headtracking (I think you even had the one that has that as its name.) Decide what Needs mods you want. It's all fun and stuff to be wet, cold, sleepy, hungry, thirsty, dirty, and in need of a good fuck but again, too much is too much. If you really like RND, despite its scripting problems, for its cum-component, then use RND, Hypothermia for being cold and wet, and a bathing mod (and if necessary an associated soap and towel mod). But pick ONE of each kind of mod, not three different mods that do the same thing. If you can play without being forced to ingest cum, I'd really suggest iNeed over RND. Another advantage to iNeed is that it requires NO PATCHES. If you use a food it doesn't recognize, it pops a message box so you can set it yourself. You might also notice that both Cum Potions and Cum Alchemy are obsolete/abandoned/no longer supported. That quite likely means they really don't work all that well with updated versions of needs mods or sex mods. You also have a lot of sky, water, fog, shadows, and other environment mods, so again -- PICK and choose. A good overall environment mod may even make *all* the separate ones unnecessary, depending on your gameplay style. I'm also not entirely certain you need all the various animation mods you have, check FOR SURE to see what each mod you're keeping requires. Someone above mentioned something about "the straw that broke the camel's back" and that's a really good point. In all honesty, I don't see how you have a stable game at all, given not only your mod list, but the order the mods are in. LOOT and NMM and all the other organizers are good for what they do, don't get me wrong. But regardless of what they do or tell you, they're not perfect. I had NMM try to tell me that the SOS series (Core esm, esp, and Vector) needed to go in some fucked up random order that meant none of them worked. LOOT wasn't much better -- it tried to insist that DB went above HF, and then tried to put Married Khajiit Extras above MFVM -- even though MKE is dependent on and requires MFVM -- which meant that, if I let LOOT set it up, neither worked. I stopped using anything that "automatically" sorted Skyrim, because of conflicts like that. However, I'm told you can force proper load order if you have to, even with both of those systems. Also, just because a mod author *says* his stuff is compatible with OMG EVERYTHING!!!111oneone -- It often isnt the case. Hair and environment and needs mods are especially terrible about this, as are follower mods. From my experience, here is the load order you MUST HAVE for everything else to work: Skyrim, Update, HRT1, 2, &3, HF, DG, DB, USLEEP (if you're going to use unofficial patches at all, JUST USE THAT ONE), SL, ZAZ, SoS Then you can start adding goodies. Any environment mods, such as ENBs, Torches, Lights, Waters, Skies, Stars, Moons, Leaves, Retextures, whatever. Put the patch for the mod RIGHT UNDER the main mod. Any creature mods, population mods, appearance mods, armour mods; again, any patch goes right under the main mod. Any needs mods; patches go right under the main mod. Follower mods; patches go right under them -- For example, MFVM, MFVM Hearthfire, Married Khajiit Extras (EXAMPLE ONLY) If you are using Devious Devices, then install that series EXACTLY AS DIRECTED on their main page. After DD comes the rest of your sex mods, and again, any patch to the mod goes directly under that mod. The last two things in your load order should be: FNIS SkyUI (and SkyUIAway if you use it) The primary guideline for modding is -- MAIN mod, Patch. MAIN mod, dependent mod. In other words, you can't install SLK above or ahead of SL and ZaZ -- or it won't work, because SLK depends on SL and ZaZ. You can't install SLAC and then SLA -- or it won't work, because Aroused Creatures depends on Aroused. You can't install MFVM Hearthfires and then MFVM -- because MFVM is the main mod, and MFVMH is the patch. Honestly, you have what I'd consider far too many mods. I'm well aware the "allowed" number is 250, but the fact is, the more you add in, the more chance there is for conflict, even with mods that apparently never had an issue before. Papyrus scripting is clunky and clumsy at best, and actual scripters will tell you -- Skyrim doesn't even put stuff where it should! Scripts get "baked into" saves, which means, there literally is no such thing as a clean save with any mod other than Skyrim and Update. If I were you, after the delete and clean reinstall of Skyrim, I'd add things in one at a time, as tedious as that might be, and test each thing on a clean game. To start a new game in a relatively safe location, do this: When the load screen comes up with the "Continue, New, Load" part, hit the ~ key to open the console. Type COC zbftestzone Hit Enter You'll be in a closed interior cell that has no bad guys. If you don't even have ZAZ re-installed yet, then type COC guardianstones and then tdetect -- The tdetect is so that NPCs and creatures can't see or react to you until you activate them. Just don't forget to type it again, to make them aware of you. Honestly, I know how frustrating it can be to get a stable set up with all the goodies, pretties, and activities you like. I mean what the heck, my internet is so slow that it took me two days (yes, you did read that right, DAYS, not hours) to re-download SL itself, so believe me, I completely understand frustration with Skyrim. The temptation is often to go "Oh fuck this" and give up, but don't. Once you have a truly stable install, then you can do all kinds of fun stuff -- including trying out new things. Good luck, and if you need help or advice or anything else, do what you've been doing -- ASK! Granted, some jerk somewhere will troll you, but guess what? The trolls don't matter. What matters is you have questions and you need help. That's what LL is for.
Grey Cloud Posted March 13, 2017 Posted March 13, 2017 Sage advice there, if somewhat extreme. Anyone know of a good way/tool to find out how many scripts are running and which mod(s) is guilty? I use NMM and LOOT and have had the problem of LOOT placing mods in the wrong place. Is there a way of anchoring a mod in NMM?
donttouchmethere Posted March 13, 2017 Posted March 13, 2017 well i found some goodies for me from sophiextimes mod collection: sitting on my sleepsack now, ...smoking a Elves Ear filled pipe, ...maybe i go later to the bannered mare and dance a bit ...get drunk before i go to bed to see myself sleep ...unless DCL decides i have drunk to much and all the DCL rape will prevent me to go night fishing ....at least i wont be kidnapped again that way =D
ll819 Posted March 14, 2017 Posted March 14, 2017 Does anyone else have issues with loading a save after receiving a rescue quest?.When I load a save (say i saved just before I enter the cell) the marker for the rescue quest disappears, The quest is still in the Journal but the "M- Show on map" button is greyed out.If I enter the cell there is no-one to rescue and it appears the cell has reset back to default settings.
sophiextime Posted March 14, 2017 Posted March 14, 2017 I have reduced my load order mod list from 228 to 184 Thats 44 Mods removed and some of what i still have are replacements for the better. RN&D has gone and now using iNeeds which already seems a lot simpler and smoother. My game loaded quicker and i have been testing SLKidnap and so far 6 out of 6 kidnappings survived, all be it some amusing weird situations. First was a failed ambush but i got then attacked by 3 Master vampires who after desperately hacking away at with my sword did zero damage to them as they was very tough! so i ran! i ran and ran and escaped. I was gonna jump on Patch ( my horse) but the coward galloped away The first Kidnapping Mjoll the lioness was raped with me but managed to crawl away naked and in pain after being sexually ravished down a dungeon tunnel while i kept the kidnappers distracted with 3somes on me and she made her escape...i think, as i passed out and cant be sure. And another time me and another girl was being royally used and i was 10 feet away from a Dovakin Force wall shout thingy. The lettering was glowing but i wasnt close enough to get the new shout. Just as the last kidnapper finished and i began to crawl towards it, i passd out. hehehehe But with so so much help from friends on here and patience with my endless whinning, i think its fixed! wohooo! And for the record it was never this mod that was broken, it was my enormous -outdated-script heavy insane mod list that was klilling it. Thank you for the advise which i took and used and for fixing my skyrim enough that i can now get kidnapped!!!!!!! And obviously thank you Vinfamy for this great mod that i was determined not to give up on.
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