Karin Posted June 13, 2017 Posted June 13, 2017 EA is now awesome companySays who ? Check they last title, battlefield 1, titanfall2 and incoming SW:BG2 Kinda sad time, EA is now awesome company and bethesda is terrible one. What happening o.O This is false. EA is still terrible after butchering Mass Effect in favor for Anthem. Well maybe not exactly them, but truth is, EA is still crap. I read EA want to give them more time but they refuse it. And Other game from this year are awesome
windpl Posted June 13, 2017 Posted June 13, 2017 Player have to use credits to get mods, credits are bought which means mod author get fixed amount of money not profit per sell. So it is even worse than last steam idea. Burn it with fire and send ashes in to sun. The author gets a paycheck direct from Bethesda, before they even have to have the mod available for testing. Getting an actual paycheck is far and away better for the modder-now-CONTRACTED-EMPLOYEE than the previous paid mods attempt, and especially Valve's own issues with it's paid DoTA skins. If that was the case then they would contract them to make dlc's. So it is something more dodgy that that. Considering that now they want to ensure quality then anyone that could be working for them had skills that would yearn more cash per sell. So where do you see any benefits of it? It just look like that they want introduce slave labour for scraps.
27X Posted June 13, 2017 Posted June 13, 2017 Sorry, should have clarified. I just don't buy anything that they develop or publish. Not Doom, Dishonored 2, Prey, etc. I just don't care for them anymore. Fallout 4 was just the final nail in the coffin for me is all. Definitely won't be getting any other new Fallout or Elder Scrolls titles in the future either. I don't see their trend of marketing or development changing at all in the near future. Well Doom was very good game, Dishonored wasn't bad at all too. Haven't played Prey. They only published them though. And you will get TES6 if you like it or not, hype machine will be real and huge. Marketing at Bethesda is very good since they managed to sell you re-skinned Fallout 3.5 Not only that Bethesda has acknowledged their mistakes with Fallout4, they might re-think some thing but I doubt. Modders will have to fix it again. All Bethesda had to do was to release more official content for Skyrim or Fallout4, it would earn them more money than these paid mods crap or creation klub. Bullshit. I didn't buy Oblivion until I had a stable of over 300 mods, and I didn't buy Skyrim until after the third year it was out, and both memroy allocation and SKSE was 100% stable. Your assumption on blind buying for every person is completely baseless, and that over eager userbase shrinks every time Bethesda puts their profits ahead of community. I sincerely doubt they're going to pay modders 80% and let them retain content rights, as well as be 100% transparent on vetting, which is pretty much what you need for general community backing.
Canaris Posted June 13, 2017 Posted June 13, 2017 EA is now awesome companySays who ? Check they last title, battlefield 1, titanfall2 and incoming SW:BG2 Titanfail 2 was a commercial flop. Battlefield 1 succes is also very debatable. And if you talkimg about SW Battlefront 2 then that game isnt even out and judging how shit Battlefront 1 was it doesnt look good.
peculiaris Posted June 13, 2017 Posted June 13, 2017 EA is now awesome companySays who ? Check they last title, battlefield 1, titanfall2 and incoming SW:BG2 Titanfail 2 was a commercial flop. Battlefield 1 succes is also very debatable. And if you talkimg about SW Battlefront 2 then that game isnt even out and judging how shit Battlefront 1 was it doesnt look good. It's funny how they say EA is a great company and then they name all the DICE games... DICE is great and always has been, EA is just a shitty publisher nobody should trust.
Kaz Aanh Posted June 13, 2017 Posted June 13, 2017 Bullshit. I didn't buy Oblivion until I had a stable of over 300 mods, and I didn't buy Skyrim until after the third year it was out, and both memroy allocation and SKSE was 100% stable. Your assumption on blind buying for every person is completely baseless, and that over eager userbase shrinks every time Bethesda puts their profits ahead of community. I sincerely doubt they're going to pay modders 80% and let them retain content rights, as well as be 100% transparent on vetting, which is pretty much what you need for general community backing. Such anger. Oblivion was imo good game, not counting level-scalling issues. I have done a little bit of researching instead shitposting on the forums or forcing bad memes/hate-speech. Its not really that bad, its just should be released on day1 of game release not 6y after. Either day1 or never. Technicaly those are not mods anymore, but official content aka DLC. Since Bethesda is going to work with top tier mod authors in order to maintain quality and stabillity. Reskinned mudcrab was a merely a placeholder. They also state that none mod can be re-converted and sold in CreationClub,must be OC. And after 6years I doubt there will be any fresh OC beside armours/quests. Unless Bethesda is working with SKSE team silently to make it official for consoles. *hurr durr donations, they were for years and yet no one even bothered to drop a single coin to the modder, now since Bethesda is trying to enforce microtransactions for 6yo old game, everyone is like " DONATE NOW QUICKLY "* CreationClub is a great chance for some people to get noticed by Bethesda , and eventualy get hired while doing sth they really like to do. It won't hurt now, but i bet they are planning to release a F2P game based around this CreationClub thing. A community driven new-IP would be interesting. btw any sentient modder already has a patreon. Its a best form of donations. And doesn't really give a heck, what kind of exlusives non-skse console games could get?
Deso561PL Posted June 13, 2017 Posted June 13, 2017 EA is now awesome companySays who ? Check they last title, battlefield 1, titanfall2 and incoming SW:BG2 Kinda sad time, EA is now awesome company and bethesda is terrible one. What happening o.O This is false. EA is still terrible after butchering Mass Effect in favor for Anthem. Well maybe not exactly them, but truth is, EA is still crap. I read EA want to give them more time but they refuse it. And Other game from this year are awesome Oh please... Battlefield 1, Titanfall 2 and SW:BF2 is maked only because they got lots of money from that. And also because people reliazed how bullshit crap Activision has done to CoD.
Guest Posted June 13, 2017 Posted June 13, 2017 Meh. At this point it's just a matter of picking your poison as far as bad developers and publishers go. It's just a period of mediocrity and bad business practices. What keeps it alive however is continued consumption of these products without any critical thought or research. The companies releasing AAA titles are going to do anything they can to fulfill their investment to the fullest. Whether its the advent of paid modding, getting all the consumers on the "Hype Train" with deceitful trailers, "innovative content", or whatever. In the end it's about the cash, Not the integrity of the Art itself.
Kargrin Posted June 13, 2017 Posted June 13, 2017 I don't think this will escalate like some people think it will...
Canaris Posted June 13, 2017 Posted June 13, 2017 I don't think this will escalate like some people think it will... Yeah because its not like we haven't had the perfect example with preorder culture, on disc dlc's, paid endings to games, cutting chunks of already finished games for paid DLC etc etc. Its not a fallacy if its a pattern that repeats all over gaming for years. Ok so leaving disscusion about EA and getting on topic : Lets look at this from the capitalist free market POV. I want the Forum Shill Division to sell me on this whole idea of paid mods. What would i gain by allowing it to happen ? Because i literally cant see any "pros" of that system. It kills amateur small modding teams because most assets are no longer free and widely available. Would it make them more accessible ? No it wont, Nexus is pretty much ideal solution already. Would i have bigger selection of mods ? No, because some guys wont get onto that program/Bethesda wont allow them for whatever reason/etc. Would i get higher quality mods ? No, because Nexus already solved that like every free market sphere does - mods are universally judged by popular appeal and that judgement is honest and just because everyone has the access to everything. What would justify me to : A - hand over control over selection of mods to corporation that is vulnerable to PR, pressure from media ( Huffpost, Jezebel and other sjw trash ) and is only interested in making money the fastest and easiest way possible. B - and that is the most important part PAYING FOR FUCKING THINGS I USED TO GET FOR FREE !!!!!!!!!!!! Because first of all that idea that not every major mod will be on there is absurd - modders would want cash and Bethesda is not stupid to deny herself some more cash for games that they already sold. How would they be priced ? Because i said it already - F4 needs 100-200 mods to be playable, even with 1$ per mod it will cost like additional 1-2-3 games ( assuming that F5/TES6 will be 60$ ). How would they price something like Immersive Weapons, a 1.5 Gb pack of weapons vs stuff like Race Menu/Pre Cache Killer/SKSE/SkyUi that is required to play 90% of mods but is like 5-10 Mb ? How would they price different mods in the same category ( CBBE vs UNP for example ) ?? What guarantee i have that if this thing sticks with F5, then TES6 wont be exclusive to that system and it will be impossible to mod it outside ? Because its just a baby step, i mean shills will have perfect argument - "You dealt with it in F5, now its just step forward because muh quality control" or whatever bullshit they believe. What guarantee i have that "controversial" mods like Mysoginistic Comments, Nazi, sexmods etc wont be banned from there because tumblrinas will get all pissy and Bethesda fearing profits will cave to them ? And once again : WHY THE FUCK I HAVE TO PAY FOR SOMETHING I USED TO GET FOR FREE ??? How can you even justify that ?
winny257 Posted June 13, 2017 Posted June 13, 2017 I don't think this will escalate like some people think it will... And my guess is, it will still much worse. Her believe in it, that when a new TES 6 appears, it still free modding will give? this train has departed, this is 100% safe for me, it also means the end of all modding communities.
Ernest Lemmingway Posted June 13, 2017 Posted June 13, 2017 Meh. At this point it's just a matter of picking your poison as far as bad developers and publishers go. It's just a period of mediocrity and bad business practices. What keeps it alive however is continued consumption of these products without any critical thought or research. The companies releasing AAA titles are going to do anything they can to fulfill their investment to the fullest. Whether its the advent of paid modding, getting all the consumers on the "Hype Train" with deceitful trailers, "innovative content", or whatever. In the end it's about the cash, Not the integrity of the Art itself. I have to agree 100%. For example, when Morrowind came out, it truly stood out from the other fantasy RPGs popular at the time because it dared to be different and it remains a personal favorite of mine. It was also one of the first games to introduce the idea of supplying kits to make modding easy for end users. It was the catalyst for the modern modding community. Since then Bethesda's games have shown a consistent trend towards mediocre stories, repetitive quests, combat over everything else as the solution to everything, and games that have fewer and fewer different endings based on the player's actions. I won't repeat my views of FO4 here but I will say that it's displayed the logical extremes of this trend. Why, though, is the real question. I'd love to point to some verifiable reason but BGS is a wholly owned subsidiary of Zenimax Studios, a privately owned company. They aren't obliged to tell the public a thing about their inner workings as a result. I'll readily admit to not thinking critically before buying FO4 myself; I'm a huge fan of pre-Bethesda Fallout titles and FONV. That's a huge reason I'm so negative towards it. I feel cheated by it because I fell for the hype. That's one lesson taken to heart. Also can anyone verify or negate this bit of hearsay? While playing SWTOR just days ago I read in chat that Zenimax Online has failed to deliver promised features to paid subscribers. I only played ESO during the free trial when it first came out and just couldn't get into it. If true, what didn't they do and why? It would also be insane for Bethesda to make free mod sharing illegal. Looking at the backlash against paid mods on Steam, that would alienate a lot of mod authors and likely kill a huge chunk of the modding community. There's also no way Bethesda would ever allow mods like this site hosts; they've made their official stance on adult mods well known and if they tried they'd come under attack from so-called "guardians of morality" immediately. Besides bad PR, there would be lawsuits filed against them as well. Even if they were thrown out of court there would be legal fees to pay that can quickly add up and threaten the bottom line.
myuhinny Posted June 13, 2017 Posted June 13, 2017 I have fallout 3 NV oblivion and skyrim. Fallout 3 NV and oblivion were bought when they were in the bargain bin skyrim was the first and only game I bought from beth that was bought right when it first came out but after their last paid mod stunt that is when I decided that they no longer deserved my money and if I DO buy another one of their games it'll be when I am scrapping it off of the bottom of the bargain bin. For now I'll just stick to making my own mods and won't even pay attention that site.
27X Posted June 13, 2017 Posted June 13, 2017 Bullshit. I didn't buy Oblivion until I had a stable of over 300 mods, and I didn't buy Skyrim until after the third year it was out, and both memroy allocation and SKSE was 100% stable. Your assumption on blind buying for every person is completely baseless, and that over eager userbase shrinks every time Bethesda puts their profits ahead of community. I sincerely doubt they're going to pay modders 80% and let them retain content rights, as well as be 100% transparent on vetting, which is pretty much what you need for general community backing. Such anger. Oblivion was imo good game, not counting level-scalling issues. I have done a little bit of researching instead shitposting on the forums or forcing bad memes/hate-speech. Its not really that bad, its just should be released on day1 of game release not 6y after. Either day1 or never. Technicaly those are not mods anymore, but official content aka DLC. Since Bethesda is going to work with top tier mod authors in order to maintain quality and stabillity. Reskinned mudcrab was a merely a placeholder. They also state that none mod can be re-converted and sold in CreationClub,must be OC. And after 6years I doubt there will be any fresh OC beside armours/quests. Unless Bethesda is working with SKSE team silently to make it official for consoles. *hurr durr donations, they were for years and yet no one even bothered to drop a single coin to the modder, now since Bethesda is trying to enforce microtransactions for 6yo old game, everyone is like " DONATE NOW QUICKLY "* CreationClub is a great chance for some people to get noticed by Bethesda , and eventualy get hired while doing sth they really like to do. It won't hurt now, but i bet they are planning to release a F2P game based around this CreationClub thing. A community driven new-IP would be interesting. btw any sentient modder already has a patreon. Its a best form of donations. And doesn't really give a heck, what kind of exlusives non-skse console games could get? I'm not angry at all, and as to whom is shitposting, I think it's pretty clear whom that is, considering your post history. These modders have already been noticed by Bethesda, and were pre-selected the last go around, so your premise is false there, "hurr durr donate now" also isn't a thing because the majority of people in virtually every space where an argument is taking place aren't fine with paying at all, and the rest of your argumentation ended with paid mods quite a while ago, so unless you have factual history you can throw out on the screen, my original point and premise stand.
DoctaSax Posted June 13, 2017 Posted June 13, 2017 I want the Forum Shill Division to sell me on this whole idea of paid mods. Enough with calling everybody who isn't reaching for the pitchforks a shill already. Rule 7. It kills amateur small modding teams because most assets are no longer free and widely available. Would it make them more accessible ? No it wont, Nexus is pretty much ideal solution already. Would i have bigger selection of mods ? No, because some guys wont get onto that program/Bethesda wont allow them for whatever reason/etc. For some reason you seem under the impression that this very limited offering that'll be handled by Bethesda will be the only way of getting mods. That's just not the case. Most assets are already not freely available under the system where you can't charge for mods, so there's really no change there. Which is why modding teams make their own, after all. Free from pay doesn't mean free for modders to use - it's a common mistake among people who try to argue that modders getting paid for their work spells the end of modding. It's just not how it works, and never has been. Would i get higher quality mods ? No, because Nexus already solved that like every free market sphere does - mods are universally judged by popular appeal and that judgement is honest and just because everyone has the access to everything. Sure, there isn't a single crap mod on Nexus to be found anywhere. It's also not a free market, considering there's no market. How would they price something like Immersive Weapons, a 1.5 Gb pack of weapons vs stuff like Race Menu/Pre Cache Killer/SKSE/SkyUi that is required to play 90% of mods but is like 5-10 Mb ? None of that will be in the selection because it already exists. How would they price different mods in the same category ( CBBE vs UNP for example ) ?? See above, also: nudity so not on offer. What guarantee i have that if this thing sticks with F5, then TES6 wont be exclusive to that system and it will be impossible to mod it outside ? None. On the other hand, you seem dead certain it will be, while there's no indication of that. What guarantee i have that "controversial" mods like Mysoginistic Comments, Nazi, sexmods etc wont be banned from there because tumblrinas will get all pissy and Bethesda fearing profits will cave to them ? Won't be on there, just like they're not on beth.net now, and that's not a problem. And once again : WHY THE FUCK I HAVE TO PAY FOR SOMETHING I USED TO GET FOR FREE ??? How can you even justify that ? Considering none of the mods on there are allowed to be mods that already exist, there won't be anything on there that you used to get for free. You don't have to pay for anything you didn't pay for before, so out goes your right to complain about things you don't want to pay for being available for others to buy. That's after all the "capitalist free market POV" you mentioned.
Outlast1 Posted June 13, 2017 Posted June 13, 2017 From What I have read and seen from posts here I am not sure I understand any more. Ill bullet point what I have read in basic terms my head was able to absorb. 1.) Mods must be OC. 2.) they will only be accepted if they have passed testing and quality assurance. 3.) they will have a point system where you can purchase points to purchase said mods that are created. 4.) they will be protected because they are OC, nothing currently made or used right now will be allowed on the site. 5.) this means that only certain modders will be given a paid for job if they have gone through screening and their work falls into those categories above. I was ready with my pitch fork because of what I believed was wrong in terms of paid mods. My stance on that was I am ok with paying for mods if I know that half or more of the money was going to the creator of the mod. not like they proposed before of 20/30/50 mainly I do donate money when I can if I have the extra funds, but this confusing me since I don't see how this is screwing people anymore. The main reason I am asking is I was reading what Beth said about this, also what is posted here as this community seems to be on top of this more so then nexus. Is this paid for modding? is this a bad thing going where modders are getting screwed? and should we protest this? Cause I am more confused than I am about a majority of my life and I mod privately how does this affect me and those I admire in the modding scene?
Kimy Posted June 13, 2017 Posted June 13, 2017 Like with the last debate about paid mods, the entitlement is strong in this thread. I am a modder. I release mods, free of charge. Because that's what -I- want. But what I resent to is people who think they have a god-given right to have free mods made to their personal tastes. News flash: Modders aren't your personal slaves, and users have absolutely -zero- right to get anything for free. If somebody wants to work with Bethesda and make a living of modding, that's their darn right, and it's nobody's place to question it. Period! Modding isn't "supposed to be free" just because that's what you guys want. Modding is software development, nothing else. The only difference between what a modder does and what a game studio does is that a mod isn't a standalone product and requires the base game to function. Why it's ok that the latter make money and the former should not be allowed to is a bit beyond me, tbh. Also, this isn't about paid modding. This isn't even about modding at all. This is about Beth picking people, who through modding have proven their ability to develop content, and contract them to produce exclusive content for them. This is absolutely not a new business model. It's essentially plain old outsourcing. Studios have contracted modders to release "mini DLCs" for a long time now. Neverwinter Nights did it. Cities Skyline does it. Other games have done it. In no case has this ever killed modding. All it does is offering modders a chance to make some dough (maybe even break into the industry), giving users more (quality assured) content to buy, and allowing the studio to increase their profits. There is exactly nothing wrong with any of that. If you don't like the content or the business model, then don't buy it!
zzz72w3r Posted June 13, 2017 Posted June 13, 2017 From What I have read and seen from posts here I am not sure I understand any more. Ill bullet point what I have read in basic terms my head was able to absorb. 1.) Mods must be OC. 2.) they will only be accepted if they have passed testing and quality assurance. 3.) they will have a point system where you can purchase points to purchase said mods that are created. 4.) they will be protected because they are OC, nothing currently made or used right now will be allowed on the site. 5.) this means that only certain modders will be given a paid for job if they have gone through screening and their work falls into those categories above. I was ready with my pitch fork because of what I believed was wrong in terms of paid mods. My stance on that was I am ok with paying for mods if I know that half or more of the money was going to the creator of the mod. not like they proposed before of 20/30/50 mainly I do donate money when I can if I have the extra funds, but this confusing me since I don't see how this is screwing people anymore. The main reason I am asking is I was reading what Beth said about this, also what is posted here as this community seems to be on top of this more so then nexus. Is this paid for modding? is this a bad thing going where modders are getting screwed? and should we protest this? Cause I am more confused than I am about a majority of my life and I mod privately how does this affect me and those I admire in the modding scene? I don't think mod creators are against the mechanics of Creation Club, as it really does address much of the shortcomings of the previous attempt. Effectively if a mod creator wants to be paid, he/she needs to pitch to Bethesda the idea first and sell under the Creation Club brand so Bethesda will be responsible for support (yes the irony is not lost on me) and IP. It's micro-transaction outsourcing, or DLC development on commission depending on your perspective. The concern is that the said system is corrosive to the modding culture and if taken further into future Bethesda games could ruin free modding as we know it. However, at this point its effect on Skyrim and FO4 are likely to be very limited because mods are already pretty established with both games. As to the future who knows. Maybe the center of modding will shift to something else that's not even TES or FO. EDIT: By corrosive I don't mean paid vs. free mods because the Creation Club is not about "mods" at all. What I meant by corrosion is about the inevitable behavioral changes from the commercialization or introduction of profit motives into previously a non-profit community.
AnubiSs2167 Posted June 13, 2017 Posted June 13, 2017 Like with the last debate about paid mods, the entitlement is strong in this thread. I am a modder. I release mods, free of charge. Because that's what -I- want. But what I resent to is people who think they have a god-given right to have free mods made to their personal tastes. News flash: Modders aren't your personal slaves, and users have absolutely -zero- right to get anything for free. If somebody wants to work with Bethesda and make a living of modding, that's their darn right, and it's nobody's place to question it. Period! Modding isn't "supposed to be free" just because that's what you guys want. Modding is software development, nothing else. The only difference between what a modder does and what a game studio does is that a mod isn't a standalone product and requires the base game to function. Why it's ok that the latter make money and the former should not be allowed to is a bit beyond me, tbh. Also, this isn't about paid modding. This isn't even about modding at all. This is about Beth picking people, who through modding have proven their ability to develop content, and contract them to produce exclusive content for them. This is absolutely not a new business model. It's essentially plain old outsourcing. Studios have contracted modders to release "mini DLCs" for a long time now. Neverwinter Nights did it. Cities Skyline does it. Other games have done it. In no case has this ever killed modding. All it does is offering modders a chance to make some dough (maybe even break into the industry), giving users more (quality assured) content to buy, and allowing the studio to increase their profits. There is exactly nothing wrong with any of that. If you don't like the content or the business model, then don't buy it! Amen!
Kaz Aanh Posted June 13, 2017 Posted June 13, 2017 I'm not angry at all, and as to whom is shitposting, I think it's pretty clear whom that is, considering your post history. These modders have already been noticed by Bethesda, and were pre-selected the last go around, so your premise is false there, "hurr durr donate now" also isn't a thing because the majority of people in virtually every space where an argument is taking place aren't fine with paying at all, and the rest of your argumentation ended with paid mods quite a while ago, so unless you have factual history you can throw out on the screen, my original point and premise stand. Is this what you consider shitposting, what I wrote earlier, well : " I sincerely respect your opinion, but mine is more relevant than yours so bug off " ^baits like yours cause a spiral tantrum in threads. Won't respond anymore to not clutter this thread with personel chatting battles. Like with the last debate about paid mods, the entitlement is strong in this thread. I am a modder. I release mods, free of charge. Because that's what -I- want. But what I resent to is people who think they have a god-given right to have free mods made to their personal tastes. News flash: Modders aren't your personal slaves, and users have absolutely -zero- right to get anything for free. If somebody wants to work with Bethesda and make a living of modding, that's their darn right, and it's nobody's place to question it. Period! Modding isn't "supposed to be free" just because that's what you guys want. Modding is software development, nothing else. The only difference between what a modder does and what a game studio does is that a mod isn't a standalone product and requires the base game to function. Why it's ok that the latter make money and the former should not be allowed to is a bit beyond me, tbh. Also, this isn't about paid modding. This isn't even about modding at all. This is about Beth picking people, who through modding have proven their ability to develop content, and contract them to produce exclusive content for them. This is absolutely not a new business model. It's essentially plain old outsourcing. Studios have contracted modders to release "mini DLCs" for a long time now. Neverwinter Nights did it. Cities Skyline does it. Other games have done it. In no case has this ever killed modding. All it does is offering modders a chance to make some dough (maybe even break into the industry), giving users more (quality assured) content to buy, and allowing the studio to increase their profits. There is exactly nothing wrong with any of that. If you don't like the content or the business model, then don't buy it! Its basicaly a DLC right now. Curated custom content. It won't do much in current games , but for future Bethesda releases. It migh get interesting. It kinda separates modders into 2 tier Bethesda endorsed who will create, release and earn money Free Modders, who will create , release and do not earn any money even if their content is more developed and solid ( like skyUI, RM , BeyondSkyrim etc ) Not really fair imo, since modders are pre-selected already to work in CreationClub. Unless you are smart enoguh to get patreon.
Canaris Posted June 13, 2017 Posted June 13, 2017 DS edit: insults removed. For some reason you seem under the impression that this very limited offering that'll be handled by Bethesda will be the only way of getting mods. That's just not the case.Most assets are already not freely available under the system where you can't charge for mods, so there's really no change there. Which is why modding teams make their own, after all. Free from pay doesn't mean free for modders to use - it's a common mistake among people who try to argue that modders getting paid for their work spells the end of modding. It's just not how it works, and never has been. Again : WHAT ARE THE PROS of that whole creation club bullshit ? Cons are massive and easily visible but pros ?Its not more accessible ( in effect its even harder to get mods in the situation like that ), it doesn't have a better selection, its not higher quality etc. And again its not even FREE but i have to pay for that shit on top of paying for a game. Sure, there isn't a single crap mod on Nexus to be found anywhere. It's also not a free market, considering there's no market. Of course there are but they are buried under 1000 pages of GOOD mods. And by GOOD i mean, tested by fans and vindicated by community, not decided by some corporate asshole. None of that will be in the selection because it already exists. See above, also: nudity so not on offer. Considering none of the mods on there are allowed to be mods that already exist, there won't be anything on there that you used to get for free. You don't have to pay for anything you didn't pay for before, so out goes your right to complain about things you don't want to pay for being available for others to buy. That's after all the "capitalist free market POV" you mentioned. Way to deflect the point. I meant mods LIKE Immersive Weapons or tools like SkyUI or Script Extender. None. On the other hand, you seem dead certain it will be, while there's no indication of that. Yes because im a gamer with 25 years of gaming experience and i know how we USED TO get games before corporation and legions of their cronies started to dictate terms. For example in the Quake 3 era, the notion that multiplayer only game would come with 4 maps and still be defended by legions of paid reviewers would be absurd. Fast forward to 2015-2017 and absolute shit like EA's SW Battlefront is raking 9/10's all over the board. Corporations only care about the profits - if they could get away with charging for a fucking Run button as DLC, they would. So its obvious to everyone that this is just the begining - TES 6 will be Creation Club only and you can fucking quote me on that. Won't be on there, just like they're not on beth.net now, and that's not a problem. Who gives a fuck about beth.net ? I and everyone sane uses NEXUS. They wont do that when Bugfesta pulls off the inevitable and slams door shut for anyone not from Creation Club to mod their games. So you basically admitted to having absolute zero ARGUMENTS to defend this shit. All you have is a bunch of shitty excuses and deflecting real questions. And you still haven't answer my question - WHY THE FUCK I HAVE TO PAY FOR SOMETHING THAT USED TO BE FREE FOR THE LAST 30 YEARS OF PC GAMING with zero positive sides of this whole Creation Club shit ?
zzz72w3r Posted June 13, 2017 Posted June 13, 2017 Like with the last debate about paid mods, the entitlement is strong in this thread. I am a modder. I release mods, free of charge. Because that's what -I- want. But what I resent to is people who think they have a god-given right to have free mods made to their personal tastes. News flash: Modders aren't your personal slaves, and users have absolutely -zero- right to get anything for free. If somebody wants to work with Bethesda and make a living of modding, that's their darn right, and it's nobody's place to question it. Period! Modding isn't "supposed to be free" just because that's what you guys want. Modding is software development, nothing else. The only difference between what a modder does and what a game studio does is that a mod isn't a standalone product and requires the base game to function. Why it's ok that the latter make money and the former should not be allowed to is a bit beyond me, tbh. Also, this isn't about paid modding. This isn't even about modding at all. This is about Beth picking people, who through modding have proven their ability to develop content, and contract them to produce exclusive content for them. This is absolutely not a new business model. It's essentially plain old outsourcing. Studios have contracted modders to release "mini DLCs" for a long time now. Neverwinter Nights did it. Cities Skyline does it. Other games have done it. In no case has this ever killed modding. All it does is offering modders a chance to make some dough (maybe even break into the industry), giving users more (quality assured) content to buy, and allowing the studio to increase their profits. There is exactly nothing wrong with any of that. If you don't like the content or the business model, then don't buy it! Its basicaly a DLC right now. Curated custom content. It won't do much in current games , but for future Bethesda releases. It migh get interesting. It kinda separates modders into 2 tier Bethesda endorsed who will create, release and earn money Free Modders, who will create , release and do not earn any money even if their content is more developed and solid ( like skyUI, RM , BeyondSkyrim etc ) Not really fair imo, since modders are pre-selected already to work in CreationClub. Unless you are smart enoguh to get patreon. Once the Creation Club starts to take root, in my opinion it is inevitable that in future games tools like SKSE, RaceMenu etc will have very small chance of happening. EDIT: So in effect the two classes will not be tool makers and modders using said tools, but just modders who are good enough to sell content and those who are not, but all using only official tools.
Outlast1 Posted June 13, 2017 Posted June 13, 2017 Aw ok glad I asked then Thanks for filling me in was getting confused, since basically it is out of my league of understanding Ill leave those who better understand this to discuss and go back to harassing the FCC about net neutrality thanks guys.
darkconsole Posted June 13, 2017 Posted June 13, 2017 What if the team behind the script extender mod decide to paywall it? Or the next game requires a mod like FNIS and they decide to paywall it? What if the team behind the unofficial patches decides to paywall their mod for all platforms? (Not sure how you'd manage to do that for PC as long as Nexus is still up). What then? I sure ain't gonna shell out cash for mods. That's exactly the same as microtransactions which I've never used and never will. I see lots of the most popular mods that will be paywalled, least for consoles. if that was the situation, what would most likely happen is so few people would update from the last free version that the authour would never succeed at fixing bugs because people would not be updating, and probably just quit all together. additionally, there is totally that mod piracy thread on reddit. but apparently the rules say they wont accept existing content so i dunno. imagine it will still happen somehow. maybe not at first but after they get bored and whoever is running the approval is like "whatever never seen that before myself"
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