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Paid mods and Bethesda announcement on the E3


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Posted

shouldnt we voice ourselves at bethnet too?

Posted

 

Reading further on the CreatorClub website:

 

Creators are required to submit documentation pitches which go through an approval process. All content must be new and original. Once a concept is approved, a development schedule with Alpha, Beta and Release milestones is created. Creations go through our full development pipeline, which Creators participate in. Bethesda Game Studios developers work with Creators to iterate and polish their work along with full QA cycles.

I'm just going to call that what it is. A flat out lie. It's meant to sound good to us so we'll accept it.

 

The reason Skyrim paid mods failed was because of the massive and immediate backlash. This time Bethesda are going the smart route by getting people to tacitly accept it.

 

And need I remind that Bethesda's own development cycle is full of holes leading to the release of bug riddled messes? The unofficial patches exist for a reason. Hell, they couldn't even remaster a game from 2011 without fucking it up, and we're going to trust these guys to vet freelancers? Yeah, sure.

If you believe that I have a nice bridge in Brooklyn that's available for sale.

 

 

War Daddy and Hoth"getting permission is overrated"Trooper are already in.

 

So much for vetting.

Posted

i think this is going to flop in the long run, i don't know about you guys, but i won't be Paying for a Mud crab Re texture, or a Backpack

when several of them exist already lol, i just hope this Fails Quickly so ES6 doesn't get screwed up

Posted

I guess they needed to do something to entice mod authors to make mods for those games or they won't have nearly the lifespan that Original Skyrim, Oblivion, Morrowind, Fallout 3 & New Vegas have had. I am not interested in Skyrim Special Edition and the changes in how dialogue is limited in FO4 will keep any serious quest driven mods from being made. Besides, how many pennies on the dollar are they going to pay the mod author?

 

I doubt this will have much impact on the PC community since we can easily install mods without Bethesda but those on consoles are the ones that will be the ones paying.

Posted

Modders need to build huge thick skin if they going the monetizing rout. if the mod aint working they better take the heat and backlash that comes from it when users gets angry with the mod broke my game.. :D

Posted

Modders need to build huge thick skin if they going the monetizing rout. if the mod aint working they better take the heat and backlash that comes from it when users gets angry with the mod broke my game.. :D

apparently Bugthesda will "Inspect" these Mods lol

Posted

Amount of paid Bugfesta shills in this thread is amazing.

No i will never accept paid mods ever. I dont give a single solitary fuck how do you spin it and how "optional" they are, if i have to shell out cash for mods that game is dead

for me. Simple.

 

F4 to be sorta fun and playable needs circa 200 mods, even at only 1$ per mod its shelling out 200$ over the 60-70$ that you already paid for a game.

And im not gonna even mention the un-Politically correct mods because when ( and its when not if because if we let it stick, this Creation Club bullshit will be the only way to mod next Bugfesta titles, dont kid yourself about that ) this will happrn you will have to say goodbye to all of yiur sex mods, nazi mods, killable children etc and you will have only some soft Erated bullshit.

 

Posted from my phone - typos are to be excused.

Posted

@ Veladarius  Yes. Console gamers is what this seems to be aimed at. I don't think paid mods of any sort will really work for PC users. They realize there is more money to be made with console mods I think. Acting as a middleman between mod authors and consoles is probably a smart thing since most mod authors do not like dealing directly with a younger and more immature console audience. But I am not naïve enough to believe that Beth will stop there.

 

  What makes me laugh is that for not much more money consolers can switch to PC, thus granting them access to almost everything for free. A cheap PC and graphics card would run approximately $500-$600 US. Where as a console would cost somewhere around $350 US. So a cost difference of about $250. Also you can upgrade a PC in various ways- not true for console. Might be wise to invest in PC for most. ;)

Posted

Amount of paid Bugfesta shills in this thread is amazing.

No i will never accept paid mods ever. I dont give a single solitary fuck how do you spin it and how "optional" they are, if i have to shell out cash for mods that game is dead

for me. Simple.

 

F4 to be sorta fun and playable needs circa 200 mods, even at only 1$ per mod its shelling out 200$ over the 60-70$ that you already paid for a game.

And im not gonna even mention the un-Politically correct mods because when ( and its when not if because if we let it stick, this Creation Club bullshit will be the only way to mod next Bugfesta titles, dont kid yourself about that ) this will happrn you will have to say goodbye to all of yiur sex mods, nazi mods, killable children etc and you will have only some soft Erated bullshit.

 

Posted from my phone - typos are to be excused.

if what you said Happens, then Bethesda's Community will Shrink and eventually die. sure a few Modders might stay around, and a few people might actually pay for these mods, but I and i think a lot of people will Stop buying Bethesda games.

Posted

I stopped buying Beth games entirely after F4. That downward slide became a sheer drop.

Posted

One has to admit the balls Bethesda have. They have games that are simply unplayable without mods and instead of making modding easier and more accessible they try to milk fans for additional penny and hope they wont piss off people who will have to pay for things that they use to get for free...

That takes some stones..

Posted

Player have to use credits to get mods, credits are bought which means mod author get fixed amount of money not profit per sell. So it is even worse than last steam idea.

Burn it with fire and send ashes in to sun.

Posted

Amount of paid Bugfesta shills in this thread is amazing.

No i will never accept paid mods ever. I dont give a single solitary fuck how do you spin it and how "optional" they are, if i have to shell out cash for mods that game is dead

for me. Simple.

 

Yes, people are shills because they aren't immediately frothing at the mouth at a fraction of modders being directly given jobs and paid for their work (when some people have been clamoring for Bethesda to hire big name modders for years). :rolleyes:

 

Then don't buy the (entirely optional) Creation Club's mods, I guess?  Also, wouldn't Skyrim already be dead to you, since there were (entirely optional) paid mods before?

 

 

Player have to use credits to get mods, credits are bought which means mod author get fixed amount of money not profit per sell. So it is even worse than last steam idea.

Burn it with fire and send ashes in to sun.

 

The author gets a paycheck direct from Bethesda, before they even have to have the mod available for testing.  Getting an actual paycheck is far and away better for the modder-now-CONTRACTED-EMPLOYEE than the previous paid mods attempt, and especially Valve's own issues with it's paid DoTA skins.

Posted

I stopped buying Beth games entirely after F4. That downward slide became a sheer drop.

 

But they didn't released any new game after Fallout4, so how can you say you have stopped buying them?

Posted

So basically a contractor model, better than what they had. They kicked the hornet nest and have to resolve the mess somehow, the looming cloud of if/when paid mod will come back isn't doing anyone good anyways. I do wonder what's their criteria for picking up a mod, I figure the level of participation will play a part which lead to a case where quality will be dictated by what's available rather than a hard cut off.

 

The "free" mod model as has been a zero sum game for modders, if you really think about it only Bethesda stood to benefit from that; consider the possibility of if someone were to buy their game because of the existence of free mods it is essentially putting money into Bethesda pocket while only wanting the mods. The often heard criticism of aftermarket patches is no different, game is playable because of mods, and players are willing to put up with that because of free mods, yet the only one getting paid is Bethesda.

 

The money question is merely which one is more profitable; selling mods and cutting loose those who are only here for the free mods or bank on there are enough free mods to drive the sale of the game. This applies only to the portion of people who actually care about modding as well. Yes believe it or not the number of people who are willing to shell out money for just the base game exist and not in small quantity, likely in higher quantity than the people who are into modding.

If they crash and burn the market will dictate the next move, if it is profitable no one would care about anyone's outcry.

 

Art asset mods like armor and weapons are interesting to consider. I can't image QA and integration for a simple weapon/armor/clothing mod is difficult. Once a template is created it should be easy to just push them out the door quickly for both modders and curator. They also seem to catch the spotlight fairly easily and have a fairly high risk of being upload else where. Plus I wonder if we will see "sexy" gloves and boots mods with textures, but the actual revealing body armor mesh is uploaded elsewhere...

Posted

bethesda dont only build fallout and elderscrolls you have other games too like doom etc..

 

Instead monetizing more mods: bethesda would do better in using a more stable engine instead of the older oblivion days and only optimized the old crappy engine they use now for fallout 4 and skyrim...

Posted

 

I stopped buying Beth games entirely after F4. That downward slide became a sheer drop.

 

But they didn't released any new game after Fallout4, so how can you say you have stopped buying them?

 

 

Sorry, should have clarified. I just don't buy anything that they develop or publish. Not Doom, Dishonored 2, Prey, etc. I just don't care for them anymore. Fallout 4 was just the final nail in the coffin for me is all. Definitely won't be getting any other new Fallout or Elder Scrolls titles in the future either. 

 

I don't see their trend of marketing or development changing at all in the near future.

Posted

 

Sorry, should have clarified. I just don't buy anything that they develop or publish. Not Doom, Dishonored 2, Prey, etc. I just don't care for them anymore. Fallout 4 was just the final nail in the coffin for me is all. Definitely won't be getting any other new Fallout or Elder Scrolls titles in the future either. 

 

I don't see their trend of marketing or development changing at all in the near future.

 

 

Well Doom was very good game, Dishonored wasn't bad at all too. Haven't played Prey. They only published them though.

 

And you will get TES6 if you like it or not, hype machine will be real and huge. Marketing at Bethesda is very good since they managed to sell you re-skinned Fallout 3.5

 

Not only that Bethesda has acknowledged their mistakes with Fallout4, they might re-think some thing but I doubt. Modders will have to fix it again.

 

All Bethesda had to do was to release more official content for Skyrim or Fallout4, it would earn them more money than these paid mods crap or creation klub.

 

Posted

 

Amount of paid Bugfesta shills in this thread is amazing.

No i will never accept paid mods ever. I dont give a single solitary fuck how do you spin it and how "optional" they are, if i have to shell out cash for mods that game is dead

for me. Simple.

Yes, people are shills because they aren't immediately frothing at the mouth at a fraction of modders being directly given jobs and paid for their work (when some people have been clamoring for Bethesda to hire big name modders for years). :rolleyes:

 

Then don't buy the (entirely optional) Creation Club's mods, I guess? Also, wouldn't Skyrim already be dead to you, since there were (entirely optional) paid mods before?

Ahh classic shill shrieking about how its "optional", if you " dont like it dont buy it" and about how nothing is happenning and everything is A okay.

Shills like you are the reason why on disc dlc, pre order bonuses ripped straight from games and total athrophy of free bonus content became reality.

I dont care for your shill excuses, you wont get eben a penny from me if you stick with this bullshit and im the majority now.

Posted

 

 

 

 

Well Doom was very good game, Dishonored wasn't bad at all too. Haven't played Prey. They only published them though.

 

And you will get TES6 if you like it or not, hype machine will be real and huge. Marketing at Bethesda is very good since they managed to sell you re-skinned Fallout 3.5

 

Not only that Bethesda has acknowledged their mistakes with Fallout4, they might re-think some thing but I doubt. Modders will have to fix it again.

 

All Bethesda had to do was to release more official content for Skyrim or Fallout4, it would earn them more money than these paid mods crap or creation klub.

 

 

 

They may be good games, but they still fall under Beth jurisdiction and I'm just not too interested in the titles to begin with. My problem with their marketing is not how much money they dump into that area of sales, but that the audience that they are trying to appeal to is one that I'm not part of. I bought F4 because I liked F:NV and F3 quite a bit so I gave it the benefit of a doubt. I just didn't find what I wanted in the game as far as an evolution of the previous titles. That's a different story for a different topic however.

 

I don't think they're really going to change their tune with their next titles in the series, they sell very well after all. And their approach on payed mods will gain more ground over time or die out all at once and subsequently revived for another go. This really isn't something that will blow over permanently, they will fill their wallets with any excess in any way they can and this is good territory to do it. Especially with console users in mind.

Posted

Beteshda will not learn it.

 

I thought they should have a decent lawyer but this guy must be the worst ever.

They don't solve the main problem of paid mods.... Licenses.

 

If you have a look into the modding scene u see tons of reuse. And that is ok. It can start by simple using an armor from another mod, interactring with/ depending on an other mod or just simple reusage of Code.

 

Nobody realy cares if you ask them before or they just write it down in the descriptions.

With paid mods this will change.

 

My Basic example for this discussion is an armor mod.

 

Person A proveds Mod A with an Armor. He is uploading it for free and it's ok. Person B creats a questmod and uses the armor from Mod A and selling this.

Now u get the problem. B is taking the content from A and is selling it. For example this is in my country a crime with can end with up to 5 years in prision and a big amount of payment (it's the same problem like if you sell burned DVDs from a movie)

So Person A is now able to suit the ass from Person B as high as fuck. And Beteshda too. No fucking AGB will protect them. [1]

 

So what will happen.

Option 1: There will only shit mods in this 'creation club'.

2. There will be more copyrght lawsuits than mods for skyrim existing

3, The modders will have to share the money with the Creators of the Ressources => the modders will get nothing

 

Even EA is a better company than Beteshda. If you think about it. The recent games of Beteshda were all low quality games. they expect the community to fill their games with content and fixing their bugs. and now they wont more money out from the lazyness.

 

but the only thing what WE can do is to boycott this platform and don't sped a single cent here. If they have to pay more than they get we won and to minimize the loss they have to close it.

 

[1]SRSly AGB is the lowest form of a contract. Every law and right is overwrighting it. US companies don't get it. technicly they are non existent in my county if you buy a physical copy of the game. Because u need to sign the AGB with start of the contract which means BUYING the game. AGB after buying the game are technicaly not legal here because as the customer i had no chance to have a look in it before.

Posted

Kinda sad time, EA is now awesome company and bethesda is terrible one. What happening o.O

 

This is false. EA is still terrible after butchering Mass Effect in favor for Anthem. Well maybe not exactly them, but truth is, EA is still crap.

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