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Paid mods and Bethesda announcement on the E3


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Posted

 

The amount of chicken littling over this is absurd.  Have you even read the FAQ?  The VAST majority of modders will never even get on this service, because they would fail to meet Bethesda's actual professional requirements to even apply. 

 

So it will just be a glorified microtransaction shop, for a company notorious for releasing buggy and incomplete games and relying on modders to fix them? Not gonna lie this actually sounds worse.

 

People also fear that when TES 6 comes out, they'll force Creation Club to be the only place to get mods, and force a DRM into the game to stop non-Creation Club from working.

 

 

Yes, this is contracted DLC/microtransactions.  Bethesda is upfront about what this is.

 

People fear that for absolutely no reason.  There is literally zero indication that would happen, and why would Bethesda want it to happen?  They would then have to add every TES6 modder to their payroll, increasing Bethesda's own expenses and workload (before the modders even have to have the mod ready to be released!), which is why they have such strict requirements to even apply in the first place.

Posted

The amount of chicken littling over this is absurd. 

 

People said that when they were warned about Beth first saying they wanted mods on console, they said it when warned about putting paid mods on steam, they said that when we complained about bethesda.theft, and not surprisingly they are saying it again now.

 

Will they still be saying it when Beth games only use paid mods from the Creation Club or when essential mods like script extenders, FNIS, or SkyUI get locked behind paywalls?  Actually, I guess they probably will be. /shrug 

 

 

Posted

 

 

 

 

 

 

 

I'd say you've lost your money although is it a reasonable expectation that a "curated creation" is compatible with every single mod that has ever been created?

 

 

Not necessarily fully compatible, all they have to make sure of is that "their" mods are compatible, there's no way they'll keep track of everything else out there, with mods like Interesting NPCs where multiple vanilla locations are used and edited, and UI/Gameplay mods that edit how certain aspects work in game, there bound to be conflicts at some point.

 

It's more likely than not there'll be some sort of refund, not cash-back mind you, but you're almost certainly gonna get refunded with "Bethesda Credits", but that a maybe at best, you'll probably have to fill up a claim form of sorts, state the reason for return and within a certain time frame too.

 

I've been thinking a bit about the promise of "polish" Bethesda claims their mods will have... and figured if their "full" games are anything to go about, we'll probably need "free mods" to fix them :P  lol.

 

 

Different things for different people :) plenty predicted that steam early access was the death of all AAA games

 

Some people love early access, others hate it but should the people that hate it dictate how others spend there money?

 

The bit that surprises me (and surprised me during the last paid mod attempt) is the reaction of shock and horror that a business is trying to make money, that's the point of a business so until we live in a world where all games are created by charities perhaps we should demand a quality product for our money rather than a free product

 

 

 

 

Trust me, I and many others understand what you're saying. Businesses will always push for more revenue, but people simply aren't happy with how  Bethesda went about probing an eco-system they have invested hundreds of hours in.

 

You can argue that we can simply not buy into their creation club thing and you'd kinda be right, but because they're a business and no body voiced any objections they won't sit idly without taking it several steps further until their end-game is reached.

 

So yeah, I'm not surprised that Bethesda came up with this, but I'm also not so surprised that people went wild the way they did because they are indeed protective of what they know and love.

 

Bethesda IS charging for a full game, some people even bought multiple versions on different platforms too, in what sense is that a charity?

Also, I don't really see the "quality" bit, Bethesda left Skyrim for stranded on PS3 without fixing it, the PC version was never stable if it weren't for modders, the same goes for Fallout 4, Fallout 3, New Vegas and Oblivion. The community was doing just fine without their "Quality" offerings. Again, their games are full-priced, we payed for their DLC's, now they want to charge us for things they could have had in the game in the first place? you can argue that their offerings are new, but who's to say they didn't hold them back to be sold later on in their club?

 

No body is surprised they're trying to make more money, but we shouldn't just bend over and take it up the kazoo (We have SexLab for that :D )because "that's the way it is"... its not  ;)

 

 

Last time the money they gave to the mod creator wasn't fair, nor was the way that you had to earn X amount before you could get your money - that said however there were a few authors that had moved on to other games that were going to come back when they found out they could make a buck or two, if i need extra money i do over time at work as i have neither the skill or the inclination to try and create mods but if i could would me spending a few hours at home to make something others enjoy and getting some compensation for it have been a bad thing?

 

Beth didn't make you buy the game on multiple formats nor did they make you own those dirty consoles :)

 

Fallout 3 i enjoyed with just there DLC - by the time i found LL i'd already played fallout 3 to death and while i gave it a try after playing skyrim with LL mods it was just never gonna compare favourably

 

New Vegas while i brought i think i've spent less than 10 hours in due to how samey it was to fallout 3 (also didn't help that i fell through the floor within my first five minutes ingame)

 

I know this is a bit cynical but i'm sorry i don't think so many people would have created mods for games that were awful, admittedly i'm not a mod creator but i'd have thought there must have been a spark of enjoyment for people to have spent the time making stuff/fixing stuff rather than just deleting the god awful game from there PC

 

It seems to me its like hating microsoft, everybody does it yet very few of us use a different OS

 

Correct me if i'm wrong but didn't the author of the falksar mod use that as a show case to get into the gaming industry? seems to me beth are coming up with a way to do that on a much larger scale

Posted

 

The amount of chicken littling over this is absurd. 

 

People said that when they were warned about Beth first saying they wanted mods on console, they said it when warned about putting paid mods on steam, they said that when we complained about bethesda.theft, and not surprisingly they are saying it again now.

 

Will they still be saying it when Beth games only use paid mods from the Creation Club or when essential mods like script extenders, FNIS, or SkyUI get locked behind paywalls?  Actually, I guess they probably will be. /shrug 

 

 

No rational person would be against mods on consoles.  The only people I've seen against it are people who actually believe that people who play games on consoles are inferior.  Which is so stupid, it's mindboggling.

 

You mean the paid mods system that Bethesda scrapped almost instantly and admitted was a failure?

 

The mod theft that Bethesda accepts reports over?

 

 

Considering the SKSE team has expressed zero desire to even accept DONATIONS?  Yea, no.  Come back when it actually happens, otherwise it's just insane, baseless pessimism.

Posted

 

 

The amount of chicken littling over this is absurd.  Have you even read the FAQ?  The VAST majority of modders will never even get on this service, because they would fail to meet Bethesda's actual professional requirements to even apply. 

 

So it will just be a glorified microtransaction shop, for a company notorious for releasing buggy and incomplete games and relying on modders to fix them? Not gonna lie this actually sounds worse.

 

People also fear that when TES 6 comes out, they'll force Creation Club to be the only place to get mods, and force a DRM into the game to stop non-Creation Club from working.

 

 

Yes, this is contracted DLC/microtransactions.  Bethesda is upfront about what this is.

 

People fear that for absolutely no reason.  There is literally zero indication that would happen, and why would Bethesda want it to happen?  They would then have to add every TES6 modder to their payroll, increasing Bethesda's own expenses and workload (before the modders even have to have the mod ready to be released!), which is why they have such strict requirements to even apply in the first place.

 

 

You have a point, If the guys behind mods like Sounds of Skyrim, Interesting NPCs are to apply, got vetted and approved and assisted by bethesda, I'd definitely (and happily) pay for that. But we now have Bethesda themselves pitching in the offerings which heavily changes things; imagine if you will the following scenario;

 

- Bethesda releases a game

- A week after the release they introduce a Higher Quality texture pack (of which they previously gave away for free because their originals sucked).

- People wanted a Hardcore gaming pack, instead of having it in game, you now have to buy that.

- Hey, how about you buy this all new awesome looking Enemy skin?

- How about you purchase this awesome "unreleased" mission?

- Here's a new never before seen dungeon with awesome goodies that we know you always wanted?

 

The above could have been released with the original game, but they cut those out and gave you the very basics you need to finish the main campaign and if you want more, get credits!

 

While you're at it, here's a season pass for more too!... I believe you see where I'm going with this?

Posted

Wow, how many agry persons blame paid mods. LOL
But what we have on LL now?
Some authors not only in their OP, but in posts, signatures constanly pointing you to Patreon. Some are going further with words: "I won't continue smth till get N patrons".
Sooner or later MOST of that authors will contact Club. Hope I'm wrong.
I see no difference.

Kind Regards.

Posted

 

 

Last time the money they gave to the mod creator wasn't fair, nor was the way that you had to earn X amount before you could get your money - that said however there were a few authors that had moved on to other games that were going to come back when they found out they could make a buck or two, if i need extra money i do over time at work as i have neither the skill or the inclination to try and create mods but if i could would me spending a few hours at home to make something others enjoy and getting some compensation for it have been a bad thing?

 

Beth didn't make you buy the game on multiple formats nor did they make you own those dirty consoles :)

 

Fallout 3 i enjoyed with just there DLC - by the time i found LL i'd already played fallout 3 to death and while i gave it a try after playing skyrim with LL mods it was just never gonna compare favourably

 

New Vegas while i brought i think i've spent less than 10 hours in due to how samey it was to fallout 3 (also didn't help that i fell through the floor within my first five minutes ingame)

 

I know this is a bit cynical but i'm sorry i don't think so many people would have created mods for games that were awful, admittedly i'm not a mod creator but i'd have thought there must have been a spark of enjoyment for people to have spent the time making stuff/fixing stuff rather than just deleting the god awful game from there PC

 

It seems to me its like hating microsoft, everybody does it yet very few of us use a different OS

 

Correct me if i'm wrong but didn't the author of the falksar mod use that as a show case to get into the gaming industry? seems to me beth are coming up with a way to do that on a much larger scale

 

 

I never said the games weren't enjoyable, but they are FAR from being polished.

 

We could argue all day as to why last time it didn't work out with their initiative, the reasoning was sound and if you spent the time to read them you'd know it wasn't about the money either.

 

And as for the guy behind Falskaar, good on him, no body complained about him going on seeking his fortune with something he worked on.

 

Again, this has never been about modders in the first place, by all means let them help, curate and market mods like Falskaar, Interesting NPCs, Skywind and people WILL pay for those, but they don't want "select" mods, they want more. This time around they ditched their previous idea of stuffing "all" mods behind pay wall and introduced "Curated mods" WITH their own "creations", something we should have already paid for with the original game and it's DLCs.

Posted

 

 

and nobody can check if it's new content of not

 

 

170612124010515604.jpg

that's battlemaiden, and that's on a forgotten skyrim blog since 2012

17061212405565622.jpg

supreme armor can be found on chinese site, if link is still alive

170612124100758722.jpg

enchantress is on ehei blog (original textures suck)

170612123959170917.jpg

justice armor elewin was showing off with was complicated to find, but found it

 

 

 

 

Except they could just get straight on the phone to folks over at daz 3d and renderosity and with corp. backing DMCA's and lawsuits are gonna fly a lot faster.

Anybody with a shred of 3d modelling / texturing knowledge can spot a daz model (or game rip for that matter) at a thousand yards.

Most mesh hackers don't seem to understand that porting other peoples stuff from foreign content without a lot of texture adjustment / additional map creation will result in what we see in your pics - blatantly obvious ports.

 

Posted

I can't believe Bethesda looked at studios like Bioware which collapsed due to greed/apathy and thought "hey that looks like a good idea let's do that!" Fuck em, if they want to shit in their bread and butter other publishers will happily pick up the slack and the fans will leave, that's capitalism baby and it can bite even the biggest hand.

Posted

I wonder what the credit to dollar ration is?  Like 100 credits equals 1 dollar.  If it is something outrageous like that, then why fucking bother.  That gauss rifle from the trailer was like 500 credits.

Posted

This is their tactic to get a little further every time they make something just a little more annoying things we don't like and a little more later on then at some point their entire system is in effect and never going away just like the idea of DLC and pay to win and online only etc. This will never go away it will continue until a very large number of people actually do vote with their wallets and stop buying their games but it will take a long time and a lot worse to get there as usual. Nobody looks for a solution to a crisis before it happens they always wait until after the fact.

 

This looks to me like some kind of reaction to problems with piracy and lately increased failure of denuvo protection. Maybe they think they can fight against piracy and even counteract it by increasingly add on stuff like this to get more and more money even on day one so any losses to piracy are gained back and of course look good to shareholders although beth is a private company now I think right? I imagine this becomes a new metric in the vast sea of them to screw around with stocks and shareholders later on hey they might go public we don't know for sure but if one company does it then another will too and if that other is public we can see at some point how that works out over time financially which will drive other companies to either do it or not as well.

Posted

People have to send negative feedback on this, at least there'll be a chance Bethesda will backpedal and give it up. Maybe it'll also discourage mod authors to support that platform.

Posted
Is Creation Club paid mods?
No. Mods will remain a free and open system where anyone can create and share what they’d like. Also, we won’t allow any existing mods to be retrofitted into Creation Club, it must all be original content. Most of the Creation Club content is created internally, some with external partners who have worked on our games, and some by external Creators. All the content is approved, curated, and taken through the full internal dev cycle; including localization, polishing, and testing. This also guarantees that all content works together. We’ve looked at many ways to do “paid mods”, and the problems outweigh the benefits. We’ve encountered many of those issues before. But, there’s a constant demand from our fans to add more official high quality content to our games, and while we are able to create a lot of it, we think many in our community have the talent to work directly with us and create some amazing new things.

 

Assuming this is actually enforced, it may not be all that bad. The fact it requires new and original content means Creators cant just take someones free to use work and make a paid mod of it. 99% of gun mods on nexus are models and textures created by someone other than the mod author. This could mean we may be seeing the return of famous modders like Millenia, and maybe even some Bethesda employees making some new mods. In the short of it, as long as they dont remove "free mods" it could be a good thing

Posted

People have to send negative feedback on this, at least there'll be a chance Bethesda will backpedal and give it up. Maybe it'll also discourage mod authors to support that platform.

 

Well the negative feedback has been coming in, at least on their official youtube. The video for Creation Club has 2053 likes to 33,424 dislikes as of me writing this. Probably higher before I even post it. 

 

 

Posted

 

 

The amount of chicken littling over this is absurd.  Have you even read the FAQ?  The VAST majority of modders will never even get on this service, because they would fail to meet Bethesda's actual professional requirements to even apply. 

 

So it will just be a glorified microtransaction shop, for a company notorious for releasing buggy and incomplete games and relying on modders to fix them? Not gonna lie this actually sounds worse.

 

People also fear that when TES 6 comes out, they'll force Creation Club to be the only place to get mods, and force a DRM into the game to stop non-Creation Club from working.

 

 

Yes, this is contracted DLC/microtransactions.  Bethesda is upfront about what this is.

 

People fear that for absolutely no reason.  There is literally zero indication that would happen, and why would Bethesda want it to happen?  They would then have to add every TES6 modder to their payroll, increasing Bethesda's own expenses and workload (before the modders even have to have the mod ready to be released!), which is why they have such strict requirements to even apply in the first place.

 

Except nothing will stop them if or when people accept this and they turns this Creation Club into paid mods, which they have already shown they are interested in the prospect. This entire backlash stems from the fact that people don't trust Bethesda and Zenimax anymore, for reasonable good reasons, especially with how they ran Bethesda.net, people don't trust them to show proper steps to have proper quality control.

 

And this also not counting the problems that come from a system that is essentially free and passion-based being turned into a commercial venture. People become greedy and start fighting with each other. Oh well, at least we will finally get some quality modding scene drama.

Posted

All the bashing from the creation club video gives me hope. Maybe Beth will do what steam did and just turn it off..and maybe even this time for good. 

 

One can only hope.

Posted

Doubt it, they will ignore any criticism and keep going.

 

Thing is, Knowing Bethesda make me doubt the competence of their curation team. Also we all know they pull this stunt for money, not for modders.

Posted

This train is moving, not enough dislikes will make they cancel this, the same way activision don't cancel call of duty (don't remember the version).

 

But i think the dislike will be welcome, because with that, maybe they will have to show good work, and not that crap they show in the trailer, and is not just the dislike, i take a quick look into Pete Hines and Bethesda twitter, that yes is a sh** storm.

 

But again, that is the same company that divide the community with bethesda.net and new skyrim, that said all fo4 updates will have content, that would make DLC based on public opinion, and i am not even counting the promises they made when the first skyrim came out... If this was release 5 years ago, i would have high expectations, but today, they already lost their credibility with me at least.

Posted

And I don't think it will improve the quality of paid mods. Look at the trailer, they are going to sell a mudcrab mod for 150 credits.

 

Im scared for the next big game

 

Pretty much. I'm not too excited with ES 6. It's modding community wont be as great as Skyrim.

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