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Paid mods and Bethesda announcement on the E3


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Posted

Here's my problem, they can say it's curated right. But how would Bethesda know if code was stolen unless it was super blatant?

 

Let's say you have a free mod, people steal the code, rearrange it a bit, upload it for the Creator's Club.

 

Are the Bethesda workers going to have a working knowledge for EVERY mod out there and be able to recognize stolen code?

If it gets through, are free mod authors going to have to search through EVERY paid mod to make sure their code wasn't stolen?

 

Stolen code sucks when people steal it for free mods without asking permission and/or citing the creator, but once you add money to the equation, shit gets more serious.

 

At least when you have internal workers creating bite-size DLC, you can be assured they won't steal content (or at least if they do, they risk their careers).

 

I think it's fundamentally a bad idea.

Posted

Not seeing the problem myself, don't want it then don't open you wallet

 

Paying for compatibility and support doesn't sound so bad considering mods here/elsewhere support is provided by the mod author/other users out of the kindness of there heart, at any time they have the ability to say "well don't use my mod then" and personally i'm very surprised that doesn't happen more often (while i can't spell his name the author of SD+ i've seen provide support well over the top to people that have posted rants at him)

 

Once you open your wallet your no longer relying on the kindness of someones heart - you have rights

Posted

Is "bunch of greedy assholes" still permitted or this is also out of the question ?

 

Not a problem. The issue is obviously with equating that with being jewish. This isn't 4 or 8chan.

 

Posted

The amount of chicken littling over this is absurd.  Have you even read the FAQ?  The VAST majority of modders will never even get on this service, because they would fail to meet Bethesda's actual professional requirements to even apply. 

 

So it will just be a glorified microtransaction shop, for a company notorious for releasing buggy and incomplete games and relying on modders to fix them? Not gonna lie this actually sounds worse.

 

People also fear that when TES 6 comes out, they'll force Creation Club to be the only place to get mods, and force a DRM into the game to stop non-Creation Club from working.

Posted

 

I'm not bribing anybody to keep their mods "free".

 

As long as you refuse to pay for anything on that site as well, and others do the same... that would probably work also.

If not..  then there really is no reason for them to do anything different.

 

 

Modest question, I like a paid mod, I buy this mod and after the installation I realize that this mod is not compatible with some free Mods!

Now my question: get I my money back or I have my money thrown in the toilet!  ;)

Posted

 

 

I'm not bribing anybody to keep their mods "free".

 

As long as you refuse to pay for anything on that site as well, and others do the same... that would probably work also.

If not..  then there really is no reason for them to do anything different.

 

 

Modest question, I like a paid mod, I buy this mod and after the installation I realize that this mod is not compatible with some free Mods!

Now my question: get I my money back or I have my money thrown in the toilet!  ;)

 

 

I'd say you've lost your money although is it a reasonable expectation that a "curated creation" is compatible with every single mod that has ever been created?

 

 

Posted

 

 

 

I'm not bribing anybody to keep their mods "free".

 

As long as you refuse to pay for anything on that site as well, and others do the same... that would probably work also.

If not..  then there really is no reason for them to do anything different.

 

 

Modest question, I like a paid mod, I buy this mod and after the installation I realize that this mod is not compatible with some free Mods!

Now my question: get I my money back or I have my money thrown in the toilet!  ;)

 

 

I'd say you've lost your money although is it a reasonable expectation that a "curated creation" is compatible with every single mod that has ever been created?

 

No, but is it reasonable to create a service where every product you buy has an inherent chance to not work and there is essentially nothing to do about it?

Posted

 

 

 

 

I'm not bribing anybody to keep their mods "free".

 

As long as you refuse to pay for anything on that site as well, and others do the same... that would probably work also.

If not..  then there really is no reason for them to do anything different.

 

 

Modest question, I like a paid mod, I buy this mod and after the installation I realize that this mod is not compatible with some free Mods!

Now my question: get I my money back or I have my money thrown in the toilet!  ;)

 

 

I'd say you've lost your money although is it a reasonable expectation that a "curated creation" is compatible with every single mod that has ever been created?

 

No, but is it reasonable to create a service where every product you buy has a chance to not work?

 

 

It would depend on what the offer is, all "curated creations" working with all other "curated creations" is a reasonable expectation or statements that XYZ is incompatible as you have ABC in your mod list/load order

 

The same as when you buy DLC from a steam store it clearly states it requires the full game

Posted

I think in this case, the expectation would be that...

 

- it will work with everything bethesda has provided as a DLC or in Curated Creation

- Anything else used with these is at your own risk.

 

The biggest problems with microtransactions is that generally, it does not always work out this way.  There are tons of bugs and consistency errors left within even skyrim core files that a third party had to address.  In effect, they are just looking for a way to copy EA's model with the sims to have people keep paying for content so that they can fund themselves and other projects.

 

Is this a bad thing?  Yes and no,  we clearly like bethesda games, and we want more.   But eventually the games will simply sacrificing quality for profit.   They will then need to experiment pushing that line as far down as it will go.  How much garbage will the customer accept before they stop paying for stuff.   In the end, it should balance itself out.  Maybe not for YOU  maybe not for ME... but for enough people willing to continue paying into the framework to make it economically viable and preferable.

Posted

 

 

I'd say you've lost your money although is it a reasonable expectation that a "curated creation" is compatible with every single mod that has ever been created?

 

 

Not necessarily fully compatible, all they have to make sure of is that "their" mods are compatible, there's no way they'll keep track of everything else out there, with mods like Interesting NPCs where multiple vanilla locations are used and edited, and UI/Gameplay mods that edit how certain aspects work in game, there bound to be conflicts at some point.

 

It's more likely than not there'll be some sort of refund, not cash-back mind you, but you're almost certainly gonna get refunded with "Bethesda Credits", but that a maybe at best, you'll probably have to fill up a claim form of sorts, state the reason for return and within a certain time frame too.

 

I've been thinking a bit about the promise of "polish" Bethesda claims their mods will have... and figured if their "full" games are anything to go about, we'll probably need "free mods" to fix them :P  lol.

Posted

 

 

 

I'd say you've lost your money although is it a reasonable expectation that a "curated creation" is compatible with every single mod that has ever been created?

 

 

Not necessarily fully compatible, all they have to make sure of is that "their" mods are compatible, there's no way they'll keep track of everything else out there, with mods like Interesting NPCs where multiple vanilla locations are used and edited, and UI/Gameplay mods that edit how certain aspects work in game, there bound to be conflicts at some point.

 

It's more likely than not there'll be some sort of refund, not cash-back mind you, but you're almost certainly gonna get refunded with "Bethesda Credits", but that a maybe at best, you'll probably have to fill up a claim form of sorts, state the reason for return and within a certain time frame too.

 

I've been thinking a bit about the promise of "polish" Bethesda claims their mods will have... and figured if their "full" games are anything to go about, we'll probably need "free mods" to fix them :P  lol.

 

 

Different things for different people :) plenty predicted that steam early access was the death of all AAA games

 

Some people love early access, others hate it but should the people that hate it dictate how others spend there money?

 

The bit that surprises me (and surprised me during the last paid mod attempt) is the reaction of shock and horror that a business is trying to make money, that's the point of a business so until we live in a world where all games are created by charities perhaps we should demand a quality product for our money rather than a free product

 

Everybody says how buggy skyrim is but when i first watched the tes5edit tutorial on how to clean stuff the guy said very clearly that the stuff i was cleaning only became an issue when i introduced mods, i must have played skyrim for atleast 100 hours without a single crash before adding mods to it

Posted

 

 

 

 

 

I'm not bribing anybody to keep their mods "free".

 

As long as you refuse to pay for anything on that site as well, and others do the same... that would probably work also.

If not..  then there really is no reason for them to do anything different.

 

 

Modest question, I like a paid mod, I buy this mod and after the installation I realize that this mod is not compatible with some free Mods!

Now my question: get I my money back or I have my money thrown in the toilet!  ;)

 

 

I'd say you've lost your money although is it a reasonable expectation that a "curated creation" is compatible with every single mod that has ever been created?

 

No, but is it reasonable to create a service where every product you buy has a chance to not work?

 

 

It would depend on what the offer is, all "curated creations" working with all other "curated creations" is a reasonable expectation or statements that XYZ is incompatible as you have ABC in your mod list/load order

 

The same as when you buy DLC from a steam store it clearly states it requires the full game

 

But there are certain mods that conflict other mods due to the way they are meant to work instead of an unexpected bug.

 

>the reaction of shock and horror that a business is trying to make money, that's the point of a business so until we live in a world

 

Bussinesses trying to make money should not mean that those bussinesses are free to do every shady thing they want to make money. Otherwise why not just dump regulations? 

 

Entire intention of paid mods is Bethesda trying, like majority of game publishers at the moment, to turn their games from products to services. Like GTA online, Sims, online portions of all consoles, MOBAs, every game releasing with a microtransaction store and insane DLC schemes ala Evolve and so on. However since no one cares about ESO and Legends, they have to try and do this through mods.

Posted

When it read that most of the content would be created by Bethesda I knew instantly what this was. It isn't paid mods, it's a microtransaction store they are putting into their games under the guise of being a "community" thing. Microtransactions with a different name is all this is.

Posted

I'll just leave it here because that guy summarized it better than i ever could.

 

If this shit sticks i will never buy Bethesda game ever.

post-624784-0-35124900-1497296272_thumb.png

Posted

 

 

 

 

 

 

 

 

 

I'm not bribing anybody to keep their mods "free".

 

As long as you refuse to pay for anything on that site as well, and others do the same... that would probably work also.

If not..  then there really is no reason for them to do anything different.

 

 

Modest question, I like a paid mod, I buy this mod and after the installation I realize that this mod is not compatible with some free Mods!

Now my question: get I my money back or I have my money thrown in the toilet!  ;)

 

 

I'd say you've lost your money although is it a reasonable expectation that a "curated creation" is compatible with every single mod that has ever been created?

 

No, but is it reasonable to create a service where every product you buy has a chance to not work?

 

 

It would depend on what the offer is, all "curated creations" working with all other "curated creations" is a reasonable expectation or statements that XYZ is incompatible as you have ABC in your mod list/load order

 

The same as when you buy DLC from a steam store it clearly states it requires the full game

 

But there are certain mods that conflict other mods due to the way they are meant to work instead of an unexpected bug.

 

>the reaction of shock and horror that a business is trying to make money, that's the point of a business so until we live in a world

 

Bussinesses trying to make money should not mean that those bussinesses are free to do every shady thing they want to make money. Otherwise why not just dump regulations? 

 

Entire intention of paid mods is Bethesda trying, like majority of game publishers at the moment, to turn their games from products to services. Like GTA online, Sims, online portions of all consoles, MOBAs, every game releasing with a microtransaction store and insane DLC schemes ala Evolve and so on. However since no one cares about ESO and Legends, they have to try and do this through mods.

 

 

 

 

Okay so the people that enjoy the available content from GTA online/ Sim's online etc should all not be able to buy it? how is that a good thing?

 

I'd have loved to have brought a space marine 2 except THQ went bust

 

If you have a product you want to make and you have people that want to buy it i'm still not seeing the problem, nobody is forcing you to buy anything and if we are talking about micro-transactions you've prolly spent more on lunch

Posted

 

 

 

 

 

 

 

 

 

 

I'm not bribing anybody to keep their mods "free".

 

As long as you refuse to pay for anything on that site as well, and others do the same... that would probably work also.

If not..  then there really is no reason for them to do anything different.

 

 

Modest question, I like a paid mod, I buy this mod and after the installation I realize that this mod is not compatible with some free Mods!

Now my question: get I my money back or I have my money thrown in the toilet!  ;)

 

 

I'd say you've lost your money although is it a reasonable expectation that a "curated creation" is compatible with every single mod that has ever been created?

 

No, but is it reasonable to create a service where every product you buy has a chance to not work?

 

 

It would depend on what the offer is, all "curated creations" working with all other "curated creations" is a reasonable expectation or statements that XYZ is incompatible as you have ABC in your mod list/load order

 

The same as when you buy DLC from a steam store it clearly states it requires the full game

 

But there are certain mods that conflict other mods due to the way they are meant to work instead of an unexpected bug.

 

>the reaction of shock and horror that a business is trying to make money, that's the point of a business so until we live in a world

 

Bussinesses trying to make money should not mean that those bussinesses are free to do every shady thing they want to make money. Otherwise why not just dump regulations? 

 

Entire intention of paid mods is Bethesda trying, like majority of game publishers at the moment, to turn their games from products to services. Like GTA online, Sims, online portions of all consoles, MOBAs, every game releasing with a microtransaction store and insane DLC schemes ala Evolve and so on. However since no one cares about ESO and Legends, they have to try and do this through mods.

 

 

 

 

Okay so the people that enjoy the available content from GTA online/ Sim's online etc should all not be able to buy it? how is that a good thing?

 

I'd have loved to have brought a space marine 2 except THQ went bust

 

That's not my point. My point is that the publishers are more and more trying to make their games platforms they can continously milk from instead fo a single, solid product. 

 

To see why this is a bad thing, you just have to look at what happened to story DLCs Rockstar promised for GTA V after GTA Online become crazy successful with microtransactions and such.

 

I have a problem with this because when TES VI or Fallout 5 comes out, they'll just make the games to be milkable as possible while they roll out low effort content through their microtra- Creation Club™.

Posted

 

 

 

 

 

 

 

 

 

 

 

 

 

 

I'm not bribing anybody to keep their mods "free".

 

As long as you refuse to pay for anything on that site as well, and others do the same... that would probably work also.

If not..  then there really is no reason for them to do anything different.

 

 

Modest question, I like a paid mod, I buy this mod and after the installation I realize that this mod is not compatible with some free Mods!

Now my question: get I my money back or I have my money thrown in the toilet!  ;)

 

 

I'd say you've lost your money although is it a reasonable expectation that a "curated creation" is compatible with every single mod that has ever been created?

 

No, but is it reasonable to create a service where every product you buy has a chance to not work?

 

 

It would depend on what the offer is, all "curated creations" working with all other "curated creations" is a reasonable expectation or statements that XYZ is incompatible as you have ABC in your mod list/load order

 

The same as when you buy DLC from a steam store it clearly states it requires the full game

 

But there are certain mods that conflict other mods due to the way they are meant to work instead of an unexpected bug.

 

>the reaction of shock and horror that a business is trying to make money, that's the point of a business so until we live in a world

 

Bussinesses trying to make money should not mean that those bussinesses are free to do every shady thing they want to make money. Otherwise why not just dump regulations? 

 

Entire intention of paid mods is Bethesda trying, like majority of game publishers at the moment, to turn their games from products to services. Like GTA online, Sims, online portions of all consoles, MOBAs, every game releasing with a microtransaction store and insane DLC schemes ala Evolve and so on. However since no one cares about ESO and Legends, they have to try and do this through mods.

 

 

 

 

Okay so the people that enjoy the available content from GTA online/ Sim's online etc should all not be able to buy it? how is that a good thing?

 

I'd have loved to have brought a space marine 2 except THQ went bust

 

 

 

That's not my point. My point is that the publishers are more and more trying to make their games platforms they can continously milk from instead fo a single, solid product. 

 

To see why this is a bad thing, you just have to look at what happened to story DLCs Rockstar promised for GTA V after GTA Online become crazy successful with microtransactions and such.

 

 

Okay so how is them continueing to create content rather than abandoning it and moving on to something else a bad thing?

 

If something became "crazy successful" either rockstar sent out a shit load of goons to strong arm people into buying or people brought it with there own free will because they wanted it so again why should others restrict what you can buy

 

Posted

Apart from not having a very high opinion of modders in the first place, that comment is a response to an entirely different system in terms of payment, distribution, quality control, and some other aspects.

Also, if phrases like "when some nigger can just come and steal your shit" and "you'd have to be a retard not to think so" are your idea of how people can state things better than you do, you need better role models in articulating things.

Posted

Apart from not having a very high opinion of modders in the first place, that comment is a response to an entirely different system in terms of payment, distribution, quality control, and some other aspects.

Also, if phrases like "when some nigger can just come and steal your shit" and "you'd have to be a retard not to think so" are your idea of how people can state things better than you do, you need better role models in articulating things.

 

Sadly this is the internet these days - its no longer possible to disagree with someone without insulting their heritage, religion, sexuality, mental abilities and so on

 

Guess we might as well all delete from our minds the concept of "i respectfully disagree"

Posted

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

I'm not bribing anybody to keep their mods "free".

 

As long as you refuse to pay for anything on that site as well, and others do the same... that would probably work also.

If not..  then there really is no reason for them to do anything different.

 

 

Modest question, I like a paid mod, I buy this mod and after the installation I realize that this mod is not compatible with some free Mods!

Now my question: get I my money back or I have my money thrown in the toilet!  ;)

 

 

I'd say you've lost your money although is it a reasonable expectation that a "curated creation" is compatible with every single mod that has ever been created?

 

No, but is it reasonable to create a service where every product you buy has a chance to not work?

 

 

It would depend on what the offer is, all "curated creations" working with all other "curated creations" is a reasonable expectation or statements that XYZ is incompatible as you have ABC in your mod list/load order

 

The same as when you buy DLC from a steam store it clearly states it requires the full game

 

But there are certain mods that conflict other mods due to the way they are meant to work instead of an unexpected bug.

 

>the reaction of shock and horror that a business is trying to make money, that's the point of a business so until we live in a world

 

Bussinesses trying to make money should not mean that those bussinesses are free to do every shady thing they want to make money. Otherwise why not just dump regulations? 

 

Entire intention of paid mods is Bethesda trying, like majority of game publishers at the moment, to turn their games from products to services. Like GTA online, Sims, online portions of all consoles, MOBAs, every game releasing with a microtransaction store and insane DLC schemes ala Evolve and so on. However since no one cares about ESO and Legends, they have to try and do this through mods.

 

 

 

 

Okay so the people that enjoy the available content from GTA online/ Sim's online etc should all not be able to buy it? how is that a good thing?

 

I'd have loved to have brought a space marine 2 except THQ went bust

 

 

 

That's not my point. My point is that the publishers are more and more trying to make their games platforms they can continously milk from instead fo a single, solid product. 

 

To see why this is a bad thing, you just have to look at what happened to story DLCs Rockstar promised for GTA V after GTA Online become crazy successful with microtransactions and such.

 

 

Okay so how is them continueing to create content rather than abandoning it and moving on to something else a bad thing?

 

If something became "crazy successful" either rockstar sent out a shit load of goons to strong arm people into buying or people brought it with there own free will because they wanted it so again why should others restrict what you can buy

 

 

Because they won't move on. Bethesda is already milking Skyrim 7 years after it's release. When TES VI comes out, it will be a minimal quality but high quantity game where Bethesda can continously roll out low effort content through microtransactions. They won't ever move on.

 

I don't know. Why do we have industry regulations to begin with? I don't want an industry that I'm a part of and passionate about reduce to a series of money-making schemes.

Posted

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

I'm not bribing anybody to keep their mods "free".

 

As long as you refuse to pay for anything on that site as well, and others do the same... that would probably work also.

If not..  then there really is no reason for them to do anything different.

 

 

Modest question, I like a paid mod, I buy this mod and after the installation I realize that this mod is not compatible with some free Mods!

Now my question: get I my money back or I have my money thrown in the toilet!  ;)

 

 

I'd say you've lost your money although is it a reasonable expectation that a "curated creation" is compatible with every single mod that has ever been created?

 

No, but is it reasonable to create a service where every product you buy has a chance to not work?

 

 

It would depend on what the offer is, all "curated creations" working with all other "curated creations" is a reasonable expectation or statements that XYZ is incompatible as you have ABC in your mod list/load order

 

The same as when you buy DLC from a steam store it clearly states it requires the full game

 

But there are certain mods that conflict other mods due to the way they are meant to work instead of an unexpected bug.

 

>the reaction of shock and horror that a business is trying to make money, that's the point of a business so until we live in a world

 

Bussinesses trying to make money should not mean that those bussinesses are free to do every shady thing they want to make money. Otherwise why not just dump regulations? 

 

Entire intention of paid mods is Bethesda trying, like majority of game publishers at the moment, to turn their games from products to services. Like GTA online, Sims, online portions of all consoles, MOBAs, every game releasing with a microtransaction store and insane DLC schemes ala Evolve and so on. However since no one cares about ESO and Legends, they have to try and do this through mods.

 

 

 

 

Okay so the people that enjoy the available content from GTA online/ Sim's online etc should all not be able to buy it? how is that a good thing?

 

I'd have loved to have brought a space marine 2 except THQ went bust

 

 

 

That's not my point. My point is that the publishers are more and more trying to make their games platforms they can continously milk from instead fo a single, solid product. 

 

To see why this is a bad thing, you just have to look at what happened to story DLCs Rockstar promised for GTA V after GTA Online become crazy successful with microtransactions and such.

 

 

Okay so how is them continueing to create content rather than abandoning it and moving on to something else a bad thing?

 

If something became "crazy successful" either rockstar sent out a shit load of goons to strong arm people into buying or people brought it with there own free will because they wanted it so again why should others restrict what you can buy

 

 

 

 

 

Because they won't move on. Bethesda is already milking Skyrim 7 years after it's release. When TES VI comes out, it will be a minimal quality but high quantity game where Bethesda can continously roll out low effort content through microtransactions. They won't ever move on.

 

I don't know. Why do we have industry regulations to begin with? I don't want an industry that I'm a part of and passionate about reduce to a series of money-making schemes.

 

 

There are laws against lots of things, would we all turn into thieving murderers if that was changed? i think not but you seem a very glass is half empty kinda person so i'm sure we would disagree on that as well :)

 

Beth did move on they made eldar scrolls online and then add's for that which also have micro transactions

 

The gaming industry has been about making money for quite a long time dude (i'd have to go back to elite II frontier for a game made by one guy as a passion and it was as buggy as hell) which is why its now larger than the film/music industry so i'm afraid your not gonna get that toothpaste back in the tube

 

This is also ignoring that there must be plenty of happy customers to keep feeding money into the machine for it to have got to where it is

 

Posted

I've mentioned this in other sites, but I wouldn't be surprised if this is the reason SKSE64 hasn't been released yet - the devs caught wind of the paid mods coming back (or maybe Bethesda contacted them about it) - and are either planning on monetizing it so are releasing it when the Creation Club gets released, or abandoned it because they'd rather not be a part of or support a paid mods industry.

 

There would be a huge outcry from the community, because that would mean the dev lied in his latest post on SKSE situation.  I don't think they're that bad.

Posted

A paid mod system sounds like a lose/lose for everyone including Bethesda to me.  Mods significantly extend the life of a game and draw more people into it increasing sales of the game itself.  So Bethesda is already making money off of free mods.  Paid mods means less people will buy the game because a significant percentage of people will not be willing to pay the cost for mods.  So while Bethesda would make some extra cash on the paid mods themselves, I would bet that the reduced sales of the base game would more than make up for any revenue they got from mods.

In my case, the legendary edition of Skyrim cost me less than $20.  I'm not willing to pay more than $30 for any game and that includes all DLCs, expansions, mods, etc.  If you assume that you'll be charged for each download, whether you decide you don't like the mod or not, and whether it's a fresh download or and upgrade of a mod you already had that puts the max value per mod that I might be willing to pay at $10/1000 = 1 penny per mod.

Now cut that by more than half since Bethesda will take most of it.  So take however many downloads your free mod gets, reduce that by 90% when it's put behind a paywall, and multiply by maybe half a penny per download.  Most modders would make next to nothing and the playerbase would be dramatically reduced.

The only method that would make any sense to me would be one that I seriously doubt Bethesda would consider and that's to have Bethesda simply pay modders directly and then have some sort of "Season Pass" type DLC that gives you the ability to download as many mods as you want forever for the one time cost of the Season Pass.  If it was $10 or less I'd pay for that.  Anything more and I'd be significantly less likely to.  And for a Bethesda game if I can't have the mods, then I don't want the base game either.

Posted

 

 

 

 

I'd say you've lost your money although is it a reasonable expectation that a "curated creation" is compatible with every single mod that has ever been created?

 

 

Not necessarily fully compatible, all they have to make sure of is that "their" mods are compatible, there's no way they'll keep track of everything else out there, with mods like Interesting NPCs where multiple vanilla locations are used and edited, and UI/Gameplay mods that edit how certain aspects work in game, there bound to be conflicts at some point.

 

It's more likely than not there'll be some sort of refund, not cash-back mind you, but you're almost certainly gonna get refunded with "Bethesda Credits", but that a maybe at best, you'll probably have to fill up a claim form of sorts, state the reason for return and within a certain time frame too.

 

I've been thinking a bit about the promise of "polish" Bethesda claims their mods will have... and figured if their "full" games are anything to go about, we'll probably need "free mods" to fix them :P  lol.

 

 

Different things for different people :) plenty predicted that steam early access was the death of all AAA games

 

Some people love early access, others hate it but should the people that hate it dictate how others spend there money?

 

The bit that surprises me (and surprised me during the last paid mod attempt) is the reaction of shock and horror that a business is trying to make money, that's the point of a business so until we live in a world where all games are created by charities perhaps we should demand a quality product for our money rather than a free product

 

 

 

Trust me, I and many others understand what you're saying. Businesses will always push for more revenue, but people simply aren't happy with how  Bethesda went about probing an eco-system they have invested hundreds of hours in.

 

You can argue that we can simply not buy into their creation club thing and you'd kinda be right, but because they're a business and no body voiced any objections they won't sit idly without taking it several steps further until their end-game is reached.

 

So yeah, I'm not surprised that Bethesda came up with this, but I'm also not so surprised that people went wild the way they did because they are indeed protective of what they know and love.

 

Bethesda IS charging for a full game, some people even bought multiple versions on different platforms too, in what sense is that a charity?

Also, I don't really see the "quality" bit, Bethesda left Skyrim for stranded on PS3 without fixing it, the PC version was never stable if it weren't for modders, the same goes for Fallout 4, Fallout 3, New Vegas and Oblivion. The community was doing just fine without their "Quality" offerings. Again, their games are full-priced, we paid for their DLC's (EDIT: Season Pass), now they want to charge us for things they could have had in the game in the first place? you can argue that their offerings are new, but who's to say they didn't hold them back to be sold later on in their club?

 

No body is surprised they're trying to make more money, but we shouldn't just bend over and take it up the kazoo (We have SexLab for that :D )because "that's the way it is"... its not  ;)

Posted

 

I've mentioned this in other sites, but I wouldn't be surprised if this is the reason SKSE64 hasn't been released yet - the devs caught wind of the paid mods coming back (or maybe Bethesda contacted them about it) - and are either planning on monetizing it so are releasing it when the Creation Club gets released, or abandoned it because they'd rather not be a part of or support a paid mods industry.

 

There would be a huge outcry from the community, because that would mean the dev lied in his latest post on SKSE situation.  I don't think they're that bad.

 

 

They having nothing to do with this sh** show, they are the heart of the community.

 

This, i think is the biggest problem with this club thing, is not just a pay wall, is much more, is another blow to the community, first with that bethesda.net crap, them with paid mods or whatever they want to call it, modding community used to be much bigger, much more, new stuff all the time, then  bethesda.net arrive, new skyrim to divide skyrim modding community, now club crap... Bethesda should just make games and leave the community alone, we need passion, not corporativism.

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