Dep200 Posted March 12, 2021 Posted March 12, 2021 Hi Kimy I love this mod but I just found a conflict with DCL 9 and ETaC (Expanded Towns and Cities) and that is the location of the Whips and Chains Inn in Riverwood. It is placed right in the same location as a house form ETaC. I was able in my insta to move WaCI to another location just north of the location where you placed. I also had to correct a zoning issue by move the way point for entering WaCI away from the door. I got that fixed but for some reason I can not get Michelle the bouncer to show up in the new location. Just wanted to bring it to your attention in case you think about maybe fixing it. I found a work around but really enjoy all the hard work you do with this mod really hate to miss any thing in it. Thanks Dep
Elsidia Posted March 12, 2021 Posted March 12, 2021 @Kimy the Whip and Chain inn is nice) A bit laggy but nice) Soo nice. Thanks for hard work)
zarantha Posted March 12, 2021 Posted March 12, 2021 @Kimy Just confirmed two issues with ropes in DCL. dcur_ropeharnessfull_blackAA needs to be added to the list of AAs that need forearms and calves checked. For Tight Rope Bindings, the hands and nails had alternate textures set when they should not. This applies to both dcur_Armbinder_RopeBlackAA and dcur_Armbinder_RopeBlackAADUPLICATE001 Screenshot of the issue: Spoiler In xedit, I fixed it by removing the alt textures here: Spoiler
L0ller Posted March 12, 2021 Posted March 12, 2021 On 3/3/2021 at 8:25 AM, kaldwin said: didn't know that was a thing, so I looked into it. if I'm understanding it right, the scrap heap's memory isn't allocated separately; it's taken from the default heap. So in order to max you memory allocation to 1024, DefaultHeapInitialAllocMB should equal 1024 + the value of ScrapHeapSizeMB. So the memory portion of your skse.ini file should look like this: [Memory] DefaultHeapInitialAllocMB=1280 ScrapHeapSizeMB=256 I usually can't stay in the whip and chain for more than a couple of minutes. gonna see if this helps If anyone else has the same infinite load problem when entering whip and chains. This fix worked for me. Thank you! Also thanks to Kimy and all who helped her, Whip and Chains is really nice addition!
thedarkone1234 Posted March 12, 2021 Posted March 12, 2021 6 hours ago, Dep200 said: Hi Kimy I love this mod but I just found a conflict with DCL 9 and ETaC (Expanded Towns and Cities) and that is the location of the Whips and Chains Inn in Riverwood. It is placed right in the same location as a house form ETaC. I was able in my insta to move WaCI to another location just north of the location where you placed. I also had to correct a zoning issue by move the way point for entering WaCI away from the door. I got that fixed but for some reason I can not get Michelle the bouncer to show up in the new location. Just wanted to bring it to your attention in case you think about maybe fixing it. I found a work around but really enjoy all the hard work you do with this mod really hate to miss any thing in it. Thanks Dep Location-alterting or adding mods will always potentially conflict. If you have a workaround, I think it is more realistic to create a compatiblity patch and ask for Kimy's permission to upload it (maybe on this mod's page even), rather than ask for a change in one of the main mod instead
thedarkone1234 Posted March 12, 2021 Posted March 12, 2021 @Kimy, I think when people are talking about the requirement issues, some of them might be referring to that: Quote REQUIRED MODS SkyUI: http://www.nexusmods.com/skyrim/mods/3863/? SexLab: http://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v159c-updated-oct-3rd/ SexLab Aroused Redux: http://www.loverslab.com/files/file/1421-sexlab-aroused-redux/ HDT Physics Extensions: http://www.nexusmods.com/skyrim/mods/53996/? Devious Devices Assets version 3.0 or higher: http://www.loverslab.com/files/file/269-devious-devices-assets/ Devious Devices Integration version 4.2 or higher: http://www.loverslab.com/files/file/371-devious-devices-integration-12092014/ Devious Devices Expansion version 4.2 or higher: http://www.loverslab.com/files/file/1305-devious-devices-expansion-v116/ Fus Ro D'oh: http://www.nexusmods.com/skyrim/mods/14884/? FNIS version 7.0 or higher: http://www.nexusmods.com/skyrim/mods/11811/? You need to run FNIS for Users after installing this mod!!! XPMS Skeleton: http://www.loverslab.com/topic/25971-xp32-maximum-skeleton-extended/ Racemenu: http://www.nexusmods.com/skyrim/mods/29624/? (if you really don't want it, you can also install just NiOverride, but you need one or the other) CBBE/UUNP Bodyslide compatible body (either CBBE or UUNP): http://www.nexusmods.com/skyrim/mods/49015/? At least the bold links are kinda misleading XD 1
steelmagpie Posted March 12, 2021 Posted March 12, 2021 If it is any help to anyone I was having CTD from menu's and the whip and Chain club just wouldn't load. I managed to sort it by re-instaling SkyUI 5.1 and pushing DCUR very low in the load order.. It helped me. No idea what was causing what as my papyrus log was always a spray of useless information never the same twice.. Hope it helps someone else too... Good luck.
ahboojiga123 Posted March 12, 2021 Posted March 12, 2021 whips and chain inn, locksmith laura, persistent bug ..... unlocking is always successful, it just never shows the price preview log attached. Papyrus.0.log 2
shiagwen Posted March 12, 2021 Posted March 12, 2021 on a new game after a short time the character begins to turn her head to the left oe to the right, like watching something. the head turns to the total right or left, as far as the skeleton allows. it switches when moving, but keeps to a side again shortly. this is very annoying. i could not find the reason for it. i deinstalled all one after the other,but when it came to blanko vanilla it still was there. a new game with this blanko it was not there from the beginning. so i am not sure if this comes from cl 9.0 or dd 5.1, but these are my new mods in the installation, with my other mods i play 10 years without turning head. has anybody the same behaviour or any idea what it could be ?
jigwigigx Posted March 12, 2021 Posted March 12, 2021 11 hours ago, switchyashley said: I wanted to bring this back up, since I didn't see a fix posted anywhere---I'm having the exact same issue, and it's kind of holding up the rest of the playthrough, owing to being stuck in everything until I get whatever I'm supposed to get from Nazeem. Is there a solution for this problem? Is it a known bug? What info can I give you so that you can piece together the problem? Thanks! This is what usually happens, you can't search nazeem, instead just stand directly over his body and zoom in first person view over him until you get the message and then you can progress. 1
Naps-On-Dirt Posted March 12, 2021 Posted March 12, 2021 1 hour ago, shiagwen said: on a new game after a short time the character begins to turn her head to the left oe to the right, like watching something. the head turns to the total right or left, as far as the skeleton allows. it switches when moving, but keeps to a side again shortly. this is very annoying. i could not find the reason for it. i deinstalled all one after the other,but when it came to blanko vanilla it still was there. a new game with this blanko it was not there from the beginning. so i am not sure if this comes from cl 9.0 or dd 5.1, but these are my new mods in the installation, with my other mods i play 10 years without turning head. has anybody the same behaviour or any idea what it could be ? I think this comes from SL Surrvival. Using its wheel menu (hotkey set in the mcm somewhere), go to Misc -> Debug Menu -> Look At Debug and make sure IsNPC is 0. I think thats what I had to do to fix it.
shiagwen Posted March 12, 2021 Posted March 12, 2021 1 hour ago, Naps-On-Dirt said: I think this comes from SL Surrvival. Using its wheel menu (hotkey set in the mcm somewhere), go to Misc -> Debug Menu -> Look At Debug and make sure IsNPC is 0. I think thats what I had to do to fix it. Thank you very much. i did as you said. if that bejhaviour will come up again, i ll send you a pm, ok ? BTW there was one more problem , i never had before. the pc gets pushed from being whipped. she slides a bit from each hit on the ground. Soone she is out of range. this does not happen always, at least not when she is in a furniture. also npcs slides when whipped in slaverun. i havent come to whipping in CL yet.
stumpy1975 Posted March 12, 2021 Posted March 12, 2021 Great Mod Kimy... Any chance to get some of the ‘combat rape outcomes’ ported over to the ‘rape when sleeping’ outcomes? eg Robbery Port to Inn Bondage Adventure Left in the Wilderness (not too far from where you got attacked) Get Restrained (I know that’s from the Combat Attack options.. that that would be nice as well) And even Simply Slavery as I ‘cough’ use a different combat mod ?... but use your sleep attack options ? Just a thought
Guest Posted March 12, 2021 Posted March 12, 2021 Thank you for your wonderful work, I hope u are paid well for this ?
jigwigigx Posted March 12, 2021 Posted March 12, 2021 4 hours ago, Naps-On-Dirt said: I think this comes from SL Surrvival. Using its wheel menu (hotkey set in the mcm somewhere), go to Misc -> Debug Menu -> Look At Debug and make sure IsNPC is 0. I think thats what I had to do to fix it. I have had this behaviour in my game for a long time and I don't know where it comes from. It is completely random and can sometimes happen when loading a save, the character just looks over one shoulder as if looking at someone. I like it so I don't do anything with it. I have never used SL survival.
Kimy Posted March 12, 2021 Author Posted March 12, 2021 16 hours ago, Dep200 said: Hi Kimy I love this mod but I just found a conflict with DCL 9 and ETaC (Expanded Towns and Cities) and that is the location of the Whips and Chains Inn in Riverwood. It is placed right in the same location as a house form ETaC. I was able in my insta to move WaCI to another location just north of the location where you placed. I also had to correct a zoning issue by move the way point for entering WaCI away from the door. I got that fixed but for some reason I can not get Michelle the bouncer to show up in the new location. Just wanted to bring it to your attention in case you think about maybe fixing it. I found a work around but really enjoy all the hard work you do with this mod really hate to miss any thing in it. Thanks Dep It's almost impossible to add -anything- to the world without it clashing with something. Remember how the CD store was placed in the middle of nowhere and it -still- clashed with some another mod? Personally, I do not use any city mods, so I won't notice what I am clashing with. While the name of that mod rings seems vaguely familiar to me, I couldn't tell you if it's a very popular mod, or not. If another location would make Whip and Chain clash with a less popular mod, I could move it, but then people would need to send me a screenshot of where it should go, because I have no clue what ETaC adds and where.
jigwigigx Posted March 12, 2021 Posted March 12, 2021 On 3/11/2021 at 3:37 PM, jigwigigx said: I have discovered that if I try to get into the whip and chain inn using the complimentary rubber dress provided by the girl outside I get ctd. If my character is already restrained e.g. armbinder (and does not have keys), I get in. Feedback for Kimy: To clarify further the issue of the ctd when entering whip and chain inn, the above only happens for me when I try to enter any time before the quest stage of bound skyrim where you are given the v.i.p. invite. Everyhing works well if I go to the inn during the proper stage in the quest.
Naps-On-Dirt Posted March 12, 2021 Posted March 12, 2021 22 minutes ago, jigwigigx said: I have had this behaviour in my game for a long time and I don't know where it comes from. It is completely random and can sometimes happen when loading a save, the character just looks over one shoulder as if looking at someone. I like it so I don't do anything with it. I have never used SL survival. That "IsNPC" isn't part of SL Survival, that mod just gives you a way to change it. Its a game variable. You might want to ask in the SL Survival thread how to change it manually. It might be as simple as "set IsNPC to 0", but I don't think so because I think its a variable on the player, not a general variable.
naaitsab Posted March 12, 2021 Posted March 12, 2021 And you can also make a separate ESP that changes item/furniture/house placements of DCUR. The CK is free and it's very easy to move something around with the aid of some video tutorials. One tip if somebody wants to make a mod to make DCUR compatible with their mods is to flag the ESP of DCUR as a ESM otherwise you get issues with loading it as a dependency in the CK.
indolu Posted March 12, 2021 Posted March 12, 2021 6 hours ago, shiagwen said: on a new game after a short time the character begins to turn her head to the left oe to the right, like watching something. the head turns to the total right or left, as far as the skeleton allows. it switches when moving, but keeps to a side again shortly. this is very annoying. i could not find the reason for it. i deinstalled all one after the other,but when it came to blanko vanilla it still was there. a new game with this blanko it was not there from the beginning. so i am not sure if this comes from cl 9.0 or dd 5.1, but these are my new mods in the installation, with my other mods i play 10 years without turning head. has anybody the same behaviour or any idea what it could be ? In that case you should deinstall mods, and start a new game each time. Tedious i know but that might be your only option.
Zeldier Posted March 12, 2021 Posted March 12, 2021 What's the console command to skip through Dagonar Prison for Women?
Kimy Posted March 12, 2021 Author Posted March 12, 2021 6 minutes ago, Zeldier said: What's the console command to skip through Dagonar Prison for Women? You can't use the console to escape the prison without breaking all sorts of things. If you don't want to use the DCL prison, disable it in MCM.
Elsidia Posted March 12, 2021 Posted March 12, 2021 1 hour ago, jigwigigx said: o clarify further the issue of the ctd when entering whip and chain inn, the above only happens for me when I try to enter any time before the quest stage of bound skyrim where you are given the v.i.p. invite. I play Skyrim SE with minimal requirements, set skse.ini memory to 2048 and i can enter into inn as 3 level when directly exit from Helgen with Chloe without CTD. I not test if i can enter when i don't have Chloe. maybe later i load save before a Chloe and coc to Riwerwood to test it.
Kimy Posted March 12, 2021 Author Posted March 12, 2021 2 hours ago, Futarrari said: Thank you for your wonderful work, I hope u are paid well for this ? Haha, while I adore each and every one of my supporters, my Patreon is actually not going to pay my bills any time soon. Most people making some animation packs make a lot more than me, honestly. Of the hundreds of thousands of people who downloaded my stuff, less than a thousand ever tipped me, so... But your praise is appreciated!
Zeldier Posted March 12, 2021 Posted March 12, 2021 5 minutes ago, Kimy said: You can't use the console to escape the prison without breaking all sorts of things. If you don't want to use the DCL prison, disable it in MCM. I used a command a while ago that let me forward stages. I just need to know that command. it like forwarded past each section of the quest. normally I would just do it but its bugged out to where the forman wont talk to me. (he's in a constant knocked down state) and I would like to just leave without having to do the quest.
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