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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted
8 minutes ago, Katie schnurr said:

ran into some thing different what is devious contraptions and where do i get it

It's part of DD. If you don't have it installed means you either don't have the required version of DD, or you have moved the plugin from where it's intended to be.

 

Anyway, the description of the mod is wrong, since it still links to DD4, you need to install DD5 for 9.0 if you haven't already.

Posted
9 hours ago, hungvipbcsok said:

I just peek through your log and find 3 very buggy and no longer support mod: DFW, DT and DAYMOL .

My suggest is remove some unnesseray mods put weight to script. Don't use no longer support mod unless you know that mod is bug fixed and compatitive with other current mod

Alright, I'll disable these, start a new game, and see how it works. Thanks for the analysis.

Posted

Nope, getting the same CTD after removing those mods, running LOOT, reinstalling Cursed Loot and Devious Devices, and starting a new game.

 

EDIT: Tested further, and found that Skyrim is extremely crash-prone when transitioning between external and internal spaces. Trying to load Whiterun from Breezehome 20 seconds into a new game crashes, trying to load an inn from Whiterun crashes (and when it does load, it has huge sections of static), etc. Methinks I need to rebuild my mod stack.

Posted
18 hours ago, saltshade said:

Why did you remove the Bondage Adventure dialogue settings? They were very useful to customize the desired difficulty and to know your chances.

 

For the time being, you can work around the MCM.

 

Spoiler

First, export your current settings with the MCM Menu.

Then, find the following lines in "Skyrim\Data\skse\plugins\DCUR\DCURConfig.json" (open it with a text editor) (values might differ)

 

        "baqaddrestraintsweight" : 10,
        "baqdonothingweight" : 100,
        "baqgivekeyweight" : 10,
        "baqrapeweight" : 10,
        "baqstartbaqweight" : 10,
        "baqstealstuffweight" : 10,
        "baqunlockallweight" : 10,
        "baqunlockoneweight" : 10,

 

and change the numbers to something you like. After that, save the file and use the import function in the MCM.

 

 

Fun fact: If you exported your settings with DCL8.5 and imported them with DCL9.0, the values of this and some other options (for example "ask npcs to tie them") get imported from your saved settings, although you cannot change them in the MCM.

Posted

@Kimy there is bug report with DCL armor disappear from Chloe inventory when equip Extreme hobble dress. Also plus one there is report as after Chloe was naked and hit by DCL traps (i don't have this papyrus log) when you remove a dress it's removed but left Dress visual on and also hobble animation not removed. In spoiler i put into pictures with each my step explanation and also add papyrus log of those manipulations. Maybe there will be some useful info. I play on SE.

 

Spoiler

I remove a dress by key:

ScreenShot1.jpg.a55583cd7fb5ea961fca1ea684dfecc8.jpg

 

Then after remove dress meshes still on Chloe and hobble animation too. Inventory device and rendered device not in Chloe's inventory:

ScreenShot2.jpg.7e1b7b22c175928ac2dd5a4425457ef0.jpg

 

Exit from inventory see the dress and hobble animation:

ScreenShot3.jpg.56e56e43887b19b72d3feaa891cf09c5.jpg

 

Then i put on her fighter dress. Hobble animation still here:

ScreenShot4.jpg.22034075236f356083d62dc274199203.jpg

 

Now i put on here back the same hobble dress. Fighter dress disappear and not return to my inventory too:

ScreenShot5.jpg.10280544a650ff074d45f0afc4bf9471.jpg

 

And last i remove a hobble dress again by key and still Chloe stay with dress meshes but hobble animation gone:

ScreenShot6.jpg.c5ef9de6e76656d4d8fa82d7436d4f0a.jpg

 

Later put on other DCL bonus armor and hobble dress meshes disappear and shows bonus armor view.  Also hobble animation not restored. She walks normally. But i lost DCL Fighter's dress)

 

PS: I do it in test purpose because i load previous save. But still i think to remove this animation you need 2 time remove a hobble dress.

 

UPD: Yes if you remove hobble dress, exit from inventory, then put back on Chole hobble dress. exit from inventory, remove second time a dress only, then hobble animation gone. In all cases Hobbles meshes is visual see always. Only when you put on other armor it's changes to it.

 

Papyrus.0.log

Posted
On 3/12/2021 at 11:55 AM, Kimy said:

 

The prison is using its own stage system controlled by a global variable. Its name is dcur_prison_questcontrol. It's not recommended for users to change the value of this variable unless they REALLY know what they're doing, so take this as a "don't blame me if stuff breaks" caution! ;)

Thanks!!! I'll def cry and then hear in the back of my mind "I told ya so" after something breaks laterXD

Posted
On 3/14/2021 at 5:15 PM, setokiaba said:

I thought there used to be an option called "Bondage Lover" or something, where your arousal would grow if you were equiped with a DD.  Did that change with 9.0?  Because looking through the MCM I didn't see any options like that.

Bondage Lover was a setting where you could not drop bondage items from your inventory. It is no longer in the MCM menu as far as I can see, but it is still in the mod. You have to edit the .json file. "Skyrim\Data\skse\plugins\DCUR\DCURConfig.json" (open it with a text editor like Notepad) Then find the line "selfbondagenoitemdrops" : 0,

 

Change the 0 to a 1 and save. Then load into the game, import your Deviously Cursed Loot settings in the MCM menu, and you will have the old Bondage Lover enabled.

Posted
On 3/15/2021 at 6:07 AM, SiegfreidZ said:

Encountering a CTD when loading the Whip and Chain. I hear the 50 GP leave my inventory, screen goes black, and then crashes in the next second. I looked through the previous several pages and tried some of the fixes (raising the memory of SKSE to 1024 and then 2048), and I already have several of the crash-preventative mods. This is with a new save as well. Any other ideas? I've attached my log, I couldn't find anything definitive.

What number is that in SKSE, the defaultHeapInitialAllocMB? Recommended value to it is 768. Using something higher may cause harm to your game but sure you can experiment at your own risk. Value of 1280 was also suggested earlier in this thread... you know what, i'll change mine to 1280 for now and see what happens later on.

 

In there i also use iTintTextureResolution=1024 and scrapHeapSizeMB=256. Tint textures really don't need to be large at all, maybe 1024 even is higher than it needs to be, only takes more VRAM for no visual gain.

 

Then there's CrashFixPlugin.ini, i have UseOSAllocators=0 . As the ini says, you would need "plugin reloader" for "=1" to work, without it i don't even know what will happen.

 

After installing ENBoost, in enblocal.ini:

UseDefferedRendering=false <- this should disable any ENB you might have mis-installed in the past and use Skyrim's own rendering

ExpandSystemMemoryX64=false

ReservedMemorySizeMb=512
VideoMemorySizeMb=5600  <- this is your dedicated VRAM - 300 or a bit more. My card has 6GB and OS would allow 12GB more from physical RAM but i won't let it.

EnableCompression=true

 

There's much you can find in internet when reading about those values, but you must also take their context into account and your own hardware.

Posted
18 hours ago, SiegfreidZ said:

Nope, getting the same CTD after removing those mods, running LOOT, reinstalling Cursed Loot and Devious Devices, and starting a new game.

 

EDIT: Tested further, and found that Skyrim is extremely crash-prone when transitioning between external and internal spaces. Trying to load Whiterun from Breezehome 20 seconds into a new game crashes, trying to load an inn from Whiterun crashes (and when it does load, it has huge sections of static), etc. Methinks I need to rebuild my mod stack.

I found I got CTDs galore when I tried to get out of Proudspire manor and into Solitude. They were so bad that I had to backtrack to an older save and lost about 2 hours of play. If Jordis The Shieldmaiden didn’t live there, I wouldn’t bother.

Posted
8 hours ago, EagleFive said:

Bondage Lover was a setting where you could not drop bondage items from your inventory. It is no longer in the MCM menu as far as I can see, but it is still in the mod. You have to edit the .json file. "Skyrim\Data\skse\plugins\DCUR\DCURConfig.json" (open it with a text editor like Notepad) Then find the line "selfbondagenoitemdrops" : 0,

Don't play with options if you don't know how it can ends. I just test it because i love this option too. And after set this option Whip inn can't be accessed. God know how many other things can break by editing configuration files manually.

Posted

Hey,

 

is it possible to disable the screen messages that reminds that PC is unarmed, nacked, horny, etc?

I would like some immerson, not always be warned if making mistakes...

If not, is there an other way to set this off? (Just this Messages)?

 

Thanks

Posted
8 minutes ago, BadGaevyn said:

If not, is there an other way to set this off? (Just this Messages)?

Recompile a DCl scripts i guess. Disable those messages in text editor and recompile C++ scripts.

 

As for me those messages makes me more horny)

Posted

Just for joke. No any harm here, just funny days in DCL 9.0 SE)

 

Spoiler

Autum. Birds fly away to south:

ScreenShot7.jpg.ff3280447b0bb0830e26093689d546a9.jpg

 

When high heels are really high:

ScreenShot8.jpg.301053cd41c63e32c207729413d913fb.jpg

 

Screw up my work in Doll shop. I prefer run my own boat business!

ScreenShot9.jpg.cacc5ff6dcd049eb8ddc6ad0971d17a4.jpg

 

If watch pictures to this place i still love this mod even on those funny things happen)

 

Posted

Hello.

Amazing job !!

 

I have some issues:

In Riverwood the "bondage " house when my pc  try to sex with one / two man nothing happens.

Rape does not trigger.
Sexlab horribe herasselment works flawles. Sexlab eager npc , too.

I have no idea why.

Thank you.

Posted
7 hours ago, Zaflis said:

What number is that in SKSE, the defaultHeapInitialAllocMB? Recommended value to it is 768. Using something higher may cause harm to your game but sure you can experiment at your own risk. Value of 1280 was also suggested earlier in this thread... you know what, i'll change mine to 1280 for now and see what happens later on.

 

In there i also use iTintTextureResolution=1024 and scrapHeapSizeMB=256. Tint textures really don't need to be large at all, maybe 1024 even is higher than it needs to be, only takes more VRAM for no visual gain.

 

Then there's CrashFixPlugin.ini, i have UseOSAllocators=0 . As the ini says, you would need "plugin reloader" for "=1" to work, without it i don't even know what will happen.

 

After installing ENBoost, in enblocal.ini:

UseDefferedRendering=false <- this should disable any ENB you might have mis-installed in the past and use Skyrim's own rendering

ExpandSystemMemoryX64=false

ReservedMemorySizeMb=512
VideoMemorySizeMb=5600  <- this is your dedicated VRAM - 300 or a bit more. My card has 6GB and OS would allow 12GB more from physical RAM but i won't let it.

EnableCompression=true

 

There's much you can find in internet when reading about those values, but you must also take their context into account and your own hardware.

I have DefaultHeapInitialAllocMB=2048. Thanks for the advice, I'll check into my settings/mods and see if this helps!

Posted
4 hours ago, Elsidia said:

Don't play with options if you don't know how it can ends. I just test it because i love this option too. And after set this option Whip inn can't be accessed. God know how many other things can break by editing configuration files manually.

You can edit the config file if you have the slightest idea of how different types of variables work and take a look at the mcm script.

 

This variable has nothing to do with the inn. The inn just seems prone to crashing on a lot of setups in general. I personally experienced no crashes.

Posted
20 minutes ago, HaleyToast said:

Is anyone else getting this when trying to download any of the v9 betas? Is there a normal DCL v9 for download, if so what am I missing because its not on the main DCL9 page?

DCL 9 is no longer beta, it's the main download which you should find quick.

Posted

tried new version 9 .  cant find the building in riverwood - possibly Etac is overwriting?  but DCL is set lower on the load order.   Was arrrested and DCL prison did not start up, I went  directly to a cell - vanilla pinion start.   

Posted

As a new modder, i'm looking to find how DCL strips items off the player (unequips) and also how it prevents the player from equipping things like armour, gloves etc. Pretty sure the answers are in the dcur_library.psc file so here goes...

Posted
On 3/2/2021 at 5:21 PM, CaptainJ03 said:

It's not that you miss anything particularly interesting in not visiting that bloody bondage overloaded shed, but if you insist - have you tried maxing out your memory allocation? That line in skse.ini should read 1024


Thanks, seem to be working :) At least inn loaded on old save it refused to load on without this fix, will play some Skyrim later today and see if it was a fluke or not :)

Posted

I kinda don't like how universal key removes everything automaticaly. And even if hands are tied? Also removes devices that don't require keys. ? Would of been nice to have configurable drop chance of it too like for others. Tho for an extremely rare key it's not that rare. Piercing removal is way harder to find for example.

I have a question about solicitation. Waaay back I remember in the patch notes was fix where NPCs didn't remove armbinders after sex. But since then NPCs didn't even put player in one to begin with. Is that intentional after all or not?

Posted
1 hour ago, Elsidia said:

Piercing removal you can craft by 1 iron ingot)

Is it normal tho? You need a book if I recall correctly... don't know where it is.

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