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Posted
On 1/2/2024 at 12:41 PM, the.witcher said:

 

:D :)

 

A Bit more specific, please? :)

Prostitution is not dependent on charisma, that is only used for dating and flirting. Prostituting yourself instead uses some perks like blackwidow/ladykiller and vans. You can find more info in the mod guide in the OP.

 

Paying for prostitute instead do not uses stats but only works on non unique npcs.

Posted (edited)

If I point at any NPC with my crosshair, the mod tells me "No actors in your croohair range found!", no matter how close I am. Any idea why could this be happening?

 

EDIT: Nevermind, it seems like the mod didnt start yet. Clicked restart and now its fine.

Edited by Ewura
Posted (edited)

When a NPC is following me for cuddles, how do I initiate it? Im standing next to bed, and when I press MCG hotkey, there are only options to (End), (Abort Cuddling) and Asking to relax for a bit.

 

Edit: Bed only shows options Sleep and Track Owner

Edited by Ewura
Posted
On 1/7/2024 at 9:37 AM, Ewura said:

When a NPC is following me for cuddles, how do I initiate it? Im standing next to bed, and when I press MCG hotkey, there are only options to (End), (Abort Cuddling) and Asking to relax for a bit.

 

Edit: Bed only shows options Sleep and Track Owner

I think the answer is in that detail "track owner". That option must be from another mod that by adding that overwrites the MCG activation options on beds. I think this will also interfere when searching for a palce to do sex, you will not see the "Do it" activation option on beds.

Posted
On 1/7/2024 at 1:33 AM, Lorphe said:

Should I use CAP or MCG surrender feature? I play with both mods and I wonder which one has the most polished surrender feature.

MCG surrender is basic, mods that focus on a specific aspect will be more polished. 

Posted
1 hour ago, Martin56 said:

MCG surrender is basic, mods that focus on a specific aspect will be more polished. 

Yes I did some testing, it's really barebone and not voiced.

 

So im using CAP Surrender feature instead, it's a lot more polished, even tho it doesn't feature the lewd content of MCG :/

  • 1 month later...
Posted

After over 100 hours of playing with MCG here are my impressions:

 

THE GOOD:

* Approach/Affinity system: it's cool to be able to spend time with NPC/Companions by sharing drinks/drugs/food and dating. No other mod (please correct me if I am wrong) does that and this really helps with immersion.
* Option to choose how the sex scene plays out: choose type, place and time.

 

THE NOT SO GOOD:

* As stated many times over: there are lots of more "specialized" mods that do things better than this "bare bones" concept.
* This isn't voiced.
* Small issues, for example: being raped when your lover sees it is being treated as "cheating" and breaks the lover affair. seriously? :)

  • 3 weeks later...
Posted
14 hours ago, UsernameTaken666 said:

This mod is abandoned. Why use it?

I know I only downloaded it for the npc approaching you to ask you out to something other than sex directly...I literally only have that part of this mod enabled 

  • 1 month later...
Posted
On 4/22/2024 at 3:22 PM, xyzxyz said:

I can't get the follower ammonition cheat to work. Any tipps?

 

You want them to have unlimited ammo? For it to work you have to make sure they have at least one bullet of the type of gun they are using in their inventory.

Posted
50 minutes ago, TABChoice said:

 

You want them to have unlimited ammo? For it to work you have to make sure they have at least one bullet of the type of gun they are using in their inventory.

Did that but they still ran out.

Posted

I'm not sure I didn't even realize this mod had that function I looked through all the settings and I don't see an option to have companions have unlimited ammo. If you aren't already, I'd suggest using a folllower framework mod I personally use "LIGA" works well enough but there are also others you can use.

Posted (edited)
13 hours ago, xyzxyz said:

Did that but they still ran out.

The unlimited ammo for followers works only on people you make follower using MCG systems, like hiring paying caps or if you tell your spouse/official lover to follow you, or when you are a sentinel or minutemen general and you command BOS soldiers or settlers or if you make a slave following you as a companion after the submission level is increased. Do not apply on vanilla companions as those follow a vanilla system. 

In addition to this when the cheat is enabled, but you already have an MCG companion following, you need to dismiss the companion and then make him/her follow you again. Then they should have at least 1 bullet for the weapon they are using.

If you do this and this doesn't work then there could be a bug!

Edited by Martin56
  • 4 weeks later...
  • 2 weeks later...
Posted

Quick questions:

 

On the conflicting mod that you decide which one to enable, which one you would prefer? 

 

Sex Attributes - (disable MCG)

Sexual Harassments - (I removed this totally)

Violate - (I disabled MCG respawn)

 

But what would you prefer?

  • 3 weeks later...
Posted (edited)

Funny thing happened I tried to enslave some enemies:
1. I enslaved three sisters from Children of Atom, they were Sister Mai, Zealot Theil and the zealot in High Confess' room. I sent them to Sunshine Tiding co-op. After I destroyed Children of Atom with nuke, they "disappeared" from my settlement. I tried teleporting them but never saw them. However, them did show in the registry. And it said they "were" at Sunshine Tiding co-op, but I never saw their figures. 
Then, I tried enslave a raider and teleport her, it worked. I guess those Children of Atom are forced to vanish due to the plot.
2. As I said I tried enslaving a raider, somehow she turned hostile after I releasing or dismissing her no matter how I maximized submission or relation. I tried different ways to make her a friendly one, and it worked when I recruit her by gold (but not successful every time).
3. When assigning converted raider to a guard post, she kept attacking my provisioner's Brahman. And also she was not responding to the siren.

It doesn't brother me because I'm ok without slavery system. Somehow it was very funny.

Edited by root30278
Posted
10 hours ago, root30278 said:

Funny thing happened I tried to enslave some enemies:
1. I enslaved three sisters from Children of Atom, they were Sister Mai, Zealot Theil and the zealot in High Confess' room. I sent them to Sunshine Tiding co-op. After I destroyed Children of Atom with nuke, they "disappeared" from my settlement. I tried teleporting them but never saw them. However, them did show in the registry. And it said they "were" at Sunshine Tiding co-op, but I never saw their figures. 
Then, I tried enslave a raider and teleport her, it worked. I guess those Children of Atom are forced to vanish due to the plot.
2. As I said I tried enslaving a raider, somehow she turned hostile after I releasing or dismissing her no matter how I maximized submission or relation. I tried different ways to make her a friendly one, and it worked when I recruit her by gold (but not successful every time).
3. When assigning converted raider to a guard post, she kept attacking my provisioner's Brahman. And also she was not responding to the siren.

It doesn't brother me because I'm ok without slavery system. Somehow it was very funny.

Hi!

1. The slavery system has been plagued by this bug from some time, technically what happens is that when you enslave the mod kills the original and makes a copy of the character using its "leveled list". Problem is, that leveled list is dynamic, it means that it changes during time, so for example with that you have different random enemy encounters. But because this mod relies on that leveled list, when it changes sometimes characters despawn or, even more strange, they change! I had an enslaved raider that...after some time ...morphed into a radroach! And it still received my commands...I had a radroach as a provision caravaner.....

 

 

Other characters that are prone to bugs are feral ghouls and synth gen 1, because if you enslave them after they have lost any lymb they will become invisible, while still being there!

 

2. Releasing a slave is intended as making it return as original, so the fact that they return hostile is intended, instead, as you said, if you want them to not be a slave but still under your command you recruit it with gold or by submission once they reached max submission level .

 

3. That is bug, unfortunately, as they should behave like a settler in every way. I did not had that bug in the gameplay, as my slaves behaved as inteded (except when they sometimes change due that leveled list i said before). It could be another mod interfering or a bug of this mod not yet discovered!

Posted (edited)
21 hours ago, Martin56 said:

Hi!

1. The slavery system has been plagued by this bug from some time, technically what happens is that when you enslave the mod kills the original and makes a copy of the character using its "leveled list". Problem is, that leveled list is dynamic, it means that it changes during time, so for example with that you have different random enemy encounters. But because this mod relies on that leveled list, when it changes sometimes characters despawn or, even more strange, they change! I had an enslaved raider that...after some time ...morphed into a radroach! And it still received my commands...I had a radroach as a provision caravaner.....

 

 

Other characters that are prone to bugs are feral ghouls and synth gen 1, because if you enslave them after they have lost any lymb they will become invisible, while still being there!

 

2. Releasing a slave is intended as making it return as original, so the fact that they return hostile is intended, instead, as you said, if you want them to not be a slave but still under your command you recruit it with gold or by submission once they reached max submission level .

 

3. That is bug, unfortunately, as they should behave like a settler in every way. I did not had that bug in the gameplay, as my slaves behaved as inteded (except when they sometimes change due that leveled list i said before). It could be another mod interfering or a bug of this mod not yet discovered!

Radroach! I think I'll pass that, hahaha! 
But I have to say this is a fun and decent mod, it really completes the "interaction" parts of the game.
BTW, the first time a saw a threesome activated was the Nakano family. I just finished Far Harbor and returned to Nakano's house, and I ran into a random threesome. I was shocked because I'm not quite a fan of incest. The father humped one of two women about 3 times and a dialogue triggered when I approached. (I hope it wasn't the daughter.) The father started to thank me while he was totally naked and having a boner. Jesus, that was one of the weirdest thing ever saw in my life, haha!

Edited by root30278

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