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Posted

I am facing a weird issue where if I select the Quick Sex dialog in the MCG dialogues, it only gives prostitution options (paid sex). Therefore, I am unable to tag multiple actors to start orgies.

 

Is there any way to restore the quick sex options? The issue seems to persist regardless of whether I have the MCG prostitution ring or not.

Posted (edited)

  It worked great at first, installed perfectly, I was able to turn off duplicate features in other mods Just fine,  but got progressively more disruptive with population growth.  So much so that I could not keep up with tracking the new conflicts and saves were all bugged. Seems like more of a "stand alone" mod that doesn't play really nicely with other "Trigger" mods, from the box and needs a lot of coaxing to get along with Full AAF  profiles. Does a lot for one mod though, Especially liked the dating feature,  but so many functions are duplicates, just felt like I had to sacrifice quite a bit from all to get it to work.  Better to just pick the one or two trigger mods for a play through if you use MCG. 

 

Great Mod for limited AAF content profiles, does a lot on its own, I  had fun,  I hope auto detection of duplicate functionality can somehow be easily added, or isolated for quick disabling specific to particular mods, as the time spent sifting through all the mods becomes substantial. Quite amazing that you all managed to get so many mods functioning in unison , hat off to the creative genius.

 

If I was god and could snap my fingers and make a change, I would eliminate "submission" aspects all together as there are plenty of mods for that, and focus MCG on the "social " aspects, after I'm locked in some Raider  camp. Don't need combat Surrender aspects, that has long been taken care of by other great mods.

Thank you for the amazing work though, and I guess as a stand alone, you would want that feature.

Edited by Daangerousda
spelling
  • 1 month later...
  • 3 weeks later...
Posted (edited)

 

greetings. Could you help me how to configure the npc-npc sex mode? I only want scenes with a man and woman couple to appear. not only masturbation or trios or scene lesbian and gays. I only want man-woman.

Edited by castiel2700
  • 2 weeks later...
Posted (edited)
On 11/21/2024 at 6:26 PM, Daangerousda said:

  It worked great at first, installed perfectly, I was able to turn off duplicate features in other mods Just fine,  but got progressively more disruptive with population growth.  So much so that I could not keep up with tracking the new conflicts and saves were all bugged. Seems like more of a "stand alone" mod that doesn't play really nicely with other "Trigger" mods, from the box and needs a lot of coaxing to get along with Full AAF  profiles. Does a lot for one mod though, Especially liked the dating feature,  but so many functions are duplicates, just felt like I had to sacrifice quite a bit from all to get it to work.  Better to just pick the one or two trigger mods for a play through if you use MCG. 

 

Great Mod for limited AAF content profiles, does a lot on its own, I  had fun,  I hope auto detection of duplicate functionality can somehow be easily added, or isolated for quick disabling specific to particular mods, as the time spent sifting through all the mods becomes substantial. Quite amazing that you all managed to get so many mods functioning in unison , hat off to the creative genius.

 

If I was god and could snap my fingers and make a change, I would eliminate "submission" aspects all together as there are plenty of mods for that, and focus MCG on the "social " aspects, after I'm locked in some Raider  camp. Don't need combat Surrender aspects, that has long been taken care of by other great mods.

Thank you for the amazing work though, and I guess as a stand alone, you would want that feature.

Months in now on two different profiles  on MO2, and nightmare  has befallen my game.  Piper, Cait , Curie, and any other that had prolonged exposure to MCG when it was activated are all completely dysfunctional.  They cannot fight, ignore dismissal and follow me everywhere either in zombie form or jabbering the same line over and over again.  I resorted to console TAI since nothing  worked to bring them back. Others also showing signs of the "tick" at first, (they spasm constantly when I draw my weapon or stealth, as if trying to talk to me, even with all MCG disabled )   then recruiting and dismissal problems,   Birdy just stalks my female character, even in combat will stop me with forced chat.  I had to "disable " him. ignores dismissal, interrupts me if he gets within a couple yards, can't run, cant do anything.  Strong ignores recruiting. Paladin dance is glitching with a nervous tick and random sprints in odd directions ( an early sign of how they all went dysfunctional , as if he's trying to inject me , or interrupt for something). 

 

I had everything turned off early as I learned about MCG, and got all the followers over 1000 favor naturally in vanilla before ever enabling anything in MCG.  But as soon as I activated "NPC random sex" and "interaction" in-game, every single companion so far  becomes unusable entirely.

  Im on horizon 1.8, use most AAF trigger mods (violate, SEU, Crime and Punishment,  With everything turned off in MCG except "onlookers who masturbate" watching sex,  Things were smooth early on, but MCG was not active  "disabled" only lust was enabled, but not allowed to do anything with.  When I began activating "interactions,"  it all went to hell pretty quickly. I never activated anything in the "submission", using violate and Crime and punishment for all that, including abduction. So most MCG still disabled, and any follower allowed to "interact" is now completely destroyed, Must be "TAI, or disabled to go on because they follow even if dismissed, an army of zombies who cannot fight, they just follow and spasm or chatter endlessly interrupting everything including combat.

 

Suspected conflicts even with most MCG turned off:

Crime and Punishment

Beast Master,

Boston Devious Helper

All Sexual harassment including Sexual Attributes even with all like functions turned off on MCG

SKK unlimited combat followers  (too many key calls overlapping dialog, bindings, and  what not seem to go bonkers very quickly, forgetting how to fight)

companion infinite ammo weather or not the cheat is active in MCG , no one has unlimited ammo, its broken.

SKK Combat Stalkers  Seems to cause crashing during saves if MCG is interaction is active

Commonwealth Captives  seem to get the tick and dysfunction really quickly if you don't offload them quickly to a settlement.

 

Anyhow, long ago I disabled Boston Devious Helper, which is an obvious direct conflict, And I wanted to try MCG.  I only use Sexual Harassment on "toggle" and rarely, Same with MCG "NPC interactions", but have had both active at the same time, accidentally, which I suspect is death knell for NPC's if MCG interactions  is enabled.  And allowing/enabling  MCG to effect  infamy or karma , I suspect, also destroys the Vanilla followers very quickly. 

 

I had to use console command:    cf "actor.setcompanion" false false because dialog breaks on all followers eventually, and even with confirmed dismissal, they follow.

recycleactor  for hopelessly bugged and useless followers, has no effect

ResetAI  has no effect

setcommandstate 1  and  Setrelationshiprank player 4 THEN:   Setplayerteammate 1

Irrelevent since the the followers are hopelessly twerking, cannot fight, just spasm if I draw my weapon .  Then using console to force dismiss.

Then TAI  to stop the constant interuptions, but they still travel with you, ghosts, just standing at any spawn point you go to.

 

Luckily I completed all associated quest for each dependent follower, including the now gagged and cuffed Garvy, all were over 1000 afinity and I got all perks before ever activating MCG's   NPC interaction.

 

 

 

 

Edited by Daangerousda
massive typos, can't find them all
Posted
On 1/8/2024 at 3:51 AM, Martin56 said:

MCG surrender is basic, mods that focus on a specific aspect will be more polished. 

Yeah, SEU, violate, CAP,   Crime and punishment is amazing but not everything can be surrendered to, Violate with Sex Em Up is by far the best with the most options, glitch free, perfect function.

  • 2 weeks later...
Posted

Hi, MCG dialogues seem to behave a bit wierd for me. Like when I select "nearest furniture" it still seems to set the scene's to floor all the time, or I'll get a random blowjob scene despite selecting vaginal. My guess would be that's related to the AAF Themes mod?  I do have the latest AAF VanillaKinyCreatures Theme (version 210817.0) installed. I don't have any uncommon/experimental animation packs installed either, just AtomicLust, Leito, RZF and SavageCabbage.

  • 3 weeks later...
Posted

im the only one that get small freeze or slutter when a animation start from other npc before the update and all it was working fine. and now it's almost unplayable. even my game crash sometime cause of the animation or when the mod select npc to have sex and when it start the animation it would crash

 

  • 2 weeks later...
Posted
On 3/25/2025 at 2:41 AM, panaku said:

im the only one that get small freeze or slutter when a animation start from other npc before the update and all it was working fine. and now it's almost unplayable. even my game crash sometime cause of the animation or when the mod select npc to have sex and when it start the animation it would crash

 

You mean before next gen update? It's a common problem unfortunately for all mods, especially AAF mods. For what I know, last stable versione of fallout was 1.10.163.

 

Downgrading is possible:

https://www.nexusmods.com/fallout4/mods/81630

  • 3 weeks later...
Posted

I'm actually amazed how well this works in Fallout London considering the age of the mod.

Using just for the NPC Initiative always on (occasional on/off NPC ~ NPC sytem) functions only.

Disabled most the other stuff like Wear, Infamy, Harassment, Surrender, Slavery, Recruitment, Quest Rewards, etc...

I use my own follower/housing mod (TagAlong) to hijack those lovers that I just don't want to part with.

Banging many humans across the London wastelands along the way.

It's actually working better for me in FOLON then it ever did in FO4 as long as I don't try to use every MCG feature.

 

Sure I've had some breakages like the NPC Initiative system or MCG hotkeys stop working, NPC bad timing when approaching breaking load points or dialogue or random CTD due to much going on (to be expected in any game version).

But nothing actually game breaking to not be able to fix:

Drop MCG from my load order, load game, save and exit, add MCG back to load order and continue on (Also the reason I don't use the MCG recruitment system).

 

Well done and Thank You anghelos92 for the valued years of MCG playtime in FO4 & FOL
 

 

 

 

  • 2 weeks later...
Posted

Don't know if i missed something but MCG doesnt appear in the MCM menu at all, other mods do such as AAF and my lust wear and rep works at the top just cant config anything.

Posted
9 hours ago, Tr4shMonk3y said:

Don't know if i missed something but MCG doesnt appear in the MCM menu at all, other mods do such as AAF and my lust wear and rep works at the top just cant config anything.

It has been years since I installed any new mod to Fallout 4 but I remembered there was a problem with some mod managers that failed to install the mcm files in the fallout 4 Data/MCM/config  i suggest to check if those files are properly installed.

 

Another thing is that this mod was coded for earlier versions of the MCM mod, i don't know how much MCM changed these years, so it could also be possible that any new MCM versions, especially if made for fallout 4 next gen (versions above .163) may not correctly work with this.

 

Unfortunately i cannot help more, many years ago i made a personal choice and i stuck with fallout 1.9.4 (before even the creation club update) and the mods for that version, it has been many years of satisfaction with that and this mod

  • 3 weeks later...
Posted (edited)
45 minutes ago, SimonTheWhoreFox said:

Why I keep getting game over, even tho I set the rape to 100 percent chance?!

What you mean the game over? The fallout one (player really dies) or the message popup that let you choose to respawn?

 

If first case then the respawn system have not been activated in the MCG Options menu.

 

If second case there are some possibilities:

-you have set MCG for etero only and you were defeated by same sex, or you set Mcg for omosex only and you were defeated by other sex. Mcg by default is set to allow both.

-you have been defeated by a npc that have no AAF animations defined in your AAF xmls

-you have been defeated by an enviroment cause or yourself. This point can happen because the respawn system usually register for the cause that damaged the player and if you were yourself the cause (for example you shot a fatman too close), the system may proceed with direct respawn instead of pass through the defeat rape scene.

 

Hope this helps

Edited by Martin56
Posted
On 5/25/2025 at 9:07 PM, Martin56 said:

What you mean the game over? The fallout one (player really dies) or the message popup that let you choose to respawn?

 

If first case then the respawn system have not been activated in the MCG Options menu.

 

If second case there are some possibilities:

-you have set MCG for etero only and you were defeated by same sex, or you set Mcg for omosex only and you were defeated by other sex. Mcg by default is set to allow both.

-you have been defeated by a npc that have no AAF animations defined in your AAF xmls

-you have been defeated by an enviroment cause or yourself. This point can happen because the respawn system usually register for the cause that damaged the player and if you were yourself the cause (for example you shot a fatman too close), the system may proceed with direct respawn instead of pass through the defeat rape scene.

 

Hope this helps

I have been shot by a raider gal and my character is a girl. I have it set to not limited

  • 2 weeks later...
Posted (edited)

 

The documentation suggests you can activate a selected furniture before starting sex with an NPC . How do you do that? Is there some key I have to press?

 

No matter how and what furniture I stand next to, they always do it on the floor (or in the wet mud, which some might like :/) rather than the bed or chair I'm stood next too

 

[EDIT: nvm, looks like Sleep Intimate is overriding the prompt for which keys to press on furniture]

Edited by Twitwuck
Found solution
  • 2 weeks later...
  • 1 month later...
Posted (edited)

NPC Initiative system stops working - (See fix below)

 

In my previous 250 hour playthrough I never had any real problems with MCG, but on my current run the NPC Initiative system seems to just stop working completely after a few approaches. The only mod I have added for this playthough that I can think 'might' affect it is Companion Ivy (EDIT: It wasn't this), but I cannot see any pattern there and it happens even if I'm not traveling with her.

I have shutdown the mod, removed from loading, saved (which I know isn't a great idea), added the mod back and it will start working again for a while but then you have to redo all the settings in MCM which is a real pain.

 

Otherwise does anyone know of a mod that does something similiar like getting NPCs to approach SS asking for fun ? (Rather than me using hotkey for MCG or SexEmUp to initiate)

 

EDIT: I found something which fixed it for me. Leaving this here in case someone else stumbles along with same issue.

 

When I compared my MCG settings with a previous playthrough that worked OK I found something odd. There is a setting under Wear System called Diseases from unprotected sex. In the playthrough that was not working correctly I had set this to Off following the recommendation that it should be Off if you DO NOT have the Family Planning mod installed, which I don't. However, oddly this seems to stop NPC initiative from working. So now I have turned this setting back ON and after a restart of the mod from the MCM menu. The NPC initiative system is working again and has been working for 40+ hours of play.

Edited by Twitwuck
Posted

Gday y'all, I'm wonder how to get MCG and RSE II CSA to work correctly with respect to the defeat system in MCG and the abduction system in RSE II. For some reason, after the defeated animations play and conclude the abduction system flat out wont activate even though I have it set to 100%, I've tested it with RSE default master controls off/on given MCG is integrated with RSE II abductions and I've built my load order to Lucian04 simple load order specs, found on nexus.
I'm happy to post my load order/mods.

I have AAF and Themes plus the dependencies of both RSE II and MCG As far as I know.
I want to know a few things, in game with RSE II do you have to discover a location before it can become an abduction location?
Should I install Buffout 4 alongside UFO4P?
Is there an near equal equivalent mod or list of compatible mods that do the same thing as MCG and RSE II combined? while ensuring maximum compatibility with other quest mods such as America Rising 2 and Sim Settlements and Companion addons.

I'm just testing my mods and game at the moment and I'm very experienced in for a lack of a better metaphor, smashing my head against a brick wall until everything works perfectly lol.
Feel free to ask me questions, if my questions can also help other people then hot. I'll be back on after work tomorrow to reply.

Posted (edited)
52 minutes ago, NoSOAP said:

Is there an near equal equivalent mod or list of compatible mods that do the same thing as MCG and RSE II combined? while ensuring maximum compatibility with other quest mods such as America Rising 2 and Sim Settlements and Companion addons.

Sex attributes

AAF Violate

Sex em up

RSE

 

And read this.

 this

Edited by Samhsay
Posted
20 hours ago, Samhsay said:

Sex attributes

AAF Violate

Sex em up

RSE

 

I've been reading through the guide and added some mods that AAF requires such as bodyslide and Buffout 4.
In regards to MCG I'm playing as a male character with the Nora companion mod + patches etc, and I intend to use RSE as my main combat mod/submission and abduction mod, I like the sound of all of MCGs features, literally all of them. I've read through the mods you've listed and can foresee Incompatibilities arising with RSE and I'm still lacking many of the features of MCG. Is there something I'm missing here and are there more mods I can add to replicate the features of MCG with more mod compatibility? Cheers.

 

Posted
44 minutes ago, NoSOAP said:

In regards to MCG I'm playing as a male character with the Nora companion mod + patches etc, and I intend to use RSE as my main combat mod/submission and abduction mod, I like the sound of all of MCGs features, literally all of them. I've read through the mods you've listed and can foresee Incompatibilities arising with RSE and I'm still lacking many of the features of MCG. Is there something I'm missing here and are there more mods I can add to replicate the features of MCG with more mod compatibility? Cheers.

 

U can do something like this

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