VAAlucard Posted September 6, 2020 Posted September 6, 2020 On 9/4/2020 at 6:24 PM, fakethis69 said: Yep, been having the same issue as well, still no idea what I'm doing wrong. I have all the requirements installed, but nothing appears besides the sheaths. Oddly enough, if I switch over to ASOS everything works normally including collision. Same
VAAlucard Posted September 6, 2020 Posted September 6, 2020 11 hours ago, LixxiClits said: SMP collision or just CBPC? Should I install ASOS? Will it conflict with anything? Does ASOS have an MCM? I installed it with the ABC patch in the FOMOD, and the MCM isn't showing even in a new game EDIT: I installed ASOS, and I found under creature framework MCM that I can change which mod handles the animal schlongs. It's weird. Any animal that can use ASOS+ABC, I selected, and any that can't use ABC I left on More Nasty Critters. I tested some of the animals, and it seems I had one animal using ASOS+ABC that did have collision, and one that didn't. And one animal using MNC that did have collision, and 1 that didn't. So idk wtf is causing that. Another thing, when I used the Hentai Creatures spell, the schlongs always appeared. But the one time I was defeated by a sabrecat, no schlong. List of SL creature mods: ASOS Creature Framework More Nasty Critters SLAL Baka ABC Sexlab Aroused Creatures Considering removing aroused creatures and seeing if that fixes the issue? Collision is caused by .xml files. If a creature doesn't have collision it usually means it's missing the .xml. you could try downloading AIO hdt vagina, it has an option for creature collision but it is a bit outdated for LE not sure about SE. I installed it first then overwrote it's files with updated mods. I have collisions on everything it's just the ABC dicks not showing, makes me think there is something wrong about how CFs arousal detection isn't finding the mesh for ABCs erections
fakethis69 Posted September 6, 2020 Posted September 6, 2020 11 hours ago, LixxiClits said: SMP collision or just CBPC? Should I install ASOS? Will it conflict with anything? Does ASOS have an MCM? I installed it with the ABC patch in the FOMOD, and the MCM isn't showing even in a new game EDIT: I installed ASOS, and I found under creature framework MCM that I can change which mod handles the animal schlongs. It's weird. Any animal that can use ASOS+ABC, I selected, and any that can't use ABC I left on More Nasty Critters. I tested some of the animals, and it seems I had one animal using ASOS+ABC that did have collision, and one that didn't. And one animal using MNC that did have collision, and 1 that didn't. So idk wtf is causing that. Another thing, when I used the Hentai Creatures spell, the schlongs always appeared. But the one time I was defeated by a sabrecat, no schlong. List of SL creature mods: ASOS Creature Framework More Nasty Critters SLAL Baka ABC Sexlab Aroused Creatures Considering removing aroused creatures and seeing if that fixes the issue? For collision I tried both CBPC and SMP with the 3BBB body, or I think that's how the body works since you can toggle either SMP or CPBC ingame. You shouldn't use ASOS with ABC, since they're incompatible with each other. When I said that oddly enough ASOS HDT worked with out issue, I meant as in with a clean save without ABC. I'm unaware about any patches that merges ABC and ASOS, but I am still new to SSE. ABC worked fine in LE, but I haven't updated anything in LE for a solid 2 years or so. I was able to get ABC partially working? And this is after reinstalling both MNC and ABC again, and reconfiguring it in mod config, but collision still did not work, and some creatures still only had sheaths even after forcing aroused state with MNC. So yeah, I still have no idea what I'm doing wrong that's causing this issue, if anyone's more experienced with this I'll gladly show my load order to get some help. ¯\_(ツ)_/¯
MadMansGun Posted September 6, 2020 Posted September 6, 2020 1 hour ago, fakethis69 said: I'm unaware about any patches that merges ABC and ASOS the skeletons in MNC support both mods.
MadMansGun Posted September 6, 2020 Posted September 6, 2020 yes if you can get MNC's skeletons to override those mods.
Afobiy Posted September 7, 2020 Posted September 7, 2020 Hellow, someone can tel me why this happen and how to fix it? MNC SLAL works, Billy anim, work but ABC not P.S it heppens to all not humaim creature.
LixxiClits Posted September 7, 2020 Posted September 7, 2020 On 9/6/2020 at 12:22 AM, VAAlucard said: Collision is caused by .xml files. If a creature doesn't have collision it usually means it's missing the .xml. you could try downloading AIO hdt vagina, it has an option for creature collision but it is a bit outdated for LE not sure about SE. I installed it first then overwrote it's files with updated mods. I have collisions on everything it's just the ABC dicks not showing, makes me think there is something wrong about how CFs arousal detection isn't finding the mesh for ABCs erections So I fixed this through some workarounds. In CF MCM, I adjusted the creature to be considered aroused at 1, and then changed all schlongs to ASOS+ABC where applicable, and left the rest handled by MNC. Everything seems to work now. The creatures that don't have collision are few as well so it's no sweat off my nose. Usually having sex with humans anyway lol, but in the case I get it from an animal, I want it to work right.
Wolfram.. Posted September 8, 2020 Posted September 8, 2020 I am in need of getting hold of ABC V 1.71v and 1.71v fix.. My seeker is a bit on the fritz..
Little Moon Posted September 17, 2020 Posted September 17, 2020 Would anyone mind sharing their xml files for trolls, chaurus, and falmer that have working collisions on both the vagina and belly, please? It appears mine are jacked, and I can't figure out how to correct the issue. All other HDT files I've downloaded don't seem to work.
LordDrakath15226 Posted September 19, 2020 Posted September 19, 2020 If anyone have a working load order please share.
Nymra Posted September 19, 2020 Posted September 19, 2020 14 minutes ago, LordDrakath15226 said: If anyone have a working load order please share. I can just give you this: MNC.esp has to overwrite XPMSE (Loot is not respecting this) MNC files (left pane) have to overwrite both ABC and Animal SOS. I havent tested all creatures yet but with this I have collisions and at least until now all also have schlongs... I also kicked Bad Dog and Immersive Creatures out.
Little Moon Posted September 19, 2020 Posted September 19, 2020 1 hour ago, Nymra said: I can just give you this: MNC.esp has to overwrite XPMSE (Loot is not respecting this) MNC files (left pane) have to overwrite both ABC and Animal SOS. I havent tested all creatures yet but with this I have collisions and at least until now all also have schlongs... I also kicked Bad Dog and Immersive Creatures out. So, if installing or updating in order, it's: XPMSE SOS ABC HDT MNC Correct? MNC overwrites all files?
LordDrakath15226 Posted September 19, 2020 Posted September 19, 2020 4 hours ago, Nymra said: I can just give you this: MNC.esp has to overwrite XPMSE (Loot is not respecting this) MNC files (left pane) have to overwrite both ABC and Animal SOS. I havent tested all creatures yet but with this I have collisions and at least until now all also have schlongs... I also kicked Bad Dog and Immersive Creatures out. That didn't work for me, the animals are not even animating.
Grey Cloud Posted September 19, 2020 Posted September 19, 2020 On 9/7/2020 at 5:37 PM, Afobiy said: someone can tel me why this happen and how to fix it? That is a missing mesh.
donttouchmethere Posted September 19, 2020 Posted September 19, 2020 2 hours ago, Little Moon said: MNC files (left pane) have to overwrite both ABC WHAT? ? Nooo, don't overwrite ABC with MNC ? ABC needs to overwrite the schlongs of MNC to add it's changes to them, same as for XMPSE If you overwrite ABC with MNC you prevent ABC from doing any changes to creature schlongs.
donttouchmethere Posted September 19, 2020 Posted September 19, 2020 2 hours ago, Little Moon said: So, if installing or updating in order, it's: 31 minutes ago, LordDrakath15226 said: That didn't work for me, the animals are not even animating. It would look like this: Spoiler Mods to install: More Nasty Critters SLAL Version (by @MadMansGun) ⚠️Since Version 12 MNC SLAL includes a modified version of Creature Framework. No need to install CF separately anymore. ⚠️Allow to overwrite: FNIS XPMSE AIO-AP Patches: More Nasty Critter SLAL Patches Optional: End All Be All - Rieklings MNC Edition Version (by @Rico Suave) ⚠️Allow to overwrite MNC SLAL makes those Rieklings just look a lot more detailed (also makes them look glossy). Animated Beast's Cocks(ABC) For users LE (by @factoryclose) ⚠️Allow to overwrite: EVERYTHING! MNC AIO-AP End All Be All - Rieklings XPMSE Extra: SIC & Baddog Installation Skyrim Immersive Creatures Skyrim Immersive Creatures - Unoffical Patch Skyrim Immersive Creature Stormcloak Wolfes Faction Fix No more Stormcloak Wolfes that attack you for no reason and create a clusterfuck SIC Spawn Fix Some Riekling Riders refused to spawn. No more! @Bad Dog's Immersive Creatures - SIC Addon V3.0 Baddog's SIC Addon needs a patch for MNC SLAL to prevent some canines have pink dicks: From the BDIC topic: BDICV3.0 MNC patch.7z And for LO from MNC SLAL page: Spoiler Suggested Load Order: (Skyrim and it's DLCs here) SexLab.esm SexlabAroused.esm CreatureFramework.esm (Sexlab Addon\Plugin mod's .esm here) (All other .esm mods here) SkyUI.esp UIExtensions.esp (needed for SexLabTools) FNIS.esp (All other .esp mods here) SexLabTools.esp (optional) MoreNastyCritters.esp HentaiCreatures.esp (optional) SexLabMatchMaker.esp (optional) SLAnimLoader.esp (Sexlab Addon\Plugin mod's .esp here) What works on my Setup: Spoiler ... • 0F Schlongs of Skyrim - Core.esm ... • 11 SexLab.esm [Version 1.62] • 12 SexLabAroused.esm [Version 2.8] • 13 CreatureFramework.esm [Version 2.0.0] ... • 81 FNIS.esp • 82 FNISspells.esp • 83 XPMSE.esp • 84 SOSRaceMenu.esp • 85 SexLabTools.esp • 86 MoreNastyCritters.esp • 87 HentaiCreatures.esp • 88 Skyrim Immersive Creatures.esp [Version v6.5.2b] • 89 Skyrim Immersive Creatures - DLC2.esp [Version v6.5.2a] • 8A Skyrim Immersive Creatures - Patch.esp • ++ SIC Stormcloak Wolves Faction Fix.esp • ++ sic_spawnFIX.esp • 8B BDIC.esp • ++ ERSO 30 - Better Enemy AI Dawnguard&Dragonborn.esp • 8C SLAnimLoader.esp ... • 97 Schlongs of Skyrim.esp ...
Grey Cloud Posted September 19, 2020 Posted September 19, 2020 2 hours ago, Little Moon said: So, if installing or updating in order, it's: Depending on your mod manager there may be a difference between install order and load order. I'm using Vortex and I have: ABC 1.44 loading after XPMSE and MNC 12.04 SOS loads before everything else. So load order would be SOS XPMSE MNC ABC I'm not trying to be clever here but creature sex is the one area of my game where I've never had any problems. When I used NMM I used to let LOOT sort the order and never had problems. I don't know if it's relevant but I've never used Hentai creatures. I try Defeat about once a year for 10 minutes before deciding it is still crap.
donttouchmethere Posted September 19, 2020 Posted September 19, 2020 On 9/6/2020 at 8:50 PM, MadMansGun said: yes if you can get MNC's skeletons to override those mods. Does that translate to: "Doesn't work" or "no clue how that could work" or "not tried myself" or "impossible for the regular user" ^^?
Grey Cloud Posted September 19, 2020 Posted September 19, 2020 6 minutes ago, donttouchmethere said: Does that translate to: "Doesn't work" or "no clue how that could work" or "not tried myself"? Baka/FactoryClose works on ABC and XPMSE; MMG works closely with both so when I used NMM I would just let the latest/newest one overwrite the others. I can't do it now because Vortex wants rules.
donttouchmethere Posted September 19, 2020 Posted September 19, 2020 8 minutes ago, Grey Cloud said: Baka/FactoryClose works on ABC and XPMSE; MMG works closely with both You mean they all work closely against each other ?
MadMansGun Posted September 19, 2020 Posted September 19, 2020 1 hour ago, donttouchmethere said: Does that translate to: "Doesn't work" or "no clue how that could work" or "not tried myself" or "impossible for the regular user" ^^? i guess "impossible for the regular user because they use a mod manager and don't know how to edit/repack 7zip files"? 52 minutes ago, donttouchmethere said: You mean they all work closely against each other i'm not working with anyone here, i don't get consulted about anything, i just get to deal with the aftermath of there changes. 2
jojoiso Posted September 19, 2020 Posted September 19, 2020 Anyone figure out a fix for beast schlongs not always showing up? Same issue as like 5 other people in this thread? I've tried the listed fixes from earlier in the thread as well as every possible combination with ASOS. EDIT: On an interesting note, it seems the creatures (Skeevers, in this case) I submit to all get schlongified when teleporting to each other, but lose everything but the sheathe once the animation starts.
MadMansGun Posted September 19, 2020 Posted September 19, 2020 Quote Aroused mesh not getting/staying applied during animations (a list of things to try): A. go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute. B. go to the Creature Framework MCM and click on "Clear Creatures"....(and then maybe add "bPreemptivelyUnloadCells=1" to the skyrim.ini file in your save folder, it should go under the "[General]" section) C. go to the Creature Framework MCM and enable "Force arousal update" D. try clicking on the uninstall button in CF's MCM, then save & quit and reload the save. (wait for Creature Framework to reinstall and register) F. use a save editor to remove all of Creature Framework's scripts from your save file. (it may take a bit for the MCM to reload) G. turn off MNC & CF, then load the game and save & quit, then turn MNC & CF back on.
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