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Animated Beast's Cocks(ABC) For users LE / SE


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2 minutes ago, jojoiso said:

I've done all of these. Multiple times.

just my 5 cents but did you check which mods spawns the creatures that lose their schlongs?

Also, I had schlongs flaccid with the Creature Framework standard Settings. So I either disable Creature Framework aroused integration or reduce arousal required for schlong to be... hard schlong. 

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I've disabled Arousal integration, and tried a low Arousal setting as well. I haven't checked which mod last touched the creature during the animation, good idea.

My current INSTALL order is:
- Creature Framework
- MNC
- ABC
- ASOS

Is that correct? And I can trust MO2's LOOT integration for the load order yeah?

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1 minute ago, jojoiso said:

Is that correct? And I can trust MO2's LOOT integration for the load order yeah?

at least not to my knowlegde... I always have to put the more nasty critters esp past the XPSME one (overwriting it). 
but dont listen to me maybe, I have a lot of homework to do too... but this was what fixed the insect sizes for me... 

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Yup, I've completely reinstalled SexLab mods and appropriate HDT mods, making sure ABC takes priority, and I'm still having issues with collisions on critters only.  Some work, some don't.  And it's so odd b/c previous ABC versions had them working before updated files broke them on my installation.

 

So, if anyone is willing to share their HDT xml files, it'd be greatly appreciated.

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8 hours ago, jojoiso said:

I've disabled Arousal integration, and tried a low Arousal setting as well. I haven't checked which mod last touched the creature during the animation, good idea.

My current INSTALL order is:
- Creature Framework
- MNC
- ABC
- ASOS

Is that correct? And I can trust MO2's LOOT integration for the load order yeah?

Just a side note. MNC includes Creature Framework, so if you want to use the separate version of CF, install it after MNC.

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On 9/19/2020 at 9:02 PM, Grey Cloud said:

Depending on your mod manager there may be a difference between install order and load order.

 

I'm using Vortex and I have:

ABC 1.44 loading after XPMSE and MNC 12.04

SOS loads before everything else.

 

So load order would be

SOS

XPMSE

MNC

ABC

 

I'm not trying to be clever here but creature sex is the one area of my game where I've never had any problems. When I used NMM I used to let LOOT sort the order and never had problems.

I don't know if it's relevant but I've never used Hentai creatures. I try Defeat about once a year for 10 minutes before deciding it is still crap.

sorry, just try to make sense of that: 

 

technically this is not the Load Order. 
At least not for ESP and not for LOOT. 

 

ABC has no ESP so LOOT cannot sort any of it. 

 

Quote

 

So load order would be

SOS

XPMSE

MNC

ABC

 

 

 

you mean overwrite in the left pane? which files overwrite what? 

in the right pane (ESP)

 

01 XPMSE

02 MNC

 

this is what LOOT always does wrong. It places MNC before XPMSE... 

 

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24 minutes ago, Nymra said:

you mean overwrite in the left pane?

Vortex doesn't have panes, it has pains. It also has rules:

 

 


1927188100_Vortex5.thumb.jpg.1537531f30d8a7fc2936f3413ad7f8bb.jpg
 

 

You can see that ABC loads after everything except the Riekling mod and the small pop up box shows which files are involved (they are the 12 conflicting files from the XPMSE entry)

 

When I used NMM I would just let the latest update (of ABC, MNC or XPMSE) overwrite everything.

 

 

 

 

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3 minutes ago, Grey Cloud said:

Vortex doesn't have panes, it has pains. It also has rules:

You can see that ABC loads after everything except the Riekling mod and the small pop up box shows which files are involved (they are the 12 conflicting files from the XPMSE entry)

 

When I used NMM I would just let the latest update (of ABC, MNC or XPMSE) overwrite everything.

 

 

 

 

gaaah I sure have pain when looking at that :D

sorry then, MO just handels that differently, hmm. 
But now I understand maybe where missunderstandings come from sometimes, hehe
 

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23 minutes ago, Grey Cloud said:

The over write rules are the only feature of Vortex that I find useful. Though I do miss the having to make a decision on the fly and fingers crossed method of NMM. :classic_smile:

I m just MO2 all over... :D *amen
I can simulate everything that Vortex can do "better" I think also in MO2 with some fast handy work. hmm. 

 

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7 minutes ago, L0ne_W0lf said:

can we stop putting horse cocks on minotaurs and the like?

Are you saying that you find the idea of a creature from Greek mythology walking around a pseudo-mediaeval Scandinavian world and having sex with humans is immersion breaking because it has an equine rather than a bovine schlong?  ?

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14 minutes ago, Grey Cloud said:

Are you saying that you find the idea of a creature from Greek mythology walking around a pseudo-mediaeval Scandinavian world and having sex with humans is immersion breaking because it has an equine rather than a bovine schlong?  ?

exactly this XD 

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37 minutes ago, Grey Cloud said:

Deer are cervids, bulls are bovids so a minotaur having a deer schlong is no accurate than it having a horse schlong.

minotaurs on loverlab are pornvids, so I think that is where the horse schlong logic is coming from, teehee. 

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I'm coming here hoping someone can help me out with this. But ABC does not work on my game no matter what I do. I have all the requirements installed correctly, yet in game nothing happens. Here is an example:

ScreenShot2.png.903c6b2b0db2fa62e7944d58d2eae824.png

 

Again I have no idea why this is happening. I'm using this on SE btw.

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