579435 Posted July 4, 2020 Posted July 4, 2020 Quick question. ABC is set to overwrite mods: MNC 12 08A Realistic Ragdolls and Force SOS XP32MSE No other mods are being overwritten. My character is getting a black face and hair bug. It only happens when ABC is installed and enabled. Disabling ABC removes this bug. If I place ABC above MNC, physics don't work or cocks don't appear. If I place XP32 above, cocks float. If I place SOS above, Skyrim CTDs on anim start. If I place Realistic Ragdolls above, the game CTDs when CF JSON reg finishes. Anyone have a fix?
LordDrakath15226 Posted July 4, 2020 Posted July 4, 2020 Not even with the new version can i make this work, fucking hell.
vesperity Posted July 4, 2020 Posted July 4, 2020 6 hours ago, 579435 said: Quick question. ABC is set to overwrite mods: MNC 12 08A Realistic Ragdolls and Force SOS XP32MSE No other mods are being overwritten. My character is getting a black face and hair bug. It only happens when ABC is installed and enabled. Disabling ABC removes this bug. If I place ABC above MNC, physics don't work or cocks don't appear. If I place XP32 above, cocks float. If I place SOS above, Skyrim CTDs on anim start. If I place Realistic Ragdolls above, the game CTDs when CF JSON reg finishes. Anyone have a fix? For me I have mine set up like this MO2 SOS MNC ABC Schlongs XP32MSE If I recall right. Ragdoll Force is included in the new skeleton of XP32MSE. The way I have mine set up. I see the creature and its penis. Nothing is floating. Everything works. Only my Frost Atronach is not behaving right at least for one animation. It goes from new penis to old one, but meh I don't come across them often. Sorry that I am not much of help. 1
irex_ Posted July 5, 2020 Posted July 5, 2020 The creature is not animated during sex, only the player version se Use mod : Billyy's SLAL Animations (2020-7-1)
DUBALADO Posted July 5, 2020 Posted July 5, 2020 factoryclose, don't you think it would be convenient if your mod had its own genital activator .esp ?. I'm asking you this because when you started this project, I still had SexLab Nude Creatures By lordescobar666 installed, along with Creature Features 5/20/14 By Leito86 and it worked perfectly, with the limitations of the mod, obviously, but it worked. At this moment, and due to the evolution of your mod, I have MNC By dentarr (I have this version due to the minimum requirements that this version has), which together with your mod works more than well, with the collision, the movement , everything. I think that an esp of yours, from your mod totally independent of everything, with the same requirements, from SOS - Schlongs of Skyrim By b3lisario, could work perfectly.
Mike-Long Posted July 5, 2020 Posted July 5, 2020 Factory.... first of all, thank you another time for this AMAZING work. I've found that since the last updates deer and elk dicks looked like this... I've taked a look at your meshes and the path goes to the More Nasty Creatures textures, and checked that no other mod overwrites "deer_penis" or "elk_penis" from that mod.
LordDrakath15226 Posted July 6, 2020 Posted July 6, 2020 Someone please show me how to make this work.
factoryclose Posted July 6, 2020 Author Posted July 6, 2020 On 7/5/2020 at 9:19 PM, Mike-Long said: Factory.... first of all, thank you another time for this AMAZING work. I've found that since the last updates deer and elk dicks looked like this... I've taked a look at your meshes and the path goes to the More Nasty Creatures textures, and checked that no other mod overwrites "deer_penis" or "elk_penis" from that mod. I'll check it out! Thanks. On 7/5/2020 at 5:16 PM, DUBALADO said: factoryclose, don't you think it would be convenient if your mod had its own genital activator .esp ?. I'm asking you this because when you started this project, I still had SexLab Nude Creatures By lordescobar666 installed, along with Creature Features 5/20/14 By Leito86 and it worked perfectly, with the limitations of the mod, obviously, but it worked. At this moment, and due to the evolution of your mod, I have MNC By dentarr (I have this version due to the minimum requirements that this version has), which together with your mod works more than well, with the collision, the movement , everything. I think that an esp of yours, from your mod totally independent of everything, with the same requirements, from SOS - Schlongs of Skyrim By b3lisario, could work perfectly. After I complete my ABC work for all the creatures that exist in Skyrim, I'll make replacer version so that you don't need to install Creature Framework, whatnot. On 7/5/2020 at 3:14 PM, Kluze said: Does everyone seeker's collison work well? Only CBPC and SMP is available for now. I am working on HDT-PE. So it's normal.
DUBALADO Posted July 7, 2020 Posted July 7, 2020 15 hours ago, factoryclose said: After I complete my ABC work for all the creatures that exist in Skyrim, I'll make replacer version so that you don't need to install Creature Framework, whatnot. You're the best, but I think you know by now... I'll wait then. Thousands of thanks my friend.
Kluze Posted July 7, 2020 Posted July 7, 2020 On 7/6/2020 at 11:16 PM, factoryclose said: I'll check it out! Thanks. After I complete my ABC work for all the creatures that exist in Skyrim, I'll make replacer version so that you don't need to install Creature Framework, whatnot. Only CBPC and SMP is available for now. I am working on HDT-PE. So it's normal. Sorry for noob question, I'm SE user. btw, I misunderstood. I found there is tentacles in Seeker's body. Do you know seeker animation with tentacle? Billy's animations use Seeker's Legs not tentacles.
bruh... Posted July 8, 2020 Posted July 8, 2020 Is the frost atronach supposed to be massive? Looks about 1.5 times the size of the vanilla frost atro
Ibam2426 Posted July 9, 2020 Posted July 9, 2020 My chaurus dick is still purple when not in animation ?
Oroborus Posted July 13, 2020 Posted July 13, 2020 Anyone knows why HDT SOS conflicts with HDT-PE/SMP ? I have bugs like deformated textures.
zykfrytuchiha Posted July 13, 2020 Posted July 13, 2020 New installation of skyrim. Do I need to activate it somehow? I still get "normal" penises, and for some creatures I even miss those. This mod doesn't work for me at all. Any ideas?
no_way Posted July 15, 2020 Posted July 15, 2020 Just wondering where people are at in terms of getting collisions to work with all the various critters. I still do not have collisions for these critters from the ones I have tested: Lurker Ash Hopper Anything dwarven Spiders Skeletons Any help sorting out why some collide and some dont would be great, thanks! My install order for relevant mods: SOS SOS SMP Files Baka SOS SMP patch XMPSSE Hentai Creatures MNC 12_06A Creature Framework 1.1.0 Pre2A SE Baka ABC SLAL Animation packs
TypeSol Posted July 16, 2020 Posted July 16, 2020 Hi, i've a little problem, probably can be quickly corrected. Horses and trolls have no hitbox for me, spells pass through them, animations are working perfectly, schlongs are there, but with no hitbox no collisions either, and so no belly bulge, no open vagina ect.
ThrowawayMesser Posted July 17, 2020 Posted July 17, 2020 So I'm attempting to figure out why ABC doesn't appear to be working right now. For starters, when using NMM for the purpose of unpacking the .zip file, should ABC have its own personal .ESP file in the load order? As I'm unable to locate one in the NMM window when looking down the list. Right now, I reinstalled it and allowed it to overwrite *everything*, and because I haven't had LOOT sort my plugins yet, I would assume it would be located at the bottom of my load order as result. Yet it's not there. As for in-game. All animations work perfectly fine so far. But when I test an ABC animation with a wolf, the cock stays completely static, and in a position that would indicate it's using the standard MNC model for the wolf, and not even attempting to use ABC's model. Anyone have any idea what it is I'm doing wrong?
WolfGear Posted July 19, 2020 Posted July 19, 2020 I have a problem, after having installed this mod, I started to have a bug with trolls as werewolves, I have not seen if any other species, stays in T pose, when trying to install it there was a problem and nexus mod managger had to close, at trying to install it again worked but that annoying bug started, is there anything i can do?
Plaguetard Posted July 19, 2020 Posted July 19, 2020 Anyone have an issue with the trolls not getting the erection during scene? My meshes for Character Assets on trolls is ABC... this is the only creature not working for some reason.
MadMansGun Posted July 19, 2020 Posted July 19, 2020 Quote Aroused mesh not getting/staying applied during animations (a list of things to try): A. go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute. B. go to the Creature Framework MCM and click on "Clear Creatures"....(and then maybe add "bPreemptivelyUnloadCells=1" to the skyrim.ini file in your save folder, it should go under the "[General]" section) C. go to the Creature Framework MCM and enter the performance settings, increase the "Cloak Cooldown" to 10. D. try clicking on the uninstall button in CF's MCM, then save & quit and reload the save. (wait for Creature Framework to reinstall and register) E. in SSE some people continue to have problems with the version of Creature Framework included with MNC, so if it's still not working click on the uninstall button in CF's MCM, then save & quit (DON'T reload), then install the standalone version of Creature Framework SE: https://www.loverslab.com/files/file/5462-creature-framework-se/ note: if it shows up just ignore the "things will be broken" warning message.
Deathmaw Posted July 21, 2020 Posted July 21, 2020 Okay I'm getting one hell of a strange issue. My wolves don't have collision if I use the True Wolves of Skyrim option in the installer. So I started investigating it and 1.It doesn't appear to be the the xml file as dogs use hdtcanine.xml and that works fine. 2.It doesn't appear to be the mesh either as if I swap the dogs models out (via renaming dogHard.nif and wolfblackHard.nif) for the wolf models they have collision. If I swap the wolf models to the dog models there is no collision. 3.As previously mentioned, if I just use the normal skyrim wolves they have working collision. 4. True Wolves have belly collision, just not vaginal. I am completely and utterly stumped on this, it appears to be something to do with the True wolves entity rather than the model/xml. Does anyone have an idea? @factoryclose *edit* upon further testing it seems to be something to do with the skeleton. If I replace the skeleton installed with the True Wolves option with the normal wolf skeleton from this collision works. 2
ftlum Posted July 22, 2020 Posted July 22, 2020 Hi. Could someone post the correct order for MO2 (both left and right panels) to get everything working correctly for SE? I tried to follow the MNC install guide, but I somehow made things worse and I’d like some clarity particularly with regards to what is supposed to overwrite what on the left panel of MO2. I presume Loot will get things correct for the load order/ right panel, but it might help for me to confirm what the right panel is supposed to look like too. It’d be really great if someone could post where even the core mods should go (SexLab, skeleton, creature framework (if resorting to the stand-alone older version), SL anim loader, JContainers, etc), in addition to MNC, Aroused/ Aroused creatures, hentai creatures, bad dog’s immersive creatures, defeat, ABC, etc). thanks!
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