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Are there mods where you can capture NPCs and breed them with creatures to give birth to animals/monsters? Or can your female character be captured and bred with animals/monsters, becoming pregnant and giving birth to the creature? The idea came to me while playing these two games (and there are many similar ones) - Monster Black Market - Orc of Ambitia: Nationwide Edition They're both management games. Monster Black Market. You can buy slaves and breed them with monsters, then sell them. Orc of Ambitia: Nationwide Edition. Here, you can capture girls and breed them with orcs to strengthen your army. I was wondering if there were similar mods. I'm not looking for the management aspect, but more for the themes.
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Hi everyone. As you can see, I change the title so this blog is ready to tank the futur of what I wanted to do. I am doing some test, preparation. I try to learn things about modding, I write (I like to write a lot for a potential story) and create. In this process, there is 2 things I want to show you : 1 - Research for a new visual A thing I never share with anyone, its that I do erotic stories on the Sims 4 since 4 year. But I keep it for myself because I never found a place to share until here almost a year ago. The second reason I never share is that I don't like the visual in the Sims 4. Especially the lights. that's why I tested thing and I came up with the idea of putting a comic book visual to offset that. And it worked (and it ended up a comics, the visual led to the idea of a comic). But there is limits. One of these limits is the lack of detail, especially on the characters. So, I decide to look for a new visual, because I think an appyling visual help to get into a story. So here is a test I made with a little scene because its appealing. If you have any advice/critics on this, go on. I personnaly think it's too dark, it fit the tone of the scene, but maybe not an entire story. Bonus : 1 of the 2 main character for a story I write is in this scene. Guess who ? 2 - A tool for story : showing computer interaction In A God's Curse, I struggled a bit to show texting. I used a bubble with name and text. I was inspired by a comic book I read but I didn't like the way it looked. This is the same reason I never show what happen on pc, for mails. And I had an idea. I create a template (is that the good word ?) to show the computer screen. With this, I can show almost everything useful for a story that need a computer. I was inspired by a game called Cibele, it's an idie game about an online love of a 19yo girl. We have a game part where the character play with a friend she love, and there is the computer desk, where the player can explore files, pictures. It's a short game, but it was nice. Anyway, I don't know if it will be useful one day, but that's something I wanted to try for fun. Here is the result plus a screen a Cibel for comparison : Cibele (2015) In this, I can change almost everything. I try to customize some logo. This is not a realistic computer desktop, but the goal is to make everything clear and readable. I add the date too, because I think it can be a nice touch to give some information to a reader. People like to have space and time referencing. If you have any opinion about this, please. That's all, I hope you're fine everyone. Stay safe.
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Overview Sex and living: jobs will provide the player with more tasks and jobs that aren’t just go here collect an item and murder someone. Instead these jobs are designed to be more conversational and choice driven quests. The PC can be hired as a range of different jobs including but no limited to barmaid, maid, shop assistant, racer, smuggler and more. The pc will have to talk to and be hired by one of the many establishments that are offering a job. Some jobs will be legal jobs that you can kick back and relax knowing you won’t be hauled off to the dungeon with something between your legs while other jobs you will need to be more careful who has eyes on you especially when taking stuff in or out of between your legs. Some jobs can be time sensitive with shift times meaning when you can work while others you get paid for a task completed. Barmaid Skyrim is full of taverns and inns with travellers passing through by the hour. These establishments are always looking for more help especially if the help has a pretty face to draw in the customers. The job is simple and the tavern outfit looks good. Once hired the pc must pick to work day time shift (12-6) or night shifts (6-midnight). The pc must arrive and report to the boss before the shift in order to start on time. If the pc is late by more than an hour or don’t show up a all they are given a warning. 3 warning and you are fired. If you are lucky you might be able to persuade the boss to remove a warning with either speech or sex or they might have a special task for you (like making you do your next shift naked or working a 12 hour shift or even both. You can also beg for your job if the time comes and you are fired by using speech or offering sex as well. Failure to complete x amount of tasks before the end of your shift and you run the risk of getting a warning. Serve customers: Serve customers drinks by asking them what they want remembering the order and telling the bartender/cook the order. Once given take it back to the correct customer. You can take on multiple orders but ensure you remember who wanted what get it wrong and they might have some cruel words if your lucky…(they could just say something mean but also have the chance to force themselves onto the pc or even start attacking the player. They would stop after the pc reaches 10% health before walking away or the player knocks the npc into submission. If a guard is near they would attempt to break up the fight and ask the player questions. Depending in answers or chance the player could be hauled away for a night in the dungeon, fined or given a slap on the wrist.) Don’t take too long to deliver the food and drink either they won’t be happy either. Be the perfect server and you might be given a tip (a few extra gold given straight to your players inventory or offered sex or a sarcastic or mean comment or even a compliment or maybe even duck all). Clean cups: A bar only have so many clean mugs around here. The job is simple walk behind the bar and look behind the counter for a mug (placed to use as an activation key). The pc will begin cleaning a mug and once completed a mug a counter (available mugs) will increase by one. If the counter reaches 0 the boss will start complaining about having no clean mugs and will refuse to serve the pc food to serve to customers. This will be a test of managing cleaning while also attempting to make money through serving. Scrub the floors: Every now and then this special task will pop up by a message given by the boss. “These floors are getting dirty. Give them a clean.” Or “You! These floor are filthy get on your knees and scrub them I want them shinny!” The player will need to walk around the establishment looking for activation points or dirt on the floor. Upon pressing the activation the pc will get down and begin scrubbing the floors. They will need to repeat this X amount of times depending on how many dirt patches are spawned. Disagreements: Not everyone is in the tavern to drink and be sociable sometimes things turn a little rough. 2 customers are seen arguing over something and causing a lot of trouble. The player is indicated to these people by an objective marker. The pc must go over and talk to the individuals and try to resolve the situation. They can attempt to throw one or both the individuals out (could turn nasty and into a brawl with the pc), try and persuade them to calm down (use speech) or sex persuasion (have sex with one or both to resolve the solution. Have sex with one and in return they leave or both have sex with pc and the resolve peacefully). Prostitution (only available in some inns and taverns): In some of the more run down and not so nice establishments, like the bee and bard in Riften, Prostitution can be an option to some barmaids to make a little extra on top of their wage. By speaking to the boss and asking if they can be a sexworker the boss will ask for the pc preferred sex giving the options of straight, gay or bisexual. After choosing the pc is told to introduce themselves to the customers. A new option will now be available in the conversation menu to have a “barmaid special". If accepted by the customer the pc can pick what sort of sex to have or leave it up to the customer to decide. If the customer accepts the offer the pc will be stripped and would have sex with the customer. Afterwards the pc will be tipped a little amount of money. If the customer declines the pc won’t be able to offer the same customer again for the rest of the shift. Payment: 10-30 gold an hour depending on what tavern/Inn they are working at. Maid The wealthy have money and the poor need money but there’s always one thing they have in common dirt and filth everywhere. The wealthy and upper class citizens of Skyrim have decided that enough is enough with their dirty homes, washing and other simple tasks that prevent them from making money. It’s a waste of their valuable money making time! Instead of doing these tasks themselves why not hire a maid to do the jobs for them. The job is easy clean dirt from the bosses home and ensure their laundry is clean. But the hours are long for jarl maids… 8am to midnight. Standard maids 8am to 6pm Basic maid: These maids are hired by anyone who has money. The main responsibilities are: >Clean the floors of any dirt (refer to barmaid scrub floor description) >Clean clothes (Take a misc item called dirty laundry from around the home, located with a quest marker, take it to a bucket, which uses an activation to turn the dirty laundry into clean laundry, then place it in a marked container.) >Serve master/mistress (If any home owners are home they might have additional tasks for you, such as going to the local market talk to a vendor to collect a package and return it to them or they might ask you a question related to your personal life like if you are single or if you are experienced with sex, which could lead to the home owner making advancements on the player which they could accept and start an affaire with theire employee (result in bonuses such as higher pay or being paid for sex) but be careful who's watch an affaire can easily ruin a nice going job for you. If your employer is single or in an open or polyamorous relationship this relationship could evolve from employee to potential lover. You could also turn down the advancements but risk results such as being beatings, rape or fired from your job, to asking you pointless questions like which dress to wear the red one or the blue one. They may also ask you to fetch items from around the house for them. Jarls maid: Being a maid for a jarl has its perks for sure. Along with the previous responsibilities a jarl maid also has additional roles and consequences. The jarls won’t just allow anyone to be their maids they require a high speech skill and/or previous experience as a maid or barmaid. Jarl maids are also required to wear a maids uniform. >serve a feast (An event that can happen is a jarls feast. You will need to collect items and prepare the jarl halls for a feast, collect food for cooks and clean the area in preparation, and then also serve food and drinks to the guests at the feast.) >Jarl personal assistant Sometimes the jarl can’t keep their hands off their servants. That includes you. They might demand some alone time with you and escort you to their private chambers where they may ask you to strip naked and dance for them or preform different actions such as masturbate infront of them or perform sexual actions on them or submit to sexual acts being performed on you. Refusing to follow the jarl can enrage them from beating you with their fists to firing you on the spot to even have you thrown in the dungeon for a day before making you return to work. >Jarls staff and families: It’s not just the jarls you have to serve but the people that advise and support the jarl as well. Anyone within the jarls council can order you to do any task, previously mentioned. Additionally children can order you to play games such as hide and seek and tag or collect food for them or go to a shop and pick up a toy or package for them. Failure to follow orders from a council member can have the same consequences as defying the jarl and refusing to follow the orders of the children could get your ass spanked by the parents or the jarl themselves. Failures and warnings: Failure to complete all given tasks before the time runs out will end up with the pc being given a warning. After 2 warning the pc is punished with a spanking and after a 3rd warning they are fired. Refusing to follow a direct command from a jarl or boss (can be done as a chance) can result in an immediate firing of the pc or given a spanking and a warning. The rich aren’t ones for forgiveness and as a result are not ones to take back warnings. If the pc fails at a jarl maid they can be subjected to a punishment after every warning. These punishments can be a spanking, whipping, sex with the jarl or member of the jarls Court, or even being sent to the dungeon where they are punished with whipping and other tortures and punishments (mod concept for dungeons in upcoming Sex & Living: Justice systems) If fired the pc will not be allowed to be hired by the same boss again unless they can persuade them (possible using high speech) to give them a second chance which will result in the pc offering free working for a week and if they succeed the week without getting any warning they can be rehired or offer their body for a random chance of being rehired in return for sex. Payment: 25 gold an hour (basic maid) 35 gold an hour (jarl maid) Smuggler This job is the first of the illegal jobs and careers the pc can experience. This job is started by being approached or approaching a mysterious stranger called stranger. Stranger doesn’t have a set location and instead travel between the different holds but can typically be found within one of the holds inns and taverns drinking in the corner. Once approached he will make a remark saying the pc ass could certainly hold alot through the gates especially after a little training. The pc can respond with calling him a pervert which will decline the job for now or ask him what does he mean. He will explain he’s a “courier” for “hard to obtain items during the civil War”. He will offer the player money in return for a taster of the sort of work they do. The pc can either accept the offer and take the job or decline and walk away. (The pc can always return and take up the offer.) If accepted the stranger will mark a hidden cache on the map in the rift. (A hidden container inside a tree or a pouch hidden next to some water.) Inside the container will be a item (box/crate) called drugs stache. Once picked up the player will be tasked with transporting the container across skyrim to a location where they hand it over to a “hooded stranger”. The stranger says to be on the lookout for a courier with further instructions before handing the pc money and leaving. After about a day or two the pc will receive a note from the courier saying to meet the stranger at a hideout. When they arrive the pc is ambushed and stripped of all belongings and thrown into a cage naked. They are interrogated by a figure called “torturer” and asked questions like “have you been followed?” “Have you spoken to any guards?” “Did you tell anyone where you were going?” The player will have to answer these questions. Getting one answer wrong will cause the torturer to electric the pc before moving to the next question. After answering all the questions the “stranger” approaches confirming that the pc is alright and can be trusted. He let’s the player out of the cell and apologises for the introduction. He explains the importance of being careful and sneaky before leading the player into a training room. The training room has dummies to practise fighting and special dummies that can be pickpocket when stealth to practice pickpocket. In the far corner is a bed and that’s where the stranger leads the player. He explains that he wasn’t joking about the players ass being useful before offering them an opportunity to join the smugglers guild. The pc can refuse and after confirming they are sure at which point the screen will go dark and the sound of chains can be heard and the pc will awake in a random location naked handcuffed with a note saying you liar. All items will be stripped of the pc apart from the handcuffs and note. The note says the pc had potential and you were just wasting it and wasting my time. Find me again if you want to use your time wisely with us. At this point the pc must relocate the stranger in the taverns. If the pc goes straight back to the hideout they will be captured and stripped again by the torturer and tortured with a whip and sparks before being given the meeting with the stranger again. Once the pc accepts the offer and joins the stranger says her ass needs to be trained telling the pc to get on the bed. The stranger will fuck the pc ass a few times before saying their ass will do. At this point the pc is given a little bag and told to Smuggle it in their ass. By pressing an activation key (assigned in the mcm) they will open an inventory labelled ass. They can then place small items such as the bag or lock pick inside their ass. (Similar to the system in sexlab survival). Once the bag is placed the pc is ordered to deliver the bag to a contact in the ratway in riften. The pc heads there being cautious of guards as if they get to close they might stop the player and ask if something is wrong due to her walking strange. If the pc false to persuade them the guard will force a strip search and will have a small to moderate chance of finding the smuggled item. If the item is found the pc will be arrested and sent to jail failing the quest. Once out they will have to go back to the smugglers hideout and face a “failed smugglers quest.” If the pc succeeds they will have to remove the item and hand it over to the contact before being given 150 gold. Once returned to the smugglers hideout the stranger will explain that nobody knows each others names so if caught they can’t throw the others in the dungeon with them. Everyone is referee to as their job role and that’s it. He’s called stranger because he’s the leader, there’s also trainer, who can train the pc in being able to hold more stuff inside their ass. Up to a dagger or tanto (from immersive weapons) along with a few lockpicks and a smugglers item, blacksmith, who can create armor and weapons for the pc (mainly stealth style outfits similar to thieves guild armor and clothes that provide extra protection), torturer, who plays a role in the failed smuggler quest, dealer, who is used in the drug quests but can also buy drugs such as skuma from them, and finally 2 smugglers who are also companions, (One male one female) they can be used to help in smugglers runs especially larger runs and jobs. They can hold items in their inventory like a normal follower but also have a special “bend over i need to Smuggle something” option which allows the pc to store something in the companions ass. If possible it would be an idea to be able to take other followers like Lydia or custom modded companions to the trainer and ask the trainer to train them in the “art of smuggling” which will give the option to Smuggle to any companion. Just like the pc all companions including the smugglers must be trained in order to fit bigger items inside. Once the introduction is completed the pc can go to the stranger a request a job. Sometimes they will be given a job to do other times they might be able to pick from different jobs. These jobs include: Horse back smuggling: The smugglers are doing a heavy run too heavy to be able to be carrier on foot easily let alone in someone ass. The smugglers have obtained a horse which will carry the items. Go to the location and ride the horse to the destination. Payment: 250 gold Drug smuggling (small bag): The smugglers have a deal with a local drug dealer. The dealer needs you to transport the bag to the client and collect the payment. Once payment has been collect return to the stranger who will give you your cut and sort the rest out. Payment: 100 gold Drug smuggling (large box): The smugglers dealer has a big order and needs it delivering. Only issue is its too big. Its up to the player to take it by hand or on horse back if they have a horse. Guards are guaranteed to find this item if the pc is stopped and searched. Payment: 200 gold Cache recovery: A cache has been stashed somewhere in Skyrim. Go to the location and get the cache returning it to stranger. Payment: 100 gold Cache abandoned: A smuggler fucked up. Guards got suspicious and tried to detain the smuggler. Before doing so the smuggler stached the package somewhere in an area and now the guards are looking for it. Stranger has gotten a rough area to search and sends the player into the area to search for the package. Be careful as guards are also searching and roaming the area and they will stop you and ask what you are doing. They will warn you to leave the area and will arrest you if you don’t comply with their instructions. Once the package has been obtained get out of there and return to stranger. If the guards stop you they will search you and if they find the package the quest fails and you are hauled off to the dungeon. Payment: 150 gold (If package is retrieved) Slave transport (rare job): A slaver has gotten in contact with the smuggler requesting help with transporting unusual cargo. A ship has docked just outside dawnstar. Upon arrival the slaver will tell the pc to escort a slave (randomly generated looking slave different each time) to their new master. They give the pc a crop and tell them sometimes the slave needs motivation to keep up. The pc must escort the slave to the location avoiding guards as they will question why a naked and restrained person is being escorted. Guards can either be attempted bribed or persuaded if stopped otherwise you might have to get blood on your hands. The guards don’t take kindly to slave smugglers and will haul your ass off to the dungeon to be their slave while selling on the slave themselves. During the travel a notification will appear telling the pc the slave is slacking behind or the slave looks to be up to something. The pc must hit the slave with either the crop or their fists until the slave submits and promises to carry on. Failure to act might allow the slave might try to run or free themselves and attack the pc or run away free. The pc must chase and beat the slave into submission and attach the restrains back on the slave. After arriving at the location the slave is handed over to the owner and the pc leaves heading back to stranger to get their pay. If the slave breaks free and gets so far away from the player they have escaped and will class as a failed smugglers quest. Payment: 600 gold Failed smugglers quest: This quest triggers when a job is considered failed. You must report back to stranger and tell him about your recent failed job. Angry or calm he punches the pc and handcuffs them calling for the torturer. The torturer comes and takes the player throwing them into a cell. Restrained by a wall mount the pc is left defenceless and naked. The torturer will come into the cell every hour to 2 hours and electrocute the pc before saying “you don’t fail the smugglers” before leaving. This will continue for 12 to 24 hours before the stranger approaches and frees the pc saying “he knows your better than this now get back to work” before handing the pc stuff back. Guards: Guards are a lot more suspicious and on guard than they used to be. Stop and searches outside of towns are a common event especially if it looks like someone is hiding something. Guards might stop the player out in the world and ask what they are doing if they are happy with the response they will allow the pc to move along otherwise they might ask you to step aside and answer some more questions. They will cuff the player and ask where they are coming from, where they are going and what they are doing. The pc can either comply and answer honestly, lie, refuse to answer or attempt to persuade the guard. Being honest is the best way with low speech in hope of getting out, attempting to lie and fail could piss off the guard along with refusing to answer. If you are lucky the guard might be horny and accept your persuasion allowing you to go free without continuing their investigation. Even if you are honest they might not be happy with your answers, getting caught in a lie or refusing to answer will lead to the guard continuing their investigation asking the pc to turn around as they are being searched. After being searched if the guard find something stolen or illegal they will place the pc under arrest and will continue to strip search the pc examining their ass for any more smuggled items before hauling you off to the dungeon. Some guards might be assholes, horny or want to see you naked and will strip search you for the fun of it. If nothing is found they will release you and let you carry on about your day. Racer There are 2 different types of racing available within this mod. Horse and human racing with both having legal and illegal racing options that can take place. Horse racing: Legal- For the legal Horse racing you must first own a horse. Once you own one make your way to a stables in Skyrim and locate the new npc called race organiser. Speak to them and ask to join a race. You will be given a location to go to with your horse. Once arrived speak to the organiser again and he will tell you to line up with the others. From here there can be between 2 to 5 other racers with you. On go you must race the track, usually around the local city, and will be awarded gold depending on where you finished. Illegal- The city people believe horse racing should be just for them but the peasants and village people disagree with this. In little towns like Riverwood you can find an npc called peasant horse racing. Talk to him and he will organise a race. Sometimes there may not be a race available in which case you will have to return later on. The peasants races also only take place at night. These races are different to the legal ones as these races will take place in forests, around villages and even on the open roads of Skyrim away from the big cities. As it is illegal guards are going to want to stop these races. They may ambush the race gathering before the start and arrest you straight away, they could set up ambushes on the roads with archers, who have a new paralysing arrow type for horses to knock you off. If you or your horse get hit you will go flying off and guards will rush in to arrest you but if you can get up in time you may still have a chance to run. Finally they could ambush the end of the race similar to the start. They will detain whoever they can get and will escort all detained to the nearest jail for the night before deciding to either let them go or charge them will illegal racing. The pay-out for these races can be random as they are ran by peasants and some peasants might have more money than others to setup these races with however if the jackpot is big it’s going to be big. Instead of gold an item might be offered instead like a piece of Armor or a weapon instead. Human racing: Legal- Each hold has their own running team (Whiterun wolves, Solitude sprinters, etc). You can sign up with any holds team and compete in races against the other teams. Every now and then you might receive offers to join a different team with a little persuasion if you agree to change teams, such as a sum of gold, an item or something else like a pardon if you are wanted in their hold. Each team has an assigned colour. (For example, yellow for solitude, white for winterhold, blue for Windhelm, etc). Each racer must wear a latex bodysuit with their teams colours. To sign up and begin racing speak to the npc racing coach. Once signed up the coach will want you to report to him every so often (depends on which coach some may want everyday other Once a week). When you report to the coach he will ask what you have been doing (you can say you been fighting bandits, running, having sex, nothing and more) and he will respond depending on what your answer was. He might give you a specific training task to do in order to advance your capabilities while running. He might ask you to run a lap or 2 of the city walls, ask you to not get into any fights for a few day, if they are some of the harsher coaches (such as windhelm) they might give you a session using a whip or a crop to give you more encouragement to run while other scummy coaches might pray on you and make you have sex with them or put you out in public to be used by anyone to “increase your stamina". Failure to complete x amount of tasks can face you with being kicked off the team. When ready to race the coach might send a courier to tell you to meet immediately or if you are lucky he might have a race ready when you talk to him. You will travel to different holds and race against the different teams and being rewarded with different amounts of gold depending on where you place in the race. Illegal- The illegal human racing is a lot more difficult to get involved in. To begin with the racing is primarily only done between bandits and criminals with slaves or prisoners. However, there is a retired bandit resigned in the thieves guild who might be willing to help you enter these races and give you a bit of the prize winning but first he needs some “specific persuasion”. Once you are working together you can talk to him and get told of the new event and if you want to travel together or meet closer to the location. If agree to travel you will telephony to a near by location of the race. If you go alone you will need to arrive at the quest marker within a certain amount of time otherwise you will miss the race. Once at the location you are stripped of everything and handcuffed. You are then escorted to the race starting line and treated like a slave. Once the race is over the old man collects the winnings if you come first otherwise you get nothing and escorts you away from the race before freeing you and giving you your share. Every now and then you can negotiate the shares with him being more acceptable to taking less if you are winning more. If you begin loosing he might threaten to end your partnership in which you can offer him a bigger cut and or sex to persuade him to carry on. Similar to the illegal horse racing the guards can interrupt the race and arrest everyone there leading to everyone being escorted to the nearest prison for the night before either being let go or charged with illegal racing. Shop assistant This is another legal shift work job. Due to the demand in trade across the whole of skyrim merchants and shops are crying out for aid a but not in the sword or magic type of help. They need assistants that can help run the shop from open to close (8am to 8pm). The job might be long hours but there’s nothing like being apart of your local trade source. The job involves: >Serving customers A customer will enter the shop and tell the player what they want and the player will respond with the price for the order. The npc can either accept the price and hand over the gold, refuse the price saying its too much where the pc can attempt to barter or let them leave, or they might barter with the pc or offer sex in return for a discount. >Taking special orders Sometimes the shops won't always have everything someone needs. Who would order a daedric sword from belethor? These orders may take a few days to arrive and payment upfront. Some customers might accept and pay in advance, others might only want to pay partial while others may refuse to pay in advance full stop. How you deal with this is up to you and the store policy. Once payment has or hasn’t been received inform of the shopkeeper about the order and they will organise getting it to the store. >Received special order After a few days all the special orders will arrive and be held in a chest called special orders. The npcs who ordered the special orders will return over the next few days to collect the items they ordered. They will arrive and tell you what they ordered and you must get the item from the chest and sort out any outstanding debts for the order. You can make them pay, let it go, or offer to pay the debt in return for sex. >Break in over night (special event) Oh no someone broke into the store overnight and ransacked the place! Quick get a guard and report the crime. Once you have gotten a guard return to the store where an investigation will take place. You will have to answer questions about if you saw anyone suspicious the day before(hooded characters might enter the shop and ask questions without buying anything but it might not always mean robbery), what you were doing last night along with other questions. The shop will be closed for the rest of the day allowing you to do whatever you want for the rest of the day but you are to report back to the shop at opening time tomorrow (even if it is your day off) to get the findings on the investigation. When at the findings the guard can say they got the criminal and the goods will be returned, they were unable to find the criminal and the goods were lost, or the guards can accuse you of the robbery and arrest you. You can accept the false accusations or try to fight it. They will ask where the stolen goods are and obviously you don't know (unless you did steal or hire the thief check services for more details) before being fired and hauled off to the dungeon Failure You can be fired from your job by making the shop loose money, buy and selling alot of stuff at discounted or free, or being accused of robbing the place. Apart from that no one cares as long as money is made. Payment: 25 gold an hour Jailer assistant The head jailer can never have too many assistants especially when the last assistant couldn’t hold their lunch in their stomach. The job consists of punishing prisoners and ensuring everything is in check. The job includes: >Check in new prisoners There’s a new prisoner that has been sent down to the dungeon. Greet the guard and prisoner at the entrance. You will be told the crime and sentence they have been sent for. You must strip search the prisoner ensuring they don’t have anything on them (scripted/cutscene) if something is found you get a notification and can decide to turn a blind eye or report the smuggled item to the head jailer. Once searched you must escort the prisoner to their new home and release them of their restraints. >Prisoner punishment A prisoner has been selected for a punishment. The jailer informs you have the selected punishment (whipping in cell, parade, public stocks, nonlethal crucifixion or anal cell fucking). Its your job to carry out the punishment on the selected prisoner. >Prisoner execution The fate of a prisoner has been decided. They will die. As punishment of a crime, corruption, entertainment or a warning to other criminal. Its your job to prepare them for their demise. You must inform the prisoner they are going to die. Take their final request (food, water, a way out or sex.) You can either deny their request or speak to the jailer if the prisoner wanted food or water (which the jailer can deny and the prisoner will go without either way), you can provide sex and give them their request. When it comes to helping them escape this can happen at multiple times. You can “accidently” leave the door unlocked allowing the prisoner to attempt an escape but will be hunted down by guards and you will be sent after them as well, during the walk from the dungeon to the execution point you can undo the restraints and let them run (you can also kill the prisoner yourself and report back saying you let them go or they attempted to escape and you had to put them down) or finally at the execution point you can free them in front of everyone. You will be guaranteed to be either killed or arrested by doing this.) If you admit to purposefully allowing the prisoner an escape attempt you will be fired and arrested. If you say it was an accident you might get fired, fired and arrested or just given a warning. The prisoner could be hung, crucified, archer firing squad or beheading depending on which city you and the prisoner are in. >Attempt prison break The prisoners have gotten an upper hand on the dungeon guards and have broken free. You are sent into the dungeon to detain or kill the prisoners and free the captured guards. You can either kill or knock out all the prisoners or be beaten yourself/surrender to the prisoners. The prisoners will take you hostage detaining you with your own equipment and throwing you into a cell along with other guards. The prisoners will hold you hostage until the jailer or jarl comes and negotiates. In the mean time prepare to be a cum bucket and a punching bag for the prisoners. Every few hours the jailer will arrive and give the prisoners a chance to surrender with their lives. It is up to chance if they accept otherwise they will walk away and use the pc or another hostage as an example (fuck or beat). After about 24 hours if the situation has not been resolved the prisoners will begin killing hostages every hour until they are let go freely. The pc will be a random hostage picked. The jailer and the jarl have as much time as hostage left to resolve the situation. The city guard can ambush and kill the prisoners (hostages might get caught in the crossfire) or free the prisoners allowing them to escape. The pc can be killed if they are the chosen hostage and the chance of an end has not been successful they will be killed by having their throat slit or stabbed through the back with a sword. The pc can attempt to escape their restraints and if lucky they will need to fight unarmed against the prisoners. If the guards are nearby they will break in and aid the pc in the attack. If the pc is beaten without the guards helping the attack they will be restrained again and beaten before being moved into a locked cell allowing an escape to be harder as a lock will need to be picked. (best pray there is a lost lockpick in your cell). Services and employment board Why should you have to do all the hard work? If you are rich why are you still the one cooking and cleaning your property? Why should you risk your own neck for a stash of skooma or poison. With the new employment board displayed in all inns, you can find people hiring for a job or you can also put up your own ad to hire an NPC. You can hire NPCs as Maids (clean your home of dirty that would generate like the barmaid cleaning job), Cooks (who will cook and provide meals) Nanny (someone to look after your children if you don't have a spouse who stays at home (link to a family concept) or you don't stay at home. Yes this series of mods will include crimes like abandoning children.). You can also take the risk and advertise more illegal jobs such as a beat up or theft. These jobs could get taken down if a guard sees them and may even request an interview with you and may press charges with conspiracy to commit a crime. Before the NPC is hired you will receive a courier delivering a notice saying someone is interested in the job. You must then return to your home where you assigned the ad and interview the candidate. If you are not happy with them or you are late they will leave and you will need to repost the advertisement. With the more illegal jobs the notice might ask to meet somewhere else (could be your home, the inn or in a shop). These could be genuine enquiries about the job posted or they could be criminals looking to rob you or even law bringers who want you to confess before arresting you for breaking the law.
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6
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- mod concept
- skyrim
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(and 3 more)
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We have all these awesome peeing mods such as Dancing Penis, Pee and Fart, etc and I love them but I just find them a bit lacking. Namely, the stuff in the title. This is both a request and an idea since I also have an idea on how to implement some of them. I'm gonna go from what I believe is the easiest to what I believe is the hardest to make. (I'm pretty sure all peeing mods get their peeing animation from ZaZ animations so just implement after the peeing animation from that mod finishes). 1. Pee textures/overlays on NPC legs Something similar to how cum textures/overlays work. Just like this except for it occurs after the peeing animation and applies only to the legs. Just have to make the overlays yellow/pee color and make them look like they are flowing downwards (not physics, just make it look like it). 2. Pee puddles [SOLVED] Puppet Master has this feature This is definitely harder to implement and I don't really have a good idea on how to make it work. I'm gonna throw a crazy idea out here and it probably won't work but here I go. Make the pee puddle a furniture that automatically spawns after the peeing animation ends? (I know this sounds insane). I'm saying it like this since I'm not sure if it is even possible to get a texture/overlay to occur on the ground after an animation. I have never seen a mod that does that so I'm gonna say its not possible. 3. Pee stains on clothing This is a really big feature that is missing. NPCs and PCs being able to wet their clothes. Well, I understand why this is missing... its probably impossible to make. We could go off idea #1 and apply a pee texture/overlay onto the cloth. I know it is possible since there's a mod that allows you to apply cum texture/overlay onto cloth, even clothes from mods (Skyrim Cum on Clothes and Layered Bukkake) The problem with this is that it probably won't look correct/realistic. Pee stains are usually darker patches of the cloth's color (unlike cum which is just white), not a yellow overlay on it. Another possible idea is to make clothes with pee stains on them and have them automatically equip after a peeing animation. Problem with this is that the clothing will be limited and may break immersion since the character will be switching into a different clothing. Thanks for reading this and tell me what you guys think!
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I think it would be a cool idea to have a mod that features the dragonborn, alongside being prepared to save skyrim and all that, also progressively being turned into a public slut by magic/mind control means. I'm envisaging that at several points throughout the main questline, some of the "helpful" quest npcs, on top of helping our hero, also put a curse spell on her ("Actually, there's one more thing...") that functions as a debuff that is either permanent or very hard to remove. Similar debuffs might be "acquired" along with some of the more story-relevant shout words you are "supposed" to come across. Examples of these might be: -Harsh debuff whenever wearing too "covering" armor (think as in bikini armor vs normal armor in Sexlab Survival) -Similar debuff whenever not plugged (with plugs being provided by the npc applying the curse, or lying around if acquiring it from a word wall) -Other integration with devious devices based mods, e.g. in the form of being compelled to let yourself be tied up when asked -Be compelled to give a blowjob whenever you trade with someone -React to certain trigger-words (e.g. by masturbating), that some npcs you come across will "somehow" know of -Maybe some effects in battle, up to surrender, in certain situations, e.g. specifically when fighting bandits and becoming too aroused (in conjunction with some defeat mod) -... Physical changes such as magical tattoos from Slavetats might also be included, but i'm imagining it to be mostly mental changes. The head canon would be that most of Skyrim's population is in on what is going on and happy to participate, but that wouldn't necessarily have to be explicitely stated. I know something like this would take a lot of work and is unlikely to happen, but I thought I'd still put it out there, you never know. Also if you can think of mods that implement similar things, feel free to let me know, both SE and Oldrim welcome ?
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Greetings everyone. So, I’ve been playing Skyrim since day one, but just like that “Minecraft itch” that one gets once a year, it's time for Skyrim. The trouble: I have to start from scratch again because I’ve reinstalled my OS. And you know what? I don’t want to ever have to re-mod Skyrim again. It's not that the process is terrible; I just have more of a life after 10 years. As such, time and things are not on my side. Being an adult and having responsibilities kinda sucks. However, I’m not here to ask you all to mod it for me. Rather here is what I would like to do with Skyrim: I want it to be something I can store as a complete package so I can unpack it and start playing again, no matter what happens to my OS or Bethesda's decision to hate modders more. I got the idea from Wabajack; I saw that it basically contains a copy of Skyrim that ISN’T the locally installed copy. (You still need the local copy, of course) I know this is possible, but I want to know how. If there are any guides or things that would assist in making this possible, I would be grateful for that information. If there is a way to do this, I’ll post a guide or even upload the pack to Wabajack or other places where it would be okay. You all have given so much to make this game even better than the base game and have created a sandbox to explore desires; it’s the least I can do to give back. Now, why am I posting it here to Lovers Lab? Well, I have a secondary goal, but I want to make this the maximum gay/bi furry bait as possible. I’m aware of many of the mods from Baddog and such. But if there are any others, I would love to know about them. As for fetishes and desires/wishes, I would like this pack to contain: - Plenty of gay content. - I wish for ladies to be more dommy rather than a glorified sex doll. - Any and all things related to animals having fun times with any and all genders. o In addition, I want to add as many non-vanilla creatures that make the dragon born their fuck toy. You know for verity. o It would be a big plus if there were an expansion to Charus/bug-type creature sexy times. - Be Plus would be a lusty druid style of gameplay. - Of course, the classic defeat and whatnot. - Tentacle traps would be incredible. - A reskin of Drugar and Sketons, so I’m not being gang banged by somehow intact zombie dick and literal boners. - Eggs would be great! #CharusLover - The ability to win battles or complete quests by charm or lust would be AWESOME. o If not possible, I would love to hear anything about a non-violent option to complete quests or capture and send to jail or something. § It never set right to me that you just straight up murder everything in sight sometimes. Some other things would be nice to have: (a little bit of a ramble here, feel free to skip) - Npc’s rarely engage in sexy times with lusty creatures; like only 4% of them want even to consider it rather than everyone in white run suddenly wanting to get ramrodded by the dogs and horses, causing a massive orgy. o (As fun as that is in concept, it's rather annoying if you want to complete a quest, but the old quest giving lady is getting an internal gut renovation by two horses while Graymane is ramrodding a ram in the corner. ) - Playing a healer-type character while my followers do most of the heavy lifting. o I’ve been the main character too much; I want to be the heal bitch while I’m a bitch to anyone who waggles their tongue and dick into my ass. - NO LUSTY LADY MODDED IN CHARACTERS. I get it, lonely men need their wifus. But it's rather distracting when a character is like, “UwU lemma have that dick,” while a dragon is currently making me a crispy lizard. - Lusty dragons that aren’t confused about whether to fight you or fuck you; in previous mods, I would see a dragon with a big flopper flying around trying to fuck me, but then some asshole with an arrow makes him go into combat mode. Then I’m being impaled by dragon teeth rather than fat dragon dick. - Npcs having fun times with non-creatures are fine, but again… 24/7 orgies makes it hard to turn in quests. (bandits can be doing orgies; that works for me) I hope you get the vibe by now. It’s a balanced setup where I can actually play the game and get my rocks off at the same time. Any help will be met with great appreciation; thank you for reading. -A Sex game hoarding dragon.
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Wouldn't even such a modding resource for animations be useful. Which then everyone can use it for mods, of course with mention of the author of the animation? Because in many mods, such things are usually only implemented in text form, because apparently the necessary animations are missing and the fashion authors can not make it themselves. Simple things like: Shake tits, butt Slap on butt Grope tits, ass, pussy Kneel down Erotic dance Squeeze tits Presenting naked It's just an idea...
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So, had a passing idea that I'm unsure if its possible to make as a mod- essentially the Bloodcourt Meme but rather then fight to the death, fight until the opposition is downed and then the fighter rapes them until orgasm. Can still be triggered when their is a stronger fighter, or paired with the sex skill to determine who can fuck better and thus becomes the new leader. Would force rape to be at least an acceptable precept.
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Introduction: This mod brings the ability to rise to power through the civil war. Create your own faction, army, council and Rise to the top to obtain the title of high king or queen of skyrim. Build invade and manage the holds you once were titled thane. Bring a new order to the lands of skyrim and destroy or align with the stormcloaks and/or the empire and welcome a new age into skyrim. New features: >Taxes: Once you own a home in a hold you must register it as your residence by talking to the advisor in the city. Once informed you will be registered as a citizain of that city and would be expected to pay taxes. You will be taxed on your home, price increases as your home is upgraded, any horses you own, any other properties, such as hearthfire dlc homes. Once a week a tax collector or the advisor will go round the city to collect taxes from all citizains. You can pay up or refuse to pay which will result in a bounty being placed on your head or a guard instantly arresting you and taking you to the dungeon. If you are not in the city when tax day comes you will have 48 hours to go to the city and approach the advisor and pay your taxes otherwise a bounty equal to your debt will be set. If you cant afford it on the day you will also have 48 hours to pay. Straight up refusing will lead you to being arrested. Beginning your rise in political power: There are 3 different ways you can get your foot in the pool of political power within skyrim: Marrying a jarl, take over from a jarl or begin your own hold and build your own jarl legacy. >Marrying a Jarl: This is probably the easiest of the 3 options apart from it can be difficult. To begin the process of Marrying a jarl you will need to have a high standing with the jarl. All jarls now have an opinion on you 0 being nutral -100 being negative and 100 meaning admiring. You gain and lose opinion based on actions and interaction you have within the hold. Committing crimes and ending up in front of the jarls caught will first have a negative impact however combined with the justice system you may be able to pursade and talk to the jarl more increasing their opinion on you. Whereas aiding with bounty hunting, helping Civilians or being a good jarls maid (jobs) will increase their opinion. Jarls now have weekly open courts where Civilians go and ask questions and get the jarls opinion on situations and you can go and ask questions but also suooort the jarl. If someone is unhappy you can talk to them and either defend the jarls decision (increasing opinion) or attack the jarls decision (decreasing opinion but raising political power in the hold(discussed more in taking over)). Once your opinion reaches certain milestones you may be asked to visit the jarl where multiple things can happen: they may discuss political opinions with you, they may invite you round for dinner, they may offer you a position as thane (instead of doing thane quest) or attempt to have an affair with you which can lead to many different outcomes. Affair with a jarl: An affair scenario will begin disgusted as one of the other scenarios, such as dinner or a political meeting, but the jarl will ask if you would like to go somewhere more private to chat or catch up on your adventures. You can either accept and be led somewhere or refuse and end the affair scenario and instead convert back to the original scenario. If you accept to go somewhere private you can be lead anywhere within the jarls keep where the conversation will turn more personal and flirty. You can shut the jarl down or continue and begin flirting with them. If this carries on the jarl will lead you to a more private area if not already in jarls chambers where you will go and begin having an affair and sleep with the jarl if they have a spouse or not. If the jarl does have a spouse or other family you will need to avoid them while having an affair because if they see you in the jarls chamber you would be called a glorified slut and the guards might be called. This mod is best coupled with sex & Living family which enables pregnancies. Having an affair can result in a pregnancy occurring and now using this pregnancy can be an opportunity to gain power. By informing the jarl you are carrying their child the jarl can respond in different ways. They can be supportive and suggest getting married before people find out and have a legitimate baby, they can be secretive and offer you a constant payment of gold to move somewhere (hearthfire home or an abandoned cabin) and keep the baby a secret. The Jarl may visit the child and you in hiding but will also assign a personal guard (unique npc added by the mod that works like a housecarl) to ensure you stay at the location or have permission to leave and they will go with you everywhere and if you disobey or break the deal they have the right to restrain punish you and inform the jarl you have broke the deal. At which point the jarl can either forgive or punish by taking away your gold and taking your child to either live in the jarls Castle as an adopted child or be sent to the orphanage where you can attempt to get them back by either bribing adopting or sneaking them out. The Jarl will try and keep your child there to hurt you. Apart from being supportive or secretive the jarl can refuse the child and send you away calling you a liar and a whole or even have guards arrest you and send you to prison to endure punishment for trying to tell the father of your baby. The final outcome can be blackmail. You can attempt to expose the affair to the people of the city or even take it to the other holds and expose the jarl to the other jarls. From this the jarl will either call your blackmail a bluff and have you arrested or thrown out or they might accept the threat of the blackmail and ask for your demands. You can demand marriage and a good life resulting in you Marrying the title of jarl. You will have the powers of a jarl but can be overturned by the real jarl and if the jarl was to die you inherit the full title of jarl. This can be the beginning of your rise of power in an already established system. You can also demand a large sum of menu which you could invest in building your own legacy or demand to be titled thane. >Taking over a jarl: You can take over a jarl by Marrying them and having them die. However, people may become suspicious if you kill them or have them killed shortly after you marry the jarl. The city may become divided and someay not accept you as the new Jarl and may try to overthrow and accuse you of crimes and deception you may or may not have committed. If you decide to kill the jarl you will need to have a careful plan. Use your commonly used arrows and they might link the arrow, if left in the body, with your arrows, using an enchanted weapon that you use or have equipped or using a unique weapon like a warhammer or two handed axe that you use can all lead to suspicion on you killing the jarl. The best way to kill the jarl would be to use a weapon you have never used or get a new weapon that can be disposed of after you have done the deed. If these accusations have a heavy amount of evidence like a weapon or witnesses it could be hard to keep control as People will start to see through your lies and may result in you being arrested and stripped of the title of jarl but you can always use speech to try and talk your way out and shut down these accusations and either leave the accusers alone or attempt to silence them by sending them to the dungeon with a fair or unfair sentence. Another way you can take the title of jarl is by challenging the jarl to a dual for the title. After becoming thane or having set up a strong political support (must be jarl of another city to begin political support) within the city you can challenge the jarl to a dual. The Jarl was ask what they will get in return for winning and you can offer them: •Your political support - forcing you into an alignment with the jarl where you agree to always help them when needed •Banish you from the city - You will be forced to leave and if you are caught within the city you will instantly be arrested and trialed •Enslave you - Jarl has ownership of you meaning you are stripped down and put into restraints. You are expected to pleasure the jarl and their court and provide services such as cooking cleaning and fetching items. Sometimes the jarl will use you as an example and whip you in the Palace or in a public space like the market or have you restrained somewhere in public naked to be seen. •Imprisonment - You give yourself to the justice system to determine your fate in losing the dual •Execution - You offer the chance to take your life if you were to lose the dual. They are expected to kill you after defeating you but some may be cruel and arrest you so they can torture you with whips cutting sexual assault and other harsh tortures before executing you either in public or in the dungeon. You can attempt to escape if they are going to be this dishonest in a dual. Jarls are very experienced in combat and won't be as easy as bandit to take down. A final way of taking the jarl title is by invading the city. >Invasion: Probably the easiest and hardest way to take control of a city depending on your resources. If you have an army taking a city will be much easier than attempting to invade with just a few soliders or just yourself and a companion. Possible but very difficult. Invasions are only avaliable once you are already a jarl and have access to the war table and commander of your guards. To start an Invasion you must go to the war table (located inside the jarl Palace, for example the map table in the whiterun Palace) by activating the table options will come up such as trade and allegiance and also invade. By selecting invade you will pick the city to attack and select how many soliders you want to go with you. If you take so many soliders options such as pre invasion will become avaliable (if you have the right upgrades and equipment). Once you have planned out the invasion and the army is ready you can choose to either go on the front line or stay at the back. Going at the front will mean you will be attacking along side your guards staying at the back means you will be behind your guards at a safe distance and will go in after most of the fighting to take just the Palace and the jarl. To complete the invasion you must kill all the guards in the city and defeat the jarl in combat. The Jarl may be a coward and attempt to escape as you are battling through the city meaning you can take them out earlier meaning you just have to kill the guards and deal with the jarl council inside the Palace. Once inside the Palace the jarl may surrender ending the conflict early or they my prepare to dual. Accompanied by your army commander you can order your men to stand down and fight the honourable dual or cheat ordering your men to butcher the jarl and everyone else. Once the jarl is defeated and kneeling before you, you can choose their fate: kill them on the spot, trial by justice (see further down for justice and courts), public execution or enslave(see further down for slaves and prisoners). >Owning a throne: The beginning: No matter what way you take to get to the position of sitting on a throne there will always be unrest with people questioning why you deserve to be in the position you are in and without a council to supoort you. You will need to hire and fill some positions quickly to keep things civil and under control. You will need to hire at least 1 adviser, 1 housecarl and 1 Court mage. The mage must be an actual mage for example from the college or a mage follower the others can be whoever you like. When it comes to advisors everyone will have a randomly generated opinion including opinion on every hold, a faction in the civil war or independence and their most choice in methods for example attempting to resolve things fairly or civilly or be brutal and merciless. These opinions will factor into the advise they will give you when making decisions. The housecarl can be anyone who you think you can trust your life with. They will always be by your side unless commanded otherwise. >Taken over more than one city and traitors When the time comes and you have invaded another city you can choice if you want to move your home to the new city or stay in your current home. When assigning a council in cities you won’t be in constantly is a big risk if you don’t have people that you can trust 100%. Just like before an advisor housecarl and court mage are all needed. However, you will have to inform the advisor you won’t always be here and as a result they are in charge with handling affairs in the city until further notice. You can also choice to have 1 of the 3 inform you of any changes or concerns when they advise. Your most loyal would be best picked as they may send word that someone is attempting to over throw you due to you being away. This can be any 3 of your council positions or even another group attempting to over throw you. Be careful who you pick a traitor and you may never know until you are being hauled to the dungeon just for stepping through the gates of your Once owned city. Responsilities of a jarl: Once you have become a jarl there are many responsibilities you will need to up hold to be a good jarl or at least maintain control. >Assigning your title You can give yourself a title that people will say after your name for example if your character was called Alice you could be referred to as Alice the great or Alice the strong. Some titles will only be avaliable after unlocking them. Avaliable from the start: The great The grand The ruler The fighter The strong Unlockable: The dragonborn - Discover you are the dragonborn The slayer - Strike down a jarl or rival The lustful- Have sex with 10 different people The enslaver - imprison or enslave an enemy The slaved - free yourself from slavery The unprisoned - Escape from a prison The invader of (city name) - Take control of a city by invading corresponding name The ruler of (city name) - Take contol of a city by any means received responding name Slayer of alduin - Defeat alduin Slayer of the ebony - Defeat the ebony warrior The empire - Side with the empire The stormcloak - Side with the stormcloak The independence - Dont pick a side The peaceful - Rule a kingdom peaceful with no violence in use The fair - Create a fair and just system that everyone approves The execution - Send 5 people to execution >Hold court Every now and then a problem will arrise within the communities you rule over and it needs to be settled in court. Holding a court will allow these issue to be resolved by you the jarl. Depending how you handle the situations your reputation will change. For example being too forgiving might cause more crimes to happen because criminals know you are kind and they won’t be punished as bad as other places, being too harsh and punishing might mean people will fear you and are less likely to use your court services and travellers and caravans may try to avoid your settlements out of fear of being a victim to your harsh ruling. During these court session prisoners awaiting sentencing will be brought from the dungeon where you will hear out the prisoner and then decide what to do with them. Sentences and punishments are the same as law and Order. >Approving laws and orders: You can choose to change and add new laws or the advisor may recommend changing a specific law every now and then but it is completely up to you your word is law in the kingdom. Some people may respond positive while others may respond negatively to laws being changed. Laws that can be added and manipulated are the ones avaliable in law and Order. >Setting bounties Sometimes bandits might be a problem to your settlements and you may need to deal with them. You can either send your own men free of charge to hunt down the criminals or assign a bounty and wait for a bounty hunter to come. You can also request proof of kill as well by either bring their head or something indicating the bounty has been completed or you can just trust the word of whoever comes through your doors after your treasury. > Managing the treasury Every city has its own vault hidden within the palace. Before you are the Jarl you could attempt to break in and steal from the treasury which would impact multiple things including the number of guards around the hold, the armor they wear (low coin means cheaper armor such as leather and hide but larger treasuries could afford steal for special guards and captains), and taxes (Higher taxes when treasury is low). When you are the Jarl it is your job to ensure the treasury has enough gold to cover all costs for guard wages, army wages, equipment and services (such as blacksmiths making armour for you or tailor fitting new clothes). You can add to the treasury with your own coin or take coin out of the treasury for your own gain. Every 7 days the treasury will receive coin from the taxes paid by the citizains of your hold. Refusing to pay taxes may end people in your court and how you handle them may be an example to others who may think about not paying taxes. You can speak to the advisor to raise or lower the taxes affecting the flow of money you get each week. Lower taxes means happier people but less money and vise versa. Work of the advisor: >Handle your requests You can request to have specific services come and serve you for example, you can request a blacksmith (and get to pick which one is requested who are under your ruling) to make you new armour or weapons, you can request a merchant or trader (get to pick out of the ones undr your rule) to trade and barter with, a prostitute to pleasure you in your quarters. A slave from the dungeon to either put in display inside the jarls Palace or taken to your quarters for you to use as a relief for either sex or torture and more services avaliable. >Court advise Sometimes a second opinion on a matter during court is needed. Asking your advisor will provide their opinion on a situation. For example a farmer caught a thief stealing from their stock but the their says they have no other way to survive without starving. You can ask your advisor for their opinion where they might say to punish the thief or let the their go without consequences but like before it all comes down to your choices and what kind of ruler you want to be. >Handling affairs while you are gone When you want to go out and explore the world someone needs to stay and keep things going while you are gone and that responsibility will be your advisor if you don’t have a spouse to do the job or you choose not to allow your spouse to take your power. The advisor will take care of court hearing and punishing criminals while you are away. > Responsible for staff You will need to hire staff in order to keep your palace running, for example, cooks, guards, etc. But sometimes the staff may not be greatful for their job and may slack off, not show for work, steal from your palace, attempt to overthrow you and more. It will be up to the advisor to ensure all employees are working as they should and if something was to go wrong they will report it to you to handle. You can fire them, imprison them, punish them with whipping or even execution if you are so heartless. >Handling taxes It is the responsibility of the advisor and tax collectors (can be hired by talking to the advisor.) It will take them a day to collect taxes meaning one day a week the advisor will be unavaliable to handle other service as they collect taxes if you dont hire a tax collector. You can also command the raising or lowering of taxes by speaking with the advisor. Work of the Housecarl > Protect the jarl The main purpose of the housecarl is to protect and serve the Jarl and to ensure nothing happens to the jarl and the jarls family. You will make enemies becoming a jarl and without a doubt people will prefer to see you either in shackles or in the ground and it is up to the housecarl to do whatever it takes to ensure nothing happens to them. >Take the fall for the Jarl Sometimes the other Jarls wont approve of your work and may set a bounty on your head to have you arrested and sentenced in their dungeon. A jarl will be no good behind bars, instead you can send your housecarl to serve your punishment for you in return for having the bounty removed. >Companion They will also be a companion which will always follow your orders without question, that also includes killing someone innocent just becasue you said so, but sometimes people don’t want to do something and its up to you how you handle them. >Failing at job If you think the Housecarl is not doing a good enough job or refuses to follow an order you give, like murdering an innocent, you could punish them back at your palace. You could give them a warning, a spanking, a whipping, Fire them, prisonment or execution. Firing, imprisoning or executing your housecarl will leave you without a bodyguard so getting a new one would be advisable. Work of the court mage >Required to be a mage can’t be anyone >Supply potions an spell books The court mage will make potions that the jarl can take and use. You can select to make health, stamina, magika, poisons, etc or a mixture of all the different types. >Healing The mage is responsible for healing and curing the jarl from all kinds of threats from the common cold to vampire and werewolf diseases. The mage also provides healing when ordered they will cast healing on the jarl to bring them to full health. >Training The mage can also train the jarl in magic skills. This depends on the specialist of the mage. Work of the army captain >Builds army for the jarl Ordered by the jarl the Captain will prepare troops to be sent out on patrols and be involved in invasions. The Jarl can decide what type of troops will be in the army. Each type will have different skills, cost different prices, have access to different gear etc. >Master skills - Most expensive (50 gold per solider), access to all types of armor the others have plus steel plated armor and sharpened steel weapons. Have 80 - 100 in combat stats >Trained knights and archers - Cost 35 gold per solider, access to all lower types of armor plus steel and iron armor and steel weapons combat skill vary between 40 - 60 >Civilians - Cost 15 gold per solider, access to civilian clothing and leather armor and iron weapons. Combat skill vary between 20 - 40 >Slaves - Free, access to naked, devious devices and bikini armors, iron and steel weapons, combat skill vary between 20 - 80. Can attempt to betray and turn again player and attempt to kill or flee from the battle. All units can be trained for a sum of gold either from the player or out of the treasury to reach the max combat skill. Archers get a higher skill bracket each upgrade as well as one handed for a dagger and get stronger bows and arrows each type. >Manage guards It is the responsibility of the Captain to ensure there are enough guards posted around the hold. At times of war between holds or high criminal activities and captain may request a larger sum of gold each week to hire and pay the wages of more guards to reduce the amount of dangers in the hold and how protected the settlements within the gold are if they were to be attacked. >Protocols The jarl can approach the captain and make changes to the protocols of the hold if an attack was to happen. •If the hold is under attack Civilians should: Take cover in their homes/Hide in homes or take shelter in jarl Palace/Flee the city and hide. •If the city is under attack guards should: Priorities protecting civilians/Priorities securing the Palace/Priorities eliminating the threat •If the city is under attack the jarl should: Be sheltered with family and court in the palace/Jarl and family sheltered in keep/ Jarl sheltered in keep/ Jarl allowed to fight alongside guards/Guards evacuate Jarl from palace/Guards evacuate jarl and family from palace/ Guards evacuate jarl and family and council from palace. •If city is under attack: Take no prisoners(least likely to lose soliders)/show mercy to the injuried and capture them(Neutral option)/ Capture as many prisoners as possible (Most likely to lose or get injuried soliders) •If Jarl is captured by another hold: Negotiate with gold for release/Negotiate with settlements (little towns such as riverwood) for release/ Negotiate with soliders for release/ Trade prisoners for release/ Trade jarls family or Housecarl for release/ invade hold and break jarl free. Bard >Plays music and sings in the main hall of the Palace >Could have an affair with the Jarl >Train the jarl in speechcraft Trainers By talking to the advisor you can hire different trainers to teach you and develop your skills with even some having tasks/mini games to complete to level up your skill. >Swordplay You can have the advisor hire a generic swords trainer who will only be able to teach you so much limiting your training. However, you can choose to hire specific characters as your trainer like members of the companions or silver hand. Swordplay lessons may take place in a court yard or training ground or in an open area just outside the city walls. •Types of tasks swordsman may get you to do: >Dual - They want to see how well you are handling a sword pick one handed or two handed and prepare to fight. By completing you will go up so many levels whereas winning will grant you bonus towards your skills. >Dummy training - Train with the dummy. Listen to the instructor and perform the light or heavy attacks when instructed. >Live training - Same as dummy training but with the instructor and includes blocking instructions as well. >”Personal” defense - Sometimes the trainer may provide a rare lesson. A lesson in “how to survive after being defeated”. The trainer will explain that being raped is harsh and unforgiving but you need to stay sharp even with a cock forced inside you. They want to enact a situation where you have been defeated and being used to train you in keeping string during your most exposed moments. You can accept and have sex with the trainer, decline and say you need to be professional and have a normal lesson, end the session without paying the trainer, end the session and fire the trainer, end the session and arrest the trainer to be trialed in your court. >Archer You can have the advisor hire a generic archer to train you or hire a specific archers you have met to train you further than a generic trainer. Archery lessons will take place in open area outside of the city walls. Housecarl will usually be escorting the jarl or will be waiting to watch over the lesson if not assigned to the jarl. •Tasks the archer trainer may get you to do: >Short shooting - Shoot close to medium range targets >Long range shooting - Shoot targets at long ranges >Variety shooting - Shoot targets at different ranges >Speed shooting - Shoot all the targets as quickly as you can. Fast you complete the bigger the bonus skill xp you will get. >”Personal” defense - Sometimes the trainer may provide a rare lesson. A lesson in “how to survive after being defeated”. The trainer will explain that being raped is harsh and unforgiving but you need to stay sharp even with a cock forced inside you. They want to enact a situation where you have been defeated and being used to train you in keeping string during your most exposed moments. You can accept and have sex with the trainer, decline and say you need to be professional and have a normal lesson, end the session without paying the trainer, end the session and fire the trainer, end the session and arrest the trainer to be trialed in your court Obtaining high king or Queen: Once all holds are under your control and the empire and stormcloacks are either dead or in shackles you can begin ascending to high ruler. By talking to one of your advisors you will be tasking with taking the climb to the gray beards where you will have a meeting with them followed by a ceremony declearing you the new high ruler of skyrim. The grey beards will offer you the jagged crown and offer you a royal bedroom and a throne fit for the high king and queen of skyrim. You can choose to move in within the greybeards and follow this new tradition or you can move in to Solitude and rule from Solitude or you can go your own way and set a new home for the high kings and queens of skyrim.
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INTRODUCTION This is a mod concept I came up with involving 2 new enemies, new abilities and a new capture scenario/gameplay/storyline. This is only a concept, if anyone would be interested in making this a reality, I give full permission to use this concept and any other concepts I make. I wish I had the time and capability of making mods unfortunately I am unable to at this time. LORE “Rumours have it a new nightmare has emerged on the shores from the sea of ghosts. The most beautiful and sexy women spotted wondering the coasts. Don’t be deceived these women are not to be approached or made aware of your presence. These women are sirens of the sea and are now praying on the men and women of Skyrim and using their brainwashed or willing seductresses to entice their pray for who knows what…” ENEMIES The sirens: The leader of the pact. Sirens spawn in caves and lairs around Skyrim where they are protected by seductresses and “the seduced”. Sirens would be designed to look like female Nords, Bretons and imperials. They would wear sexy apparel (patches or compatibilities could be made for common clothing mods) or be completely naked. The big difference is they would have no face apart from a mouth with the option of a range of different lipstick. The sirens will have heightened senses making it easy for them to navigate around and detect their pray. The sirens can be heard humming and singing a range of songs (could use female bards singing) in an attempt to draw in pray from clueless adventures who stumble across their lair. Sirens will use lightening magic and a new spell called “seduced voice”. Sirens are designed to have an average health pool and behave like a ranged enemy. In close combat the siren will use her increased strength and “seduced touch” ability to inhibit their target. The seductress: The followers of the sirens. The seductress act as the main force of the pact. When they spawn with the siren they act as a bodyguard protecting the siren at all cost. Like the siren, the seductress can be found wearing sexy apparel or completely naked. The Seductress would be designed to look like ordinary but incredibly beautiful women. They would speak and verbally respond like an innocent bystander or NPC attempting to victimize themselves and get an upper hand on their opponent. In combat the seductress will use weaker lightning attacks, like sparks, compared to the siren. However, they will also use weapons such as bows and daggers. No 2 handed weapons. When not in combat the seductress would act like an elegant woman or peaceful NPC. Like the siren, the seductress have access to the “seduced touch” ability which they can use in close range to their target. There is a twist to the seductress. The seductress’s job, apart from protecting the siren, is to bring the siren “seduced” victims. Now capturing enemies in combat is one thing. However, the most beautiful bodies would not be out fighting and exploring dusty, dirty caves and dungeons, would they? The seductress has an ability could “body shift”. This ability allows a seductress to infiltrate cities, blend in with the locals and seduce victims from within the walls of these “safe walls”. The seductress can be found randomly in inns, taverns and roaming the streets of cities towns and villages at night. If you see two of the same person in the same room, you have either been drinking way too much Honningbrew Mead or one of them is a seductress using the “body shift” spell They may approach the adventure and offer them a “time to remember”. If accepted the player will be taken to a location to have sex before being hit with a variant of “seductive touch” ability placing them instantly under the influence of the seductress and triggering the captured scenario. If the player refuses, the seductress may attempt to cast “seductive whispers”, the basic of the seductive abilities, after they will approach the player again and offer sex again, this time the outcome is determined by a speechcraft check. (The dialog would look exactly like the normal dialog making it impossible to tell if the seductive whispers spell has been casted.) Fail and you will be “persuaded” to go with the seductress. At this point you will lose all control and can only watch as your character is lead to sex and hit with a seductive touch that will instantly knock the player out and trigger the captured scenario. Pass the speech check and the seductress might attempt to end your life for resisting her charm as soon as you leave the establishment or conversation. Some seductresses may not resort to using the “seductive whisper” and instead choose to use the “body shift” spell and take the appearance of another NPC nearby and persuade you with their natural charm and appearance again. POWERS AND ABILITIES EXPLAINED Seductive whisper: The weakest of the seductive abilities but the most incognito ability. Once casted the casters speech receives a temporary boost and enables the influenced seduced dialog and speech check when approaching the player character. Unlike the over abilities when casted there is no visual or audible que making the spell completely silent. Seductive touch: Like the seduced ability, the seductive touch is designed to be a close-range attack (imagine a pink/red orb/aura that forms around the casters fist like a bound sword spell). Upon use in battle, the aura would transfer to the target making them glow red/pink or have red/pink sparkles across their body. The seductive touch effect would be applied to the target and their movement would be reduced and their health will begin to drain (slower than the seduced ability). Once unconscious the victim’s body and mind is under full control of the caster and other seductresses and the siren. However, if the caster is killed before the target is rendered unconscious the effect immediately ends. If used outside of combat, after sex, the target is instantly placed under the influence of the seductive touch. If obtained by the player and used the player would be able to talk to the mind-controlled victim and would have a range of options from: strip, carry items, follow, have sex and make own way to the sirens lair. Seductive voice: The seductive voice (earlier referred to as “seductive”) ability is a powerful ability in the hands of the sirens. A destructive spell that is summoned from the mouth of the siren. Often heard as a ringing or whispering the spell with slow the target and begin to drain from the target until they fall unconscious and become the next victim of the siren. Body shift and Body deshift: A very deceitful and powerful ability in the arsenal of the seductress. This illusion spell will allow the caster to change their appearance to look like the target they cast it on. When casted the target and caster would both get pink/red sparkles for a few seconds before the caster’s appearance is changed to temporally look like the target. As long as the spell is active the target will become paralysed and would lay on the floor and would only awaken when the spell ends. (Don’t worry, shes only taking a very long nap!) The spell would last for 10 minutes, unless recasted, or the body deshift spell is casted, which would return the appearance of the caster back to their original looks. This spell would also give you the same relationships of the target. For example, if you casted it on an unsuspected bandit, bandits would be friendly to you. If you casted it on Ulfric you would be an enemy to all imperials. If the target has a spouse, they will refer to you as their spouse as long as you look like their spouse and can interact with them just like your spouse (ask them for food or even sex. You creep.) If the spouse witnesses, you transform back to your original appearance they will scream, and you would be reported to the guards and receive a bounty. SEDUCED VICTIM (CAPTURED SCENARIO) Congratulations! You couldn’t keep your clothes on, didn’t notice that suspicious behaviour from Ysolda or you had your ass handed to you by that beautiful looking bandit in that disgusting cave and now you have ended up here. After you have blacked out from one of the many potential triggers, you awaken naked in one of the many siren lairs located around Skyrim. You are naked and stripped of all belongings. You are under the effect of “seduced victim”. This effect is only applied once you have been captured by a seductress or siren. The effect prevents regeneration of Health and Magicka and reduces stamina regeneration by 50%. When you wake up in the Siren lair, you are bound in a set of handcuffs (from devious device). You are unable to move until a seductress approaches you and tells you to follow. You can then follow the seductress and are presented to the leader of the pact, the siren. If you get to far from the seductress, the game will take control and force you to follow while presenting the message “I cannot resist her effects…”. The siren will explain you have been captured for the purpose of feeding the seductresses and the siren with your life force through sexual acts until you die and perform tasks such as cleaning and cooking for the camp. After this your restraints are removed, and the siren will have sex with you draining the first part of the players health bar. (Default 10 HP but potentially adjustable allowing more or less time in the scenario). After the sex the siren allows you to wonder around the camp. There might be other seduced victims as well who will also have health drained when they have sex with seductresses and the siren and can die just like the player. You may be approached by Seductress and forced to have sex with them (they drain less health points per sexual encounter), and a random cooldown would be put in place preventing sex instantly one after the other. If a group sex scenario happens each seductress involved will take their portion of the players health. The player might be given tasks such as cleaning and cooking. Escaping: If the player wishes they can attempt to escape the group. Outside of the camp there will always be at least one seductress outside and a random number of other seduced victims might be wondering around getting fresh air. Wonder too far away from the lair and you will be given a warning that you are getting to far away. Continue and you might be able to break free from your seduced state. A decision and outcome would be determined by your current health and stamina. The less health and stamina you have the less likely you would be able to escape the effects. Fail and you will blackout and awaken handcuffed on your knees in front of the siren and two seductresses. The siren will lecture you on your disobedience, punish the player with a whipping session and electrocution and finish off with a sex scene with the siren and the seductress. (Hopefully you will have enough health to survive this otherwise you are about to meet your demise.) Hopeless demise: If you fail to escape or accept your fate as a seduced victim you will slowly watch your life drain away from you as you are used as a sack of meat….. BECOMING ONE OF THEM: If your character is a female, you will have a random chance when approaching the siren during the introduction to be offered the chance to become one of her Seductresses. If you decline and call them monsters you will go down the normal root of being captured and used. However, if you agree to join them and become a Seductress you are taken to a ritual spot, dotted across the map called “Siren Songs”. These are little ritual spots with a round circle floor in the middle and pillars decorating them. The Siren will teleport the player and two other seductresses to the nearest Siren Songs ritual spot. A scripted event will then play out where the player is given a final choice to accept. If you decline at this point the siren will become annoyed and execute you by slitting your throat and leaving you to bleed out. If you still accept, you are unbound and told to lay in the middle of the circle. The seductresses will stand each side and the Siren above the player’s head. The Siren will perform a ritual and spell before having the Seductresses perform a sex scene with the player before switching and having the player character licking the sirens pussy and eventually having the siren finish in the players mouth transforming her into a seductress. At this point the player is a servant and protector of their Siren. It is explained that the Player is expected to perform tasks every so often for the Siren and the pact and are given a tutorial on their first ability “seductive touch”. At this point the Siren you are serving will become a unique NPC and would be tied to your rise as a seductress. GAMEPLAY AS A SEDUCTRESS: The player is then given the quest “The first seduced”. They are tasked by the siren to bring your first victim and they have picked out a lonely farmer outside a random city or village for you to seduce. The player must approach the target and offer sex. The speech check would be low for the first as it’s a desperate lonely farmer. If for some reason you fail the skill check then you may have to use your more aggressive “seductive touch” and beat them seductively into your influence. After you arrive back at the sirens lair the seduced victim is taken and enslaved allowing you to use them for sex and receive a health recovery as well as a temporary boost to health magicka and stamina regeneration for an amount of time. Every so often a seduced victim or courier will approach with a note from the siren requesting your immediate presence back at the lair. Take too long and you may be punished with a whipping, beating, electrocution or worse from the siren. (To some sirens being late or disobeying is almost as bad as betraying them.) When summoned to the siren you will be presented with a range of different scenarios: Seductress ritual: Someone has shown potential and has accepted the gift of becoming a seductress. Travel with the group and perform the seductress ritual on the recruit… or watch them panic at the end and get executed by the siren. These sites are at risk of attacks from the vigilant of stendarr, mistaking the Siren and Seductress as Dedric worshippers, local guards, trying to be heroes saving a damsel in distress, or the dawnguard, thinking the Siren and Seductresses as a new form of Vampire. (I mean draining life… just through sex instead of blood. I don’t blame them tbh!) Lair attack: The lair has been discovered and being attacked! (Stendarr, Dawnguard, local guards, random companion members, adventurers, or monster hunters). You must help defend the siren at all cost. If you take too long and miss the attack you may be subjected to a warning, seductress punishment or serious punishment. If the siren is killed the group will dissolve and the lair will be abandoned. (Eventually it will be taken over by a new siren.) If the attack is defeated prisoners and victims may be taken from those who surrender, loot will be free for the taking and the siren will favour those committed to her. Rogue Seductress: A seductress has gone rogue. Track down the Seductress and capture the traitor and return her for immediate termination, kill the traitor and save them the dreaded fate of being soul trapped to the siren or hear them out and find out why they have gone rogue and decide whether their decisions earns them death or let them go and you suffer a lesser punishment for failing to bring in the Rogue. If you kill the rogue, you must bring evidence in the form of the seductress’s head, hands and feet as proof and a warning to all seductresses. Failure to capture the seductress or returning all pieces specified body parts for proof will result in the player being imprisoned and partake in a “Seductress punishment” session. Seductress execution: You have been invited to witness the execution of a rogue seductress. Either one you caught or one another seductress has caught. The rogue seductress is brought from a cage naked and cuffed and placed on her knees in front of the siren. The siren will give a speech about disobedience or betrayal before equipping the rogue seductress with a special devious device anal soul plug called “Sirens fateful end”. At this point the siren will use her seductive voice and drain the life from the seductress and absorb the soul of the seductress into the anal plug. The siren will retrieve the anal plug before dismissing of the seductresses. This can also take place if the player decides to and fails to betray the siren and kill her. However, the player will be the “rogue seductress” and will be killed from this. (Maybe sent to like a soul cairn world space where they could try to escape but give up their seductress powers and become a forever enemy of the siren and the pact. Maybe.) Seductress punishment: This can be triggered from either not returning to the lair when summoned or by disobeying order or randomly with an NPC seductress. A seductress has been misbehaving and needs to be taught a lesson. They have been captured and help for multiple days being whipped and starved. However, the siren wants to make an example to all seductresses. The punished one would be brought out in front of everyone and whipped, beaten, electrocuted, or humiliated in front of all the other members of the group. Serious punishment: Sometimes a punishment hasn’t gotten the message across, or the offence is so bad the offender needs to be taught a harsh lesson, but death is too easy for them: Ø Some sirens might throw these offenders to the wolves. Restraining and sending the seductress off to the vigilant of stendarr or Dawnguard to be imprisoned tortured and eventually killed OR Ø Sent to the nearest guard house and blamed for recent seductress activities receiving a 10,000-gold bounty. (Link with mods such as prison overhaul and prison alternative.) However, upon your release (if the guards don’t execute you) there is a chance you will be ambushed by a seductress (or when you return to the lair) and captured by the siren and involved in a seductress execution. If you are lucky and don’t get rolled execution you would be welcomed back to the lair after “learning your lesson” and taking one for the team. Ø Banish from the community for X days Ø Bad job: The Siren and seductresses have found one of the less desirable people in the land and your job is to seduce them and drain them of their life. Sounds easy… and very humiliating. This can be from a beggar to an elderly person. Either way its going to be humiliating for you. Once seduced you must return to the lair and fuck them to death (one long scene unless its an elderly person.) in front of the whole group. LEVELING UP POWERS: To gain other powers, you will need to be a committed seductress. You must go out seduce, bring back seduced victims, participating in events and scenarios and successfully defending the siren from attacks. After each event you will gain or lose points. After each milestone the Siren will gift the knowledge and power of a new ability to use growing you stronger. After each milestone you also grow a natural resistance to the effects of the seductress and siren. LAIR DESTROYED: If an attack was unfortunately successful and your siren was killed there are multiple outcomes and points you can go from here. The first one being obtaining the soul gem plug. Ø If you were there during the attack and you killed the attackers: o Retrieve the soulgem plug from the body of the siren and start “becoming a siren”. o Have no rebels to deal with as you are stepping up as the new siren so you move straight to going to the siren song ritual Ø If you were there during the attack and defeated: o Depending on who attacked depends on what happens: § Stendarr: · Imprisoned in the Hall of the Vigilant hanging from the ceiling where you are tortured and interrogated about the siren and seductress. Comply and get an easier time and a swift death. Resist/refuse and prepare to suffer and die very slowly. (Refer to death alternative – captured. Thalmor imprison.) § Dawnguard: · If you were a member, you are banished and an enemy of the Dawnguard (If you haven’t already battled the dawnguard) · Imprisoned in fort Dawnguard and tortured in the torture room · Executed by crossbow firing squad or beheading § Companions: · Awaken restrained amongst dead seductresses · Sirens body beheaded · One by one captured seductresses including you are walked in front of everyone and beheaded § Local guards (They are dumb and have no idea the power of the sirens and seductresses): · Restrained and stripped · Marched through the hold to the city and through the city · Taken to dungeon · Fucked by the guards · Spend the night in the dungeon tied to a rack · Sold into simple slavery OR executed § Adventures/Monster Hunters · Restrain and fuck the survivors · Rob and raid the lair of all valuables including player belongings · Either leave you tied up or kill you § During all these captured events you can attempt an escape like the escape mechanic used in death alternative – captured. § Once escaped you will be tasked with returning to the lair § Upon return you find it destroyed § Tasked with “Living your new solo life” § Choose to hunt down the sirens body · Stendarr = Hall of Stendarr on display · Dawnguard = Fort Dawnguard being studied · Companions = Jorrvaskr or a Jarls palace on display · Local guards = Barracks. Moved to Jarl palace after 5 days · Adventures/ Monster Hunters = Left in the lair or taken to the nearest city and sold to a buyer. o Interrogate/seduce locals to find who the buyer was § Recover the body and burry it (Have to carry the body in inventory. Significant loyalty boost after becoming siren) OR leave the body (Doesn’t affect loyalty Don’t have to take the body. Faction learns information about Sirens and Seductresses) OR destroy the body (negative loyalty effect. Prevent the faction from obtaining siren weapons. Don’t have to carry the body) § Follow “Becoming a siren” quest § OR § Track down another siren group and swear a legions to them and start from the beginning. Ø If you didn’t make it in time/decided not to go and defend/Flee from the lair o Lair gets destroyed o Survivors/remnants blame you and attack you o Must find out which faction attacked (clues like dawnguard bolts or corpses left around the lair) o Make decision about body and becoming a siren or joining another siren group o If you become a siren, you will receive begin with a negative loyalty due to the distrust Ø If you decide to leave the lair and not recover the body/soul gem plug within a certain amount of time the body will have a random outcome (buried outside the lair, burnt corpse in the location in ended up, or dissected and faction gains a boost against the sirens and seductresses.) and the soulgem plug will end up either in the hands of another seductress who has become the next siren or held within a special designated safe within the faction base. o If the soulgem is recovered by another they will become the new siren and will rebuild the lair 1 week after the plug has been obtained. o If you approach the lair the new siren § They might not recognise you and accept you as a new seductress § They might recognise and allow you to continue your progress under them § They might be a loyalist to the old siren and banish you from that lair § They might be a loyalist to the old siren and capture you and punish you before banishing you § They might be a loyalist and attack if they defeat you, you will be captured and executed BECOMING A SIREN AND SIREN FORM: Some people are too power hungry and want to be the one in charge. Well, you are in luck. After becoming a seductress, you are opening the gateway to becoming a siren. All you need to do is kill the siren… easier said then done. The siren is unforgiving. When you became a seductress, you gained one weakness, you take significantly more damage from siren. Each time you level up your powers you are more or less reducing that damage bonus she has over you. If you fail to kill the siren and you are seduced by her or a seductress, be prepared to suffer the worse torture of your life before death. Let’s hope you can escape the unescapable. Even if you escape an attempt on the siren’s life is inexcusable. All bridges have been burns with that areas siren and unless they are dead, they will not stop hunting you. If you succeed and kill the siren you start the quest “becoming a siren” In this quest you are first tasked with cleaning up those who have not kneeled before their new siren, after you are tasked with taking the soul gem anal plug from the corpse and taking it to a siren song ritual spot where you perform a ritual and kill the spirit of the siren you killed. Once you kill the spirit you are engulfed in a red/pink light, where you become a siren. (Your face is removed apart from your mouth). You also get a new power called siren appearance. Activating it will give you your normal looks back. However, when in Siren mode you receive a buff to your stamina and magicka as well as access to the sirens ultimate power “Seductive voice”. After returning to the lair you are given a tutorial by an advisor seductress about the different factions and their lore related to the siren and the seductresses and the different events you can now begin (discussed above) as well as explain seductresses loyalty meter. FACTION PROGRESS: After becoming a seductress, you are made aware of the other groups who are a risk to the group. If the Dawnguard, Stendarr or Companions capture or kill seductresses they will take the bodies back to be studied and to develop enchantments that will do more damage to seductresses and sirens. This would be an individual score count for each faction. You will be given opportunities either as an order by the siren, give the order as a siren or on your own accord to infiltrate a location housing siren and seductress artifacts and remains or infiltrating the HQ of the target faction and dealing a massive blow to their knowledge on the sirens and seductresses. Ø Given order by Siren o Faction predetermined o Head to location o Kill all faction members (optional) o Burn the corpses (optional) o Recover the corpse and burry it (optional) o Report back to Siren (End and progress reduced) Ø Give order as Siren o Pick faction o Advisor lists locations (Player picks) o Head to location o Kill all faction members (optional) o Burn the corpses (optional) o Recover the corpse and burry it (optional) o Report back to advisor (End and progress reduced) Ø Own accord o Find faction location o Trigger start of quest o Kill all faction members (optional) o Burn the corpses (optional) o Recover the corpse and burry it (optional) o Report back to Siren/Advisor (End and progress reduced) Over time each faction will gain progress towards research that will allow enchanted weapons to spawn which will do extra damage against Sirens and seductresses. They can also develop enchantments that reduce the effects of Sirens and Seductresses. They can even develop it to the point where it can be put on jewellery like rings and necklaces and reduce all effects of the seductresses’ powers! No more kidnapping from the inn with seductive spells! The Dawnguard would weaponize and spread the enchantments to the general public, Stendarr would focus on getting the enchantments out to the public and using standard weapons against them while the companions would weaponize it trying to wipe the sirens and seductresses from the face of Skyrim. SIREN LOYALTY: This is a score that is kept track of (-100 to 100). Performing events, providing seduced victims, and giving orders to the group will raise this score and make them more loyal to you. (Provide rewards but not sure what). Killing seductresses and allowing attacks to take place at the lair will lower this score. The lower the score the more rouge seductresses you will encounter, member leaving, fighting between members and more attempts on your life. END GOAL (Siren/Seductress): The end goal of being a siren is rather open ended you can either attempt to keep peace and operate a little pact of seductresses who pray on your controlled area (for example the pale) and leave the other sirens and their pacts alone (however, they may not leave you alone after they hear how you raised to power) or you can go up against the world of sirens and seducers. Take down every lair and absorb the songs of the other sirens and take complete control of Skyrim and its underworld of seductresses while dealing with the constant threat of your enemies. WANT TO FIGHT AGAINST THE SIRENS AND SEDUCERS? Not everyone would want to be a sex powers servant or monster. Especially men… they have no chance against a Siren or Seducer apart from living in fear of being seduced and succumbing to the life draining powers of them. How would you fight back? Ø Join one of the factions: o Dawnguard § After becoming recruited and recruiting Gunmar § Isran will have new dialog where player asks about Sirens and Seductresses § Isran sends player to recruit new member who specialised in Sirens and Seductresses § Player reports to new member for task: · provides quests to hunt down seductresses out in the wild and in cities · Rare quest to hunt down and capture. Beat seductress cuff her and take her to Fort Dawnguard · Interrogate Seductress: Beat seductress until they give location of either lair or other seductresses (like dark brotherhood torture chamber) then kill them. · Assault lair: Assault lair with dawnguard and kill all sirens and seductresses in sight. Recover body for research (Significant research boost) · Research helper: Hunt down a notorious seductress and recover body for research (Progresses research) · Fort attacked by seductress (protect the research and kill all seductresses) · Seductress victims located: go rescue them · Progressively unlock enchantments, weapons and armour that weaken the effects · Develop technology/spell/enchantment to destroy soulgem plug eliminating that holds sirens and seductresses. · o Stendarr § Approach Hall of Stendarr and request to join § Pass a short interview and get tasked on Sirens task force § Report to Stendarr official · provides quests to hunt down seductresses out in the wild and in cities · Rare quest to hunt down and capture. Beat seductress cuff her and take her to Hall of Stendarr · Interrogate Seductress: Beat seductress until they give location of either lair or other seductresses (like dark brotherhood torture chamber) then kill them. · Assault lair: Assault lair with Stendarr and kill all sirens and seductresses in sight. Recover Siren body for research (Significant research boost) · Research helper: Hunt down a notorious seductress and recover body for research (Progresses research) · Hall of Stendarr attacked by seductress (protect the research and kill all seductresses) · Seductress victims located: go to location and kill all seductresses escort seduced victims to Hall of Stendarr for healing and study (little progression on research) · Distribute enchanted goods to population: Take deliveries of enchanted items to NPCs be careful the Seductresses might try to stop you · Progressively unlock enchantments for armour and jewellery · Develop spell to destroy soulgem plug eliminating that holds sirens and seductresses. · o Companions § Join the companions § Speak to new member · provides quests to hunt down seductresses out in the wild and in cities · Rare quest to hunt down and capture. Beat seductress cuff her and take her to Jorraskr or a hold dungeon · Assault lair: Assault lair with Stendarr and kill all sirens and seductresses in sight. Recover Siren body for research (Significant research boost) · Research helper: Told to report to court wizard. Hunt down a notorious seductress and recover body for research (Progresses research) · Hold under attack: attacked by seductress (protect the research and court wizard. kill all seductresses) · Seductress victims located: go to location and kill all seductresses and seduced victims. (“They are as bad as the seductresses if they fell for temptation!”) · Progressively unlock enchantments for weapons · Develop technology to destroy soulgem plug eliminating that holds sirens and seductresses. END GOAL (AGAINST SIRENS AND SEDUCTRESSES) Ø Serve alongside the factions fighting against the Sirens and Seductresses Ø Develop equipment to aid in the fight against the rising threat Ø Eliminate all Sirens and destroy the soulgem plugs allowing the creation of new Sirens Ø When destroying a plug the player must go through a similar process of fighting the soul of the previous Siren but instead of becoming a Siren the player destroys the soulgem plug. COMPATIBLE IDEAS WITH MISSIVES AND THE NOTICE BOARD MOD Could create a match for these amazing mods where the player can get hired to: Ø Kill a seductress Ø Rescue a seduced victim Ø Retrieve a seductresses body for study Ø Capture a seductress for interrogation Ø Aid in the assault on a Siren lair
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Has anyone considered making a new romance mod since ElevenLabs became a thing? I love Amorous Adventures, but in terms of personality for the NPCs, it leaves a bit to be desired. But with eleven labs in the mix, there's lots of potential for brand new interactions with fleshed out scripts without having to reuse chopped up lines from the base game. Maybe even lay out a new relationship system for the more prominent figures in Skyrim? If anyone has the know how, I'd be willing to write out a script for said Romance Mod if anyone cares. Same case with dialogue addons for non SL mods. I know Lydia for example could brush up her personality a bit lol
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Request/Idea for the Game: Skyrim LE (also if it can be applied to Fallout, would be perfect) Idea or request is about a visual mod like VH (violated heroine) or any Female H-RPG game to show your character sex status/sex proficiency (assuming a Female PC) in an Explicit Visual Display Form (same as VH diary or cursed armor I & II status menu showing if virgin or not, and wear and tear degree along with pregnancy in a visual display form). Also SexLab framework shows all the values as NUMBERS, I am looking for a more visual touch to them. (Anyone know of a similar mode as the description below) In a technical description, Idea is: --- Idea #1 --- (See VH Picture) Having 5 Rectagular boxes (For a female heroine close up on her: Vagina, Anus, Breast (nipple), Belly (pregnancy/X-ray or Cross section), Oral) when you open the MCM (of this idea mod to show status menu) with 5 variable sets of images that (the user can use pre-made images - i.e- default set, or make his own preference (using his photoshop skills or whatever to fit his character physics). and those 5 images change based on the numbers in the sex lab diary. [if it is hard, you can make the 5 rectangular boxes in separate Menu Option not all in the same Page of the MCM opition of the mod] Also along this mod (or MCM menu) would be perfect to add a hotkey to display the character status. (not sure if possible) --- Idea #2 --- (See Magic "Active Effect" menu Picture) Alternativly another idea/aproach (not sure if it is possible in the first place) is to change the visual effect (display/graphic) of the "Active Effect" menu in your character magic menu and add 5 effect with Explicit 3D Graphics (model) or 2D images that change (or replace old effect) visually based on the number in SexLab Diary. --- Note: If a mod like this already exist, please post it here Thank you in advance ---
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i'm here to vent some adult mod ideas i have because i can't code for shit. you can take ideas i post here and do what ever you want with them idc i just want to play them. my first idea is a mod that work like battle fuck but for fo4. pretty much enemies with melee weapons have a chance to grab the player or follower/random npc that also fighting, to strip the cloths off them, it should have a qte like BF. enemies i think that should be allow to do the grab is ghouls, super mutant, raiders and synth. 2nd idea is aliens, why has none done anything with them besides fo3/nv?, i would like to see a random settler quest, where player get a alien abduction quest to save the said settler from lust full aliens. all we need is some animations and a place for the quest. note when you get to the aliens base for quest there should have a 50/50 on banging the settler. if a settlement is doing good and player is gone for X X amount of days then the quest can happen and random settler will come up to you and tell you want happen. 3rd idea this one is my friends idea but he want me to post it for him, do to him not having time. this idea is a addon to commonwealth captives where it has a chance to spawn a settler being bang by ones who catch them.
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Hi! This post is for those who would like to post possible fetish ideas for mods, whether it's on Skyrim or Fallout or any other game! In my case, I've always wished for an orc breeding mod in Skyrim (nothing new there actually), but with a development similar to those found in doujinshi manga, or comics (any way you might consider it). For example, orcs take over Skyrim once the player becomes the queen of the orcs (after breeding, let's say, 50 babies), or the king for that matter. Said idea has been contemplated, but never developed. Either way, I'd like to hear more ideas! I guess I might not be the only one with such a wish! In addition, if you wish to develop any idea further, you're more than welcome to make a new post concerning said idea within this same space, or within the Mod section of the club! I've always wanted to provide a mod for this community that has given me so much content, but unfortunately I do not possess the knowledge nor the time. At any rate, have fun!
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An Idea for a interaction mod that has you or your lover convince your/their spouse to join the group. If successful you/their spouse will be fine with you being lovers and join in for some fun, also negating the negative opinions when it is revealed and turning all involved bisexual. This includes other people other then your/their spouse. To make it a bit more fun and flavorful, take the Polyamory religious tennt that both allows and encourages this, ranging to feast orgies to regulars threesomes all kinds of fun will be had. Piety would be gained by publicly showing each other affection, spouses not included will ask to be, etc. Many minor events describing how including your/their spouse makes your/their marriage life much more exciting. Feast events could tell how you and your lover take turns sexually dancing with your/their spouse, another would be some under the table fun with just the 3 of you, during a hunt you all bath in the same river and even during a war they both will comfort you together. For incest events like a mother and her son and daughter or a uncle and his nieces would be a lot more scandalous (Or praiseworthy if your religion loves it) to the public's eye, but makes it even more worth it, like maybe a fuckton of renown for just the audacity of it. Any takers?
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So, I've found myself in a weird place (No its not LL lol) I have found a new joy in management type games. So, I've been looking around for lewd management games and I've found a few, but none that really... fully satisfied. It led me to think what would my more idealized version be? A brothel Simulator game! But why restrict myself necessarily? Make it an Interdimensional brothel. This would allow patrons and employees from various genres (I.E. like Sci-fi and Fantasy) to appear in the brothel. And make it a 3D game. So how did I get to this point, well... 4 games inspired this conceptual idea. -------------------------- Dungeons 3 with the needs system where you satisfy heroes and then harvest them. https://store.steampowered.com/app/493900/Dungeons_3/ Tavern Master with many if not all of the mechanics that would necessarily get this to work. https://store.steampowered.com/app/1525700/Tavern_Master/ Love Tavern, a simple yet charming tavern simulator game which started me down the path of lewd management games. https://store.steampowered.com/app/1354230/Love_Tavern/ And finally, the one that triggered my idea was Extended Stay, a simple, unpolished brothel simulator, but one that had a lot of potential (If the devs didnt seemingly abandon it.) https://store.steampowered.com/app/1561520/Extended_Stay/ This game has randomly generated patrons and employees for you to hire with their own wants and desires, which I thought was pretty amazing for such a simple game. --------------------------- So ideally what this game would be is you would run a brothel in 3D with randomly generated patrons and employees from the various races and species. If you check out those 4 games you might get a better idea of what I'm trying to explain here lol. Pretty much Tavern master but with all sorts of lewdness and fantastical races/species. Mechanics of Extended Stay combined with Tavern Master, and some of the stuff you could spend your cash on would be buying portals for your interdimensional brothel which would allow new races/species to visit. So basically you would just start off with plain humans (In addition to your customizable first employee) You would invest your gold/cash w/e into buying portals that would let you get aliens, demons, wolf people, nekos, elves, orcs, dwarves, etc. Unfortunately, I don't have the skills to pull off such an idea, but I figured I could drop it here and see if someone else would be interested in taking up the mantle. Let me know your thoughts below.
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Hi, sorry for my English. I was wondering if there was a mod that allows the player character (presumably a female character) to get pregnant by a Pal, as an alternative method to the one provided by the game. Such a mod, in addition to making sense as an adult mod, would also be good as a game mechanic. The main character (female) would give birth to an "egg" that would be treated like a normal egg found in the game. For a male character, however, it might make sense to impregnate a female Pal. Is there a mod that does this? Could you link it to me? If not, consider it a request/idea.
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I now have an idea for the Magic Realm pack. What if there was a body mod curse that worked sort of similar to the body mod simray? I'm going to try to learn to make this myself. This amazing dude took on the idea and made it happen. It's still a w.i.p., but absolutely amazing. He really went above and beyond and added a lot of extra, interesting things.: There could be different levels and each have different time limits. I imagine there being 4 levels at the very most.: ex.: Spell Lvl 1 - lasts for 1 day / Spell Lvl 2 - lasts 2 days There could also be a permanent one that stays active until they or another magician breaks the curse. How it would work basically is that it would randomly become larger than the original size. The size it changes to will also be random. It will always return to original size at 12:00 am or 2:00 am and/or the time on the spell runs out. This curse can ideally work on both male and female sims and can affect the breasts, but and belly (for those that like that) for both genders. The ages the spell can affect would be young adult & up. A spell could look like this: Spell Name Lvl -: Randomly expands -- once for --- hours/days Resets to original size at -- : -- am or until spell runs out / is broken by other caster. Spell Name Lvl - (Perma-spell) : Randomly expands -- once each day Resets to original size at -- : -- am or until spell is broken by other caster.
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Hi there, I'm usually just a silent user on here but I've just had an idea for a mod that I think is unique, if it's not feel free to take this down. The idea is to have a plant creature, that will apprehend the player and initiate sex with the use of vine appendages (Estrus may be able to aid with this), it is not bipedal, or humanoid like a Spriggan, it is literally a plant; this creature will behave very patiently and will not pursue a player if it is within that players field of view, once the player is looking away however, the plant will immediately take action and begin to hunt the player, becoming motionless once again when observed, if the player turns fast enough, they may be able to spot it moving just before it stops. The player may also trigger an event by stepping on the plant, even if the plant wasn't pursuing them to begin with By design the plant will have a central bulb surrounded by dark green leaves, when inactive or in motion, the bulb will remain closed, it's exterior a slightly brighter green to aid in its camouflage, but when active having caught the player, the bulb will open revealing rich pink petals on the interior; a hole at the base of the plant is where the vines protrude from. MCM settings: Set whether the plant will only pursue the player or NPC's, or if it will pursue both with an equal chance of either (NPC hunters beware...). Set whether the plant will only attack based on an adjustable minimum player/NPC arousal (0 for disabled, 1 for attack very often, 100 for attack extremely rarely). Set the speed at which the plant will become aroused once more (measured in seconds from arousal 1-100), this will determine how quickly the plant will begin hunting again after just finishing an attack (longer cooldowns are advised if you will to flee effectively once escaping or being released). Set the value the plant must be aroused to begin an attack. Set whether the player can be eaten (vore) by the plant (Not a fan myself, so I don't know what would happen in this scenario, if the player is killed or spat out?). Set whether the player will receive a bottle of milk from MME. Possible Supported Mods: Milk Mod Economy - The plant is able to milk the player, providing it's playing a breast sucking animation. Devious Devices - New plant-based restraints, none have locks for keys or picks, but all can be cut fairly easily (If disabling keys and picks is a limitation of DD, then it's fine if they stay, we'll just have to lose a little immersion is all). Sexlab Parasites - A small bulb is placed inside and begins to grow. Sexlab Pheromones - Plants are fragrant, it makes sense that you'd begin to smell of sweet nectar. Cursed Loot - Some enemies and chests will carry small bombs containing dormant plants, triggering one will equip a plant-based restraint instead of a normal one (will likely require Devious Devices). Maybe more, I can't think of any though...
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---Debtor Expenditure Efficiency Program(D.E.E.P.)--- -Request/Idea Based on S.L.U.T.S. Resume. -Uses [AAF] Sexual Harassment (12/20/2024) 1.20.4 -Uses AAF HARDSHIP - beggar- whore - -Uses KFT - Kziitd Fetish Toolset Idea for a mod that is similar to SLUTS but for fallout 4, the idea of it is a loan shark that sits at the tables around or in Drumlin Dinner wearing clean business suit with two guards in full Power Armor and Miniguns, at the Drumlin Dinner so the player can meet him early in the game his business is to give loans caps and receive it back with interest that is unfairly high something like 150%(would be best if it had MCM to adjust it) interest rate and give the player unfairly short time to repay it. If the player failed to pay it back the two guards spawn randomly and take the player back to the loan shark then the player is to repay their loan using the loan shark side business D.E.E.P. the player is equipped in KFT - Kziitd Fetish Toolset sets that restrains the arms and gag but not the legs but still equipped with something like stocking to complete the look and giving instructions to deliver a package to a certain NPCs that spawn randomly in a far point in the game, the package item can spawn in their inventory or a backpack get equipped and the player have to go there deliver it and comeback for the next delivery same as SLUTS until the loan is paid and the player can earn caps that way as well, can use [AAF] Sexual Harassment (12/20/2024) 1.20.4 to trigger scenes with NPCs and AAF HARDSHIP - beggar- whore - so the raiders will not attack the player but still menace them.
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me and my friend was brainstorming some ideas and realize why is there no mod where you save kidnap settlers from raider. i do know there non modded quest where you save a settler. but what this idea is more of how sl kidnapped redux work, where you ask Preston to give you a quest to save a settler from one your settlements. there also the player getting jump by enemies and getting kidnap them self. reason for settlers to be the ones that get kidnap is because redux would make anyone get kidnap even key people for quest. should only be settlers or followers who you have waiting at a settlement. most of the mods i seen that have player get kidnap is a defeat mod. i think ambush type mod would fit other mods i seen here. some setting ideas like. odds of male or female being kidnap. odds of how many are kidnap per quest 1-4 is the limit. enemy faction odds like raiders, feral ghouls and super mutant. chance of a sex scene playing when entering a building. this is for the kidnap settler. ambush odds, this is for the player to get ambush by enemy faction and kidnap. high perception can see the ambush coming. setting if companions with you are kidnap too. edit add/i forgot to post this idea alien abduction would fit this idea too but i seen none make animation for the aliens. this one is more of a side idea to main here.
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Introduction: This mod concept is an idea of overhauling the marriage features of skyrim into a more dedicated and committing playthrough or section within the game. No more Marrying someone and than running off forgetting about them. This mod will add the ability to be proposed to, have dates, a settled life and more with a range of different personality types that will change the experience of each relationship and marriage. This mod also overhauls children allowing couples to ahve their own children and have families develop and age. MARRIAGE SECTION Dating: No more wearing an amulet completing one quick quest and bedding whoever you want in the city. Instead everyone has there own opinion of you on a scale of 0 to 100. Depending on your race everyone will have a different starting point. For example nords in windhelm may start with a higher opinion of you if you were a nord but may have lower opinion if you were an argonian. From the initial meeting of viewing your race you can introduce yourself to the npc who may respond in a nice way or tell you to go bother someone else. After introductions have been made you can say you would like to get to know them and be able to ask them questions and answer questions they have on you. Answering and asking the right questions will increase their opinion. Once their opinion is past a certain point you can ask them out on a date. You can pick what you will do on the date or you can let them pick what you will do. Once arranged you will get a quest called date which give the time and location of the date. Arrive on time and enjoy the date will increase their opinion even more fail to show up will have a massive impact on your relationship but be careful what you do during the date as you could ask the wrong questions or do the wrong actions and have a negative impact on your relationship as well. At the ending of the date depending how well you do you may be asked to walk your date home (if you are a male character or portray yourself as a strong fighter) or they may offer to walk you home (if you are female or they don’t see you as a strong fighter).Whe you arrive at the home you or them may offer/hint at staying the night, however offers the other gets to accept or decline which could have a small impact on your relationship. Before leaving the date location they might or you could propose staying the night together. At this point you will get to choose your home(if you have one in the city or near) or theirs (if you don’t have a home or in a village like riverwood). Once there you will have sex with each other before being able to sleep together for the night before leaving. Date opportunities: Local Inn drinking - Go to the local Inn for a drink and a chat Local Inn meal - Go to the local Inn and have a nice meal Walk in the wilderness - Take a stroll through the wilderness. Never know might get a little wild yourself if your lucky Bounty hunting - Work together on a daring adventure and track down a bandit with a bounty. Split the reward and you might get a bonus payment Fucking session - All somepeople want is to fuck or be fucked. Spend the date time naked inside of each other and that’s it. Group sex - To somepeople one isn’t enough or somepeople want to show of their partner or their skills at taking multiple people at once. There can be multiple variations of this including all male crowd, all female crowd (some using strapons), a mixture of male and female and race specific like nords only or orcs only. As well as having variants where the pc is the one being fucked and enduring and other ones where they are part of the crowd. BDSM session - Somepeople look great with chains around their wrists and a collar around their throat. Depending on the person’s behaviour they may request to be dominated by the pc/ or the pc can ask to be dominated, at which stage until a safeword is said the 2 are in a mutually agreed dom sub relationship. The dom ca n order the sub to do things like strip, have sex with them, have sex with others (single person or made to have a gangbang), place them in bondage, move into the doms house/ move into a pc owned home to be together, cook, clean, pleasure themselves, placed in chastity, worship dom and more. Proposing, engaged and wedding: There are three ways to get engaged, freely, forced and religious. Within skyrim the temple of mara and temple of dibella both other their own unique take on marriage and weddings. While Mara focuses on the love and connection of the two lovers Dibella focuses on the sexual actions, love making and pregnancy all in the name of Dibella. Meanwhile, you could be forced to marry someone if you were enslaved (simple slavery) or ordered by a jarl to marry someone they want you to (in return for not being punished for a crime). Other methods of being forced into a marriage might be explored like rich npcs threatening the pc with either false or real incriminating information, being aggressive and forceful or offering a large sum of money to marry them. Freely engaged: From jeweler and sometimes random shops you can buy a range of different engagement rings. These rings can range in prices and can have different passive effects and enchantments like higher speech and better combat skills when worn. Once the pc has one in their inventory and they speak to the person they are dating/wants to get engaged with, they can propose and can be either accepted or denied. Denying marriage has the chance to damage the relationship while other times it won’t. They may give a reasoning behind why they don’t want to get engaged and it is up ro you how you respond. If they agree to marry you then congrats! They will ask you who should wear the ring and you can pick you or them. If they propose to you you will always be given the ring to wear. Once engaged the fun begins. You must pick where you would like your wedding. You can have it in the temple of mara, as they offer outside marriage service for a higher fee, you can ask a jarl who may do it for free for a thane of their hold otherwise you will have to pay or you decide to have a wondering preacher or priest, who now roam around skyrim and offer wedding services and blessings. The wondering preacher or priest will need a location this will allow you to pick either a home you own, the location of a standing stone or the streets of a city of your choice. Once it is settled you will need to go and buy your wedding outfit or dress. It doesn't have to be traditional you could do it in a bondage harness if you so pleased. Once everything is set head to the location and speak to the person in charge of the ceremony, priest jarl or preacher, they will say the ceremony will happen tomorrow and you can pick morning afternoon or night. Once decided you have until that time to do whatever you like before the ceremony. If you are to be the husband you will arrive early and be prepared first, if you are the wife or choose to arrive second when arranging with the host you will arrive after everyone else and will walk the Isle. After a short speech you can say I do or stop the service either sealing your marriage or stopping at the very last second. Stopping will significantly damage your relationship. Once married you will have to pick a place to live your home or theirs. Depending on some characteristics explored later on you may or may not get a say in this decision. Marriage the religious way Belief of Mara When it comes to being a member of Maras family your responsibilities and activities within the belief will be different if you are a brother or sister of mara. All male members will be brothers and all females will be sisters. All members wear robes and submit all belongings to the head priest. The pc is given an amulet of mara and are given daily tasks to complete while getting to know brothers and sisters of Mara. Daily tasks: Charity collection: Go to a specific town and collect donations for the religion. Some may take advantage of your charity work before they give to charity. Prayer duty: you and another member are assigned prayers. Kneel in front of the statue at the temple and say prayers all day. Pleasure duty: You and another brother or sister are assigned pleasure duty. In the main hall of the temple the 2 are expected to have sex in the name of mara. Open house - The temple have an open house day where the public can come to the temple and learn more about mara and the temple while having the chance to get to know the members of the temple and potentially propose on the spot to a member of the temple. Naked dual - 2 members are picked to participate in a dual. But they must be naked. The winner will gain positive relarion with everyone apart from the loser of the dual. Private date- 2 members are picked to go on a private date to develop their relationship. Nude day - All members must submit their clothes and spend the next 24 hours naked. Pairing day - The final event that can takecppsce is pairing day. On pairing day members of the temple come together and propose to the one they are in love with and get married if they accept. A mass marriage ceremony will take place in the temple before given the choice to either stay and carry on with the responsibilities and tasks of a member of the temple apart from the pairing day or leave the temple as a happily married couple. Mara Divorce: If you decide to get a divorce you must travel to the temple and speak to the priest. They will consider your request for a divorce. If they accept your request they will separate you and your partner and ask if you will be returning to the brother or sister Hood of mara. You can decide to rejoin the religion or go free spirit and not rejoin the religion. Your partner can also request a divorce which you can beg them to reconsider or accept it and separate from them. Belief of Dibella: Dibella focuses on the acts of sex, lust and pregnancies rather than the personal connection between the couple. All members of the temple are expected to be open to have sex with everyone and anyone in the name of Dibella. Joining the temple: Before you are welcomed into the temple like mara. You must complete a rite of acceptance. Depending on your characters gender will determine what your rite of passage will be. If you are a male you are expected to travel skyrim naked without any gear to a random location where a naked priestess of Dibella would be waiting. Once there you are expected to have sex with the Priestess before making your way back to the temple. Once back all gear is returned to you and the ceremony begins welcoming you into the temple. If you are a female character it’s will be harder for you. (Lore: The temple believe women must be strong but even stronger when lustful and sexual as a result females are treated harsher to strengthen them to carry as many babies their conditioned bodies will allow before not being able to carry anymore.) The female character is fucked by 4 males of the temple (2 vagina sex animations and 2 anal sex animations) before bring plugged and placed in a chastity belt (devious device) and expected to travel naked to a random location where a priest of Dibella is waiting to release you from your restraints to then assault you and have sex with you before reequiping the restraints on you and sending you back to the temple where you are released gear returned and prepared for the ceremony of welcoming. Ceremony of welcoming: Once you have passed the rite of acceptance you will be stripped naked and walked into the temple where the members are waiting for you. The pc is put on their knees and made to listen to the priest (if female) or priestess (if male) give a welcoming speech before giving the pc a choice to accept and be welcomed into the religion or leave, this would be your final chance until you have fullfilled your role. If you accept the priest or priestess will bless you before having sex with the pc. All items are then taken from the player and placed in a storage chest in the temple. The pc is informed that they are not allowed to wear clothes while being a brother or sister of Dibella and if caught you will be punished harshly for breaking the rules of Dibella and are not allowed to leave the temple unless you have asked the priest or priestess for permission (which can be declined) or unless a daily task permits you to go outside the temple. You will also be assigned a bed or bedroll which you can use to sleep in at night. Daily tasks: Every morning the priestess will assign tasks to the sisters while the priest assigns tasks to the brothers. Once your daily task has been completed you are free to do whatever you please or request another task to do from the priestess or priest. These tasks can be: Holy fuck: You are another member of the other sex are assigned to have a holy sex session within the temple. In the main area you must meet with your partner and please and pleassure each other in the name of Dibella in the hope of potentially becoming pregnant and having a baby in the name of Dibella. Charity work: You are given an amulet of Dibella to show you are from the temple, making you immune to any laws you could break relating to being naked or having sex outside or in a public place, assigned to go to a specific city or town and expected to go and collect charity in the name of Dibella to aid the temple in supplies and keeping the doors open. Somepeople may be generious and offer you a sum of gold, others may want something in return, “a holy blessing of Dibella”, for a charity sum of gold, others may want a holy blessing and then not pay you and finally some may just tell you to fuck off and get a job and clothes. Temple cleaner: You are assigned cleaning duty meaning it is your responsibility to clean the floors and ensure everything is nice and clean. Priest personal service (female only): You are assigned as the priests aid for the day. You must follow the priest around as he provides speeches and does his daily tasks around the temple. He may request you to collect a drink or food for him or may expect you to open your legs and take his “Dibella cock”. He may also grant you permission to go outside in order to go to a shop to collect an order or supplies for him. Free day: Youre in luck you are given a day off from temple duties. The grand conceive and harness of Dibellas love: Once a week at noon all brothers and sisters are paired up and all fuck at the same time in the temple halls. The only two that arent involved are the priest and priestess as they are walking around spectating and performing speeches about Dibella. Once everyone is finished there is the chance of the harness of dibellas love to take place as well. If you are male there isn’t much that happens apart from you may be picked to take part. If you are female you may be picked to take part. This will involve being placed in the centre and fucked by the chosen male before being plugged with plugs from devious device that will randomly vibrate and locked in a body harness. You must wear this for the next week until the next grand conceive. The religion believe sealing the male sperm inside the female will increase the chance of pregnancy while the harness will keep the female body in shape and in optimal condition to carry a baby. During this week you are excused from any work this involves going outside or being fucked resulting in you mainly being a cleaner or having a lot of free time. Once the ceremony is over you are given the rest of the day off and given permission to leave, if you are not in the harness, with an amulete of Dibella but expected to return to the temple before nightfall otherwise you will face the Wrathof Dibella when you return. Abusing permission of leave and Dibella guards: If you are granted permission to leave you must return before nightfall. If you are late you will be lectured If you don’t return within 24 hours of missing the return time a group of Dibella worshippers will be sent to retrieve you. These worshippers are refered to as the Guards of Dibella and provide protection at the temple and ensure all members are safe and follow orders. The regular guards don’t wear any clothes or armor like the brothers and sisters, however, they do carry bo staffs and handcuffs. If you are caught by the guards they will order you to surrender and to return to the temple with them. You can pick to either obey and surrender. You will be turned around handcuffed and escorted back to the temple to face the wrath of Dibella. If you refuse to go peacefully they will attempt to subdue you and take you back to the temple. They will use their bo staffs to beat you into submission where you will be knocked out and awaken cuffed and back at the temple experiencing the wrath of Dibella. If you are skilled enough you could beat the guards into submission where they will submit and you can talk to each one and pick to either kill or let them go with their lives. By letting them go they will return to the temple and you will have brought yourself sometime before more guards are sent after you. If you beat three groups regardless of killing them or letting them go the high guards will be sent after you. If you kill even one of the guards during your encounter you would have breached the laws of Dibella and the high guards will be sent to either kill you or return you to the temple. The high guards are the best of the best. Trained to protect and kill. They come equip with a range of iron and steel armor and equiped with bo staffs as well as swords. On the first encounter of the high guards they will attempt to make contact and give you a final chance to come quietly if you agree and submit you will be cuffed and escorted back to the temple. If you refuse they will show no mercy they will beat you down and either knock you out or enact extreme justice in the name of Dibella. If they pick extreme justice you will be knocked down, stripped of anything you had and cuffed before awakening exactly where you were about to be executed by either beheading or sword through the chest. If you kill or escape the attack they will not stop hunting you. The more high guards you kill the more guards will come after you and will not give you the chance to surrender and will just beat your ass into submission. Laws of Dibella and Wrath of Dibella: Just like every religion there are sins against the religion and Dibella are very strict and harsh when it comes to following the laws and the consequences. Each law is linked with a category of seriousness: Minor, Serious and Fatal. Minor breaches are handled with consequences linked to the minor tag, serious breaches and handled with serious consequence if lucky you might be handed a minor consequence finally the fatal tag can be handled with any of the conequences regardless of the tag. Laws: The beauty of body must not be covered with earthly materials (Minor) Everyone has a responsibility and must complete their tasks (Minor) Failure to return on time but still before sunrise (Minor) Forbidden to go outside without the permission of the leader (Minor) Murder of a brother or sister (Serious) Murder of a Dibella guard (Serious) Failure to return after 24 hours (Serious) Murder of a High guard of Dibella (Fatal) Assault/murder of the priest or priestess (Fatal) Consequences: The consequences are the main event of the wrath of Dibella. The priestess will stand in front of the statue of Dibella and call upon Dibella to decide the punishment making the consequence random. The consequences can be: Spanking session (Minor) Whipping session (Minor) Outside permission suspended for 7 days (Minor) 7 day punishment harness (Harness with plugs that randomly shock the wearer) (Serious) 14 days punishment harness (serious) City prison (Handed over to the city guards and sent to jail for a random amount of time) (Serious) Light Dibella cleanse (Shocked with a bolt of lightening delivered by either the priest or priestess) (Serious) Full Dibella cleanse (Constantly shocked with lightening delivere by broth priest and priestess until low hp) (Fatal) Dibella justice (Made to have sex with every member of the opposite sex before having sex with the priest or priestess and then executed with life drain by that person) (Fatal) Life drain (Be executed by having your life drained by the priest and priestess) (Fatal) Beheaded (Fatal) Pregnant in the name of Dibella: At any point the priestess may approach and request to test for pregnancy. She will cast a spell on the pc and see if they are pregnant or not. If they are not pregnant they are sent on their way. If they are pregnant they are taken by the priestess to the main hall to announce the carrier of Dibella. If the father of the baby was a member of the temple they will get the choice to take your hand in parenthood and raise the child either within the temple or move to another home together before returning to the temple to bless the baby in the name of Dibella. If the father accepts you get to choose to stay or leave the temple. If the father refuses to join you you will be forced to stay at the temple until the baby is born and vise versa if you are a male. If the pregnancy occured due to someone outside of the temple you will be forced to stay at the temple without given a choice. Leaving the temple pregnant: If you leave you are free from the responsibilities but you must still follow the rules of Dibella (like no clothing). Every now and then a guard of Dibella will visit you to ensure you are still following the laws of Dibella and if you are not it is their job to warn you and give you a strike. 3 strikes and you are forced to return to the temple. The strikes go against both parents of the baby meaning if your partner decides to not follow the laws you better tell them or risk having a strike against you. When it is time to have the baby a group of brothers and sisters arrive to collect both parents and escort them back to the temple. You can choose to go with them or refuse saying you need more time. You can do this all the way up until the day you have the baby where they will send Dibella guards to force you to return. You could risk fighting them and having the baby without the blessing of Dibella or go and have the birthing ceromony. Staying at the temple pregnant: If you decide to stay, forced to stay or made to return you are greeted by the priestess (depending on the reason you are there) before dressing the pc in a harness of Dibella without the plugs. You are excused from all responsibilities apart from cleaning and free time as well as excused from the grand conceive but you can still watch. You can still request permission to leave but are still expected to follow the laws of Dibella and can still be punished with minor consequences unless you committ a fatal breach which then means they will ignore the baby and if you lose the baby it would be seen as Dibella punishing you even more. Birthing ceromony: Once you return to the temple for the cermony the woman will be placed in a Harness of Dibella if they arent already in one and if the father is present will go with the priest. The father is expected to pray all the way up until the woman is about to give birth. Meanwhile the priestess is providing pleassure to the woman by providing soft fourplay and fingering her as well as providing a bath of Dibella. Once completed the woman is escorted into the main hall and put on her back and give birth. Once given birth the woman gets to choice to either keep the baby and raise the baby (freely leave the temple no strings attached) or give the baby away and stay in the name of Dibella (Stay and carry on living in the temple). If the woman refuses to keep the baby the father is given the chance to leave with the baby and raise the baby before tthe baby is given away. FAMILY SECTION Overall pregnancy: In a menu you can pick to have pregnancies last 9 months, 9 weeks or 9 days and how quickly the baby will grow 1 year or 1 month. You can get a new spell called check pregnancy and check self pregnancy. By casting these spells it will inform you if the target is pregnant or not. If you are pregnant you will start a quest called “I’m pregnant!”. If your spouse or someone you have had sex with is pregnant you will get a quest called “They’re pregnant!” If you don’t use either of these spells after the first month/week/day you will automatically get this quest if someone else is pregnant they will send a letter to inform you that they are pregnant starting the related quest. If the woman isnt the spouse of the man they aren’t expected to raise the child together but is honourable as long as there isnt an affair. After it is known to the other of the pregnancy either party can decide they dont want to be involved and walk away leaving the woman to fend for herself. The male can request a second chance but it is up to the woman if she wants to let him back into her life and the baby. During pregnancy stamina will slowly decrease along with other debuffs such as magic, health, stealth, etc. These debuffs will get worse the longer the pregnancy and will still have an effect for a period of time after given birth. Miscarriage: This mod is aimed to have some risk, consequences and some dark tones therefore this could have an option to be turned off if the user chooses. If you are pregnant the woman shouldnt be slaying bandits and dragons while carrying the most fraggile package a growing human. Therefore, taking damage will affect the baby. The baby will have an invisible health bar that will go down a certain amount depending on the damage taken by the mother. Any kind of damage can affect this health bar, it doesn’t have to be from an enemy. Health potions will also recover the health of the baby. If the baby health reaches 0 they will die and result in the notification something feels wrong. By casting the pregnancy check spell you will be informed of the baby death and the spell will remove any trace of the baby from the mothers body but will cause the same debuffs as giving birth for a while. Giving birth: If you belong to a religion they will have their own cermonies discussed above. If you are alone you will be given a notifcation of the pregnancy and if there is a bed near by given the option to give birth on the bed. Which ever happens the pc will lay down and give birth to the baby and given a prompt to name the baby and informed of the gender. after confirmed you will be given the baby as an appearal item that is automatically equipped when in your inventory. The baby still has a health bar that is affected by the damage taken by the carrier, so if you are an adventure might be best to leave the baby at home with a parent. Growing up: The baby will grow into a child after 5 years/months into a child. They will act just like a normal child from hearthfire with the addition of being a follower. From being a child all children adopted or born can be used as a follower however they will be weak in combat and will flee if you are defeated and taken by another mod like death alternative or defeat. Another option that can be toggled is children deaths. From 13 weeks/months/years they will become teenagers (scaled down normal size) where they will be stronger in combat and have more health. Finally at 18 they will become full grown adults. When used as a companion you will need to equip your children with equipment if they are going to be fighters and you can instruc them on what to use, weapons, magic or to stay away from the conflic and not engage. Just like when they were a baby they can be injuried and can die from damage taken. If this happens and you find the body you will be given the quest “A child has died…” and it will be your job to either collect the body and return into to your home and to your spouse or bury the body. If you bury the body there and then when you return home your spouse may ask or you can inform them about your child and your spouse may respond with respect burrying them where they died or may scouled you in doing that. If you collect the body you will carry the body back and together you and your spouse can lay your child to rest in your choosen spot and say your final goodbyes. Events with children: Go out and play: Child will go out and play Play with me: Child may ask the pc to play tag or hide and seek with them Missing child lost: If the child goes outside they may go missing and your spouse will send you to go looking. They could have ended up getting lost playing outside and you will find them with a quest marker (quest marker could be toggled). After so long they will return home on their own and appologise for getting lost. Missing child taken: If the child goes outside they may go missing and your spouse will send you to go looking. They could be taken by local bandits or criminals for a ransom. You can pay the ransom, slay the criminals and recover your child or offer a trade yourself for your child which if accepted will result in you being taken as a slave or sold in simple slavery. Training: Your child wants to learn a specific skill. You can choose to teach them the skill they want or make them learn and develop other skills. (Any skill up to the respected level of the pc. For example can train one handed up to level 60 if they have 60 in one handed themself. Each age stage has a max level they can level the skill up to before they progress to the next age stage). House work: Your child is helping around the house. Spouse traits: Everyone is assigned traits that arent apparent until you are living with the person. These traits can be positives or negatives. Cook: When asked for food they will provide additional food Sex addict: Want to have sex and expect sex more often Nudist: They expect you to be naked when it the house. They will stop if there are children in the house Skooma user: If they have this trait they can be found often under the influence of skooma and may ask you to get them skooma. If they don’t get skooma they can get withdraws which can result in them loosing this trait or loosing this trait and gaining a negative trait. They could also be arrested for possession if you live within a city and will need to wait until they are released or pay their bail. (Won’t be under influence if children are around) Aggressive: They get angry easily and can take it out either verbally or physically (Wont be as often if children are present( House wife: If a male has this trait they expect the woman to stay at home. If a woman has this trait they will never refuse to do any tasks around the house Abusive: They may be physically abusive and h`urt their spouse. (Could affect baby if victim is pregnant) (Toggleable in a menu) This trait will ignore conditions that are marked as blocked due to kids. (For example if they had nudist and abusive. They will still expect you to be naked even if children are around and may even assault their partner if they don’t fullfil the nudist requirement). Drinker: They like to drink alot either at home or in the local tavern or inn. (Won’t drink at home if children are there) Caring: They care about you and your health and will provide medical supplies like potions from time to time. Wont have this trait along with any negative traits. Worker: They work and provide gold for the family giving you a share o their money. Cheater: They may cheat and may even leave you with or without the children if they decide to go and live with someone else
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Hi, I was looking around in the ck3 mods and was surprised that there arent any gloryhole mods. I would make one myself, but i dont know how to mod, so i thought to just upload my idea here. My idea is this: you can build gloryholes in your citys, where you can either work yourself to make a litle extra money or go their and pay to get pleased and to reduce a litle stress. I know its nothing much, but i thought to just upload my idea here in the hope that someone will make a gloryhole mod. If there is already one, please give me the name, thanks and bye.
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Hello all! I recently got an idea for a mod. I don't have any relevant skill to even attempt to make a demo/prototype. I wanted to share it with you, to see if you think it could be fun. And maybe if it is even feasible to create (based on the things I have seen done in this game I think it must be). It is a minigame where the DB is placed in a dungeon (a series of branching rooms really), where the doors require a set number of restraints to open. Example: DB starts in room 1 with 3 doors. The doors are 0/1, 0/2 and 0/4. In the room is chest with boots and blindfolds. After putting on, say, the boots. The first door will open. Revealing a new room with more chests and doors. Slowly DB is forced into more and more bondage gear, to keep opening door with higher and higher requirements. The 'path of least resistance' is the way out. The doors with more gear required lead to some sort of reward (coins/keys I imagine). This mini-game could be triggered by a defeat mod that would otherwise send DB to slavery or jail. Or entered voluntarily to earn some starting cash.
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