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  • HOW TO FIX???
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  • Hello I'm searching for someone to give me the Glow color mod for the daedric armor because the mod was removed from Nexus pleas
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  • How to Treat CTDs (and some other stuff) in Skyrim LE
  • SkyLovers says things.
  • Skyrim SE Girls Nessa & Muiri
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  • Character Creating, is always difficult. [4k Wallpapers]
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  • Cabbitcutie's Blog
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  • Life’s a Cock, now suck it!
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  • Tales of Iron Vol.2
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Found 22 results

  1. This is a request for an add-on idea I have, not a request for a direct implementation for Basemental. Essentially, a mod with a dependency on Basemental. However, if he wants to implement some of it himself, I'd be grateful. If there's a mod or several mods with either optional or mandatory implementation already, please direct me towards it! Essentially, I have an idea for several new medications and disorders that would be implemented, however I don't think it should be just these things. These are merely ideas, and mostly disorders and medications I have either studied, or had personal experience with, but I'll only be going into detail about my own experiences and the experiences of others I have been in close contact with. Neurodivergency isn't just limited to Autism and ADHD, however, not every mental disorder is Neurodivergent, as it's not necessarily dealing with the physical structure of the brain. So, without further ado, here's some ideas for disorders that can be added, and some examples of medications used to treat them. All of these disorders should be available in the Points/Satisfaction Shop, for one point. Obsessive Compulsive Disorder OCD is a hell of a ride from personal experience. Sims with OCD will be subject to repetitive intrusive thoughts, ranging from destroying items, and as far as punching others, fighting, threatening, etc. Slob sims can have OCD, but Neat sims will obsessively clean on top of the baseline disorder. Essentially, the personality traits of a sim would determine their intrusive thoughts. Not abiding by whims or emotions will give Tense, Uncomfortable, and Angry emotions. If they lose control of violent or Mean whims, they'll get Sad, Embarrassed, or more Tense. Sims with OCD would be prescribed Zoloft. Autism Spectrum Disorder First, as an Autist, this trait, like ADHD, is completely incompatible with the Genius trait. Not because Autistic people can't be geniuses, but because this trait affects the Focused, Inspired, Bored, Angry, Tense, and Uncomfortable moodlets. Autistic Sims will struggle to get focused, and often get Bored instead when doing things that make them focused. With a caveat-- These Sims will get a much more intense Focused moodlet when a Focusing activity is mentioned as Liked in Preferences, and an equally powerful Tense moodlet when they Dislike an activity. Inspired moodlets work the same as Focused moodlets. Every Preference is twice as powerful for these Sims, and they get Uncomfortable far easier than most. Anger is twice as powerful for these sims, and Child Sims with this trait may be prescribed Risperdal if they get into too many fights. This will be phased out by Young Adulthood unless the Sim is also Bipolar/has MDNOS or has Schizophrenia, in which case they'd continue to take the medication the rest of their life. Bipolar - Overview This is a long, long overview, exclusively going over shared traits between both types of Bipolar Disorder. Firstly, it functions relatively similar to the Erratic trait, but has a lot of changes. MDNOS would be more of a Revitalized Erratic trait, which I'll go over in that section. Both types have Energized, Flirty, Sad, Angry, and Bored swings. Manic and Depressive moodswings would have a hidden moodlet counting both Manic and Depressive swings. They will always switch to a Manic swing after a Depressed swing, and vice versa. Sims will be prescribed Risperdal if Mean, Evil, or Hot-Headed, and Lithium if not. Bipolar, Type I Type I is a bit more high-priority than Type II. They get much, MUCH more powerful Energized swings than Type II's. Type I Bipolar Sims have 5 day long Manic and Depressive episodes. Unlike Type II's, their Manic episodes have psychosis! This adds two new features to Manic Episodes: Tense and Scared, to the mix. During the 5 long day episode, Sims will have the ability to Talk To Self, which lowers the strength of Tense and Scared moodlets, making them fade faster. There's a 10% chance of getting a random +4 Moodlet for an Angry, Scared, Tense, Energetic, or Flirty moodlet. These would have various descriptions, and there'll always be an Energized +1 baseline trait with a Flirty moodlet, and a Flirty +1 moodlet for an Energized moodlet. Depressive Episodes would go between Sad and Bored. There's a 50% chance to get either moodlet, one after the other, and those Depressive moodlets have a 2+ moodlet. Bipolar, Type II Type II Bipolar Sims get Depressed far more often, and far longer, than Type I Sims. They cannot Talk to Self or have Psychosis. They have 7 day Depressive episodes, and 3 day Manic episodes, All manic moodlets being 2+, and all Depressive moodlets being +4. MDNOS; Mood Disorder Not Otherwise Specified MDNOS combines multiple mood disorders, but nullifies the symptoms and has shorter moodswings, and doesn't have hard-line episodes. Every case has the ability to be wildly different, so this will be entirely based on my MDNOS. Sims with MDNOS cannot be Paranoid or Erratic, as it's essentially a combination of the Paranoid and Erratic traits-- with a twist! Sims with MDNOS will go through every emotion in the game's code, sans Uncomfortable. They will also have psychosis regularly, and will randomly enter it at a moment's notice. A hidden counter will check for it, and the sim will have Scared and Tense +10 moodlets consistently until psychosis is over, which happens for 2 days and has a 25% chance of occurring per 5 days. The Sim will be convinced people are out to get them. After Psychosis, the sim will have a +8 Dazed moodlet for 4 hours while calming down. If doing Mushrooms or LSD, the sim has a 100% chance of having a Bad Trip and will enter psychosis immediately after their trip is over. Weed, however, has a positive effect most of the time. Sims with MDNOS should be prescribed Risperdal if Hot-Headed, Evil, or Mean. If they don't have any of those traits, they should be prescribed Lithium. Schizophrenia Ironically, I don't know much about Schizophrenia despite being accused of having it and testing negative for it repeatedly. It should be up to the Dev to implement it, if they want to. A Look at New Medications Every medication has side effects! Xans and Adderall both have been implemented according to Basemental's wishes, so I won't go too deep into those, they're already perfect...ish. Adderall should have a negative effect on everyone except for Stable Sims and sims with ADHD. Xanax should be untouched. Zoloft Sims will be prescribed Zoloft for being Very Sad or having OCD, but it has a 25% chance to have No Effect or a Negative effect for sims without OCD, and the medication would not be autonomously abused by Stable sims, unlike Xanax or Adderal. Sims will not lose weight without exercise, and their weight loss is slowed significantly. Even abusing Cocaine or Amphetamines do not cause weight loss. Sims will immediately get Wasted on Alcohol and Very High on weed. Even heavyweights will become instant lightweights. It makes Sims with OCD capable of ignoring whims and prevents sims from getting Sad for longer. Risperdal Risperdal prevents sims from being violent entirely. They're also immune to Psychosis. Sims will be incapable of throwing drinks, fighting, slapping, etc, as well as most mean and mischief actions. Their Energy/Vampire Energy and Hunger/Thirst decays quickly, about the same speed as a sim with the Glutton trait, or any other trait that causes quick mood decay. Sims will get Angry on top of Uncomfortable if their motives get ignored, and Werewolves quickly gain Fury. Sims will completely lack the Flirty emotion even with a disorder that causes it. With Wicked Whims, Sims will never get Aroused. Sims will instantly refuse to Have Sex or WooHoo. Sims will autonomously get food to eat, and this has consequences. Sims will be completely incapable of losing weight, even with a Cocaine and Amphetamine addiction. Fat gain is also multiplied by 1.25x. At the very least, they'll have a happy +8 moodlet, until they get Very Hungry or Parched. Sims on Risperdal have the same likelihood as sims on Steroids to get Liver Failure and High Blood Pressure. The more they drink, the more likely they'll get Liver Failure. Sims with Risperdal also have a risk of something new; Type II Diabetes. Male Sims may also develop Breasts if you have a mod that allows for that. Sims will immediately get Wasted on Alcohol and Very High on weed. Even heavyweights will become instant lightweights. Risperdal, due to the long list of side effects, is only prescribed when a Sim is too violent for Lithium, let alone to be unmedicated. Essentially, keeping a Sim as a fat, unflirty, happy person is better than having them shank someone. Lithium Lithium will have a 25% chance of causing nausea when taken, followed by a 24 Hour +10 Fine moodlet, and a 2% chance for a +50 Bored moodlet once every 48 hours, lasting for 12h. Sims on Lithium will not have any mood swings Lithium has more downsides than Zoloft, but far less than Risperdal. Sims on Lithium have the same likelihood as sims on Steroids to get Liver Failure and High Blood Pressure. Sims with Lithium also have a risk of something new; Type II Diabetes. Diabetes When a Sim's body fucks up and they stop producing Insulin on their own, they develop Diabetes. Diabetes Type I will only develop in Toddlers and Children, and the Sims will be rushed to the hospital by their parents after Passing Out. This leads to a Diabetes Diagnosis. Sims can only develop Type I if they are given the hidden trait upon aging up to Toddler or Child, and can be passed down as a hidden trait from their Parents. Diabetes Type II can be screened for by getting a blood test. Sims will be given a Heads Up by their doctor if they're Prediabetic, and will show symptoms beforehand, ranging from chills and very intense hunger pangs, to dizziness, to jittering and Passing Out once they're Very Hungry or Parched. They'll receive a Tense moodlet when they cross over to a full-blown Diabetic, and will be rushed to the hospital. Humans, Werewolves, and Spellcasters can develop Type II Diabetes by overeating, eating too many high calorie foods, being Sedentary, or taking Risperdal or Lithium. Vampires can develop Type II Diabetes by drinking from Type I or Type II Sims, Taking Risperdal or Lithium, eating too much Human Food, overeating Plasma Fruit instead of real plasma, or being Sedentary. PlantSims, Servos, Succubi(with Perversions) and Mermaids are completely immune to Diabetes. Sims with the Glutton or Lazy trait are predisposed to Type II Diabetes. Sims who are Diagnosed with Diabetes will get an Insulin Pump and a sensor for checking blood pressure. The Sim will receive notifications informing them of when they need to eat, or if their blood sugar is too high, and if it's bad enough, they'll be rushed back to the hospital.
  2. i'm here to vent some adult mod ideas i have because i can't code for shit. you can take ideas i post here and do what ever you want with them idc i just want to play them. my first idea is a mod that work like battle fuck but for fo4. pretty much enemies with melee weapons have a chance to grab the player or follower/random npc that also fighting, to strip the cloths off them, it should have a qte like BF. enemies i think that should be allow to do the grab is ghouls, super mutant, raiders and synth. 2nd idea is aliens, why has none done anything with them besides fo3/nv?, i would like to see a random settler quest, where player get a alien abduction quest to save the said settler from lust full aliens. all we need is some animations and a place for the quest. note when you get to the aliens base for quest there should have a 50/50 on banging the settler. if a settlement is doing good and player is gone for X X amount of days then the quest can happen and random settler will come up to you and tell you want happen. 3rd idea this one is my friends idea but he want me to post it for him, do to him not having time. this idea is a addon to commonwealth captives where it has a chance to spawn a settler being bang by ones who catch them.
  3. I'm wondering if there exists or is possible to make a mod that changes a creature's hostility state toward the player after the player has had sex with them. Say you use the Calm spell on a wolf, use a mod like Aroused Creatures to have sex with the wolf while Calm lasts, and then afterward the wolf is pacified for a long period of time instead of immediately going back to being aggressive/hostile when the Calm spell ends. I am aware of Untamed and Beastess, and that at least Untamed has some form of effect like this, since you can recruit creatures as followers after having sex with them, but that's not really the kind of gameplay I'm after. I'm more after just being able to pass by creatures by pacifying them, not recruiting them. Beastess and Untamed are simply a bit too feature heavy for this. Alternatively to a mod doing this on it's own, could a command file be made to do this with SL Triggers?
  4. Hello all! I recently got an idea for a mod. I don't have any relevant skill to even attempt to make a demo/prototype. I wanted to share it with you, to see if you think it could be fun. And maybe if it is even feasible to create (based on the things I have seen done in this game I think it must be). It is a minigame where the DB is placed in a dungeon (a series of branching rooms really), where the doors require a set number of restraints to open. Example: DB starts in room 1 with 3 doors. The doors are 0/1, 0/2 and 0/4. In the room is chest with boots and blindfolds. After putting on, say, the boots. The first door will open. Revealing a new room with more chests and doors. Slowly DB is forced into more and more bondage gear, to keep opening door with higher and higher requirements. The 'path of least resistance' is the way out. The doors with more gear required lead to some sort of reward (coins/keys I imagine). This mini-game could be triggered by a defeat mod that would otherwise send DB to slavery or jail. Or entered voluntarily to earn some starting cash.
  5. What if there was a mod that had a different version of a simray that you could buy or build (or even just an upgrade for the normal simray) and it altered certain parts of the body? This would be the breasts, butt, penis and even the belly (for those that would like that). You can just use it like a regular simray, but with different/more options. Maybe it could be like the mcc commander and you could change the value manually. Or there could be set values that you can pick from (or both). There could even be animations and moodlets of a sim's reaction after getting hit and each one will be different based on what was changed. It would have to be compatible with other body mods like the breast augmentation mod and other penis mods. I would 100% make this if I knew how, but it will just have to stay as an idea right now. Lol
  6. I find some lactation or milking mod. we egg layer right??? but why we dont have lactation mod too .and ok we have egglaying but why we dont have special menu for her egg(and her milk) ? The basemental drugs have pecefull menu but we dont have something like that mod for her egg!!
  7. We have all these awesome peeing mods such as Dancing Penis, Pee and Fart, etc and I love them but I just find them a bit lacking. Namely, the stuff in the title. This is both a request and an idea since I also have an idea on how to implement some of them. I'm gonna go from what I believe is the easiest to what I believe is the hardest to make. (I'm pretty sure all peeing mods get their peeing animation from ZaZ animations so just implement after the peeing animation from that mod finishes). 1. Pee textures/overlays on NPC legs Something similar to how cum textures/overlays work. Just like this except for it occurs after the peeing animation and applies only to the legs. Just have to make the overlays yellow/pee color and make them look like they are flowing downwards (not physics, just make it look like it). 2. Pee puddles [SOLVED] Puppet Master has this feature This is definitely harder to implement and I don't really have a good idea on how to make it work. I'm gonna throw a crazy idea out here and it probably won't work but here I go. Make the pee puddle a furniture that automatically spawns after the peeing animation ends? (I know this sounds insane). I'm saying it like this since I'm not sure if it is even possible to get a texture/overlay to occur on the ground after an animation. I have never seen a mod that does that so I'm gonna say its not possible. 3. Pee stains on clothing This is a really big feature that is missing. NPCs and PCs being able to wet their clothes. Well, I understand why this is missing... its probably impossible to make. We could go off idea #1 and apply a pee texture/overlay onto the cloth. I know it is possible since there's a mod that allows you to apply cum texture/overlay onto cloth, even clothes from mods (Skyrim Cum on Clothes and Layered Bukkake) The problem with this is that it probably won't look correct/realistic. Pee stains are usually darker patches of the cloth's color (unlike cum which is just white), not a yellow overlay on it. Another possible idea is to make clothes with pee stains on them and have them automatically equip after a peeing animation. Problem with this is that the clothing will be limited and may break immersion since the character will be switching into a different clothing. Thanks for reading this and tell me what you guys think!
  8. I've been looking around, and either I am blind or it doesn't exist, so I need help regardless... I like tentacles. I also like men. I like tentacles on men. So estrus for skyrim should be right up my alley, right? It probably would, if I could find any mod that works on men. I've been fiddling around with so many mods, estrus chaurus+, estrus chaurus spiders, Deviously cursed loot, Estrus trapped eggs, etc... And so far exactly NONE of them has activated on a male PC! I have tested the animations themselves using the estrus shout and they work just fine on both male and female targets of any race, NPC or not... So it must be something in the various "activation" mods I've tried so far that just completely prevents the trigger to work on male characters. Is there a workaround? An unofficial addon? Any chance at all that an "Allow for male PC" option could be added to the MCM menus? A different mod entirely? Any help or suggestions are welcome. TLDR: Tentacles won't activate on male PC despite activation mod and animations are fully functional when tested on their own. What do?
  9. This is an idea that the author of the mod Player Exhibitionist made a post about. I really liked the idea, but can't mod worth a damn (obviously, I mean, I made this topic, after all), so I decided to just write down and post what I would like to see in such a mod if anyone can and wants to have a go. Basic Synopsis: Mod adds "termite" creatures that can enter the player's inventory and (secretly) eat its contents, finally eating equipped items once empty. Could call them Stoneaters, Stoneater Termites/Moths, Steelbane Bugs/Termites/Moths, or Daedric Termites/Moths. - Daedric Termites/Moths would fit the spell mentioned later, and give clause for their apparent maliciousness. Function Idea 1: Binary infestation: Items will be eaten at a set rate, configurable in MCM. Vector ideas: An item that begins an infestation when picked up. Could start a quest, but that would ruin the secrecy aspect. A quest, either started voluntarily (like Thief) or involuntarily (like Cursed Loot), that starts an infestation and sends the player to stop it. - The originator of the idea suggested a letter sent to the player as punishment for something, which would start an infestation. - Courier: "I got this parcel for you. Could've sworn there was a letter too, but I guess not." (Misses out on the secrecy bit, but it's funny to me). An event (like Naked Dungeons or Cursed Loot) that initiates an infestation. Function Idea 2: Progressive infestation: Infestation would be a range, with higher infestation eating items faster, and a configurable minimum infestation level for items to be eaten at all. Vector ideas: An item that slowly increases infestation over time while in the player's inventory. (Could be a delivery quest and/or random loot). A spell that eats an equipped item on the target, but builds infestation while charging/cast. Spriggan attacks could build infestation. Could be specific spriggans. Could also be certain other creatures. Edit: Like Chaurus, for example. Could include a mechanic for certain items to increase or decrease infestation when eaten by the termites. - Example: Infestation reduced when a scroll of fireball is eaten, but increased when a potion of healing is eaten. Possibility to randomly gain infestation when sleeping in wilderness. A configurable range if progressive, with a chance of none, or a set chance if binary. - Should probably increase infestation chance/buildup with time slept. Function Idea 3: Individual infestation: Individual items get infested, and will be eaten after a configurable time, even if stashed away. Vector ideas: An item that cannot be eaten, but will periodically infest other items in the inventory it's in. Infested items can spread infestation, potentially causing exponential growth (this would depend on the settings). Progressive infestation vectors could apply by having a chance to infest an inventory item. A spell, enchantment or consumable that gives infested items a marker, allowing them to be identified. Wider applications: Primarily ways for a character's infestation to interact with the environment. Container infestation: Any container interacted with while infested may become infested, with a greater chance if more items are stashed. - The container itself should not be able to be eaten, just it's contents, and the infestation would decay over time or when the container is empty. - This would discourage trying to save your gear by stashing it when an infestation is discovered. Furniture like chairs or beds could be able to be infested with Individual infestation. -Though never eaten, they could be able to infest the player when they interact with it. Also would have decaying infestation. Some way to simulate or imply infestations affecting NPCs. Not necessarily tied to an NPC having an actual infestation vector. - Could take the form of missing items, nude NPCs, damaged apparel, token "dead termite nest" items, etc. Could include a mechanic to actively (or accidentally) infest NPCs, slowly deleting their items as well. - Could happen when pickpocketing, or, if we're feeling especially mean (or if an MCM toggle is on), just by talking to or being greeted by them. - Probably not a great thing, as a lot of NPCs could be stripped over time. Could include a mechanic for NPCs to get new stuff after a while. Solutions: Ideas for ways to clear infestation/end infestation quests. A specific location or character one has to get to, perhaps pay, in order to end the infestation/quest. A consumable or spell that reduces progressive infestation or removes binary infestation. - Both could have consequences or cheaper variants with consequences(more applicable to the consumable). - For example, there could be a consumable worth 1000 gold that clears all infestation, along with one worth 300 that clears infestation but instantly eats some items. - Example 2, for individual infestation, a spell that instantly burns all (or only some) infested items, including the source item. - Example 3, a spell that maxes infestation (or accelerates, for binary) for a short time (enough to eat several items), then drains/clears infestation. - The original post mentions arousing the player and allowing the termites to eat things they normally can't as potential consequences. A consumable or spell that allows you to make an item immune to the termites. - Any of the spells could come with temporarily reduced mana regen, to increase the commitment and effective cost. (Mana is free, after all). Miscellaneous MCM toggle to allow/disallow eating quest items and unique items. Maybe even toggles to allow/disallow various other types of items (potions, keys, enchanted items, Devious Devices etc.). - Could have the options, per item type: Never eat, eat or eat first (increased chance). MCM setting to encourage/discourage termites to eat equipped items first. -Perhaps a configurable percentage chance to eat an equipped item instead of an inventory item. MCM setting to change the pace of eating. - Binary: Timer between eating. - Progressive: Timer at max infestation, minimum infestation to start eating, maybe infestation gain rate multiplier. - Individual infestation: Time to eat item once infested, chance to infest another item. Could have an MCM toggle to remove/restore "removed item" notifications. Probably default on. Could also have a toggle for other infestation-related notifications. Could include Break Undies Plus-level armor damage. That would be high commitment though. Well, that was a wall of text. You may be able to tell I put some thought into this. I generally think function 2 or 3 would be more interesting, but I suspect function 1 would be easiest to code.
  10. Playing a bit of Isle of Mara got me inspired to come up with a female version named Isle of Dibella. Background An all female Island ruled by a mysterious Dominatrix named "The Grand Mistress", a cruel bondage obsessed self proclaimed queen of all women in all Tamriel. Ever since the dragons returned and the Civil War started, Women across Skyrim have been disappearing without a trace. With women fearing they will be next they start locking themselves in their homes and rarely going outside of the major holds. The player character investigates by asking women and guards for any information only to attract the attention of the Grand Mistresses Latex clad agents that kidnap the player and bring them to the Isle of Dibella. where they will live a new life under bondage obsessed masters that will use her as their personal playthings along with the other many helpless women of the Isle. Will the Player escape the cruel land or succumb to its pleasures? maybe she will surpass her masters and takeover as the next Grand Mistress or become a master herself working with the Grand Mistress? It's up to you! Starting the quest Ideally the quest should start with quest notification to direct the player to ask women and or guards about the disappearances however as you ask you increase the chances of being captured by the "Rubber Agents" latex clad women that cast powerful bondage spells. The actual player capture can happen anytime from before even asking anyone to asking up to 10 times(basically a 100% chance of being captured after sleeping in any bed). Other ways could include a Simple Slavery start being auctioned off to a Master for the Isle. Those are the 2 I thought of so far for natural and immersive starts but an MCM debug start can happen. Quests After the Player is captured by the Rubber Agents. The first quest is the introduction quest where you get to meet one of the Masters of the isle, These masters work under the Grand Mistress and have their own tastes and preferences of sexual acts. The player can be taken by any of the Masters (or selected by an MCM toggle). Dress code: This quest requiring the player to wear a various arrangement of Devious Devices IE chastity belts, harnesses, armbinders, straitjackets, gags, and Chains. However latex catsuits are only worn by the Grand Mistress and her Masters. First session: The players master now wants to have some fun with her new plaything. Maid Duty: The Master wants the player to clean the place up a bit while wearing a tight fitting and revealing maid dress accompanied with chains, gags, and a chastity belt. If the player fails this quest the player will be punished by her Master, either a locked into a cage while wearing a petsuit or severe whipping Delivery: The player must deliver a package to another master while wearing a hobble dress making it very difficult to move at a reasonable pace. there's a chance to drop the package and damage the goods, this obviously resulting in a severe punishment from the master. However if successful the other master may have some fun with the player as a reward and sending her on their way afterwards Milk time: The Isle enjoys milk extracted from their girls, the player will soon join them for a while. The player is forced into a milking machine with her breastmilk extracted for hours ingame. Nurse assistance: The nurses their providing health for the girls need assistance from the player. The head nurse there dresses the player in a tight fitting latex nurse catsuit with gasmask. The player will be tasked with doing simple things like moving items for the nurses or delivering "therapy" to the other girls admitted there. Nurse plaything: The Head Nurse being impressed with the players work, wants to have some medical themed bondage time with the player. The Master sends her there for a time Becoming the Masters favorite: If the Player succeeds in enough repeatable quests for her Master she will become her favored girl. This gives the exclusive privilege of wearing less restraints and having more intamacy with her Master. Prison: If the player fails in multiple quests and disobeys her Master, then she will be sent to the Isle of Dibella's prison. This is where naughty and misbehaving girls go to receive major punishments from the Warden and her guards. The player is released after a set number of days to try again to regain the Masters trust Other Features Instead of doing quests all the time, the Player may simply interact with the Isle itself, with the Masters permission. The player may openly have sex with other girls or partake in bondage with them, with another masters permission. The player may simply just have a bondage session with themselves with assistance of a master. Final Notes obviously this is just an idea I have no significant modding experience nor do I ask anyone to try make this a reality unless they really want to. I did want to share this idea here but I'm open to ideas and criticism. However a few things I'm not into IE, beastality,vore,ADB, amputation, gore in general, scat/watersports but I wont shame or judge you if that's what you're into. I might attempt to create this mod with creationkit but don't expect anything from me. Thank you for reading this.
  11. I now have an idea for the Magic Realm pack. What if there was a body mod curse that worked sort of similar to the body mod simray? I'm going to try to learn to make this myself. This amazing dude took on the idea and made it happen. It's still a w.i.p., but absolutely amazing. He really went above and beyond and added a lot of extra, interesting things.: There could be different levels and each have different time limits. I imagine there being 4 levels at the very most.: ex.: Spell Lvl 1 - lasts for 1 day / Spell Lvl 2 - lasts 2 days There could also be a permanent one that stays active until they or another magician breaks the curse. How it would work basically is that it would randomly become larger than the original size. The size it changes to will also be random. It will always return to original size at 12:00 am or 2:00 am and/or the time on the spell runs out. This curse can ideally work on both male and female sims and can affect the breasts, but and belly (for those that like that) for both genders. The ages the spell can affect would be young adult & up. A spell could look like this: Spell Name Lvl -: Randomly expands -- once for --- hours/days Resets to original size at -- : -- am or until spell runs out / is broken by other caster. Spell Name Lvl - (Perma-spell) : Randomly expands -- once each day Resets to original size at -- : -- am or until spell is broken by other caster.
  12. So I’ll start this off by saying, I am a complete noob to all of this. I have never made a ROM hack of anything before, but I also really want to share my ideas here and I hope for some feedback on those ^^ I’ve only just started playing Shantae and I’m barely through the game (literally only in the 2nd town XP), but I’ve already fallen in love with it 😍 But I’ve also come up with some ideas for what a NSFW rom hack of the game could be like. ————————————————————— Idea 1: Shantae begins the game as usual, but rather than defeating Risky Boots and saving Scuttle Town at the start, she actually fails and gets captured by Risky. She is immediately made the pirate’s slave/sex slave, but after growing bored of sending her on errands and using her, Risky decides to put Shantae’s powers to good use :3 The game that follows has you playing as Shantae, assisting Risky and helping her take over the towns, essentially being like some sort of tool for her in her conquest. I think some ideas that work well for this are some looks into the whole dynamic of it. You could have a Stockholm Syndrome style thing going on where Shantae slowly comes to love Risky, and maybe she comes to embrace the pirate lifestyle 🏴‍☠️ Idea 2: You are a Naga living in the Naga Valley, who dreams of your species having as much power as the humans do, with a civilisation of sorts, rather than just living wild in the wasteland. One day while pondering this, you find a particularly strange woman travelling through the land, one who seems to be able to fight back with just her hair (this location is near the very start of the game, so she wouldn’t have any transformations yet). Fighting her enough weakens her to the point where you can hypnotise her, and initially you intend to eat her (although vore would not necessarily be a part of this hack, it’s more just how Naga’s would see humans in this game at first, as prey). However, either through making her talk about who she is, or by considering the power with which she fought before, you decide instead that this girl could be exactly what you were looking for! Turning her into a loyal slave and servant, you then play through the game with the intention of taking over every town in the game (similar to the last idea, although much more in depth). You start by taking over Scuttle Town with the help of Shantae and your fellow Nagas, hypnotising the inhabitants into basically slaves. From that point onwards, Scuttle Town will basically be as it was for Shantae, except now inhabited and run by Nagas 🐍 It would be a safe haven for you, much like as it is in the original game. Humans would serve as servants for all the nagas living there, hypnotised so that they don’t care. As you defeat a town, each one becomes another haven. There could be plenty of stuff in between of course, such as rouge humans who weren’t in the towns when they were taken over. By attacking them with your powers until they weaken, you can hypnotise and enslave them. Each human (probably just women, but men could be done as well) would become your property (and get added to your haram, and there would be a variety of options for them. You can: • Sell them: Humans can be sold as slaves to Risky Boots (the only human in the game that, for business reasons, the Nagas leave be). This is how you obtain currency in the game, rather than by defeating enemies straight away. The way this could work (although it could be a very simple and open sale system) could be that, since Risky is also trading these people off to somebody else, there’s a sort of demand mechanic. Certain people may be looking for very specific slaves (aka a specific age like 24 or 38, and the closer to this age and the closer to other needed features, the more money you’ll get from her). The demand would change every day cycle, and sometimes there would be bulk demand. If 10 day cycles pass without a sale, then bulk demand could be a guaranteed thing. • Train them: Teach them how to fight for the Nagas, which will increase your chances of overtaking the next town. There is strength in numbers after all. • Gift them: Gift the slaves to other nagas or species to boost your status with them, or perhaps to gain access to certain places. These are just a few ideas of what could be done. The only slave who can’t be gifted or sold is Shantae, as she’s your sidekick throughout the game. ————————————————————— So these are my 2 ideas. I’m really interested to hear some feedback on these, I really do think there’s a lot of interesting ways these could be fleshed out :) Also if anybody would be interested on working on either of these, please do let me know. This could be incredibly fun and I’d love the opportunity to see these ideas become a reality <3
  13. I'm looking for a mod similar to Skin Feature Overlays, but with cellulite. Help is appreciated. 🙂 https://www.nexusmods.com/skyrimspecialedition/mods/20183
  14. I have some race mods idea that i was thinking during having a number two on bathroom So there some idea here: Protogen Race Mod Renamon Race Mod (Actually theres a fallout 3 and fallout new vegas renamon race mods so why dont have this mod to fallout 4?) Loona (character from helluva boss) race mod Stolas (Another character from helluva boss) Race mod Dragon Race mod Dark latex creatures (Enemies from the game changed) Race mod
  15. An Idea for a interaction mod that has you or your lover convince your/their spouse to join the group. If successful you/their spouse will be fine with you being lovers and join in for some fun, also negating the negative opinions when it is revealed and turning all involved bisexual. This includes other people other then your/their spouse. To make it a bit more fun and flavorful, take the Polyamory religious tennt that both allows and encourages this, ranging to feast orgies to regulars threesomes all kinds of fun will be had. Piety would be gained by publicly showing each other affection, spouses not included will ask to be, etc. Many minor events describing how including your/their spouse makes your/their marriage life much more exciting. Feast events could tell how you and your lover take turns sexually dancing with your/their spouse, another would be some under the table fun with just the 3 of you, during a hunt you all bath in the same river and even during a war they both will comfort you together. For incest events like a mother and her son and daughter or a uncle and his nieces would be a lot more scandalous (Or praiseworthy if your religion loves it) to the public's eye, but makes it even more worth it, like maybe a fuckton of renown for just the audacity of it. Any takers?
  16. I'm a simple man with simple needs I only ask for a simple mod that disables all the cuckold events, bs bastard event and all cheating events I'm tired of wives cheating every sec I play this game and having to kill everyone all the time.
  17. So, I've found myself in a weird place (No its not LL lol) I have found a new joy in management type games. So, I've been looking around for lewd management games and I've found a few, but none that really... fully satisfied. It led me to think what would my more idealized version be? A brothel Simulator game! But why restrict myself necessarily? Make it an Interdimensional brothel. This would allow patrons and employees from various genres (I.E. like Sci-fi and Fantasy) to appear in the brothel. And make it a 3D game. So how did I get to this point, well... 4 games inspired this conceptual idea. -------------------------- Dungeons 3 with the needs system where you satisfy heroes and then harvest them. https://store.steampowered.com/app/493900/Dungeons_3/ Tavern Master with many if not all of the mechanics that would necessarily get this to work. https://store.steampowered.com/app/1525700/Tavern_Master/ Love Tavern, a simple yet charming tavern simulator game which started me down the path of lewd management games. https://store.steampowered.com/app/1354230/Love_Tavern/ And finally, the one that triggered my idea was Extended Stay, a simple, unpolished brothel simulator, but one that had a lot of potential (If the devs didnt seemingly abandon it.) https://store.steampowered.com/app/1561520/Extended_Stay/ This game has randomly generated patrons and employees for you to hire with their own wants and desires, which I thought was pretty amazing for such a simple game. --------------------------- So ideally what this game would be is you would run a brothel in 3D with randomly generated patrons and employees from the various races and species. If you check out those 4 games you might get a better idea of what I'm trying to explain here lol. Pretty much Tavern master but with all sorts of lewdness and fantastical races/species. Mechanics of Extended Stay combined with Tavern Master, and some of the stuff you could spend your cash on would be buying portals for your interdimensional brothel which would allow new races/species to visit. So basically you would just start off with plain humans (In addition to your customizable first employee) You would invest your gold/cash w/e into buying portals that would let you get aliens, demons, wolf people, nekos, elves, orcs, dwarves, etc. Unfortunately, I don't have the skills to pull off such an idea, but I figured I could drop it here and see if someone else would be interested in taking up the mantle. Let me know your thoughts below.
  18. I think it would be a cool idea to have a mod that features the dragonborn, alongside being prepared to save skyrim and all that, also progressively being turned into a public slut by magic/mind control means. I'm envisaging that at several points throughout the main questline, some of the "helpful" quest npcs, on top of helping our hero, also put a curse spell on her ("Actually, there's one more thing...") that functions as a debuff that is either permanent or very hard to remove. Similar debuffs might be "acquired" along with some of the more story-relevant shout words you are "supposed" to come across. Examples of these might be: -Harsh debuff whenever wearing too "covering" armor (think as in bikini armor vs normal armor in Sexlab Survival) -Similar debuff whenever not plugged (with plugs being provided by the npc applying the curse, or lying around if acquiring it from a word wall) -Other integration with devious devices based mods, e.g. in the form of being compelled to let yourself be tied up when asked -Be compelled to give a blowjob whenever you trade with someone -React to certain trigger-words (e.g. by masturbating), that some npcs you come across will "somehow" know of -Maybe some effects in battle, up to surrender, in certain situations, e.g. specifically when fighting bandits and becoming too aroused (in conjunction with some defeat mod) -... Physical changes such as magical tattoos from Slavetats might also be included, but i'm imagining it to be mostly mental changes. The head canon would be that most of Skyrim's population is in on what is going on and happy to participate, but that wouldn't necessarily have to be explicitely stated. I know something like this would take a lot of work and is unlikely to happen, but I thought I'd still put it out there, you never know. Also if you can think of mods that implement similar things, feel free to let me know, both SE and Oldrim welcome ?
  19. Would it be possible for someone to make a mod that changes the perk from Ordinator that lets you play music to make money into something a bit more lewd? Like, super sexy dancing or publicly masturbating for a crowd and make money by putting on that kinda show?
  20. Introduction: This mod concept is an idea of overhauling the marriage features of skyrim into a more dedicated and committing playthrough or section within the game. No more Marrying someone and than running off forgetting about them. This mod will add the ability to be proposed to, have dates, a settled life and more with a range of different personality types that will change the experience of each relationship and marriage. This mod also overhauls children allowing couples to ahve their own children and have families develop and age. MARRIAGE SECTION Dating: No more wearing an amulet completing one quick quest and bedding whoever you want in the city. Instead everyone has there own opinion of you on a scale of 0 to 100. Depending on your race everyone will have a different starting point. For example nords in windhelm may start with a higher opinion of you if you were a nord but may have lower opinion if you were an argonian. From the initial meeting of viewing your race you can introduce yourself to the npc who may respond in a nice way or tell you to go bother someone else. After introductions have been made you can say you would like to get to know them and be able to ask them questions and answer questions they have on you. Answering and asking the right questions will increase their opinion. Once their opinion is past a certain point you can ask them out on a date. You can pick what you will do on the date or you can let them pick what you will do. Once arranged you will get a quest called date which give the time and location of the date. Arrive on time and enjoy the date will increase their opinion even more fail to show up will have a massive impact on your relationship but be careful what you do during the date as you could ask the wrong questions or do the wrong actions and have a negative impact on your relationship as well. At the ending of the date depending how well you do you may be asked to walk your date home (if you are a male character or portray yourself as a strong fighter) or they may offer to walk you home (if you are female or they don’t see you as a strong fighter).Whe you arrive at the home you or them may offer/hint at staying the night, however offers the other gets to accept or decline which could have a small impact on your relationship. Before leaving the date location they might or you could propose staying the night together. At this point you will get to choose your home(if you have one in the city or near) or theirs (if you don’t have a home or in a village like riverwood). Once there you will have sex with each other before being able to sleep together for the night before leaving. Date opportunities: Local Inn drinking - Go to the local Inn for a drink and a chat Local Inn meal - Go to the local Inn and have a nice meal Walk in the wilderness - Take a stroll through the wilderness. Never know might get a little wild yourself if your lucky Bounty hunting - Work together on a daring adventure and track down a bandit with a bounty. Split the reward and you might get a bonus payment Fucking session - All somepeople want is to fuck or be fucked. Spend the date time naked inside of each other and that’s it. Group sex - To somepeople one isn’t enough or somepeople want to show of their partner or their skills at taking multiple people at once. There can be multiple variations of this including all male crowd, all female crowd (some using strapons), a mixture of male and female and race specific like nords only or orcs only. As well as having variants where the pc is the one being fucked and enduring and other ones where they are part of the crowd. BDSM session - Somepeople look great with chains around their wrists and a collar around their throat. Depending on the person’s behaviour they may request to be dominated by the pc/ or the pc can ask to be dominated, at which stage until a safeword is said the 2 are in a mutually agreed dom sub relationship. The dom ca n order the sub to do things like strip, have sex with them, have sex with others (single person or made to have a gangbang), place them in bondage, move into the doms house/ move into a pc owned home to be together, cook, clean, pleasure themselves, placed in chastity, worship dom and more. Proposing, engaged and wedding: There are three ways to get engaged, freely, forced and religious. Within skyrim the temple of mara and temple of dibella both other their own unique take on marriage and weddings. While Mara focuses on the love and connection of the two lovers Dibella focuses on the sexual actions, love making and pregnancy all in the name of Dibella. Meanwhile, you could be forced to marry someone if you were enslaved (simple slavery) or ordered by a jarl to marry someone they want you to (in return for not being punished for a crime). Other methods of being forced into a marriage might be explored like rich npcs threatening the pc with either false or real incriminating information, being aggressive and forceful or offering a large sum of money to marry them. Freely engaged: From jeweler and sometimes random shops you can buy a range of different engagement rings. These rings can range in prices and can have different passive effects and enchantments like higher speech and better combat skills when worn. Once the pc has one in their inventory and they speak to the person they are dating/wants to get engaged with, they can propose and can be either accepted or denied. Denying marriage has the chance to damage the relationship while other times it won’t. They may give a reasoning behind why they don’t want to get engaged and it is up ro you how you respond. If they agree to marry you then congrats! They will ask you who should wear the ring and you can pick you or them. If they propose to you you will always be given the ring to wear. Once engaged the fun begins. You must pick where you would like your wedding. You can have it in the temple of mara, as they offer outside marriage service for a higher fee, you can ask a jarl who may do it for free for a thane of their hold otherwise you will have to pay or you decide to have a wondering preacher or priest, who now roam around skyrim and offer wedding services and blessings. The wondering preacher or priest will need a location this will allow you to pick either a home you own, the location of a standing stone or the streets of a city of your choice. Once it is settled you will need to go and buy your wedding outfit or dress. It doesn't have to be traditional you could do it in a bondage harness if you so pleased. Once everything is set head to the location and speak to the person in charge of the ceremony, priest jarl or preacher, they will say the ceremony will happen tomorrow and you can pick morning afternoon or night. Once decided you have until that time to do whatever you like before the ceremony. If you are to be the husband you will arrive early and be prepared first, if you are the wife or choose to arrive second when arranging with the host you will arrive after everyone else and will walk the Isle. After a short speech you can say I do or stop the service either sealing your marriage or stopping at the very last second. Stopping will significantly damage your relationship. Once married you will have to pick a place to live your home or theirs. Depending on some characteristics explored later on you may or may not get a say in this decision. Marriage the religious way Belief of Mara When it comes to being a member of Maras family your responsibilities and activities within the belief will be different if you are a brother or sister of mara. All male members will be brothers and all females will be sisters. All members wear robes and submit all belongings to the head priest. The pc is given an amulet of mara and are given daily tasks to complete while getting to know brothers and sisters of Mara. Daily tasks: Charity collection: Go to a specific town and collect donations for the religion. Some may take advantage of your charity work before they give to charity. Prayer duty: you and another member are assigned prayers. Kneel in front of the statue at the temple and say prayers all day. Pleasure duty: You and another brother or sister are assigned pleasure duty. In the main hall of the temple the 2 are expected to have sex in the name of mara. Open house - The temple have an open house day where the public can come to the temple and learn more about mara and the temple while having the chance to get to know the members of the temple and potentially propose on the spot to a member of the temple. Naked dual - 2 members are picked to participate in a dual. But they must be naked. The winner will gain positive relarion with everyone apart from the loser of the dual. Private date- 2 members are picked to go on a private date to develop their relationship. Nude day - All members must submit their clothes and spend the next 24 hours naked. Pairing day - The final event that can takecppsce is pairing day. On pairing day members of the temple come together and propose to the one they are in love with and get married if they accept. A mass marriage ceremony will take place in the temple before given the choice to either stay and carry on with the responsibilities and tasks of a member of the temple apart from the pairing day or leave the temple as a happily married couple. Mara Divorce: If you decide to get a divorce you must travel to the temple and speak to the priest. They will consider your request for a divorce. If they accept your request they will separate you and your partner and ask if you will be returning to the brother or sister Hood of mara. You can decide to rejoin the religion or go free spirit and not rejoin the religion. Your partner can also request a divorce which you can beg them to reconsider or accept it and separate from them. Belief of Dibella: Dibella focuses on the acts of sex, lust and pregnancies rather than the personal connection between the couple. All members of the temple are expected to be open to have sex with everyone and anyone in the name of Dibella. Joining the temple: Before you are welcomed into the temple like mara. You must complete a rite of acceptance. Depending on your characters gender will determine what your rite of passage will be. If you are a male you are expected to travel skyrim naked without any gear to a random location where a naked priestess of Dibella would be waiting. Once there you are expected to have sex with the Priestess before making your way back to the temple. Once back all gear is returned to you and the ceremony begins welcoming you into the temple. If you are a female character it’s will be harder for you. (Lore: The temple believe women must be strong but even stronger when lustful and sexual as a result females are treated harsher to strengthen them to carry as many babies their conditioned bodies will allow before not being able to carry anymore.) The female character is fucked by 4 males of the temple (2 vagina sex animations and 2 anal sex animations) before bring plugged and placed in a chastity belt (devious device) and expected to travel naked to a random location where a priest of Dibella is waiting to release you from your restraints to then assault you and have sex with you before reequiping the restraints on you and sending you back to the temple where you are released gear returned and prepared for the ceremony of welcoming. Ceremony of welcoming: Once you have passed the rite of acceptance you will be stripped naked and walked into the temple where the members are waiting for you. The pc is put on their knees and made to listen to the priest (if female) or priestess (if male) give a welcoming speech before giving the pc a choice to accept and be welcomed into the religion or leave, this would be your final chance until you have fullfilled your role. If you accept the priest or priestess will bless you before having sex with the pc. All items are then taken from the player and placed in a storage chest in the temple. The pc is informed that they are not allowed to wear clothes while being a brother or sister of Dibella and if caught you will be punished harshly for breaking the rules of Dibella and are not allowed to leave the temple unless you have asked the priest or priestess for permission (which can be declined) or unless a daily task permits you to go outside the temple. You will also be assigned a bed or bedroll which you can use to sleep in at night. Daily tasks: Every morning the priestess will assign tasks to the sisters while the priest assigns tasks to the brothers. Once your daily task has been completed you are free to do whatever you please or request another task to do from the priestess or priest. These tasks can be: Holy fuck: You are another member of the other sex are assigned to have a holy sex session within the temple. In the main area you must meet with your partner and please and pleassure each other in the name of Dibella in the hope of potentially becoming pregnant and having a baby in the name of Dibella. Charity work: You are given an amulet of Dibella to show you are from the temple, making you immune to any laws you could break relating to being naked or having sex outside or in a public place, assigned to go to a specific city or town and expected to go and collect charity in the name of Dibella to aid the temple in supplies and keeping the doors open. Somepeople may be generious and offer you a sum of gold, others may want something in return, “a holy blessing of Dibella”, for a charity sum of gold, others may want a holy blessing and then not pay you and finally some may just tell you to fuck off and get a job and clothes. Temple cleaner: You are assigned cleaning duty meaning it is your responsibility to clean the floors and ensure everything is nice and clean. Priest personal service (female only): You are assigned as the priests aid for the day. You must follow the priest around as he provides speeches and does his daily tasks around the temple. He may request you to collect a drink or food for him or may expect you to open your legs and take his “Dibella cock”. He may also grant you permission to go outside in order to go to a shop to collect an order or supplies for him. Free day: Youre in luck you are given a day off from temple duties. The grand conceive and harness of Dibellas love: Once a week at noon all brothers and sisters are paired up and all fuck at the same time in the temple halls. The only two that arent involved are the priest and priestess as they are walking around spectating and performing speeches about Dibella. Once everyone is finished there is the chance of the harness of dibellas love to take place as well. If you are male there isn’t much that happens apart from you may be picked to take part. If you are female you may be picked to take part. This will involve being placed in the centre and fucked by the chosen male before being plugged with plugs from devious device that will randomly vibrate and locked in a body harness. You must wear this for the next week until the next grand conceive. The religion believe sealing the male sperm inside the female will increase the chance of pregnancy while the harness will keep the female body in shape and in optimal condition to carry a baby. During this week you are excused from any work this involves going outside or being fucked resulting in you mainly being a cleaner or having a lot of free time. Once the ceremony is over you are given the rest of the day off and given permission to leave, if you are not in the harness, with an amulete of Dibella but expected to return to the temple before nightfall otherwise you will face the Wrathof Dibella when you return. Abusing permission of leave and Dibella guards: If you are granted permission to leave you must return before nightfall. If you are late you will be lectured If you don’t return within 24 hours of missing the return time a group of Dibella worshippers will be sent to retrieve you. These worshippers are refered to as the Guards of Dibella and provide protection at the temple and ensure all members are safe and follow orders. The regular guards don’t wear any clothes or armor like the brothers and sisters, however, they do carry bo staffs and handcuffs. If you are caught by the guards they will order you to surrender and to return to the temple with them. You can pick to either obey and surrender. You will be turned around handcuffed and escorted back to the temple to face the wrath of Dibella. If you refuse to go peacefully they will attempt to subdue you and take you back to the temple. They will use their bo staffs to beat you into submission where you will be knocked out and awaken cuffed and back at the temple experiencing the wrath of Dibella. If you are skilled enough you could beat the guards into submission where they will submit and you can talk to each one and pick to either kill or let them go with their lives. By letting them go they will return to the temple and you will have brought yourself sometime before more guards are sent after you. If you beat three groups regardless of killing them or letting them go the high guards will be sent after you. If you kill even one of the guards during your encounter you would have breached the laws of Dibella and the high guards will be sent to either kill you or return you to the temple. The high guards are the best of the best. Trained to protect and kill. They come equip with a range of iron and steel armor and equiped with bo staffs as well as swords. On the first encounter of the high guards they will attempt to make contact and give you a final chance to come quietly if you agree and submit you will be cuffed and escorted back to the temple. If you refuse they will show no mercy they will beat you down and either knock you out or enact extreme justice in the name of Dibella. If they pick extreme justice you will be knocked down, stripped of anything you had and cuffed before awakening exactly where you were about to be executed by either beheading or sword through the chest. If you kill or escape the attack they will not stop hunting you. The more high guards you kill the more guards will come after you and will not give you the chance to surrender and will just beat your ass into submission. Laws of Dibella and Wrath of Dibella: Just like every religion there are sins against the religion and Dibella are very strict and harsh when it comes to following the laws and the consequences. Each law is linked with a category of seriousness: Minor, Serious and Fatal. Minor breaches are handled with consequences linked to the minor tag, serious breaches and handled with serious consequence if lucky you might be handed a minor consequence finally the fatal tag can be handled with any of the conequences regardless of the tag. Laws: The beauty of body must not be covered with earthly materials (Minor) Everyone has a responsibility and must complete their tasks (Minor) Failure to return on time but still before sunrise (Minor) Forbidden to go outside without the permission of the leader (Minor) Murder of a brother or sister (Serious) Murder of a Dibella guard (Serious) Failure to return after 24 hours (Serious) Murder of a High guard of Dibella (Fatal) Assault/murder of the priest or priestess (Fatal) Consequences: The consequences are the main event of the wrath of Dibella. The priestess will stand in front of the statue of Dibella and call upon Dibella to decide the punishment making the consequence random. The consequences can be: Spanking session (Minor) Whipping session (Minor) Outside permission suspended for 7 days (Minor) 7 day punishment harness (Harness with plugs that randomly shock the wearer) (Serious) 14 days punishment harness (serious) City prison (Handed over to the city guards and sent to jail for a random amount of time) (Serious) Light Dibella cleanse (Shocked with a bolt of lightening delivered by either the priest or priestess) (Serious) Full Dibella cleanse (Constantly shocked with lightening delivere by broth priest and priestess until low hp) (Fatal) Dibella justice (Made to have sex with every member of the opposite sex before having sex with the priest or priestess and then executed with life drain by that person) (Fatal) Life drain (Be executed by having your life drained by the priest and priestess) (Fatal) Beheaded (Fatal) Pregnant in the name of Dibella: At any point the priestess may approach and request to test for pregnancy. She will cast a spell on the pc and see if they are pregnant or not. If they are not pregnant they are sent on their way. If they are pregnant they are taken by the priestess to the main hall to announce the carrier of Dibella. If the father of the baby was a member of the temple they will get the choice to take your hand in parenthood and raise the child either within the temple or move to another home together before returning to the temple to bless the baby in the name of Dibella. If the father accepts you get to choose to stay or leave the temple. If the father refuses to join you you will be forced to stay at the temple until the baby is born and vise versa if you are a male. If the pregnancy occured due to someone outside of the temple you will be forced to stay at the temple without given a choice. Leaving the temple pregnant: If you leave you are free from the responsibilities but you must still follow the rules of Dibella (like no clothing). Every now and then a guard of Dibella will visit you to ensure you are still following the laws of Dibella and if you are not it is their job to warn you and give you a strike. 3 strikes and you are forced to return to the temple. The strikes go against both parents of the baby meaning if your partner decides to not follow the laws you better tell them or risk having a strike against you. When it is time to have the baby a group of brothers and sisters arrive to collect both parents and escort them back to the temple. You can choose to go with them or refuse saying you need more time. You can do this all the way up until the day you have the baby where they will send Dibella guards to force you to return. You could risk fighting them and having the baby without the blessing of Dibella or go and have the birthing ceromony. Staying at the temple pregnant: If you decide to stay, forced to stay or made to return you are greeted by the priestess (depending on the reason you are there) before dressing the pc in a harness of Dibella without the plugs. You are excused from all responsibilities apart from cleaning and free time as well as excused from the grand conceive but you can still watch. You can still request permission to leave but are still expected to follow the laws of Dibella and can still be punished with minor consequences unless you committ a fatal breach which then means they will ignore the baby and if you lose the baby it would be seen as Dibella punishing you even more. Birthing ceromony: Once you return to the temple for the cermony the woman will be placed in a Harness of Dibella if they arent already in one and if the father is present will go with the priest. The father is expected to pray all the way up until the woman is about to give birth. Meanwhile the priestess is providing pleassure to the woman by providing soft fourplay and fingering her as well as providing a bath of Dibella. Once completed the woman is escorted into the main hall and put on her back and give birth. Once given birth the woman gets to choice to either keep the baby and raise the baby (freely leave the temple no strings attached) or give the baby away and stay in the name of Dibella (Stay and carry on living in the temple). If the woman refuses to keep the baby the father is given the chance to leave with the baby and raise the baby before tthe baby is given away. FAMILY SECTION Overall pregnancy: In a menu you can pick to have pregnancies last 9 months, 9 weeks or 9 days and how quickly the baby will grow 1 year or 1 month. You can get a new spell called check pregnancy and check self pregnancy. By casting these spells it will inform you if the target is pregnant or not. If you are pregnant you will start a quest called “I’m pregnant!”. If your spouse or someone you have had sex with is pregnant you will get a quest called “They’re pregnant!” If you don’t use either of these spells after the first month/week/day you will automatically get this quest if someone else is pregnant they will send a letter to inform you that they are pregnant starting the related quest. If the woman isnt the spouse of the man they aren’t expected to raise the child together but is honourable as long as there isnt an affair. After it is known to the other of the pregnancy either party can decide they dont want to be involved and walk away leaving the woman to fend for herself. The male can request a second chance but it is up to the woman if she wants to let him back into her life and the baby. During pregnancy stamina will slowly decrease along with other debuffs such as magic, health, stealth, etc. These debuffs will get worse the longer the pregnancy and will still have an effect for a period of time after given birth. Miscarriage: This mod is aimed to have some risk, consequences and some dark tones therefore this could have an option to be turned off if the user chooses. If you are pregnant the woman shouldnt be slaying bandits and dragons while carrying the most fraggile package a growing human. Therefore, taking damage will affect the baby. The baby will have an invisible health bar that will go down a certain amount depending on the damage taken by the mother. Any kind of damage can affect this health bar, it doesn’t have to be from an enemy. Health potions will also recover the health of the baby. If the baby health reaches 0 they will die and result in the notification something feels wrong. By casting the pregnancy check spell you will be informed of the baby death and the spell will remove any trace of the baby from the mothers body but will cause the same debuffs as giving birth for a while. Giving birth: If you belong to a religion they will have their own cermonies discussed above. If you are alone you will be given a notifcation of the pregnancy and if there is a bed near by given the option to give birth on the bed. Which ever happens the pc will lay down and give birth to the baby and given a prompt to name the baby and informed of the gender. after confirmed you will be given the baby as an appearal item that is automatically equipped when in your inventory. The baby still has a health bar that is affected by the damage taken by the carrier, so if you are an adventure might be best to leave the baby at home with a parent. Growing up: The baby will grow into a child after 5 years/months into a child. They will act just like a normal child from hearthfire with the addition of being a follower. From being a child all children adopted or born can be used as a follower however they will be weak in combat and will flee if you are defeated and taken by another mod like death alternative or defeat. Another option that can be toggled is children deaths. From 13 weeks/months/years they will become teenagers (scaled down normal size) where they will be stronger in combat and have more health. Finally at 18 they will become full grown adults. When used as a companion you will need to equip your children with equipment if they are going to be fighters and you can instruc them on what to use, weapons, magic or to stay away from the conflic and not engage. Just like when they were a baby they can be injuried and can die from damage taken. If this happens and you find the body you will be given the quest “A child has died…” and it will be your job to either collect the body and return into to your home and to your spouse or bury the body. If you bury the body there and then when you return home your spouse may ask or you can inform them about your child and your spouse may respond with respect burrying them where they died or may scouled you in doing that. If you collect the body you will carry the body back and together you and your spouse can lay your child to rest in your choosen spot and say your final goodbyes. Events with children: Go out and play: Child will go out and play Play with me: Child may ask the pc to play tag or hide and seek with them Missing child lost: If the child goes outside they may go missing and your spouse will send you to go looking. They could have ended up getting lost playing outside and you will find them with a quest marker (quest marker could be toggled). After so long they will return home on their own and appologise for getting lost. Missing child taken: If the child goes outside they may go missing and your spouse will send you to go looking. They could be taken by local bandits or criminals for a ransom. You can pay the ransom, slay the criminals and recover your child or offer a trade yourself for your child which if accepted will result in you being taken as a slave or sold in simple slavery. Training: Your child wants to learn a specific skill. You can choose to teach them the skill they want or make them learn and develop other skills. (Any skill up to the respected level of the pc. For example can train one handed up to level 60 if they have 60 in one handed themself. Each age stage has a max level they can level the skill up to before they progress to the next age stage). House work: Your child is helping around the house. Spouse traits: Everyone is assigned traits that arent apparent until you are living with the person. These traits can be positives or negatives. Cook: When asked for food they will provide additional food Sex addict: Want to have sex and expect sex more often Nudist: They expect you to be naked when it the house. They will stop if there are children in the house Skooma user: If they have this trait they can be found often under the influence of skooma and may ask you to get them skooma. If they don’t get skooma they can get withdraws which can result in them loosing this trait or loosing this trait and gaining a negative trait. They could also be arrested for possession if you live within a city and will need to wait until they are released or pay their bail. (Won’t be under influence if children are around) Aggressive: They get angry easily and can take it out either verbally or physically (Wont be as often if children are present( House wife: If a male has this trait they expect the woman to stay at home. If a woman has this trait they will never refuse to do any tasks around the house Abusive: They may be physically abusive and h`urt their spouse. (Could affect baby if victim is pregnant) (Toggleable in a menu) This trait will ignore conditions that are marked as blocked due to kids. (For example if they had nudist and abusive. They will still expect you to be naked even if children are around and may even assault their partner if they don’t fullfil the nudist requirement). Drinker: They like to drink alot either at home or in the local tavern or inn. (Won’t drink at home if children are there) Caring: They care about you and your health and will provide medical supplies like potions from time to time. Wont have this trait along with any negative traits. Worker: They work and provide gold for the family giving you a share o their money. Cheater: They may cheat and may even leave you with or without the children if they decide to go and live with someone else
  21. A "niche" game just released, featuring FPS type combat in Hell, with heavy horror and erotic themes. This provides opportunity to mod the new game, or to create a custom race in Skyrim with the spells and combat mechanic that feels quote similar.
  22. Introduction: This mod brings the ability to rise to power through the civil war. Create your own faction, army, council and Rise to the top to obtain the title of high king or queen of skyrim. Build invade and manage the holds you once were titled thane. Bring a new order to the lands of skyrim and destroy or align with the stormcloaks and/or the empire and welcome a new age into skyrim. New features: >Taxes: Once you own a home in a hold you must register it as your residence by talking to the advisor in the city. Once informed you will be registered as a citizain of that city and would be expected to pay taxes. You will be taxed on your home, price increases as your home is upgraded, any horses you own, any other properties, such as hearthfire dlc homes. Once a week a tax collector or the advisor will go round the city to collect taxes from all citizains. You can pay up or refuse to pay which will result in a bounty being placed on your head or a guard instantly arresting you and taking you to the dungeon. If you are not in the city when tax day comes you will have 48 hours to go to the city and approach the advisor and pay your taxes otherwise a bounty equal to your debt will be set. If you cant afford it on the day you will also have 48 hours to pay. Straight up refusing will lead you to being arrested. Beginning your rise in political power: There are 3 different ways you can get your foot in the pool of political power within skyrim: Marrying a jarl, take over from a jarl or begin your own hold and build your own jarl legacy. >Marrying a Jarl: This is probably the easiest of the 3 options apart from it can be difficult. To begin the process of Marrying a jarl you will need to have a high standing with the jarl. All jarls now have an opinion on you 0 being nutral -100 being negative and 100 meaning admiring. You gain and lose opinion based on actions and interaction you have within the hold. Committing crimes and ending up in front of the jarls caught will first have a negative impact however combined with the justice system you may be able to pursade and talk to the jarl more increasing their opinion on you. Whereas aiding with bounty hunting, helping Civilians or being a good jarls maid (jobs) will increase their opinion. Jarls now have weekly open courts where Civilians go and ask questions and get the jarls opinion on situations and you can go and ask questions but also suooort the jarl. If someone is unhappy you can talk to them and either defend the jarls decision (increasing opinion) or attack the jarls decision (decreasing opinion but raising political power in the hold(discussed more in taking over)). Once your opinion reaches certain milestones you may be asked to visit the jarl where multiple things can happen: they may discuss political opinions with you, they may invite you round for dinner, they may offer you a position as thane (instead of doing thane quest) or attempt to have an affair with you which can lead to many different outcomes. Affair with a jarl: An affair scenario will begin disgusted as one of the other scenarios, such as dinner or a political meeting, but the jarl will ask if you would like to go somewhere more private to chat or catch up on your adventures. You can either accept and be led somewhere or refuse and end the affair scenario and instead convert back to the original scenario. If you accept to go somewhere private you can be lead anywhere within the jarls keep where the conversation will turn more personal and flirty. You can shut the jarl down or continue and begin flirting with them. If this carries on the jarl will lead you to a more private area if not already in jarls chambers where you will go and begin having an affair and sleep with the jarl if they have a spouse or not. If the jarl does have a spouse or other family you will need to avoid them while having an affair because if they see you in the jarls chamber you would be called a glorified slut and the guards might be called. This mod is best coupled with sex & Living family which enables pregnancies. Having an affair can result in a pregnancy occurring and now using this pregnancy can be an opportunity to gain power. By informing the jarl you are carrying their child the jarl can respond in different ways. They can be supportive and suggest getting married before people find out and have a legitimate baby, they can be secretive and offer you a constant payment of gold to move somewhere (hearthfire home or an abandoned cabin) and keep the baby a secret. The Jarl may visit the child and you in hiding but will also assign a personal guard (unique npc added by the mod that works like a housecarl) to ensure you stay at the location or have permission to leave and they will go with you everywhere and if you disobey or break the deal they have the right to restrain punish you and inform the jarl you have broke the deal. At which point the jarl can either forgive or punish by taking away your gold and taking your child to either live in the jarls Castle as an adopted child or be sent to the orphanage where you can attempt to get them back by either bribing adopting or sneaking them out. The Jarl will try and keep your child there to hurt you. Apart from being supportive or secretive the jarl can refuse the child and send you away calling you a liar and a whole or even have guards arrest you and send you to prison to endure punishment for trying to tell the father of your baby. The final outcome can be blackmail. You can attempt to expose the affair to the people of the city or even take it to the other holds and expose the jarl to the other jarls. From this the jarl will either call your blackmail a bluff and have you arrested or thrown out or they might accept the threat of the blackmail and ask for your demands. You can demand marriage and a good life resulting in you Marrying the title of jarl. You will have the powers of a jarl but can be overturned by the real jarl and if the jarl was to die you inherit the full title of jarl. This can be the beginning of your rise of power in an already established system. You can also demand a large sum of menu which you could invest in building your own legacy or demand to be titled thane. >Taking over a jarl: You can take over a jarl by Marrying them and having them die. However, people may become suspicious if you kill them or have them killed shortly after you marry the jarl. The city may become divided and someay not accept you as the new Jarl and may try to overthrow and accuse you of crimes and deception you may or may not have committed. If you decide to kill the jarl you will need to have a careful plan. Use your commonly used arrows and they might link the arrow, if left in the body, with your arrows, using an enchanted weapon that you use or have equipped or using a unique weapon like a warhammer or two handed axe that you use can all lead to suspicion on you killing the jarl. The best way to kill the jarl would be to use a weapon you have never used or get a new weapon that can be disposed of after you have done the deed. If these accusations have a heavy amount of evidence like a weapon or witnesses it could be hard to keep control as People will start to see through your lies and may result in you being arrested and stripped of the title of jarl but you can always use speech to try and talk your way out and shut down these accusations and either leave the accusers alone or attempt to silence them by sending them to the dungeon with a fair or unfair sentence. Another way you can take the title of jarl is by challenging the jarl to a dual for the title. After becoming thane or having set up a strong political support (must be jarl of another city to begin political support) within the city you can challenge the jarl to a dual. The Jarl was ask what they will get in return for winning and you can offer them: •Your political support - forcing you into an alignment with the jarl where you agree to always help them when needed •Banish you from the city - You will be forced to leave and if you are caught within the city you will instantly be arrested and trialed •Enslave you - Jarl has ownership of you meaning you are stripped down and put into restraints. You are expected to pleasure the jarl and their court and provide services such as cooking cleaning and fetching items. Sometimes the jarl will use you as an example and whip you in the Palace or in a public space like the market or have you restrained somewhere in public naked to be seen. •Imprisonment - You give yourself to the justice system to determine your fate in losing the dual •Execution - You offer the chance to take your life if you were to lose the dual. They are expected to kill you after defeating you but some may be cruel and arrest you so they can torture you with whips cutting sexual assault and other harsh tortures before executing you either in public or in the dungeon. You can attempt to escape if they are going to be this dishonest in a dual. Jarls are very experienced in combat and won't be as easy as bandit to take down. A final way of taking the jarl title is by invading the city. >Invasion: Probably the easiest and hardest way to take control of a city depending on your resources. If you have an army taking a city will be much easier than attempting to invade with just a few soliders or just yourself and a companion. Possible but very difficult. Invasions are only avaliable once you are already a jarl and have access to the war table and commander of your guards. To start an Invasion you must go to the war table (located inside the jarl Palace, for example the map table in the whiterun Palace) by activating the table options will come up such as trade and allegiance and also invade. By selecting invade you will pick the city to attack and select how many soliders you want to go with you. If you take so many soliders options such as pre invasion will become avaliable (if you have the right upgrades and equipment). Once you have planned out the invasion and the army is ready you can choose to either go on the front line or stay at the back. Going at the front will mean you will be attacking along side your guards staying at the back means you will be behind your guards at a safe distance and will go in after most of the fighting to take just the Palace and the jarl. To complete the invasion you must kill all the guards in the city and defeat the jarl in combat. The Jarl may be a coward and attempt to escape as you are battling through the city meaning you can take them out earlier meaning you just have to kill the guards and deal with the jarl council inside the Palace. Once inside the Palace the jarl may surrender ending the conflict early or they my prepare to dual. Accompanied by your army commander you can order your men to stand down and fight the honourable dual or cheat ordering your men to butcher the jarl and everyone else. Once the jarl is defeated and kneeling before you, you can choose their fate: kill them on the spot, trial by justice (see further down for justice and courts), public execution or enslave(see further down for slaves and prisoners). >Owning a throne: The beginning: No matter what way you take to get to the position of sitting on a throne there will always be unrest with people questioning why you deserve to be in the position you are in and without a council to supoort you. You will need to hire and fill some positions quickly to keep things civil and under control. You will need to hire at least 1 adviser, 1 housecarl and 1 Court mage. The mage must be an actual mage for example from the college or a mage follower the others can be whoever you like. When it comes to advisors everyone will have a randomly generated opinion including opinion on every hold, a faction in the civil war or independence and their most choice in methods for example attempting to resolve things fairly or civilly or be brutal and merciless. These opinions will factor into the advise they will give you when making decisions. The housecarl can be anyone who you think you can trust your life with. They will always be by your side unless commanded otherwise. >Taken over more than one city and traitors When the time comes and you have invaded another city you can choice if you want to move your home to the new city or stay in your current home. When assigning a council in cities you won’t be in constantly is a big risk if you don’t have people that you can trust 100%. Just like before an advisor housecarl and court mage are all needed. However, you will have to inform the advisor you won’t always be here and as a result they are in charge with handling affairs in the city until further notice. You can also choice to have 1 of the 3 inform you of any changes or concerns when they advise. Your most loyal would be best picked as they may send word that someone is attempting to over throw you due to you being away. This can be any 3 of your council positions or even another group attempting to over throw you. Be careful who you pick a traitor and you may never know until you are being hauled to the dungeon just for stepping through the gates of your Once owned city. Responsilities of a jarl: Once you have become a jarl there are many responsibilities you will need to up hold to be a good jarl or at least maintain control. >Assigning your title You can give yourself a title that people will say after your name for example if your character was called Alice you could be referred to as Alice the great or Alice the strong. Some titles will only be avaliable after unlocking them. Avaliable from the start: The great The grand The ruler The fighter The strong Unlockable: The dragonborn - Discover you are the dragonborn The slayer - Strike down a jarl or rival The lustful- Have sex with 10 different people The enslaver - imprison or enslave an enemy The slaved - free yourself from slavery The unprisoned - Escape from a prison The invader of (city name) - Take control of a city by invading corresponding name The ruler of (city name) - Take contol of a city by any means received responding name Slayer of alduin - Defeat alduin Slayer of the ebony - Defeat the ebony warrior The empire - Side with the empire The stormcloak - Side with the stormcloak The independence - Dont pick a side The peaceful - Rule a kingdom peaceful with no violence in use The fair - Create a fair and just system that everyone approves The execution - Send 5 people to execution >Hold court Every now and then a problem will arrise within the communities you rule over and it needs to be settled in court. Holding a court will allow these issue to be resolved by you the jarl. Depending how you handle the situations your reputation will change. For example being too forgiving might cause more crimes to happen because criminals know you are kind and they won’t be punished as bad as other places, being too harsh and punishing might mean people will fear you and are less likely to use your court services and travellers and caravans may try to avoid your settlements out of fear of being a victim to your harsh ruling. During these court session prisoners awaiting sentencing will be brought from the dungeon where you will hear out the prisoner and then decide what to do with them. Sentences and punishments are the same as law and Order. >Approving laws and orders: You can choose to change and add new laws or the advisor may recommend changing a specific law every now and then but it is completely up to you your word is law in the kingdom. Some people may respond positive while others may respond negatively to laws being changed. Laws that can be added and manipulated are the ones avaliable in law and Order. >Setting bounties Sometimes bandits might be a problem to your settlements and you may need to deal with them. You can either send your own men free of charge to hunt down the criminals or assign a bounty and wait for a bounty hunter to come. You can also request proof of kill as well by either bring their head or something indicating the bounty has been completed or you can just trust the word of whoever comes through your doors after your treasury. > Managing the treasury Every city has its own vault hidden within the palace. Before you are the Jarl you could attempt to break in and steal from the treasury which would impact multiple things including the number of guards around the hold, the armor they wear (low coin means cheaper armor such as leather and hide but larger treasuries could afford steal for special guards and captains), and taxes (Higher taxes when treasury is low). When you are the Jarl it is your job to ensure the treasury has enough gold to cover all costs for guard wages, army wages, equipment and services (such as blacksmiths making armour for you or tailor fitting new clothes). You can add to the treasury with your own coin or take coin out of the treasury for your own gain. Every 7 days the treasury will receive coin from the taxes paid by the citizains of your hold. Refusing to pay taxes may end people in your court and how you handle them may be an example to others who may think about not paying taxes. You can speak to the advisor to raise or lower the taxes affecting the flow of money you get each week. Lower taxes means happier people but less money and vise versa. Work of the advisor: >Handle your requests You can request to have specific services come and serve you for example, you can request a blacksmith (and get to pick which one is requested who are under your ruling) to make you new armour or weapons, you can request a merchant or trader (get to pick out of the ones undr your rule) to trade and barter with, a prostitute to pleasure you in your quarters. A slave from the dungeon to either put in display inside the jarls Palace or taken to your quarters for you to use as a relief for either sex or torture and more services avaliable. >Court advise Sometimes a second opinion on a matter during court is needed. Asking your advisor will provide their opinion on a situation. For example a farmer caught a thief stealing from their stock but the their says they have no other way to survive without starving. You can ask your advisor for their opinion where they might say to punish the thief or let the their go without consequences but like before it all comes down to your choices and what kind of ruler you want to be. >Handling affairs while you are gone When you want to go out and explore the world someone needs to stay and keep things going while you are gone and that responsibility will be your advisor if you don’t have a spouse to do the job or you choose not to allow your spouse to take your power. The advisor will take care of court hearing and punishing criminals while you are away. > Responsible for staff You will need to hire staff in order to keep your palace running, for example, cooks, guards, etc. But sometimes the staff may not be greatful for their job and may slack off, not show for work, steal from your palace, attempt to overthrow you and more. It will be up to the advisor to ensure all employees are working as they should and if something was to go wrong they will report it to you to handle. You can fire them, imprison them, punish them with whipping or even execution if you are so heartless. >Handling taxes It is the responsibility of the advisor and tax collectors (can be hired by talking to the advisor.) It will take them a day to collect taxes meaning one day a week the advisor will be unavaliable to handle other service as they collect taxes if you dont hire a tax collector. You can also command the raising or lowering of taxes by speaking with the advisor. Work of the Housecarl > Protect the jarl The main purpose of the housecarl is to protect and serve the Jarl and to ensure nothing happens to the jarl and the jarls family. You will make enemies becoming a jarl and without a doubt people will prefer to see you either in shackles or in the ground and it is up to the housecarl to do whatever it takes to ensure nothing happens to them. >Take the fall for the Jarl Sometimes the other Jarls wont approve of your work and may set a bounty on your head to have you arrested and sentenced in their dungeon. A jarl will be no good behind bars, instead you can send your housecarl to serve your punishment for you in return for having the bounty removed. >Companion They will also be a companion which will always follow your orders without question, that also includes killing someone innocent just becasue you said so, but sometimes people don’t want to do something and its up to you how you handle them. >Failing at job If you think the Housecarl is not doing a good enough job or refuses to follow an order you give, like murdering an innocent, you could punish them back at your palace. You could give them a warning, a spanking, a whipping, Fire them, prisonment or execution. Firing, imprisoning or executing your housecarl will leave you without a bodyguard so getting a new one would be advisable. Work of the court mage >Required to be a mage can’t be anyone >Supply potions an spell books The court mage will make potions that the jarl can take and use. You can select to make health, stamina, magika, poisons, etc or a mixture of all the different types. >Healing The mage is responsible for healing and curing the jarl from all kinds of threats from the common cold to vampire and werewolf diseases. The mage also provides healing when ordered they will cast healing on the jarl to bring them to full health. >Training The mage can also train the jarl in magic skills. This depends on the specialist of the mage. Work of the army captain >Builds army for the jarl Ordered by the jarl the Captain will prepare troops to be sent out on patrols and be involved in invasions. The Jarl can decide what type of troops will be in the army. Each type will have different skills, cost different prices, have access to different gear etc. >Master skills - Most expensive (50 gold per solider), access to all types of armor the others have plus steel plated armor and sharpened steel weapons. Have 80 - 100 in combat stats >Trained knights and archers - Cost 35 gold per solider, access to all lower types of armor plus steel and iron armor and steel weapons combat skill vary between 40 - 60 >Civilians - Cost 15 gold per solider, access to civilian clothing and leather armor and iron weapons. Combat skill vary between 20 - 40 >Slaves - Free, access to naked, devious devices and bikini armors, iron and steel weapons, combat skill vary between 20 - 80. Can attempt to betray and turn again player and attempt to kill or flee from the battle. All units can be trained for a sum of gold either from the player or out of the treasury to reach the max combat skill. Archers get a higher skill bracket each upgrade as well as one handed for a dagger and get stronger bows and arrows each type. >Manage guards It is the responsibility of the Captain to ensure there are enough guards posted around the hold. At times of war between holds or high criminal activities and captain may request a larger sum of gold each week to hire and pay the wages of more guards to reduce the amount of dangers in the hold and how protected the settlements within the gold are if they were to be attacked. >Protocols The jarl can approach the captain and make changes to the protocols of the hold if an attack was to happen. •If the hold is under attack Civilians should: Take cover in their homes/Hide in homes or take shelter in jarl Palace/Flee the city and hide. •If the city is under attack guards should: Priorities protecting civilians/Priorities securing the Palace/Priorities eliminating the threat •If the city is under attack the jarl should: Be sheltered with family and court in the palace/Jarl and family sheltered in keep/ Jarl sheltered in keep/ Jarl allowed to fight alongside guards/Guards evacuate Jarl from palace/Guards evacuate jarl and family from palace/ Guards evacuate jarl and family and council from palace. •If city is under attack: Take no prisoners(least likely to lose soliders)/show mercy to the injuried and capture them(Neutral option)/ Capture as many prisoners as possible (Most likely to lose or get injuried soliders) •If Jarl is captured by another hold: Negotiate with gold for release/Negotiate with settlements (little towns such as riverwood) for release/ Negotiate with soliders for release/ Trade prisoners for release/ Trade jarls family or Housecarl for release/ invade hold and break jarl free. Bard >Plays music and sings in the main hall of the Palace >Could have an affair with the Jarl >Train the jarl in speechcraft Trainers By talking to the advisor you can hire different trainers to teach you and develop your skills with even some having tasks/mini games to complete to level up your skill. >Swordplay You can have the advisor hire a generic swords trainer who will only be able to teach you so much limiting your training. However, you can choose to hire specific characters as your trainer like members of the companions or silver hand. Swordplay lessons may take place in a court yard or training ground or in an open area just outside the city walls. •Types of tasks swordsman may get you to do: >Dual - They want to see how well you are handling a sword pick one handed or two handed and prepare to fight. By completing you will go up so many levels whereas winning will grant you bonus towards your skills. >Dummy training - Train with the dummy. Listen to the instructor and perform the light or heavy attacks when instructed. >Live training - Same as dummy training but with the instructor and includes blocking instructions as well. >”Personal” defense - Sometimes the trainer may provide a rare lesson. A lesson in “how to survive after being defeated”. The trainer will explain that being raped is harsh and unforgiving but you need to stay sharp even with a cock forced inside you. They want to enact a situation where you have been defeated and being used to train you in keeping string during your most exposed moments. You can accept and have sex with the trainer, decline and say you need to be professional and have a normal lesson, end the session without paying the trainer, end the session and fire the trainer, end the session and arrest the trainer to be trialed in your court. >Archer You can have the advisor hire a generic archer to train you or hire a specific archers you have met to train you further than a generic trainer. Archery lessons will take place in open area outside of the city walls. Housecarl will usually be escorting the jarl or will be waiting to watch over the lesson if not assigned to the jarl. •Tasks the archer trainer may get you to do: >Short shooting - Shoot close to medium range targets >Long range shooting - Shoot targets at long ranges >Variety shooting - Shoot targets at different ranges >Speed shooting - Shoot all the targets as quickly as you can. Fast you complete the bigger the bonus skill xp you will get. >”Personal” defense - Sometimes the trainer may provide a rare lesson. A lesson in “how to survive after being defeated”. The trainer will explain that being raped is harsh and unforgiving but you need to stay sharp even with a cock forced inside you. They want to enact a situation where you have been defeated and being used to train you in keeping string during your most exposed moments. You can accept and have sex with the trainer, decline and say you need to be professional and have a normal lesson, end the session without paying the trainer, end the session and fire the trainer, end the session and arrest the trainer to be trialed in your court Obtaining high king or Queen: Once all holds are under your control and the empire and stormcloacks are either dead or in shackles you can begin ascending to high ruler. By talking to one of your advisors you will be tasking with taking the climb to the gray beards where you will have a meeting with them followed by a ceremony declearing you the new high ruler of skyrim. The grey beards will offer you the jagged crown and offer you a royal bedroom and a throne fit for the high king and queen of skyrim. You can choose to move in within the greybeards and follow this new tradition or you can move in to Solitude and rule from Solitude or you can go your own way and set a new home for the high kings and queens of skyrim.
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