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  1. Oblivion Combat Extender (OBCE) Beta

    Oblivion Combat Extender (OBCE) Beta v1.0



    aka LoversDeathDenied


     


     
     
     
    Description:
    This mod is a optimized plugin that aims to provide additional gameplay elements in Oblivion combat situation. But first of all let me tell you that the Oblivion Combat Engine does not want to be messed around with, like with this mod. This is why it is a Beta for now. Though this mod is stable and will rarely or ever crash your game certain randomness might happen, so preferable don't use it on your main characters. I however managed multiple character play-throughs with rarely any weird situations.
     
    Features:
    - Death Replacer
    - Defeat Scenarios
    - Guard Scenario
    - Duels and Brawl
    - Future Quest Extensions
    - Hit NPCs unconscious instead of killing (Sorry not working)
    - Settings Spell (Sorry not working)
     
    Death Replacer:
    Whenever the player health hits zero (or a value defined in the ini), the player gets unconscious and hits the ground and stays there for a time defined in the ini. Theoretically multiple scenarios could then happen. If the so called easyMode is active nothing much will happen and when the player gets up combat continues.
    However if that is not the case then after the player is able to get up a villain from all surrounding hostile NPCs is chosen. Usually that is the last attacking NPC (can be defined in the ini). This NPC can then choose to ignore the player and go about his day, but if the NPC is evil then he might want to use the now weakened player. He might ask for money or decide to rape the player.
    For creatures there is no dialogue and immediate rape.
    After any scene there is a peace time where the NPCs surrounding the player stay peaceful for some time (see the ini), before giving off a warning and then attacking again (Theoretically for as long as you want, enables more roleplay).
    Followers depending on the settings in the ini will continue to fight or fall with the player.
    The rape part can be disabled in the ini.
     
    All in all this creates interesting scenarios and a narrative for role-playing in combat.
    I however suggest you to lower your LoversRapers rape chances otherwise there is way too much rape going on but yeah.
    The player can still drown in water/lava or fall to his death, also creatures or NPC that will always want to kill the player can be defined in the ini with their names.
     
    Compatible with Unnecessary Violence III (afaik, please give feedback), Deadly Reflex 5+6 (DR6 confirmed by me), Duke Patricks Melee Combat (via a patch, confirmed by me).
     
    Guard Scenario:
    When resisting an arrest guards will not kill you anymore instead they will beat you into submission and then decide whether your crimes have been punished enough or not and send you to jail. Either way this provides more room for roleplay. Rape content can be found here as well.
     
    Duels and Brawls:
    Any NPC can now be approached via Dialog and challenged to a duel or a brawl.
    A duel is a fight with weapons whereas a Brawl is without weapons. The duration can be defined in the ini. When the player looses or wins the NPC can loose or win disposition towards the player. So it is possible to make NPCs hate you by winning or love you by loosing against them. H2H damage can be increased in the ini.
     
    Future Quest Extensions:
    Other modders (not me though, I'm burned out ) can now develop quests, where f.ex. the player has to be defeated for certain things to happen or something like that.
     
    Settings Spell:
    The spell is not fully working but as far as I remember you should be able to turn off the mod via the spell ingame, should you encounter any situations (aka quests) where the mod makes no sense.
     
    Hit NPCs unconscious instead of killing:
    Not fully working. Off by default. Turn on if you want some variety but it makes the game glitchy as NPCs won't die on a percentage chance.
     
    Conflicts:
    Other Death Replacers, you can run them with this but which Replacer gets executed can then be random.
     
    Known Issues:
    -The ini file contains some settings that are still in development, if there is no coherent commentary on a setting, expect it to not be functional and don't change it
    -Magic Effects or Spells on the player that modify the player health can result in the actual player death
    -Quest scripted deaths or quests where the player should be killed by NPCs might be broken (you will have to add the NPCs name into the ini)
    -Do not initiate Duels or Brawls when Guards are around! They will attack you and/or the duelist and perform good old fashioned Oblivion massacre on citizens.
    -Dialog and the whole mod in general has been written with a female player in mind
     
    Requirements:
    OBSE v0021
    Lovers with PK if you want rape etc to happen
     
    Installation:
    Manual: Move into your data folder and activate it in the Modmanager. No worries nothing is overwritten.
    Mod Organizer: Install and activate
    Load order does not matter, but being latter is preferred
    Modify the ini to your preferences
     
    Version History:
    1.0 - Beta Release
     
    Credits:
    Sleepypanda for the initial idea of a combat defeat mod
    Myst42 for the alpha testing and valuable input
    Bethesda for making their TES games moddable and thus immortal
    You for still playing my favorite game
     
    Licensing/Legal:
    You can do whatever you want with this mod but all I ask in return is that you give me and all the other authors above credit if you distribute any part of this file.

    5,479 downloads

    Updated

  2. Alternative Pregnant Clothes and Armor (expanded)

    File Name: Alternative Pregnant Clothes and Armor (non-EVE, skimpy)
    File Submitter: minaemm
    File Submitted: 22 Jul 2016 (update 10 Oct 2016)
    File Category: Armor & Clothing
     

    DESCRIPTION:
     
    This whole project resulted out of a discussion with movomo, i have been working on this for the past few weeks, and most i inspected looked good in NifSkope. Some have some minor tearing, which i just think happens because the fabrics can't take the bigger bellies
     
    I recently installed a new game and decided to use the HFBE body as a base, so i converted all HGEC mods to that version, and then did the pregnancy conversions. I feel this may be more in line aesthetically.
     
    I will still do standard HGEC to HFBP conversions if demands are made All uploads not marked HFB are still based on the "normal" HGEC body.
     
    DETAILS:
     
    I will upload my conversions here so people can TEST! it. Still very much BETA, so be forewarned. Sadly i could get no answer from Yuravica, so i am just going to go ahead and post it. If anybody has objections, please tell me, i will immediately pull it down then.
     
    So i restructured the uploads, made available conversions of the bases to the HFB body, and changed all to the HFBPregnant stages. All are converted to E-Cup HFB (but you can still use the HGEC base, so no need for these conversions), then BBB'd if needed, then HFB preg1-3. Those may be a bit small for some of you, but all others seemed excessive to my eyes. I may do other conversions if demanded.
     
    This should be much more intuitive now. If you have installed any of the basics, just overwrite the meshes with mine (the Pregnant ones don't need to overwrite, unless you have others installed beforehand). I suggest Wrye Bash to check any conflicts and overwrite as needed/wanted.
     
    I recently installed a new game and decided to use the HFBE body as a base, so i converted all HGEC mods to that version, and then did the pregnancy conversions. I feel this may be more in line aesthetically.
     
    I will still do standard HGEC to HFBP conversions if demands are made All uploads not marked HFB are still based on the "normal" HGEC body. And of course you need the base mod, before the pregnant version makes sense.
     
    INSTALL:
     
    BAIN ready. Use WryeBash, or unzip the meshes folder manually. It will only add or overwrite files that are named "_prg#", so do not worry about screwing anything up. If you want to use the HFB basic conversions, then just let it overwrite. You still need all the originals first though.
     
    Note on the Mass Outfit Redesign alternate (unreasonable) versions. I kept the original file paths, as they came from Myst42's version, so you will need to still rename/overwrite them as you please yourself. Please follow Myst42's instructions in their readme on how to do that. (I suggest extraction of Myst's files someplace safe, then just extract mine over that, then rename and install into Oblvion.)
     
    7zip archive. Should open with pretty much any modern unrar/unzip program though.
     

    UPDATE log:
     
    Update 06-08:
    -Added conversions for MassOutfitRedesign by Myst42 to HFBE (original available here: http://www.loverslab.com/files/download/1147-mass-outfit-redesign/ or here), as well as kingkongs overhaul from here http://www.loverslab.com/files/file/1738-replaceroverhaul-clothesarmor-hgec-e-ll/
     
    -In addition to that, pregnant variants of the above, as well as AveBrave's collection, originals here: http://www.loverslab.com/files/file/212-aves-mod-selection/
     
    You WILL need the originals, for the textures at least (and replacer .esp's). Give them credit, i just converted as i could.
     
    Update 05:
    -Added Derida collection (which includes Sword Dancer, Gloria & Trish, and Kirin)
    -Added R18PN collection (which includes Complete Lingerie collection, Iruma, Mina, and Romaje)
     
    Update 04b.: Seperated into individual mods. If i missed anything, please just PM me, and i will make the changes. More armors/clorthes to come soon. I also take requests. You do NOT need to download the files called "MyPreg".
     
    Requirements:
     
    LAPF
    TamagoClub
    HiyokoClub
    TamagoSetBody (to actually see the pregnant bodies automatically)
    *SetBody Blockhead edition (recommended, not strictly needed)
    *HFB Replacers for the textures and esp, if you use the pregnant versions of it (see download link above)
    *Mass Outfit Redesign for the textures and esp, if you use the HFB replacer and/or pregnant versions of it (see download link above)
    *LoversLabHGECLL for the textures and esp, if you use the HFB replacer and/or pregnant versions of it (see download link above)
     
    (won't make sense without the above four, even though strictly they are not needed.)
    Any maximum compatibility skeleton, like the one from LAPF, or Growlf's Universal Skeleton. (the only one you really need, so you won't get tearing and stretching)
     
    (personal note)
    This is my first ever upload, so bear with me. Constructive criticism welcome Also, if anybody can do in-game screen-shots of the various armors, i would be thankful. I barely change mine and collecting them all seems insane for just a photo op So please share!
     
    (plans going forward)
    I am looking into making seamless versions of it all. After i convert all of the mods i have/want, i will update everything to seamless versions, fitting the heads from here http://www.nexusmods.com/oblivion/mods/44360/?. I realise that will take some texture modifications too, but i am reading up on that, so bear with me And no, it will NOT need OCO v2 or anything, it will be standalone.
     
    Description Update:
     
    So included in this pack is already, apart from the replacer variants:
     
    Ozmo's Ivy armor.
     
    Black Legion's Dark Illusion
     
    Cenobite's Full Metal Bikini II or III
     
    Growlf's Chainspike
     
    Hiromacu's Taki armor
     
    Jimsonzugl's Moon Love
     
    Tona's Airy Lily
     
    Wulf's Glass Armor (non-replacer)
     
    Fallen20's Lingerie set (converted to E-cup, LL-bottom and BBB)
     
    ANB's Drape Top
     
    Zotman12's Armor of Para
     
    Hentai's Collection
     
    Kogane's Mage Leather
     
    Sinblood's Lethal Majesty, Ravenous Elegance, and VelvetRose
     
    ... and probably some others i can't remember right now. In the future i will seperate these mods into their own branches, so you only have to install what you actually want.
     
    also an unknown armor by "mengmo?"
     
    CREDITS:
     
    Many Thanks to the mesh/texture creators: Avebrave, KingKong, Zotman12/Hentai, R18PN, ANB, Kogane, Sinblood, Wulf, Tona, Ozmo, Cenobite, Hiromacu, Jimsonzugl, Growlf, Black Legion, Myst42, Yuravica, and everybody i forgot right now.
    Thanks to Bethesda for the great game, the modding community, and most important of all the great folks at LoversLabs.
    Special thanks to Movomo who inspired me take on this little project, as well as Iamnoone.
     
     
     


    Click here to download this file

    9,885 downloads

    Updated

  3. WalkAnimSwitcher

    WalkAnimSwitcher v1.0


     
     
     


     
    Description:
    This mod is a lightweight and optimized plugin that allows you to switch between different bundled Forward Walking Animations ingame via a hotkey. The default hotkeys are Page Up and Page Down.
    Of course all hotkeys can be changed via an ini configuration file. Additionally there is another hotkey that allows you to add more or less bounce to the BBB enabled animation.
    This mod also bundles most of the Forward Walking Animations I could find. All Female Animations are BBB enabled.
     
    Additionally there is a spell that allows you to modify NPC walking animations on the fly. By default only female anims are applied to female NPCs and vice versa. This can be disabled in the ini.
     
    When the game is loaded the last picked walking anim is applied to the player, this however does not apply to NPC anims, you will have to use the spell on them again.
     
    To be compatible to your existing Animations only the Forward Walking Animation is replaced. (With tbsk Improved Walk as the only exception)
     
    Here are all the Walking Animations:
    ; WalkAnim17 - sinkpoint Manly Stride; WalkAnim16 - tbsk Improved Walk; WalkAnim15 - Mur_Zik normal speed real walk; WalkAnim15 - Mur_Zik 25% slower real walk; WalkAnim14 - Mur_Zik 50% slower real walk; WalkAnim13 - Mur_Zik 50% faster sexy walk with facial expressions; WalkAnim12 - Mur_Zik 25% faster sexy walk with facial expressions; WalkAnim11 - Mur_Zik original slow sexy walk; WalkAnim10 - Mur_Zik slow sexy walk BBB tweaked no expression; WalkAnim9 - Umpa sexy walk with hand on hip; WalkAnim8 - Womans Move more feminine; WalkAnim7 - Womans Move more feminine slower walk; WalkAnim6 - Womans Move; WalkAnim5 - Womans Move slower walk; WalkAnim4 - Pretty Woman Walk; WalkAnim3 - Pretty Woman Slower Walk; WalkAnim2 - Pretty Woman Slowest Walk; WalkAnim1 - Default Oblivion walk with BBB; WalkAnim - No animations (Useful to return to your pre-installed anims)
    Conflicts:
    None
     
    Known Issues:
    I feel obligated to tell you that this mod relies on the Update3d function used on the player, which creates a backgound thread that reloads facedata, hair, etc of the player. As Oblivion is horribly coded for multithreading this in some cases results in a game crash. There is no way around this atm. However this is usually only the case in heavily modded games, so I suggest to keep your mod count below 150.
     
    So in general to see if this mod works on your character you can try this:
    Load your game
    Open console and type showracemenu, press enter
    Game crash? Then this mod will crash your game with a high possibility on startup or when you switch anims.
    No game crash? Enjoy!
     
    Requirements:
    OBSE v0020
     
    Installation:
    Manual: Move into your data folder and activate it in the Modmanager. No worries nothing is overwritten.
    Mod Organizer: Install and activate
     
    Version History:
    1.0 - Release
     
    Credits:
    Mur_Zik and Surazal for Real Walk and famous Sexy Walk
    beni and amsterdam2019 for Pretty Woman
    nao4288 for Womans Move
    Umpa for sexy walk with hand on hip
    tbsk for Improved Posture and Walk
    sinkpoint for Manly Stride
    Bethesda for making their TES games moddable and thus immortal
    You for still playing my favorite game
     
    Licensing/Legal:
    You can do whatever you want with this mod but all I ask in return is that you give me and all the other authors above credit if you distribute any part of this file.

    2,325 downloads

    Updated

  4. ASX - Repository

    ASXRepo
     
    A collection of resources for use with several ASX mods.
     
    Major Highlights
    Clean Ayleid Tileset - For those non-ruined Ayleids hiding somewhere... (Nessa) Obsidian Ayleid Tileset - A nice burned look for Ayleid ruins. (Nessa) Furniture of all kinds - (Various authors) Rugs of all kinds - (Various authors) Ayleid themed weapons, rings, and other trinkets - (Various authors) General flavor resources - (Various authors but mostly Strotis often retextured by.... yep... Nessa ) Optional RAEVWD meshes - Only needed if you use RAEVWD!

     

    To Download:
     
    Two options, pick one or the other:
    Mega Mirror - The entire file is hosted at Mega for one simple download. Parts 1 & 2 - Same thing, just split into 2 downloads. (I have to split the archive to host it at LL.)

     

    Player FAQ
    Why?
    We needed a central repository for various resources that were being used in multiple mods. Rather than have everybody download the same thing 20 times, one main download was preferred. What's ASX?
    Something that hasn't been released yet. But you can read about some of it here. What mods use this?
    Several... that haven't been released as of yet.

    Modder FAQ

    Can I use this for my (ASX or non-ASX) mods?
    Absolutely! The resources are chiefly designed for quest mods so feel free if you like some of the additions. The resources are.. pretty well organized. (As good as I can get them anyway! ) Just type in ASX to the filter to see what's added to whatever section. Great, so I'm supposed to just hunt around in the already terribly organized Oblivion vanilla resources just to find ASX stuff!?
    OK, OK. The following categories have ASX additions:
    Activators - Lots of switches and more.
    Books - All kinds of new covers.
    Clothing - Rings and amulets only. No other types of clothes!!
    Containers - Tons of these. Also some non-traditional sort of containers.
    Doors - Some things here aren't "doors" but contain a door you can open. Dressers, cabinets, etc.
    Furniture - Also includes baths with sitting anims.
    Keys - A series of Ayleid type keys.
    Lights - With meshes! Some unique lighting options found here.
    Miscellaneous Items - 3 million items here. Lot of clutter items using various welkynd colors also.
    Static - Where the tilesets and everything else live.
    Weapons - Weapons with welkynd stone highlights. And yes, they glow. Why all these Welkynd stone colors?
    Got the idea from Ayleid Steps. In terms of value (or power if you like) they are organized as follows from least to greatest: Blue --> Green --> Yellow --> Pink --> White --> Red --> Purple. Purples are supposed to be super rare. So anything made out of purple is supposed to be extra powerful.
    Now of course you don't have to follow that if you don't like it, but any ASX mods by myself, as well as ASXRepo use that hierarchy. Hey, the new colored Varla/Welkynd stones don't do anything!
    Right, that's going to depend on your mod. Blue varlas work like we all expect. The other colors are supposed to power -other- things. What those things are depends on your mod. Hey, the jewelry and weapons don't have any effects and are named stupid!
    Yeah, you'll want to make copies of these (with new different ID's!!!) so you can rename them and add whatever effects you want. Certainly a sword using red welkynd stone shouldn't have a stupid name like "Red Welkynd Sword". BLECH! There's already a clean Ayleid tileset! Why make a new one!?
    I wanted a tileset that was a little fancier and using higher resolution textures. My clean Ayleid set isn't technically only a retexture. I've altered the meshes and most of the texture mapping for just about every tile. I put more emphasis on the cute carvings and such to make the tiles match the one example of un-ruined Ayleid interiors we got in vanilla Oblivion

     

    Credits

     

    511 downloads

    Updated

  5. Move-In on Her or Him Mod - Berry Flavored Beta

    WARNING! WARNING! WARNING! WARNING! WARNING! WARNING! WARNING WILL ROBINSON!
     
    NEVER use a beta mod with an existing or current save game that you cherish. PLEASE use an old save to test this mod until it is OUT of beta. I've already realized that even using a CLEAN save will NOT remove ALL the faction and ownership changes that the dialogue and setstage scripts make which would make FULL uninstall impossible without an uninstall script to remove ALL the changes. Working on that now while I change the mod to minimize the need for it. See the Imperial City Office of Commerce to test that script for me soon. The dialogue should be there now but it doesn't do anything special just yet.
     
    JUST IN TIME To COMPLETELY CELEBRATE CINCO DE MAYO!
     
    (This MOD WILL let you own ALL vanilla houses - eventually. Nuff said?)
     
    "Move-in On Her or Him Mod" - With Optional Lovers AdultPlayForSSP Plus Dialogue Patch - To remove "married" tags when a husband dies, was dead already, or is KILLED by the player.
     
    Have you ever slept in Romana Faleria & Tertius Favonius' bed? I do.
     
    Would you like to have an occassional threesome with them IN their Imperial City love nest OR maybe kill HER and take HIM for yourself, OR plot to kill HIM to have HER all to yourself instead?
     
    Have you been around to kick any one of Praxedes Afranius's brother's out of her bed yet?
     
    Or even decided to join in?
     
    Ever thought of getting gang-banged by the Sintav Brothers in their living room without having to kill them all or get arrested afterward?
     
    Ever wanted to avoid sneaking while watching what Rohssan and her dog get up to late, late at night?
     
    Would you like to be able to come and go to Rohssan's or Jensine's or Maro Rufus's bed anytime day or night without having to pick the lock OR use the immersion breaking console?
     
    Tired of constantly getting hassled for trespassing at your favorite vanilla Hotties' or Hunks' hovel?
     
    What if you just happen to get Irene Metrick pregnant?
     
    You won't be able to witness the birth without getting arrested for trespassing!
     
    Visitation of your progeny is a biatch if you don't own the home they are born in.
     
    (Have I made my ponderous point yet?)
     
    Oh, and finally, WHY add a myriad number of player-house mods when you can actually OWN all the apartments in the Imperial City?
     
    This mod is just the very tiny TIP of an imposing iceburg lettus Get head which may end up having myriad layers added with the help of Lover's PK mods. (Crosses fingers.)
     
    Eventually, this emerging endeavor may allow the player to "aquire" the right titles (read FACTIONS & KEYS) to LIVE in every "ownable" cell in Tamriel.
     
    (YES, you COULD just use the console to give yourself every faction and key in the game, but where is the furry FUN in that?
     
    OH, btw, if someone has already done this or there's a simple spell that does it please just keep it to yourself.
     
    I really don't want to know how much time I've wasted on this already.
     
    ==================================================================
    Mod Progress & Distribution
    ==================================================================
     
    I'll keep track of things by updating this progress chart:
     
    Aleswell - 100% (Sakeepa & the orc.)
     
    Anvil - 31% Hasathil/Heinrich partner choice. Someone must die or already be dead. Arvena Thelas done. Astia Inventius done. Horse Whisperer Stables.
     
    Bleakers Way - 0% (Sounds uninspired don't it?)
     
    Borderwatch - .05% (IF anyone thinks of how to make owning this town more fun and wants to do it, I'll gladly bow out.)
     
    Bravil - 20% (Blood & Mud patch? Bravil Underground compatibility issues? Galena is done and it's pleasure, not business with her in her home.) Mrs Aleron Loche (Ursanne) added. Trying a "GameDaysPassed" script here so that "grieving" can happen. Regulus Terentius added.
     
    Bruma - 50% (Countess is available for her comeuppance now. I always resurrect Arnora, own her home and return to humorously humiliate her often.) Lyra Rosentia, Erline Lirrian (this is a GETGAMEDAYSPASSED timed response that needs verified.) Olfhand/Skjorta added, Suurootan/Karinnarre added. Created a COBL patch to ensure those items are still available should Suurootan get killed. Karinnarre does not normally have a working services pkg so I created dialogue that will allow you to give her a services pkg. It is a travel pkg and she will stay put for 24 hours at least. Helvius Cecia done, Istirus/Jantus Brolus done, Jearls House done, Brotch Calus done, Honmund/Alga done.
     
    Cheydinhall - 50% (Dark deeds and portrait pains.) Rythe/Tivela done, The March Rider/Tertia Viducia done, Aldos Othran's house can be bought from the steward, Llervana done, Riverview can be bought if Voranil meets with an accident.
     
    Chorral - 50% (Countess is waiting for a consort. Saw an intensely artistic canine lover's mod on LL for download that may need looked at to ensure crafty compatibility. Seed-Neeus done, Estelle Renoit done, Castia Scribonia done, Ariela Doran done, Carmen Litte done, Honditar, Eugal Belette, Rasheeda, Vilena Donton, Rimalus/Rena Bruiant)
     
    Cropsford - 100% - Bincal & Callia's father's homes done.
     
    Hackdirt - 50% - Marlena and Elisa are done. (Consistently LOVE to pwn this village.)
     
    Imperial City - 66% - (Each district has 20 livable houses and there are 4 livable districts (Elven Gardens -Competed 05062016, Talos Plaza - 45% - Thamriel done and tested, Temple District - 40%, Market District - 99.9% Completed. Left out the warehouse for now. IC Green Emperor Way - Imperial Palace done.).
     
    So that's at least 80 linking small quests possible, to acquire an additional ITEM or even complete other required vanilla quests. (Jensine's quest just came to mind. Did I already add that as a condition? Checking and adding. Play-testers needed!)
     
    Harlun's Watch - 100%. (Might decide to decorate the DE ladies house. Not sure why it is basically empty.)
     
    Kvatch Rebuilt - 0% (Muy Patches. Mi Pat Chest. My Precious.)
     
    Leyawiin - 25% (Countess Caro & her Husband like noble company. Angst driven Argonian Agonies? A bevy of Blackwood babes give better blow-jobs? Resurrection is the key.) Eitar &/or Margarte, Betto &/or Julitta Plotius, Rosentia Gallenus, and Cingor (Buy his house after he's dead.)
     
    Lord Drad's Estate Farm - 100% (Damn, my Ogre sense just kicked in and it might be best to combine all "Tamriel" exposed "ownable" inhabited residences into a Tamriel Exterior quantum thicket trick.)
     
    Shivering Islez - 0% (Even thinking about all this is just crazy. Or is it? There WILL be cheese! And pie.) (Sub-categories might need some silly scattergoring. Or not.)
     
    Skingrad - 25% (Counting crows? What's a murder or two or three? IF Lazare Milvan happens to die, his back taxes might be paid. Agnete The Pickled done, Bernadette Penelles done, Falanu Hlaalu, Reman Broder, added a Nesteral's House quest)
     
    Others I forgot - 0% (Please throw a rock at me with a reply if there's a fav VANILLA home you desperately want to own. Castles are of course included. I always assassinate Count Umbranox after the Thieves Guild quest-line as part of a very PERSONAL Dark Brotherhood ritual which I perform myself. Me and the Night Mother are tight like that. She's pretty tight also, and deadly dry, but that's what Skooma is for, right?)
     
    ================================================================
    Future plans
    ================================================================
     
    BORDERWATCH & the Imperial City have been started already with VERY generic dialogue (Male oriented initially of course) but just the very thought of this wide width & breadth of lonely, lovely, and livin-able LOVERS across the land gives me shivers.
     
    I've been away from Oblivion modding for some time now thanks to Skyrim and personally shied away from the non-RPG FPShitter elements of Fallout 4.
     
    So, while I wait for a new gaming PC to arrive I started playing my old favs and dropped into Loverslab to see what was new in the adult arena.
     
    Fajeena has been SEXTREMELY helpful in keeping me on track with Lovers and the birthing "club" mods.
     
    Before the "club" came along I'd used mods that populated cities with kids that could be "adopted" in one fashion or another, but NOW, with this mod, IF you really don't want to get involved in PROCREATION, an NPC who is housing kids could just as efectually be "married" by you this way to be able to live with the little crumb snatchers. (Snap! I just realized I could hook the "Lovers" tag to a dialogue condition. But to be honest, without voice/lip sinc files, those well thought out MANDATORY greetings leave me a bit limp. Just saying.)
     
    As I've been testing my mod, I'm also finding that some places are NOT couple or family compatible at all and IF I find it necessary, I'll sparingly add the proper furniture and dialogue to ENABLE/DISABLE whatever may be desirable.
     
    Since I play with the aforementioned Kids are everywhere mods I'll be sure not to break what they have added if I can help it. (ie. beds for the kids)
     
    Navmesh is the main issue of course but even that can be delt with......carefully. ;-P
     
    Oh, and to try and understand my manic mindset and why I'm owning homes even with "Old" people in them. Take a deep breath and please try to realize that there is NO spoon. (i.e., there ARE no ugly old women in my game. Even the "Harrier" gets a tiny face lift, but BEAUTY is always in the eyes of the BEHOLDER anyway. Don't much pay attention to the male NPC's and mostly I just kill 'em all and let the God's sort 'em out.)
     
    In Skyrim I merrily married EVERY SINGLE and many recently WIDOWED female NPC's at least once or twice or thrice. Would love to port those loving voices which greeted me often after a hard day of dragon slaying. <Sigh>
     
    Oh, btw, My FNV also had NO male prostitutes. But I actually modded things to make getting familiar with female NPC's other than prostitutes an immersive, fun, seductive dance of conditional dialogue which took percieved sexual orientation into account before any adult animations were ever available.
     
    One of my thoughts on the "lovers" dialogue right now is that certain "conditions" besides DISPOSITION be included for particular NPC's the player chats up to add MORE fling worthy flavor and anti-chauvinistic cunning-lingual courtship challenge.
     
    You see, Ida Vlinorman SHOULD require you to have at least the same acrobatics skill as she does, for instance. Think about it for a minute and you will kNOW that I'm right and that is an idea worth pursuing.
     
    I'm pretty sure that Kenny Rogers, of all people, said it best: "https://www.youtube.com/watch?v=AULOC--qUOI"
     
    Nuff said?
     
    ===================================================================
    How Simple the mod works - Gameplay options
    ===================================================================
     
    The dialogue topic which will allow you to ask an NPC who OWNS a home or who is related to one who does; who might be DEAD or otherwise unable to agree to any change in living arrangements; IF you can move-in with them is primarily conditioned by MAX disposition.
     
    Queasily obtained using my favorite speech Mini-Game to begin with, then maybe a small quest possibly OR cheating quickly with the console to max it OR using my favorite; because you actually have to DO something IN game; like cast the Mad Companionship Spell! WOOT! Total immersion achieved! (Can you rape to max disposition yet? If so, that is just a very evil spoon or fork.)
     
    Now, IF the person who actually owns the home is spoken to, (OR their widow or Next of Kin) the topic shows up and ONLY IF the information isn't still privileged because of other DEVIOUS conditions I set, you will be welcomed to their HEARTH and get the proper faction (they do also in fact, because often the cells aren't owned by a faction per se.) AND the KEYS to the Kingdom! What more could you ask for? Please don't.
     
    Now, here is where the possibilities open up for very interesting twists and turns of gameplay because actual "ownership" is something that not everyone is immediately privy to in every case. (Romana Faleria might just NOT be in the will, ya know? Right now she is....or was....till I just had that thought.)
     
    Trying to use the actual NPC dialogue when you speak to them to condition the winning combination that gets you what you want. There will be NO quest targets like the Blood & Mud quests. You are gonna have to read the text and get to know what the NPC's are INTERESTED in to determine their achilles heel.
     
    Viewing an NPC's inventory when the dialogue shows up but they refuse to talk about it may be helpfull. (HINT, HINT)
     
    Thief player characters are going to lament the loss of "theftable" property to achieve Thieves guild objectives, but hey, HUMP Hungry Hoe's & Horse Hung Hunks before a cross-eyed, nasty tempered, demanding Guild Leader suffering from a Daedric curse he went out and got for himself because his sneak skill was low.
     
    Feel me yet?
     
    ====================================================================
    Incompatibilities
    ====================================================================
     
    Cleaned with TES4Edit often.
    Any mod that changes the key an NPC uses to enter their home.
    Any mod that changes ONE bed in the Market Sewers to a persistent ref.
     
    ====================================================================
    Requirements
    ====================================================================
     
    Current Patched Oblivion Game
    OBSE - For Elys Universal Silent Voice
    Elys Universal Silent Voice - So dialogue doesn't fly by too quickly to read.
     
    TO USE THE OPTIONAL LOVER'S DIALOGUE PATCH - (NOT DEPENDENT UPON MOVE-IN ON HIM or HER MOD.)
     
    LoversPK of course.
    LoversAdultPlayPlusforSSP.esp
    LoversVoiceSSPplus.esp
    OBSE
     
    Patch UPDATES LIST:
     
    .008 - Changed some dialogue conditions and quest stage scripting for Countess Carvain. She should get "unmarried" now quite nicely.
    .009 - Rearranged Dialgoue to wives can stimulate PC actions. Added Ariela Doran to Widow quest.
    .010 - Reworked some dialogue. Tested all of the wives at least once.
    .011 - Reworked more dialogue. Added a 50% chance of the "eyes" variable not having any effect on a married woman. Prolly should have been 25% but I get tired of trying to get that variable to reset. I've spent more coin than I can count on SECLUDED and unoccupied Inn rooms and the married lady will still say there are people watching her.
    .012 - Added Skjorta dialogue to rid her of being "married" if Olfand is DEAD, based upon user input.
    .013 - Fixed some incorrect StageDone dialogue conditions for Skjorta.
    .014 - Reworked Token Script Conditions to check for quest Variable set during dialogue FIRST, before checking player inventory for Generic Book (Last Will And Testament).
    .015 - Added Carmen Litte to "Death Us Do Part" quest. Fixed many more dialogue topics to not be hard coded but to look for the married faction. Made some of the "generic" ones apply to any female instead of just married women.
    .016 - Fixed some "generic" ones to not show up on "virgins." Prolly still need to fix more. Added some more race oriented dialogue before, forgot to mention it.
    .017 - Fixed Countess Carvain's dialogue conditions. Hopefully.
    .018 - Fixed the "Will you be my lover" dialogue to look for Married faction instead of being hard coded.
    .019 - Added Alessia Ottus & Rochelle Bantien.
    .020 - Fixed turn-in token script to also check for quest stage done instead of just a variable which also gets set upon killing a husband.
    .021 - Getstagedone didn't work so I'm reverting back to the variable that will get set in the quest stage. Using a generic scripted misc item to advance the stages and have to ensure the right stage gets advanced.
    .022 - Added some conditions to remove unrelated edited dialogue that was showing up on virgins.
    .023 - Added Karinnarre.
    .024 - Added Renee Geonette and fixed several dialogue result scripts so they will actually do what they are supposed to.
    .025 - Fixed Renee Geonette's Quest Stage Script.
    .026 - Added Margarte, Julitta Plotius, Janonia Aurunciea and fixed a bunch of dialogue conditions.
    .027 - Added Callia Bincal. Fixed Alessia Caro's dialogue script so that she gives the correct item to player.
    .028 - Added Caula Allectus and hopefully fixed a virgin topic that kept popping up out of sync.
    .029 - Added Erissare Arenim and Ralsa Norvalo.
    .030 - Added Tivela Lythandas & Rogmesh gra-Coblug.
    .031 - Added Eilonwy.
    .032 - Added Alga and fixed missing script for dueling Honmund.
    .033 - Fixed missing quest stage scripting for Alga.
    .034 - Added Clesa and Rena Bruiant.
    ====================================================================
     
    Installation: Recommend Wrye Bash Installer or Manual Install. It's just one ESP for now. May toy around with sound files later but for now, the nuts and bolts are in play.
     
    ====================================================================
    credits: Ashal who translated the Japanese LoversAdultPlayPlusforSSP and LoversVoiceSSPplus, Bethesda, Creator of Mad Companionship Spells & MCS Extension which gave me the idea to base dialogue upon MAX disposiiton, Fajeena for inspiring me with an unselfish, uncompromising, understanding attitude. (Yes, that's just a little shamooze, shamozzle, how 'bout now we gets intimately incorporated?)
     
    ====================================================================
    Frequently Asked Questions
    ====================================================================
     
    Q: What is "Adult" about this mod?
    A: The modder - In theory.

    7,018 downloads

    Updated

  6. Ivy Soul Calibur IV armor for DMRA-GUTS and Oblivion Muscle Girl

    Ivy Valentine Soul Calibur IV Armor for DMRA-GUTS and Oblivion Muscle Girl
     
    Location: Testing hall wilderness in Hawkhaven near the opposite shoreline of the lake with the statue.
     
    Pre-requisites:
    ===============
    Vipcxj's Real High Heels System:
    http://www.nexusmods.com/oblivion/mods/36883
     
    (optional Lover's compatible version)
    https://www.loverslab.com/topic/48036-real-high-heels-lovers-edition/
     
    Installation:
    =============
    Extract / examine folder structure and merge with your Oblivion Data directory.
     
    Enable the included ESP.
     
    Recommended skeleton (if not using the Lover's skeleton):
    BBB Ragdoll Breast Physics - Growlfs Skeleton by killermonkey99
    http://oblivion.nexusmods.com/mods/40739
     
    Recommended animations:
    NoMaaM BBB Animation Replacer by fore
    http://oblivion.nexusmods.com/mods/35551
     
    Credits:
    ========
    XiNavro for the Skyrim conversion
     
    Exnem
    A-Type2
    Edhildil
    MadCat221
    Mktsang, Alexscorpion, Hellknight, Coronerra
    RAIAR
    Saaya
     
    and anyone else involved in the HGEC / GUTS / DMRA / Manga bodies and BBB / BB systems.
     
    Gerra6 for the great blender scripts.
     
    Licensing/Legal
    ===============
    Feel free to re-use in a non commercial fashion within the wishes of the original mod authors and with credits given.
     
    SHA-256: 91d2fb913d42ce6e66974fa9d2a037b4f932b2c8a2e69f10065e1f9c62b871b2

    696 downloads

    Updated

  7. LoversSexSense

    Do you want to know a character's most intimate secrets? Sure you can find out using the old-fashioned way (i.e. hokey magic spells).
    Well, with this mod your character gains a sexth sense, if you will. Just by glancing at someone, you'll know all their sexploits.

    Do you want to be the very best like no lover ever was? Is poking them your real quest? Is training them your cause?
    Well, while you travel across land, searching far and wide, this mod will instantly notify you of those you haven't "caught" yet.
    So you can, indeed, poke 'em all.

    HUD Status Bars Enhanced alternative.
    The HSBE ini has been moved from the main LoversSexSense download to the forum.
    (see post #26)

    Description
    -----------
    -NPCs' Lovers "sense exploits" info is diplayed in your HUD.
    -Tags are shown for the various experiences a NPC has had.
    -Customizable INI file to only show the tags you're interested in seeing.
    -Slave mods support (LoversRapeSlave and LoversSlaveTrader)
    -TamagoClub and HiyokoClub support
    -LoversHiyokoShooterParentage support

    Usage
    -----
    Approaching a NPC (target) close enough to display their name will "sense" their sexual diary.
    The diary includes sex, being raped, and having raped.

    The player related tags function as reminder (or log) of your encounters with the target.

    The general tags give a deeper "sense" of their past.

    In each of the three act types only one tag will be shown, whether it involved the player
    or any character in general. Tags relative to the player have higher precendence.

    Extra mod support
    -----------------

    Slave mods - identify enslaved NPCS.
    LoversRapeSlave - NPC is enslaved if broken through rape, which is permanent.
    LoversSlaveTrader - NPC is enslaved if LST's spell is successfully cast.
    If dismissed, the slave is no longer considered enslaved, even after having been broken through training.

    TamagoClub - displays Ovum, Sperm, Fertilized Ovum, or Fetus/Embryo in NPC's inventory. In case of multiple items,
    the item with furthest progression will be shown. Fetus->Ovum(Fertilized)->Ovum/Sperm
    Once NPC is recognized as actually being "pregnant", the pregnant tag will be displayed.

    HiyokoClub - identify if NPC is a Hiyoko child.

    LoversHiyokoShooterParentage - identify Player's descendants (hiyoko)

    Installation
    ------------
    Wrye Bash:
    Select 00 Core and your choice of UI

    Manual:
    Copy the core files to your data folder as well as a UI folder

    Known issues
    ------------
    NPC will not show as having had sex (with player) if rape was previously attempted and interrupted. Rape must be completed to get
    an accurate sex and rape count. To remedy, player must engage in consensual sex with an NPC more times than rapes attempted.

    Version Log
    -----------
    0.6 - 2016-09-03
    -Added support "LoversHiyokoShooterParentage.esp" (player's descendants have their own tag)
    -Added "pregnant" tag for TamagoClub
    -tweaked ini tags and enabled all options (except one)




    License
    -----
    Feel free to use in anyway shape or form.

    Credits/Thanks
    -------
    gregathit
    LongDukDong
    mem4ob4
    movomo
    shadeMe
    LAPF modders

    5,465 downloads

    Updated

  8. My Save the Babes Mod WIP

    Here is another "console time" saver for those who take the time to "bring" back numerious in-game hotties from the dead.
     
    IN-game you are often unable to consummate any type of relationship with these NPC's and it's a shame because I and many other modder's spend a lot of time making them worth looking at in the first place.
     
    To be able to "save" any of the babes I've done so far you will need to find a priest who is NOT a follower. Or at least not currently following you or someone else.
     
    Everything is dialogue driven and if you want to change what factions they get when they come back or what factions I take away, you're gonna have to crack open the CS and change 'em.
     
    Most of the evil ones get the HORSEPC faction, because your horse LOVES you.
     
    IF it was an evil necro, I'll put them in the mages guild with the idea that your actions "REFORMED" them.
     
    I think the boat bandits get put into the Thieves Guild. Something that makes sense based upon their actions BEFORE you KILLED them. (or had them sent to jail, i.e., Myryna Arano, or is it spelled the other way? <shrugs>)
     
    Haven't gotten very far because usually I just console all this, but for those who LOATHE doing that, here's a more immersive way to "Save a Babe."
     
    IF you have a favorite, please let me know and I'll include them in the next update.
     
    Done so far:
     
    Capt Renault
    Yellow Team Arena Champion
    Selene
    Minx
    Chanel (Depends upon if you ratted her out of course. I always do, because the countess has a better greeting that way.)
    Caminalda
    Arielle Jurard
    Signy Homewrecker
    Faustina Carta
    Tsarrina
    MaelonaGuard - YES, you will have TWO Maelona's to play with. (I always edit her GREETINGS to "say once" all that quest related guard crap.)
    Jearl
    Saveri Faram
    Armora
    Biene Amelion
    Jolie Retiene
    Marie Alouette
    Camilla Lollia
    Jeanne Frasoric
    Selena Orania
    Hrota Cave Hotties - Thiirchel, Idrolian, Denilwen, & Githriian.
    Eletta
    Zahrasha
    Noveni Othram
    Three Fighter's guild hotties from Forsaken Mine.
    Rayelynn the Gravefinder.
    Mariette Rielle
    Margarette Diel
     
    Planned but not implemented:
     
    1. THOSE BABES YOU REMIND ME OF.
    2. Roxy Aeric (spelling)
    3. Gogan's Cronnies
    4. Darma IF she's dead.
    5. Any female that gets DISABLED during a quest for no good reason.
     
    Special thanks to Gaebriel for his input.
     
    BUGS - Eletta won't enter into dialogue. Her script should allow it, because it only checks to see if her REF is dead, then sets the quest stage. Don't want to mess with her script so, she's mostly just eye-candy.
     
    IF you don't see the NPC suddenly appear when you ask the priest to resurrect them but you DO get a set stage notification that it was done, then SAVE your game right there and reload it. The NPC should suddenly show up then. Not sure why that happens but it does.
     
    My Save the Babes Mod UOP PATCH:
     
    USE ONLY AFTER SANGUINE QUEST IS COMPLETED. MAY BE MERGED IN TO BASHED PATCH. Changes script to allow the enabling of a Enable Parent Ref. UOP edits this same script which is only necessary during the quest and is irrelevant after quest completion.

    1,536 downloads

    Updated

  9. House of the Redguard OB - by DavideMitra

    House of the Redguard OB

    - by DavideMitra -

     




     


    - THE MODIFICATION -


     

    "A beautiful, completely custom, Redguard Estate located inside of Anvil walls.

    A lovely piece of Hammerfell inspired by Alik'r Desert design and architecture."






    Despite the mod name, the building isn't strictly Redguard-themed: it can also be adapted to a Khajiit bornt in the Anequina Desert.







    No DLCs required :-)


     
     
     

    - MOD FEATURES -


    The building and a lot of related objects are hand-made: I only used vanilla assets and, as always, I refused to use modder's resources! Of course, I also had to use Nifskope to do some retextures and to create a static copy of some items.

    No annoying loading screens: the house is completely exterior!

    Don't worry, it will never rain through the roof! Inside of Anvil Worldspace I created a new sub-region that will force the weather to be only sunny/cloudy/foggy but not rainy!

    Immersive containers! No more boring containers like sacks and barrels: now groups of my objects act like a single container.

    Special furniture available: for instance, sit down on the carpet and "smoke" the Hookah!

    Lore-linked (but not lore-related) very powerful multi-enchanted cutlass that will bring you a more balanced combat experience: for instance, force spellcasters to a pure melee-fight!

    Other lore-linked (but not lore-related) artifacts: the Aegis of Sentinel and the Amulet of Satakal - the Redguard snake God of Everything.

    A lamp will automatically lit during nightime and eventually unlit during daytime: inside of the building it will never be dark!

    .esp file already cleaned with TES4Edit. Ready to use and safe to use!

     


    !!! HAVE FUN !!!


    95 downloads

    Updated

  10. D_ManXX2 Lovers with pk animation/ replacers W.I.P

    This is where i will adding new animations / replacers for oblivion / lovers with pk system.
     
    Right now this is just a prove concept you need to manually edit the numbers and corresponding ini file to be able to use them in game. When i get the next pack it will already include there own numbers and ini files for easier installations.
     
    Issues:
    The current pending is still the animation pack needs to be sorted according to the animation types, right now they all have the same 02 replacer tag for me to quickly test them in game. eventually they will be sorted into correct catagory like doggy style, missionary, cow girl etc..

    10,503 downloads

    Updated

  11. House in Combo

    This is a compilation and touch-up of zeo's House in Box/Land/Riverside/Kitchen mod series, combining it from 1 esm and 4 esps into a single one. It includes all their neat armor, clothing and weapons. Best I can tell, it's references to...Sol Badbuy from Guilty Gear, Lilia from the Ys series, Ymir from Queen's Blade, and...I think Nagi no Asukara, but I'm not sure about that last one or any of the other sets included. I've done my best to name/differentiate the different pieces from each other, put bust sizes for chest pieces in parenthesis, and made sure everything's available. Removed any engrish/corrupt characters, properly linked all the cells so nothing weird happens, added a few NPCs for ambiance. Nothing in this mod is my original work! Unless someone points out something that should be added or that I overlooked, I'm probably not going to be updating this anymore. If someone has any idea what the other armor/clothing sets are in reference to, I'd like to know to include here.

    227 downloads

    Updated

  12. Lovers Working Girl

    This is just a merge of Gaebrials LoversHooker and ghostmist17s Lovers Stripper
     
    Stripper is the moderate jiggle version, and hooker is the version that requires LoversAdultPlayPlusforSSP.esp
     
    Uploaded with permissions, done to free up esp slots.

    3,386 downloads

    Submitted

  13. Gone Native

    Unequips selected clothing from selected races.
    Separate settings for male/female
    (Optional) Setbody support to alter body type
     
    You wouldn't put lipstick on a pig. So why pants on a lizard?
    The Argonians and Khajiit felt the pressure of society and have become slaves of fashion.
    It is now the time to stop going native and conforming.
    It is now the time to go back to their native ways.
    You can free them of their shackles by freeing them of their clothes,
    and letting it all hang freely.
     
    Originally designed to strip the beast races of their clothes, this mod was
    expanded to allow any race to be declothed via the ini.
     
    Only clothing is unequipped. Armor is left untouched.
     
    Compatible with Lovers (hopefully)
    User settings:
    List of races to modify (Default: Argonian,Khajiit)
    Clothing to strip (tops, bottoms, head, hands, feet) (male/female)
    Use Setbody support
    List alternate body types for the selected races (male/female).
    List multiple body types and one will be chosen randomly for each NPC
    Installation
    ------------
    1. Extract files to data folder
     
    Uninstallation
    --------------
    1. Delete "Gone Native.esp" and "ini\Gone Native.ini"
     
    yeah, about that. See, here's the deal.
    The good news is all the unequipping will stop and clothing will go back to normal.
    The bad news is there isn't any tracking for the Setbody changes.
    So uninstalling won't reset the NPCs to their original bodytypes. Sorry about that.
     
    version 0.1
    -Initial release

    654 downloads

    Submitted

  14. Ranger Life

    Much on the lines of My Outlaw Life, this is a tweak for the Ranger start in Arthmoors Alternative Beginnings, which it requires.
     
    You will start at stonehenge, southeast of the Imperial City, where the Red Ring Road meets the Yellow Road.
    You will be given a quest, receive ranger related powers, and search for bows of great power.
     
    ====== Thanks to =======
    StoneFly for Akaviri Elements Bow
    Canderous for BowofShadow (this readme mentions a #2 option, that is not available with my mod)
    ElderScrollsFan001_Aetric for Real Black Bow Bandits Revised
    Tooplex for Shadow Ranger Redux
    CELTICDOG for Stonehenge

    166 downloads

    Updated

  15. My Beggar Blessings Mod

    Was always miffed that donating to a beggar didn't give me some benefit like in Fallout 3.
     
    Now, when they "bless" you, AFTER you actually donated, you will get a real blessing.
     
    There are "SEVEN" possible blessings.
     
    Five are basically the shrine blessings lasting double the time.
     
    Three are new with one lasting three times as long, one affecting "sneak" and one is ALL the normal shrine blessings put together but also lasting double the time.
     
    Now you can enjoy your charity!

    340 downloads

    Submitted

  16. Ploms' Sexy Robes and Hats for DMRA-GUTS

    Ploms' Sexy Robes and Hats for DMRA-GUTS
     
    This is a mesh replacer and requires the original mod to be installed first along with any dependancies:
     
    https://www.loverslab.com/topic/29630-sexy-robes-and-hats-wip/
     
    Installation:
    =============
    Extract the enclosed Data folder to your Oblivion installation directory overwriting when prompted (backup original files first if desired).
     

    Credits
    ========
    Ploms
     
    Exnem
    A-Type2
    Edhildil
    MadCat221
    Mktsang, Alexscorpion, Hellknight, Coronerra
    RAIAR
    Saaya
     
    and anyone else involved in the HGEC / GUTS / DMRA / Manga bodies and BBB / BB systems.
     

    Licensing/Legal
    ===============
    Feel free to re-use in a non commercial fashion within the wishes of the original mod authors and with credits given.
     
    SHA-256: 6d314b2444e881dc53e4606a36c921554ca2912470fbfe97f1e45ba9104e25df

    439 downloads

    Submitted

  17. Ultimate Tool Box

    To save myself some esp slots, I merged these mods. All tested out and working.
     
    FormFinderID
    RefScope
    Create Npc Duplicate
    Spell / Item Delete
    Claim that Interior
    Redecorate
    Decorators Assist / Unlock OBSE
     
    added Set Essential Actors Plus - Fejeena's edition
    You can check and change NPC settings: Essential, NoRumors, QuestItem(Persistent reference), Respawns, NoPersuasion.
    fejeena adds NoLowLevelProcessing.
    - "NoLowLevelProcessing I add because of spawning NPC ( Level list ) and also some NPC who never leave
    their cell are set to NoLowLevelProcessing. With Lovers the Respawn flag is removed if you enslave such
    a NPC ( LoversSlaveTrader) or make the NPC your companion with MCS, but not the NoLowLevelProcessing
    flag ( no AI if player is not in the same cell )" - fejeena
     
    EDIT: set setactoress spell to ability 8:51 pm CST 6-25

    512 downloads

    Updated

  18. Utility Keys

    Merge of Rodrigo Mad's Potion and poison hotkeys, Menu and Camera Toggler and Keychain version 2.1 by mmmpld + VampireValik + Crypton.
     
    Just another merge to save esp slots.

    86 downloads

    Submitted

  19. Set Outfit

    Spells to change attire of NPCs
     
    Copy player's current equipped armor/clothing to an NPC.
    Store outfits as presets to later be used on NPCs.
    NPCs can be set to automatically change their outfit periodically.
    Custom body-types can be stored in outfits, as well.
     
    How to Use
    ----------
     
    Mirror - Outfit player is wearing is copied (mirrored) to an NPC (model).
    * Equip desired outfit clothing/armor on player
    * Cast 'Set Outfit (Mirror)' on NPC or 'Set Outfit (Full)' then select Mirror from menu
     
    Save - Outfits are saved into storage for future use.
    * Equip desired outfit clothing/armor on player
    * Cast 'Set Outfit (Save)'
     
    Set - Equip NPCs (models) with saved outfits.
    * Cast 'Set Outfit' on NPC or select Set from 'Set Outfit (Full)'
    - OR -
    * Cast 'Set Outfit (Full)' on NPC then select Outfit from menu.
    * Cycle through outfits to choose particular outfit
     
    The Spells
    -----------
    Set Outfit - equips NPC with a stored outfit
    - NPC's current items are stored, outfit is added to inventory and equipped
    - Each casting will remove current outfit and equip a new outfit, if multiple outfits in storage
    - Option in ini to have outfits be chosen randomly or in the order saved
     
    Set Outfit (Mirror) - current clothing/armor equipped on player is copied and equipped onto NPC
    - This will also add the outfit to storage
     
    Set Outfit (Save) - current clothing/armor equipped on player are saved as an outfit
    - Default: Hair, UpperBody, LowerBody, Hand, Foot, Amulet equipment slots are saved.
    - Player's items are not removed from inventory.
     
    Set Outfit (Full) - cast on target and choose from the menu:
    * Set - [same as 'Set Outfit' spell above]
    * Mirror - [same as 'Set Outfit (Mirror)' spell above]
    * Auto - [ON/OFF] model will automatically change outfit periodically
    * Keep - new models won't have their existing items removed and saved in storage
    - existing models will permanently keep current outfit in their inventory
    * Release - existing model will be released from mod with its inventory as is
    * Restore - existing model will have its outfit removed, original inventory restored, and released from mod
    * Outfit - sub-menu of outfits currently stored. Cycle through using next/prev buttons.
    - "Select" - Outfit will be equipped on target model
    - "Remove" - Outfit will be removed from storage and from all models wearing it
    * Options
    - "Export" - Outfits currently stored will be exported to console.
    - This can be used to later import outfits in the ini.
    - "Reset All" - All outfits will be removed. All models original equipment restored.
    - Recommended to execute this before uninstalling mod
     
    Settings
    --------
    Enable<spell_name>: Spells can be removed to de-clutter spell list and later added if needed
    rotation: Recall stored outfits randomly or in the order saved
    change_chance: Probability that a model set on "auto" will change outfits on a given day
    skip_days: number of days "auto" model can skip in a row to avoid overt outfit changes (better immersion)
    store_items: Enables items in models' inventories to be moved into storage before setting outfit.
    force_tail: Force tail slot items to be equipped and (attempt to) not allow models to unequip them.
    outfit_mask: Equipment slots (body locations) to include/exclude in an outfit
    set_hiyoko: If enabled and "HiyokoClub.esm" is loaded, allows hiyoko to be set with an outfit at birth
    hiyoko_chance: If 'set_hiyoko' enabled, chance that a newly born hiyoko's clothes will be set by this mod.
     
    Stuff
    -----------------------
     
    * Storing of Items
    By default, when using Set or Mirror the first time on NPC, the items in its inventory will be
    unequipped, stored, then removed from its inventory. This way the AI is unable to choose different
    items to equip other than the selected outfit. However, only the base item is saved. The health status
    of armor or other changes in attributes will not be saved and will not be recovered when restored.
    This results in armor being "good as new" upon restoration. The storing of items can be disabled
    in the ini file. Alternatively, the 'Keep' command in 'Set Outfit (Full)' effectively does the same.
     
    * Set Body Support
    Outfits can include a custom body-type to go with it. This is useful when playing with
    clothing/armor mods designed for a different body-type than your default. In addition,
    to equipping items on your character, cast 'Set Body Self' to change your body-type. Then cast
    'Set Outfit (Save)' to save in storage or mirror it using the spell or menu command.
     
    * TamagoClub/HiyokoClub Support
    If model becomes pregnant, the spells will not work on her until after birth and postpartum recovery.
    This prevents possible weirdness with body/equipment from TamagoSetBody. Use caution when doing a
    complete removal of an outfit while a pregnant model is wearing it, especially if the outfit has
    bodytype associated with it.
     
    Option for some (or all) newly born hiyoko to have outfit equipped instead of its inherited items.
    The percentage (or chance) of hiyoko being set can be adjusted as well. So they all won't come out
    wearing the same few outfits in storage.
     
    * Removing Mods
    NPCs and Clothing/Armor from other mods can be used as models and in outfits, respectively.
    The mod will detect if an NPC or item is no longer valid to due its parent mod being removed.
    -For an NPC, it will simply be removed from the model list.
    -For an item, any outfits containing the item will be removed and
    models wearing those outfits will be restored to their original equipment.
     
    * No Male/Female Distinction
    Outfits are considered "unisex". Outfits are not separated into male/female categories.
     
    * Companion Mods
    Some companions have custom inventories and scripts managing them.
    Conflicts could arise from adding/removing items to/from companion inventories.
     
    * Quest Items
    This mod attempts to prevent Quest Items from being copied into an outfit as well as
    unequipping Quest Items off a model. However, there are no guarantees on the effects of using
    these spells on models that have a Quest Item in their inventories.
     
    * Equipment Slots
    The "outfit_mask" setting controls which equipment slots are stored in an outfit as well as which
    is unequipped/removed from a model. By default: Hair, UpperBody, LowerBody, Hand, Foot, Amulet slots
    are in the mask. The setting can be changed to allow/disallow more equipment slots, but items are still
    limited to clothing/armor. Even if an outfit doesn't use all equipment slots specified in a mask,
    all existing items in the inventory that match the mask will be unequipped/removed.
    Example, the "hair" slot is set in the mask by default, which is used by helmets. If none of stored
    outfits have a helmet, but the NPC does have one it will be unequipped/removed. This prevents
    other mis-matching clothing/armor being equipped along with the outfit.
     
    * Tails
    The tail slot is not included in the outfit_mask by default, but can be set by the player.
    However NPCs won't equip tail slot items themselves normally, and need to be forced to by
    enabling "force_tail" in ini.
     
    * Export/Import Outfits
    Transfer outfits to a new game or import from a master list. The mods no longer
    used do not have to be removed from the exported data. The mod will verify each outfit separately.
     

    If you still decide to install this mod after reading/skimming/skipping all of the above, then
    I wish you good luck and have fun.
     
    Thanks/Credits
    --------------
    Movomo
    Supierce
    Saebel
    shadeMe
     
    Requirements
    ------------
    OBSE
    Set Body (optional)
    TamagoClub/HiyokoClub (optional)
    Conscribe (optional)
     
    History
    -------
    version 2.0
    * Major revision/re-write
    - Switched from force (un)equipping new items to storing existing items.
    - Tail slot forcing
    - Export/Import option
    - Prevent duplicates
    - Reduced spell count in favor of menu based system
    - Remove "clean" spell
    - SetBody support brought back
    - TamagoClub/HiyokoClub support
     
    version 1.1
    - Fixed bug in Set Outfit (Remove)
    - Update readme (RE: tails)
     
    version 1.0
    * Major revision/re-write
    - switched from formid based system to using currently equipped items
    - dropped SetBody support
     
    version 0.3
    -range scans are persistent
     
    version 0.2
    -ranges
    -tweaks and fixes
    -debug messages
     
    version 0.1 - Initial

    1,007 downloads

    Updated

  20. Smoking System

    Smoking System
    This is a merge/alteration of Mr Pwner's Marihuana Mod, Smokable Pipe, Skooma Smokable Pipe, Skooma refining, MofoMojo' Skooma Addiction
    Each type of smokeing device has it's own mesh.
    Tobacco pipes, tobacco pouches, tobacco cutters, bubblers (marijuana pipe), grinders and every mj strain will be added to vendor leveled lists.
    The dealers, the MJ coffee shop, edibles and growing your own are all gone. Now you buy from merchants all over Cyrodiil. You can also pick you own marijuana, it grows all over the place.
    To prepare the tobacco, you now need your pipe, tobacco pouch, and a tobacco cutter.
    Have pipe and pouch in inventory
    Equip cutter.
    To check how much loose leaf you have, equip tobacco pouch
     
    Skooma related materiels (skooma pipe, resin pouch, skooma cooker, moon sugar) will be found as loot.
    Equiping the skooma cooker will allow you to make skooma and resin.
     
    Skooma addiction is altered just slightly from the original. Instead of becoming addicted on the first bottle, there's a chance you won't, based off your intelligence and willpower. ==Original Readme Included==
    Skooma deals will allow you to sell to any npc, as long as you meet the requirements. It also adds a form of npc addiction. ==Original Readme Included==
    Please ask permission before uploading any alterations.
    |-------------------------|
    |------- Thanks to -------|
    |-------------------------|
    -Ssenkrad for creating the original Smokable Pipe mod
    -Sarkander for the smoking animation
    -Mr Pwner for creating the Marihuana Mod
    -Betty for the update
    -Elbethien for the Full version
    -RorinCloud for Skooma Water Pipes (used for the marijuana pipe)
    -Wintermuteai1 for Skooma Smokable Pipe mod
    -McMuffin for the skooma pipe
    -Eek for Skooma Refining
    -DragonBlade86 for the albemic rescources.
    -Griphaha for Pipe and Pouch icons
    -MofoMojo for Real Skooma Addiction
    -PrettyMurky for Skooma Deals
     
    6-14-16 Updated version, just the esp. Didn't realize I forgot to put certain things in vendor lists. Also should work nicely for those who use bashed patch. If the bash tags I used don't get imported for you, add tags Graphics, Invent, Names, Relev
     
    6-16-16 Added T and M pipes and accessories to more vendors, book shops and alchemy shops. Put all together in 1 zip file.

    564 downloads

    Updated

  21. See You Sleep DLL PSE

    This will replace the esp for SYSDLL, you still need LogicDragons Original SYSDLL.
     
    Changed the script to check for enslavement, and if it returns 1, it stops SYSDLL from doing it's stuff.
    Play tested with sleep enslave chance 100%, enslaved 3 times, once to the whore house, no crashes.
     
    I did it this way to avoid needing to add more esps.
     
    If you haven't already, please endorse LogicDragons original.

    903 downloads

    Submitted

  22. Slof's Animals

    Merge of Slof's dogs, horses base, extra horses and extra horses 2 all with penises and penis bones
     
    Has skeletons included for horse and dog with penis bones.
     
    Suggested to install after Lovers Creatures and any other creature replacer that has dogs or horses
     
    ===Specials===
     
    Shadowmere uses the nightmare meshes and textures
     
    Satan - dog added buy slofs dogs to Cheydinhal uses slofs hellhound meshes and textures.
     
    NEW VERSION FOR QARLS HARVEST!!!!
    The meshes and textures are the same, it's just an updated esp to use with Qarl's Harvest.
    All horses, zorses and unicorn can be fed a hay bale, and adds horse and dog meat to the animals respectively.
     
    This esp does require Qarls Harvest.

    3,636 downloads

    Updated

  23. Reneer's container mod

    Not mine, just putting this up here. If you use the mod Redecorate, you have undoubtedly tried to use a dresser or drawers or something else that you copied and has storage int it. This mod will stop those from respawning, as long as you have removed at least 1 original object from the container, and put something else in it.
     
    Can't make any guarantees as I had nothing to do with the making. I searched for an hr to find a mod that would let me use the dresser I copied with redecorate, and this is the closest I found, on some obscure site called lonebullet.com.

    69 downloads

    Submitted

  24. Lovers Primal Urge

    This is a mix of Lovers Calm and Galgat Beast Rape.
     
    The difference, all sex is consensual, and instead of a cream you need to wash off, you use a spell.
     
    The spell will force you to all fours and invite nearby animals the use you. Cast again to end the effect.
     
    Calming hostile animals works the same, block and activate.
     
    No gender checks.
     
    NEW VERSION 3-23-16
    Sort of
     
    Realized there was an issue with SetBody bodies where it wouldn't start. The new version works with SB
     
    Update 5-18-16
    Version ending in sb2, I noticed some sex was still rape, oops. It is now all consensual. If you are in 1st person, it will now put you in 3rd like in LBGW, and it now unequips pants (lowerbody) and shoes (foot)
     
    Update 5-31-16
    The SB2TT has a timer adjustment. I noticed the animals usually just jumped right back on. If you feel there's too fast of action happening (animals chain raping) this will give time between

    4,561 downloads

    Updated

  25. Alien vs Predator Races

    Alien vs Predator Races


     

    I'm remaking this mod as playable races now.
    Featuring:
    Playable Xenomorph and Yautja races Both genders available for both races Functional working heads with facial morphs (expressions) (instead of helmets and suits, like it worked in previous mods) Custom bodies, using Blockhead's body swap functionality, gender choice greatly affects looks of the races A complete set of Predator armors and gear located in the testing hall.

    Predator gear is still in the old box at the testinghall. Type: "coc testingall" in the console, with no quotes, and the chest should be around somewhere.
     

    Requirements
    BBB Compatible Skeleton (I recommend the one from LAPF) Blockhead Custom Race Fix, also present in Unofficial Oblivion Patches Robert's male Body and an HGEC based female one.

    Issues (HEEEEELP):
    This mod is still in an experimental phase, which means a lot of functions aint working as I would like, such as:
    I haven't assimilated the gear swap functionality, or scripts that make possible the illusion of predator cannon working with Midas magic spell, or cloaking device, or thermal vision, or shurikens and other fancy gear stuff the other Predator race mod has Same goes for Xenomorph race, Blockhead's body swap function only works with naked bodies, and I dont yet know a way to prevent a race from equipping items (WHICH IS WHY ONE SHOULD PLAY AS A NAKED ALIEN - Unless you wanna wear clothes, and look like a complete abomination). The other Alien Race mod works by adding suits and helmets and preventing them to be unequipped, but that's not the way of this mod. I still haven paid much attention to stats and playability. I've only been focused on looks and consequence for now, so playability might not be as immersive as one would wish.

    Future plans
    Making Xenomorph-specific animations... with any luck, running on 4 legs, swimming like a snake etc... Merging functionality of this into Divine Avenger and Pred team's Predator Race, and The_Philantropy and AlienSlof''s Xenomorph Race. Though that is a mayor endeavore because of scripts and complex functionas both mods have; specially regarding suit-equipping scripts and stuff that in this version is no longer necessary. Adding variations to the races

    Custom Body Details
    Robert's Male Heavy Muscular for Yautja males ZKEC, normal lowerbody, wide upperbody D cup (custom made) for Yautja females Special Feet for Yautjas Alien Warrior and Jungle Alien for Xenomorphs

    Credits:
    -Rebellion Developments and Sega for Alien vs Predator 2010
    -ShadeMe for Blockhead
    -BlackDragon66 for the head model
    -JDayT for the original feet models
    -Kapaer for the Blender tri import/export script
    -The_Philantropy for original Xenomorph Race mod and sound files
    -Software used: CS Construction Set, Blender, Nifskope, Noesis, Photoshop, Conformulator
    -My internet friends for making a community where we've all grown as modders. In this mod, to Room207 for helping me figure out an issue when making functional Oblivion heads, and thanks to that, we now actually know how.
    -I as Myst42 AKA El Alquimista, can only take credit for porting most of the models and textures, making them playable and putting all of this together as a mod. I also made all heads' facial morphs and remade the textures for Yautja Race
     

    I'm deeply sorry if I'm forgetting anyone, but this is not a "regular mod". It's a "mashup". Which means it's made with several stuff I've gathered along my modding life.
    And I'm a messy modder, so I tend to forget where I actually got the stuff.
    If anyone has the right, and thinks that's a problem this can be solved in 2 ways:
    Either I formally ask you permission, and you allow me to keep this mod public with a big thank you and you flashy name in credits
    Or you can be an asshole and I would have to take this mod down. However, you're not harming me, I'll keep working on this privately anyway.
     
    If, somehow I manage to put this together with the old mods, I might have to credit a whole lot more of people involved in the development of those. Specifically, Divine Avenger and Pred Team, with all the people who is also credited on his credit list.
    This is ustable ground, but it was already unstable since this was a port to begin with. I only hope this can continue to be public as I try to be as respectful as possible.
    Most of the old modders have gone missing by now.
     
    Keep always in mind that this mod is by no means a way of profit. This mod is provided FREELY for the intent of personal fun and enjoyment in TES 4 Oblivion only.
     

    Note: files PredatorRaceReplacer.rar and Hunters.rar are part of the old mod. New version is the other file
     
    Old Mod

     

    2,724 downloads

    Updated

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