Select a subcategory to view available files.
Files From Subcategories
-
House of the Redguard OB - by DavideMitra
By DavideMitra
House of the Redguard OB
- by DavideMitra -
- THE MODIFICATION -
"A beautiful, completely custom, Redguard Estate located inside of Anvil walls.
A lovely piece of Hammerfell inspired by Alik'r Desert design and architecture."
Despite the mod name, the building isn't strictly Redguard-themed: it can also be adapted to a Khajiit bornt in the Anequina Desert.
No DLCs required :-)
- MOD FEATURES -
The building and a lot of related objects are hand-made: I only used vanilla assets and, as always, I refused to use modder's resources! Of course, I also had to use Nifskope to do some retextures and to create a static copy of some items.
No annoying loading screens: the house is completely exterior!
Don't worry, it will never rain through the roof! Inside of Anvil Worldspace I created a new sub-region that will force the weather to be only sunny/cloudy/foggy but not rainy!
Immersive containers! No more boring containers like sacks and barrels: now groups of my objects act like a single container.
Special furniture available: for instance, sit down on the carpet and "smoke" the Hookah!
Lore-linked (but not lore-related) very powerful multi-enchanted cutlass that will bring you a more balanced combat experience: for instance, force spellcasters to a pure melee-fight!
Other lore-linked (but not lore-related) artifacts: the Aegis of Sentinel and the Amulet of Satakal - the Redguard snake God of Everything.
A lamp will automatically lit during nightime and eventually unlit during daytime: inside of the building it will never be dark!
.esp file already cleaned with TES4Edit. Ready to use and safe to use!
!!! HAVE FUN !!!
103 downloads
Updated
-
D_ManXX2 Lovers with pk animation/ replacers W.I.P
By D_ManXX2
This is where i will adding new animations / replacers for oblivion / lovers with pk system.
Right now this is just a prove concept you need to manually edit the numbers and corresponding ini file to be able to use them in game. When i get the next pack it will already include there own numbers and ini files for easier installations.
Issues:
The current pending is still the animation pack needs to be sorted according to the animation types, right now they all have the same 02 replacer tag for me to quickly test them in game. eventually they will be sorted into correct catagory like doggy style, missionary, cow girl etc..
11632 downloads
Updated
-
House in Combo
By puddles
This is a compilation and touch-up of zeo's House in Box/Land/Riverside/Kitchen mod series, combining it from 1 esm and 4 esps into a single one. It includes all their neat armor, clothing and weapons. Best I can tell, it's references to...Sol Badbuy from Guilty Gear, Lilia from the Ys series, Ymir from Queen's Blade, and...I think Nagi no Asukara, but I'm not sure about that last one or any of the other sets included. I've done my best to name/differentiate the different pieces from each other, put bust sizes for chest pieces in parenthesis, and made sure everything's available. Removed any engrish/corrupt characters, properly linked all the cells so nothing weird happens, added a few NPCs for ambiance. Nothing in this mod is my original work! Unless someone points out something that should be added or that I overlooked, I'm probably not going to be updating this anymore. If someone has any idea what the other armor/clothing sets are in reference to, I'd like to know to include here.
248 downloads
Updated
-
Lovers Working Girl
By Fienyx
This is just a merge of Gaebrials LoversHooker and ghostmist17s Lovers Stripper
Stripper is the moderate jiggle version, and hooker is the version that requires LoversAdultPlayPlusforSSP.esp
Uploaded with permissions, done to free up esp slots.
3574 downloads
Submitted
-
Gone Native
By iamnoone
Unequips selected clothing from selected races.
Separate settings for male/female
(Optional) Setbody support to alter body type
You wouldn't put lipstick on a pig. So why pants on a lizard?
The Argonians and Khajiit felt the pressure of society and have become slaves of fashion.
It is now the time to stop going native and conforming.
It is now the time to go back to their native ways.
You can free them of their shackles by freeing them of their clothes,
and letting it all hang freely.
Originally designed to strip the beast races of their clothes, this mod was
expanded to allow any race to be declothed via the ini.
Only clothing is unequipped. Armor is left untouched.
Compatible with Lovers (hopefully)
User settings:
List of races to modify (Default: Argonian,Khajiit)
Clothing to strip (tops, bottoms, head, hands, feet) (male/female)
Use Setbody support
List alternate body types for the selected races (male/female).
List multiple body types and one will be chosen randomly for each NPC
Installation
------------
1. Extract files to data folder
Uninstallation
--------------
1. Delete "Gone Native.esp" and "ini\Gone Native.ini"
yeah, about that. See, here's the deal.
The good news is all the unequipping will stop and clothing will go back to normal.
The bad news is there isn't any tracking for the Setbody changes.
So uninstalling won't reset the NPCs to their original bodytypes. Sorry about that.
version 0.1
-Initial release
691 downloads
Submitted
-
Ranger Life
By Fienyx
Much on the lines of My Outlaw Life, this is a tweak for the Ranger start in Arthmoors Alternative Beginnings, which it requires.
You will start at stonehenge, southeast of the Imperial City, where the Red Ring Road meets the Yellow Road.
You will be given a quest, receive ranger related powers, and search for bows of great power.
====== Thanks to =======
StoneFly for Akaviri Elements Bow
Canderous for BowofShadow (this readme mentions a #2 option, that is not available with my mod)
ElderScrollsFan001_Aetric for Real Black Bow Bandits Revised
Tooplex for Shadow Ranger Redux
CELTICDOG for Stonehenge
185 downloads
Updated
-
My Beggar Blessings Mod
By Guest
Was always miffed that donating to a beggar didn't give me some benefit like in Fallout 3.
Now, when they "bless" you, AFTER you actually donated, you will get a real blessing.
There are "SEVEN" possible blessings.
Five are basically the shrine blessings lasting double the time.
Three are new with one lasting three times as long, one affecting "sneak" and one is ALL the normal shrine blessings put together but also lasting double the time.
Now you can enjoy your charity!
460 downloads
Submitted
-
Ploms' Sexy Robes and Hats for DMRA-GUTS
By samhain6
Ploms' Sexy Robes and Hats for DMRA-GUTS
This is a mesh replacer and requires the original mod to be installed first along with any dependancies:
https://www.loverslab.com/topic/29630-sexy-robes-and-hats-wip/
Installation:
=============
Extract the enclosed Data folder to your Oblivion installation directory overwriting when prompted (backup original files first if desired).
Credits
========
Ploms
Exnem
A-Type2
Edhildil
MadCat221
Mktsang, Alexscorpion, Hellknight, Coronerra
RAIAR
Saaya
and anyone else involved in the HGEC / GUTS / DMRA / Manga bodies and BBB / BB systems.
Licensing/Legal
===============
Feel free to re-use in a non commercial fashion within the wishes of the original mod authors and with credits given.
SHA-256: 6d314b2444e881dc53e4606a36c921554ca2912470fbfe97f1e45ba9104e25df
480 downloads
Submitted
-
Ultimate Tool Box
By Fienyx
To save myself some esp slots, I merged these mods. All tested out and working.
FormFinderID
RefScope
Create Npc Duplicate
Spell / Item Delete
Claim that Interior
Redecorate
Decorators Assist / Unlock OBSE
added Set Essential Actors Plus - Fejeena's edition
You can check and change NPC settings: Essential, NoRumors, QuestItem(Persistent reference), Respawns, NoPersuasion.
fejeena adds NoLowLevelProcessing.
- "NoLowLevelProcessing I add because of spawning NPC ( Level list ) and also some NPC who never leave
their cell are set to NoLowLevelProcessing. With Lovers the Respawn flag is removed if you enslave such
a NPC ( LoversSlaveTrader) or make the NPC your companion with MCS, but not the NoLowLevelProcessing
flag ( no AI if player is not in the same cell )" - fejeena
EDIT: set setactoress spell to ability 8:51 pm CST 6-25
535 downloads
Updated
-
Utility Keys
By Fienyx
Merge of Rodrigo Mad's Potion and poison hotkeys, Menu and Camera Toggler and Keychain version 2.1 by mmmpld + VampireValik + Crypton.
Just another merge to save esp slots.
92 downloads
Submitted
-
Set Outfit
By iamnoone
Spells to change attire of NPCs
Copy player's current equipped armor/clothing to an NPC.
Store outfits as presets to later be used on NPCs.
NPCs can be set to automatically change their outfit periodically.
Custom body-types can be stored in outfits, as well.
How to Use
----------
Mirror - Outfit player is wearing is copied (mirrored) to an NPC (model).
* Equip desired outfit clothing/armor on player
* Cast 'Set Outfit (Mirror)' on NPC or 'Set Outfit (Full)' then select Mirror from menu
Save - Outfits are saved into storage for future use.
* Equip desired outfit clothing/armor on player
* Cast 'Set Outfit (Save)'
Set - Equip NPCs (models) with saved outfits.
* Cast 'Set Outfit' on NPC or select Set from 'Set Outfit (Full)'
- OR -
* Cast 'Set Outfit (Full)' on NPC then select Outfit from menu.
* Cycle through outfits to choose particular outfit
The Spells
-----------
Set Outfit - equips NPC with a stored outfit
- NPC's current items are stored, outfit is added to inventory and equipped
- Each casting will remove current outfit and equip a new outfit, if multiple outfits in storage
- Option in ini to have outfits be chosen randomly or in the order saved
Set Outfit (Mirror) - current clothing/armor equipped on player is copied and equipped onto NPC
- This will also add the outfit to storage
Set Outfit (Save) - current clothing/armor equipped on player are saved as an outfit
- Default: Hair, UpperBody, LowerBody, Hand, Foot, Amulet equipment slots are saved.
- Player's items are not removed from inventory.
Set Outfit (Full) - cast on target and choose from the menu:
* Set - [same as 'Set Outfit' spell above]
* Mirror - [same as 'Set Outfit (Mirror)' spell above]
* Auto - [ON/OFF] model will automatically change outfit periodically
* Keep - new models won't have their existing items removed and saved in storage
- existing models will permanently keep current outfit in their inventory
* Release - existing model will be released from mod with its inventory as is
* Restore - existing model will have its outfit removed, original inventory restored, and released from mod
* Outfit - sub-menu of outfits currently stored. Cycle through using next/prev buttons.
- "Select" - Outfit will be equipped on target model
- "Remove" - Outfit will be removed from storage and from all models wearing it
* Options
- "Export" - Outfits currently stored will be exported to console.
- This can be used to later import outfits in the ini.
- "Reset All" - All outfits will be removed. All models original equipment restored.
- Recommended to execute this before uninstalling mod
Settings
--------
Enable<spell_name>: Spells can be removed to de-clutter spell list and later added if needed
rotation: Recall stored outfits randomly or in the order saved
change_chance: Probability that a model set on "auto" will change outfits on a given day
skip_days: number of days "auto" model can skip in a row to avoid overt outfit changes (better immersion)
store_items: Enables items in models' inventories to be moved into storage before setting outfit.
force_tail: Force tail slot items to be equipped and (attempt to) not allow models to unequip them.
outfit_mask: Equipment slots (body locations) to include/exclude in an outfit
set_hiyoko: If enabled and "HiyokoClub.esm" is loaded, allows hiyoko to be set with an outfit at birth
hiyoko_chance: If 'set_hiyoko' enabled, chance that a newly born hiyoko's clothes will be set by this mod.
Stuff
-----------------------
* Storing of Items
By default, when using Set or Mirror the first time on NPC, the items in its inventory will be
unequipped, stored, then removed from its inventory. This way the AI is unable to choose different
items to equip other than the selected outfit. However, only the base item is saved. The health status
of armor or other changes in attributes will not be saved and will not be recovered when restored.
This results in armor being "good as new" upon restoration. The storing of items can be disabled
in the ini file. Alternatively, the 'Keep' command in 'Set Outfit (Full)' effectively does the same.
* Set Body Support
Outfits can include a custom body-type to go with it. This is useful when playing with
clothing/armor mods designed for a different body-type than your default. In addition,
to equipping items on your character, cast 'Set Body Self' to change your body-type. Then cast
'Set Outfit (Save)' to save in storage or mirror it using the spell or menu command.
* TamagoClub/HiyokoClub Support
If model becomes pregnant, the spells will not work on her until after birth and postpartum recovery.
This prevents possible weirdness with body/equipment from TamagoSetBody. Use caution when doing a
complete removal of an outfit while a pregnant model is wearing it, especially if the outfit has
bodytype associated with it.
Option for some (or all) newly born hiyoko to have outfit equipped instead of its inherited items.
The percentage (or chance) of hiyoko being set can be adjusted as well. So they all won't come out
wearing the same few outfits in storage.
* Removing Mods
NPCs and Clothing/Armor from other mods can be used as models and in outfits, respectively.
The mod will detect if an NPC or item is no longer valid to due its parent mod being removed.
-For an NPC, it will simply be removed from the model list.
-For an item, any outfits containing the item will be removed and
models wearing those outfits will be restored to their original equipment.
* No Male/Female Distinction
Outfits are considered "unisex". Outfits are not separated into male/female categories.
* Companion Mods
Some companions have custom inventories and scripts managing them.
Conflicts could arise from adding/removing items to/from companion inventories.
* Quest Items
This mod attempts to prevent Quest Items from being copied into an outfit as well as
unequipping Quest Items off a model. However, there are no guarantees on the effects of using
these spells on models that have a Quest Item in their inventories.
* Equipment Slots
The "outfit_mask" setting controls which equipment slots are stored in an outfit as well as which
is unequipped/removed from a model. By default: Hair, UpperBody, LowerBody, Hand, Foot, Amulet slots
are in the mask. The setting can be changed to allow/disallow more equipment slots, but items are still
limited to clothing/armor. Even if an outfit doesn't use all equipment slots specified in a mask,
all existing items in the inventory that match the mask will be unequipped/removed.
Example, the "hair" slot is set in the mask by default, which is used by helmets. If none of stored
outfits have a helmet, but the NPC does have one it will be unequipped/removed. This prevents
other mis-matching clothing/armor being equipped along with the outfit.
* Tails
The tail slot is not included in the outfit_mask by default, but can be set by the player.
However NPCs won't equip tail slot items themselves normally, and need to be forced to by
enabling "force_tail" in ini.
* Export/Import Outfits
Transfer outfits to a new game or import from a master list. The mods no longer
used do not have to be removed from the exported data. The mod will verify each outfit separately.
If you still decide to install this mod after reading/skimming/skipping all of the above, then
I wish you good luck and have fun.
Thanks/Credits
--------------
Movomo
Supierce
Saebel
shadeMe
Requirements
------------
OBSE
Set Body (optional)
TamagoClub/HiyokoClub (optional)
Conscribe (optional)
History
-------
version 2.0
* Major revision/re-write
- Switched from force (un)equipping new items to storing existing items.
- Tail slot forcing
- Export/Import option
- Prevent duplicates
- Reduced spell count in favor of menu based system
- Remove "clean" spell
- SetBody support brought back
- TamagoClub/HiyokoClub support
version 1.1
- Fixed bug in Set Outfit (Remove)
- Update readme (RE: tails)
version 1.0
* Major revision/re-write
- switched from formid based system to using currently equipped items
- dropped SetBody support
version 0.3
-range scans are persistent
version 0.2
-ranges
-tweaks and fixes
-debug messages
version 0.1 - Initial
1122 downloads
Updated
-
Smoking System
By Fienyx
Smoking System
This is a merge/alteration of Mr Pwner's Marihuana Mod, Smokable Pipe, Skooma Smokable Pipe, Skooma refining, MofoMojo' Skooma Addiction
Each type of smokeing device has it's own mesh.
Tobacco pipes, tobacco pouches, tobacco cutters, bubblers (marijuana pipe), grinders and every mj strain will be added to vendor leveled lists.
The dealers, the MJ coffee shop, edibles and growing your own are all gone. Now you buy from merchants all over Cyrodiil. You can also pick you own marijuana, it grows all over the place.
To prepare the tobacco, you now need your pipe, tobacco pouch, and a tobacco cutter.
Have pipe and pouch in inventory
Equip cutter.
To check how much loose leaf you have, equip tobacco pouch
Skooma related materiels (skooma pipe, resin pouch, skooma cooker, moon sugar) will be found as loot.
Equiping the skooma cooker will allow you to make skooma and resin.
Skooma addiction is altered just slightly from the original. Instead of becoming addicted on the first bottle, there's a chance you won't, based off your intelligence and willpower. ==Original Readme Included==
Skooma deals will allow you to sell to any npc, as long as you meet the requirements. It also adds a form of npc addiction. ==Original Readme Included==
Please ask permission before uploading any alterations.
|-------------------------|
|------- Thanks to -------|
|-------------------------|
-Ssenkrad for creating the original Smokable Pipe mod
-Sarkander for the smoking animation
-Mr Pwner for creating the Marihuana Mod
-Betty for the update
-Elbethien for the Full version
-RorinCloud for Skooma Water Pipes (used for the marijuana pipe)
-Wintermuteai1 for Skooma Smokable Pipe mod
-McMuffin for the skooma pipe
-Eek for Skooma Refining
-DragonBlade86 for the albemic rescources.
-Griphaha for Pipe and Pouch icons
-MofoMojo for Real Skooma Addiction
-PrettyMurky for Skooma Deals
6-14-16 Updated version, just the esp. Didn't realize I forgot to put certain things in vendor lists. Also should work nicely for those who use bashed patch. If the bash tags I used don't get imported for you, add tags Graphics, Invent, Names, Relev
6-16-16 Added T and M pipes and accessories to more vendors, book shops and alchemy shops. Put all together in 1 zip file.
614 downloads
Updated
-
See You Sleep DLL PSE
By Fienyx
This will replace the esp for SYSDLL, you still need LogicDragons Original SYSDLL.
Changed the script to check for enslavement, and if it returns 1, it stops SYSDLL from doing it's stuff.
Play tested with sleep enslave chance 100%, enslaved 3 times, once to the whore house, no crashes.
I did it this way to avoid needing to add more esps.
If you haven't already, please endorse LogicDragons original.
989 downloads
Submitted
-
Slof's Animals
By Fienyx
Merge of Slof's dogs, horses base, extra horses and extra horses 2 all with penises and penis bones
Has skeletons included for horse and dog with penis bones.
Suggested to install after Lovers Creatures and any other creature replacer that has dogs or horses
===Specials===
Shadowmere uses the nightmare meshes and textures
Satan - dog added buy slofs dogs to Cheydinhal uses slofs hellhound meshes and textures.
NEW VERSION FOR QARLS HARVEST!!!!
The meshes and textures are the same, it's just an updated esp to use with Qarl's Harvest.
All horses, zorses and unicorn can be fed a hay bale, and adds horse and dog meat to the animals respectively.
This esp does require Qarls Harvest.
3812 downloads
Updated
-
Reneer's container mod
By Fienyx
Not mine, just putting this up here. If you use the mod Redecorate, you have undoubtedly tried to use a dresser or drawers or something else that you copied and has storage int it. This mod will stop those from respawning, as long as you have removed at least 1 original object from the container, and put something else in it.
Can't make any guarantees as I had nothing to do with the making. I searched for an hr to find a mod that would let me use the dresser I copied with redecorate, and this is the closest I found, on some obscure site called lonebullet.com.
72 downloads
Submitted
-
Lovers Primal Urge
By Fienyx
This is a mix of Lovers Calm and Galgat Beast Rape.
The difference, all sex is consensual, and instead of a cream you need to wash off, you use a spell.
The spell will force you to all fours and invite nearby animals the use you. Cast again to end the effect.
Calming hostile animals works the same, block and activate.
No gender checks.
NEW VERSION 3-23-16
Sort of
Realized there was an issue with SetBody bodies where it wouldn't start. The new version works with SB
Update 5-18-16
Version ending in sb2, I noticed some sex was still rape, oops. It is now all consensual. If you are in 1st person, it will now put you in 3rd like in LBGW, and it now unequips pants (lowerbody) and shoes (foot)
Update 5-31-16
The SB2TT has a timer adjustment. I noticed the animals usually just jumped right back on. If you feel there's too fast of action happening (animals chain raping) this will give time between
4836 downloads
Updated
-
Alien vs Predator Races
By Myst42
Alien vs Predator Races
I'm remaking this mod as playable races now.
Featuring:
Playable Xenomorph and Yautja races Both genders available for both races Functional working heads with facial morphs (expressions) (instead of helmets and suits, like it worked in previous mods) Custom bodies, using Blockhead's body swap functionality, gender choice greatly affects looks of the races A complete set of Predator armors and gear located in the testing hall.
Predator gear is still in the old box at the testinghall. Type: "coc testingall" in the console, with no quotes, and the chest should be around somewhere.
Requirements
BBB Compatible Skeleton (I recommend the one from LAPF) Blockhead Custom Race Fix, also present in Unofficial Oblivion Patches Robert's male Body and an HGEC based female one.
Issues (HEEEEELP):
This mod is still in an experimental phase, which means a lot of functions aint working as I would like, such as:
I haven't assimilated the gear swap functionality, or scripts that make possible the illusion of predator cannon working with Midas magic spell, or cloaking device, or thermal vision, or shurikens and other fancy gear stuff the other Predator race mod has Same goes for Xenomorph race, Blockhead's body swap function only works with naked bodies, and I dont yet know a way to prevent a race from equipping items (WHICH IS WHY ONE SHOULD PLAY AS A NAKED ALIEN - Unless you wanna wear clothes, and look like a complete abomination). The other Alien Race mod works by adding suits and helmets and preventing them to be unequipped, but that's not the way of this mod. I still haven paid much attention to stats and playability. I've only been focused on looks and consequence for now, so playability might not be as immersive as one would wish.
Future plans
Making Xenomorph-specific animations... with any luck, running on 4 legs, swimming like a snake etc... Merging functionality of this into Divine Avenger and Pred team's Predator Race, and The_Philantropy and AlienSlof''s Xenomorph Race. Though that is a mayor endeavore because of scripts and complex functionas both mods have; specially regarding suit-equipping scripts and stuff that in this version is no longer necessary. Adding variations to the races
Custom Body Details
Robert's Male Heavy Muscular for Yautja males ZKEC, normal lowerbody, wide upperbody D cup (custom made) for Yautja females Special Feet for Yautjas Alien Warrior and Jungle Alien for Xenomorphs
Credits:
-Rebellion Developments and Sega for Alien vs Predator 2010
-ShadeMe for Blockhead
-BlackDragon66 for the head model
-JDayT for the original feet models
-Kapaer for the Blender tri import/export script
-The_Philantropy for original Xenomorph Race mod and sound files
-Software used: CS Construction Set, Blender, Nifskope, Noesis, Photoshop, Conformulator
-My internet friends for making a community where we've all grown as modders. In this mod, to Room207 for helping me figure out an issue when making functional Oblivion heads, and thanks to that, we now actually know how.
-I as Myst42 AKA El Alquimista, can only take credit for porting most of the models and textures, making them playable and putting all of this together as a mod. I also made all heads' facial morphs and remade the textures for Yautja Race
I'm deeply sorry if I'm forgetting anyone, but this is not a "regular mod". It's a "mashup". Which means it's made with several stuff I've gathered along my modding life.
And I'm a messy modder, so I tend to forget where I actually got the stuff.
If anyone has the right, and thinks that's a problem this can be solved in 2 ways:
Either I formally ask you permission, and you allow me to keep this mod public with a big thank you and you flashy name in credits
Or you can be an asshole and I would have to take this mod down. However, you're not harming me, I'll keep working on this privately anyway.
If, somehow I manage to put this together with the old mods, I might have to credit a whole lot more of people involved in the development of those. Specifically, Divine Avenger and Pred Team, with all the people who is also credited on his credit list.
This is ustable ground, but it was already unstable since this was a port to begin with. I only hope this can continue to be public as I try to be as respectful as possible.
Most of the old modders have gone missing by now.
Keep always in mind that this mod is by no means a way of profit. This mod is provided FREELY for the intent of personal fun and enjoyment in TES 4 Oblivion only.
Note: files PredatorRaceReplacer.rar and Hunters.rar are part of the old mod. New version is the other file
Old Mod
2876 downloads
Updated
-
Combat Stance Reanimation
By Myst42
Oblivion Combat Stance Reanimation v3.0
Combat Stance Reanimation v3.0
------------------------------
Tired of the bad vanilla idles? Had enough of your character looking afraid to fight when holding a weapon?
This animation replacer might just be what you need.
These are replacements for all the idles when in combat, it includes complementary animations
-Standing and Turning
-Blocking
-Walking and Running
-Casting
For screenshots check the Nexus page
Requirements:
----------------
Blockhead
Installation:
-------------
Core folder contains the main animation pack. Meshes folder inside it must be installed in your game Data folder
Recomended: Delete any previous versions, and delete Specialanims.esp plugin if you have one.
Variations folder is full of optional settings. They usually go installed in Specialanims folder under _male folder (which is where the rest of the normal animations go in the game folder tree) But I've provided an extra readme with more dateiled instructions
Changes in v3.0:
----------------
Tweaked everything attempting to achieve a more neutral/unisex state for all animations. "No sissy males, no female gorillas" It's difficult since we have to deal with a game which uses the same skeleton for both genders and gave us wine barrels for clothing which makes males look fat and sissy... But I tried, And I think It's down to reasonable levels now.
Made a few optional gender based variations still just in case Lots and lots of variations, which now require Blockhead to be used among which there are from just normal variations, like how a weapon is being held to more elaborate ones to holding them in a different weapon type stance (like a combat staff, or dual blades) or even a new combat type (like floating in a lich-like way with a staff)
Random stuff...
---------------
You liked my work?
Thank you very much! I really appreciate it, and it makes me happy to know you're enjoying my work! =)
You didn't like it?
Then shut up, don't download this and go bother someone else. Trolls will be ignored and/or reported on sight.
You want to make your own additions, change this or upload it somewhere else?
By all means proceed, only remember to put my name on it, as a measure of respect for other people's work
I'm not looking for fame, but respect is important to me.
Want more unnecessary breast bouncing?
Not gonna happen.
Credits and Thanks:
---------------------
Me of course.
Coronerra and Growlf, creators of Universal Skeleton
Creators of previous great animation mods I used as tools to understand animating and draw inspiration from.
Amsterdam2019 (DMC Stylish, Pretty Woman)
Ylden (Defying Gravity)
Resona (Animation Replacer Pack)
Shaklin (Idle Poses Replace)
Among others...
All the people who helped either with encouragement,links to useful stuff or teaching me a few things.
Thanks for your good will and patience (Sorry I didnt put you on Nexus, but Im not sure its safe to mention you there..)
-Gregathit
-Ritualclarity
-Poontank
-Dontbotherme
-D_ManXX2 (BIG thanks for the help with the kinematics problem )
-QuiteTheTail (Who helped my finally use Blockhead)
Contact
------------------------
Just send me a PM here or leave a comment on the thread (If you’re not in too much of a hurry)
Enjoy!
1118 downloads
Updated
-
LAPF Enhanced 1st Person Skeleton
By Supierce
LAPF "Enhanced" 1st-person skeleton is for use with:
- 3rd person animations in 1st person view
- Deadly Reflex 6 (and earlier)
- Unnecessary Violence III (and earlier).
Unless you are using one of those mods, it won't work. LAPF now includes an updated 1st-person skeleton for those who don't need this enhanced version (also available here as a separate download).
Although designed to add support for LAPF animations, LAPF isn't required. This should work for all users of the above mods.
This skeleton adds buttock bones and OP breast movement bones needed for certain clothes and armors, adds LAPF bones needed for LAPF animations, and works well with Enhanced Camera.
NOTE 1. - For anyone using the LAPF Enhanced 1st-Person Skeleton and having trouble with camera placement (incorrect zoom, the direction your character is facing, the height of your character when you talk to people, etc.) idle_recovery.kf should help.
It should go into your Data\Meshes\Characters\_1stPerson folder.
The mods the Enhanced 1st-Person Skeleton is meant for should all have a similar file (usually just named idle.kf) which is too easily overwritten. Idle_recovery.kf does the same thing and is less likely to be overwritten.
NOTE 2. - If the LAPF Enhanced 1st-Person Skeleton is working well, please don't add idle_recovery.kf "just in case." I have no idea what would happen with two files providing the same function but it probably wouldn't be pretty.
19845 downloads
- LAPF
- 1st Person
- (and 1 more)
Updated
-
Black Lotus armor for Oblivion Muscle Girl
By samhain6
Black Lotus armor for Oblivion Muscle Girl.
Standalone conversion located in a chest in the testing hall.
Pre-requisites:
Oblivion Muscle Girl body and race:
http://www.nexusmods.com/oblivion/mods/46343/?
Vipcxj's Real High Heels System:
http://www.nexusmods.com/oblivion/mods/36883
(optional RHH LPK / LAPF compatible version):
https://www.loverslab.com/topic/48036-real-high-heels-lovers-edition/
Recommended skeleton:
BBB Ragdoll Breast Physics - Growlfs Skeleton by killermonkey99
http://oblivion.nexusmods.com/mods/40739
Recommended animations:
NoMaaM BBB Animation Replacer by fore
http://oblivion.nexusmods.com/mods/35551
Credits
========
Aery Soul for the original outfit
hh2hai for the Oblivion port
Zomb_killer & Tigersan
Exnem
A-Type2
Edhildil
MadCat221
Mktsang, Alexscorpion, Hellknight, Coronerra
RAIAR
Saaya
and anyone else involved in the HGEC / GUTS / DMRA / Manga bodies and BBB / BB systems.
Licensing/Legal
===============
Feel free to re-use in a non commercial fashion within the wishes of the original mod authors and with credits given.
433 downloads
Submitted
-
DMRA Compilation
By Boronboy
This mod was primarily created to solve a few problems I had with my set up.
1 With Better Cities Installed some of the chest become impossible to access without using Clipping.
2 Using a trade and commerce plugin makes these items technically stolen goods and hence you cant keep them which is very annoying
3 When you get a high value item as a level 1 it sort of makes the game that much easier particularly when they are just given to you.
4 Oblivions rough mod cap of 250, with so many clothing mods you end up brushing up near it much earlier than you would like I find.
It worked so I figured I would publish it here.
Full List of current items- All in 1 Part 1 ANB Red Ninja, Battle China Dress, Candy, Dancer Clothes,R18N Bondage, R18 Lingerie,Sexy Shirt,
Simple Knits, Simple Outfits, Purelust Latex Suits, Hiromacus_SPB_E_Kunoichi_Collection_DMRA-BBB,
HW Dress, Miki Sayaka Armor, Priestess Dibella, Sexy Dress, SG001 Bunny Armor,SPB Kuniochi, Taki
Dress, Westwind Rougue and Zero Suit.
Part 2 ANBMiniMicroBikini, CW Extremely SHort Dress, Domanatrix Suit, Dynasty, Doom Bikini Armor, Marco Armor,
HentaiSummerFesta, SBVelvetRose,Lady Flirt, Lady Fantasy, OHMelight, and Ryk Swimwear
Install
Download all the folders, combine the 3 meshes folders and the two texture folders into a single folder for meshes and a single folder for textures.
Add this into the data folder with the 3ESP's and the readme
THe other folder does not need to be installed and simply contains all the standard ESP's in case you want to install only certain mods in there original state,
Put this folder in the same folder as the data folder (1 level up)
So easiest way to install this via Wyre Bash, simply pop it into your Bash Mods FOLDER and select the mods you want,
FULL DMRA installs everything, (DONT USE THE OTHER 2 ESP'S WITH THIS TURNED ON)
AllinONe installs only the top set of mods
AllinOne2 installs only the second set of mods
And the Original ESP's are in folders Original ESPs folders 1 and 2 if you want to only install specific mods.
All the Meshes and Textures for all the mods are here so no need to go looking
Credits- I will frelly admit that I cant use blender so the credits for the DMRA conversions go to Thorazine,Edhildil, Patzy and Nephenee13
all I did was combine things to lower the esp count.
Future Plans- THis is all the DMRA clothing articles I have in my game atm, if there is an item you would like added send me a ScreenShot of the clothing and if I like it/ can find it will add it to this when I have some free time as I am currently rather busy at the moment
If the list gets long enough may create a new room in the testhinghall to save space and a new interior in a home to store everything.
Warnings I have never published a mod before and I am still not the best at TES construction set and am totally coding illiterate so some problems may be beyond me
Incompatibilty,
May have some clipping if you also have a mod that modifies the inside of player home but that should it, hopefully the chests should be visible at least partially all the time.
11337 downloads
Updated
-
PB Photo Studio
By Schmendrick
Shmendrick's Photo Studio v. 1.0
by Shmendrick (PB)
DESCRIPTION
---------------------------------------
This is a portable photo studio with customizable background color,
ambient light color and directional color; Useful to take vanity pics.
REQUIREMENTS
---------------------------------------
+ OBSE, latest version
INSTALATION
---------------------------------------
+ It is recommended to use a mod managing tool like Wrye Bash, Oblivion Mod Manager or Nexus Mod Manager
+ For manual installation, drop package content in your Oblivion\Data folder
+ Activate PBPhotoStudio.esp
UNINSTALATION
---------------------------------------
+ Use mod managing tool or remove manually the mods files:
+ Data\PBPhotoStudio.esp
+ Data\Textures\Menus\Icons\PBPhotoStudio\PBPhotoStudio.dds
USAGE
---------------------------------------
+ You will recieve a miscellaneous item named "Photo Studio", click on it as if you where to equip it
and you'll be teleported to the studio.
+ Use it again inside to see studio menu.
+ Use "Leave studio" option to be teleported back to your original location.
+ You can fast travel from the studio.
COMPATIBILITY, BUGS & SUPPORT
---------------------------------------
+ When using ENB, sun glare may appear inside the studio. To avoid this, enter the studio
when not facing to the sun.
+ Please report any issue in the Nexus page, or in LoversLab.
PERMISION
---------------------------------------
+ Use this mod and any of its components as you will, but give credit to its original author... that is me.
351 downloads
Updated
-
Cursed Plug
By Fienyx
This is a tweak of sfvibrators. Now, it watches your magicka, and if it gets to 10% or lower, you magically get a deviltail buttplug shoved up your bum, your fatigue drains and your magicka replenishes. When your fatigue hits 0, it is unequipped and removed.
It replaces the lower body while buzzing away, and it currently uses the female HGEC body from bloodymess here
Feel free to do with as you please.
1152 downloads
Updated
-
Anatomic Anomolies
By Fienyx
Gives bodies with detailed vagina and anus, and anus for males courtesy of BloodyMess.
Has replacer meshes for loversAP, setbody hgec, futa hgec textures, and an option if you want all females futa.
2343 downloads
Updated
-
Estrus English Voice Sounds
By ger4
Just some Estrus English Voices I found on my external Hard Drive. It doesn't cover estrus curse sounds.
2945 downloads
Submitted