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  1. oblivion syota trap race

    i take no credit for this just uploading so it will be easier for people to find this old mod in the future
     
    what it actually is ?
    a trap race from way back that uses hgec textures and works well with set body
     
    screens are from the old forum posts where i got the archive


    859 downloads

    Updated

  2. Lovers Creatures 2.0

    From the great minds that brought you Lovers Creatures, the New and Improved Animations Project and ShadowRunners\WappyOnes RaperS comes a breakthrough of ominous proportions:
     
    Lovers Creatures 2.0
     
    From the dark, dank and smoke filled laboratories deep inside the catacombs of Lovers Lab and Wolflore comes a most heinous and troubling development.
    A revision to plugins that you all know and love! The horror, the gall, the abomination that is lovers creatures 2.0 arrises.
    Feast to the fullest and suck from its marrow........
     
     
     
     
     
    Question: Ok, ok, enough sappy nonsense! What the heck is lovers creatures 2.0 and why the hell should I install it?
    Answer: Well, if you have been lucky enough to catch glimpses of the Infamous Donkey's videos, you would have noticed that he figured out a way to enable creatures to switch positions during sex. Something that many folks desired, but no one other than the great Donkey himself had any idea how to make happen. Recently Donkey (who has retired from modding) contacted me over at Wolflore and asked me if I would be interested in taking the scripting work he had done and implement it into the lovers plugins. Since I have made it abuntantly clear to all, that I am scripting stupid, he suggested that I contact the very capable WappyOne to help out. WappyOne did far more than help! He took the project on his shoulders and completed it far sooner than I ever thought possible.
     
     
    Here are the changes from 1.4.1 Revised to the Lovers Creatures 2.0:
    1. Pose switching is available with the grab key for creatures with multiple animations.
    2. General cleanup/removal of unneeded files.
    3. Disabling or adjusting how often a specific animation shows is possible by editing Data\ini\xLoversCreature.ini
    4. New slots have been built into the Idleanims esp file so that new creature animations can be added easily. Hopefully I and other animators from the Lovers Animations Workshop can put together a few new animations to fill these spots in the not too distant future...
     
     
     
    NOTE: To be able to use the grab key to cycle animations you MUST upgrade to Lovers with PK rev96v2!!!!
     
     
    Installation Instructions
    =========================
    1. Extract the 1 file to a temporary location.
    2. Examine the folder structure and make corrections where necessary.
    3. Copy files to (install folder)\Oblivion\Data\
    4. Start OBMM or Wyre Bash and place a checkmark beside the .esp and .esm files to enable them.
     
     
    In this revised version all fixes and patches are already applied.
    You need not download any other files besides the LAPF.
     
     
    I can't thank both Donkey or WappyOne enough for all the hard work that they put into making this plugin a reality. Cheers to both of you!
    Thanks,
    -Gregathit
     
     
    =====================================================================================================
     
    Optional MotionNT Installation Instructions
    ===========================================
    1. Install Lovers Creatures 2.0 first.
    2. Extract LoversMotionNT files into (install folder)\Oblivion\Data\
    3. Copy files from \Data\ini\LoversCreaturesExtraIni\MotionNT to \Data\ini, overwriting the MotionNT .ini files (this will enable pose switching for the NT files).
    4. Note: the esp from MotionNT is not needed so you can leave it disabled or delete it.
     
    ======================================================================================================
     
    Credits:
    Unknown Japanese Modders
    Donkey
    WappyOne
     
     
    Several of you have asked about the ini file and weights so here is a breakdown from WappyOne on the grimy details:
     
    NOTE: I have put up a dog texture patch but that is only needed for those who have already downloaded Lovers Creatures 2.0 prior to 2-27-2013. Those installing after that will not need it as it has been added to the main file now. If your dogs willies are not show up just install the patch.
     
    Another patch (same note as above on installing) I had the wrong animations for the tentacle monster so she wasn't working correctly.

    207,096 downloads

    Updated

  3. Monster Girl Blockhead Edition

    Some people might ask 'Why did you want to fix Emily's mess?!', and the answer is...I don't know. I might be suicidal! I'm also a total lore nut and spent countless hours trying to make everything mesh as neatly with TES's canon as possible. As such, I took a number of liberties renaming items, races, and...other stuff, to comply within the bounds. The Amazonians warriors are now the Sovngarden Eidolon, spirits from Shor's Sovngarde, the Nordic warrior paradise, come to challenge mortals to glorious battle. The Ageha are fiendish Daedra aligned with Molag Bal. The bee monsters are Daedra that heed the whims of Meridia and loath undead. The ghouls are now Kothringi, an ancient tribe who was turned into immortal undead through an ill-fated deal with Clavicus Vile. If you aren't a fan of me taking liberties, well...the old one is still somewhere in that other thread and I'll be happy to help troubleshoot CTDs with it.
     
    This is still a total WIP that I intend to continue working on, but I want to have what's done so far online for posterity in case I suddenly croak or lose interest, or something.
     
    Download Instructions: Download the large 1.9X GB file linked on MEGA, then download Update 0520218. Install the main files, then install the updated ones over it. I fixed some broken meshes. If you use Wrye Bash, you -must- tag the .esp as a relvl so it's added into the patch's compiled Leveled List, otherwise very few of the monsters will ever show in-game!
     
    Please post any and all bugs, no matter how minor they might seem!

    31,438 downloads

    Updated

  4. Gorangas Economy System Katemck V 1

    Gorangas Economy System Katemck Version 1
    The changes in the dialogue concerning the restaurant job have been extensively changed and added too by myself.
    contains responses from both male and female customers now.
    ************Appropriate adult content warning.**************
    Yes there's lots of it, ooodless! so if your of the mind to be easily offended by sexual content, well i cant help you.
    Maybee you should consult a doctor.
    The ..F word is used...you can guess the rest. Oh and specific genitaliya pertaining to Elvish women. Gynaecological differences.
    This mode is re-written as to be played by a female character only, and assumes you are in every aspect of daily life a woman in Oblivion.

    611 downloads

    Submitted

  5. Lovers CrowningIsle BBB replacer 2.3

    Lovers CrowningIsle BBB replacer
    version 2.3 Update: new Student Dress and Siren armors(meshes by kingkong) and some fixes
     
    I tried to keep the original clothing look (exept the Student dress). All E cup except the No.9 armor (H Cup)
     
    And I also replaced the slave Irons. The edged feet with Robert feet.
    Student Dress, No 9 armor, CRggMaMaArmor, Siren armor and pregnant Dress(Body) have alternative Versions. Othes clothes only one Version.
    !!! Galgats no 9 armor is BBB, I added 2 sadistic Versions.
     
    Not my meshes (stolen from different mods and add Crowning textures)

    You must install meshes and textures folders.
    Then you can look at the pictures if you want to replace some of the replacers, and install the meshes folder of the replacer you want.
     
    The textures for all replacers are in the textures folder.
     
    Update fix: There was a hole between the upper and lower Body in Student Dress Version 3
    download the "Student Uniform version3 fix.7z" normal and gloss Version included.
     
    Crowning Isle replacer BBB gloss meshes v2.3
    oily Skin (like galgat's original meshes)
    You need the textues Folder from the CroIsle replacer BBB v2.3.7z
    ---------------------------------------------------------------------------------------------------------------------------------------------------
    All in one BAIN friendly Folders made by Oblivion_Cat ( 21 Dez 2014)
    Inclued all updates and gloss Versions.
    https://dl.dropboxusercontent.com/u/38065176/Oblivion/Lovers_CrowningIsle_BBB_replacer_2dot3_BAIN_2014-12-16.7z
    I have not tested it, I don't use Wrye Bash.
    PM all angry complaints or thank you to Oblivion Cat.
    __________________________________________________________________________________________________
    ----------------------------------------------------------------------------------------------------------------------------------------------------
    LoversCrowningIsleClothesAddon
    ESP Version
    update:textures path correction
    19.6.2014 update esp mesh path correction
    ! ! ! You must download the CrowningIsle BBB replacer ! ! !
     
    First install the "CrowningIsle BBB replacer" (meshes and textures folder)
    Then install the "Lovers CrowningIsle Clothes Addon" ( esp, meshes and textures)
     
    Then you can look at the pictures if you want to replace some of the replacers, and install the meshes folder of the replacer you want.
     
    Inside: unique clothes for Booty, Ms. Greaves, Moanett (Siren Queen) and Moana (Siren Mother).
    ( In the original, Booty, Ms. Greaves and Moana use Vanilla clothes. Moanett use Siren armor)
     
     

    --------------------------------------------
    Booty Clothes Version2 ( 20 Dec 2014)
    File: Booty version2 gloss and no gloss.7z
     
    Gloss and no Gloss Version. copy-paste the meshes Folder in your data Folder.

    ---------------------------------------------
    LoversCrowningIsleClothesAddon gloss meshes
    oily Skin (like galgat's original meshes)
    You need CroIsle replacer BBB v2.3.7z
    ---------------------------------------------
    Load order: LoversCrowningIsleClothesAddon.esp direct after LoversCrowningIsle.esp
    Or you can merge my esp with galgat's esp (use Tes4Gecko)
    ---------------------------------------------------------------------------------------------------------------------------------------------------
    All in one BAIN friendly Folders made by Oblivion_Cat ( 21 Dez 2014)
    Inclued all updates and gloss Versions. ( also Booty version2)
    https://dl.dropboxusercontent.com/u/38065176/Oblivion/LoversCrowningIsleClothesAddon_BAIN_2014-12-20.7z
    I have not tested it, I don't use Wrye Bash.
    PM all angry complaints to Oblivion Cat. or say thank you.
    __________________________________________________________________________________________________
    ----------------------------------------------------------------------------------------------------------------------------------------------------
    For both Versions Lovers CrowningIsle BBB replacer and LoversCrowningIsleClothesAddon
     
    Meshes and Textures Fix ( 16 Dec 2014 )
    File: mesh texture fix.7z
     
    Reason: unclean meshes, caused stuttering and/or FPS drop. Especially the Ms.Greaves clothes.
     
    For the Cro-Isle replacer BBB
    Siren armor version 2 small and the original CockGag from galgats Mod.

     
    For the LoversCrowningIsleClothesAddon
    Ms.Greaves clothes and the Queen Armor. And the original CockGag from galgats Mod. And a textures fix for Bootys clothes.
    Queen armor Version 1 (original)
    All 3 Ms.Greaves clothes Versions.
     
    All armor-clothes meshes No-Gloss and Gloss Version.
    Readme in the download !
     
    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    galgat's excellent LoversCrowningIsle Mod: http://www.loverslab.com/topic/108-loverscrowningisle/
     
    If you do not like my Replacer, you can download "Backup of original galgat meshes.7z" and copy back all or some of the original meshes.
     

    Credits:
    galgat
    Robert
    Apachii
    BaronB
    Ashara
    kingkong for add BBB to the Ashara Shells, the new Student Dress, some piercings and Siren armor v5 and 6.
    Krista
    ImaGHS BBB Mod ( Nipple torturer in No9 armor)
    Oblivion Cat
    All those I've forgotten.

    11,563 downloads

    Updated

  6. Lovers Prostitute V 2.4 - DukkyFeej Version

    Lovers Prostitute V 2.4
    DukkyFeej Version
    Original version by A Mage in His 30s
    Initial Translation by HanPL
    Edited version by LongDukDong
    Additional work by Fejeena
    Assistance by Sladen2019  for Better Cities compatability
     
     
     
    Like title says this mod adds Prostitutes and Brothel to Oblivion Universe.
     
    By HanPL:
    When you get bored of killing mobs or have to much gold in your pocket you can go visit one of the girls spreaded around Tamriel and have some fun. Girls take Male and Female customers.
     
    Just as before, there are new girls roaming the streets of Tamriel,  taking up residence in a few cities.  Along with them, a wandering gigolo travels across the lands selling his wares.   While the girls have found a home of sorts, the guy doesn't keep in one place for too long.
     
    Fortunately, you will be given a handbook to know where to find them all.
     
    *    *    *    *    *    *    *
     
    To install, copy the BSA,  the INI folder  and one of the .esp files into your game's data folder.  Rename your chosen ESP file to 'LoversProstitute.esp' and you are done.
     
    If you're not satisfied with the 'Gold Route Bar' sign in Anvil,  the download file has a folder named 'Other Textures' with optional signs. If you prefer to use one of these instead,  copy the chosen .BSA file  into the data folder and rename it to 'LoversProstitute.bsa'.   Examples of each  different texture  is visible in the BSA Examples.jpg file.
     
    *    *    *    *    *    *    *
     
    IMPORTANT:
     
    There are three .esp version of this mod, one that uses the "Modular Beautiful People" mod, and two the do not.  Use only one.  And whichever one you use, have its filename set to 'LoversProstitute.esp'.
     
    Again, ensure the NAME or both the .esp and BSA files are LoversProstitute and nothing else..
     
     
    *    *    *    *    *    *    *
     
    This version of Lovers Prostitute  is very much different from the original, in that a number of features that were hardwired are now setup within an INI file. Compared to some, the new LoversProstitute.Ini file might be a bit cleaner than most others. And for your convenience, the file is divided into three sections.  These sections covers costs for services rendered, NPC gender preferences and the sex acts/animations available. 
     
    There have been many changes to the dialog, with an effort to keep the original spirit of the game while continuing to replace the machine-translated texts.   As far as the quests, they are fully functional, though a good portion of the dialog and quest messages had to be rewritten.
     
     
    *    *    *    *    *    *    *
     
     
    The player may have issues when using the system with Lovers with PK Extender due to its built-in lovers embrace feature.  The player may also find him/herself in trouble with nearby citizens or guards if the 'Immoral Guards' mod is in use.
     
     
    *    *    *    *    *    *    *
     
    AGAIN:
     
    There are three .esp version of this mod, two that use the "Modular Beautiful People" mod, and one the does not.  Use only one.  And whichever one you use, have its filename set to 'LoversProstitute.esp'.  And if you choose not to use the default .bsa but one within the Other Textures folder in the download, have its fulename set to 'LoversProstitute.bsa'.
     
    Again, the NAME of both the .esp and .bsa must be LoversProstitute.
     
    Included within the download is a copy of the original LoversProstitute.zip translated by HanPL.  Also included is a new Modder's Document, "How to make a Prostitute" which discusses the several points needed to create a prostitute.    So anyone wanting to make a hooker or gigolo add-on... GO FOR IT!
     
     
    *    *    *    *    *    *    *
     
    VERSION HISTORY:
     
    Version 0.25  - Original Version by A Mage in his 30s
     
    Version 0.25a - Translated Version by HanPL
    Machine Translated Additional dialog and quests converted into English  
    Version 2.0   - Edits by LongDukDong
    Reworked all known dialog Repaired/Cleaned the two quests Cleaned the scripts of Machine Code garbage (NEW) Added an INI system to handle sex positions and more (NEW) Introduced the first 'male' prostitute in the mod  
    Version 2.1   - Additional Edits by Fejeena with advise & testing by Sladen2019
    Eliminated unneeded rent scripts conflicting with other mods Relocated two structures for Better Cities compatbility Removed MBP dependency for No-MBP version Fejeena Custom No-MBP version with Anvil Bar still in Anvil Harbor (NEW) Graphic content for Anvil Bar  
    Version 2.2   - MBP and NoMBP versions.
    Rewrote dialog and QUest for No-MBP and Fejeena versions Rewrote handbook for structure's new locations Fixed dialog for prostitutes denying client on gender Added more factions, now existing in every major city (NEW) BSA file now included (based on Fejeena's work) (NEW) A 'How To' document for making a prostitute added (INCLUDED) A copy of the original LoversProstitute mod.  
    Version 2.3   - Faction Fix
    Corrected factions applied to two NPCs appearing in Bruma Corrected readme on which esps are and are not MBP using  
    Version 2.4   - Current Versions:  Book Fix
    Corrected name of Church in Leyawiin  
     
    REQUIRES:
    OBSE 20 better Oblivion.esm Shivering Isles.esp Lovers with PK v1.4.1 - 6 better MBP 1.4a and MBP++ .098a    (Unless No-MBP versions)  
     
     

    4,512 downloads

    Updated

  7. Dynamic Underwear System (Continued)

    Dynamic Underwear System 3.2 "Trust Issues Edition"
     
    Description
     
    Dynamic Underwear System (also referred as DUS) changes the way that underwear items work in Oblivion. When a shirt or trousers are taken off, your character or any other NPC will have their underwear equipped instead of going commando.
     
    DUS 3.2 is an update by Sandalwood, to the original mod by Puuk. This update attempts to work around the issue of NPCs equipping underwear worth more gold than the clothes they were originally wearing. 
     
    The original mod and screenshots can be found here: https://www.loverslab.com/files/file/2067-discontinued-dynamic-underwear-system/ 
     
    An optional underwear pack for TGND and HGEC is available in the downloads section.
     
    Details
     
    DUS keeps track on the player and surrounding NPCs for any changes in their appearance. If a shirt was removed, an underwear item will take it's place if found from the inventory. A dynamic distribution system is also included that will aim to give everyone around you at least something to wear the very first time they are detected.
     
    Unfortunately NPCs cannot be trusted with expensive underwear, and would often show off their lingerie in public. In these cases their underwear is kept in escrow, and only provided to them if they somehow lose their clothes. (I'm looking at you, Mage Apprentices - this is a place of magical learning, not a "Palonirya's Secret" fashion shoot.)
     
    An "underwear item" is defined by a simple "(underwear)"-tag in its name. This means that DUS can easily handle basically any clothing item as underwear while that item doesn't need to be dependent of this mod at all. This makes it very compatible with any clothing or armor mod out there and maybe can even used to give some "extra functionality". However, if those items are wanted to automatically appear on NPCs, they must be set up appropriately.
     
    Requirements
     
    Oblivion Script Extender (OBSE) - http://obse.silverlock.org/ 
     
    Universal Skeleton - http://www.nexusmods.com/oblivion/mods/37596/? (for some underwear models)
    Roberts Male Body - http://www.nexusmods.com/oblivion/mods/40532/?
    One of these (nude versions obviously):
    HGEC Female Body - http://www.nexusmods.com/oblivion/mods/24078/?  Roberts Female Body - http://www.nexusmods.com/oblivion/mods/15624/?  TGND2 Female Body - http://www.nexusmods.com/oblivion/mods/30914/?   
    Recommended
     
    Seamless Equipment - http://www.nexusmods.com/oblivion/mods/45855/? 
     
    Install
     
    Manual - Not recommended.
    Wrye Bash - The archive is BAIN-formated. Numbers represent categories, SE means seamless equipment version.
    OBMM - Create mod and add archive. Load omod convertion data and activate.
     
    Uninstall
     
    Please use your mod organizer if you used one when installing.
     
    To uninstall this mod manually, remove the following files or folders:
     
    Data\Dynamic Underwear System.esm
    Data\Mod Settings\Dynamic Underwear System\ (if installed from v3.1 or earlier)
    Data\ini\DUS.ini (if installed from v3.2)
     
    Upgrade

    For best results, it is recommended to make a clean save without the original mod (and any underwear expansions) before installing this update.
     
    Functionality with other mods

    DUS includes an expandable exception system to prevent any underwear from popping when you don't want it. First of all, there is an exception token that will prevent any actions being made to a given person if found from the inventory. Secondly, a token of some sort from any other mod can be used for the same effect.
    Some mods are even natively supported (outdated):
    Lovers with PK Lovers MB2 Player Slave Encounters (not tested)  
    A new faction, DUSEquipFaction, has been added. An NPC can be given a rank in this faction to specify which equipment slots they may be given underwear for.
    Rank 0/no rank - given top and bottom pieces Rank 1 - given top only Rank 2 - given bottom only Rank 3 - no underwear is given  
    An example mod is available for Bravil Underground, which makes NPCs in Prostitutes's Mansion "Song of Vivek" topless again. Players who have already visited this area will need to make a clean save without DUS to see the changes.
     
    Known issues or bugs
     
    Fully-armored NPCs will have underwear in their inventory as usual. NPCs wearing low-cost clothing will only be given underwear if you or they remove their clothes first, which means you might have to re-loot them to see what underwear they had.
     
    This update has been used in a normal playthrough for several hours, including hanging out at the Arcane University, which was a problematic area. If you have any issues please contact Sandalwood. Although all effort has been made to ensure this is free of issues, it is recommended that you do not use this mod with any save-games you value.
     
    Credits

    Thanks to Puuk for creating the Dynamic Underwear System.
    Thanks to Bethesda for creating Oblivion.
    Thanks to the authors of Oblivion Script Extender (OBSE) and their contributors
    Thanks to shadeMe for the Construction Set Extender
    Thanks to LHammonds for the Readme Generator this file was based on.
    Thanks to Comrade Fienyx for tweaks and ideas
    HGEC underwear items are work of Exnem, RAIAR, MadCat221, coronerra, Saaya, Dryad & stricken618.
    Robert's underwear items are work of Robert himself.
    TGND underwear items are work of Luchaire, Kalia, Sickleyield, Kristoffer & alt3rn1ty.
    All seammended versions of equipment are work of junkacc.
    Generic ground model used by this mod is made by Nessa.
     
    Licensing/Legal

    As with the original mod, you may do whatever you wish with this version. The included assets are unchanged from the original, and most are work of others, for which you must follow their own licenses. I re-checked the original asset licenses; please inform me (Sandalwood) if I've made a mistake so that I can remove violating content.
     

    3,466 downloads

    Updated

  8. LoversBitch Gone Wild 1.51 BB fix

    LoversBitch Gone Wild 1.51 BB fix
     
    Modification of LoversBitch 5b -- Original by Chase Roxand
    Version 1.51 BB fix
    By fejeena and WappyOne
     
    You don't need the Original Mod. ( It is advisable to delete original LB, make a clean save, then install LB Gone Wild)
    You need meshes and sound-all-Versions.7z and textures-all-Versions.7z, and Version 1.51 BB fix esp and readme.7z
    No clean save needed for LB Gone Wild updates.
     
     
     
    LBGW 1.51 BB fix
    Special is, all dogs and wolves have dicks.
    I add dicks (dogd.nif) to all city dogs and vanilla dogs/wolves. And "xLoversBitchNoDogdToken" to all SkinnedHounds(so no flickering double dicks in game)
    I did that to avoid the CTDs when the script add dick to a dog/wolf. See also script changes in "script work by WappyOne!!!!"
     
    Requirements:
    Oblivion.esm (Shivering Isles version)
    Lovers with PK.esm
    LoversCreature.esm
    Lovers with PK.esp
    OBSE v20
    You need meshes and sound-all-Versions.7z and textures-all-Versions.7z
    and Version 1.51 BB fix esp and readme.7z
     
    New in LB Gone Wild
    Extreme (many dog sex pictures) and normal version in one esp, can be changed with the setting menu (the bag on Rena's table)
     
    WappyOne aditions: summon wild wolf spell. Wolf type summoned depends on player level and location. (you can get it from Meara after first training lesson)
    ! You must tame the wolf! In some regions are no wild wolves, e.g.Cities.
     
    Old and new
    Rena's shop and Maera's house with 50+ pictures, statues, tapestries, Bitch throne, shelf with dog statues, store sign .....(dog sex)
    new Bitchthrone mesh (extreme Version)
    Wolf cave UL compatible.(Unique Landscapes - Chorrol Hinterland)
    Bigger kennels, 8 kennels, only normal dogs.
    All "special" dogs are only player-dogs.
    Bigger player kennel room
    15 new player-dogs.(available with console)
    faction rank icons.
    "The Book of Canines" text is corrected = the Bloodhound text ( corrected Doberman too Bloodhound )
    You can buy "The Book of Canines 2"
    Renas diary ( her first dog sex. Not my text/work ! I found a free story in the net and modify it a Little)
    9 Eastereggs (real eggs, totaly useless)
    Decorative egg holders added to case in shop, activate to place/reclaim found Easter eggs.
    new egg textures (If you do not like the new textures, the old textures are in the "Old egg textures" Folder)
    3 Teddys (useless but nice. female,male and shemale Teddy)
    2 possibilities to place your Teddies ( one in sex positions, other next to each other)
    Wild Wolf summon spell.
    Options menu reworked for clarity.
    Hold parties in the kennel room! Invite your best friends (or worst enemies). A Switch behind the Bitch throne.
    Slave bitch key can now be set independently of main all fours key. If not set Ctrl or Alt+player mount all fours key = slave bitch key.
    -Reworked Training quest. You or your slave can do the quest.

    Quest (! by WappyOne !) available after mounted by 20 or more unique dogs. Some nasty rumors have been flying around Chorrol.! reward is the Southlander Wolf !
    The player dogs/wolves: you can buy or get as quest reward: dog, wolf, collie, doberman, mutt, german shepherd, hellhound, bloodhound, Southlander wolf.
    Only available with console: wolf statue, tundra wolf, shadow wolf, spectral wolf, brown collie, spotted dog, hyena, damn dog, armored battle dog, rune dog, teddy dog, order dog, madness dog, amber dog, skinned dog, brown werewolf, golden werewolf, grey(black/white)werewolf.
     
    Other things can not be seen.(they are all in the wolf temple, which is not yet in use. Statures,new cell,new NPC, flying bone and beef,....You can cheat and unlock the door to see it)
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    script work by WappyOne!!!!
    From the activate menu (not bitch bone) can return to kennel/send away kennel/wild canines.
    Re-tamed wild or summoned canines (not if killed, but sent away then re-summoned) retain their stats.
    Watching your canine companion mount someone else raises your lust. Likewise, your companion watching you have sex with someone else raises their lust.
    Tamago In Heat crossover fixed. Was toggling itself on/off every 10 seconds. Lust gain was based on frames per second instead of time. Now shuts itself off after bitch has been thoroughly bred (>25 sperm present). Messages added to warn player of what is happening to them.
    Different canines now gain lust at different rates. The more tame canines will now not rape the player at lust > 95, losing ability points instead. When those are exhausted they will rape.
    Canines now have differing lust gains and ease/difficulty to tame.
    Specific warnings are now given as your companion's lust rises before a forced mounting occurs.
     
    Trapped in Oblivion" quest startup routine (strip, slave, remove all possesions) broken into 3 parts, done once per frame update to prevent CTDs.
     
    In Heats "fix": If Player is forced to all fours by high lust, he will attract some attention after a minute if not otherwise serviced.( A dog is summoned by the script.) Problem was: When the player was forced in position and there were no dogs/wolves near by, he had to crawl till he found a dog/wolf.He can not use spells in mount posion(like "Call Wild Canine")
     
    Added check for dogs becoming invalid while knotted (disappearing summons).
    Removed dynamic adding of dog penises due to CTD issues.
    Script effect spells no longer forced to use Burden Icon.
    Fixed: Player forced to all fours due to rising lust no longer causes slave bitch to strip.
    Fixed: In some locations the attract/invite to mount internal spell would fail to work.
    Fix for mounting while forced to all fours not working if slave with Bitch collar is far away.
     
    script change (At the request of mem4ob4)
    To make the mod more compatible with other mods.(other mod makers can use the "onAllFours" command, without add LB as master).That does not change anything to LB !
     
    ----------------------------------------------------------------------------------------------------------------------------------------------
    new in VERSION 1.51
     
    ---WappyOne's work---
    XXX- New setting available "All Fours Strip". If one of the slots options is chosen those slots are the only ones that will remain stripped when mounting starts. Clothing is re-equipped when standing up. Four choices:
    XXX- As per Lovers (default): When getting on all fours an actor is stripped as if Lovers sex had started.
    XXX- Upper+Lower: Only upper and lower slots are stripped.
    XXX- Lower: Only lower slot is stripped.
    XXX- Nothing: Clothing is left as is when getting on all fours.
    - Dog behavior during attraction phase has been cleaned up:
    - Dogs not eligible for sex will not start chasing.
    - All dogs chasing a target will stop once that target is no longer eligible for sex, be it by mounting, standing up, death, etc.
    - First dog to reach chase target will immediately mount instead of waiting a few seconds.
    - The player's dog will resume following the player after a chase is finished.
    - New dogs now become available for sale in Rena's shop after a certain number of unique dog mountings.And and you can gain two more ranks.
    - Fix: After losing a tamed wild companion the player is no longer automatically friendly to all future members of that type of canine.
    - Fix: Some dogs that are already loyal pets are no longer tamable.
     
    ---fejeena---
    -player room: the store garret,a store with no comfort. Available after the Chorrol nasty rumors quest.
    -loading screens(7). If you do not like, there is a extra esp without loading screens.
    ----------------------------------------------------------------------------------------------------------------------------------------------
    new in Version 1.51 BB (Better Bruno)
     
    - CTD fix: removed the strip function because of CTDs. see the XXX marked lines in "new in Version 1.51"( if you don't like/need the playerroom and have no CTDs with Version 1.51 you can use 1.51 with the strip function)
    - more playerroom ( Dog Filters cigaretts, a chest with the kennel Irons, CTD and many more )
    - more pictures
    To have music in the playerroom you must add your own music wav file in the folder data\Sound\fx\LoversBitch
    There are only "silent voice" placeholder files in the folder.
    CTD1.wav to CTD9.wav
     
    Version 1.51 BB fix
    nothing new, only "strip clothes when on allfours" fixed.
    You need meshes and sound-all-Versions.7z and textures-all-Versions.7z and Version 1.51 BB fix esp and readme.7z
     
    Version 1.51 BB fix3
    Test Version for all those who have CTDs with far away Dogs try to mount/reach the Player on all fours. And dog/wolf Sound correction.
    Nothing new !
    You need meshes and sound-all-Versions.7z and textures-all-Versions.7z and Version 1.51 BB fix3 esp and readme.7z
     
    New Oct. 2016
    if you have the old 1.51 BB LC3 version you don't need it !!! Nothing new !!!
    Only for easier installation the animations from the Creatures Overhaul-Workshop in the file.
    Version 1.51a BB LC3
    For animated penis animations/Skeleton from Creatures Overhaul - Workshop
    All you need: meshes and sound-all-Versions.7z and textures-all-Versions.7z and LBGW 1.51a BB LC3 esp and readme.7z
    Install LBGW 1.51a BB LC3 esp and readme.7z last and let overwrite ! Read the Readme !!!
     
    YOU DON'T NEED THE FILE FROM THE CREATURES OVERHAUL _ WORKSHOP ! animations and skeleton are in my file.
    DO NOT INSTALL "Creatures Overhaul - Workshop LBGWDogs.7z" !!
     
    All dog and wolf meshes with animated dick.
    All Mods that use vanilla dog,wolf,SkinnedHound meshes now have a dick.
    There is also a Folder with some dog meshes from other Mods with added animated dicks.
     
    ----------------------------------------------------------------------
    You don't need the "Creatures Overhaul - Workshop LBGWDogs.7z" it is for the older LoversBitch versions, if you want animated dicks.
     
    __________________________________________________________________________________________________________________
    Player room Pictures and things you can do or activate in the Player room.
    http://www.loverslab.com/topic/15876-loversbitch-gone-wild-151-bb/page-33?do=findComment&comment=582870 Shit, the pictures does not work anymore.
    Here the "What you can do and activate in the player-room" Pics

    ________________________________________________________________________________________________________________
    Difference between Normal version and extreme version.
     
     
    See pictures below in the download thread. http://www.loverslab.com/files/file/128-loversbitch-gone-wild/
     
    Replacers:
    Dog meshes replacer: file "Creatures Overhaul - Workshop LBGWDogs.7z"
    for animated penis animations/Skeleton from Creatures Overhaul - Workshop http://www.loverslab.com/topic/21315-creatures-overhaul-workshop/
    ! Of course you don't need this replacer if you use 1.51a BB LC3 esp.
    Rune dog variations: 4 Rune dog color variations (see last screenshot at the bottom of the download thread. The blue is the original)
    Old egg and Picture textures: the old egg textures and one old Picture. see Pictures download side or in the download file.
    Kennel Irons replacer:DMRA ( 2 versions Glossiness 10 and Glossiness 300)
    Default Kennel Irons(Larger Breasts) = from H cup to DMRA
    GSB Kennel Irons = from H cup to DMRA
    not changed
    Default Kennel Irons (D cup)
    Uriel Kennel Irons (H cup)
    Credits: Chase Roxand, GSBmodders(for GSB kennel irons), mem4ob4 (for change tattoos to DMRA), Ark of Truth and Mailamea (for DMRA seamless)
    _______________________________________________________________________________________________________________
    _______________________________________________________________________________________________________________
    FIX / Troubleshooting :
    Lovers PK Extender does not work well with creatures sex.  Foreplay with creatures ??? If you have trouble, animations never end, ... Use   https://www.loverslab.com/topic/97403-lapf-extended-patch/ _______________________________________________________________________________________________________________________________ ________________________________________________________________________________________________________________________________
     
    Other replacers:
    Lovers Bitch Gone Wild Art Replacer . by QLee NEW 10.2015
    http://www.loverslab.com/topic/15876-loversbitch-gone-wild-151-bb-fix/page-69?do=findComment&comment=1346459
     
    A picture replacer: some pictures, handbill and Trainer wanted poster.
    http://www.loverslab.com/topic/15876-loversbitch-gone-wild-151/page-31?do=findComment&comment=555853
     
    A picture replacer, "Manga style" by QLee
    http://www.loverslab.com/topic/15876-loversbitch-gone-wild/page-2?do=findComment&comment=297256
     
    "beware of wolves" poster(put it in folder textures\k9\art\ )
    freshly printed.
    http://www.loverslab.com/topic/15876-loversbitch-gone-wild/page-3?do=findComment&comment=300190
     
    -------------------------------------------------------------------------------------------------------------
    Other Mods:
    LoversBitchPuppyMill
    If you play with Tamago you can sell your creature and human children
    http://www.loverslab.com/topic/46871-loversbitchpuppymill/
     
    ----------------------------------------------------------
    Some extra stuff: Bitch tattoos, collars, tail-plugs
    Update Version5 my Bitch Tattoo chest.
    Some pictues and download are here http://www.loverslab.com/files/file/280-wearable-tattoos-and-body-writings/
     
    __________________________________________________________________________________________________________________
    __________________________________________________________________________________________________________________
    Credits:
    Oh shit.....
    To make it short
    meshes and textures:All modders in the world
    Bitch throne mesh by KOBJ (SurrealRoom mod)
    pictures:All artists in the world (all pictures are changed more or less by me, I downloaded the originals from "hentai foundry".)
    Maigrets Battle Dogs(Waalx for the meshes and textures)
    Werewolf creatures designed by jcarl904
     
    And special thanks to Chase Roxand (original LoversBitch mod) and WappyOne for all the fixes and the wild-wolf summon spell.
    Poontank for the lector work (Renas diary and all other books)
     
    Some cheats and tip. And quests and things you can do.

    My other stuff:
    BravilUnderground addon
    http://www.loverslab.com/topic/16354-bravilunderground-add-on/?do=findComment&comment=289984
    different stuff
    http://www.loverslab.com/topic/14613-fejeenas-stuff/?do=findComment&comment=322907

    170,116 downloads

    Updated

  9. LAPF Extended Patch

    LAPF Extended Patch V 1.0
     by LongDukDong
    thanks to Akor for OBSE insight
     
     
     
     
    Have you ever had a problem when using 'Lovers with PK Extender' by Donkey with other mods or systems like Lovers Creatures, Lovers Bitch or other various systems that might have different sex effects?  If so, this patch is for you.
     
    This patch modifies or bypasses various features  built into the Mod,  as well as being compatible with the later written 'Lovers Satisfaction' mods.
     
     
    *    *    *    *    *    *    *
     
     
    Features:
    Automatically sets Extended's Sex Stage system without Player need Fixes issues with Creature Sex Fixes issues with Hiyoko Shooter birth Allow lists of mods that disable built-in features: Default Embrace, Pose Hotkey, Premature Orgasm
       
    *    *    *    *    *    *    *
     
     
    Mod Order:
    This mod must be placed after Lovers Extended.  If Lovers Satisfaction (and/or Lovers Satisfaction Extender) is used, it must be placed after as Satisfaction as well.
     
     
    *    *    *    *    *    *    *
     
     
    Requires:
    As this is a patch for Lovers Extender, it would not do any good to use this mod without Extender itself.  You can find this entertaining mod by Donkey at the link:  https://www.loverslab.com/topic/218-lovers-with-pk-extender-243-re-up/
     
    And if interested, you can find the Downloads to Lovers Satisfaction and Lovers Statisfaction Extender at the links below:
    https://www.loverslab.com/files/file/1360-lovers-satisfaction/
    https://www.loverslab.com/files/file/1638-lovers-satisfaction-extender/
     
     
    *    *    *    *    *    *    *
     
    Mods Listed:
     
    Within the Mod's own INI file, there are three sections which deactivates/disables/blocks some functions built into the Extended mod itself.
     
    Within the list of mods that prevent the 'Lovers Embrace/Cuddle pose' before sex begins, the newest version of LoversProstitute and LoversHookers are listed.  The 'form ID' used by the newest version of LoversHookers points to a sex performance flag that the player wears when sex begins.  The Form ID used within LoversProstitute is the token used by the prostitute's sex-negotiation scripts.  There is a third 'LSTBravilColdHarbor' mod listed, but currently not available.
     
    Both LoversHooker and LoversProstitute use those same two form IDs to prevent the player from switching from one sex position to another.  So if a prostitute offers to perform an action... that's the action that is going to be done and NO OTHER.  You won't be able to use the [Z] key to change sex positions with NPCs participating with these flags.
     
    A flag was set up for the LSTBravilColdHarbor mod (again, not currently available) which prevents the player from continuing sex if the player's partner finishes early.
     
     
    *    *    *    *    *    *    *
    Version History:
     
    Version 1.0   - Original Version
     
     
     
    Requires:
    OBSE 20 better Oblivion.esm Lovers with PK v1.4.1 - 6 better LoversAdultPlayPlusforSSP Lovers with PK Extended  
     
     

    4,430 downloads

    Updated

  10. Lovers Penalty Companion

    Lovers Penalty Companion Version
    For TES4 Oblivion
    By fejeena and DogOnPorch
     
    *NOTE: USE ONLY ONE VERSION OF LOVERS PENALTY AT A TIME*
     
    This a simple continuation of Lovers Power for the Player Character. Although Lovers Power is not needed to run Lovers Penalty Companion, it is highly recommended. Otherwise, it's all bad news...lol. Lovers Penalty Companion is aimed primarily at those PCs in more-or-less monogamous relationships with a favorite NPC. 
     
    There is a male version included.
    Unlike Lovers Power, Lovers Penalty Companion only affects the player. Not NPCs, as well.
     
    Hardcore Mode exists and can be accessed by opening the Console (the ~ key), clicking on the PC and typing the following...
     
    player.additem xx000800 1
     
    (xx = the hexadecimal position of Lovers Penalty Companion in your load order....your Mod Manager lists this on each entry.)
     
    Normal mode can be returned to by opening the console again and typing 
     
    player.removeitem xx000800 1
     
    ...same rules apply.
     
    Although there are no actual diseases in this version, hardcore mode does have some sexual oopsies that require a trip to the healer...but none of that Vilja etc giving you some horrible STD. Just minor stuff.
     
    The original Lovers Power is included for convenience. 
     
    Version 1.01 Initial release.
    Version 1.02 A few minor effects added.
     
     

    587 downloads

    Updated

  11. [Discontinued] Dynamic Underwear System

    Description
     
    Dynamic Underwear System (also referred as DUS) changes the way that underwear items work in Oblivion. When a shirt or trousers are taken off, your character or any other NPC will have their underwear equipped instead of going commando.
     
    Screenshots in download page - NSFW!
     
    Details
     
    DUS keeps track on the player and surrounding NPCs for any changes in their appearance. If a shirt was removed, an underwear item will take it's place if found from the inventory. A dynamic distribution system is also included that will aim to give everyone around you at least something to wear the very first time they are detected.
     
    An "underwear item" is defined by a simple "(underwear)"-tag in its name. This means that DUS can easily handle basically any clothing item as underwear while that item doesn't need to be dependent of this mod at all. This makes it very compatible with any clothing or armor mod out there and maybe can even used to give some "extra functionality". However, if those items are wanted to automatically appear on NPCs, they must be set up appropriately.
     
    Requirements
     
    Oblivion Script Extender (OBSE) - http://obse.silverlock.org/
     
    For underwear models
     
    Universal Skeleton - http://www.nexusmods.com/oblivion/mods/37596/? (for some underwear models)
    Roberts Male Body - http://www.nexusmods.com/oblivion/mods/40532/?
    One of these:
    HGEC Female Body - http://www.nexusmods.com/oblivion/mods/24078/? Roberts Female Body - http://www.nexusmods.com/oblivion/mods/15624/? TGND2 Female Body - http://www.nexusmods.com/oblivion/mods/30914/?
    ...nude versions obviously.
     

    Recommended
     
    Seamless Equipment - http://www.nexusmods.com/oblivion/mods/45855/?
     
     
     
    Install
     
    Manual
     
    See below.
     
    Wrye Bash
     
    The archive is BAIN-formated. Numbers represent categories, SE means seamless equipment version.
     
    OBMM
     
    Create mod and add archive. Load omod convertion data and activate.
     
     
     
    Uninstall
     
    Please use your mod organizer if you used one when installing. To uninstall this mod manually, remove the following files or folders:
    Data\Dynamic Underwear System.esm
    Data\Mod Settings\Dynamic Underwear System\
     
     
     
    Functionality with other mods
     
    DUS includes an expandable exception system to prevent any underwear from popping when you don't want it. First of all, there is an exception token that will prevent any actions being made to a given person if found from the inventory. Secondly, a token of some sort from any other mod can be used for the same effect.
     
    Some mods are even natively supported (outdated):
    - Lovers with PK
    - Lovers MB2
    - Player Slave Encountes (not tested)
     
     
     
    Known issues or bugs
     
    None at the moment
     
     
     
    Credits
     
    Thanks to Bethesda for creating Oblivion.
    Thanks to the authors of Oblivion Script Extender (OBSE) and their contributors
    Thanks to shadeMe for the Construction Set Extender
    Thanks to LHammonds for the Readme Generator this file was based on.
    Thanks to Comrade Fienyx for tweaks and ideas
     
    HGEC underwear items are work of Exnem, RAIAR, MadCat221, coronerra, Saaya, Dryad & stricken618.
    Robert's underwear items are work of Robert himself.
    TGND underwear items are work of Luchaire, Kalia, Sickleyield, Kristoffer & alt3rn1ty.
    All seammended versions of equipment are work of junkacc.
    Generic ground model used by this mod is made by Nessa.
     
     
     
    Licensing/Legal
     
    I don't care what you do with the main mod. However, most of the assets included here are work of others, for which you must follow their own licenses.
    I tried to make sure that I'm allowed to upload all content here but in the case that I messed up, please inform me so that I can remove violating content.
     
     
     
    Plugins
     
    Female Underwear Pack
     

    3,493 downloads

    Updated

  12. Lovers Penalty

    For TES4 Oblivion
    By fejeena and DogOnPorch
     
    This a simple continuation of Lovers Power for the Player Character. Although Lovers Power is not needed to run Lovers Penalty, it is highly recommended. Otherwise, it's all bad news...lol. Lovers Penalty is aimed primarily at high-risk players...prostitutes and the like. Lovers Hooker, Lovers Prostitute, Lovers Stalker, etc.
     
    There is a male version included which is aimed more at the John (end-user) rather than a male prostitute. It is *not* for making sweet, sweet love to your most cherished companion. Unlike Lovers Power, Lovers Penalty only affects the player. Not NPCs, as well.
     
    The original Lovers Power is included for convenience. 
     
    Version 1.03 (minor fixes)
    Version 1.04 (reversed disease fixed)
    Version 1.05 (ditto)
     
     

    1,219 downloads

    Updated

  13. Celestial

    Description
    Have you ever noticed that there are dozens of race mods that add playable devils, demons, and other fiendish races but only a very small selection when it comes to celestial races. Personally I've only seen two and one of them also came with yet another devil race. Don't get me wrong I like a good devil as much as the next guy but I like to see a little more balance when it comes to the battle of good & evil. So I tried my hand at making a new celestial race.
     
    This one is simply called the Celestial. It is based on the Radiant Glory from Heroes of might and Magic 6 as shown in my source picture. I just didn't want to call them that because I don't like the name, at least not for a race. I did name one of its powers that though. That said its powers are as follows: The ability to cast Light, Heal others on touch, & The ability to walk on water. Fairly simple powers but I thought very flavorful.
     
    Installation
    This mod has two esp files so read this carefully. Step one, extract the files into a separate folder. Step two, copy/move the data folder to your Oblivion folder. This will give you the playable race as well as two NPC trainers. Step three is optional and requires the CMpartners found here https://www.nexusmods.com/oblivion/mods/7819/?tab=1&navtag=https%3A%2F%2Fwww.nexusmods.com%2Foblivion%2Fajax%2Fmoddescription%2F%3Fid%3D7819%26preview%3D&pUp=1 . If you have CMpartners open the folder labeled "CMpartners ESP" and copy/move the ESP file into your Oblivion/Data folder. If you already have the base ESP installed this will over wright it. Once done this will give you all the same features as the base but also add two joinable NPCs.
     
    Location
    All NPCs are located in a chapel except one. The one exception is staying at an inn in the Imperial City's Temple district. Warning, None of the NPCs are essential.
     
    Credits
    This mod uses Coolsims hair pack by Lucha & Anto found here https://www.nexusmods.com/oblivion/mods/40172 & I thank them very much not only for a great mod but also for putting an open use notice on it. I love when people do that.
     
    Permissions
    As will always be, anything I make may be used freely all I ask is that anything you make with it also be freely use able.

    368 downloads

    Updated

  14. Enhanced Daedric Invasion - Revived

    Enhanced Daedric Invasion - Revived
    Release 1
    I merged the esp to the esm, converted the new esm to esp, fixed a bunch of errors in AI packs and some scripting errors.
    ==== ORIGINAL ===
    SUMMARY OF CHANGES FOR RELEASE 1.3
    - quest change:  Now Karina Wolfspeed will accept a combination of 10 Signet Rings and/or Dremora Longswords
    To enhance the action involving the Daedric Invasion of Tamriel
    It would seem that an invasion of the Empire by the forces of Oblivion should be a big deal. Oblivion the game does address the effect of the invasion on the people of Cyrodiil, but not enough. I want to make the invasion come alive, where even if the player doesn't decide to do the main quest exclusively they will still have to deal with it. Wouldnt the Daedra be attacking the cities? Wouldn't other heroes from the Empire be heading out to tackle the bad guys? This is what this mod addresses. It adds more Daedra vs Empire interaction by creating new spawns that force some conflict between the two sides.
    QUESTs
    (If you are currently using Beta v7 you SHOULDNT have to do anything like restart a character or uninstall or anything.)
    The EDI questline has this structure:
    Phase 1:  The Captains
    Each city captain has his own quest that you can take on.  Some of these quests are very high in difficulty and I wouldnt recommend for low-level characters.  I wont give away too much of what these quests involve but go talk to each of the EDI Captains at each city.
    Difficulty of quests is in this general order (from low to high):
    Bruma
    Anvil
    (big jump in difficulty from here on)
    Leyawiin
    Bravil
    Chorrol
    Skingrad
    Cheydinhal
    Some of the quests can bleed over into the others but they are all pretty straightforward.
    Phase 2:  The Defenders
    After you complete all city quests and the Oblivion invasion has begun (post Kvatch) a new phase will begin.  Just talk to the EDI city captains and they will tell you what you need to do next.  I dont want to give away too much of what you have to do, so I'll let you figure it out.
    OTHER FEATURES:
    - I. Adds new NPC that will go out and search for Daedra at Oblivion Gates. You can find them at all cities except for IC. Each city will have a group of soldiers tasked with attacking open Oblivion Gates in the area. Do you dare head out with them and get a piece of the action?
    - II. Adds new spawnable Imperial Legion/allies at Oblivion Gates. Have you ever stumbled on a random Oblivion Gate and wondered to yourself "why am I the only guy who knows about this? where is the Legion when you need it?" Well know you will have a chance of some help at the gate. After all, this is an invasion of the Empire. you will be able to command these also.
    - Fighters Guild. Many Fighters Guild members have volunteered to go to the Gates to protect the Empire and maybe gain a little glory. In addition to the Volunteers, you may find some more seasoned Fighters Guild Champions out there fighting the good fight.
    - Mages Guild. What better way to fight the invaders than with some good old fashioned magic. Volunteers from the Mages Guild have flocked to the countryside to battle the demonic hordes from Oblivion. Several high-ranking Master-Wizards are rumored to be getting their hands dirty as well.
    - Partisans. These are just normal citizens who have dusted off their weapons and gear from their attics, and headed out to do their part. You will find normal melee, archer, and magic trained commoners out there.
    - Partisan Marauders/Bandits. I guess sometimes war makes some strange bedfellows, and a interplanar invasion makes them even stranger, as groups of Marauders and Bandits have decided to temporarily put their grievances aside with eachother and, well with EVERYONE, and get their thirst for blood quenched by taking on some tourists from Oblivion. Although these tourists arent bringing cameras...
    - Imperial Legion.  The legion is doing all it can to combat the enemy, with soldiers, archers, battlemages, and officers heading out to the battlefield.  Will this be the Legion's finest hour?
    a total of about 50-60 new NPCs make up these groups so there is a good variety of folks showing up now. By and large the Legion has taken up most of the fight, so the other groups will not be as present as them, but they will be there.
    - III. spawnable Imperial Legion/allies INSIDE Oblivion Gates. When you arrive, there could be friendly forces already there. They have the same features as feature 'II' above with the same restrictions.
    NOTE: all appearances by friendlies in II and III above are configurable (see below)
    - IV. Adds additional Daedra spawns to the Oblvion Gate areas. For all of the Oblivion Gates except Kvatch, as the player gets close to them, Daedra will randomly spawn at the gate. The longer you wait, the more Daedra will spawn. The chance of spawning is configurable (see below). After the gate has been destroyed, the spawns will cease. NOTE: these are IN ADDITION to the vanilla spawns that already might show up, 1 to 4 daedra (I dont touch these). Unlike the vanilla spawn lists, however, you could get some Dremora/NPC type daedra, since I have included them in my custom levelled lists. Beta v4 update: Any EDI-spawned Daedra that are created at these gates will be immediately be given an AI package to attack the nearest town OUTER gate.
    NOTE: because these Daedra are 'no low level processing' creatures, the effect of giving them AI packages to attack the cities might be minimal. If there are no good guys around that attack these guys and distract them, and you don't attack them, they should proceed towards the town. In order for them to get there, you will have to follow them so the game-engine keep processing them. I only added this feature because people kept asking for it.
    - V. Adds Daedra spawns in two other locations. A) just outside of cities and B.) within the walls of the cities. Whenever the player is near the outskirts of a city or within its walls (but not indoors), Daedra have random chances of showing up at the city gates. The base chance is configurable (see below). In addition, the base chance is also dependent on how many open gates are in the vicinity of the city, so its very dynamic.
    - VI. Adds in random Dremora War Parties. Their likelihood of spawning and the size of the party is configurable (see below). These guys have been set to allow low-level processing so they will move to the city no matter what you are doing, and you dont have to be near them to make them move. So you may run into them in the wilderness on the way or after they have already got to their target city. Each war party will be commanded by a Chieftain a pretty beefed up Dremora, and the party will be then made up of Dremora Soldiers, Archers, and Mages. They are not to be taken lightly. They will travel to the targeted city, either to just outside the city or inside the city, its configurable (see below).
    - VII. Generic Battle Control. Area of effect spells are used to keep the civilians and guards from killing eachother from friendly fire when the daedra attack. Its not perfect but its as good as I can get it. If you really are scared of daedra attacking into the city, just use the config (see below) to set the "inside cities" to 0. That will prevent daedra from spawning right inside the gate, but daedra CAN still follow fleeing people into the city.
    - VIII.  Getting the good guys to join up with you.  All allies added by EDI (and ones already in your game) will be commandable by the player when certain criteria is met.  Summarized below...
    Partisan Civilians
    - must have closed 5 gates OR
    - fame of 60+ OR
    - Grand Champion of Arena
    Partisan Bandit/Marauder Grunts
    - must have closed 5 gates OR
    - infamy of 30+
    - Grand Champion of Arena
    Mages Guild Grunts
    - must have closed 5 gates OR
    - rank of 4 in Mages Guild (Conjurer)
    Fighters Guild Grunts
    - must have closed 5 gates OR
    - rank of 4 in Fighters Guild (Protector)
    Imperial Legion Grunts
    - must have closed 10 gates
    ANY Partisan/Bandit incl. Bosses
    - must have killed 1000 NPCs OR
    - must have murdered 50 NPCs
    ANY Fighters Guild incl. Champions
    - must be Master of Fighters Guild
    ANY Mages Guild incl. Master Wizards
    - must be Arch-Mage
    ANY spawnable EDI NPC (all of the above AND spawnable Imperial Legion Officers) PLUS
    ANY Normal non-EDI NPC in the game that has 50+ Responsibility, 70+ Confidence, and 80+ Disposition to Player
    - must have closed 20 gates OR
    - must have 110+ Fame
    Finally, the hardest group, ANY of the EDI non-spawning City Soldier groups
    - must have completed all of the EDI City Soldier quests (will be about 10-15 quests)

    Installation
    EDI will now come in a ESM/ESP combo. the ESM will contain all the new content (NPCs, quests, scripts, objects), and the ESP will contain any vanilla objects EDI overwrites. I removed the compatability PATCHES.  If you run EDI with FCOM just use the nice FCOM_EnhancedDaedricInvasion plugin that comes with FCOM.  For any other mods, the compatability issues are very minor and shouldnt effect gameplay, since they are just some minor faction relationship tweaks.  You will be able to play the whole EDI questline with no problems.  
    To install, just put the ESM and ESP into your /Data directory. Activate the plugins and You are done!!
    It doesnt matter what order you put the ESM or ESP in, but if you are running FCOM, just put the "FCOM_EnhancedDaedricInvasion.esp" after the FCOM_Convergence.esp AND the EDI.esp.
    Configuration
    A configuration menu with all configuration options is now provided with EDI. You bring up the menu by going to the console (hitting the tilde ` key) type the following:
    startQuest EDIConfig
    a large menu will popup and will give you many options:
    DAEDRA SETTINGS
    - set percentage chance of Daedra being formed just outside the cities. For example, setting it to '1' means there is a 1% chance every 5 seconds of producing a levelled list creature in the secret rally area just around the city. The levelled list it produces is a 25% list, meaning that in effect you will be running a one-quarter of one-percent chance (0.25%), so on average, 1 group created every 2000 seconds. REMEMBER: this is only running when you are NEAR the particular city. Also remember that the base percentage is also affected by how many oblivion gates are actually open around the city. Most cities have around 15-20 possible gates around them, and for each 5 that are open, the base percentage is risen by 1. So if 15 gates are open near the city (unlikely), the effective percentage is 3% * 25%, which ends up as 0.75% chance, or one group every 625 seconds or so.
    - set percentage chance of Daedra being spawned right into the cities. Every 5 seconds that you are in the confines of a city (not indoors) there is a chance of daedra being formed just inside the city gate. All of the same rules of the 'outside' daedra (above) are in play here, so I wont explain it in detail again.
    - set percentage chance of Daedra being spawned AT oblivion gates. Every 5 seconds that you are near an OPEN oblivion gate, daedra could be spawned coming out of the Oblivion Gate. This is NOT the same kind of levelled list as the ones above, and has a 100% chance of spawning if the random number check passes. It also isnt affected by the number of gates open in the area, so whatever you select in this menu, thats it, straight up.
    - War Party has its own SUBMENU. War Parties are generated every 20 seconds at ONE random open gate, depending on the percent chance. When the party is generated, it will be comprised of some number between the MIN and MAX you set. Every war party will have as a default one Chieftain, and then the rest will be assorted Soldiers, Archers, and Mages. You cannot set the MIN to 0, instead if you want none, just set the percentage to 0 and no war parties will form. You can also set the max number of Dremora this process will have active in the game at one time, by configuring the "Max Dremora Anywhere" option on the menu.  Remember this number is the max number of INDIVIDUAL Dremora, not number of war parties.
    FRIENDLY SETTINGS
    There are two SUBMENUS for friendly config...
    - As you arrive at the area around an Oblivion Gate, a group of Friendly forces can be spawned, depending on the percent chance. When the group is generated, it will be comprised of some number between the MIN and MAX you set. You cannot set the MIN to 0, instead if you want none, just set the percentage to 0 and no allies will form.
    - As you arrive INSIDE an Oblivion Gate, a group of Friendly forces can be spawned, depending on the percent chance. When the group is generated, it will be comprised of some number between the MIN and MAX you set. You cannot set the MIN to 0, instead if you want none, just set the percentage to 0 and no allies will form.
    DIFFICULTY SETTINGS
    I provide a EASY-MEDIUM-HARD choice for oveall difficulty settings.  If you dont want to think too hard on configuration just choose one of these.  You can then go to any of the specific settings and see what is currently selected.
    SPECIAL SETTINGS
    There are two settings you can toggle in the menu to make EDI more challenging
    - a variable EDI.warPartyAttackIntoCities can be set to 1, if you choose. If it is set to 1, any generated Dremora War Parties (see above) will travel INSIDE the target city instead of just outside the gate. This can be set back and forth from 0 to 1 at your choice. However, any war parties still alive prior to you setting this will be under the previous setting's orders.
    - a variable EDI.startInvation can be set to 1. If it is set to 1, in effect, the Daedric Invasion that normally starts after the "Finding the Heir" quest is completed will now be moved up to start immediately. This will not setStage on any quest, and it will NOT break the main quest in any way, it will simply allow gates to start opening randomly around Tamriel. It will also allow any features in EDI that require the invasion to be underway, like commanding EDI friendly troops. Once it is set to 1, you cannot set it back, so think long and hard about it before setting it to 1. If you try to be cute and set it back to 0 using the console, It will probably break alot of scripts and quests, so do it at your own risk. I warned you. Just load a saved game prior to setting it to 1 and you will be fine. Once you pass the Kvatch quest, the vanilla Main Quest will take over the opening and closing of the gates.
    COMPATIBILITY SETTINGS
    there is only one compatibility setting...
    So far I have only ran into one mod that I can make EDI compatible with without using compatibility patches, and that is QUARN'S OBLIVION GATE MAP MARKER REMOVER v1.1. His mod basicall makes the Map Markers go away when the gate is closed, and possibly reappear if you have set the gates to reopen. To make EDI compatible with this mod, simply toggle the setting on this page to 1. WARNING: The default value of this variable is 0, meaning it is assuming you dont have Quarn's mod. If you dont use that mod, then you dont have to do anything. So only do this if you use that mod!! If you set that variable to 1 and you DONT use that mod, or if you leave it at 0 but DO use the mod, it may totally screwup the Daedra spawns at the Oblivion Gates. its a simple 2 second job to set it correctly, so just do it, will ya (IMG:style_emoticons/default/wink.gif)

    Example Load Order (for FCOM)
    Oblivion.esm
    ...
    ...
    Enhanced Daedric Invasion.esm
    FCOM_Convergence.esm (the order of the ESMs doesnt matter)
    ...
    ...
    FCOM_Convergence.esp
    ...
    Enhanced Daedric Invasion.esp
    FCOM_EnhancedDaedricInvasion.esp
    ...
    ...
    simple isnt it?

    Upcoming Features
    - I dont know really.  Maybe Blades or Mythic Dawn
    Enjoy
     

    931 downloads

    Submitted

  15. Qazz High Elf Female swimsuit for DMRA-GUTS and Oblivion Muscle Girl

    Qazz Tera High Elf Female Swimsuit 01 for DMRA-GUTS and Oblivion Muscle Girl
     
    Changes:
    v2.1
    -Fixed clipping with the Pretty Woman running animation
     
    v2.0
    -Added Muscle Girl version
     
    Requirements:
    Vipcxj's Real High Heels System:
    http://www.nexusmods.com/oblivion/mods/36883
     
    (optional RHH LPK / LAPF compatible version):
    https://www.loverslab.com/topic/48036-real-high-heels-lovers-edition/
     
    Oblivion Muscle Girl body and race:
    http://www.nexusmods.com/oblivion/mods/46343/?
     
    Installation:
    =============
    Install data folder and enable included ESP (let v2.0 files overwrite if upgrading)
     
    Find the outfits in a chest in the Testing Hall.
     
    Recommended skeleton:
    BBB Ragdoll Breast Physics - Growlfs Skeleton by killermonkey99
    http://oblivion.nexusmods.com/mods/40739
     
    (or the LAPF skeleton).
     
    Recommended animations:
    NoMaaM BBB Animation Replacer by fore
    http://oblivion.nexusmods.com/mods/35551
     
    Credits:
    Qazz for the original conversion
    http://qazzclow.blogspot.mx/2016/02/tera-swimsuit-1st-conversion-from-high.html
     
    Zomb_killer & Tigersan
    Exnem
    A-Type2 / SpeedBuster
    MadCat221
    Edhildil, Mktsang, Alexscorpion, Hellknight, Coronerra
    RAIAR
    Saaya
     
    and anyone else involved in the HGEC / GUTS / DMRA / Manga bodies and BBB / BB systems.
     
    Gerra6 for the great blender scripts.
     
    Licensing/Legal
    ===============
    Feel free to re-use in a non commercial fashion within the wishes of the original mod authors and with credits given.
     
    SHA-256:    487A83AFF17A3A156E7F84A277DF08809B941E6E7232C3B51568842AEA6C17B7
     

    735 downloads

    Updated

  16. Lovers Bed Player

    This is just a quick and dirty alteration of lovers bed I made to allow the player to have sex with an NPC when they get into bed with them.
     
    You still need the .ini file from the original mod here http://www.loverslab.com/topic/15113-lovers-bed/
     
    Due to the way I've gotten this to work, you will also need to install see you sleep http://www.nexusmods.com/oblivion/mods/42649/?
     
    Have fun

    2,128 downloads

    Submitted

  17. CM moonelves REPACKAGED

    Hey guys,
     
    This mod is by no means my content. It is something that abriael made a long time ago but that is now incompatible with Xenius' races. What is different in this mod. I just changed the dependancies since the mod author has abandoned the mod for a long time now as it seems so i took it on myself to do it in his place. If for some reason he comes back and does it himself, this will probably be deleted. But that is highly unlikely since he hasn't been active fore a couple of years now.
     
    The mod should already be structured accordingly, so just unpack and past it in the NORMAL oblivion folder (again NOT data folder but the one before it, if i see someone claiming that they can't find it in their load order THAT is probably the reason why). Also you still need the Original mod for this to work since this is only a .esp file so overwrite it when it asks to.
     
    Anyway have fun with this little bundle of joy.
     
    Cheers

    206 downloads

    Submitted

  18. CombatOmega

    Combat Omega
    A combat mod that alters/merges Deadly Reflexes 5, Denock Arrow, Finite Ammo, Eagle Eye Realistic Archery, Duke Patricks Actors Can Miss, Duke Patricks Fresh Kills Alert Npcs, Duke Patricks Near Miss Magic and Arrows Alert, SM EncAndFatigue, Sm Combat Hide, Ragna Parry, Unequip Broken Armor, Average Run Speed, Throw Any Weapon, Stealth Redone, Stealth Overhaul Redux, Double Tap Dodge
    DR5
    I removed the enemy explode spell completly, all horse related stuff since it wasn't in use in this version, stopped the npcanger spell from being added to the player, removed the dodge/flip system in favor of another and various other script changes.
    Stealth Overhaul Redux
    Removed assassination spells, set to use CombatOmega.ini
    SM mods and UBA
    Altered scripts and quest names to make all 3 use CombatOmega.ini
    The rest are just merged in.
     
    =======================================
    === Thanks and credits to ===
    =======================================
    -Skycaptain for DR5 and everyone in his readme == included == Both for instruction and credits
    -HeX for Throw Any Weapon and everyone in his readme == included == Both for instruction and credits
    -Maskar for Uneqip Broken Armor
    -Strategy Master for Combat hide and EncAndFatigue
    -Ragna for Ragna Parry
    -Pashok for "Eagle Eye" Realistic Archery Mod
    -Sca for the Duke Patricks mods
    -Scruggs for Denock Arrow
    -Ocfordite for Finite Ammo
    -Seldalore for Average Run speed
    -Samuro_ for Stealth Redone
    -JOG for Stealth Overhaul
    -Sandman53 for Stealth Overhaul Redux
    -Documn for Double Tap Dodge
     
    If you are receiving an error about SM Bounty, I had accidentally uploaded a mistake. Bounty was meant to be removed, to make for better compatibility with other mods that would alter such.
     
    If you want to use SM Regional Bounty, it is compatible.
     
    11-5-17 UPDATE!!
     
    The new esp fixes that green expanding magic effect. As in, it's gone. This make throwing more stable and much less like to crash the game.

    918 downloads

    Updated

  19. ITS ALIVE!!

    Happy Halloween everyone. In the name of the holiday I present a classic monster with an Elder scrolls twist. Frankenstein's monster or the Frankensteinian as I have called it is a tough race built to take a hit really well. Unfortunately just about everyone hates it. This race suffers reaction penalties from all but one of the races. The only ones that give a positive reaction are the orcs who relate to the monsters brutish nature and lack of social grace.
     
    I have included the psd files in the extras folder for easy editing if you wanted to customize your own monster. Personally I use a few components from IAJOT race replacer https://www.nexusmods.com/oblivion/mods/40284/? Since I have a few of its components installed. I wanted to include these as alternate textures but I had to get multiple permissions from different people and I was running out of time to get this out for October.
     
    Anyway this is my first real mod so I hope you like it. Please let me know what you think. Anything I make is open use. Feel free to use any of it, no asking necessary.

    89 downloads

    Submitted

  20. DMRA Wardrobe for DMRA-GUTS

    DMRA Wardrobe collection for DMRA-GUTS
     
    Overview:
    =========
    A conversion of 2pac4eva7's DMRA Wardrobe for DMRA-GUTS

    Diano shows up twice, but only the full set is converted (the one with the sukato, ultra light, and mizugi swimsuit options). The extra set remains regular DMRA.
     
    Sorry for the lack of pictures as it is a number of outfits (partial list):
    Exnem's Amazon, Rogue, Warrior Bikini
    Amy
    Argent
    Diano
    Growlf's Chain, Cut Leather, Sharp, String Tanga, and Fishnet
    Homura
    Kirin
    Tiff's Sexy Kunoichi
    Shadow Watcher
    Trish
    Velveteen
     

    Recommended skeleton:
    BBB Ragdoll Breast Physics - Growlfs Skeleton by killermonkey99
    http://oblivion.nexusmods.com/mods/40739
     
    Recommended animations:
    NoMaaM BBB Animation Replacer by fore
    http://oblivion.nexusmods.com/mods/35551
     
    Credits
    ========
    2pac4eva7
    Thorazine
    zax
    Slash197
    the original outfit creators
     
    Exnem
    A-Type2
    Edhildil
    MadCat221
    Mktsang, Alexscorpion, Hellknight, Coronerra
    RAIAR
    Saaya
     
    and anyone else involved in the HGEC / GUTS / DMRA / Manga bodies and BBB / BB systems.
     
    Gerra6 for the great blender scripts.
     
    Licensing/Legal
    ===============
    Feel free to re-use in a non commercial fashion within the wishes of the original mod authors and with credits given.

    1,074 downloads

    Updated

  21. Basic Instinct v2

    NOTE: I am not the author/creator of Basic Instinct, I simply made some slight modifications to accommodate clothing options for certain companion mods.
     
    Basic Instinct is well known at this point and is included/integrated in some other mods and pose packs (i.e. sexlivion, etc). No one seems to really know who the original author was but the work is generally regarded well. However I kind of found it personally disturbing that none of the female NPC actors had any facial expressions during the 'exercise'. So I began some modification to add facial expressions to the NPC's animation files. Then it got to the point where I also made changes to the script and spell. So finally here is a list of changes made before I called it a rest.
     
    Changes:
     
    - Spell class is now fully in the restoration school and the duration extended to a full 2 minutes.
    - The beginning quest message box is also the completed stage.
    - The spell script now correctly checks for alternative NPC inventory containers when in sleep (i.e. Vilja's pajama bag).
    - The "going basic" token is also scanned for and removed if left in the NPC inventory after a forced dispell and/or script termination. Just cast the spell on the NPC a second time.
    - A "keep cloths on ring" item is now included. Place the ring in a female NPC inventory if you what her to still were some cloths (Vipcxj's real high heels is a good add).
    - Corner messages added.
    - NPC no longer removes cloths until they reach the bed(roll). Clothing packages are re-evaluated after the spell terminates.
    - Female vocalizations are now moved to the animation files and synced to facial expressions.
    - Facial expressions are random and include mouth, cheek, eye, and eyebrow movements. She now blinks every now and then, like she's suppose to. Distinctive plateau vocalizations.
     
    Limitations:
     
    - Breast animations are still exclusive to Eshme's bodies.
     
    Future To do:
     
    - Random leg movements.
    - Breast movement for HCEG/Exnem bodies.
    - and attempt to try whatever anyone else thinks is a good idea.
     
    Use:
     
    Use it freely, enjoy!
     
    Credits:
     
    They belong to everybody else, no need to even mention me.
     
    Who am I:
     
    Noble N'wah
     
    ----------------
    ORIGINAL README:
    ----------------
     
    WARNING: adult content. Do not install if you are under the legal age for it or consider adult content to be offensive.
     

    Description:
     
    After mod activation you should see a welcome message. A new spell will be added to your spellbook.
    It is a nastier version of the stark reality spell. Make sure there is a bed or a bedroll available
    nearby for your spell target. Animations work properly only on female NPCs.
     
    I do not recommend using this spell on the quest NPCs as it forcefully resets the AI package on the target
    (i.e. it probably would be a bad idea to cast it on Martin when he follows you, LOL ).
     

    Conflicts:
     
    I do not expect many conflicts with other mods. This mod adds a new folder into the sleep idle animations
    that is more or less self-contained. Still, I did not test it with lots of other mods and cannot promise it
    will work in all situations. Please consider it an early betta and back up your savegames.
     
    Animations are a bit choppy sometimes - right now I am more interested in a two-actor version than in fixing them.
     
    The new spell can make game rather unbalanced in some situations as it removes all armor/rings/amulets from the target.
    I tried to balance it out by adding a restore health effect for the duration of the spell.
     
    Requirements:
     
    1) Oblivion
    2) Eshme's better bodies highly recommended. I fully expect some ugly results without it. I have not tried it with any
    other female body replacement mods.
     
    Installation:
     
    1) Copy the contents of the Data folder into the oblivion folder. The mod does not replace any oblivion files.
    Below is the file list:
    data\BasicInstinct.esp
    data\meshes\characters\_male\Idleanims\BSI\bedenter-right-Mast-out.kf
    data\meshes\characters\_male\Idleanims\BSI\MastBedroll1-out.kf
    data\meshes\characters\_male\Idleanims\BSI\Mast1-out.kf
    data\meshes\characters\_male\Idleanims\BSI\Mast2-out.kf
    data\meshes\characters\_male\Idleanims\BSI\DefaultMastSleep-noloop-out.kf
    data\meshes\characters\_male\Idleanims\BSI\DefaultBedrollMastSleep-noloop-out.kf
    data\meshes\characters\_male\Idleanims\BSI\MastBedroll2-out.kf
    data\meshes\characters\_male\Idleanims\BSI\bedroll-crawl-Mast-out.kf
    data\meshes\characters\_male\Idleanims\BSI\DefaultBedrollMastSleep-out.kf
    data\meshes\characters\_male\Idleanims\BSI\DefaultMastSleep-out.kf
    data\meshes\characters\_male\Idleanims\BSI\bedenter-left-Mast-out.kf
    data\meshes\characters\_male\Idleanims\BSI\mastfinal-out.kf
    data\meshes\characters\_male\Idleanims\BSI\mastfinalbedroll-out.kf
    data\Sound\fx\BSI\aaah01.wav
    data\Sound\fx\BSI\aaah02.wav
    data\Sound\fx\BSI\aaah03.wav
    data\Sound\fx\BSI\aaah04.wav
    data\Sound\fx\BSI\aaah05.wav
    data\Sound\fx\BSI\aaah06.wav
    data\Sound\fx\BSI\aaah07.wav
    data\Sound\fx\BSI\aaah08.wav
    data\Sound\fx\BSI\aaah09.wav
    data\Sound\fx\BSI\aaah10.wav
     
    2) Activate mod in the "Data Files" section of the oblivion launcher.
     
    Credits:
     
    Mr.Cellophane - for the awesome animation tutorial and examples
    Psychos - for the good script to get actors undressed
    Authors of Eshme's better bodies mod for the inspiration
    People who created all the tools/tutorials to make the animation export/import possible.

    3,553 downloads

    Submitted

  22. Lovers Heartbeat

    Just a basic mod which plays heartbeat sound effects during player sex and for a period of time afterward.
     
    Please let me know about any bugs. Enjoy

    1,379 downloads

    Updated

  23. Nusbie Sound Pack

    Not mine, but I already uploaded this to Mega and post a link a while ago. This is the best loverspk voice sound pack out there for Oblivion, so I thought it should be available for people to access.
     
    Since the file is larger than 100MB, it had to be split into several parts in order to upload to loverslab.
     
    To Re-Join the files, use this http://www.hjsplit.org/windows/

    8,368 downloads

    Submitted

  24. More Realistic Rape Sounds

    More Realistic Rape Sounds by Tirem12 v0.66
     
    This is a set of replacement rape sounds for the Lovers framework that makes rape victims sound as if they are in actual distress/trauma. I was dissatisfied with the default rape sound sets included, as they sound mostly like normal sex, so I used some free voice samples to create replacements.
     
    As of v0.66, this pack contains replacements for voicesets ns1-ns4. ns5 and ns6 are not currently supported, but the other sets may easily be copied over. Each set included has sounds for all 5 stages, so allocating some time to the second and third stages is recommended to appreciate the progression.
     
    Voicesets:
     
    ns1 is the highly afraid and submissive voice set- she knows that she can't stop it and is just trying to endure it, knowing a scream would result in her being harmed.
     
    ns2 is the standard voice set- she makes multiple pain noises and the occasional despairing cry for help.
     
    ns3 is the chatty voice set- she is constantly saying no, pleading, screaming for help, etc. All in vain, of course.
     
    ns4 is the low/throaty voice set- she starts out in distress, but as the stages progress, her evocations change from despairing to erotic as her body betrays her.
     
    Permission is given to use these sets in whole or in part anywhere else, with or without credit.
     
    INSTALLATION:
     
    Just extract to the Oblivion folder and allow it to overwrite the existing sound files, or convert to an omod and use a mod manager.

    12,750 downloads

    Updated

  25. Seamless OCO Body Textures

    A range of seamless body textures for OCO V2. Requires this http://www.nexusmods.com/oblivion/mods/45859/? as well as OCO V2. Altough these textures are seamless around the neck, they still have hand/foot seams in some cases, alough hopeful these shouldn't be very noticible.
     
    They are all for the imperial race (given that many races you the imperial textures for their body), although I may do others in the future.
     
    I'll update this from time to time.
     
    1 - Krista HGEC Oblvion body texture.
     
    2 - Ziher Highres Textures For Exnems Body (HGEC Version): http://www.nexusmods.com/oblivion/mods/14780
     
    3 - Nec High-Res Textures HGEC: http://www.nexusmods.com/oblivion/mods/21531/?
     
    4 - Shockwolfs Real Skin - For HGEC: http://www.nexusmods.com/oblivion/mods/42414/?
     
    5 - High-res High Elf/Golden Saint HGEC Texture based on NEC.
     
    6 - High-res Dark Elf HGEC texture (based on Ziher Highres Textures For Exnems Body).
     
    I've also made seamless textures from these, but the authors don't give permission for redistribution. I can't use the nexus messaging service for some reason, so I can't ask.
     
    Ok, the messaging is fixed. I'll try asking.
     
    http://www.nexusmods.com/oblivion/mods/21531/
    http://www.nexusmods.com/oblivion/mods/42414
     
    Additional seamless textures can also be found here, although they do not include normal maps. You will need to get those from here or elsewhere http://www.nexusmods.com/oblivion/mods/46937
     
    UPDATE - I've uploaded the other two textures. I got permission for one and the author of the other has not been online since 2013. I will, of course, take that one (NEC textures) down if they ask.
     
    Credits -
    Krista
    Ziher
    ShockWolF
    nec01

    9,150 downloads

    Updated

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