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V Lower Class Outfits
By Victoria K.
V Lower Class Outfits
Author: Victoria K. aka Victoria VII (V.VII)
Date: 8-13-2014
Game: TesIV Oblivion
Description
Lower class versions of 3 Nailflan's outfits.
Since my character is poor but I really like these excellent Nailflan's outfits, I've slightly modified the meshes for a poorer look and created new textures accordingly. The outfits look now old and lower class.
You can find the outfits along with a note at "The All-Saints Inn" in the Temple District of the Imperial City.
Notes
My character begins the game as very poor so the upper class look is unfitting, since I've adapted the clothes to my needs, I thought to share for others' poor characters too.
Remade all diffuse and normal maps.
There is a fourth outfit that is a mix of two.
Reworked the UVs for some pieces.
Created all the icons accordingly and the paper note, there is also a general gnd fitting the content.
Requirements
HGEC Body Link
Coronerras' Maximum Compatibility Skeletons Link
Install
Extract - Copy - Past in your Data folder.
Activate the esp.
Permission
TEXTURES:
I've created this content to enjoy the game, no permission is needed and I ask any works based on this content, to be freely shared with same no-permission-needed policy.
MESHES:
I've modified Nailflan's meshes, you must follow first of all Nailflan's permission:
"ONLY for TESIV:OBLIVION. You may not convert my mods for TESV:SKYRIM, and others.
They include not only tweaked Vanilla meshes of TESIV but also mods exclusive to TESIV."
Nailflan's policy and awesome works: LINK 1 - LINK 2
Thanks to Nailflan for the excellent meshes. Nailflan's personal website.
Thanks to RAIAR for HGEC Body
Thanks to Coronerras for Maximum Compatibility Skeletons
Thanks to Bethesda for this great game.
Thanks to all who love and play Oblivion.
921 downloads
- Oblivion
- Lower Class
- (and 2 more)
Updated
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Clarity Eyes
By Victoria K.
Clarity Eyes
Author: Victoria K. aka Victoria VII
Date: 7-30-2014
Game: TesIV Oblivion
Description
Eyes pack 5 colors as vanilla replacer (or resource) + 2 colors (grey and purple) as resource.
Notes
Since I've made these eyes for a modder's character in anothr game, I made an Oblivion version too for release.
The eyes have a vivid appearance with or without enb and the style could suit both fantasy and non-fantasy preferences.
The sclera is also remade.
Install
Extract - Copy - Past in your Data folder.
This will require to overwrite your current eyes textures, if you are not sure about replacing them, make a copy of your current eyes textures to be restored later.
Permission
I've created this content to enjoy the game, no permission is needed and I ask any works based on this content, to be freely shared with same no-permission-needed policy.
Thanks to Bethesda for this great game.
Thanks to all who love and still play Oblivion.
698 downloads
Updated
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Lovers Dark Lessons
By gafunkadu
Latest Update
v0_39: Bugfixed and cleaned version, until someone points out otherwise.
Removed dependency on LoversMB2.esp Still needs the anims but those are packaged with LAPF
Animations have been updated to reference the correct LAPF anim.
Moved the despawn to the city gate so people don't disappear in the middle of the town square.
NEW CONTENT WOWIE!!!!!! Don't get too excited it is 7ish lines of dialogue that don't add any plot:
The first two victims say goodbye when freed.
Conversations recognize when your mouth is full of... mommy and daddy's special love juice
Short Description
This is a blackmail humiliation quest for female player characters, rather similar to LoversGGBlackmail. The current version contains blackmail, public humiliation, non-consentual, necrophelia at quest fail, and beastiality. If this ain't your cup of tea, don't drink it.
To start the quest play a female character and a quest will be added.
Story: 5 girls are kidnapped and you must save them by any means(well, just by the scripted means in the quest). Currently only the first 3 girls can be saved, but I'm working to add more!
Monologue
Hey yall, this mod was started by Athstai back in the days of our forebears. Athstai since has moved onto a new mod for skyrim(http://dark-investig...s.blogspot.com/) of a similar style. This left Dark Lessons sadly unfinished, and since I have always enjoyed this mod I decided I would be the noble hero/heroine(oh wait I know what happens to those...) and get his permission to finish the mod. With Athstai's permission in hand I decided to give purpose to my freetime by working on an outdated mod for an outdated game!
Installation
Requirements: LAPF, Lovers Creatures
1. Download
2. Extract
3. Activate
Its just an esp
Files
LoversDarkLessons0_3a.zip is Athstai's last version. Kept so it exists somewhere. Don't use. Better options.
LoversDarkLessons0_39.z7 Bugfixed version with no new content yet
Plans
To finish the encounters for the last 2 kidnapped girls. The 4th girl encounter should come out in the next week I hope
Finish bugfixing/cleaning code.
Add a quest for finding who is responsible for the blackmailing. Long term plan, get no hopes up.
Changelog
7225 downloads
Updated
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outfits and armors
By myuhinny
These are armor and outfits by KingKong that I have converted to TGND.http://www.loverslab.com/topic/19080-some-clothesarmor-hgec-e-ll/ There are *no* *.esp's* contained in any of these you will have to make a .esp for them some came with texture files and some will need to be downloaded from the thread above and some use in game armor textures. The cardigan dress one I added a 2nd version that is see through to it.
**You will probably need set body or set body reloaded as these do not have hands in most of the nifs and the TGND hand is smaller then other hands.
Here is a new outfit conversion of some nipple and crotch rings that I recently found and decided to convert them to the TGND body.
The rings are the Eri Ring Set for HGEC By ERORIE there are readme's in the rar's I tried to translate it but only got mostly gibberish. If the author does not want this up I can remove it. The rings are somewhere in the IC where I have no clue as I installed them into my .esp instead of using the .esp's that came with the mods. Boots are not included in the mods and ring8 only has a upperbody but no lowerbody.
No matter where I went the pictures never showed both rings good so this will have to do for now. You can see pictures of the rings here. http://www.loverslab.com/topic/32149-outfits-and-armors/?p=804955
4385 downloads
Updated
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Anvil Chapel Restored
By Oldwolf58
A simple mod that restores Anvil Chapel and adds 2 priests and a healer back into the chapel. There are NO spell sales at this time. The mod has been tested with several mods loaded that change Anvil, Better Benirus Manor, Benirus Lair, Diverse Guards etc. and no problems have been encountered so far. The statues in the screen shot will be the vanilla stone statues unless you have a mod that changes the default statues. The ones in the screen shot are from my lifelike god statues mod on the nexus.
The restoration will take effect AFTER you have been inside the destroyed chapel at least once AND have taken on the quest Pilgrimage from the Prophet.
265 downloads
Updated
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Creatures Replacers with Dicks addon Spider Daedra
By Oldwolf58
Fejeena's Creature Replacer with Dicks: http://www.loverslab...ers-with-dicks/
This replaces the Spider Daedra from fejeena's Creature Replacers with Dicks . It includes the Spider Daedra used by Galgat's Crowning Isles. You must install this AFTER you have installed Creatures Replacers with Dicks and Galgats Crowning Isles if you use it. Fejeena's Creature Replacers with Dicks includes the needed Textures so after installing her mod and if you use it Galgat's Crowning Isles then just drop in my mesh folder and you're all set.
Required Files: Fejeena's Creature Replacer with Dicks
Not Required but Covered in case you use it: Galgats Crowing Isles
4552 downloads
Updated
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Teddy Outfit
By fejeena
Teddy Outfit
what's included:
1 Katana
4 Shields
Tits and clit sucking Teddies ( HGEC BBB; upper H Cup vB , lower LL / upper A Cup, lower S )
differend belts, with and without sucking Teddies ( only lower LL)
2 Rings
1 Backpack
1 shoes ( one pair not one shoe)
Arrows
! only female armor/clothes versions !
Lowerbodies have butt bones ! you need the LAPF skeleton ! If you want Op3 bones, copy the meshes from the Op3 folder and paste them in the meshes\Fejeena\TeddyOutfit Folder.
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Location:
IC Waterfront Lighthouse, a Teddy bag (see Picture)
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Special Features:
You can use the Backpack, it's a Container:
drop it, go in sneak mode, activate the backpack, add or remove stuff.
End sneak mode and activate the backpack and it's in your inventory.
The Teddy arrow Ring: equip it an you get 100 Teddy arrows. ( leveled, higher Level = better arrows)
The Teddy Katana and the arrows are able to kill undeads (like silver weapons)
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Credits: kingkong, kingkong and kingkong for "weight paint" most bears and belts.
Teddy Bear Mesh - Dhkoster
Teddy Bear Brown Texture - Xiamara
gerra6 for the Mesh Rigger tool.
Oh, and I should mention kingkong
409 downloads
Updated
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LoversRapeSlave Satyrist version
By Satyrist
[Game]
Oblivion
[Mod Name]
LoversRapeSlave Satyrist update
[Version]
0.2
[Author(s)]
Satyrist
[Date Released]
14/11/2014
[Download Site]
[Categories]
Lovers
[Revision]
0.2
Removed error-checking script, will see if that causes any problems.
Added more varied enslavement dialogues - with variations for some races.
[Description]
An update to the version of LoversRapeSlave included in the LAPF Supplimentals pack, the included ini file is now loaded, the chance of enslavement can now be modified by various factors. The
enslavement responses have expanded (and are now in english).
There is an optional visual effect that plays on a successful enslavement.
Hopefully, the script load has been reduced.
[Details on mod]
The ini file now includes a number of options:
xLoversRapeSlaveQuest.SlaveAverageCount = how many times the victim must be raped to enslave them (but see below)
xLoversRapeSlaveQuest.ConfidenceMult = how much the victim's confidence reduces their chance of being enslaved
xLoversRapeSlaveQuest.PersonalityMult = how much the attacker's personality increases the chance of enslavement
xLoversRapeSlaveQuest.VampireMult = how much the attacker's vampirism level increases the chance of enslavement
xLoversRapeSlaveQuest.MaceMod = how much the attacker owning the Mace of Molag Bal increases the chance of enslavement
xLoversRapeSlaveQuest.AftermathEnabled = are there after effects to being raped (counts for any rape inflicted by the player)
xLoversRapeSlaveQuest.SlaveInfamy = amount of Infamy gained from enslaving someone
xLoversRapeSlaveQuest.SlaveVisual = set to 1 to turn on visual effect
xLoversRapeSlaveQuest.debug = turns on debugging message (only shows enslavement chance in console ATM)
The chance of enslavement occurring is:
#times victim has been raped x d% >= SlaveAverageCount x 50 +victim Confidence x Confidence multipler - attackers Personality x Personality multiplier - attackers Vampirism x Vampirism multiplier -
Mace of Molag Bal modifier
Finally, the original mod had a script that checked all actors in the same cell as the Player, if they had a slave token but were not in the player Slave faction they were added to the faction, if they were in
the faction, but did not have a slave token, they were removed from the faction and their disposition towards the player adjusted.
This script was running every frame, it should now run every 15 seconds.
[Change Log]
Initial update
[Location]
[upgrading]
[Known issues and bugs]
[Compatibilities]
[incompatibilities]
Not sure what it will do with other enslavement mods.
[Tools Used]
Construction Set
[Permissions]
Use as you will
[Manual Installation]
Decompress into Oblivion\Data
[Manuall Uninstallation]
Remove the files from Oblivion\Data and Oblivion\Data\Ini
[Future Updates]
[Mods Required]
Lovers with PK
[Recomended Mods]
Lovers RaperS
Joberg
[Frequently asked Questions]
Thank you to whoever originally wrote LoversRapeSlave
Readme Generated with DarkSaber2328's Readme Generator
5787 downloads
Updated
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LoversAchievements
By Satyrist
Lovers Achievements
===============
Version 0.4
Re-worked the scripts based on the AddActorValue documentation - now each Achievment has its own event handler script
Added a separate 'Ejaculations received' achievement
Version 0.3
Re-done script based on WappyOne's suggestion, removed hours since last fuck
Version 0.2
Cleaned up script a bit, added hours since last fuck
Version 0.1
Initial Version
Introduction
=========
This very simple mod adds some information from the sex diary to the Accomplishments page of the Stats menu.
See the included screenshot for an example.
Requirements
==========
OBSE (at least v20 I think, built using v21)
Lovers with PK.esm
Lovers with PK.esp
OBSE Plugins required
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AddActorValues.dll see here: http://www.nexusmods.com/oblivion/mods/33248/?
The included AddActorValues_example.esp is not necessary for this mod.
Installation
========
Put LoversAchievments.esp in /Oblivion/Data/
It should be after Lovers with PK.esp in your load order.
If updating to 0.4 from 0.2 or 0.3 please make a clean save to remove spurious Actor Value
To Do
====
See if there is any way to show favourite lover and time since last orgasm
need to find out how to count female orgasms.
Credits
=====
Thanks to JRoush for making the AddActorValues plugin.
Thanks to WappyOne for help on the script.
7095 downloads
- lovers
- AddActorValues
- (and 1 more)
Updated
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Gay Kim (Nehrim)
By DixiePig
Modification for Nehrim, the total conversion of Oblivion.
Makes Kim the same sex as the player character.
This works by changing which version of Kim in enabled when she or he is introduced. Therefore it will not replace Kim in an existing save made after his or her introduction.
Update 1.1: It seems that Kim's sex is determined every time she or he is introducred in a quest. I've modified the scripts for MQ07 and MQ19 to fix this.
441 downloads
Updated
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DarkBloodLine galgatTweaked
By galgat
This is Odema's Mod Translated by Vorpal from Russian to English
Version: 3.0b-en01
Thanks Very Much to Vorpal for checking with Odema, and getting me a complete Okay from him to Modifiy it as I see fit. My Russian being terrible, and not having any really good way of contacting Odema Myself.
Also much thanks to varenne, Who encouraged me to Post my version. varenne did a great deal of the early work on this mod as well, though I never looked at there version, I do know that they worked very hard on it. We have chatted as well about some aspect's of the Mod.
Tweaked & posted by galgat
First off Odema did a wonderful Job on this, but has seemingly stalled out, Vorpal tells me He has said he has not time for modding now, but that could change. Vorpal did the translations, and did a very nice job of it.
I have Corrisponded with Vorpal, and gotten Permission to use his translation as the base for some reworking, and overtime adding perhaps some more Contracts to the mod to extend it playability.
(Contracts I Galgat have added so far 278 & 280 both female only)
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NOTE:: This is only the ESP you will need the main game files ( Archives) from Odema's sight
Meshes, textures, sounds ...whatever http://gamesource.ru/index.php?showtopic=1674
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Description:
This plugin adds a new faction and guild, the Brotherhood of Shadows. The guild deals with catching of criminals and extermination of monsters in Tamriel (bounty hunting). The search for, capture, and execution of criminals is handled through a system of contracts and is closely connected to the work of agents of the Brotherhood.
Odema did a wonderful job of implimenting the ability to chop off Bandits head's, and carry them in a bag to recieve a bounty for them from the Tamial Guard's or the Represenitive of the Brotherhood of Shadows. It is a sometimes fun, and pleasant Diversion with some profit as well, and follows through as part of the quest's that have to be preformed.
The elements of the mod revolve around a common theme. During the progression of the main quest of the mod, the player will gain new unique abilities.
The questline is the same for both male and female characters. Yet Has different aspects where one gender might use Charm, the other may go brute force.
Odema has redrawn many textures and objects, environments, interior/exterior locations, as well as weapons and armor. Many textures are new.
Has a very intricate plot line, and is a blast to play, and painful at times
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One of the first things I did was fix many minor, and sometimes not so minor problems with the ESP. I have I think managed to get all the mainline quests to function as they should, with the exception of the Curse, which I have made finishable to the point where Odema left it undone.
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As the curse is not totally finishable, I have made it so you will get it, and finish the 3 Quest stages that Odema had in it, and then removed the Having to kill every day to keep the curse from driving you nuts. I have also fixed it so you may still use, or have all the Perks of the Curse, with out the penalty. I did not close the quest, incase Odema re-opened, and started it back up.
However if he decides not to, or it appears abandon, I might close it latter. Or look at ways to extend it. Unlikely though, as Really only Odema knew where he was going with this.
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Next:: I made it possible for the Female Players to use the Hookers in a very simular fashion to the way the males use them. Yet with dialog, that more defines a futa action, as is a somewhat normal ocurrance In loversPK mod's, and to that extent seems natural.
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I have managed to get the Carrot, and corn Masturbate spells to work right now. I renamed the Masturbate spell to Masturbate DarkBloodLine, so as not to be so confusing with MB2 spell. I have had hang ups sometime's with MB2 Masturbate, but for me not often (They use totally different animations, and scripting, and should in no way conflict, but I may have missed something). I added cum shots to all the Darkbloodline Female Masturbate animations, as Odema never added them. I think it makes them much better.
For the Cumshots to work you will have to have Lovers3dOrgasm.esp installed it does not need to be active, but I used the .nif files from its folder "Oblivion/Data/Meshes/3dcum" so if you do not have them no cum shot when your Girl plays with the Carrot, or Corn ( and it might even CTD).
You get the Masturbate spell at the start of the mod, but to get the Corn, and Carrot Spell's, you need to buy some Corn, or Carrots or pick some up.
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Next I re did most all of the Sex act call's for the Bandit's so that I could use my Text addition scripts to give insult's, and text voices during the Rape of the player by the bandits. Adding My callback style, and functions style, and removing Odema's from the bandit rape action. Changing only what I had to to make it all fuctional.
I could have done more, but Odema used ambush packages ( I use to do this, and still do some ), which are functional, but will fail approx 20% to 30% of the time due to the onload, and the fact that two characters may try to talk to the PC at the same time. one of them will fail to start a sex act, and this is not fixable, unless I re write the entire thing. I don't feel like doing that right now . But it works pretty well like I have it, and I like what I have done with it.
I have done a huge amount of work to the dialog during Bandit Rape, and I am pretty well pleased with it. how ever for the dialog to make sense when playing it you would need to have these Motion numbers in your game set to these type Motions or motions that appear to have these type actions.
:::Used by Bandits
Motion 2 anal expected
Motion 23 anal expected
Motion 25 anal expected
Motion 41 anal expected
Motion 65 anal expected
Motion 76 anal expected
Motion 118 anal expected
Motion 148 anal expected
Motion 6 BJ Expected
Motion 19 BJ Expected
Motion 112 BJ Expected
There are many more, but for the Bandit Rape Text I have set up to appear right it would be best if these numbers have those type animations in them. It will not fail or anything, but the text will appear strange at times if the right type animation is not playing.
[These are the same numbers I have, as they were the way the motions were done before they got mixed up. And Odema used the same ones I still have. But many of you may not have these Motion numbers like this, as there have been many nice Updates made to the Motions that have messed up many RPG lovers mods. Not much can be done about this, I know there not going to change them back. I do wish they could, as many Mods depended on them being where they were.]
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Right now I have added Two extra Contract for a female player [Contract 278 (More of a test on my Part)] ( Very simple contract which starts after you have finished Contract 273.) Once contract 278 is finished Contract 280 will appear in the "C" Box. These quest will not appear for a male, I hope to adapt them, or maybe add different ones for male, but right now I do not have a male Character that I can finish the mod with.
NOTE:: If someone [experienced and good with the CS and LoversPK] felt they could add Male Quest's, and wanted to make a separate .ESP and make it dependent on this one, to add male Contracts that would be nice. I ask that you make it separate and dependent on this one [and not to pick at the scripts from this mod which would really screw things up] to keep from having a real cluster F__K between them. I am using even numbers for my Female Contracts starting at 278,280,282, and so on, so if made male contracts using Odd numbers as in 279,281,283,285, and so one that would be nice. [if you do not understand mod dependency use, and what I am talking about, don't even think about it]
Just let me know, and we can hopefully keep things working smoothly
If done in this manner Basically you would do your thing, and I would do mine, and there should be no
real problems , and no need to bother each other, just mod the male quest's how ever you see fit.
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I have added quite a few Quest marker's as many of the quests where somewhat troublesome to locate exactly where you needed to go. This may have been intended, but I had problems with not being able to find my next quest advancement, so I added them where I thought they were needed.
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Next::: you must get from Odema's sight, and I know this is hard to do [if you do not speak Russian, and I do not ] the Archive's it is a huge download, and can be very troublesome to get, I wish I could help you there, but It is not mine to give away, only Odema Should be the one to allow this.
Here is link to His site http://gamesource.ru/index.php?showtopic=1674
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Bad things to have running:: TrueCrime as it was the predecessor to this mod, and is actually old news to this mod.
Many other mods may cause some trouble, Joburg, LandE are two I am pretty sure may if settings are very high on be trouble. Any enhansed verion of these will be trouble as well I would think.
There may be others, I cannot be sure.
*************EVENTUALLY***********
{Things I hope to do if not discouraged}
One thing I may do latter is remove many of Odema's added NPC races, to compensate for this I will may be Add MBP dependancy {I know many of you will not like MBP addition, but it will be the best way to keep the same or simular races where Odema had them, and give you more control over the look of there skin's and body shape with "SetBody"} I believe with some effort I can maybe eventually completely remove the need for The Odema Archive, which it is possible could eventually disappear. which would totally cripple the mod. (MBP dependancy will also reduce the size of the mod in a large way once I have swapped all the Special NPCs Odema added over to MBP Alternatives) [[This would be a long time off though, as to get right would take some thinking, and a lot of time to try and keep right, and many would not be easy or possible to change because of special textures, and duplicated Character use in Quest's]]
I actually have made quite a bit of clothing, and can for many of the Hookers replace there clothing with some of my own. which would reduce some of the required Arcives, and I do try to keep my textures small, so should lower size as well
And of course I plan to try and keep adding some small quests to keep the extended play, going, I have in a few early mod made quest's that actually built quest's but this is really troublesome, and testy, and they still become repeditive, so I probablly will not try that.
Also I intend to rework the Prison rapes over time, all of this is dependent On how much time my personal life allows me to put into it.
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I had no way to test the Mod for a Male, It should be alright, but I don't have a Male Character to test with.
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This is a spare time Mod, I will tweak, and improve as I have time.galgat
This is a trial run, If Odema Has any Problem at all with it, I will Jerk it, and forget about it.
Here is the Load Order I have been playing it with.
I do not want it Uploaded, or to see my version uploaded anywhere else. With out permission from me. (If I need to pull it, for some reason I only wish to have to look one place)
Some quest Spoiler Help
6706 downloads
Updated
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[WIP] [LST] Conquer Towns
By Strec
Take cities by reducing the inhabitants to slavery.
2771 downloads
Updated
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HiyokoFutureDream
By movomo
Very simple plugin that changes class/combat behavior/others of hiyoko children.
Requirements:
This mod explicitly requires..
-TamagoClub.esm
-HiyokoClub.esm
Any version will do.
-Oblivion Script Extender
http://obse.silverlock.org/
Always grab the latest version. I believe the current latest version is v0021, but v0020 should work.
This mod also implicitly requires..
-Oblivion.esm
With the Shivering Isles Expansion.
I didn't want to master this to it, just because Tamago&Hiyoko themselves don't require Oblivion.
Recommended
Mad Companionship Spells and its add-ons.
Load Order
This mod should be fine just about anywhere in your loaded plugins list. If you want to be extra careful, place this below the LoversHiyokoShooter.esp.
v1.02 update : XP sharing!
The XP gain among the hiyoko party can now be shared.
You can add non-hiyoko actors to the hiyoko array.
v1.01 update : Spell Teaching!
Now you can teach spells if you want to make the hiyoko more powerful.
v1.00 update : Creature Compatibility
Now compatible with HiyokoGeneratorCreature / HiyokoGeneratorBroodMother.
v0.98 update : Hiyoko Auto Training
When you don't want to keep them in company, you can set the auto mode so they get daily XP without actual killing.
v0.95 update : Hiyoko XP leveling
The amount of XP required in each level is fully configurable.
What exactly this mod does?
Short version
This mod mainly does these 3 things:
1. Assigns random classes to hiyoko's, but not entirely random - based off of a small built-in class data.
2.1. Also sets their combat behavior stats and gives spells if needed, again in some partially-random way.
2.2. Additionally, you can grow your offspring by making them kill something.
3. For some strange reason, this mod allows you to give your child an unique name (if they are your offspring)
Long version
I have written this for myself. By default every hiyoko's class is commoner, and basically attempts to avoid any battle.
My goal was to make them diverse and recruit them as capable companions.
1. Random class assignment
Children's future career may vary depending on their parents' job, and evilness.
Generally speaking, they want financially-sound/influential/looking-cool job like noble/savant/knight, and generally don't want to become a pauper. Because being a pauper doesn't sound too awesome.
If their parents are evil they are more likely to be evil as well, and tend to choose an evil job - like bandit or assassin. (and remember, becoming an assassin sounds way cooler than becoming a bandit)
Their parents' job also affect their job. Say, even if they don't want to become a bandit, all they've learned is bullying innocent folks, and they eventually become a bandit when they have realized. Yep, that's the life.
If you are one of their parents, your fame/infamy determines your color. For NPC parents, responsibility is their black and white.
If their father is dead or disabled for any reason at the point they are born, their father is considered as evil. Missing parent is bad.
However, nothing is guaranteed. Everything is random.
2. Random combat stat assignment
The parents' evilness determines their responsibility. Children under good parents tend to get higer responsibility and, social grace.
The class' specialization affects their confidence in combat. Combat classes tend to get higer confidence, magic classes next, and stealth classes the least.
The class' combat style determines their combat AI. An archer gets different combat AI from a kight.
Thier level depend on your level and when they were bone. The default offset setting is -50% of your level.
For example, if your level was 30 when you gave birth of your first child, the child's level is 15.
if you became level 40, and had the second baby, the second child's level is 20, and the first's level is now 25.
So, early-born children are tend to be stronger than their brothers/sisters.
Lastly, if they have any of 6 magic schools in their class major skills, they also receive appropriate spells. If one has the restoration school as a major skill, that kid will learn some healing spells.
Their combat style also affects on which spell they will acquire. For example, the class "healer" is (obviously!) specialized on healing, so they get bonus on the chance to receive stronger healing spells. Necromancers get bonuses on summoning and evil magic spells, etc. If they are lucky enough, they can even learn powerful master spells.
These decisions are based on the built-in data array, so it's hard to tell what the general rule is.
Again, nothing is guaranteed. Everything is random.
3. Name your baby
When a child is born, if you are the father/mother of the baby, a message box will pop up after the birth animation is done, and you can type the desired name of your baby if you don't like random hiyoko name database... or not. Well, this is kinda out of focus of this plugin... but, whatever.
8684 downloads
- HiyokoClub
- TamagoClub
- (and 2 more)
Updated
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Hiyoko Genetics
By Supierce
Hiyoko Genetics does two things:
- When a Hiyoko (child) is born, HiyokoGenetics reads the ActorValues of its parents and assigns random ActorValues to the child based on the parent's values.
- Adds a spell to the player allowing you to see a child's age, parents and genetic values.
NOTE: Hiyoko Genetics modifies many of the same child ActorValues as Hiyoko Future Dream. I recommend using one or the other, not both.
Changelog:
Version 1.01 now uses HiyokoClub's lifespan value rather than assigning its own.
Credit to the unknown author of HiyokoGenetics. If someone knows who created it, please let me know so I can credit them properly.
5374 downloads
Updated
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Tamago Setbody Reboot
By movomo
TamagoSetBody Reboot
Improved Tamago Setbody, and its pregnant data pack.
Updates
Requirements
Tamago Club v1.10 or higher.
v1.12 - http://www.loverslab.com/topic/4356-hiyoko-generators-tamago-stuff-x-hiyokoclub-105-tamagoclub-112/
v1.15c - http://www.loverslab.com/topic/13377-tamagoclub-115c-hiyokoclub110a-stuff-eng/
OBSE v0020 or higher.
SetBody Reloaded Blockhead Edition v0.35 or higher.
Without SetBody, this cannot change npcs' body type.
Obsolete v1.01a descriptions: as the Reboot version is not compatible with this, you can also download it if you really need it.
Modding with TamagoSetbody
CREDITS
=======
Tamago Setbody original author
Gerra6 for the clothing body type converter and Break Armor
briancs159, 1020, mem4ob4, supierce and others for testing!
27238 downloads
- TamagoClub
- TamagoSetbody
- (and 3 more)
Updated
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Player Clothing Replacer
By movomo
This is an incredibly small plugin I had written some time ago that lets your pc equip a different version of clothings/armors than npcs.
Sorry no screenshot.
requirement:
Oblivion script extender v20 or higher (obse.silverlock.org)
how to use:
1. drop the plugin into your data folder and enable it via mod manager.
2. if you want some armor look different for the player, copy that nif file to the original armor location.
for example, female fur armors are located at \data\meshes\armor\fur\f\ folder.
there you will find the nif files names 'cuirass.nif' or something similar.
copy 'your_cool_armor.nif' to there and rename it to 'cuirass_pconly.nif'.
3. now your pc will equip the 'your_cool_armor.nif' instead of typical fur cuirass, while the other npcs will still equip the normal fur cuirass.
* this mod is load order independent.
WARNING:
- Do not use this plugin with Break Armor or TamagoSetBody. Very old TamagoSetBody versions (before revised - that is, original unmodified versions) are ok.
- I repeat, do not invent any reason that you should enable them together with this plugin.
826 downloads
Updated
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LoversChildDataBase
I write outline explanation for the person who does not know what LoversChildDataBase is.
Conventional HIYOKO was defined in HiyokoGenerator.
Because the extracted condition of HIYOKO was fixed in a script of Generator, it has need to edit a script to change a condition.
LoversChildDataBase is to define NPC defined by different MOD as HIYOKO, and flexibility can perform addition of HIYOKO, a change.
In addition, I can switch to the form along the demand of the user by setting an extraction condition of HIYOKO in ini file.
HIYOKO provided in LoversChildDataBase is based on MBP++ as a model.
I manage it as the different Race which changed the size of NPC to the child size.
I direct the changes from a child to an adult by switching to NPC of the normal size by using the magic that NPC of this child size is added to attached MOD.
In a package of LoversChildDataBase, HIYOKO, adult NPC more than 100 each are defined by default.
But all racial HIYOKO included in MBP++ is not included.
There is the thing which several kinds of NPC is registered with if I may be one kind by a Race.
The detailed explanation, please confirm an attached document.
Ver1.01 is a version not to deliver creature.
Version 1.03 supports multilingualization.
A used message is defined in an outside text file.
Because a user customizes the text file, it can be multilingualized.
It comes to have possibilities to be translated by the mistake of the author.
107 HIYOKO is defined in a standard package of LoversChildDataBase.
Probably LoversChildDataBase should treat up to 51 families with a Japanese edition.
There is less English version than it.
3222 downloads
- HIYOKO
- HiyokoGenerator
- (and 2 more)
Updated
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No MBP Lovers Immoral Guards 1.01G-1
By fejeena
No MBP Lovers Immoral Guards 1.01G-1
original MBP Version http://www.loverslab.com/files/file/202-lovers-immoral-guards/ YOU DO NOT NEED IT !
Changes:
Changed the races to Vanilla race copies.
Changed NPCs hair and eyes (and some faces)
NOT changed the Master-file entry (Beautiful People 2ch-Ed.esm)
you need:
OBSEv20
Lovers with PK - LAPF
Installation:
The loversimmoralguards.ini in the data\ini folder
The LoversImmoralGuards.esp and the included empty"Beautiful People 2ch-Ed.esm" in the data Folder
(if you have a "Beautiful People 2ch-Ed.esm", perhaps you use 1-2 MBP races or a hair/eye mod, do not override your "Beautiful People 2ch-Ed.esm" )
Load order: here in the spoiler: http://www.loverslab.com/topic/4487-please-read-before-posting-here/?do=findComment&comment=100862
!!! NOTE: Any Lovers with PK plugin not on the above list should be safe to install just above Setbody.esp - unless the mod author has a specific load order mentioned in the OP or readme.txt of their plugin.
So right after or above "LoversImmoralSisters.esp" should be fine.
English Version: LoversImmoralGuards101G-1 no MBP EV.7z
German Version: LoversImmoralGuards101G-1 no MBP DV.7z
Nur Vanilla Namen sind übersetzt (z.B.Schenke zum Schlechten Omen oder Schloss Choroll, Kaserne) , Dialoge sind englisch.
_____________________________________________________________________________________________________
LoversImmoralGuards101G-1 no MBP male Version
I made this Version because I play females and wanted male immoral guards.
Changes:
Changed the NPC races to Vanilla human race.( Imperial, Redguard, Breton and Nord. Yes racist, no Mer and Animal races in the Cyrodiil army )
Changed all NPCs to male.
Installation: read the "no MBP male version readme.txt"
in the LoversImmoralGuards101G-1 no MBP male.7z is a english and a german esp.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------
Credits:
Stupid Author
Original Translation by HanPL
Version 1.01G translation by Slammer64
Version 1.01G-1 updated scripts by JSmith20142
4216 downloads
Updated
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Goma game rips for DMRA-GUTS
By samhain6
Goma's game rips for DMRA-GUTS and DMRA-GUTS SE
BBB+BB enabled.
Items located in the arena raiment cabinet.
Install the original mod first for core elements:
Resident Evil 5/Faith (Mirror's Edge)/Lady (Devil May Cry 4) by Goma
https://www.loverslab.com/topic/305-game-rips/
Installation:
Extract the enclosed Data folder to your Oblivion installation directory (backup original files first if desired).
Activate the included ESP.
Recommended skeleton:
BBB Ragdoll Breast Physics - Growlfs Skeleton by killermonkey99
http://oblivion.nexusmods.com/mods/40739
Recommended animations:
NoMaaM BBB Animation Replacer by fore
http://oblivion.nexusmods.com/mods/35551
Credits
========
Goma for the original outfits
2pac4eva7 for the Faith tanktop mesh
Exnem
A-Type2
Edhildil
MadCat221
Mktsang, Alexscorpion, Hellknight, Coronerra
RAIAR
Saaya
and anyone else involved in the HGEC / GUTS / DMRA / Manga bodies and BBB / BB systems.
Gerra6 for the great blender scripts.
Licensing/Legal
===============
Feel free to re-use in a non commercial fashion within the wishes of the original mod authors and with credits given.
462 downloads
Submitted
-
Updated
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Lovers Love Juice v02.04i
By varenne
This is almost a total machine translation of the original to English.
I am not developing or translating this any further, use at your own risk. Please read the rest of the readme file for the remaining details.
Final Update 01/30/2014:
I only recently discovered (finally) how to use the Blood Bombs. This may be entirely due to finally finding and deflowering 100 virgins.
You can turn in the Blood Bomb "fake" to Claudette Perrick of The Gilded Carafe for various items.
Or you can locate a certain character in-game and trade them in for 1000 gold and Blood Bomb "fake". You then receive the real Blood Bomb.
Usage:
It seems you must have a certain poison potion in inventory, introduced and acquired in this MOD. It acts as the trigger.
If you drop a bomb using shift+mouse click in a crowd of female NPCs, then click on it again while standing* you get a dialogue pop-up asking to Trigger the bomb? or Cancel.
It does take quite a few seconds to go off. Net result, all nearby female NPCs will be turned back into virgins.
*You can only pick up a dropped bomb in sneak mode, and only trigger it while standing.
● LoversLoveJuice (2012/06/27 v02.04i)
Renkin is an add-on to add material Potion /, such as sperm / juice at finish in the H of H of Sexlivion Lovers.
Potion is a roots type and naming Noma Sexlivion.
※ latest patch is required (v1.2).
※ later is required OBSE v0020.
● Overview
(At launch), and then adds a random alchemy material/potion below when finish the middle of sex.
When the additional mode Potion
The receiving side attack: Women → (concentrated super / co / discount / strength / average / weak) 6 types · love juice
(When inserted in the male side is attacking side) received: men and women → (concentrated super / co / average / thin) · 4 types of sperm
Randomly in the lead up to the fire: men and women → (dark Geki / co-pole) · 2 types of juice embarrassing
Receiving side (the side when the woman attacked by hermaphrodite) yin yang is a poison potion recovery: men and women → (sun / shade) · 2 types of woman juice
※ woman juice / semen / liquid love, for every single shot, (weak) (thin) are several (weak) or more of the (thin) pieces will be added to the random one.
※ embarrassing juice is added one by one at random voice playback timing of the pant.
2236 downloads
Updated
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Lovers RaperS - WappyOne's Edition 1.80
By WappyOne
Lovers RaperS - WappyOne's edition
An updated combat rape mod with highly configurable settings, gangrapes, stealing of equipment/items, and more.
Continuation of ShadowRunner's work, original thread: http://www.loverslab.com/showthread.php?tid=6258
Current support / discussion thread: http://www.loverslab.com/topic/15117-lovers-rapers-wappyones-edition/
Requirements
Oblivion latest patch
OBSE v19 or higher
Lovers v91 or higher
(Optional) Lovers Creature - Required for creature rape
(Optional) Pluggy v125 or higher - Required to export settings to .ini
(Optional) Player Slave Encounters - Required for Enslavement Bad End
(Optional) Furo Trap Improved: Tentacles! - Required for Daedra rape to potentially Furo Trap victims
(Optional) Lovers Slave Trade - Required to automatically enslave player rape victims instead of killing them.
Rapes are started by combat hits from NPCs against either the player or other NPCs, or the player using the granted 'Rape (Contact)' Lesser Ability. Calculations determining the success of each attempt are explained in spoiler below.
Mod settings are configured by using the 'Rape Settings - Master' Lesser Ability.
Settings Guide:
Rape Calculation Explained:
Important Notes:
Default animation strings assume you are using the LAPF pack. If you are using the v3 Resource pack with the 11-200 BBB Revised or v2 Resource pack edit LoversRaperS_Motion.ini and un-comment the appropriate section.
LoversRaperS should be placed after LoversVoiceSSPplus in the load order.
56854 downloads
Updated
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Qazz Game Conversions for DMRA-GUTS
By samhain6
8/11/2014 - samhain6
Qazz Game Conversions for DMRA-GUTS / SE
BBB+BB enabled.
Installation:
=============
Install the original mod and any dependencies first:
http://qazzclow.blogspot.mx/search/label/02%20COMPLETE?zx=deb8f51be08b74f9
Extract the enclosed Data folder to your Oblivion installation directory (backup original files first if desired).
Activate the included ESP.
Recommended skeleton:
BBB Ragdoll Breast Physics - Growlfs Skeleton by killermonkey99
http://oblivion.nexusmods.com/mods/40739
Recommended animations:
NoMaaM BBB Animation Replacer by fore
http://oblivion.nexusmods.com/mods/35551
Credits
========
Qazz for the original conversions
NPR - Panty
Yang Yang - Partisan Nurse High Heel
Arrow & Knee Team - Cross Fire Fox (Skyrim Conversion Author)
Exnem
A-Type2 / SpeedBuster
MadCat221
Edhildil, Mktsang, Alexscorpion, Hellknight, Coronerra
RAIAR
Saaya
and anyone else involved in the HGEC / GUTS / DMRA / Manga bodies and BBB / BB systems.
Gerra6 for the great blender scripts.
Licensing/Legal
===============
Feel free to re-use in a non commercial fashion within the wishes of the original mod authors and with credits given.
382 downloads
Submitted
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zipp suit zkec & \ hgec
By kingkong
a Zipp Suit based on the skyrim zipsuit
only female character
it is not exactlly a conversion as it was completly reworked meshes and zip textures
no high heels system
see screenshot in download section
it is just a clothing mod with zipp suit.esp easy install
located in a forgoten chest in the imperial city waterfront lighthouse
read the read-me for more informations and credits
thanks to mem4ob4 all textures path are fixed
1499 downloads
Updated
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XLovers Daedra Seed (XLDS) 1.1.31 - 2014-07-25
By scotelic
XLovers Daedra seed
version 1.1.31 - updated on 2014-07-25
The Daedra have found yet another way to invade, by planting their seed in their victims and spawning more Daedra.
I will be slowly adding features, fixing bugs and expanding the quest. If you run into an issue, it would be helpful to get a log file generated with ConScribe to help troubleshoot the problem. Also have debug messages turned on if possible in the admin menu. Thanks!
Enhanced Messages Feature
Mechanics
Requirements and mod compatibility
Instalation
Change Log
8930 downloads
Updated