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[Discontinued] Dynamic Underwear System
By Puuk
Description
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Dynamic Underwear System (also referred as DUS) changes the way that underwear items work in Oblivion. When a shirt or trousers are taken off, your character or any other NPC will have their underwear equipped instead of going commando.
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Screenshots in download page - NSFW!
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Details
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DUS keeps track on the player and surrounding NPCs for any changes in their appearance. If a shirt was removed, an underwear item will take it's place if found from the inventory. A dynamic distribution system is also included that will aim to give everyone around you at least something to wear the very first time they are detected.
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An "underwear item" is defined by a simple "(underwear)"-tag in its name. This means that DUS can easily handle basically any clothing item as underwear while that item doesn't need to be dependent of this mod at all. This makes it very compatible with any clothing or armor mod out there and maybe can even used to give some "extra functionality". However, if those items are wanted to automatically appear on NPCs, they must be set up appropriately.
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Requirements
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Oblivion Script Extender (OBSE) - http://obse.silverlock.org/
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For underwear models
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Universal Skeleton - http://www.nexusmods.com/oblivion/mods/37596/? (for some underwear models)
Roberts Male Body - http://www.nexusmods.com/oblivion/mods/40532/?
One of these:
HGEC Female Body - http://www.nexusmods.com/oblivion/mods/24078/? Roberts Female Body - http://www.nexusmods.com/oblivion/mods/15624/? TGND2 Female Body - http://www.nexusmods.com/oblivion/mods/30914/?
...nude versions obviously.
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Recommended
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Seamless Equipment - http://www.nexusmods.com/oblivion/mods/45855/?
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Install
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Manual
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See below.
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Wrye Bash
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The archive is BAIN-formated. Numbers represent categories, SE means seamless equipment version.
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OBMM
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Create mod and add archive. Load omod convertion data and activate.
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Uninstall
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Please use your mod organizer if you used one when installing. To uninstall this mod manually, remove the following files or folders:
Data\Dynamic Underwear System.esm
Data\Mod Settings\Dynamic Underwear System\
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Functionality with other mods
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DUS includes an expandable exception system to prevent any underwear from popping when you don't want it. First of all, there is an exception token that will prevent any actions being made to a given person if found from the inventory. Secondly, a token of some sort from any other mod can be used for the same effect.
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Some mods are even natively supported (outdated):
- Lovers with PK
- Lovers MB2
- Player Slave Encountes (not tested)
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Known issues or bugs
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None at the moment
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Credits
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Thanks to Bethesda for creating Oblivion.
Thanks to the authors of Oblivion Script Extender (OBSE) and their contributors
Thanks to shadeMe for the Construction Set Extender
Thanks to LHammonds for the Readme Generator this file was based on.
Thanks to Comrade Fienyx for tweaks and ideas
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HGEC underwear items are work of Exnem, RAIAR, MadCat221, coronerra, Saaya, Dryad & stricken618.
Robert's underwear items are work of Robert himself.
TGND underwear items are work of Luchaire, Kalia, Sickleyield, Kristoffer & alt3rn1ty.
All seammended versions of equipment are work of junkacc.
Generic ground model used by this mod is made by Nessa.
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Licensing/Legal
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I don't care what you do with the main mod. However, most of the assets included here are work of others, for which you must follow their own licenses.
I tried to make sure that I'm allowed to upload all content here but in the case that I messed up, please inform me so that I can remove violating content.
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Plugins
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Female Underwear Pack
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3587 downloads
Updated
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Lovers Penalty
By DogOnPorch
For TES4 Oblivion
By fejeena and DogOnPorch
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This a simple continuation of Lovers Power for the Player Character. Although Lovers Power is not needed to run Lovers Penalty, it is highly recommended. Otherwise, it's all bad news...lol. Lovers Penalty is aimed primarily at high-risk players...prostitutes and the like. Lovers Hooker, Lovers Prostitute, Lovers Stalker, etc.
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There is a male version included which is aimed more at the John (end-user) rather than a male prostitute. It is *not* for making sweet, sweet love to your most cherished companion. Unlike Lovers Power, Lovers Penalty only affects the player. Not NPCs, as well.
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The original Lovers Power is included for convenience.Â
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Version 1.03 (minor fixes)
Version 1.04 (reversed disease fixed)
Version 1.05 (ditto)
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1369 downloads
Updated
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Celestial
By Doodlecute
Description
Have you ever noticed that there are dozens of race mods that add playable devils, demons, and other fiendish races but only a very small selection when it comes to celestial races. Personally I've only seen two and one of them also came with yet another devil race. Don't get me wrong I like a good devil as much as the next guy but I like to see a little more balance when it comes to the battle of good & evil. So I tried my hand at making a new celestial race.
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This one is simply called the Celestial. It is based on the Radiant Glory from Heroes of might and Magic 6 as shown in my source picture. I just didn't want to call them that because I don't like the name, at least not for a race. I did name one of its powers that though. That said its powers are as follows: The ability to cast Light, Heal others on touch, & The ability to walk on water. Fairly simple powers but I thought very flavorful.
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Installation
This mod has two esp files so read this carefully. Step one, extract the files into a separate folder. Step two, copy/move the data folder to your Oblivion folder. This will give you the playable race as well as two NPC trainers. Step three is optional and requires the CMpartners found here https://www.nexusmods.com/oblivion/mods/7819/?tab=1&navtag=https%3A%2F%2Fwww.nexusmods.com%2Foblivion%2Fajax%2Fmoddescription%2F%3Fid%3D7819%26preview%3D&pUp=1 . If you have CMpartners open the folder labeled "CMpartners ESP" and copy/move the ESP file into your Oblivion/Data folder. If you already have the base ESP installed this will over wright it. Once done this will give you all the same features as the base but also add two joinable NPCs.
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Location
All NPCs are located in a chapel except one. The one exception is staying at an inn in the Imperial City's Temple district. Warning, None of the NPCs are essential.
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Credits
This mod uses Coolsims hair pack by Lucha & Anto found here https://www.nexusmods.com/oblivion/mods/40172 & I thank them very much not only for a great mod but also for putting an open use notice on it. I love when people do that.
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Permissions
As will always be, anything I make may be used freely all I ask is that anything you make with it also be freely use able.
418 downloads
Updated
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Enhanced Daedric Invasion - Revived
By Fienyx
Enhanced Daedric Invasion - Revived
Release 1
I merged the esp to the esm, converted the new esm to esp, fixed a bunch of errors in AI packs and some scripting errors.
==== ORIGINAL ===
SUMMARY OF CHANGES FOR RELEASE 1.3
- quest change:Â Now Karina Wolfspeed will accept a combination of 10 Signet Rings and/or Dremora Longswords
To enhance the action involving the Daedric Invasion of Tamriel
It would seem that an invasion of the Empire by the forces of Oblivion should be a big deal. Oblivion the game does address the effect of the invasion on the people of Cyrodiil, but not enough. I want to make the invasion come alive, where even if the player doesn't decide to do the main quest exclusively they will still have to deal with it. Wouldnt the Daedra be attacking the cities? Wouldn't other heroes from the Empire be heading out to tackle the bad guys? This is what this mod addresses. It adds more Daedra vs Empire interaction by creating new spawns that force some conflict between the two sides.
QUESTs
(If you are currently using Beta v7 you SHOULDNT have to do anything like restart a character or uninstall or anything.)
The EDI questline has this structure:
Phase 1:Â The Captains
Each city captain has his own quest that you can take on. Some of these quests are very high in difficulty and I wouldnt recommend for low-level characters. I wont give away too much of what these quests involve but go talk to each of the EDI Captains at each city.
Difficulty of quests is in this general order (from low to high):
Bruma
Anvil
(big jump in difficulty from here on)
Leyawiin
Bravil
Chorrol
Skingrad
Cheydinhal
Some of the quests can bleed over into the others but they are all pretty straightforward.
Phase 2:Â The Defenders
After you complete all city quests and the Oblivion invasion has begun (post Kvatch) a new phase will begin. Just talk to the EDI city captains and they will tell you what you need to do next. I dont want to give away too much of what you have to do, so I'll let you figure it out.
OTHER FEATURES:
- I. Adds new NPC that will go out and search for Daedra at Oblivion Gates. You can find them at all cities except for IC. Each city will have a group of soldiers tasked with attacking open Oblivion Gates in the area. Do you dare head out with them and get a piece of the action?
- II. Adds new spawnable Imperial Legion/allies at Oblivion Gates. Have you ever stumbled on a random Oblivion Gate and wondered to yourself "why am I the only guy who knows about this? where is the Legion when you need it?" Well know you will have a chance of some help at the gate. After all, this is an invasion of the Empire. you will be able to command these also.
- Fighters Guild. Many Fighters Guild members have volunteered to go to the Gates to protect the Empire and maybe gain a little glory. In addition to the Volunteers, you may find some more seasoned Fighters Guild Champions out there fighting the good fight.
- Mages Guild. What better way to fight the invaders than with some good old fashioned magic. Volunteers from the Mages Guild have flocked to the countryside to battle the demonic hordes from Oblivion. Several high-ranking Master-Wizards are rumored to be getting their hands dirty as well.
- Partisans. These are just normal citizens who have dusted off their weapons and gear from their attics, and headed out to do their part. You will find normal melee, archer, and magic trained commoners out there.
- Partisan Marauders/Bandits. I guess sometimes war makes some strange bedfellows, and a interplanar invasion makes them even stranger, as groups of Marauders and Bandits have decided to temporarily put their grievances aside with eachother and, well with EVERYONE, and get their thirst for blood quenched by taking on some tourists from Oblivion. Although these tourists arent bringing cameras...
- Imperial Legion. The legion is doing all it can to combat the enemy, with soldiers, archers, battlemages, and officers heading out to the battlefield. Will this be the Legion's finest hour?
a total of about 50-60 new NPCs make up these groups so there is a good variety of folks showing up now. By and large the Legion has taken up most of the fight, so the other groups will not be as present as them, but they will be there.
- III. spawnable Imperial Legion/allies INSIDE Oblivion Gates. When you arrive, there could be friendly forces already there. They have the same features as feature 'II' above with the same restrictions.
NOTE: all appearances by friendlies in II and III above are configurable (see below)
- IV. Adds additional Daedra spawns to the Oblvion Gate areas. For all of the Oblivion Gates except Kvatch, as the player gets close to them, Daedra will randomly spawn at the gate. The longer you wait, the more Daedra will spawn. The chance of spawning is configurable (see below). After the gate has been destroyed, the spawns will cease. NOTE: these are IN ADDITION to the vanilla spawns that already might show up, 1 to 4 daedra (I dont touch these). Unlike the vanilla spawn lists, however, you could get some Dremora/NPC type daedra, since I have included them in my custom levelled lists. Beta v4 update: Any EDI-spawned Daedra that are created at these gates will be immediately be given an AI package to attack the nearest town OUTER gate.
NOTE: because these Daedra are 'no low level processing' creatures, the effect of giving them AI packages to attack the cities might be minimal. If there are no good guys around that attack these guys and distract them, and you don't attack them, they should proceed towards the town. In order for them to get there, you will have to follow them so the game-engine keep processing them. I only added this feature because people kept asking for it.
- V. Adds Daedra spawns in two other locations. A) just outside of cities and B.) within the walls of the cities. Whenever the player is near the outskirts of a city or within its walls (but not indoors), Daedra have random chances of showing up at the city gates. The base chance is configurable (see below). In addition, the base chance is also dependent on how many open gates are in the vicinity of the city, so its very dynamic.
- VI. Adds in random Dremora War Parties. Their likelihood of spawning and the size of the party is configurable (see below). These guys have been set to allow low-level processing so they will move to the city no matter what you are doing, and you dont have to be near them to make them move. So you may run into them in the wilderness on the way or after they have already got to their target city. Each war party will be commanded by a Chieftain a pretty beefed up Dremora, and the party will be then made up of Dremora Soldiers, Archers, and Mages. They are not to be taken lightly. They will travel to the targeted city, either to just outside the city or inside the city, its configurable (see below).
- VII. Generic Battle Control. Area of effect spells are used to keep the civilians and guards from killing eachother from friendly fire when the daedra attack. Its not perfect but its as good as I can get it. If you really are scared of daedra attacking into the city, just use the config (see below) to set the "inside cities" to 0. That will prevent daedra from spawning right inside the gate, but daedra CAN still follow fleeing people into the city.
- VIII. Getting the good guys to join up with you. All allies added by EDI (and ones already in your game) will be commandable by the player when certain criteria is met. Summarized below...
Partisan Civilians
- must have closed 5 gates OR
- fame of 60+ OR
- Grand Champion of Arena
Partisan Bandit/Marauder Grunts
- must have closed 5 gates OR
- infamy of 30+
- Grand Champion of Arena
Mages Guild Grunts
- must have closed 5 gates OR
- rank of 4 in Mages Guild (Conjurer)
Fighters Guild Grunts
- must have closed 5 gates OR
- rank of 4 in Fighters Guild (Protector)
Imperial Legion Grunts
- must have closed 10 gates
ANY Partisan/Bandit incl. Bosses
- must have killed 1000 NPCs OR
- must have murdered 50 NPCs
ANY Fighters Guild incl. Champions
- must be Master of Fighters Guild
ANY Mages Guild incl. Master Wizards
- must be Arch-Mage
ANY spawnable EDI NPC (all of the above AND spawnable Imperial Legion Officers) PLUS
ANY Normal non-EDI NPC in the game that has 50+ Responsibility, 70+ Confidence, and 80+ Disposition to Player
- must have closed 20 gates OR
- must have 110+ Fame
Finally, the hardest group, ANY of the EDI non-spawning City Soldier groups
- must have completed all of the EDI City Soldier quests (will be about 10-15 quests)
Installation
EDI will now come in a ESM/ESP combo. the ESM will contain all the new content (NPCs, quests, scripts, objects), and the ESP will contain any vanilla objects EDI overwrites. I removed the compatability PATCHES. If you run EDI with FCOM just use the nice FCOM_EnhancedDaedricInvasion plugin that comes with FCOM. For any other mods, the compatability issues are very minor and shouldnt effect gameplay, since they are just some minor faction relationship tweaks. You will be able to play the whole EDI questline with no problems. Â
To install, just put the ESM and ESP into your /Data directory. Activate the plugins and You are done!!
It doesnt matter what order you put the ESM or ESP in, but if you are running FCOM, just put the "FCOM_EnhancedDaedricInvasion.esp" after the FCOM_Convergence.esp AND the EDI.esp.
Configuration
A configuration menu with all configuration options is now provided with EDI. You bring up the menu by going to the console (hitting the tilde ` key) type the following:
startQuest EDIConfig
a large menu will popup and will give you many options:
DAEDRA SETTINGS
- set percentage chance of Daedra being formed just outside the cities. For example, setting it to '1' means there is a 1% chance every 5 seconds of producing a levelled list creature in the secret rally area just around the city. The levelled list it produces is a 25% list, meaning that in effect you will be running a one-quarter of one-percent chance (0.25%), so on average, 1 group created every 2000 seconds. REMEMBER: this is only running when you are NEAR the particular city. Also remember that the base percentage is also affected by how many oblivion gates are actually open around the city. Most cities have around 15-20 possible gates around them, and for each 5 that are open, the base percentage is risen by 1. So if 15 gates are open near the city (unlikely), the effective percentage is 3% * 25%, which ends up as 0.75% chance, or one group every 625 seconds or so.
- set percentage chance of Daedra being spawned right into the cities. Every 5 seconds that you are in the confines of a city (not indoors) there is a chance of daedra being formed just inside the city gate. All of the same rules of the 'outside' daedra (above) are in play here, so I wont explain it in detail again.
- set percentage chance of Daedra being spawned AT oblivion gates. Every 5 seconds that you are near an OPEN oblivion gate, daedra could be spawned coming out of the Oblivion Gate. This is NOT the same kind of levelled list as the ones above, and has a 100% chance of spawning if the random number check passes. It also isnt affected by the number of gates open in the area, so whatever you select in this menu, thats it, straight up.
- War Party has its own SUBMENU. War Parties are generated every 20 seconds at ONE random open gate, depending on the percent chance. When the party is generated, it will be comprised of some number between the MIN and MAX you set. Every war party will have as a default one Chieftain, and then the rest will be assorted Soldiers, Archers, and Mages. You cannot set the MIN to 0, instead if you want none, just set the percentage to 0 and no war parties will form. You can also set the max number of Dremora this process will have active in the game at one time, by configuring the "Max Dremora Anywhere" option on the menu. Remember this number is the max number of INDIVIDUAL Dremora, not number of war parties.
FRIENDLY SETTINGS
There are two SUBMENUS for friendly config...
- As you arrive at the area around an Oblivion Gate, a group of Friendly forces can be spawned, depending on the percent chance. When the group is generated, it will be comprised of some number between the MIN and MAX you set. You cannot set the MIN to 0, instead if you want none, just set the percentage to 0 and no allies will form.
- As you arrive INSIDE an Oblivion Gate, a group of Friendly forces can be spawned, depending on the percent chance. When the group is generated, it will be comprised of some number between the MIN and MAX you set. You cannot set the MIN to 0, instead if you want none, just set the percentage to 0 and no allies will form.
DIFFICULTY SETTINGS
I provide a EASY-MEDIUM-HARD choice for oveall difficulty settings. If you dont want to think too hard on configuration just choose one of these. You can then go to any of the specific settings and see what is currently selected.
SPECIAL SETTINGS
There are two settings you can toggle in the menu to make EDI more challenging
- a variable EDI.warPartyAttackIntoCities can be set to 1, if you choose. If it is set to 1, any generated Dremora War Parties (see above) will travel INSIDE the target city instead of just outside the gate. This can be set back and forth from 0 to 1 at your choice. However, any war parties still alive prior to you setting this will be under the previous setting's orders.
- a variable EDI.startInvation can be set to 1. If it is set to 1, in effect, the Daedric Invasion that normally starts after the "Finding the Heir" quest is completed will now be moved up to start immediately. This will not setStage on any quest, and it will NOT break the main quest in any way, it will simply allow gates to start opening randomly around Tamriel. It will also allow any features in EDI that require the invasion to be underway, like commanding EDI friendly troops. Once it is set to 1, you cannot set it back, so think long and hard about it before setting it to 1. If you try to be cute and set it back to 0 using the console, It will probably break alot of scripts and quests, so do it at your own risk. I warned you. Just load a saved game prior to setting it to 1 and you will be fine. Once you pass the Kvatch quest, the vanilla Main Quest will take over the opening and closing of the gates.
COMPATIBILITY SETTINGS
there is only one compatibility setting...
So far I have only ran into one mod that I can make EDI compatible with without using compatibility patches, and that is QUARN'S OBLIVION GATE MAP MARKER REMOVER v1.1. His mod basicall makes the Map Markers go away when the gate is closed, and possibly reappear if you have set the gates to reopen. To make EDI compatible with this mod, simply toggle the setting on this page to 1. WARNING: The default value of this variable is 0, meaning it is assuming you dont have Quarn's mod. If you dont use that mod, then you dont have to do anything. So only do this if you use that mod!! If you set that variable to 1 and you DONT use that mod, or if you leave it at 0 but DO use the mod, it may totally screwup the Daedra spawns at the Oblivion Gates. its a simple 2 second job to set it correctly, so just do it, will ya (IMG:style_emoticons/default/wink.gif)
Example Load Order (for FCOM)
Oblivion.esm
...
...
Enhanced Daedric Invasion.esm
FCOM_Convergence.esm (the order of the ESMs doesnt matter)
...
...
FCOM_Convergence.esp
...
Enhanced Daedric Invasion.esp
FCOM_EnhancedDaedricInvasion.esp
...
...
simple isnt it?
Upcoming Features
- I dont know really. Maybe Blades or Mythic Dawn
Enjoy
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1067 downloads
Submitted
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Qazz High Elf Female swimsuit for DMRA-GUTS and Oblivion Muscle Girl
By samhain6
Qazz Tera High Elf Female Swimsuit 01 for DMRA-GUTS and Oblivion Muscle Girl
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Changes:
v2.1
-Fixed clipping with the Pretty Woman running animation
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v2.0
-Added Muscle Girl version
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Requirements:
Vipcxj's Real High Heels System:
http://www.nexusmods.com/oblivion/mods/36883
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(optional RHH LPK / LAPF compatible version):
https://www.loverslab.com/topic/48036-real-high-heels-lovers-edition/
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Oblivion Muscle Girl body and race:
http://www.nexusmods.com/oblivion/mods/46343/?
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Installation:
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Install data folder and enable included ESP (let v2.0 files overwrite if upgrading)
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Find the outfits in a chest in the Testing Hall.
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Recommended skeleton:
BBB Ragdoll Breast Physics - Growlfs Skeleton by killermonkey99
http://oblivion.nexusmods.com/mods/40739
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(or the LAPF skeleton).
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Recommended animations:
NoMaaM BBB Animation Replacer by fore
http://oblivion.nexusmods.com/mods/35551
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Credits:
Qazz for the original conversion
http://qazzclow.blogspot.mx/2016/02/tera-swimsuit-1st-conversion-from-high.html
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Zomb_killer & Tigersan
Exnem
A-Type2 / SpeedBuster
MadCat221
Edhildil, Mktsang, Alexscorpion, Hellknight, Coronerra
RAIAR
Saaya
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and anyone else involved in the HGEC / GUTS / DMRA / Manga bodies and BBB / BB systems.
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Gerra6 for the great blender scripts.
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Licensing/Legal
===============
Feel free to re-use in a non commercial fashion within the wishes of the original mod authors and with credits given.
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SHA-256: Â Â 487A83AFF17A3A156E7F84A277DF08809B941E6E7232C3B51568842AEA6C17B7
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778 downloads
Updated
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Lovers Bed Player
By ger4
This is just a quick and dirty alteration of lovers bed I made to allow the player to have sex with an NPC when they get into bed with them.
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You still need the .ini file from the original mod here http://www.loverslab.com/topic/15113-lovers-bed/
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Due to the way I've gotten this to work, you will also need to install see you sleep http://www.nexusmods.com/oblivion/mods/42649/?
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Have fun
2407 downloads
Submitted
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CM moonelves REPACKAGED
Hey guys,
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This mod is by no means my content. It is something that abriael made a long time ago but that is now incompatible with Xenius' races. What is different in this mod. I just changed the dependancies since the mod author has abandoned the mod for a long time now as it seems so i took it on myself to do it in his place. If for some reason he comes back and does it himself, this will probably be deleted. But that is highly unlikely since he hasn't been active fore a couple of years now.
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The mod should already be structured accordingly, so just unpack and past it in the NORMAL oblivion folder (again NOT data folder but the one before it, if i see someone claiming that they can't find it in their load order THAT is probably the reason why). Also you still need the Original mod for this to work since this is only a .esp file so overwrite it when it asks to.
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Anyway have fun with this little bundle of joy.
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Cheers
214 downloads
Submitted
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CombatOmega
By Fienyx
Combat Omega
A combat mod that alters/merges Deadly Reflexes 5, Denock Arrow, Finite Ammo, Eagle Eye Realistic Archery, Duke Patricks Actors Can Miss, Duke Patricks Fresh Kills Alert Npcs, Duke Patricks Near Miss Magic and Arrows Alert, SM EncAndFatigue, Sm Combat Hide, Ragna Parry, Unequip Broken Armor, Average Run Speed, Throw Any Weapon, Stealth Redone, Stealth Overhaul Redux, Double Tap Dodge
DR5
I removed the enemy explode spell completly, all horse related stuff since it wasn't in use in this version, stopped the npcanger spell from being added to the player, removed the dodge/flip system in favor of another and various other script changes.
Stealth Overhaul Redux
Removed assassination spells, set to use CombatOmega.ini
SM mods and UBA
Altered scripts and quest names to make all 3 use CombatOmega.ini
The rest are just merged in.
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=== Thanks and credits to ===
=======================================
-Skycaptain for DR5 and everyone in his readme == included == Both for instruction and credits
-HeX for Throw Any Weapon and everyone in his readme == included == Both for instruction and credits
-Maskar for Uneqip Broken Armor
-Strategy Master for Combat hide and EncAndFatigue
-Ragna for Ragna Parry
-Pashok for "Eagle Eye" Realistic Archery Mod
-Sca for the Duke Patricks mods
-Scruggs for Denock Arrow
-Ocfordite for Finite Ammo
-Seldalore for Average Run speed
-Samuro_ for Stealth Redone
-JOG for Stealth Overhaul
-Sandman53 for Stealth Overhaul Redux
-Documn for Double Tap Dodge
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If you are receiving an error about SM Bounty, I had accidentally uploaded a mistake. Bounty was meant to be removed, to make for better compatibility with other mods that would alter such.
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If you want to use SM Regional Bounty, it is compatible.
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11-5-17 UPDATE!!
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The new esp fixes that green expanding magic effect. As in, it's gone. This make throwing more stable and much less like to crash the game.
963 downloads
Updated
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ITS ALIVE!!
By Doodlecute
Happy Halloween everyone. In the name of the holiday I present a classic monster with an Elder scrolls twist. Frankenstein's monster or the Frankensteinian as I have called it is a tough race built to take a hit really well. Unfortunately just about everyone hates it. This race suffers reaction penalties from all but one of the races. The only ones that give a positive reaction are the orcs who relate to the monsters brutish nature and lack of social grace.
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I have included the psd files in the extras folder for easy editing if you wanted to customize your own monster. Personally I use a few components from IAJOT race replacer https://www.nexusmods.com/oblivion/mods/40284/? Since I have a few of its components installed. I wanted to include these as alternate textures but I had to get multiple permissions from different people and I was running out of time to get this out for October.
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Anyway this is my first real mod so I hope you like it. Please let me know what you think. Anything I make is open use. Feel free to use any of it, no asking necessary.
99 downloads
Submitted
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DMRA Wardrobe for DMRA-GUTS
By samhain6
DMRA Wardrobe collection for DMRA-GUTS
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Overview:
=========
A conversion of 2pac4eva7's DMRA Wardrobe for DMRA-GUTS
Diano shows up twice, but only the full set is converted (the one with the sukato, ultra light, and mizugi swimsuit options). The extra set remains regular DMRA.
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Sorry for the lack of pictures as it is a number of outfits (partial list):
Exnem's Amazon, Rogue, Warrior Bikini
Amy
Argent
Diano
Growlf's Chain, Cut Leather, Sharp, String Tanga, and Fishnet
Homura
Kirin
Tiff's Sexy Kunoichi
Shadow Watcher
Trish
Velveteen
Â
Recommended skeleton:
BBB Ragdoll Breast Physics - Growlfs Skeleton by killermonkey99
http://oblivion.nexusmods.com/mods/40739
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Recommended animations:
NoMaaM BBB Animation Replacer by fore
http://oblivion.nexusmods.com/mods/35551
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Credits
========
2pac4eva7
Thorazine
zax
Slash197
the original outfit creators
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Exnem
A-Type2
Edhildil
MadCat221
Mktsang, Alexscorpion, Hellknight, Coronerra
RAIAR
Saaya
Â
and anyone else involved in the HGEC / GUTS / DMRA / Manga bodies and BBB / BB systems.
Â
Gerra6 for the great blender scripts.
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Licensing/Legal
===============
Feel free to re-use in a non commercial fashion within the wishes of the original mod authors and with credits given.
1158 downloads
Updated
-
Basic Instinct v2
By Noble N'wah
NOTE: I am not the author/creator of Basic Instinct, I simply made some slight modifications to accommodate clothing options for certain companion mods.
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Basic Instinct is well known at this point and is included/integrated in some other mods and pose packs (i.e. sexlivion, etc). No one seems to really know who the original author was but the work is generally regarded well. However I kind of found it personally disturbing that none of the female NPC actors had any facial expressions during the 'exercise'. So I began some modification to add facial expressions to the NPC's animation files. Then it got to the point where I also made changes to the script and spell. So finally here is a list of changes made before I called it a rest.
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Changes:
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- Spell class is now fully in the restoration school and the duration extended to a full 2 minutes.
- The beginning quest message box is also the completed stage.
- The spell script now correctly checks for alternative NPC inventory containers when in sleep (i.e. Vilja's pajama bag).
- The "going basic" token is also scanned for and removed if left in the NPC inventory after a forced dispell and/or script termination. Just cast the spell on the NPC a second time.
- A "keep cloths on ring" item is now included. Place the ring in a female NPC inventory if you what her to still were some cloths (Vipcxj's real high heels is a good add).
- Corner messages added.
- NPC no longer removes cloths until they reach the bed(roll). Clothing packages are re-evaluated after the spell terminates.
- Female vocalizations are now moved to the animation files and synced to facial expressions.
- Facial expressions are random and include mouth, cheek, eye, and eyebrow movements. She now blinks every now and then, like she's suppose to. Distinctive plateau vocalizations.
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Limitations:
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- Breast animations are still exclusive to Eshme's bodies.
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Future To do:
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- Random leg movements.
- Breast movement for HCEG/Exnem bodies.
- and attempt to try whatever anyone else thinks is a good idea.
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Use:
Â
Use it freely, enjoy!
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Credits:
Â
They belong to everybody else, no need to even mention me.
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Who am I:
Â
Noble N'wah
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----------------
ORIGINAL README:
----------------
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WARNING: adult content. Do not install if you are under the legal age for it or consider adult content to be offensive.
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Description:
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After mod activation you should see a welcome message. A new spell will be added to your spellbook.
It is a nastier version of the stark reality spell. Make sure there is a bed or a bedroll available
nearby for your spell target. Animations work properly only on female NPCs.
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I do not recommend using this spell on the quest NPCs as it forcefully resets the AI package on the target
(i.e. it probably would be a bad idea to cast it on Martin when he follows you, LOL ).
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Conflicts:
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I do not expect many conflicts with other mods. This mod adds a new folder into the sleep idle animations
that is more or less self-contained. Still, I did not test it with lots of other mods and cannot promise it
will work in all situations. Please consider it an early betta and back up your savegames.
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Animations are a bit choppy sometimes - right now I am more interested in a two-actor version than in fixing them.
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The new spell can make game rather unbalanced in some situations as it removes all armor/rings/amulets from the target.
I tried to balance it out by adding a restore health effect for the duration of the spell.
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Requirements:
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1) Oblivion
2) Eshme's better bodies highly recommended. I fully expect some ugly results without it. I have not tried it with any
other female body replacement mods.
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Installation:
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1) Copy the contents of the Data folder into the oblivion folder. The mod does not replace any oblivion files.
Below is the file list:
data\BasicInstinct.esp
data\meshes\characters\_male\Idleanims\BSI\bedenter-right-Mast-out.kf
data\meshes\characters\_male\Idleanims\BSI\MastBedroll1-out.kf
data\meshes\characters\_male\Idleanims\BSI\Mast1-out.kf
data\meshes\characters\_male\Idleanims\BSI\Mast2-out.kf
data\meshes\characters\_male\Idleanims\BSI\DefaultMastSleep-noloop-out.kf
data\meshes\characters\_male\Idleanims\BSI\DefaultBedrollMastSleep-noloop-out.kf
data\meshes\characters\_male\Idleanims\BSI\MastBedroll2-out.kf
data\meshes\characters\_male\Idleanims\BSI\bedroll-crawl-Mast-out.kf
data\meshes\characters\_male\Idleanims\BSI\DefaultBedrollMastSleep-out.kf
data\meshes\characters\_male\Idleanims\BSI\DefaultMastSleep-out.kf
data\meshes\characters\_male\Idleanims\BSI\bedenter-left-Mast-out.kf
data\meshes\characters\_male\Idleanims\BSI\mastfinal-out.kf
data\meshes\characters\_male\Idleanims\BSI\mastfinalbedroll-out.kf
data\Sound\fx\BSI\aaah01.wav
data\Sound\fx\BSI\aaah02.wav
data\Sound\fx\BSI\aaah03.wav
data\Sound\fx\BSI\aaah04.wav
data\Sound\fx\BSI\aaah05.wav
data\Sound\fx\BSI\aaah06.wav
data\Sound\fx\BSI\aaah07.wav
data\Sound\fx\BSI\aaah08.wav
data\Sound\fx\BSI\aaah09.wav
data\Sound\fx\BSI\aaah10.wav
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2) Activate mod in the "Data Files" section of the oblivion launcher.
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Credits:
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Mr.Cellophane - for the awesome animation tutorial and examples
Psychos - for the good script to get actors undressed
Authors of Eshme's better bodies mod for the inspiration
People who created all the tools/tutorials to make the animation export/import possible.
3889 downloads
Submitted
-
Lovers Heartbeat
By ger4
Just a basic mod which plays heartbeat sound effects during player sex and for a period of time afterward.
Â
Please let me know about any bugs. Enjoy
1720 downloads
Updated
-
Nusbie Sound Pack
By ger4
Not mine, but I already uploaded this to Mega and post a link a while ago. This is the best loverspk voice sound pack out there for Oblivion, so I thought it should be available for people to access.
Â
Since the file is larger than 100MB, it had to be split into several parts in order to upload to loverslab.
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To Re-Join the files, use this http://www.hjsplit.org/windows/
9315 downloads
Submitted
-
More Realistic Rape Sounds
By tirem12
More Realistic Rape Sounds by Tirem12 v0.66
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This is a set of replacement rape sounds for the Lovers framework that makes rape victims sound as if they are in actual distress/trauma. I was dissatisfied with the default rape sound sets included, as they sound mostly like normal sex, so I used some free voice samples to create replacements.
Â
As of v0.66, this pack contains replacements for voicesets ns1-ns4. ns5 and ns6 are not currently supported, but the other sets may easily be copied over. Each set included has sounds for all 5 stages, so allocating some time to the second and third stages is recommended to appreciate the progression.
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Voicesets:
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ns1 is the highly afraid and submissive voice set- she knows that she can't stop it and is just trying to endure it, knowing a scream would result in her being harmed.
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ns2 is the standard voice set- she makes multiple pain noises and the occasional despairing cry for help.
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ns3 is the chatty voice set- she is constantly saying no, pleading, screaming for help, etc. All in vain, of course.
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ns4 is the low/throaty voice set- she starts out in distress, but as the stages progress, her evocations change from despairing to erotic as her body betrays her.
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Permission is given to use these sets in whole or in part anywhere else, with or without credit.
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INSTALLATION:
Â
Just extract to the Oblivion folder and allow it to overwrite the existing sound files, or convert to an omod and use a mod manager.
13827 downloads
Updated
-
Seamless OCO Body Textures
By ger4
A range of seamless body textures for OCO V2. Requires this http://www.nexusmods.com/oblivion/mods/45859/? as well as OCO V2. Altough these textures are seamless around the neck, they still have hand/foot seams in some cases, alough hopeful these shouldn't be very noticible.
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They are all for the imperial race (given that many races you the imperial textures for their body), although I may do others in the future.
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I'll update this from time to time.
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1 - Krista HGEC Oblvion body texture.
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2 - Ziher Highres Textures For Exnems Body (HGEC Version): http://www.nexusmods.com/oblivion/mods/14780
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3 - Nec High-Res Textures HGEC: http://www.nexusmods.com/oblivion/mods/21531/?
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4 - Shockwolfs Real Skin - For HGEC: http://www.nexusmods.com/oblivion/mods/42414/?
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5 - High-res High Elf/Golden Saint HGEC Texture based on NEC.
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6 - High-res Dark Elf HGEC texture (based on Ziher Highres Textures For Exnems Body).
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I've also made seamless textures from these, but the authors don't give permission for redistribution. I can't use the nexus messaging service for some reason, so I can't ask.
Â
Ok, the messaging is fixed. I'll try asking.
Â
http://www.nexusmods.com/oblivion/mods/21531/
http://www.nexusmods.com/oblivion/mods/42414
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Additional seamless textures can also be found here, although they do not include normal maps. You will need to get those from here or elsewhere http://www.nexusmods.com/oblivion/mods/46937
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UPDATE - I've uploaded the other two textures. I got permission for one and the author of the other has not been online since 2013. I will, of course, take that one (NEC textures) down if they ask.
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Credits -
Krista
Ziher
ShockWolF
nec01
10209 downloads
Updated
-
Wearable Tattoos and Body-Writings
By fejeena
Bitch Tattoo
Version4 and Version5
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A chest with Bitch tattoos, collars, tail-plugs (tail-slot, amulet-slot)
You need LoversBitch meshes and textures.
The esp don't have LoversBitch as master file, but use textures and a ground mesh from LoversBitch. So you can place it above the Lovers mods in your load order (normally clothing mods are very high up in the load order).
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There are 2 of each variety in the chest (if you need a tattoo for a companion). The chest is not respawning.
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Location-picture with LoversBitch is in the download
Location without LoversBitch
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some examples
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Back tattoos works with HGEC bodies , Manga and DM/DMRA
!!! the new back tattoos in version 5 didn't work with HGEC A to E cup! Works with HGEC H cup, Manga, DM, DMRA.
Ass tattoos works with HGEC L lowerbody
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If you download Version5 you do not need Version4.
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A DMRA tattoo mesh replacer can be found here (the ass tattoo). Thanks mem4ob4. http://www.loverslab.com/topic/14435-lbitchdmratats/?do=findComment&comment=318222
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Credits: all meshes are not my stuff, I combined only meshes and changed some textures.
Chase Roxand, GSBmodders(for GSB kennel irons / the tattoos)
version4:SnakeBondageJewelry mod by FHebinisiki, Demonika armor by ? GSBModders?
_______________________________________________________________________________________________________________________
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Wearable Body Writing v4
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Idea and Body Writing.esp: Wanzer
NormalMap: Poontank
DMRA ass nif: mem4ob4
Texture work: fejeena
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Location: A bag with the 6 Tattoos is placed in IC-Market-district next to "Divine Elegance"door.
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All Back Tattoos should work with HGEC A to K Cup, DM, DMRA and Manga. 2 versions with ass Tattoo, one works with Lowerbody HGEC LL and the other with DMRA.
more Pictures in this thread http://www.loverslab.com/topic/18375-fake-tattoos-on-specific-body-parts/page-2?do=findComment&comment=425657
6916 downloads
Updated
-
Lovers Immoral Sisters Special
By fejeena
Lovers Immoral Sisters Special (no MBP)
Â
Now original 1.04g is also NO MBP
original 1.04gVersion http://www.loverslab.com/files/file/213-lovers-immoral-sisters/ YOU DO NOT NEED IT !
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-----------------------------------------------------------------------------------------------------------------------
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Lovers Immoral Sisters Special Version 1.04g ( No MBP )
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Scripts and messages fixes
everyone who downloaded before 2 Oct 2015, please download the corrected esp here: http://www.loverslab.com/topic/19847-lovers-immoral-sisters-special/page-3?do=findComment&comment=1337518
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In the Special Version:
added clothes, statues, doors ( see Pictures )
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Installation / you need:
LoversImmoralSisters v1.04g special.7z
install LoversImmoralSisters.esp and meshes,textures folders
OBSEv20,
LAPF
Lovers Creatures 2.0 (it is not a master file but you need it for creature sex !)
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Load order:
Lovers with PK.esm
LoversCreature.esm
-
-
Lovers with PK.esp
-
LoversCreature.esp
-
LoversImmoralSisters.esp
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----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
_________________________________________________________________________________________________________________________
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old Version 1.03
LoversImmoralSisters Special ( no MBP)
file: LoversImmoralSisters no MBP special v2.7z
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---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Immoral Sisters is incompatible with - The Gold Crest - A Major Pirate Quest and Unique Landscapes - Bravil Barrowfields.
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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Pictures: see Support Topic post 2
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Credits:
Rebel O'Conner - Porno Replacer for Tamriel Statues
Edhildil - Dibella and femalewarrior(Altar to the Nine) statues
kingkong for the mesh fix
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Translation by Slammer64,Gregathit and me
10704 downloads
Updated
-
Dragon Wing Flight
By Fienyx
Dragon Wing Flight
This will give you a lesser power called Flight Settings.
To set your flight key
1. Select the spell "Flight Settings"
2. Hold down the button you wish to use for flying.
3. While still holding your flight key, cast the spell.
You should now see a message box telling you you know how to fly. Sweet!
Now you have a new lesser power called "Summon Wings"
Cast to add/remove wings.
You cannot fly without the wings.
If you want to rest your flight key, simply cast the settings spell again, which will remove the flying ability, then follow the steps above to set your new key.
HOW TO FLY
1. Did you set your key?
2. Are your wings equipped?
Good, then run DO NOT USE AUTO RUN!!!, hold down your flight key and jump.
You should be holding 3 keys down when you jump, the jump button being a 4th.
Press the space bar to glide (it's important, flying uses fatigue) pres again to fly again.
You will be in sneak, I suggest not leaving sneak. Issues arise if you land/crash at anything other than the lowest speed.
You do not need to press W A S D, while flying, you will be auto moving.
Apparently, you can grab stuff. I have been unsuccessful, but I think it works.
You can knock people over, fun but illegal. You will get a bounty against friendlies. Neat to knock a bandit down, run over fast enough while drawing a sword and stabbing through the bandits chest..... or whatever you might do to someone who's knocked down.
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I hope people find this fun and useful in other mods.
Â
Credits:
Drake the Dragon - wings
gulogulo, Saltare & qwertymaster - flight script
everyone who I wish I knew where those textures came from..... just found them in my texture folders and played.
273 downloads
Updated
-
Lovers Magic - Born To It
By Fienyx
A massively overhauled version based off fejeenas no mbp 0.67
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You start out with the spells the book would normally give you and a quest log entry.
Things take longer as this is meant to be more of you're in training to learn the spells that are your birthright.
I changed the essence cost of almost everything. The skills that drain essence did not get their drain scripts altered. Just costs and at what succubus level you have trained to.
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I removed the idol-skull weapon because I figure the greatest weapon a succubus has is sex.
Dialogues have been changed to reflect a student / teacher type relationship..... a naughty teacher You can directly ask your Mistress for sex.
She will also give you the Grimoire, which has been updated to reflect the new EP costs and what spells you can learn per Succubus Lvl.
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This version will let you buy you a lesser power called Flight Settings. ( Succubus level 5 )
Instructions included in Grimoir of Lovers Magic
To set your flight key
1. Select the spell "Flight Settings"
2. Hold down the button you wish to use for flying.
3. While still holding your flight key, cast the spell.
You should now see a message box telling you you know how to fly. Sweet!
Now you have a new lesser power called "Summon Wings"
Cast to add/remove wings.
You cannot fly without the wings.
If you want to rest your flight key, simply cast the settings spell again, which will remove the flying ability, then follow the steps above to set your new key.
HOW TO FLY
1. Did you set your key?
2. Are your wings equipped?
Good, then run DO NOT USE AUTO RUN!!!, hold down your flight key and jump.
You should be holding 3 keys down when you jump, the jump buttom being a 4th.
Press the jump while flying to glide (it's important, flying uses fatigue) press again to fly again.
You will be in sneak, I suggest not leaving sneak. Issues arise if you land/crash at anything other than the lowest speed.
You do not need to press W A S D, while flying, you will be auto moving.
Apparently, you can grab stuff. I have been unsuccessful, but I think it works.
You can knock people over, fun but illegal. You will get a bounty against friendlies. Neat to knock a bandit down, run over fast enough while drawing a sword and stabbing through the bandits chest..... or whatever you might do to someone who's knocked down.
credits:
Slammer64; Thanks for the translation of almost 1000 dialogue lines.
His MBP version: http://www.loverslab.com/topic/1580-loversmagic-066e/
fejeena for his/her no mbp version: http://www.loverslab.com/files/file/1389-no-mbp-loversmagic-066e-and-067-versions/
Drake the Dragon - wings
gulogulo, Saltare & qwertymaster - flight script
Wings and script from Dragorian and Dranaugh Races Reworked: http://www.nexusmods.com/oblivion/mods/38453/?
1936 downloads
Submitted
-
Mesh Extended Swap System
By iamnoone
Dynamically switches armor/clothing replacers (meshes) based on races, bodytypes, and player.
Break Armor and TamagoSetBody conversions included.
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What does this do?
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- NPCs with different bodytypes can have separate equipment replacement meshes. No longer a "one size fits all."
- The player-character (PC) can have an entire replacer set just for him/her.
- Each race can also have their own replacer sets to better reflect their unique traits.
- TamagoSetBody conversion to be compatible with the other MESS mods.
- Break Armor conversion will detect other MESS mods and search for BA meshes in MESS replacement paths.
Â
How does this work?
Â
MESS uses Blockhead to handle mesh swapping.
When MESS mods have an overriding replacer available they will submit it to blockhead with a priority value.
When multiple mods compete for a particular item swap Blockhead picks the highest priority.
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What does it have?
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* SetBodyMess.esp - Swap clothing/armor meshes according to SetBody bodytypes
* RaceMess.esp - Swap clothing/armor meshes according to race
* PlayerClothingReplacer.esp - Swap clothing/armor meshes for player character
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* BreakArmor.esp - Armor will visually go through stages of degradation (breaking) as its health decreases. (converted and enhanced for MESS)
* TamagoSetBody.esp - Switches clothing/armor/bodytypes for pregnant actors using TamagoClub (converted for MESS)
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* Blockhead.dll - Features equipment mesh swapping
- Included file is current beta available at time of this release (version 11.0.10.307)
- Big THANKS to shadeMe for distribution permission
Â
How many do I need?
- Blockhead is needed to use any of the esp files in MESS.
- SetBodyMess, RaceMess, PlayerClothingReplacer are all optional, and you can install whichever one(s) you want.
- Break Armor (MESS conversion) is recommended if using BreakArmor and any MESS mods.
- TamagoSetBody (MESS conversion) is recommended if using TamagoSetBody and any MESS mods.
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Requirements
* Blockhead (ver 11.0.10 or later) (Included)
* PlayerClothingReplacer.esp - [meshes]
* SetBodyMess.esp - SetBody.esp
* RaceMess.esp - [meshes]
* TamagoSetBody.esp - TamagoClub, SetBody, [Pregnant meshes](Tamago Outlet)
* BreakArmor.esp - [break armor meshes] (BreakArmor for Vanilla Armors, BU Armors Compilation)
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Installation
0. Install requirements
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Wrye Bash
1. Tick boxes of desired mods
2. install
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Manual
1. Put esp files in data
2. Put ini files in data\ini
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3. Configure ini files (see documentation)
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Issues and Stuff
Issue: Included Blockhead.dll does not automatically unequip (player's) item when switching to new one.
Solution: manually unequip the unwanted items
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Credits/Thanks
movomo
shadeMe
ger4
gerra6
Kormgar
[everyone involved in the original mods]
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Version History
[2.2]
* SetBodyMess.esp
- Added Unlimited pathsets for a bodytype combination and ranking
- Added Scanning for all possible pathsets for a bodytype and return highest ranking one
[2.1.1]
* RaceMess.esp
- Fixed: Multiple entries not registered
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[2.1]
* BreakArmor.esp
- Added partial support for bound items
- Removed legacy bloat purging
- Minor bug fixes
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* RaceMess.esp
- Fixed Initialization
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* SetBodyMess.esp
- Fixed Initialization
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* PlayerClothingReplacer.esp
- Fixed Initialization
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* TamagoSetBody.esp
- [no changes]
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1832 downloads
Updated
-
LoversNeed
By iamnoone
The Other Need
Features
- Simulates need for sexual activity.
- Effects manifest depending on percentage of need met.
Effect types and magnitudes are customizable.
Option for positve bonus effects when need is fully met.
- Choice of act(s) that satisies sexual need:
sex, rape, being raped, masturbation. Satisfied only by sex with virgins is also an option.
- (Optional) peace after an act, which temporarily pauses need and effects neither improve nor worsen.
- (Optional) cooldown after act that must elapse before more need can be satisfied.
- (Optional) Mate or Die! In "Pon Farr" mode, player dies when need met is zero (timer runs out).
Requirements
LAPF
(Recommended) HUD Status Bars (Enhanced)
HSB/HSBE Sample:
Credits/Thanks
Maskar
Comrade Fienyx
Schmendrick
rylasasin
Donkey
Contributors of LoversSatisfaction, Aphrodisia Realism Edition, Lovers with pk extender that I may have missed
Version History
[1.0]
- feature: effect customization
[0.1]
- initial release
2571 downloads
Updated
-
LBGW Trainer Start
By Fienyx
This is an add-on for LBGW and Alternative Beginnings by Arthmoor (both are required) that gives a new option on the second page of start locations called Dog Trainer. Selecting Dog Trainer will give you the key and start you in the loft above Renas dog shop.
935 downloads
Updated
-
linen tunic break armor meshes
Description:
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This archive contains break meshes of linen tunic (lower class clothes, there is a shirt only).
Â
Female clothes match B-cup upperbody
Male version was made by me from Roberts Muscularupperbody
All female meshes have got better bouncing boobs and butts animations support.
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To install the mod you should simply unpack the archive in temporary location and move it to Oblivion/Data folder or use wryeBash/ObMM.
I use different from vanilla meshes, make backup of meshes/clothes/lowerclass/05 folder if needed.
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You need to use break armor framework to get the mesh swap at last (Use the latest one).
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Recommendations:
Â
It is desireble to use bbb animations also. You may use Mesh Extended Swap mod for better expirience and fun.
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Â
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Issues:
Â
1.I expect some framerate drop in cities, no clipping.
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2. Male bodies look more bright in comparison to body colour somehow.
If you are a happy user of Oblivion Reloaded mod - disable skin shader in olivionreloaded.ini in Obse/plugins folder. It helped me a bit.
Also, Oblivion character overhaul mod may change texture overriding - you may get darker/lighter bare hands/feet
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3. Get wet mod may make your body transparent when you are in the rain or water.
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Terms of use
You can free to do anithing with it, edit and distribute. Have fun and inform me about glitches you'll find.
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Credits:
Coronerra for skeleton
Bethesda for original game
Senchan for male mesh from Robert Male Muscular Stock Clothing and Armor
Oblivion modding community for break armor framework
Shademe for Blockhead mod
amnoone for Mesh Extended Swap mod
niftools.sourceforge team for Nifskope
Blender Foundation team for Blender
189 downloads
Submitted
-
dark green vest and leather pants break armor meshes
Description in short:
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This archive contains break meshes of dark green vest and leather pants (lower class clothes).
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Female clothes match LL HGEC lowerbody and B-cup upperbody
Male version was made by me from Roberts Muscular lower/upperbodies
All female meshes have got better bouncing boobs and butts animations support.
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To install the mod you should simply unpack the archive in temporary location and move it to Oblivion/Data folder or use wryeBash/ObMM.
I use different from vanilla meshes, make backup of meshes/clothes/lowerclass/05 folder if needed.
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You need to use break armor framework to get the mesh swap at last (Use the latest one).
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Â
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Recommendations:
Â
It is desireble to use bbb animations also. You may use Mesh Extended Swap mod for better expirience and fun.
Â
Â
Â
Issues:
Â
1.I expect some minor mesh clipping (Female skin flickers on butt, males - on shoulders) and framerate drop in cities.
Â
2. Male bodies look more bright in comparison to body colour somehow.
If you are a happy user of Oblivion Reloaded mod - disable skin shader in olivionreloaded.ini in Obse/plugins folder. It helped me a bit.
Also, Oblivion character overhaul mod may change texture overriding - you may get darker/lighter bare hands/feet
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3. Get wet mod may make your body transparent when you are in the rain or water.
Â
Â
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Terms of use
You can free to do anithing with it, edit and distribute. Have fun and inform me about glitches you'll find.
Â
Â
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Credits:
Coronerra for skeleton
Bethesda for original game
Grhys for female mesh
Senchan for male mesh from Robert Male Muscular Stock Clothing and Armor
Oblivion modding community for break armor framework
Shademe for Blockhead mod
amnoone for Mesh Extended Swap mod
niftools.sourceforge team for Nifskope
Blender Foundation team for Blender
155 downloads
Updated
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CrimeModsPatch
By Nepro
Requirements:
Lovers with PK.esm
DialogTweaks.esp
PlayerSlaveEncounters.esp
LoversPayBandit.esp
M.O.E. - Realistic Law Enforcement - Part Two.esp
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Description:
I made this patch for LoversPayBandit, Player Slave Encounters, Dialog Tweaks and M.O.E. Realistic Law Enforcement Part II.
It enables all dialogue options available that would get overriden by any other following required mods. I tweaked PSE dialogue so it
refelcts back on mechanics of the mods combined.
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Installation:
Just put it below the listed required plugins. This esp can be merged into Bashed Patch but I highly advise against it.
Having Lovers plugins imported by Bashed Patch was bad thing to do and PSE relies on LAPF.
Also you don't need PSE-LoversPayBandit patch. It is already included in this mod.
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Credits:
Ichabod
migck
thePOSTALdude
LoversPayBandit and Lovers with PK creator(s) and developers
979 downloads
Updated