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About This File

Warning: this file is provided "as-is", with no guarantee of support or update. I don't know enough about Oblivion modding to really help with any issues, and I only made this alteration for my own personal use in a current Oblivion playthrough (for role-playing).

 

Version 1.1, the most recent file, hasn't been thoroughly tested and should be considered "alpha" at best :-)

 

About

 

A simple modified version of Lovers Biko 1.0 (http://www.loverslab.com/files/file/96-lovers-biko/). Expands the script to choose one of ten random animations, instead of using the same animation each time. Also adds a check to see if the character is paralysed or knocked down, and if so uses two alternate animations that reflect that altered state better.

 

V1.1 also includes a very basic detection check (read "Known Bugs" below, this feature may cause issues), meaning you can be caught attacking your victim and reported to the guards. Previously, as long as you weren't detected making the attack, people and guards would just walk by you in the middle of the street and not bat an eye. Make sure you follow them somewhere you won't be disturbed! May not always work 100% of the time, due to the way Lovers sometimes brings voyeur NPC's in.

 

Additionally, victims will 'flee' once you have had your way with them, although this isn't currently working as intended and characters don't currently run away :/

 

There are two versions of the V1.0 plugin, "Essential" and "Full". "Essential" uses only the five animations I felt best fit. "Full" uses all ten, including five that fit but weren't as rough/forceful as the others.

 

There is only one version of V1.1 currently, "Full". Until it is air-tight and working properly, it'll just be "Full" for now (although Creation Kit savvy folk can simply tweak the scripts to only use the "Essential" animation list)

 

I made this alteration for my own personal use whilst replaying Oblivion, but I figured why not share it!

 

Known Bugs
- Any companion/followers that can "detect" the player will most likely be picked up by the detection script and will most likely report the crime. Trying to find a more elegant way of doing this, but my knowledge is very basic. For now, if you plan to go around stalking women at night, leave your pal at home ;)

 

- Once or twice during testing a voyeuristic guard came to spy, but didn't report/acknowledge a crime happening. Might be due to how Lovers does this, not something I want to mess around with as it'll affect other plug-ins.

 

Requirements
LAPF version 1.6a1 is essential.
OBSE v20 or higher needed for LAPF (http://obse.silverlock.org/)
No DLC required.

 

How to Install
Place EITHER "Lovers_Prowler_Full" OR "Lovers_Prowler_Essential" in your Oblivion\Data folder, then enable the plugin using either the Oblivion launcher or your mod manager of choice.

 

In-Game
Functionally identical to "Lovers Biko" -- so only works against a female NPC :( (I may try to remove this check in future versions). Approach an NPC and press "L" -- you should get a message informing you that the character is your mark. Follow your mark until they're somewhere out of sight and press "L" again to strike, but be warned if you are spotted you will face a hefty fine and even time in jail. You must be undetected to initiate this; and you can be caught mid-act!

 

All credit goes to the original 2ch author (unknown?), the Lovers Lab community, and gregathit for the original upload.


What's New in Version 1.1

Released

  • - Lowered the bounty placed on your head if caught, due to how Oblivion's guards work. If you're caught once, you'll just have a bounty on your head but guards won't hunt you down. If you're caught twice, they'll come knocking pretty quick and drag you to prison.
  • - Must now be undetected to attack a victim
  • - If you are detected in the middle of the act, it will now be broken up and a crime will be reported.
  • - If you mark a victim, but decide you'd rather stalk another, you can now mark another victim instead.
  • - Victims now attempt to flee after the player is done with them (broken; characters are in "flee" state but do not move currently :/)

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