Jump to content

Select a subcategory to view available files.

Files From Subcategories

  1. Carnalitas Prostitution Reimagined

    A comprehensive rework of the Carnalitas prostitution system aiming at improved balance and better integration with other aspects of the game. Now also complemented by a "Carnalitas Historical Prostitution Doctrines" mod that enables such doctrines for all faiths.
    The latest version is compatible with CK3 1.20.x and Carnalitas 2.17. If you are still on CK3 1.19.x, download version 0.7.0 instead, and use it with Carnalitas 2.16.
    Check out my new mod Pyrates - take landless adventure to the seas with new buildings, contracts, and events.
    Overview
    Carnalitas adds a prostitution system to CK3, enabling the player to play as a prostitute, or to force their slaves into prostitution. This is a great idea and the basics are certainly solid, but as with the slavery system, there are certain aspects that could be improved. In particular:
    The corresponding decisions and interactions are either player-only, or never executed by the AI with the default (and most historically accurate) Shunned default prostitution doctrine. As a result, there are no prostitutes in the world, unless the player creates some. Forcing slaves into prostitution if it's shunned costs a piety level. This penalty is too harsh, and also inconsistent with other similar penalties, e.g. for enslaving prisoners. The vanilla game features a number of events that involve visiting brothels or having sex with prostitutes. However, they are not integrated with Carnalitas prostitution in any way. The chance for contracting STD from both Carnalitas and vanilla events is too high. Having sex with a prostitute via Make Love is hardly worth the money paid, since there are no benefits compared to free sex. As a player prostitute, you don't get many opportunities to have sex with clients. There is only one such event (An Alluring Proposition), but it's rather unlikely to fire. This mod does for prostitution what Carnalitas Slavery Reimagined does for slavery. It improves and expands the original system, aiming to better integrate it with the existing vanilla content and other aspects of the game, make interacting with prostitutes more interesting and rewarding, enable more roleplaying options, and achieve a better game balance. It does this by reworking prostitution decisions, interactions, and events (including vanilla ones), introducing some new ones, and rebalancing or fixing some of the original effects and outcomes, while still maintaining compatibility with other Carnalitas features and other mods based on Carnalitas.
    With this mod:
    AI rulers may also become prostitutes depending on their personality, skills, and personal circumstances, or force their slaves into prostitution, depending on their personality, opinion of the slave, the slave's skills, etc. AI non-ruler characters that already have the Prostitute trait may decide to start or stop working as prostitutes on their own as well. Forcing slaves into prostitution costs just piety if prostitution is shunned. Additional prostitutes are spawned into the world via vanilla stress coping and other events, available for the player to Make Love or interact with in other ways. There is a lower chance for contracting STD from Carnalitas and vanilla events. Characters stop working as prostitutes immediately when no longer able (e.g. due to being imprisoned), not with some months delay. Make Love prostitution prices scale more gradually with the Prostitute trait XP, and so does stress loss. Having sex with a prostitute may result in secrets being learned by either of the partners. This mods also adds new prostitution-related interactions and events:
    Players can use the Interact with Prostitute interaction to easily find working prostitutes and interact with them. Landless adventurer characters can get the A Night's Diversion task contract to entertain a ruler. In future versions, there will be more prostitution-related flavor events. In addition, "Full Historical" prostitution doctrines are added by the complementary "Carnalitas Historical Prostitution Doctrines" mod, available as a separate download.
    All taken together, prostitution is no longer a rarely used player-only feature, but instead a global social phenomenon that affects the gameplay in various ways. As a player, you can choose between many different ways to interact with the system to either roleplay or use it to your advantage.
    Compatibility
    This mod requires Carnalitas as a prerequisite (obviously). While it modifies the prostitution system in a substantial way, it doesn't touch other Carnalitas features and should be compatible with all of them.
    Compatibility with Mods Based on Carnalitas
    This mod should be compatible with all mods based on Carnalitas that don't modify the prostitution system. Compatibility with Character Body Overhaul has been explicitly verified, but most others should work as well.
    This mod has been explicitly designed to complement Carnalitas Slavery Reimagined and Carnalitas Love Reimagined, so you are encouraged to use all of them. If you do this, put this mod after Carnalitas, CLR, and CSR in the load order.
    Compatibility with Total Conversion Mods
    Due to its changes to vanilla files, this mod may conflict with changes done by total conversion mods. This is also true for Carnalitas itself. For best experience, such mods require compatibility patches for both Carnalitas and CPR.
    If you still want to try using CPR with a conversion mod, be prepared that some features might be broken. To make the best of it, load Carnalitas and CPR before the total conversion mod, since if there are conflicts you would rather want the conversion mod overwrites, not the CPR ones. Note that the CPR overwrites of a few specific vanilla objects will always take precedence, no matter the order.
    Localization
    This mod is currently available in English and Chinese (translated by @Dark_Crow). For other languages, it uses the original English text as a placeholder.
    Links
    GitHub Repository If you like this mod, you may also consider my other mods:
    Carnalitas Slavery Reimagined, a comprehensive rework of the Carnalitas slavery system. Carnalitas Love Reimagined, a rework of the Carnalitas Make Love interaction and its related effects. Search & Trade Artifacts, search for artifacts, buy them from other characters, and sell them to other characters. Travelers, characters always travel to their home when it changes instead of teleporting. Active Courtiers, courtiers search for spouses themselves for less micromanagement, stronger AI, and immersion. Pyrates, take landless adventure to the seas with new buildings, contracts, and events. For detailed information on all features and changes, see the full README. For more information on the "Carnalitas Historical Prostitution Doctrines" mod, see its README.

    102593 downloads

    Updated

  2. Carnalitas Love Reimagined

    A rework of the Carnalitas Make Love interaction and its related effects aiming at better realism and immersion, more variety, and improved player experience.
    The latest version is compatible with CK3 1.20.x and Carnalitas 2.17. If you are still on CK3 1.19.x, download version 0.11.0 instead, and use it with Carnalitas 2.16.
    Note: Since an official CBO version compatible with the latest CK3 and Carnalitas versions is not available, you should use CBO Unofficial.
    Check out my new mod Pyrates - take landless adventure to the seas with new buildings, contracts, and events.
    Overview
    Carnalitas introduces a Make Love interaction that allows the player character to have sex with their lovers, spouses, concubines, or slaves. This feature is quite popular with players, and there are plenty of other mods that extend it or build upon it. However, it also has certain limitations that have never been addressed so far in any mod.
    By default, Make Love uses the vanilla sex scene generator originally used for some of the Seduce and Romance scene events. While this generator is quite nice, it is only really appropriate if both partners are deeply in love with each other. This breaks the immersion when Make Love is used on partners different from lovers, e.g. a spouse that has a negative opinion of you, or a slave who deeply hates you, the master who enslaved them.
    Originally, Carnalitas intended to support 3 different types of sex scenes: "consensual", "dubcon", and "noncon". Unfortunately, the logic to select the appropriate type never produces any other result but "consensual". Furthermore, there are actually no events in Carnalitas or other mods that would satisfy the "dubcon" or "noncon" condition.
    Even the name Make Love itself may not be appropriate when demanding sex from a slave who is neither a lover nor an official consort. Historically such acts were often condemned by religion as adulterous or worse, and should have all sorts of consequences in the game, ranging from stress impact to piety loss and opinion loss with the victim. For this reason, the Carnalitas Slavery Expansion mod introduced the Demand Sex interaction, without addressing the above issues however, so that slaves, while losing 20 opinion, are still acting in the sex scene as if enamored with the player.
    This mod improves and expands the Make Love interaction in order to properly address these limitations. It does this by adding a new sex scene generator that generates animations, backgrounds, and texts appropriate to many different attitudes and their combinations in both "consensual" and "dubcon" situations. It also re-introduces the Demand Sex interaction with its negative consequences, fully integrated with the new generator, and makes a number of other changes to make Make Love more immersive and enjoyable.
    Since I am not a good writer myself, I opted for not generating the sex scene text sentence by sentence as in the Paradox generator, except for a few introductory sentences that are intended to reveal the partners attitudes. The rest of the text is a quote from a work of literature that is randomly chosen from a large number of such quotes to correspond to these attitudes and other circumstances.
    The other changes to Make Love (and Demand Sex) introduced by this mod include:
    You can only make love to someone who is currently at the same location as you (can be disabled via a game rule). Both you and the target may lose (or gain) additional stress and piety depending on your traits and faith. You can choose additional options in sex interactions to request "orgy" or "bdsm" sex scenes depending on your traits and other conditions. The pregnancy chance is dynamic instead of hardcoded. Important actions such as Can Make Love list all characters that can be targeted. Carnalitas DT traits (Voluptuous, etc.) have attraction opinion. Carnal Court Make Love and Carnal Court Demand Sex have conditions and effects consistent with Make Love and Demand Sex if CBO is installed. Starting with version 0.8.0, this mod also adds an improved version of the Rape Carnalitas interaction for raping prisoners. It uses the new sex scene generator and has conditions and effects that are consistent with the other sex interactions.
    Compatibility
    This mod requires Carnalitas as a prerequisite (obviously). While it modifies the Make Love and Rape interactions and their related effects in a substantial way, it doesn't touch other Carnalitas features and should be compatible with all of them.
    This mod also supports changing its game rules mid-game with the Gamerule Gadget mod.
    Compatibility with Mods Based on Carnalitas
    This mod should be compatible with all mods based on Carnalitas that don't modify the Make Love or Rape interactions. Enhancing it in a way that is supported by Carnalitas, for example adding additional sex scene events, is fully supported.
    This mod has been explicitly designed to complement Carnalitas Slavery Reimagined and Carnalitas Prostitution Reimagined, so you are encouraged to use all of them. If you do this, put this mod after Carnalitas, but before CSR and CPR in the load order.
    This mod has also been designed to be compatible with Character Body Overhaul. If CBO is installed, it adds Carnal Court Make Love and Carnal Court Demand Sex interactions that have conditions and effects consistent with Make Love and Demand Sex, but use CBO animations.
    This mod conflicts with Carnalitas Slavery Expansion since both introduce Demand Sex interactions that are similar, but differ in important details so that making the one compatible with the other would be impossible. However, if you like both CSE and this mod and insist on using them both, you can still do this. The CSE Demand Sex interaction will be overridden by this mod's one, causing minor changes to it that can be adjusted via game rules. Other CSE features are not changed by this mod.
    Localization
    This mod is currently available in English, Chinese (translated by @Dark_Crow), French (translated by @don-vip), and Korean (translated by @ipni20). For other languages, it uses the original English text as a placeholder.
    Links
    LoversLab GitHub Repository If you like this mod, you may also consider my other mods:
    Carnalitas Slavery Reimagined, a comprehensive rework of the Carnalitas slavery system. Carnalitas Prostitution Reimagined, a comprehensive rework of the Carnalitas prostitution system. Search & Trade Artifacts, search for artifacts, buy them from other characters, and sell them to other characters. Travelers, characters always travel to their home when it changes instead of teleporting. Active Courtiers, courtiers search for spouses themselves for less micromanagement, stronger AI, and immersion. Pyrates, take landless adventure to the seas with new buildings, contracts, and events. For detailed information on all features and changes, see the full README.

    159684 downloads

    Updated

  3. Physical Attributes Lite

    This is a alternate version of https://www.loverslab.com/topic/165140-mod-physical-attributes by @Mange2020
    This one only adds dicks and tits as traits. Height and weight are displayed on character windows. waist, hips, butt, metabolic genes are seeded and reflected directly on portrait. optimized gene seeding and inheritance.  add lactation gene. all female character start lactating on pregnancy, total breast milk stored based on size of breast. lactation and selling of slaves breast milk is controlled via game rule. both default is enabled.  
    Load order: 
    CBO 
    Wicked Debauchery 
    PA Lite 
     
     

    7292 downloads

    Updated

  4. Chinese translation of Deviant’s Mask version

    更新了之前的翻译,如果有翻译不好的地方请多见谅,版本为1.20.0.1
    感谢@saberalllllll指出翻译文件错误
    有什么觉得翻译错误的地方也可以指出来喔
    simp_chinese.zip

    1327 downloads

    Updated

  5. JusPrimaeNoctisReformed

    Original Author is unknown. I picked up their work from https://www.loverslab.com/topic/208044-request-jus-primae-noctis/ and started updating. This mod enable first night law and related events. 
     
    now dependent on https://www.loverslab.com/topic/225332-mod-wicked-debauchery/ if u don't wanna use Wicked Debauchery mod, use 0.55. 

    14927 downloads

    Updated

  6. Phaze Body

    Welp, time to add another mod to the collection! For a while now, I have been wanting for some more body options in CK3. CBO is great, but there are some areas I felt were a little lacking such as Futanari support or ass shape. With the great help from Snowi1 and csirke128 a new body has now been created to answer my concerns and allow new forms of player expression! 
     
    Support
    My modding journey seems to be taking me all over the place. If you want to help me continue and are curious to see where I might go next, please support me on my SubscribeStar account to help me continue: https://subscribestar.adult/phaze-star
     
    PHAZE BODY
    This body was developed mainly for female and futanari characters, but it also inherits some aspects of CBO, which means males are not left neglected.
    Much like CBO, this body has a higher polygon count than the base body. It replaces the fig leaf from naked bodies with sexual organs and also allows for the bodies to have more variation in aspects such as hips, ass, tummy, breasts etc.
    Download Link For The Main File
     
    Female
    Using the Breast traits from carn (As well as the 4th size from my Additional Degeneracy Mod) a woman's breasts can reach sizes beyond the base game limits. Tier 1 and 2 are bigger than normal, but still in the realm of what some users would call possible. Tier 3 breasts are far bigger and - whilst possible - not what one would typically expect. Tier 4 breasts are massive, big milkers.
     
    Also from my other mod, the four tiers of ass traits will change your character accordingly.
     
    After a woman has had 7+ children her figure may change slightly.
     
    Prowess will scale a woman's muscles like in CBO, becoming quite amazonian. Phaze Body changes the speed of this change though. Women under 20 prowess will have less dramatic changes than before, then the closer they get to 50 the more dramatic the muscle gain becomes.
     
    Weight in CBO could create very big bodies. I simply didn't want the characters to get that big, so Phaze body fat scales closer to the base game. 
     
    Futanari
    Shock of all shocks, Phaze added Futanari support to a mod. Phaze Body will grant a penis model to women with the Futanari trait. The true utility is realised if you have my Futanari Mod installed though, as Phaze Body will read your current Backed Up trait XP and display the penis as either erect of flaccid accordingly.
    Beyond this, the Futanari Penis and Testicles are more detailed than the male ones. They can have foreskin adjustments, girth and width differences and then the testicles can have variance in ball size, height and spacing!
     
    Much like with breasts, the four tiers of Penis traits will effect your Futanari's size. Having any one of them will also change the penis model used, which means the biggest futa penis without a trait and the smallest with a trait will still look different.
     
    Male
    The least work has been done here. They basically are as you remember from CBO, but like women the max weight body size has been toned down.
     
    Fembois
    Phaze's Futanari Mod adds this trait to some men. Now, their body will change when they have this trait. If they also have fecund it should change further.
     
    Makeup
    Phaze Body fully supports the different face edits that CBO introduced. Lipstick, eyelash length etc etc. Have fun painting!
     
    Traits that effect Phaze Body:
    Positive Breast Traits Negative Breast Traits Positive Penis Traits Negative Penis Traits Positive Ass Traits Negative Ass Traits Thigh Traits Pubic Bush Traits Fecund Backed Up Futa Genetic Femboi  
    Clothes
    Using barbershop, you can add skimpy underwear to your characters. I recommend first setting the character's clothing and legwear to "none" first.
    Some of the items are from CBO, such as the G-string. Some are made from scratch, and others are ported from talented modellers or modders in which case the credits will be at the end of this page.
    Some clothes have set colours, others will have a selection of materials and then randomised colours based on DNA which was expertly crafted by csirke128
    If an item does not fit the gender you are using, it is usually hidden, so try not to go mad searching for an hour.
     
    Body Comparisons
    These are images of the same character with the same DNA and the same Traits but using different bodies:


     
    PHAZE BODY BETTER BARBERSHOP EXTENSION
    In the downloads you will find multiple files. Random Symbols are actually a MEGA link to the body mod and patches, but you will also find the extention add on to allow Phaze Body statstics to be edited in Better Barbershop.
    csirke128 created this add-on completely on his own and made the menus nice and clear.
     
    COMPATIBILITY
    Phaze's Futanari Mod is needed if you want the enchanced Futanari functionality Phaze's Additional Degeneracy is needed if you want all the ass traits as well as the 4th Breast and Penis sizes Better Barbershop can use Phaze Body sliders if you download the add on from this mod page The new clothing is added through genes, so it may work with other clothing mods. The body however, will not be adapted to such clothing  
    Requirements
    Carnalitas is needed for the traits to function as intended  
    PHAZE BODY COMPATABILITY PATCHES
    These files are all in downloads, but I will also link MEGA links here so you don't have to guess the names of MEGA links in downloads
    Please Note: For the time being these are borrowing CBO code, so some body shapes will cause clipping.
     
    Phaze Body - Vanilla Compat: This is the core file that allows base game clothing to try and reflect hips and such. Phaze Body CFP: Does what you think it does Phaze Body CFP+EPE: This needs both CFP and EPE, but will let you use them together Phaze Body AGOT: The main file, it needs Phaze Body - Vanilla Compat to function Phaze Body AGOT LOTD: Legacy of the Dragon Phaze Body AGOT AOTK: Armor of the King's Guard Phaze Body AGOT TLN: The Long Night Phaze Body AGOT+: AGOT+ Phaze Body AGOT Mini: This version does not need the Vanilla Compat, but all the AGOT armours will ignore Phaze Body unless naked  
    Load Orders
    Please Note: If you do not use a mod, just remove it from the list.
    For the Base Game of CK3, this is a recommend basic load order you can build from.

     
    For AGOT, this is a recommend basic load order you can build from.

    Please Note: If you use AGOT Mini you should not use any other AGOT patch, nor the mods they add compatability to. Just AGOT and Phaze Body AGOT Mini
     
    Big Portraits
    Whilst not specific to Phaze Body, I have been allowed to host a Big Portraits mod that works with Carn in the download section! It is for the base game.
     
    KNOWN ISSUES
    Vulkan will cause the main menu art not to fade even though you can "play blind", you will need to use DX11 (You might be OK on Linux but experiance other bugs) Femboi body does not match underwear Femboi Norse Clothing from CBO has broken textures The Elden Set and the Heart Dress Set clothing are only display their default textures, no alt colours or sheer  
    Future Plans
    Adding more clothing and hair styles to flesh out the options in character design. Adding additional body shapes when content requires it. Potentially creating animations for Futanari sex. Improving the content on offer for Fembois. Adding new clothes to males if ever inspired. Creating new original assets when inspired. Porting over CBO revealling clothing over time.
     
    CREDITS
    The one and only, the original, Mange2020. Without CBO, this project would either have been impossible, or far lesser than it is today. Thank you for yor work. HRE and Bedchamber dresses original meshes Snowi1 had crafted the body and spent the hours researching tools in blender. Their talent helped get the mod to be what it is🙏 Despite his many mods, csirke128 has consistently helped answer questions, creating patches, correct mistakes and even dedicate time to creating tools and assets! Massive thank you! Uber for his very helpful blendshape tutorial guide, which helped me start my own blender work Nyl for making their Futanari Penis model open to the public, and for being a great source of inspiration   General Butch and Pjorn-Enjoyer for another Futanari Penis Model Elder Scrolls Arena Armour made by LambShark The Simple Bikini made by inazumanochinpo Lord Bohemond for answering some questions about adding a penis model The Elden Ring Goddess set of clothing by RyanReos Ponytail pieces by Everglaid Pubic hair models by osmelmc Chinese Language Patch By: chisegupai Extra Translations by ShalolaAuthor Dragon Cock Textures made by helgen_has_fallen Elf Destiny Animation Support Patch by Seeker88 Original Heel Armour Set by Snowi1  
    simp_chinese.rar Phaze Body - Additional Translation.7z ED Phaze Patch.zip

    169512 downloads

    Updated

  7. POD CBO Patch

    CBO compatibility patch for Princes of Darkness.
    https://steamcommunity.com/sharedfiles/filedetails/?id=2216659254
     
    Requirement:
     
    This patch needs CBO Unofficial to work
     
    The patch is 3 separate mods.
    POD CBO Base makes POD compatible with CBO Unofficial Base.
    POD CBO Animation makes POD compatible with CBO Unofficial Animation.
    POD CBO Mesh contains the blending shapes for CBO, this reduces the chances you would see clipping issues.
    POD PA Patch makes POD compatible with Physical Attributes
     
    Last updated 2026.10.03:
    POD CBO Base 2.9.zip
    POD CBO Animation 2.9.zip
    POD CBO Mesh 2.9.zip
     
    Merged file (Base+Animation+Mesh in one mod) Last updated 2026.10.03:
    POD CBO Patch 2.9.zip
     
    Changes:
    common/bookmark_portraits:
    common/dna_data:
    common/ethnicities:
      Added the CBO genes.
    common/genes:
      Added the no portrait gene to weights
    events:
      Fix conflicts with carnalitas
    gfx/court_scene:
      Merged the court scene cultures
    gfx/models/portraits:
      Re-exported the meshes with CBO rig, same with animations.
      Merged the .asset files for male and female body/head
    gfx/portraits:
      Added the CBO tags to some clothes to help with clipping
    gui:
      Merged the changes done by CBO and Carnalitas.
     
    Load Order:
    POD
    Carnalitas
    CBO Unofficial Base
    CBO Unofficial Animation
    CBO Unofficial Mesh
    PA Unofficial (Optional)
    POD CBO Base
    POD CBO Animation
    POD CBO Mesh (Optional)
    POD PA Patch (Optional)
     
    If you use Base only (no new CBO skeleton):
    POD
    Carnalitas
    CBO Unofficial Base
    POD CBO Base
     
    Compatibility:
    POD is compatible with CFP without needing a combination patch:
     
    Load order:
    CFP
    POD
    Carnalitas
    CBO Unofficial Base
    CBO Unofficial Animation
    CBO Unofficial Mesh
    PA Unofficial (Optional)
    CFP CBO Base
    CFP CBO Animation
    CFP CBO Mesh (Optional)
    POD CBO Base
    POD CBO Animation
    POD CBO Mesh (Optional)
    POD PA Patch (Optional)
     
    If you use Base only:
    CFP
    POD
    Carnalitas
    CBO Unofficial Base
    CFP CBO Base
    POD CBO Base
     
    Old files can be found at https://mega.nz/folder/xt9BDK4B#1fQHnDCBCoNQYz0itR3oRw

    13364 downloads

    Updated

  8. CFP CBO Patch

    CBO compatibility patch for Community Flavor Pack.
    https://steamcommunity.com/sharedfiles/filedetails/?id=2220098919
     
    Requirement:
    This patch needs CBO Unofficial to work
     
    The patch is 3 separate mods.
    CFP CBO Base makes CFP compatible with CBO Unofficial Base. (contains portrait modifiers)
    CFP CBO Animation makes CFP compatinle with CBO Unofficial Animation. (contains carnal court files)
    CFP CBO Mesh contains the blending shapes for CBO, this reduces the chances you would see clipping issues.
     
    CFP CBO Animation requires CFP CBO Base, and CFP CBO Mesh requires both CFP CBO Animation and CFP CBO Base.
     
    For combination patches, you will need the combination patch only, and after the combination patch, load the Mesh mods for the mods that the combination patch makes compatible.
    For example, CFP + EPE combination patch would mean you only need the CFP+EPE CBO Patch, and not CFP CBO Patch, but then you also need to add CFP CBO Mesh and EPE CBO Mesh to have the blending shapes.
     
    Last updated 2026.10.03:
    CFP CBO Base 2.10.zip
    CFP CBO Animation 2.10.zip
    CFP CBO Mesh 2.10.7z
     
    Merged mod (Base+Animation+Mesh in one mod), Last Updated 2026.10.03:
    CFP CBO Patch 2.10.7z
     
    Changes:
    gfx/court_scene:
      Merged the court cultures.
    gfx/models/portraits:
      Recreated the blending shapes based on the CBO body blending shapes.
    gfx/portraits/accessories:
      Added some of the CBO tags to the new clothes, to solve some of the clipping issues
    gfx/portraits/portrait_modifiers:
      Merged the CBO and CFP changes.
      Added shoes for new legwear (or removed, depending on legwear).
     
    Load Order:
    CFP
    Carnalitas
    CBO Unofficial Base
    CBO Unofficial Animation
    CBO Unofficial Mesh
    CFP CBO Base
    CFP CBO Animation
    CFP CBO Mesh
     
    Compatibility:
    Compatible with POD patch, for load order check the POD mod page:
    CFP+EPE compatibility using comp patch below
    CFP + EPE Compatibility Patch - CFP+EPE CBO Patch
    https://steamcommunity.com/sharedfiles/filedetails/?id=2996881191
    Load order:
    CFP
    EPE
    Statues of CK3 (Optional)
    CFP + EPE Compatibility Patch
    Carnalitas
    CBO Unofficial Base
    CBO Unofficial Animation
    CBO Unofficial Mesh
    CFP+EPE CBO Base
    CFP CBO Animation
    CFP CBO Mesh
    EPE CBO Animation
    EPE CBO Mesh
    CFP+EPE+Statues CBO Patch (Optional)
     
    Last updated 2026.05.04:
    CFP+EPE CBO Base 1.7.zip
     
    Merged file (CFP+EPE Base+CFP Animation+CFP Mesh+EPE Animation+EPE Mesh) 
    Last updated 2026.05.04:
    CFP+EPE CBO Patch 1.7.7z
     
    Elf Destiny - CFP+EPE+ED CBO Patch
    https://steamcommunity.com/sharedfiles/filedetails/?id=3114064450
    Load order:
    CFP
    EPE
    CFP + EPE Compatibility Patch
    Elf Destiny
    Carnalitas
    CBO Unofficial Base
    CBO Unofficial Animation
    CBO Unofficial Mesh
    CFP+EPE+ED CBO Base
    CFP CBO Animation
    CFP CBO Mesh
    EPE+ED CBO Animation
    EPE CBO Mesh
     
    Last updated 2025.11.22:
    CFP+EPE+ED CBO Base 1.2.zip
     
    Merged file (CFP+EPE+ED Base + CFP Animation + CFP Mesh + EPE+ED Animation + EPE Mesh):
    Last Updated 2025.11.22:
    CFP+EPE+ED CBO Patch 1.3.7z
     
    Character beautification(人物美化)- CFP+EPE+CB CBO Patch
    https://steamcommunity.com/sharedfiles/filedetails/?id=2222302033
     
    Load order:
    CFP
    EPE
    CFP + EPE Compatibility Patch
    Carnalitas
    CBO Unofficial Base
    CBO Unofficial Animation
    CBO Unofficial Mesh
    Character beautification
    CFP+EPE+CB CBO Base
    CFP CBO Animation
    EPE+CB CBO Animation
    CFP CBO Mesh
    EPE CBO Mesh
     
    Last Updated 2025.11.22:
    CFP+EPE+CB CBO Base 1.6.zip
    EPE+CB CBO Animation 1.4.7z
     
    Merged File (CFP+EPE+CB Base + CFP Animation + EPE+CB Animation + CFP Mesh + EPE Mesh):
    Last Updated 2025.06.21:
    CFP+EPE+CB CBO Patch 1.6.7z
     

    Outdated Patches:
     
     
     
    Versions:
    Base Game: 1.11.5, CFP: 3.2.13, CBO: 1.8.4, CFP CBO Patch: 1.2
    Base Game: 1.12.*, CFP: 3.2.14, CBO: 1.8.4, CFP CBO Patch: 1.3+
    Base Game: 1.13.x, CFP: 3.2.15, CBO Unofficial: 1.0.1+, CFP CBO Patch 2.0+
    Base Game: 1.14.x, CFP: 3.2.18, CBO Unofficial: 1.5+, CFP CBO Patch 2.3+
    Base Game: 1.16.x, CFP: 3.2.22, CBO Unofficial: 1.8+, CFP CBO Patch 2.5+
    Base Game: 1.18.x, CFP: 3.x, CBO Unofficial: 1.10+, CFP CBO Patch 2.7+
     
    Old files can be found at https://mega.nz/folder/xt9BDK4B#1fQHnDCBCoNQYz0itR3oRw

    109311 downloads

    Updated

  9. Court of desires

    COURT OF DESIRES
    A Harem Mod for Crusader Kings III
    [18+] This mod contains adult content.
    At last, the doors of your harem open, for real this time!
     
    Have you ever dreamed of having a harem? I mean… a REAL harem. With 3D scenes, management and events? Then this mod is for you.
    Build a harem, run it, and live with the consequences.

    ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

    BETA VERSION
    The mod is in beta (version 0.9). If you want to help, send me your error.log (Documents\Paradox Interactive\Crusader Kings III\logs\error.log) along with a description of the problem.
    AT A GLANCE
    10 fully furnished, explorable 3D rooms 11 animations A management tab in your court Events and their consequences
    HOW TO USE
    Buy a harem and wait 6 months. Appoint a mistress, then fill the positions you want. Once it is built, a new icon appears under your throne room: click it and step in. Click on a woman to enter her room. The icons at the top let you change scene and position, undress, and there is even a POV camera (still in testing). Click on a piece of furniture to start the animations (remember you can switch animations!). And enjoy the mod as much as I enjoy making it!

    FEATURES
    9 positions: a harem mistress, 2 favorites, a confidante, 2 dancers, 3 servants. Each position has its own role. Dukes and counts get a harem too: the royal court is built into the mod. Events. Steal a ruler's wife… at your own risk. Your entourage reacts when you open a harem. The AI never gets a harem: it is reserved for the player. In French and English.
    ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
    REQUIREMENTS
    Crusader Kings III 1.20 + Royal Court DLC (required) The mod is fully playable on its own. For the best experience, use Carnalitas with CBO Unofficial or Phaze Body.  
    WHICH PATCH DO I NEED?
    CBO Unofficial → Court of Desires - CBO Patch CFP without CBO (base game bodies) → Court of Desires - CFP Patch CFP with CBO → Court of Desires - CFP Patch (CBO) Phaze Body → Court of Desires - Phaze Patch Phaze Body with CFP → Court of Desires - Phaze Patch and CFP Patch Carnalitas Love Reimagined → Court of Desires - Love Reimagined Patch (lets you sleep with your harem girls)  
    INSTALLATION AND LOAD ORDER
    Copy the mod and patch files into your Crusader Kings III mod folder, enable them in the launcher and put them at the very bottom. Enjoy. Updating: delete the old mod folders first, then copy the new ones. Removing the mod mid-game may damage your save. With CBO: Carnalitas, CFP, CBO Unofficial (Base, Animation, Mesh), CFP CBO Patch, your other mods, Court of Desires, CBO Patch, CFP Patch (CBO). With Phaze Body: Carnalitas, CFP, Phaze Body, Phaze Body - Vanilla Compat, Phaze Body CFP, your other mods, Court of Desires, Phaze Patch, CFP Patch.
    Phaze Body needs DX11: with Vulkan, the loading screen stays in front of the main menu (a known Phaze issue). Switch the renderer to DX11 in the launcher's game settings.
    COMPATIBILITY
    For now CBO, Phaze Body and CFP have patches. Here is the list of mods I have tested and that work:
    Carnalitas Carnalitas Love Reimagined CBO Unofficial Base CBO Unofficial Animation CBO Unofficial Mesh CBO Revealing Default Community Flavor Pack CFP CBO Patch No Veils CFP Better Barbershop Free Camera for Royal Court Clear Notifications Congenital Beauty Fair Ladies Go Raiding Invite Debutantes Lover's Pox Curable More Game Rules Useful Court Physicians Voices of the Court 2.0 - Community Edition Mods that change the UI may cause conflicts. I can't test every mod in the world.
    Administrative government: the harem may not work for dukes under this government.
    For now, the mod is designed for a male ruler. In the future, I will try to adapt everything.
    KNOWN BUGS
    Black screen if you try to open your harem during a court event. Step out, deal with your court business, and come back. Adventurers: I know it is ridiculous to have such a big harem in a camp. I will adapt it in future updates. The first entry into the harem may look buggy (clothes glitching, flashes of black screen). Step out, let a few days pass, come back, and it should fix itself. "Undress" can sometimes leave a fig leaf, but it quickly goes back to normal. WHAT'S NEW ?
    Version 0.9.2-beta
    CBO Patch updated for CBO Unofficial 1.14.1: fixes a crash when entering the carnal court, and adds CBO's new "reload court" button. New: Love Reimagined Patch. With Carnalitas Love Reimagined, you can now have sex with your harem girls (right-click > Personal). The CFP patches are unchanged and still valid.  
    COMING NEXT
    New animations, new rooms and more events to come.
    ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
    CREDITS
    CBO, Carnalitas, csirke128.
    Pierre (El Tyranos) for Community Flavor Pack, and for allowing the CFP patches: CFP on the Steam Workshop. The CFP patches also reuse the court rooms of the CFP CBO Patch.
    Phaze Star for Phaze Body, and for allowing the Phaze patch.
    Pharaox for Carnalitas Love Reimagined.
    This mod contains generative AI content.

    4540 downloads

    Updated

  10. [mod] More Sexy Electives

    More Sexy Electives
    Version 1.2 for Crusader Kings III 1.20+
     
    More Sexy Electives is a mod that adds a variety of succession laws into Crusader Kings 3, based on various body traits from Carnalitas.
     
    FEATURES:
    9 different succession laws for feudal and tribal rulers. (including 3 from Cheri's Sexy Succession for CK2, adapted for CK3) Gamerule that enables/disable gender law restrictions for certain elective succession laws (more below) Gamerule to randomly seed succession laws (for applicable titles)  
     
    LAWS:
    Gigantomastarchy (Big Tits Elective):
    Candidates with the biggest breasts are favoured in elections.
    Only enactable by realms with gender laws that allow female inheritance.
     
    Platomastarchy (Small Tits Elective):
    Candidates with the smallest breasts are favoured in elections.
    Only enactable by realms with gender laws that allow female inheritance.
     
    Megalophallic Elective (Big Dick Elective):
    Candidates with the biggest penises are favoured in elections. Futanari/hermaphrodite candidates are also allowed, but will incur the usual vote penalties for women if male preference law is active.
     
    Aphallic Elective (Small Dick Elective):
    Candidates with the smallest penises are favoured in elections. Futanari/hermaphrodite candidates are also allowed, but will incur the usual vote penalties for women if male preference law is active.
     
    Virginal Elective:
    A throwback from Cheri's Sexy Succession mod for CK2, succession under this law is heavily favoured towards candidates that are virgins. Rulers are expected to be clean from carnal sin.
     
    Fairest of the Land:
    Another throwback from Cheri's Sexy Succession mod for CK2, the most attractive successor is elected from the realm. Female candidates incur the usual penalty if male preference law is active.
     
    Futanari/Hermaphrodite Elective:
    Originally from Cheri's Carnalitas Dei, this succession law, as the name suggests, favours futanari candidates.
    Only enactable by realms ruled by a futanari, and with gender laws that allow female inheritance.
    Use of futanari/hermaphrodite in law name dependent on Carnalitas' futa trait name rule.
     
    Futanari/Hermaphrodite Dominance:
    Another throwback from Cheri's Sexy Succession mod for CK2, and a more extreme version of Futanari/Hermaphrodite Elective, this succession law is *heavily* biased towards futanari candidates, and futanari electors' votes are vastly more powerful. Non-futanari candidates are unlikely to be elected unless no other futanari candidates are available. Rulers are expected to be well-endowed and sexually dominant futanari.
    Only enactable by realms ruled by a futanari, and with gender laws that allow female inheritance.
    Use of futanari/hermaphrodite in law name dependent on Carnalitas' futa trait name rule.
     
    Androgyne Elective:
    Candidates with flat breasts and small penises are viewed more favourably under this elective law, as small endowments are seen as symbols of morality and virtue and thus make for competent rulers. Large endowments are representative of lust, depravity, foolishness and gluttony, and are shunned. Hermaphrodites with both flat breasts and small penises are seen as the embodiment of the ideal androgyne, and thus will have a slight advantage in this elective.
     
    Note:
    These succession laws are available for Duchy rank and above. Some electives pertaining to dick/tit size may not be available depending on your Carnalitas game rule setting (for example: having big tits considered negative will disable Gigantomastarchy)  
    GAME RULE:
    Gender Restrictions: When enabled, elective laws related to tits size and futanari will not be enactable unless the realm has laws that allow female inheritance (Equal, Fem. Preference, Female Only). When disabled, these restrictions are lifted. Enabled by default. Random Seeding: When enabled, any existing duchy+ title at game start will be given a random elective law in this mod.  
     
    TO-DO:
    More suggestion laws(?) I'm open to suggestions. Numbers are WIP at the moment - while I am satisfied with what they are now, further playtesting may be needed for balance reasons.  
     
    REQUIREMENTS:
    Crusader Kings 3 version 1.20+ For CK3 1.13-1.19, use MSE v1.1, and v1.0 for versions before that. Carnalitas is REQUIRED.  
     
    COMPATIBILITY:
    Mod does not replace vanilla files so will be compatible with just about everything Certain traits and modifiers in Carnalitas Dei, Daughters of Lust and Adroit Prostitution are included in the virgin check Has been discontinued due to error suppression reasons.  
     
    INSTALLATION & NOTES:
    Download mod and extract archive directly into My Documents/Paradox Interactive/Crusader Kings III/mod/ using 7zip or Winrar.
     
     
    KNOWN ISSUES:
    None so far, but I suspect there are issues I just haven't run into yet. If you come across anything, do feel free to report them.
     
     
    ACKNOWLEDGEMENTS:
    Cheri Song for creating Sexy Successions which heavily inspired this mod, for coming up with more appropriate names for some of the laws, and for suggesting Androgyne Elective. Gabe Lincoln in the Carnalitas Discord server for balancing suggestions. The Lord for help with spotting bugs and errors and suggesting bugfixes.  
     
    MY OTHER MOD(S):
    Architected Sexualis: a minor modification to allow the use of Blood Legacy 4 (Architected Ancestry) to also boost Carnalitas body traits chances. Customizable Localization for Phaze's Futanari Mod (GDrive link): a minor mod that provides Carnalitas gamerule-abiding localization for the futanari trait (futanari/hermaphordite). Can either be standalone or directly installed in Phaze's main mod - does not override anything. Also provides short-form localization (futa/herm) for use of localizations. Daughters of Lust (Updated): a mod that lets you become a succubus. Originally developed by Cheri Song, maintained and updated by me. Recommended to be used with Kieva's Lustmarks. Kieva's Lustmarks: a mod that adds 128 Lust Marks (or demon tattoos, womb tattoos, etc.) for customization, with inbuilt compatibility with Daughters of Lust.

    9549 downloads

    Updated

  11. [竹记翻译]Christianity Mod基督教

    对Christianity Mod的汉化
    这个直接震撼我妈一整年,给你耶哥吓哭了,基督教被爆改成啥了

    18 downloads

    Submitted

  12. [竹记翻译]Sketchy全家桶

    对Sketchy开发的模组的汉化翻译,感谢Sketchy的伟大贡献,也感谢Phuizour代为授权。特别致谢paratranz-toolbox的开发人员,是他们使P社的祖传单字节引擎能读懂中文。另外还要感谢DeepSeek和Grok对流程自动化的帮助。
    食用方法:直接替换原有模组或替换localisation文件夹下的文件。

    34 downloads

    Updated

  13. Dynastic Comdom Pack: Dominion of Communion + Dynastic Domain Manager - NTR Lovers We Eating....Cucks, Your Scraps Are In The Corner | CK3 Relationship & Realm Management Mods

    Dynastic Comdom Pack


    Dominion of Communion + Dynastic Domain Manager


    NTR Lovers We Eating....Cucks, Your Scraps Are In The Corner


    Current LoversLab Pack — September 29, 2026


    Dominion of Communion 2.7.0 | Dynastic Domain Manager 2.7.0


    Carnalitas Compatibility 2.6.0 | Slavery Reimagined Living Market 2.7.0


    Thank you for 1,000+ downloads (^^)d! This project is actively developed. If something breaks, feels unfinished, or you have an idea worth adding, please contact me through LoversLab. My DMs are open and people havent had issue so far! Collaboration requests are welcome too (and I'm just going to let you know, are approved).



    SEPTEMBER 29, 2026 — 2.7 UPDATE


    Stability • Performance • UI • Systems

    This release consolidates roughly two weeks of work across Dominion, Dynastic Domain Manager, Living Market, and the Carnalitas compatibility bridge.
    The focus was long-save stability, simulation overhead, AI behavior, market logic, GUI cleanup, nonsexual age-rule consistency, and retiring genuinely obsolete code without stripping out CK3 content that is discovered directly by the engine.


    DOMINION OF COMMUNION 2.7.0


    Reworked recurring Patron maintenance around CK3's native pulse system instead of continuously generating delayed callback chains. Reduced unnecessary recurring and global work in several long-running systems. Reworked Human Amongst AI containment and coalition behavior to reduce excessive AI war spam. Containment responses now use stronger military checks, game-rule awareness, peace requirements, and longer cooldowns. Audited Dominion custom wars so they remain script/event-driven rather than being freely spammed by CK3's generic AI war planner. Completed a broad Communion Ledger GUI overhaul covering navigation, containment, spacing, columns, sorting controls, tooltips, and large-list usability. Removed unnecessary Dominion-specific age restrictions from nonsexual recruitment, political, administrative, court-transfer, legitimacy, and maintenance systems. Apex recruitment and ordinary court movement no longer use the previous custom Dominion age gate. Removed the oversized under-age character-hover warning that could turn character tooltips into giant banners. Fixed multiple parser, localization, profile, portrait, Endowment, Ruler Designer, and long-save state issues.



    DYNASTIC DOMAIN MANAGER 2.7.0


    Completed a full Dynastic Domain Office GUI overhaul rather than continuing to patch individual screens. Standardized office sizing, navigation, page margins, footer containment, tab widths, dense-list behavior, and compact controls. Expanded pagination for large management screens, including Designated Heir and the optional Living Market interface. Reduced kidnapping overhead by removing unnecessary court-transfer operations before imprisonment. Reworked War to Recover the Kidnapped so it behaves as an exceptional recovery mechanism rather than an AI-spammable war. Recovery behavior now considers relationship importance, military strength, existing wars, game rules, and long cooldowns. Writ Hostage recovery no longer repeatedly retries on short timers. Removed unnecessary DDM-specific age floors from nonsexual systems including ordinary kidnapping, administrative Proscriptions, and Dynastic Command School eligibility.



    SLAVERY REIMAGINED LIVING MARKET 2.7.0


    Fixed individual and bulk slave-sale execution. Mass Sell now evaluates the highest actually executable bid independently of the visible UI sort order. Characters with no valid or willing buyer, or only zero-value bids, are no longer sold anyway. Buyer affordability is recalculated while a bulk sale proceeds, so earlier purchases can correctly affect later bids. Tightened manual Sell validation. Rebuilt Buy, Sell, Marriage, and Workforce list handling around cached full rosters, sorting, and pagination. High-to-Low and Low-to-High sorting now applies to the complete roster before paging. Completed GUI containment work for the DDM-integrated Slavery office, including the Workforce page. Removed redundant custom age restrictions from nonsexual Labour, Military, procurement, and enslavement entry points where dependency-native validity already governs the action. Removed an expensive recurring AI procurement world scan. Slave sourcing now happens when procurement actually runs instead of during every eligibility check. Removed the obsolete standalone Slave Exchange window, hidden opener decision, associated UI state, localization, and standalone-only bridge code.


    Living Market Interface


    Dynastic Domain Office → Realm Office → Slavery



    CARNALITAS COMPATIBILITY 2.6.0


    Updated the compatibility bridge for the 2.7 Dominion release. Continued synchronization hardening around Dominion's persistent Endowment/profile data. Dominion remains authoritative for established persistent measurements while supported Carnalitas state can synchronize without repeatedly rerolling or overwriting them. The compatibility module remains a bridge rather than another standalone interface or recurring gameplay layer.



    PERFORMANCE & CODE CLEANUP


    Audited recurring callbacks, world searches, delayed-event chains, GUI bridges, old decisions, and legacy integration paths across the pack. Removed or retired confirmed obsolete UI/state plumbing and genuinely unused legacy routes. Reduced recurring world searches, unnecessary court transitions, delayed-event generation, and custom-war evaluation. Retained compatibility stubs, save-migration logic, engine-discovered CK3 definitions, and legacy callback drains where removing them could break existing saves or optional dependencies. Cleaned several sources of repeated runtime and error-log noise.



    DOMINION OF COMMUNION

    Dominion of Communion is a relationship, rivalry, sexual-competition, household-control, and personal-power overhaul for Crusader Kings III.
    It began as an attempt to make cuckoldry/NTR mechanics matter beyond a single event. It has grown into a larger simulation of persistent relationships, humiliation, loyalty, rivalry, submission, reputation, personal influence, household politics, and the consequences of power and blah and blah and stroke and stroke of my own cokc, just try it out.


    Dominion and Patronage

    Characters can develop persistent relationships with individual Patrons.

    Dominion XP persists over time. Characters can become lovers, rivals, cuckolds, Owned characters, devoted followers, or otherwise tied to a Patron. Alpha Checks, Tantalize, humiliation, sex, loyalty, rivalry, and other interactions can deepen those relationships. Relationship states are repaired and audited during long campaigns instead of being treated as disposable one-event outcomes.



    Communion Ledger

    The Communion Ledger is the main interface for the mod.
    Use it to track:

    Dominion relationships Loyalty and followers World Outcomes Endowments and preferences Relationship states Persistent character records Reputation Long-running campaign data

    The Ledger is designed for campaigns with large dynasties, many lovers, numerous rivals, and sprawling realms.


    Alpha Check and Tantalize

    Alpha Check and Tantalize create direct competition between characters.

    Outcomes depend on the characters involved rather than automatic player victory. Competition can create rivalry, humiliation, attraction, submission, or deeper Dominion. Repeated outcomes can matter long after the original interaction ends.



    Cuckoldry With Persistent Consequences

    Cuckoldry is treated as a continuing relationship state rather than a temporary event modifier.

    Cuck XP can accumulate over time. Humiliation and submission can deepen. The system distinguishes actual cuckoldry from CK3 family structures that merely look suspicious. Lawful co-spouses are not automatically treated as cheating simply because they share a spouse. Old saves include repair logic for missing or invalid Cuck-state records.



    Endowment System

    Eligible adult male characters can receive persistent physical Endowment measurements.

    Length and girth are stored directly on the character. Visible size categories range from Micropenis through Massive. Exact measurements can be viewed through the Endowment systems. Characters can have their own size preferences rather than using a simple "larger is always better" rule. Manual preference controls are available where appropriate.



    Endowment Mastery

    Physical size and sexual experience are separate systems.
    Endowment Mastery represents experience, confidence, and reputation.
    A character can therefore be physically average but highly experienced, or extremely endowed but inexperienced.


    Endowment Registry

    The Endowment Registry lets you compare and sort eligible characters by:

    Measurements Endowment category Endowment Index Preferences Mastery

    The registry is designed to remain usable as the campaign population grows.


    World Alpha

    World Alpha is a global seeded elimination tournament.

    Eligible characters receive an Alpha Rating. Participants progress through successive matchups. Placement, opponent, rating, odds, and rewards are recorded. World Outcomes can be reviewed later instead of disappearing after the event.



    Lick the Tip

    Lick the Tip is a realm-wide loyalty test.
    Eligible adult courtiers, direct vassals, and their adult courtiers can be called upon to demonstrate loyalty.

    Every character makes an individual decision. Opinion, personality, Dread, position, and relationship with the Patron matter. Their answer is remembered. Repeated loyalty can build Loyalty XP.



    Cult of Personality

    Loyal followers contribute to a persistent Cult of Personality around their Patron.

    Followers can generate resources and political influence. AI characters can build their own followings. Loyalty can eventually become tangible political and military power.



    The Devoted

    A sufficiently developed Cult of Personality can support The Devoted, a special military force tied to the Patron's following.
    Its size and effectiveness scale with the strength and loyalty of the Patron's adherents.


    Human Amongst AI

    Human Amongst AI is an optional power-fantasy mode for players who want a more extreme relationship between the human player and the simulated world.

    Includes its own Fame progression. Provides special bonuses and reactions. Exists as an optional layer rather than replacing normal Dominion play.



    Power Trip

    Power Trip is a full activity built around traveling into another independent realm and forcing a major personal or political confrontation.

    Uses actual travel. Success is calculated rather than guaranteed. Targets can resist. Outcomes can affect rulers, titles, relationships, and realm politics. Repeated crash, targeting, and state-handling fixes have been made for long campaigns.



    Reputation

    The Reputation system watches how a character actually behaves over time and gradually builds public archetypes around those actions.
    It is intended to reflect a pattern of behavior rather than simply handing out another permanent personality trait.


    The D(etails) — Household Dynamics

    The D adds background household relationships between spouses and registered intimates.
    Depending on their personalities and circumstances, they can develop:

    Friendships Rivalries Hostility In extreme cases, genuine vanilla murder schemes



    Submission, Warfare and Collapse

    Dominion can affect more than sex and romance.
    Characters with extreme submission may behave differently during war, surrender, or political confrontation.
    At the furthest end, Final Collapse can produce major outcomes for rulers whose resistance to a Patron has effectively been destroyed.
    Special handling exists for unusual CK3 government and title structures to avoid needlessly breaking realms.


    AI Participation

    Dominion is not intended to exist only for the player.

    AI Patrons can pursue relationships. AI can deepen Dominion states. AI can build followings. Game rules let you decide how active or restrained the simulation should be.



    Player Household Agency

    The human player receives additional protection from completely invisible AI outcomes involving their household.
    When Dominion-generated behavior targets the player's lawful partner, the player can receive an opportunity to intervene rather than having the result silently decided in the background.


    Long-Term Campaign Support

    Dominion includes repair and audit systems intended for long saves and repeated updates.

    Missing or invalid relationship records can be repaired. Existing valid Endowments are not deliberately rerolled. Persistent registries use pagination where practical. Background maintenance is designed to avoid unnecessary repeated work. Routine lover/breakup memory spam is cleaned while important relationship, family, pregnancy, childbirth, death, crime, secret, and major memories are preserved.



    DYNASTIC DOMAIN MANAGER

    Dynastic Domain Manager is a standalone companion mod for players managing enormous dynasties, courts, and realms.
    It can be used with or without Dominion of Communion.
    Major systems include:

    Crown Estate management Dynasty and title distribution Realm and household administration Marriage planning Education management Prisoner and kidnapping tools Council and court staffing Child-ruler support Large-family management Proscriptions and bounty hunters



    Proscriptions and Bounty Hunters

    The Proscription system has grown into a persistent bounty-hunter simulation.

    Hunters track XP, wins, losses, and history. The Bounty Office provides direct management. Survivor progression runs through I–VIII. Eight successful defenses can earn Defied the Writ protection. Hostage, ransom, coercion, tributary, court-service, and abdication outcomes can occur. Retrieval Wars can undo certain DDM-imposed political coercion. Revocation, immunity, automation, and reissue rules are tracked persistently.



    Education and Realm Management

    DDM also includes expanded education and realm tools, including Educate the Realm, searchable character management, marriage planning, household management, and automation intended to reduce repetitive dynasty micromanagement.


    CARNALITAS COMPATIBILITY — OPTIONAL

    Dominion of Communion — Carnalitas Compatibility 2.6.0 is included for players using Dominion with Carnalitas.
    It keeps overlapping body/Endowment information synchronized and allows supported Carnalitas hooks to communicate with Dominion while keeping Dominion's persistent Endowment data authoritative.
    Requires:

    Dominion of Communion Carnalitas


    Do not enable this module if you are not using Carnalitas.



    SLAVERY REIMAGINED LIVING MARKET — OPTIONAL

    Slavery Reimagined Living Market 2.7.0 expands Carnalitas Slavery Reimagined + Carnalitas Slavery Expansion into a much more active slave economy.
    It is not required for Dominion or DDM.


    Living Slave Market

    The Buy market is designed as an actual paged market rather than a tiny local list.

    Available slaves within diplomatic range can be listed. Listings are paginated and sortable. Merchant inventory is replenished so buying a few characters does not empty the entire economy. AI rulers actively build slave households instead of waiting years between opportunities. AI can enslave eligible prisoners and war captives more aggressively. Strong hooks can create additional AI enslavement opportunities where allowed.



    Buy and Sell

    The Sell market evaluates actual available buyers rather than treating every candidate as a valid sale.

    Mass Sell evaluates the highest executable bid. The visible sort order does not determine which bid is used. Characters with no valid buyer remain unsold. Buyer affordability is reevaluated as bulk transactions proceed.



    AI Household Targets

    Major AI rulers attempt to maintain meaningful slave households.
    Approximate baseline targets:

    Dukes: 4 Kings: 8 Emperors / Hegemons: 10

    Procurement becomes more active while rulers remain below target.


    Workforce

    Living Market uses the real CSE job systems for:

    Labour Slaves Slave Prostitutes Sex Slaves / concubine service Military Slaves

    The Workforce Service Desk makes the system visible to the player instead of hiding everything in background pulses.
    Each worker can be shown as:

    Listed Private Deployed

    Player controls include:

    List Pause Offer Service List All Pause All



    Service Economy

    Listed workers can provide supported services inside the owner's court or to eligible foreign rulers.

    Labour slaves generate court income and can take external work. Slave Prostitutes generate court income and can provide supported services to eligible adult characters. Sex Slaves / concubine service can generate prestige and can be offered externally. Foreign listed workers expose a visible Hire Listed Slave Service interaction. Buy-market rows can expose a direct Hire Service action. Your own selected worker can be offered by right-clicking an eligible landed ruler and choosing Offer Selected Slave Service.

    Automatic outside contracts for your workers can be shut off with Pause All Services if you want complete manual control.


    Military Slave Contracts

    Military Slaves can be contracted to rulers who are already at war.
    Contract values:

    Recruit: 400 Soldier: 800 Commander: 1,200

    Military contracts use gold, prestige, and piety rewards. The current owner receives 99% and the slave retains 1%.
    While deployed:

    The slave receives a visible deployment state. They cannot be sold or reassigned through Living Market. The hiring ruler receives rank-scaled military assistance. The slave faces ongoing wound risk. The contract ends when the hiring ruler returns to peace or the deployment can no longer continue.

    The system deliberately avoids physically transferring ownership or permanently moving the slave into another ruler's court, which helps prevent conflicts with CSR's own ownership/court-restoration logic.


    Financial Report

    The Service Desk includes a visible financial report tracking:

    Court income External-service income Military income Prestige income Piety income Available listings Active military contracts

    A Reset Report control is included.


    Living Market Interface

    Living Market's player-facing management interface is integrated directly into:

    Dynastic Domain Office → Realm Office → Slavery

    The office contains Buy, Sell, Marriage, and Workforce pages.
    There is no separate standalone Slave Exchange window.


    Living Market Requirements


    Carnalitas Carnalitas Slavery Reimagined 0.30.0+ Carnalitas Slavery Expansion 2.2+ Dominion of Communion 2.6.0+ Dynastic Domain Manager 2.6.12+



    INCLUDED FILES

    The LoversLab download contains four components:

    Dominion of Communion 2.7.0 — main Dominion / relationship / Endowment / personal-power mod. Dynastic Domain Manager 2.7.0 — standalone dynasty, realm, household, education, and proscription manager. Dominion of Communion — Carnalitas Compatibility 2.6.0 — optional Dominion + Carnalitas compatibility module. Dominion of Communion — Slavery Reimagined Living Market 2.7.0 — optional CSR/CSE slave-market and workforce expansion.



    INSTALLATION


    Manual Install


    Close Crusader Kings III and the Paradox Launcher. Go to: Documents/Paradox Interactive/Crusader Kings III/mod/ If updating, delete the old copies of:
        dominion_of_communion
        Dynastic_Domain_Manager
        dominion_of_communion_carnalitas
        dominion_of_communion_slavery_reimagined Extract the contents of the ZIP directly into the CK3 mod folder. The .mod launcher files should sit beside their matching mod folders. Enable only the components you actually use.


    Do not merge a new release over an old folder.

    Old development files can survive an overlay install and create duplicate decisions, raw localization keys, or other strange behavior.


    BASIC LOAD ORDER

    Dominion of Communion
    Dynastic Domain Manager


    IF USING CARNALITAS

    Carnalitas
    Dominion of Communion
    Dynastic Domain Manager
    Dominion of Communion — Carnalitas Compatibility


    IF USING LIVING MARKET

    Recommended full order:
    Carnalitas
    Carnalitas Love Reimagined (if used)
    Carnalitas Slavery Reimagined
    Carnalitas Prostitution Reimagined (if used)
    Carnalitas Slavery Expansion
    Dominion of Communion
    Dynastic Domain Manager
    Dominion of Communion — Carnalitas Compatibility
    Dominion of Communion — Slavery Reimagined Living Market


    EXISTING SAVES

    Current builds are intended to update existing campaigns, but always back up an important save before changing a large mod list.


    STEAM WORKSHOP

    Prefer Steam for the mods? The ones that are normie-ish are on steam
    Dominion of Communion
    Dynastic Domain Manager
    Dominion of Communion — Carnalitas Compatibility
    Dominion of Communion — Slavery Reimagined Living Market
    The LoversLab download remains the easiest way to get the combined manual-install package containing the entire current set.


    CHINESE TRANSLATION

    Chinese localization for Dynastic Domain Manager is available through 牛奶大魔王's CK3 Chinese translation collection:
    集成汉化·|收复失地|
    Thank you to 牛奶大魔王 and the translation team for supporting Chinese players.


    SUPPORT


    Cashapp: $BBURDSCH

    2191 downloads

    Updated

  14. 针对LV和巨构附属[4.4.x] Lustful Gigastructures - Lustful Void Addon [LV 0.8.0] 0.8.1的简体中文翻译

    要将文件夹里的内容扔进原mod的文件夹中,如果没有覆盖说明放错了。
    纯ai翻译,大致人工校对,能用就行。
    原mod

    63 downloads

    Submitted

  15. Comfy Portraits

    Hello everyone!
    I’ve been working on Comfy Portraits, a new portrait mod for Stellaris. The first collection is a barbarian-themed set featuring unique portraits for rulers, commanders, scientists, officials, envoys, and pops.
     
    The mod includes:
    A dedicated Comfy Portraits species category Separate male and female portrait pools Role-specific portraits for different leader classes High-quality DDS textures Subtle breathing and distortion animations Custom framing for full-size portraits and leader miniatures  
    The mod was heavily inspired by Stable Portraits. I took inspiration in the image framing and animation loop. Give it a try if you liked this one!
     
    This is my first mod, so I’d really appreciate feedback—especially concerning:
    Portrait scale and positioning Miniature and full-size framing Animation quality and smoothness Any portraits that appear cropped or distorted Missing portraits, graphical issues, or compatibility problems  
    Please let me know what works, what looks wrong, and what you would like to see improved. Screenshots are particularly helpful when reporting visual problems.
     
    Thanks for trying Comfy Portraits and have fun!

    225 downloads

    Updated

  16. Mpreg_expansion

    Intro
    This is a simple mod that allows male characters to get pregnant. These files were created for personal use, but I don’t want them to go to waste after I stop playing the game, so I’m posting them here. This mod is based on Mpreg by Safetymax from the Steam Workshop, but I had to rewrite everything to make it compatible with CD3 ARSL. The only things taken from his mod are his assets (the pregnant mesh and portrait).

    What this mod does? 
    - Gives NPCs one of two traits: Top or Bottom. Both can get pregnant, but Bottom has a higher rate. Both traits are randomly re-rolled every 3 years for all NPCs. TT and BB = 0.4× fertility; TB = 1× fertility.  
    - ARSL compaitable. In ARSL scenes, the Top character is always assigned the Initiator role. If both have the same trait, the position is random. The Initiator is excluded from conception after the scene.  
    - In the background, NPCs (and the player) with gay or bisexual orientation can randomly get pregnant every year. Pairing priority: Spouse > Soulmate > Lovers. For the player, this can be disabled in the event tab.  
    - Auto-culling of children from male pregnancies: only a 40% chance they survive after birth (excluding the player’s children). For player's child, you can choose what to do with them. You can also disown your child at any time.  
    - Adds a real_father tag to mark the other father.  
    - Auto-divorce: if you don’t have sex with your partner for a year, there is a chance to gain a divorce stack. Once it reaches more than 2 stacks, divorce triggers.

    *Straight couples and NPCs are not affected by this mod.

    Requirement
    - CD3 and CD3 - ARSL 1.9.2.1 


    Load order
    1. CD3  
    2. CD3 - ARSL
    3. mpreg_expansion
    4. mpreg - CD3 Patch  

    Credits
    Pregnant male blendshape from MPREG by SafetyMax
     

    866 downloads

    Updated

  17. Vanilla Framework Continued

    Read the installation instructions before installing
     
    What is it?
    Vanilla Framework tries to replace ALL vanilla portraits with pornographic versions, except for most of the machines. This includes portraits for crises and paragon leaders as well as all playable species. The only portraits from the base game you should see with this mod installed are the machines (though they may sneak in through events that need to be patched). There is a non-replacer version available that adds new portraits without overwriting any base-game files.
     
    Species added by this mod include futanaris that may be accessed using the traits from Lustful Void or by the gender traits included in this mod. In addition to portraits, this mod adds 3 new traits to help control the gender of your species: Male-Futa (+10% pop growth, replaces females with futas), Female-Futa (+25% pop growth, replaces males with futas), and Tri-Gender (+10% pop growth, females portraits will include futanaris and full females).
     
    What does it do?
    At present it adds;
    7 Aquatics sets 7 Arthropoid sets 7 Avian sets 3 Fungoid sets 29 Humanoid sets 7 Lithoid sets 13 Machine sets 19 Mammalian sets 5 Molluscoid sets 11 Necroid set 5 Plantoid sets 12 Reptilian set 8 Toxoid sets 9 Kemonomimi sets 3 Hyper-Size sets (optional submod) Crisis sets Pre-Sapient Enclaves Event Races Unique character/race instances  
    Total Mod Images: over 6,000
     
    Requirements
    No requirements other than a copy of the game Stellaris, but check the installation guide as the mod has to be downloaded in parts. Lustful Void is highly recommended for use with this mod as the gender traits work with VF species. All species may be accessed without DLCs, however you will need the relevant DLCs to access certain species classes such as aquatics or necroids. If you lack any species DLCs, you can access the species as a non-DLC class from the DLC Species category on the empire creator. 
     
    Compatibility
    This mod is designed to be fully compatible with Lustful Void's gender traits but can still be played without them.  Other mods that tamper with coding for certain base game events, crisis, and paragons may cause issued. This mod overwrites 00_portrait_sets and 00_portrait_categories with a blank file to remove base game portraits. This game also overwrites the code for most paragons, crises, and some events. Base game portrait sets and portrait categories are overwritten to remove them, but other mods that overwrite them should work fine if they are placed BELOW VF in the mod order. The base game machines portrait set is technically overwritten but no changes are made, it is included in the VF machines portrait category so any changes other mods make the the base game machine portraits will be reflected in the category labelled "Machines (VF)". This mod includes the following mods (they are part of VF Continued and should not be installed separately): VanillaFrameworkPortraits+ by EnviousEll, Vanilla Framework Events Updated by Railgunner2160. This mod includes portraits (but not code) from the following mods: Furry Dickgirl Portraits by Nightsail, VF Inspired Themes by Railgunner2160. These mods may be installed alongside VF Continued in order to use the species created in those mods, as the portraits in VF Continued are all integrated into the VF species.  
    By default, each species will use the Male and Female image sets, but when used with Lustful Void, you can also use the Futa images. When creating a species, select their appearance, then a gender trait (All Male/Female, Futa), then change the rulers appearance.  The rulers image won't update itself in the creation menu when you choose a gender trait, so you'll need to do that yourself.  
    Submods
    REQUIRED - VF Portraits: contains the image files for humanoids, mammalians, and reptilians. Optional - VF Hyper-Size: contains species tailored to the hyper-size fetish. Should work fine on its own without other VF versions.  
    Alternate Versions
    Standard: downloads that have no special designation are the regular version of VF as described in the "what is it" section. Non-Replacer (NR): this version of VF adds the portraits without overwriting base-game files. This means that you will see base game portraits for all crises, events, and paragons, and that base game portraits may be used by randomized species (or by the player in genemodding/empire creation). This also maximizes compatibility with other mods. NR versions still require VF Portraits. Legacy: older versions of VF may be available for download for people who wish to stay on old versions of Stellaris. Versions older than 2.4 do not require VF Portraits.  
    Installation
    Delete any old versions you might have installed
    Download the latest Vanilla Framework.zip and VF Portraits.zip. These are only separate mods because the mod was so big I had to split it up. Both Vanilla Framework and VF Portraits are required for the mod to work properly. Extract their contents into Documents/ Paradox Interactive/ Stellaris/ mod Make sure there is a folder named "Vanilla Framework" and a file called "Vanilla Framework.mod" as well as a folder named "VF Portraits" and a file called "VF Portraits.mod" This mod should be the last active mod in your launchers mod load order, with VF Portraits above Vanilla Framework.  
    Troubleshooting
    Missing Human, Mammalian, and Reptilian portraits: these portraits are now stored in the VF Portraits submod due to size limitations. Download VF Portraits (which can be found in this Loverslab file) and install it the same way you installed Vanilla Framework. Ensure that it is enabled in your mod list. Base game portrait appeared: while the goal of the standard version of VF is to replace ALL portraits in the base game with porn, this is difficult to achieve with my limited understanding of Stellaris scripting, and I cannot personally test every event and galaxy generation. You will likely encounter some species that still use base game portraits due to a bug or oversight. The only way to change the portrait once it has been generated in your game is to edit the save, which I cannot help you with. If you encounter any base-game portraits, please report it in the mod's forum so I know to fix it. Before reporting, make sure that you can replicate the bug with only VF (and optionally lustful void) activated to make sure its not another mod breaking things.  Empty events pop up infinitely: the standard version of VF replaces any events that contain a portrait, sometimes Stellaris updates make changes to events that are not yet reflected in VF's replacements, which breaks the events. The broken pop-ups are a common symptom of VF events not matching base Stellaris events. If you are using the latest version of Stellaris and the latest version of VF together, broken events mean that the mod needs to be updated to reflect the current Stellaris version, and you may report this issue so that I know to fix it. If you are using an old version of Stellaris or VF, there is probably a version mismatch at play, and you may request a link to the cloud drive where I archive older versions of VF to find one that may be compatible with your Stellaris. The non-replacer version does not touch events and should never have this issue.   
    Contributors
    Railgunner2160 (coding, additional portraits, generally helpful) MalikilsHere (additional portraits) Xenodragon54 (additional portraits) EnviousEll (additional portraits) Giorgi200 (additional portraits) lolman6978 (additional portraits) Nightsail (additional portraits) nonething55 (additional portraits) Yourmamu (additional portraits) Luthenin (additional portraits)  
    How to Contribute
    Vanilla Framework Continued is always looking for new images! If you have some images that you think would be a good fit for the mod, or if you want to get started as an image gatherer, review the following section:
     
     
    Changelog
    Remember to delete the old version before installing the new one
    9/27/2026 - VF 3.5.0
    Updated to work for Stellaris 4.5  
     
    Vanilla Framework Continued
    Vanilla Framework was not created by me, and if the original author requests that I take this mod down I will not hesitate to do so. The purpose of Vanilla Framework Continued is to keep the original Vanilla Framework mod working with the newest versions of Stellaris. There are too many species added for me to thoroughly test each one, so reach out if something does not seem to be working. This mod works with the Lustful Void monogender/futa traits, as well as the VF gender policies, however I do not support the base game monogender options.
     
    BUG REPORTING:
    For now, bugs can be reported in the main forum for the mod. This is a large mod, so I cannot thoroughly test every feature before publishing. With this mod installed you should not see any base game portraits except for machines, if you see a biological base-game species portrait, there is likely a problem. The first step in troubleshooting in issue is always to try replicating the issue with only VF Continued (and official submods) and Lustful Void active to ensure the problem is with VF Continued and not from another mod or incompatibility.
     
     Original Mod:
     

    83965 downloads

    Updated

  18. khan’s dominion

    版本 / Version: 0.14.1
    适用游戏版本 / Game Version: Crusader Kings III 1.19
    前置 DLC / Required DLC: Khans of the Steppe(MPO)
    硬依赖 / Hard Dependency: Carnalitas
    1. The Khan's Person and Harem
    - The holder of the Mongol Empire (e_mongol_empire) automatically gains the "Khan of Khans" character modifier: a higher dread ceiling, faster dread gain, slower dread decay, and extra monthly prestige.
    - The concubine limit is raised from the vanilla 3 to 30, implemented through a hidden culture tradition using the same mechanism as the "Chinese Hegemony" doctrine, so it is always recognized as valid by the engine.
    - A second hidden tradition, "Blood and Craft," scales with concubine count (1/10/20/30 as four tiers): the more concubines the Khan has, the faster Mongol culture absorbs innovations from other cultures.
    - Decision "Tonight's Favor": pick a concubine to summon by prowess, beauty, age, whether she admires the Mongols, or whether her blood is foreign, each with its own opinion, jealousy, and conception effects. Integrated with Carnalitas's sex scene system — selecting a partner now triggers an actual scene rather than stopping at numeric effects.
    2. Conquest and Submission
    - Builds on vanilla's "Submission or Ruin" war: victory automatically purges the defeated house — adult men are executed or imprisoned per game rule, women are thrown in the dungeon as "war captives," boys handled per game rule.
    - New interaction "Intimidate": the Khan threatens a neighboring independent female ruler to surrender everything, convert faith and culture, and become a concubine — refusal counts as refusing submission and triggers war. She may yield outright, endure it, ask for privacy, or set terms (her people's lives / privacy / keeping one memento) before deciding.
    - New "Offer Realm" mechanic: an independent female ruler can submit to any neighboring, independently-ruling Mongol-culture man — not just the Khan himself. Dreadful, prowess-heavy, or Conqueror/Scourge-of-God rulers are more likely to receive unsolicited submissions; the recipient may also choose to accept her only as a vassal rather than as a concubine. Every tribute letter and every intimidation-surrender letter is written in a version matching the sender's personality (brave, arrogant, craven, humble/content/trusting, lustful, zealous, admirer of the Mongols) so each reads as if genuinely written by that character.
    - Rulers neighboring the Mongol Empire are more likely to have their daughter murder a male rival heir, or simply disinherit him, if the daughter admires the Mongols or the ruler herself is a woman.
    3. Cultural and Religious Assimilation
    - New trait "Admires the Mongols": young women neighboring the Khan, or female vassals anywhere within the empire, have a chance to gain it. Holders have far higher marriage acceptance toward Mongol men, submit more readily to tribute or intimidation, and independent, landed young holders may even launch seduction schemes against powerful Mongol men.
    - A woman who admires the Mongols and marries a Mongol man (without surrendering her titles) or becomes his concubine (surrendering titles along with herself) automatically converts to his faith and culture.
    - Foreign-culture female vassals within the empire may actively seek out a Mongol husband from the Khan's court and disinherit their existing non-Mongol sons.
    - A child born to a mother who admires the Mongols and a Mongol-culture father is culturally Mongol from birth, without waiting for slow cultural assimilation.
    - Decision "Station Mongol Garrisons": scales automatically with empire size, stations garrisons on a foreign-culture vassal's land, sharply raises mutual cultural acceptance, and directly converts that vassal's most-developed counties to Mongol culture and faith.
    4. Imperial Administration
    - Decision "Set the Realm in Order": bulk-transfers direct vassals to their de jure liege, easing an overloaded direct-vassal count.
    - Decision "Raze a Holding": finds a razable holding in the Khan's own demesne and opens the vanilla holding interface directly.
    - "Ulus Stabilization": when the Khan enfeoffs a nomadic-government vassal, a founding ceremony fires automatically — a share of the Khan's herds, an inheritable standing guard of steppe raiders, and several years of immunity from joining factions. Settled vassals swept along in the same grant also receive faction immunity and a "Bound to the Steppe's Compact" contract (sharply higher tax and levy contribution). This whole system exists to stop newly-enfeoffed uluses from being toppled by factions almost immediately.
    - Decision "Allocate Herds": manually sends herds to whichever kingdom-tier-or-higher nomadic vassal has the least, covering the gap left by the automatic system only firing once, at the moment a vassal is first gained.
    - When one of the Khan's children first becomes ruler of a kingdom or larger, the player is asked whether they would like to switch and play as that character.
    5. Harem and Captives
    - Interaction "Gift a War Captive": marry off a captive to one of the Khan's vassals, sons, or high-prowess courtiers.
    - A three-part short story for a woman's first days as a war captive: "Dragged from the Dungeon," "A First Chance to Bathe," and "She Hears Her Kin Executed Outside the Tent" — narrative-only, with matching stress and opinion effects.
    - Harem daily life: randomly-firing "Vying for Favor," "A Small Matter in the Tents," and "Carrying Your Blood" events.
    6. Other Notes
    - All player-facing text is written in the tone of the base game's own writing, without developer-style mechanical explanations; small tooltip text and failure messages keep the base game's own plain, mechanical style.
    - Simplified Chinese and English localization are fully parallel — every personality-specific variant of the tribute and intimidation letters exists in both languages.
     
    一、大汗的身份与后宫
    - 蒙古帝国(e_mongol_empire)持有者自动获得"众汗之汗"角色修正:恐怖度上限提高、恐怖度增长更快衰减更慢、每月额外威望。
    - 侧室上限从原版的 3 个提升到 30 个(通过隐藏文化传统实现,机制上与"中华霸权"一致,不会被引擎判定为无效)。
    - 新增第二档隐藏文化传统"血脉交融":侧室数量越多(1/10/20/30 名为四个档位),蒙古文化从异文化吸收技艺革新的速度就越快。
    - 决议【今夜召幸】:从全部侧室里按勇武、美貌、年龄、是否仰慕蒙古、是否异邦血脉五种方式挑人侍寝,各有不同的好感、嫉妒与受孕几率效果。已接入 Carnalitas 的性爱场景系统,选定对象后会真正触发一场演出,而不只是停留在数值层面。
    二、征服与臣服
    - 沿用原版"臣服或者毁灭"战争,胜利后自动去男留女:成年男性按规则处决或囚禁,女性关入地牢成为"抓获的战俘",男孩按规则处置。
    - 新增互动【恐吓】:大汗威胁接壤的独立女性君主交出一切、改信改文化、成为侧室,拒绝则视同拒绝臣服、爆发战争。她可以屈服、忍耐、请求私下行事,或先开条件(族人活命/私下行事/留一件信物)再决定是否顺从。
    - 新增互动/机制【贡国】:独立女性君主可以对任何接壤且掌权的蒙古文化男性(不局限于大汗本人)主动献国。恐怖度高、勇武强、具备征服者或"神之鞭"效果的男性更容易收到主动献国;对方也可以选择只接受她做封臣而不纳为侧室。所有贡国信、恐吓屈服信都按发信人的性格特质(勇敢、傲慢、怯懦、谦卑知足信赖、好色、虔诚、仰慕蒙古)呈现不同版本的文字,读起来像真的出自那个人之手。
    - 接壤蒙古帝国的君主,女儿仰慕蒙古、或君主本人是女性时,会更倾向于谋杀女性继承人的男性竞争对手,或直接废除其继承权,提高女儿的继承顺位。 
    三、文化与信仰同化
    - 新特质【仰慕蒙古】:接壤大汗的年轻女性,或帝国境内的女性封臣,都有一定几率获得。持有者对蒙古男性的婚姻接受度大幅提升,更容易主动献国、更容易接受恐吓,独立且有领地的年轻持有者甚至会主动对蒙古权贵发起勾引计谋。
    - 仰慕蒙古的女性一旦与蒙古男性结婚(不献出头衔)或成为侧室(连头衔一起献出),会自动改信对方宗教、改宗对方文化。
    - 帝国内的异文化女性封臣可以主动招娶宫廷里的蒙古男性为夫,并废除现有非蒙古文化儿子的继承权。
    - 仰慕蒙古的母亲与蒙古文化父亲生下的孩子,出生时文化直接归为蒙古文化,不必等待缓慢的文化同化。
    - 决议【驻扎蒙古士兵】:随帝国规模自动升级效果,在异文化封臣的领地上驻军,大幅提高双方文化接受度,并把当地发展程度最高的若干个郡直接改宗为蒙古文化与信仰。
    四、帝国治理
    - 决议【厘定法统】:把直属封臣批量下放给他们法理上的封君,减轻大汗直辖封臣过多的负担。
    - 决议【夷平地产】:在直属领地里找出可夷平的地产,直接打开原版的地产界面。
    - 【兀鲁思稳固】机制:大汗分封游牧制封臣时,自动举行"开国之礼"——分给新封臣一部分牧群、授予一支可继承的草原护卫常备军、给予数年的免派系保护期;分封连带转封过来的定居制封臣也会同步获得免派系保护与"臣服于草原的契约"(大幅提高税收、征召兵贡献)。这套机制是为了解决蒙古帝国分封出去的兀鲁思很容易被派系推翻的问题。
    - 决议【分配牧群】:手动把牧群送给帝国内牧群最紧张的王国级游牧制封臣,弥补自动机制只在封臣"新加入"那一刻触发一次的局限。
    - 大汗的儿女第一次成为王国级及以上的统治者时,会收到提示,询问是否要切换过去亲自游玩。
    五、后宫与俘虏
    - 互动【赏赐战俘】:把一名俘虏许配给大汗的封臣、儿子或高勇武廷臣。
    - 三段式短篇剧情:一名女性成为战俘后的头几天——《拖出地牢》《第一次得到机会洗澡》《她在帐外听见族人被处刑》,纯叙事,附带压力与好感效果。
    - 后宫日常:随机弹出的"争宠""帐中琐事""身怀血脉"三类小事件,让后宫不只是一串数字。
     
     

    597 downloads

    Updated

  19. Voices of the Court: Roleplay Expanded

    Voices of the Court: Roleplay Expanded
    Voices of the Court: Roleplay Expanded (VOTC-RE) is a standalone AI conversation and roleplay application for Crusader Kings III.
    VOTC-RE is a derivative work built from Voices of the Court / AliChat, Voices of the Court 2.0, and Voices of the Court - Community Edition.
    The project originally started as World Cards and slowly grew into something much larger. VOTC-RE now includes World Cards, Character Cards, conversation controls, retries, continuation, Scene Cast, Conversation Director, Global Messages, Letters, additional CK3 actions, conversation history tools, scene controls, prompt customization, and many other changes built around making AI roleplay in CK3 feel more persistent and useful.
    The main goal is simple: I want conversations to feel like they are actually part of your campaign instead of every interaction feeling completely disconnected from the last one.
    VOTC-RE uses current CK3 information alongside things like World Cards, Character Cards, summaries, previous conversations, memories, diaries, Letters, and other saved information so the AI has much more to work with when interacting with your characters.
    You do not need VOTC-CE installed separately.
    Download
    All VOTC-RE 1.6 application downloads are available here:
    https://daddyd1999.itch.io/votcre16
    Available files include:
    VOTC_RE_1.6.0_Setup.exe — recommended installer VOTC_RE_1.6.0_Portable.zip — portable application VOTC_RE_1.6.0_CK3.zip — CK3 component VOTC_RE_1.6.0_Source.zip — corresponding source The CK3 component and source are also available with the LoversLab release.
    Use Setup OR Portable, not both.
    Why VOTC-RE Is Also on LoversLab
    I have several adult CK3 projects and ideas that I may experiment with over time.
    Some may remain completely separate mods. Where it makes sense, I may create optional compatibility patches or integration so VOTC-RE can recognize or work alongside them.
    The same applies to existing adult CK3 mods made by other authors.
    VOTC-RE already has systems such as World Cards, Character Cards, AI actions, conversation history, summaries, and custom prompts that make this kind of integration possible when I decide to support something.
    Suggestions are welcome, but a suggestion is not a promise. I will add integrations when they are technically reasonable, useful, and something I actually want to maintain.
    Current Adult Content Support
    The current base release does not include dedicated sex-mod integration.
    VOTC-RE can already handle mature, sexual, violent, vulgar, or otherwise explicit roleplay depending on the AI provider and model you choose.
    I do not create, train, host, or distribute AI models.
    Different models have very different restrictions, quality, context sizes, writing quality, and instruction-following ability, so model choice matters heavily for adult roleplay.
    One model may handle explicit dialogue, violence, complicated relationships, and long scenes perfectly fine while another may refuse the exact same thing.
    If a model refuses certain content, VOTC-RE cannot force that model to generate it.
    Dedicated integration with adult CK3 mods may be added later through optional compatibility work.
    World Cards
    World Cards preserve important campaign information and bring it into the AI's context when it becomes relevant.
    Cards can cover:
    Characters Events Locations Relationships Items Factions Religions Secrets Old wars Bloodlines Artifacts Sexual relationships Personal history Political situations Custom campaign lore Pretty much anything else you want the AI to remember Character Cards can also be linked directly to CK3 Character IDs.
    World Cards work alongside conversation summaries rather than replacing them.
    Summaries are useful for remembering what happened during previous conversations, while World Cards are better for information that should remain part of the campaign for much longer.
    VOTC-RE can also automatically create Character Cards after you interact with characters.
    The automatic system is meant to give you a good starting point. If a character, relationship, event, or other piece of information is especially important to your campaign, you can edit the card yourself and make sure it says exactly what you want it to say.
    VOTC-RE 1.5 also added World/Story Card Book export, so books can now be exported instead of remaining tied to one installation.
    Character Cards
    Character Cards are World Cards made specifically for individual CK3 characters.
    They can store information such as:
    Personality Character history Relationships Important conversations Motivations Opinions Titles Political position Secrets Rivalries Friendships Romantic relationships Sexual relationships Important campaign events Character development that happened during roleplay Character Cards can be linked directly to CK3 Character IDs, helping the application keep that information connected to the correct person.
    They do not replace CK3's actual game information. They give the AI additional roleplay information that CK3 itself normally has no reason to keep track of.
    Conversation Memory
    VOTC-RE does not rely on one endless chat log for everything.
    Depending on the conversation, the AI can be given information from things such as:
    Current CK3 character information Current game information Recent conversation history Conversation summaries Memories World Cards Character Cards Conversation Director Diaries Letters Scene Cast Other saved roleplay information This allows characters and events to carry forward much more naturally between conversations.
    The amount of information the AI can actually use at once still depends on the model you choose and how large its context window is.
    More context is not always automatically better. If bad or outdated information is being kept around, giving the model even more context can sometimes make that worse instead of better.
    Major Roleplay Features
    VOTC-RE includes:
    Writing Style controls Saveable Response Retries Continue This Response Same-Day Conversation Continuation Live message editing and deletion Manual NPC Rounds Choose Who Responds Response Length controls Conversation Director Scene Cast Manager Conversation Scene controls Global Messages World Cards Character Cards World/Story Card Book import and export Generate Starter Book Better World Card Activation Conversation History management Searchable saved conversation history Editing saved conversations Deleting saved conversations Persistent summaries Memories Diaries Additional CK3 actions Reworked private Letter system Standalone provider/application configuration Custom prompts Custom Prompt Presets Expanded localization support What's New in VOTC-RE 1.6
    VOTC-RE 1.6 is mainly a compatibility and repair update following the latest Crusader Kings III changes.
    The focus of this release is keeping the existing standalone VOTC-RE systems working correctly rather than adding another large group of new features.
    CK3 Compatibility Update
    The supplied VOTC_RE CK3 component has been updated for the current CK3 version.
    The launcher should also correctly recognize the current supported version instead of incorrectly showing the mod as outdated.
    Conversation Fixes
    The recent CK3 update caused problems with conversations opening and communicating correctly with the application.
    VOTC-RE 1.6 updates the CK3-side communication needed for conversations so the normal Talk system works correctly again.
    Letter System Fixes
    The private Letter system was also affected by the recent CK3 changes.
    Version 1.6 restores Letter communication and transport so Letters can once again correctly move between CK3 and the VOTC-RE application.
    Additional work was also done around duplicate Letter handling so the same Letter is not incorrectly captured or processed multiple times.
    The existing rewritten Letter system remains intact.
    Conversation History Fixes
    Version 1.6 restores the Conversation History controls that were affected during the compatibility update.
    This includes:
    Opening Conversation History Open File Clear Conversation Summaries These controls now work correctly again alongside the conversation-history management added in 1.5.
    General Compatibility Cleanup
    The CK3 and application-side compatibility work in 1.6 was kept focused on restoring the existing systems affected by the game update.
    No major Roleplay Expanded system was removed or replaced.
    The World Cards, Character Cards, Scene Cast, Conversation Director, Global Messages, Letters, retries, continuation, history tools, prompt systems, and other existing VOTC-RE features remain part of the standalone application.
    What's New in VOTC-RE 1.5
    VOTC-RE 1.5 added several new features while also fixing and improving parts of the application that needed more work.
    World/Story Card Book Export
    World and Story Card Books can now be exported.
    This makes it much easier to:
    Back up your books Move them between installations Save different campaign books Share books with other users Keep important World Cards without having to rebuild them manually Existing book importing still works alongside the new export option.
    Generate Starter Book Improvements
    Generate Starter Book has been improved for much larger campaigns.
    Very large campaigns with a lot of characters and accumulated information could previously cause problems when trying to generate a Starter Book.
    That system has been improved so it can better handle campaigns that have grown far beyond a simple new game.
    Character handling during generation has also been improved so existing characters are less likely to be handled incorrectly or unnecessarily recreated.
    Relationship Improvements
    Additional work has been done to reduce cases where the AI could save a relationship backwards.
    For example:
    A liege being described as the vassal A vassal being described as the liege A parent and child being reversed The person performing an action being confused with the target Other relationships where direction actually matters This is especially important because once incorrect information gets saved into a World Card or summary, the AI can continue seeing that bad information later.
    The changes in 1.5 are meant to make these relationships more reliable when new information is being saved.
    AI can still make mistakes, especially if the conversation itself already contains incorrect information, but the application should now do a better job of keeping directional relationships clear.
    Conversation History Editor
    Conversation history can now be managed much more easily from inside the application.
    You can:
    Search old conversations Find conversations by character or save Edit saved conversation history Delete individual conversations Delete multiple conversations Clean up old or incorrect roleplay information Previously, editing old conversation history could require manually going into the application's files and changing the text yourself.
    That should now be needed far less often.
    Better Data Management
    Several parts of the application now have better options for selecting and deleting saved information.
    This includes systems such as:
    World Cards Summaries Diaries Conversation History Letters Global Messages Custom Prompt Presets This is especially useful for long campaigns where a large amount of information can build up over time.
    Localization Fixes
    A large amount of newer VOTC-RE interface text was previously still English-only.
    That has now been corrected so the newer VOTC-RE features work properly with the application's supported languages.
    Supported languages include:
    English German Spanish French Japanese Korean Polish Portuguese Russian Turkish Chinese This includes newer controls and menus that had been added after the original application but were never properly connected to the existing language system.
    Conversation Director
    Conversation Director gives you another way to tell the AI how the current roleplay should be handled.
    It can be used for things such as:
    Important campaign context Long-term situations Relationship information Current political situations Character motivations Important instructions for a scene Information you want the AI to consistently keep in mind This is useful when something matters to the current roleplay but does not necessarily belong inside normal dialogue.
    Scene Cast
    Scene Cast gives you more control over who is actually part of a conversation.
    Characters can be added or removed from the current scene so the AI knows who is currently involved instead of simply assuming every nearby or relevant character should participate.
    Scene Cast works alongside:
    Choose Who Responds Manual NPC Round Conversation Director World Cards Response Length Conversation continuation Large conversations can become increasingly difficult for AI models as more characters are added, so the model you use still matters heavily here.
    Choose Who Responds
    Choose Who Responds lets you decide which character should answer next during conversations involving multiple people.
    This gives you more control over group scenes and prevents every response from being left entirely up to the model.
    Manual NPC Round
    Manual NPC Round allows the NPCs currently involved in the scene to speak without requiring the player character to say something first.
    This is useful for arguments, council meetings, group conversations, reactions, or scenes where you simply want the other characters to continue talking among themselves.
    Saveable Response Retries
    If the AI gives you a response you do not like, VOTC-RE allows responses to be retried.
    Retries can be saved instead of immediately replacing the previous version forever.
    This makes it possible to generate different versions of a response and decide which one you actually want to keep.
    Continue This Response
    If the AI stops before finishing a response, you can tell it to continue instead of starting an entirely new reply.
    This is particularly useful with longer responses or models that sometimes stop early.
    Same-Day Conversation Continuation
    Conversations can be continued later during the same in-game day while keeping the earlier conversation available.
    This makes it easier to temporarily leave a conversation and return without treating it like the characters completely forgot what just happened.
    Response Length
    VOTC-RE includes controls for how long you want model responses to be.
    Available options include:
    Short Medium Long Custom Default Different models interpret response length differently, but these controls give you a much easier way to tell the model roughly how detailed you want conversations to be.
    Writing Style
    Writing Style lets you control the general style you want the AI to use when generating conversations.
    This can help push the model toward a certain type of dialogue, prose, tone, or roleplay style without having to repeatedly explain it inside the conversation itself.
    Global Messages & Letters
    VOTC-RE includes communication systems outside normal face-to-face conversations.
    The Letter system is designed around private correspondence between characters and has been heavily reworked compared to the older implementation.
    Global Messages provide another way for messages and information to move between characters.
    These systems help roleplay continue without requiring every interaction to happen through a normal conversation scene.
    CK3 Actions
    VOTC-RE supports AI-interpreted CK3 actions so conversations can sometimes result in actual changes inside the game.
    This allows roleplay to interact with CK3 instead of everything happening only through narration.
    Supported actions include both inherited actions and additional actions added through Roleplay Expanded.
    Because actions are interpreted from natural language, the AI model you use still matters.
    Clear instructions and clearly named targets usually work better than vague wording.
    The AI saying something happened in dialogue also does not automatically mean the corresponding CK3 action actually happened. Narration and game actions are separate things.
    AI Providers
    VOTC-RE does not come with its own AI model.
    I personally use OpenRouter, although other supported providers can be configured.
    Different models behave differently with:
    Writing quality Sexual content Violence Profanity CK3 actions Multi-character conversations Long conversations Scene awareness Character consistency Summaries World Cards Context size Instruction-following If a model refuses certain content, VOTC-RE cannot force that model to generate it.
    VOTC-RE provides the connection between CK3, your campaign information, and the model. The actual writing still comes from whichever AI model you decide to use.
    Installation
    You need:
    Crusader Kings III VOTC-RE application VOTC_RE CK3 component A supported external AI provider/model You do not need VOTC-CE separately.
    Download:
    https://daddyd1999.itch.io/votcre16
    The Setup version is recommended for most users.
    Portable users must install the supplied CK3 component separately and enable it in the CK3 launcher.
    Before install if you'd like to see it working and in order check out this short, shitty, demo video. :
     
     
     
    Support / Suggestions / Integration Requests
    For bugs, installation help, feature requests, adult integration ideas, or recommendations for mods you would like to see supported:
    https://discord.gg/wNmGZQtyJJ
    The Discord is also the best place to ask questions about VOTC-RE, World Cards, models, prompts, installation, CK3 actions, or anything else involving the application.
    Credits, Attribution & Project Lineage
    VOTC-RE is a derivative project and would not exist without the projects and contributors that came before it.
    Original Voices of the Court / AliChat
    Full credit goes to the original Voices of the Court / AliChat creators and contributors, including Durond / Demeter29, for establishing the original CK3-to-AI conversation framework.
    Original source:
    https://github.com/Demeter29/Voices_of_the_Court
    Voices of the Court 2.0
    Credit goes to the contributors who continued and expanded that work through Voices of the Court 2.0.
    Source:
    https://github.com/Voices-of-the-Court/VOTC
    Voices of the Court 2.0 - Community Edition
    A large amount of credit goes to MrAndroPC, Lisiyuan233, zhaowendao2005, the Chinese VOTC development community, and the wider VOTC-CE team and contributors.
    Roleplay Expanded originally existed as an add-on/derivative of VOTC-CE 2.1.1-alpha.1. Standalone VOTC-RE no longer requires CE separately, but it remains derived from that codebase.
    machiavelli — VOTC-CE maintainer/developer.
    VOTC-CE source and contributor history:
    https://github.com/Z-Jianxin/Voices_of_the_Court_Community
    VOTC CK3 mod source:
    https://github.com/Voices-of-the-Court/votc_mod
    Voices of the Court: Roleplay Expanded
    I do not claim ownership over original VOTC/VOTC-CE code, systems, prompts, interface work, backend architecture, CK3 integration, provider systems, game-data handling, or other upstream material.
    My work covers the additions, modifications, fixes, and Roleplay Expanded systems introduced through World Cards, VOTC-CE Roleplay Expanded, and standalone VOTC-RE.
    Where those systems modify or extend upstream material, the applicable upstream rights and license obligations remain in effect.
    If I have missed an upstream contributor whose work is actually present in VOTC-RE, contact me and I will correct the attribution.
    Licensing / Source
    VOTC-RE is distributed according to the licenses applicable to the material from which it is derived, including GNU GPLv3 and CC BY-SA 4.0.
    The corresponding VOTC-RE 1.6 source is available alongside the release:
    https://daddyd1999.itch.io/votcre16
    VOTC-RE 1.6 also includes the legal, copyright, attribution, and ownership information applicable to this release.
    Upstream material remains governed by its original ownership and license.
    GPLv3:
    https://www.gnu.org/licenses/gpl-3.0.html
    CC BY-SA 4.0:
    https://creativecommons.org/licenses/by-sa/4.0/
    Future Adult Integrations
    If I create compatibility work for another author's mod, that does not give me ownership over that author's mod, code, assets, writing, or systems.
    Their work remains theirs and remains governed by their own license and permissions.
    I am open to future adult integrations where they make sense and where I have the time to maintain them properly.
    That may include support for existing adult CK3 mods, compatibility patches, or separate projects I create myself.
    The goal of any compatibility work would be to let VOTC-RE understand and interact with the relevant mechanics or roleplay information where possible, not to replace the original mod.
    Add things that are actually useful without getting in the way of what already works.
    If you enjoy VOTC-RE and want to help me keep building more weird, fun, adult-friendly CK3 stuff, I now have a Patreon for DaddyD1999's Mods and Content. There’s absolutely no pressure to support, but if you do, I genuinely appreciate it a lot. ❤️
    https://patreon.com/DaddyD1999

    296 downloads

    Updated

  20. Daughters of Darkness - Princes of Darkness + Daughters of Lust Compatibility & Expansion

    This mod is supposed to be a bridge between Daughters of Lust by Lyskorie (Loverslab) and Princes of Darkness (Steam Workshop).
     
    So far it does:
    add the Daughters of Lust Bookmark Characters (Deirdre, Cleopatra etc.) into the default "Dark Ages: Vampires" Bookmark (yes, they overlap other bookmarks, its jank, but everyone is technically clickable) Creates a new Decision "Character Creation (DOD)" that is mostly copied from the default one from PoD but with the added option for Lilin (Succubi but VtM-Lore fitting) adds a new faith "Via Libidinis" to go with Lilin created by the "Character Creation (DOD)" Decision this is a bandaid solution because whenever i try to "Create a new Faith" with PoD installed the game just crashes Religions in PoD do not have the same weight and purpose as in Vanilla, so i found the bandaid acceptable maybe this gets a change with the upcoming changes to religions fixes the "another mod is overwriting gui\xyz.gui" warnings that PoD throws onto the main menu on game start (by re-overwriting everything else with them by copying them into DoD)  
    What i plan to make it do:
    Create a new Dynasty to join your ex-vampire Lilin into, because a Ventrue Lilin just doesnt make sense filter the "Character Creation (DOD)" so that Male characters cannot become Lilin Add a bridge mechanic for Lilin to use PoDs Resonances to get Lifestyle/Resonance XP for their own (maybe new?) Skill Trees Bring Lilin to par in regards to Knight power (because PoD cares less about Soldiers and is more about Knights/Champions) This will need balance testing, feedback very welcome! Thralling as a counterpart to Ghouling  More ideas welcome, but no promises  
    Installation:
    Download the attached File place the folder "Daughters of Darkness" and the file "Daughters of Darkness.mod" into your "...\Documents\Paradox Interactive\Crusader Kings III\mod\" folder  
    Dependencies:
    Princes of Darkness Daughters of Lust which itself depends on Carnalitas, see DoL mod page use the normal version, not [TC], as the world map is not changed  
    Load Order
    Princes of Darkness Carnalitas other Carnalitas mods (like Carnalitas Dei - De-tenet-ized) Daughters of Lust Daughters of Darkness

    103 downloads

    Submitted

  21. Carnalitas AGOT Compatibility

    This is a Carnalitas compatibility patch for A Game of Thrones. It reconciles changes to the character window and other game files made by these two mods. It also adds AGOT lore-based slavery doctrines, similar to the Carnalitas Historical Slavery Doctrines mod.
    The latest version is compatible with CK3 1.19.x, Carnalitas 2.16, and AGOT 0.5.2+.
    This mod should be compatible with most (but not all) AGOT submods. Compatibility with Legacy of Valyria has been explicitly verified. Load Carnalitas and mods based on it after AGOT and other AGOT submods.
    Load order:
    A Game of Thrones AGOT submods (optional) Carnalitas Carnalitas AGOT Compatibility (this mod) (other mods based on Carnalitas) If you use the slavery system, it is strongly recommended to also use the Carnalitas Slavery Reimagined mod that also has a CSR AGOT compatibility patch available as a separate download. The load order in this case should be:
    A Game of Thrones AGOT submods (optional) Carnalitas Carnalitas AGOT Compatibility (this mod) Carnalitas Slavery Reimagined CSR AGOT Compatibility Compatibility Fixes
    Character Window
    All changes to the character window made by Carnalitas and AGOT have been reconciled, so that all additional interface elements introduced by both are present. Additional AGOT interface elements such as paramours, squires, and knights, as well as Carnalitas changes such as slaves at the bottom of the Relations tab, are all properly shown.
    Interactions and Events
    All changes to other vanilla files made by Carnalitas and AGOT have been reconciled. The AGOT files have been taken as base, and Carnalitas changes have been applied on them. The effects are numerous and so are not listed here. One notable effect is that references to vanilla religions, faiths, culture, and titles present in the original Carnalitas no longer fill the logs with error messages.
    Integration with AGOT Slavery System
    Starting with version 0.2.0, AGOT introduces its own slavery system. This system is still pretty rudimentary and mostly does not conflict with Carnalitas. This mod does not integrate of change any of its features. A better integration is available in the CSR AGOT Compatibility mod.
    Lore-based Slavery Doctrines
    This mod introduces a A Song of Ice and Fire Lore game rules setting for Carnalitas slavery doctrines, and makes it the default. If this setting is active, all faiths have accurate doctrines for Righteous Faith Slavery and Hostile Faith Slavery based on A Song of Ice and Fire lore research. The effect is similar to using the Carnalitas Historical Slavery Doctrines mod (available as a separate Carnalitas download) in vanilla.
    Links
    GitHub Repository If you like this mod, you may also consider my other mods:
    Carnalitas Slavery Reimagined, a comprehensive rework of the Carnalitas slavery system. Carnalitas Love Reimagined, a rework of the Carnalitas Make Love interaction and its related effects. Search & Trade Artifacts, search for artifacts, buy them from other characters, and sell them to other characters. Travelers, characters always travel to their home when it changes instead of teleporting. Active Courtiers, courtiers search for spouses themselves for less micromanagement, stronger AI, and immersion. For detailed information on all features and changes, see the full README.

    54165 downloads

    Updated

  22. Regula Magistri 2

    Regula Magistri 2
    Regula Magistri is a mind-control "Haremocracy" mod for Crusader Kings 3.

    Overview
     
    This is a continuation of the mod Regula Magistri by bobbily plus others included in the credits file.
     
    Regula Magistri is a mind-control "Haremocracy" mod for Crusader Kings 3. The mod creates a number of traits, events, schemes and interactions which the Player can use upon gaining the power of the Regula Magistri book.

    The intent of this mod is to create a state headed by a single (male) ruler (the Player) alongside his harem of female vassal wives/concubines.
     
    Old Thread - https://www.loverslab.com/topic/205473-mod-regula-magistri-2/
     
    Main Features
    How to start
    Start via a decision to find the Regula Magistri. Starts a small event chain which causes stress but gives some bonuses and lets you start your ascent as Magister Become a full Magister by Freeing the Keeper of Souls, while in the "covert" stage, add women to your soon-to-be harem by showing them the book. Complete more objectives to have a Glorious return, or start quickly with a desperate or modest ritual to Free the Keeper of Souls. Once the Keeper of Souls is freed, your Realm will convert to Regula Magistri and you will gain access to your powers.  
    Do not use the character creator to start with the Regula Magistri religion or convert to the religion in-game (through any other method aside "Free the Keeper of Souls" decision).
    This will disrupt the mod initialization.
     
    Using the Regula culture during character creation is fine, you don't have to use it but I consider it a "quickstart" culture that fits the religion.
    There are role-play friendly decisions that can quickly grant you Regula traditions once certain goals are met, making it easy to change an existing culture to have Regula traditions.
     
    Regula Magistri
    The Regula Magistri religion has two custom tenents. One based on the Magister himself, and another based on his harem. The Magister can have an unlimited number of wives/concubines, and can dominate his wives to turn them into his Paleax/Domina, each one boosting the income and development of the Magisters realm. He can also treat women as pawns, and shred the souls of women to use as disposable tools, good for fighting and fucking, but not much else! The holy sites of the religion each unlock a special feature, such as empowering certain character interactions, adjusting the sex of newborns and increasing the stats of the faithful. The Magister can use special powers such as: Fascinare: Charm a female character into a Mulsa. Charmed characters are very loyal and get extra stats. Charmed characters also have a number of schemes that can be used to make them reveal secrets, take over their husbands titles or cause disruption in foreign courts. Domitans Tribunal: Turns a landed Mulsa (County title or higher) into a Paelax, Gives a bonus Mutra Corpus interaction as well. Mutare Corpus: Improve a charmed female character, boosting their mental, physical or sexual attributes. This will heal wounds, increase congenital traits and also sometimes give other beneficial traits. The power/effects of Mutare Corpus depends on your Piety level. And many others! Generally allowing easier management of your realm or creating options to do fun things. Creates a number of new wars linked to the enslavement of other rulers. Free female rulers can be dominated, while those already charmed can be stolen from their rightful liege or allowed to break their former bonds of fealty through a custom faction, Servitude. Creates two new gender succession laws, Hereditas Magistri and Hereditas Compedita. The Players's titles pass to their male offspring, while those of their vassals pass to female offspring. All Player vassals will adopt Hereditas Compedita on a quarterly basis. Other Features include: Raid events - Find women when raiding the provinces of other rulers, with lots of different events and bonus options! Regula Cultural Tenets - 4 cultural tenets that help define your culture in a RM way. Famuli MAA - Female led MAA with custom art and stats. Includes replacer art for all vanilla MAA as well! Regula camp upgrades - special upgrades that can be created by a "Cultist" (RM custom camp purpose) camp Travel options - Find women as you travel the land Regula Leyline POI - Get extra special recruits and/or other effects  
    Requirements
    Carnalitas is needed for this mod to function.

    CBO (Character Body Overhaul) is a soft requirement which allows the "Lewd" clothing option to be enabled.

    Cheri - Lewd COAs is used for Regula Coat of Arms generation for the Magistri custom culture. Can be disabled via a game rule to use vanilla Coat of arms for the Magistri culture instead.
     
    No Death Cascade is highly recommended not but essential. As you will end up having large factions this mod helps by reducing the "death cascade" when members of your family pass away. I use the mourning period of two years option.
     
    Incompatibilities
    Compatible with Royal Court.
     
    This mod may conflict with any mod that overwrites or replaces the following files:
    02_genes_accessories_misc adultery_events hair_palette.dds skin_palette.dds story_cycle_infidelity_confrontation  
    Triggers: 
    might_cheat_on_partner_trigger can_set_relation_lover_trigger valid_demand_conversion_conditions_trigger  
    Downloads/Installation
    You can download the full source at the GitGud Repo
    A Zipped version of the mod will be available on LoversLab (In this thread!).
     
    Unzip into your /Documents/Paradox Interactive/Crusader Kings III/mod folder. 
    Add "Regula Magistri" to your mod playset, after Carnalitas.
     
    Tips and Tricks
    Freeing the Keeper of Souls
    Remember, to start you have a set of goals to achieve, achieving all of them will grant you an exceptionally powerful start, whilst you can make life harder by going straight for freeing the Keeper of Souls with no prep work!

    Once a female character is spellbound (You've shown the book to them) you can give them titles through a special interaction, regardless of your current faith/culture laws.
     
    Surviving as a new religion
    Under normal game conditions, most faiths (especially Christian and Islam) will hate you for your Faith! This will make it hard for you to survive as a vassal (Your liege can revoke your titles) or as an independent realm (other nations will declare holy wars on you). Focus on charming the women of nearby realms as fast as possible, ideally charming your liege and nearby states to act as "buffer zones".
     
    Before freeing the Keeper of Souls, get yourself prepared for war through gold and a solid army. It will make it much less riskier for you to be quickly attacked by a hostile realm.
    You can modify religious tolerance through the game rules to make your start much easier, but where's the fun in that?
     
    Known Issues
    Can be found in the file ISSUES.MD
    Or on GitGud, here https://gitgud.io/ban10/regula-magistri/-/issues
     
    New Ideas/Features
    Feel free to post them in the thread, my current list can be found in the TODO.md
    Or on GitGud, here https://gitgud.io/ban10/regula-magistri/-/issues
     
    Contributing
    If you are interested in contributing, please get in touch here or at the GitGud Repo. Assistance with art or event dialogue (including translations) would be greatly appreciated.

    You can contribute with Issues/Pull Requests at GitGud Repo
     
    Changelog

    Can be found in the topic, On this page,
    Earlier changelogs can be found on GitGud, here https://gitgud.io/ban10/regula-magistri/-/releases
    You can also find the changelog in the mod files itself, called CHANGELOG.md

    108728 downloads

    Updated

  23. The Knights Of The Brothel - English Translation

    # Mod Translation & Documentation: Brothel Knights
    ## Mod Description
    There is a young princess of a small country. Her homeland is bogged down in the quagmire of war, and almost all the men have died in battle, leaving her with only a few maids and female attendants. She desperately wants to restore her nation but feels helpless against reality. By chance, she hears a Japanese legend: the protagonist is a young princess just like her, whose country also faces a crisis due to a severe shortage of men. She gathers the remaining women of the nation to engage in military operations while working as prostitutes, ultimately reclaiming her country, enacting revenge, and even saving the world.
    > ⚠️ **Warning:** This mod contains R-18 AI-generated images and text, as well as varying degrees of glorification or vilification of religious figures, historical roles, and the profession of prostitution. Please determine for yourself whether it is appropriate for you to play, and do not equate it with reality.
    This mod does not rely on any other mods. For compatibility reasons, it does not modify any base game data (I deleted 40% of the content for this purpose), so the load order shouldn't matter. Theoretically, it is compatible with any mod that doesn't alter base game data. Performance-wise, I checked all mod-related errors in the error log and modified the code to circumvent all errors except for those caused by base game bugs. I've tried my best to ensure no errors show up in the logs.
    After starting a new game, you can click on decisions to choose your storyline. Try not to start the game by creating a custom character with the "Brothel Knights" faith, as this may cause bugs.
    ---
    ## Storylines / Characters
    * **The Grand Master:** The founder and actual leader of the Brothel Knights. She serves as the main thread connecting the other characters and possesses the most complete gameplay mechanics in the entire mod. However, her storyline is relatively brief, so it is recommended to play alongside other event mods.
    * **The Pope:** The religious leader of the Brothel Knights. This is a "stud stallion" script focused on expanding the harem, developing "famed anatomy" (special body traits), torturing the Pontiff, and either supporting or opposing the Grand Master. It features a large number of events. You must be a vassal of the Grand Master.
    * **Saintess Training Diary:** An "IF" alternate timeline for the Pope. It takes place after the establishment of the Brothel Knights Empire but before the appearance of the side-story protagonists. It tells the story of the Pope and the Saintess during her childhood. It heavily features management/nurturing mechanics, which significantly affect the normal pacing of the game. It is heavily influenced by the Pope's stats and resources, so it is recommended to either choose a wealthy Pope or a Pope with strong stats to start. Think twice before choosing a single-county Pope with all-6 stats. Furthermore, most options involve hidden variable changes—many effects of event choices are not visible on the surface. Do not choose options that go against your initial intentions just for the sake of stat blocks. Currently, there are 12 endings, which feature crossovers with other storylines.
    * **Special Benefactor/Apostle:** A normal person influenced by the Brothel Knights, unlocked after recruiting a Brothel Knight. Entering the next generation as a male player after achieving a good ending, or meeting hidden conditions, allows you to enter New Game+ (playthrough 2). The post-game epilogue of New Game+ leads to other endings or unlocks the Apostle identity to defeat the boss and achieve the True Ending.
    * **The Grave-Keeping Dragon:** The story of a dragonborn birthed by a Magdalene nun, fighting to resurrect his mother and protect the dragon vein. At the same time, your favorite bitch-type cohabiting girlfriend and Valkyries are packed and ready to go.
    * **Situ:** A person who swore to fight against fate after their cat passed away. In a foreign brothel, he meets a Hu woman (foreign woman) who calls herself the Three-Colored Cat Fairy. The two hit it off immediately and practice cultivation together. This is a cultivation storyline set within a Celestial Empire theocracy—but can cultivation truly succeed?
    * **The Dildo Demon / Empress Mother:** A demon who was blasted by a human cannon until only his penis remained, and a female adventurer brainwashed (PUA'd) by him. It's essentially a training/taming script and is slightly hardcore. It requires a young female character with an adventurer government type who does not follow Christianity, Judaism, or the Brothel Knights faith.
    *Note: If you want to designate a specific Grand Master and Pope, you can first select a female character, become the Grand Master via decision, and then switch to an eligible male character who will have a decision to become the Pope.*
    ---
    ## Update Log
    **September 24, 2025:** Accidentally deleted the archive of old images, so I won't be able to generate images in the old art style anymore. However, I took this opportunity to update the Lora library. Future new images will have bigger tits and higher image quality.
    Due to issues with the base game itself, except for Situ, using the Eastern government type for other characters may cause various bugs—ranging from generating massive amounts of error logs to game crashes. Paradox doesn't seem to have any plans to fix this, so please avoid it when choosing your characters.
    A lot of things have been updated. Here are the main ones:
    1.  **New Storyline:** "Saintess Training Diary," triggered via the Pope line.
    2.  **Troop Rework:** All Brothel Knight soldiers are now highly dependent on terrain and weather. To compensate for the lack of stationing bonuses from buildings, a large number of accolades/accolade traits have been added. Make sure to use them, otherwise their strength will be very weak in the late game.
    3.  **Situ Line Overhaul:** Added a lot of new content.
    4.  **Pope Line Fixes:** Fixed a massive number of bugs that previously prevented many of the Pope's storylines from triggering.
    5.  Additionally, the Dragon King line's required time has been shortened, the Apostle line has added new positions, and minor updates like code optimization have been implemented.
    Fixed many bugs and rewrote some code, which may cause issues with old save files. Updated some events and illustrations.
    *The cover art features the Saintess as a child.*
     
     
    This is my first time doing a chinese translation, or any translation period. Main localization files done by hand, scripting done by Deep Seek V4 Flash/ Pro/Broken Tutu-and 4 other abliterated LLMS. If there are any errors (not surprised if there some) just let me know and I'll try to fix them. The translation is not perfect, and there will be mistakes. I personally love this mod and wanted to share this translation to give others the chance to play.
     
    The link to the mod is here: https://steamcommunity.com/sharedfiles/filedetails/?id=3392147704 
     
    Please Support The Creator: https://steamcommunity.com/id/voodoopear
     
    My Discord server if you have questions, hit me up, I respond frequently:  https://discord.gg/aVrFxFqjD
     
    I'll try to sum it up quickly, this mod is quite in-depth, it's VERY NSFW, and as far as I know there are no requirements, it is up to date with current CK3 version. 
     
    Put the "english" folder into your "localization" that you can find by clicking on the mod in your mod manager and opening the folder location. Just drop english into the localization folder and you're good to go. 
     
    Compatibility: Read Steam Page. 
     
    I personally am running it with Carnalitas and CBO and it runs fine. Has not been tested with anything else. I have no real contact with the Modder so I'm running on basic info that I've gathered myself.
     
    Lastly, if ya'll wanna support what I do. A cup of coffee is always appreciated
     
    https://ko-fi.com/takeshibellpeper
     

    1931 downloads

    Updated

  24. [v4.4.x] Stellarpiss, a Stellaris pee themed mod

    Alternative Steam Workshop Link: https://steamcommunity.com/sharedfi.....?id=2325370215 (Recommended as it is easier to maintain)
    The Workshop mod is unlisted so should not be found through any means except direct links.
    Otherwise if downloading the Zip file go to your Documents folder to find "Paradox Interactive", Stellaris should be inside with a subfolder called "mod", unzip the contents there.
    The directly might look similar to this: "C:\Users\[you]\Documents\Paradox Interactive\Stellaris\mod"
    You may need to manually input the directory of where the mod is located in the relief.mod and descriptor.mod files, where the path="mod/relief" line is

    Sci-Fi Grand Strategy and piss, I can't think of a better combination. It's not a professional mod or anything, just something I worked on for Single Player and limited MP use with friends, but if anyone else likes the concept I might as well share a link to it.
    The mod introduces a bit of everything really, buildings, civics, decisions, traits, you name it. I'm not sure how they really integrate with the vanilla game but I have tried to make them balanced for my sake, while providing some RP value out of it.

    While the references to pee are not sexual in description, the presence of public urination fetishisation is very much abundant. Though it is also up to interpretation over what else urine related habits occur on the streets of your planets.
    Please let me know about any bugs.
    References to alcohol exist because my friend wanted some content related to it, so it's there purely for fun.
    The mod will likely remain updated for as long as I play Stellaris (which is probably until Stellaris 2 comes out lmao).
    I will continue to add in new misc features over time, I would love to add more unique events that are thematic with existing traits and civics.

    Copyright goes to Paradox Interactive, the creators and publishers of Stellaris.
    Artwork referenced in the thumbnail was drawn by Jooper

    Updated for v4.4.6, however there are still plenty of older versions, including one for 3.14.
    Steam version still gets more frequent updates

    1299 downloads

    Updated

  25. Paradox Mod Translator

    Paradox Mod Translator

    by Heyvanushi
    EN
    In fact, this is a reload of the program, but it also works for this game.
    Mod Translator is a tool for localizing mods for Paradox Interactive games, built to make translating faster and easier. It automatically finds localization files, replaces strings with ready-made translations from the vanilla game and your previous mod version, and machine-translates everything else.
    It also handles any data stored in key "value" format inside .yml and .csv files.
    9 supported languages, Officially supports all nine Paradox languages: English, French, German, Spanish, Russian, Korean, Simplified Chinese, Japanese and Polish. Because the program processes universal key "value" files and the language codes are fully configurable, it works just as well for Stellaris and other Paradox Interactive titles, not only for Crusader Kings III.
    Features:
    Target-language localization folder in one click. The l_english header automatically becomes l_russian (and so on for every language CK3 supports), files are renamed from _l_english.yml to _l_russian.yml and placed into the target-language subfolder. No more manual header edits or file renaming. Vanilla localization scan. Program scans the CK3 vanilla localization folder. If a key with the same value is found, the mod string is replaced with the official in-game translation. Perfect when a modder copied a whole vanilla file, changed a few lines, and shipped the mod — no need to figure out which lines were modified. Machine translation for everything else. All strings not found in vanilla or the previous version are translated online (MyMemory, Google, DeepL, XCL). Machine translation still needs a human pass, but a built-in editor with the original text shown above each field makes proofreading easy. Escaping of game variables and parameters.[Concept(...)] calls, [second.GetTitledFirstName] commands, £icon£ icon references, #P/#N/#color_yellow color tags, and \n escapes are wrapped in markers and never damaged by the online translator. Game code is never rewritten or quoted. Previous version localization. Point the program at the folder with your mod's previous translation. On mod updates it compares strings: already translated lines are reused, nothing is translated twice, and you never search manually for "what strings were added". Safe reuse. Translations from cache, dictionary and previous version are validated: broken fragments, corrupted markers, or results that literally repeat the source are rejected and re-translated. Smart text filtering. Strings with no real text (pure code, icons, references) are left untouched; long texts are pre-processed so that only meaningful words reach the translator. Results are checked against the source: damaged fragments, quoted game code and other artifacts are filtered out and sent for re-translation — this keeps the output clean and noticeably improves quality.
    RU
    По сути это перезалив программы но она работает и на эту игру
    Mod Translator — программа для помощи в локализации модов для игр от студии Paradox Interactive. Она упрощает перевод модов и делает его быстрым: автоматически находит файлы локализации, подставляет готовые переводы из ванильной версии игры и прошлой версии мода, а всё остальное переводит онлайн.
    Также обрабатывает любые данные в формате ключ "значение" в файлах .yml и .csv.
    Поддержка 9 языков. Официально поддерживаются все девять языков Paradox: английский, французский, немецкий, испанский, русский, корейский, упрощённый китайский, японский и польский. Так как программа обрабатывает универсальные файлы ключ "значение", а коды языков настраиваются, она работает не только с Crusader Kings III, но и с Stellaris и другими играми Paradox Interactive.
    Возможности:
    Каталог локализации на выбранный язык в один клик. Заголовок l_english автоматически превращается в l_russian (и так для любого языка, поддерживаемого CK3), файлы _l_english.yml переименовываются в _l_russian.yml и раскладываются в подпапку целевого языка. Никаких ручных правок первой строки и переименований. Скан ванильной локализации. Программа сканирует папку локализации ванильной CK3. Если ключ с таким же значением найден — строка мода заменяется на официальный перевод игры. Очень помогает, когда автор скопировал целый файл локализации, поменял пару строк и выложил модификацию: искать «что именно изменилось» не нужно. Машинный перевод остального. Строки, не найденные в ванили и прошлой версии, переводятся онлайн-переводчиками (MyMemory, Google, DeepL, XCL). Машинный перевод всё же требует ручной вычитки, но встроенный редактор с оригиналом над каждым полем делает это просто. Экранирование переменных и параметров игры. Концепты [Concept(...)], команды [second.GetTitledFirstName], ссылки на иконки £icon£, цветовые теги #P/#N/#color_yellow и переносы \n защищаются маркерами и не искажаются онлайн-переводчиком. Код игры никогда не переписывается и не берётся в кавычки. Локализация прошлой версии. Укажите папку с переводом предыдущей версии мода. При обновлении программа сверяет строки: уже переведённые переиспользуются, второй раз ничего не переводится, а «что добавилось» искать вручную не нужно. Безопасное переиспользование. Переводы из кэша, словаря и прошлой версии проверяются: повреждённые фрагменты, испорченные маркеры и «переводы», дословно повторяющие исходник, отбрасываются и переводятся заново. Умная фильтрация текста. Строки без настоящего текста (только код, иконки, ссылки) не трогаются; текст предварительно обрабатывается так, что переводчику уходят только значимые слова. Результат сверяется с исходником: повреждённые фрагменты, кавычки вокруг игрового кода и прочие артефакты отфильтровываются и отправляются на повторный перевод — это заметно повышает качество результата.  
    Автор: Heyvanushi

    250 downloads

    Updated


×
×
  • Create New...