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  1. CK3 Mod Translator

    CK3 Mod Translator

    by Heyvanushi

    EN
    CK3 Mod Translator is a tool for localizing mods for Paradox Interactive games, built to make translating faster and easier. It automatically finds localization files, replaces strings with ready-made translations from the vanilla game and your previous mod version, and machine-translates everything else.
    It also handles any data stored in key "value" format inside .yml and .csv files.
    9 supported languages. Officially supports all nine CK3 languages: English, French, German, Spanish, Russian, Korean, Simplified Chinese, Japanese and Polish. Because the program processes universal key "value" files and the language codes are fully configurable, it works just as well for Stellaris and other Paradox Interactive titles, not only for Crusader Kings III.
    Features:

    Target-language localization folder in one click. The l_english header automatically becomes l_russian (and so on for every language CK3 supports), files are renamed from _l_english.yml to _l_russian.yml and placed into the target-language subfolder. No more manual header edits or file renaming.
    Vanilla localization scan. Program scans the CK3 vanilla localization folder. If a key with the same value is found, the mod string is replaced with the official in-game translation. Perfect when a modder copied a whole vanilla file, changed a few lines, and shipped the mod — no need to figure out which lines were modified.
    Machine translation for everything else. All strings not found in vanilla or the previous version are translated online (MyMemory, Google, DeepL, XCL). Machine translation still needs a human pass, but a built-in editor with the original text shown above each field makes proofreading easy.
    Escaping of game variables and parameters.[Concept(...)] calls, [second.GetTitledFirstName] commands, £icon£ icon references, #P/#N/#color_yellow color tags, and \n escapes are wrapped in markers and never damaged by the online translator. Game code is never rewritten or quoted.
    Previous version localization. Point the program at the folder with your mod's previous translation. On mod updates it compares strings: already translated lines are reused, nothing is translated twice, and you never search manually for "what strings were added".
    Safe reuse. Translations from cache, dictionary and previous version are validated: broken fragments, corrupted markers, or results that literally repeat the source are rejected and re-translated.
    Smart text filtering. Strings with no real text (pure code, icons, references) are left untouched; long texts are pre-processed so that only meaningful words reach the translator. Results are checked against the source: damaged fragments, quoted game code and other artifacts are filtered out and sent for re-translation — this keeps the output clean and noticeably improves quality.


    RU
    CK3 Mod Translator — программа для помощи в локализации модов для игр от студии Paradox Interactive. Она упрощает перевод модов и делает его быстрым: автоматически находит файлы локализации, подставляет готовые переводы из ванильной версии игры и прошлой версии мода, а всё остальное переводит онлайн.
    Также обрабатывает любые данные в формате ключ "значение" в файлах .yml и .csv.
    Поддержка 9 языков. Официально поддерживаются все девять языков CK3: английский, французский, немецкий, испанский, русский, корейский, упрощённый китайский, японский и польский. Так как программа обрабатывает универсальные файлы ключ "значение", а коды языков настраиваются, она работает не только с Crusader Kings III, но и с Stellaris и другими играми Paradox Interactive.
    Возможности:

    Каталог локализации на выбранный язык в один клик. Заголовок l_english автоматически превращается в l_russian (и так для любого языка, поддерживаемого CK3), файлы _l_english.yml переименовываются в _l_russian.yml и раскладываются в подпапку целевого языка. Никаких ручных правок первой строки и переименований.
    Скан ванильной локализации. Программа сканирует папку локализации ванильной CK3. Если ключ с таким же значением найден — строка мода заменяется на официальный перевод игры. Очень помогает, когда автор скопировал целый файл локализации, поменял пару строк и выложил модификацию: искать «что именно изменилось» не нужно.
    Машинный перевод остального. Строки, не найденные в ванили и прошлой версии, переводятся онлайн-переводчиками (MyMemory, Google, DeepL, XCL). Машинный перевод всё же требует ручной вычитки, но встроенный редактор с оригиналом над каждым полем делает это просто.
    Экранирование переменных и параметров игры. Концепты [Concept(...)], команды [second.GetTitledFirstName], ссылки на иконки £icon£, цветовые теги #P/#N/#color_yellow и переносы \n защищаются маркерами и не искажаются онлайн-переводчиком. Код игры никогда не переписывается и не берётся в кавычки.
    Локализация прошлой версии. Укажите папку с переводом предыдущей версии мода. При обновлении программа сверяет строки: уже переведённые переиспользуются, второй раз ничего не переводится, а «что добавилось» искать вручную не нужно.
    Безопасное переиспользование. Переводы из кэша, словаря и прошлой версии проверяются: повреждённые фрагменты, испорченные маркеры и «переводы», дословно повторяющие исходник, отбрасываются и переводятся заново.
    Умная фильтрация текста. Строки без настоящего текста (только код, иконки, ссылки) не трогаются; текст предварительно обрабатывается так, что переводчику уходят только значимые слова. Результат сверяется с исходником: повреждённые фрагменты, кавычки вокруг игрового кода и прочие артефакты отфильтровываются и отправляются на повторный перевод — это заметно повышает качество результата.



    Автор: Heyvanushi

    774 downloads

    Updated

  2. Ultimate Lewd Artworks mod

    ULTIMATE LEWD ARTWORKS
    Ok ok the name is a bit of a grandiose claim, it's not "ultimate" yet (give it some time). There is a mod for Stellaris that is many years old that added full colour lewd flag emblems. It was last updated 5 years ago. It is a purely graphical mod and works just fine (will link at the end), but I grew tired of the same old emblems and decided to try editing some myself.
    ALL SAUCE IS LISTED IN THE SAUCE4Flags.txt FILE IN THE FLAGS FOLDER.
    In the future I may do loading screens and rooms if there is enough desire for it. To DM me or discuss the mod on discord (I am not active on here), join the Lustful Void discord server and you'll find my mod under the community mods channel, there you can ask me questions, make requests or ask to DM me any artworks you want in the next update. I may do the classic gold emblems in the future. A WIP one is in its own category so if there's interest in more of those let me know.
     
    The ever peak Sexy Flags mod I spoke about before (it is NOT a requirement for this mod):

    2089 downloads

    Updated

  3. Sex Economy Reworked and more

    Lewd buildings that scale with faith and culture

    Version 0.7.9 — for CK3 1.19.x
     
    UPDATE COMING soon-ish (because of how the update royally fucked this mod)
     
    This mod adds lewd building chains to the economic layer of the game — brothel districts, slaver networks, sex temples, bathhouses, a duchy capital chain and one very expensive legendary monument.
    Every chain comes with tradeoffs, and how well (or badly) a building works depends on your faith's doctrines. A brothel in a county whose faith outlaws prostitution is mostly a way to make everyone hate you.
    Numbers are deliberately on the strong side. This is not a balance mod and does not try to be. Leave balance suggestions anyways.
     
    Enjoying the mod? Buy me a coffee ☕
     
    Version 0.6 is a large rebuild. Buildings now read the full doctrine ladder instead of a yes/no check, the slaver chains use the slavery doctrines instead of prostitution, there is a chain for pious rulers, a court position, contracts for landless adventurers, buildings for camps, estates and yurts, culture-gated regional chains, and three men-at-arms regiments unlocked by the buildings that raise them. Everything described below is in the download.
    Version 0.7 adds the Crown of Youth: a new cultural tradition that takes Carnalitas Dei's Youthful Rulership to its logical end, complete with its own succession rituals, dynasty mechanics, a game rule - and Deism, a custom culture built around it for the Ruler Designer.
    Version 0.7.9 adds the Greater Brainwashing - the Church's owner summons the whole realm to the indoctrination halls, and every household chooses whether to obey - and, for Crown of Youth cultures, the Denounce the Lingering Crown interaction: call out a ruler who clings to the crown past 40, and force the decision on the spot.
     
    Requirements
    Crusader Kings III 1.19.x Carnalitas 2.x — required Carnalitas Dei - De-tenet-ized — required Both are hard requirements, not suggestions.
     
    Buildings
    All buildings in this mod are player-only by design. The AI does not construct them.
    Sex Ghettos — the main county pleasure district, six tiers, from a back-alley row to a full quarter of the city Sex Slavers — six tiers of slaver infrastructure, driven by the slavery doctrines rather than prostitution Pleasure Bathhouses — three tiers, a milder and more respectable line Honey Trap Network — three tiers of intrigue: pillow talk, secrecy and scheme power Dread Amphitheater — three tiers, public spectacle and dread Knights' Pleasure House — three tiers, a military line for the garrison Temples of Ecstasy — six tiers, buildable in temple holdings House of Penitence — three tiers for faiths that outlaw prostitution: the ladder is inverted, so the buildings that are useless to a carnal realm are strong in a chaste one — piety, opinion and county control from sweeping the fallen women off the streets. Faiths with sacred prostitution consider the whole institution heresy and react accordingly Slave Dungeons and the Wanuan Slave Trafficking Network — two tribal-only chains Hammam (Arabic / Iranian / Turkic / Egyptian heritage), Pillow House (Chinese / Korean / Japonic heritage) and Freyja's Grove (North Germanic heritage, also buildable tribal) — regional chains gated by culture heritage Ducal Fuck Shacks — a three-tier duchy capital chain Ultimate Carnal Exploitation Church — one legendary special building, kingdom tier and up, built through its own decision after clearing the ground in a chosen barony. Its owner may order the Great Brainwashing: walk the indoctrination halls yourself and/or send all your children (12 and older) through them. Every mind opened emerges Lustful — Chaste is overwritten outright (a wrenching 80 stress instead of the usual 10), a fourth personality trait makes room at random — and the faith pays 50 piety per head for the holy work. Player decision, once every five years. Since 0.7.9 the owner may also order the Greater Brainwashing: the whole realm - every vassal and their children aged 12+ - is summoned to the halls, each household choosing for itself; those who comply emerge Lustful and grateful (+15 opinion), those who refuse resent it (-45), and every mind remade pays 10 piety. Once every eight years.  
    How faith and culture change the buildings
     
    Beyond buildings
    The Madam — a court position that exists while your capital county has a pleasure building. Aptitude is built around stewardship, diplomacy, attraction and experience rather than youth, so a veteran is worth more than a debutante. Four tasks: run the establishments (income is a percentage cut that scales with the establishments in your capital, your faith's stance and her aptitude), scout new talent for the court, hush the scandals around your buildings, or host grand soirées. Comes with report events and a scandal risk where the trade is illegal. Adventurer contracts — two task contracts for landless play: escorting newly recruited courtesans, and silencing rumormongers. AI rulers offer them based on their faith, their traits and how developed their urban capital is. Standard contract UI and rewards. Travel — the duchy capital chain and the legendary building register as a point of interest. Characters travelling through get a small event: spend the night, study the business, or keep riding. Domiciles — Camp: the Grand Pleasure Pavilion, a separate building that sits next to the vanilla Pleasure Tents (it needs the tents plus a free internal slot, so vanilla's own checks on the tents keep working). Estate: the Courtesan Wing and its upgrade, the Grand Courtesan Salon. Yurt: the Harem Yurt and the Great Harem Yurt, so nomads are not locked out of the mod entirely. Damnati — men-at-arms, unlocked by a Dread Amphitheater in your capital county. What the pleasure houses have finished with: slaves worn past their price, debtors nobody will bid on, and whatever else the pens have stopped feeding for free. Arming one costs less than burying one. They are the worst soldiers in the game per head — roughly a fifth of a pikeman, and weaker man for man than a common levy — but a regiment is a thousand of them instead of a hundred, which adds up to a bit over twice the punch of a pikemen regiment for half the gold. The catch is that they have no drill and therefore none of the anti-cavalry counter real pikemen get, no terrain bonuses and no pursuit. Numbers, and nothing else. Slave Drivers — men-at-arms, unlocked by a Ducal Fuck Shack in your capital county. Overseers off the pens and the pleasure houses, who have spent their working lives making frightened people go where they are told and have never once had to ask twice. Thirty of them to a regiment, hitting harder per head than any infantry in the base game. They have always stood behind a line rather than in it, so they give no screen whatsoever and a lost battle costs you all of them. Two regiments at most. While you field even one regiment of them, your Damnati hit 20% harder — they have never in their lives been given a second option. Fugitivarii — men-at-arms, unlocked by owning the Ultimate Carnal Exploitation Church. Slave-catchers on retainer, paid by the head for every runaway dragged back to the pens, and the most one-sided unit in the mod: in a battle line they are barely worth their fee, but their pursuit is far beyond anything in the base game. They will not win you a battle. They make sure the people who ran from one never get anywhere. Deviant's Mask synergy — no patch needed. The Grand Pleasure Pavilion enables Deviant's Mask's bonus rewards on its courtesan contracts on its own.  
    The Crown of Youth
    A new cultural tradition for realms that mean it: where Youthful Rulership politely asks old rulers to step down, the Crown of Youth knows no abdication and no retirement - only the Rite of Passing, in which the ruler passes crown and life together. The tradition is cheap to adopt (2000 prestige flat) and pays handsomely - +40% lifestyle experience, faster stress loss, cultural goodwill - but your vassals resent living under a crown with an expiry date. Mutually exclusive with Youthful Rulership, and every building bonus that reacts to Youthful Rulership reacts to the Crown of Youth as well.
    The Rite of Passing - a decision, available from your 30th year once you have an adult heir of your own dynasty (players also need a valid player heir - the Rite will never end your campaign). The earlier you go, the greater the blessing your successor carries for the next ten years: mighty before 32, solid before 40, faint before 45, nothing past that. The realm counts - from 40 onward (and only while a suitable heir stands ready) opinion penalties mount; from 50 onward there is a growing yearly chance that your children or your people stop waiting. A game rule sets how deadly that impatience gets: Off, Default or Brutal. The Unbroken Chain - every Rite performed within the same dynasty forges another link and pays escalating renown. A ruler who dies old outside the Rite breaks the chain; a young ruler struck down by fate does not. An old head beneath a young crown - inherits a 40+ successor, they may perform the Rite on the spot: everything they hold passes whole and undivided to their own heir, with a legitimacy bonus on top. No partition, no cascade. Young blood, strong claim - rulers who take the throne between 16 and 24 gain a one-time legitimacy boost. The Culling - kings and emperors of the culture may order every vassal past a chosen age put to the sword, normal succession handling the titles. Vassals of the ruler's culture kneel and accept the blade; the others may plead for their lives (Diplomacy above 15: one chance in three) - and a spared life belongs to the crown as a strong hook. You draw the line yourself - 60+, 50+ or 40+ - and the younger the line, the more prestige it costs, on top of tyranny, dread and the lasting outrage of your foreign-culture vassals. Player decision only, once a decade. Player-ruled vassals are never killed - they merely receive an unmistakable reminder. Denounce the Lingering Crown - a character interaction for believers who see a fellow ruler of the creed in their own realm - liege, vassal or peer - past 40 with a grown heir - any heir - and still on the throne. It costs 500 prestige and works once every five years per target. The denounced ruler must decide anew, on the spot: perform the Rite at once - or refuse and lose two levels of fame. The AI weighs the accuser's renown when it answers; the old, the zealous and the humble give way, the ambitious and arrogant dig in. A refusal also means the accused was just told to die - -100 opinion toward the accuser, fading over a decade. The AI uses it too - impatient heirs and rivals will call out lingering crowns. Deism - a custom culture living the Crown of Youth from day one, made for the Ruler Designer (it holds no land at game start).
     
    Optional patches (separate downloads)
    There is no merged all-in-one mod, and there cannot be one: a patch only contains code for the exact mods it bridges. Bundling them would force everyone to install every mod on this list. Windows users can use the All-in-One Installer download instead - see "Installation and load order" below. Linux/Mac users please stick to the individual zips.
    Read it like this: if you run the mod on the left, take the patch on the right. If you do not run it, skip that line. Nothing here is required to play SexEconomy.
    Carnalitas Prostitution Reimagined → SexEconomy - Prostitution Reimagined Patch Carnalitas Slavery Reimagined → SexEconomy - Slavery Reimagined Patch Carnalitas Slavery Expansion → SexEconomy - Slavery Expansion Patch Carnalitas Love Reimagined → SexEconomy - Love Reimagined Patch Adroit's Divine Prostitution - Updated → SexEconomy - Divine Prostitution Patch The last five entries on the list below are different. They do not need SexEconomy at all — they repair conflicts that other mods have with each other, and each one needs every mod in its bracket to be present. They are not variants of the same thing.
    Sacred Doctrine Fix — only with Carnalitas + Carnalitas Dei + Carnalitas Slavery Expansion Stack Fixes — only with Carnalitas + Carnalitas Slavery Expansion + Carnalitas Slavery Reimagined + Adroit's Divine Prostitution Stack Fixes Extra — only with Carnalitas + Carnalitas Slavery Expansion + Unofficial Patch + Quando Sumus Court Whore Discretion Fix — only with Court Whores + Carnalitas Love Reimagined Historical Doctrines — only with Carnalitas + Carnalitas Slavery Expansion (Carnalitas Dei recommended) If a bracket is missing even one mod, do not enable that patch.
    What each of them actually does:
    SexEconomy - Prostitution Reimagined Patch (needs Carnalitas Prostitution Reimagined) — developed pleasure districts count as major prostitution locations for CPR's systems, so prostitutes spawn there and move there. SexEconomy - Slavery Reimagined Patch (needs Carnalitas Slavery Reimagined) — the slaver buildings count as slave markets for its systems and event chains. SexEconomy - Slavery Expansion Patch (needs Carnalitas Slavery Expansion) — yearly bonus income from working slave prostitutes when your capital has slaver infrastructure. SexEconomy - Love Reimagined Patch (needs Carnalitas Love Reimagined) — CLR sex scenes can take place in your establishments and temples, with the matching scene locations and backgrounds. SexEconomy - Divine Prostitution Patch (needs Adroit's Divine Prostitution - Updated) — the Temple of Ecstasy chain and the House of Penitence react to its clergy-prostitution doctrine, its church-brothel income scales with your buildings, and the Madam's aptitude picks up synergies with its court positions and traits. SexEconomy - Sacred Doctrine Fix — repairs a conflict between Carnalitas Dei and Carnalitas Slavery Expansion. CSE and Dei both redefine the prostitution doctrine group, and the way CK3 resolves that, Dei's Sacred Prostitution tier becomes unpickable and is never seeded to any faith. This fix merges the group (all five doctrine steps stay available, including CSE's slave prostitution), merges the seeding, and lets Sacred faiths use CSE's slave-prostitution content. Since Court Whores requires CSE and this mod requires Dei, most people reading this page want this fix. Load it after all Carnalitas add-ons; last is always safe. SexEconomy - Stack Fixes — repairs what those four mods break in each other: Divine Prostitution's ritual court chaplain and qadi come back to life under Slavery Reimagined's overrides, the birth event is merged so grandparent notifications work again, and the character window GUI is merged so Carnalitas' UI and Slavery Expansion's additions coexist (with two vanilla 1.19 fixes restored on top). SexEconomy - Stack Fixes Extra — two very niche repairs for that exact combination: the Unofficial Patch's reworked reincarnation-ancestor birth event survives Carnalitas, and Slavery Expansion's military-slave commander rules survive Quando Sumus. SexEconomy - Court Whore Discretion Fix — repairs an unlucky interaction between Court Whores and Carnalitas Love Reimagined: CLR brands every discreet out-of-wedlock pregnancy as a publicly known bastard from the moment of conception — which turns every child fathered on (or by) a court whore into an open scandal, defeating the whole point of a discreet professional. With the fix, court whore pregnancies go back to the vanilla rules: a married mother's child passes as her husband's unless the truth comes out, an unmarried whore bears an ordinary bastard - and she keeps her professional discretion: an AI whore never names the father, so his family never hears of it. Everything else CLR does is untouched. SexEconomy - Historical Doctrines — gives every vanilla faith a sensible historical default on the adult doctrine axes instead of one global default: the full prostitution ladder (including Sacred temple traditions and slavery-linked prostitution where they historically fit), the slavery doctrines, and the Dei lust axis for tantric and ecstatic traditions. Ships with a game rule to turn it off. Does not need SexEconomy itself. Load it after every other mod on this page.  
    Installation and load order
    Windows: the All-in-One Installer (separate download) does all of the below for you. Extract the zip, run Install.bat: it checks which supported mods you have, installs SexEconomy plus exactly the patches that fit your setup (asking you about Historical Doctrines, which is a matter of taste), cleanly replaces the old folders of those mods when you update, and writes your personal load order to a txt next to the installer. The individual zips stay up and remain the recommended route for Linux/Mac - or if you prefer to place things by hand.
    Enable the main mod, plus only those patches whose target mods you actually run. Never enable a patch for a mod that is not in your playset.
    The rule: frameworks → framework add-ons → content mods → SexEconomy → SexEconomy patches → the fix mods → Historical Doctrines last.
    A full example order (skip every line for a mod you do not have):
    Carnalitas Carnalitas Dei Carnalitas Slavery Expansion Carnalitas Slavery Reimagined Carnalitas Prostitution Reimagined Carnalitas Love Reimagined Court Whores Adroit's Divine Prostitution Regula Magistri Deviant's Mask body and graphics mods (CBO and similar) go here SexEconomy SexEconomy patches (any order among themselves) the fix mods (Sacred Doctrine Fix, Stack Fixes, Stack Fixes Extra, Court Whore Discretion Fix) — after everything above, in any order among themselves SexEconomy - Historical Doctrines — the very last entry If a mod from that list is not in your playset, just leave its line out; the order of the rest stays the same.
    Warning: this mod overwrites the 00_holdings file and is therefore incompatible with any other mod that adds holdings. The files are easy to merge by hand if you need to.
     
    Translations
    This version ships English only. The Spanish and Simplified Chinese translations are outdated after the rebuild and have been pulled rather than shipped broken.
    Further translation volunteers are welcome — get in touch in the comments.
     
    Credits
    Former Spanish translation by @SternenLiecshtein Former Simplified Chinese translation by @MrVasiriev The first building ideas were heavily inspired by DoL which has been updated and is an amazing mod!  
    Content Warning
    This mod includes highly problematic fantasy sexual content. This is a game. Play your games as you want, but in real life, treat people with respect. We have more in common than separates us.
    Some limited assets in this mod have been generated using generative AI to circumvent licensing of images. If you have permissions, fitting images or an artsy side yourself, consider putting your suggested images into the comments. Human-made graphics are much prefered over AICG-Content. Submissions very welcome.
     
    Bug reports
    Bug reports and wishes go in the comments. If something looks off in your playthrough, a screenshot of the building tooltip plus your faith's doctrines usually tells me everything I need. For crashes or missing text, your error.log (Documents\Paradox Interactive\Crusader Kings III\logs) is far more useful than a description — and please say which mods you had enabled, in which order.
     
     

    14503 downloads

    Updated

  4. Deluxe Species pack reforged

    The first Deluxe species pack was a learning experience for me but i reached a point where i thought i could do better when i start over.
    Better AI generated portraits, better code.
    The old Deluxe Species pack and Deluxe Species Reforged can be used together. (but i wouldnt recommend because it will spam your error log because i was to dumb in the past)

    I present to you the start of Deluxe Species reforged.

    If a species of mine is locked behind a DLC you will still be able to play it because i put them in the humanoid category too so all players can enjoy them. They just loose their category then.
     
    This pack includes female, male, futa and femboy characters aaaaaand Lustful Void INTEGRATION! (I am way to excited that it works)
    The portraits for most of the species is categorized into officials, scientists and commanders.
     
    With LV enabled you can trigger the genders with the "all male", "all female" and "futanari" traits. (I have no clue what do do with the machines, but they get triggered by vanilla gender as well.)

    Due to the way the inline scripting works you will have all genders available at empire creation!!!!! This does not mean that the gender code is not working. Just choose your preferred gender for the ruler and play. Ingame everything gets handled by the scripts!! (If you choose a all male species and a female ruler this ruler will stay like this so thats on you.)

    Vanilla behaviour puts the futanari into the female category, which is intended by me.
    If the futanari portraits as females bother you they can be removed from the leader portraits with the following.

    Open the scripted_triggers file.
    Replace the line "NOT = { species_gender = female }" with:
            species_gender = female
            species_gender = male

     and "NOT = { gender = female }" with:
            gender = female
            gender = male
     
    The pack includes for now:

    Humanoids:
    United Nations of Earth themed human species
    spiritual themed humans
    cyberpunk themed humans
    Elf species
    evolved/mutated humans? (I dunno XD)

    Mammalian:
    Minotaurs

    Reptilian:
    reptile lizzard species that has no concept of clothing. (lol)

    Aquatic:
    mermaid/merman

    Machine:
    nude sexbots

    Toxoids:
    cybergoth slimegirls

    Arthropoid:
    arthropoid moth / butterfly / insect

    Lithoid:
    stone / cristal people species

    Plantoid:
    Dryads

    Necroid:
    demon/succubus
     
    Infernal:
    Atronach / flame people (so hot right now)
     
    Special thanks to:
    Lithia for making Lustful Void
    Gage for his help with creating my first pack
    Arcess for helping me understand the LV portrait triggering

    9503 downloads

    Updated

  5. Lewd Succession Laws

    Lewd Succession Laws
    Version 1.5 (CK 1.19)
    Latest version by Platinphoenixx.
     
     
    Note: After years of not playing CK3 I've decided to stop maintaining my CK3 mods. Feel free to do whatever with them. If you share an update in the support threat, I'll update the mod page accordingly.
     
     
    Some straightforward changes to succession laws that might supplement your average lewd playthrough.
     
     
    Features
     
    Unrestricted Gender Laws
    Players can select any gender laws regardless of their faith doctrine. Does not affect AI. As the workshop mod "Gender Laws without Requirements", which I've used before but got broken with the 1.3 update.  
    Ultimogenitary Partition Succession
    A "ultimogeniture" version of all Partition laws. They have the same restrictions and costs as their primogeniture counterparts. The AI never chooses them on their own, but can continue playing with them if they inherit it from you.  
     
    Compatibility
    Incompatible with mods that change gender or succession laws. Will probably need a patch on every major update, but see disclaimer above.

    13409 downloads

    Updated

  6. Slaanesh Forge Machine Portrait Pack | 色孽铸造机械种族肖像包

    色孽铸造机械种族肖像包 为机械与合成人种族添加 88 个动态肖像。每一个都是带骨骼动画的活肖像——呼吸、摆动、能量涌动,都会在游戏里动起来。 内容 - 88 个原创动态肖像 - 适用于 机械(Machine) 与 合成人(Robot) 种族 - 按职业自动分配肖像: - 指挥官(28 个) - 行政官(30 个) - 科学家(30 个) 开局选择 机械/合成人 起源或种族时即可看到 领袖生成时按职业随机分配对应肖像 下载附件或者通过创意工坊链接: https://steamcommunity.com/sharedfiles/filedetails/?id=3792475396 Slaanesh Forge Machine Portrait Pack Adds 88 animated portraits for Machine and Synthetic species. Every portrait is a live, rigged animation - breathing, swaying, and energy flow all move in-game. - 88 original animated portraits - For Machine & Robot species - Auto-assigned by leader role: Commander(28), Official (30), Scientist (30) Compatible with game version 4.4.* No vanilla portraits are touched. Made with AI art + Blender rigging. Feedback welcome! ❤ Download attachment or Steam Workshop. Steam Workshop Url: https://steamcommunity.com/sharedfiles/filedetails/?id=3792475396

    729 downloads

    Updated

  7. WENSA_GENE

    Every character carries two dormant gene bloodlines. Through the one-time-in-a-lifetime "Gene Evolution" decision, the bloodline awakens, and the gene sequence evolves through the letters A/B/C/D, stacking generation by generation until it culminates in five letters (e.g. AAAAA).
    Paternal Gene (Male A / Male AAB...): Only men can awaken it; inherited patrilineally. A father passes his gene to all children — daughters carry it for display only — while the male line carries it forward. Maternal Gene (Female A / Female AAB...): Only women can awaken it; inherited matrilineally. A mother passes her gene to all children — sons carry it for display only — while the female line carries it forward. Core Mechanics: Once per lifetime; one random letter per generation (A → AA → … → AAAAA); replacing evolution; hereditary with AI characters awakening on their own. Features: Bilingual; unique 120×120 icons (square paternal / round maternal) with colour-coded letters; purely for tracking, no balance impact; hidden silent events.   雄系基因(雄 A / 雄 AAB…):仅男性可觉醒,父系遗传。父亲传于所有子女,女儿仅携带显示,由男性一脉延续。 母系基因(雌 A / 雌 AAB…):仅女性可觉醒,母系遗传。母亲传于所有子女,儿子仅携带显示,由女性一脉延续。 核心机制:一生一次、代际积累(A→AA→…→AAAAA)、替换式演化、基因遗传 + AI 自主觉醒。 特色:中英双语、专属方形/圆形图标(字母按 A/B/C/D 分色)、纯追踪不影响平衡、隐藏事件静默演化。

    71 downloads

    Submitted

  8. 4.4.x Lustful Void Unofficial Patch

    as this is an unofficial patch, use at your own risk! (make a backup first or something!)
    Currently for Lustful Void version 0.8.0.1
    For Stellaris Version 4.4.x
    I also have some patches / bandaid fixes for:
    Mango's Lewd Diplomacy
    Califire's Citizen's Sex Rights

    check those out if you are using those mods and have issues

    What is this?
    A combination of various fixes and patches to LV 0.8.0.1 to hopefully fix some broken aspects of it

    Issues addressed include:
    - No nurture drone / nurturer jobs filled even though there is excess pop
    - Breeding empires no access to Ravage bombardment stance 
    - Breeding empires no access to Breeding offensive CB
    - Changed default Nurture Drone weight to grab from simple_drone instead of maintenance_drone (this prevents organic gestalt pops with negative "Sex Job" efficiency from flipping between Nurture Drone and Maintenance Drone)

    FAQ
    "I can see and use Ravage bombardment stance and Breeding offensive BUT it doesn't abduct pops"
    - You need Apocalypse DLC for it to work since the code for Ravage and Breeding Offensive uses Apocalypse DLC "Raiding" bombardment stance

    Installation Instruction
    1. download and extract zip file
    2. drag the "Lustful Void" folder in the extracted file to the "Lustful Void" folder in your \Documents\Paradox Interactive\Stellaris\mod\Lustful Void
    3. click replace (if there is no replace prompt then you might have goofed up)
    4. is patched, yay!
     
     
     

    1538 downloads

    Updated

  9. Simple Beard Laws

    Beard Edicts/Laws
     
    Outlaw the beard in your realm, your house or your dynasty
    Version 1.0 — for CK3 1.19.x   Some rulers care about taxes. Some care about chins. This mod gives you three decisions to forbid beards, and lets you choose who has to obey: everyone who holds land of you, everyone who carries your house name, or everyone descended from your dynasty's founder.
     
    This simple mod gives you the option to restrict beards and mandate shaving for your subjects.
     
    Requirements
    Crusader Kings III 1.19.x Nothing else.
     
     
    The three edicts
    Each edict is proclaimed from the decisions panel and can be repealed from the same place. You will only ever see the ones you are actually entitled to proclaim.
    Razor Edict — proclaimed by a landed ruler, bound to their primary title. Covers the ruler, their court, and every vassal down the chain. Costs 200 prestige; your vassals and courtiers like you 10 less for it. Razor Edict of the House — proclaimed by a house head, bound to the house. Covers every member of the house, wherever they sit. Costs 100 prestige; house members like you 10 less. Razor Edict of the Dynasty — proclaimed by a dynasty head, bound to the dynasty. Covers every member, in every house the dynasty has spawned. Costs 150 prestige; dynasty members like you 10 less. All three can stand at once, each has a five year cooldown, and each is repealed independently.
     
    When edicts collide
    A ban is a ban, so coverage is additive and the strictest authority wins. You are shaven if any authority over you has an edict standing: your dynasty, your house, your own title, any liege above you, or the court you sit in.
    That means a house head cannot excuse his branch from the dynast's edict. He can repeal his own, and anyone who was only bound by his edict is free again — but anyone the dynast or a liege also binds stays exactly as bare as before. Repeals never punch holes in somebody else's edict, and overlapping edicts never leave anyone stranded.
     
     
    What it deliberately does not do
    The AI never proclaims one. These are your edicts. Nobody is going to shave a continent behind your back. There is no beard mandate. The edict only forbids; it cannot force a beard onto someone who has none. It does not reach into your vassals' households. The realm edict covers your vassals themselves, not the private courtiers of every vassal down the chain — that would mean walking your entire realm every year for a cosmetic effect. It does not touch women or children. Obviously. New courtiers, new vassals, new members and children coming of age are picked up by a yearly sweep, so it can take up to a game year before a newcomer is shaved.
     
     
    Compatibility
    This mod overrides nothing.
    CK3 has shipped its own clean-shaven switch since long before this mod existed — the game already honours a character flag that the base game itself uses to keep certain historical figures beardless. Beard Edicts simply sets that flag on the people an edict covers, and lets the vanilla portrait system do the rest. Cultural beard weights, other beard mods, portrait overhauls and body mods all keep working untouched.
    Characters the base game shaved on its own are recognised and left alone, so repealing your edict will never hand a beard to a historical figure who was never supposed to have one.
     
     
    Installation and load order
    Drop it in, enable it, done. It has no requirements and no conflicts, so its position in the load order does not matter.
    Credits
    Inspired by the beard law from the old More Laws mod. No code from it is used — that version worked by overwriting a vanilla portrait rule, which had the side effect of flattening the cultural beard weights for every character in the game. This is a clean-sheet rebuild for 1.19. Bug reports
    Post in the comments. Please say which edict was standing, who was supposed to be covered, and whether the character had a beard before — and attach your error.log if the game complained.

    100 downloads

    Updated

  10. Xenomorph Species Expansion

    Xenomorph Domain
    Description:
    A large adult hive-mind overhaul for Stellaris built around the perfect organism. Play the Hive itself — grow the brood from ovomorph to Queen Mother, harvest hosts, subjugate broodstock tributaries, and remake worlds into living resin. Or stand on the other side of the glass: captor empires can contain, study, farm, and profit from the most dangerous species in the galaxy.
    Military, economy, and exploration stay in a cold biological-horror register; the adult content lives inside the systems built for it, built and validated against the current Stellaris version with all DLC in mind.
    This is a living WIP — updates ship frequently, and saves are best started fresh after major updates.
    AI disclosure: this mod is heavily AI-developed — see the full note in the AI Development Disclosure section below.
     
    https://discord.gg/v6WVHtR9S And here is a Discord server for those who'd like to join! throw up suggestions, report bugs, Chat about Aliens and shit!
     
    Included Content:
    * 1 Playable Species Class
    * 3 Prescripted Empires
    * 117 Species Traits and 24 Leader Traits
    * 30 Civics and 10 Origins
    * 119 Technologies
    * 142 Buildings
    * 83 Districts
    * 98 Jobs
    * 22 Army Types
    * 23 Tradition Trees
    * 16 Ascension Perks
    * 21 Planet Types
    * 14 Deposits and Blockers
    * 15 Empire Personalities
    * 93 Ship Components — 19 Weapons and 74 Utility Components
    * 9 War Goals and 8 Casus Belli

    * Custom portraits, AI-generated icons, espionage operations, war goals, relics, and the Hive Evolution Chamber menu
     
    Current Features:
     
    Requirements:
          Lustful Void  by Lithia<3   —   REQUIRED!
          UI Overhaul Dynamic  —   strongly recommended (no patch needed)
     
    Installation:
          Extract the zip contents to (...\Documents\Paradox Interactive\Stellaris\mod) — if you don't have a "mod" folder, create one there.
          The archive contains "Hive mods.mod" and the "Hive mods" folder; both go directly into the mod folder.
          Delete the old mod folder and .mod file before extracting a new version. Clean installs are the supported path.
     
    Load order:
          Lustful Void
          —
          Xenomorph Domain
          —
          XD Compat - Bug Branch (only if you use Bug Branch — load AFTER it)
          XD Compat - Forgotten Queens (only if you use Forgotten Queens — load AFTER it)
          —
          UI mods last
    To-Do List!/Bug to be fixed!
     
    Recent Changelog: Version 5.10
     
    Changelog history:
     
    Compatibility

    Player support!
     
    AI Development Disclosure:
          This mod has been heavily developed with AI. The scripting and coding — events, civics, jobs, buildings, traditions, and the systems that tie them together — were written and debugged with AI assistance (Claude), working against the game's real files under human direction and playtesting.
          The custom icon images are AI-generated (civic, job, and tradition icons, and the Evolution Chamber banner).
          Design decisions, content direction, and testing are human; if you object to AI-assisted content, this mod is not for you.
     
    Inspiration & Credits:
          Lithia<3 — Lustful Void, the foundation this mod stands on (and the inspiration for this page).
          Calcifire — Calcifire's Trait Pack for LV.
          NickVirgo — Xenomorph Species Rework and Xenomorph Infection, whose early versions seeded several of this mod's systems before they diverged into their current forms.
          The Alien / Alien vs Predator franchise — the perfect organism itself: ovomorphs, facehuggers, Queens, the Alien 3 runner, Covenant's Neomorphs.
          TGMC (/tg/station Marine Corps) — the xenomorph caste roster that inspired the war-caste system.
          Plague Inc — the inspiration for the Evolution Chamber's spend-to-evolve board.
     
    Permissions:
          Franchise concepts belong to their respective owners; borrowed inspiration is credited above.
          Submods are welcome, as well as custom patches, which may be uploaded to a patch list on the main page.
          Owners of any art or characters featured in this mod have the right to request its removal from the mod at any time, no reason needed.

    4537 downloads

    Updated

  11. CoA Textured Emblem Designer & Lewd Emblem pack

    Introduction
    Mod adds full editor for textured emblems in game. It's a separate editor for making the clipboard code that you can just paste directly in game adding textured emblems which are not affected by emblem color of normal editor. You can change position, scale, rotation, background with color picker. It creates the code necessary that you can just copy paste directly in game. Reason for this is that textured emblems are not affected by color of the normal editor so you get cripsier image on your emblem.

    Installation
    Extract the "Textured Emblem CoA designer mod with Lewd emblems.zip" into your mod folder like any other mod.
    New option will appear in the CoA designer in game
     
    Usage
    Creates clipboard code that you can copy.
    Can tweak position rotation scale and background with colors with the buttons
    Then just copy paste generated code.
     
    Curently there's preset for my first emblem pack and custom preset where you can add your own emblems under custom_1.dds etc. apparently CK3 doesn't really do writing inputs so any other preset I'll have to add manually, if someone creates more emblems I can add them probably. I am planning to do more at some point.

    Presets
    seraki_f_emblem_ - futanari themed pack 25 emblems to complement playing with Phaze's futanari mod (inspiration for this mod)
    custom_ - add your own emblems if you want 

    How to make your own emblems
    Navigate to the mod folder where the textures are located "mods\Textured Emblem CoA designer\gfx\coat_of_arms\textured_emblems" Copy one of the existing emblems in the folder and rename it to custom_1.dds (custom_2 custom_3 etc.) Open it with image editor of your choice (Photoshop with nvidia DDS plugin or paint.net is what I use) Edit or replace the image Save as DDS - The file format should be "8.8.8.8 ARGB 32bpp / Unsigned"; this is also known as "B8G8R8A8 (Linear, A8R8G8B8)" in paint.net, and enable Mip Maps Compatibility
    Should be compatible with everything that doesn't edit the coat of arms editor gui I think
    This mod overrides gui/shared/coa_designer.gui. If another mod also replaces the Coat of Arms designer GUI window, place this mod below it and see if it works. 
     
    Other old files:
    Don't need to use these if you use the main mod!
    Seraki Lewd Emblems V1.zip - extract as a mod to but doens't do anything on its own
    Textured Emblem Tool .exe version.zip - external app that  uses the pack above
     


    522 downloads

    Updated

  12. Court Whores

    About This File
    Court Whores adds a dedicated court position that allows rulers to employ suitable characters as court whores instead of having prostitutes, slaves and other eligible courtiers simply remain idle at court.
    Court Whores will periodically service your courtiers, guests and vassals, reducing their stress and improving their opinion of you. Their encounters can generate notifications, memories and, with CBO installed, Carnal Court scenes. More experienced Court Whores become more effective and provide better bonuses to the court.
    Court Whores can be recruited from several sources, including:
    Slaves Prostitutes Breeders Prisoners Criminals being punished Suitable courtiers Succubi and immortal characters from compatible mods Willing Court Whores, such as lustful, deviant, prostitute or succubus characters, generally respond more positively to the position, while unwilling characters may resent their employer and, in extreme cases, rebel.
    Rulers can also personally use their own Court Whores or those employed by their liege.
    Breeding
    Court Whores can be assigned to the Breeder task instead of performing their normal duties.
    Version 1.4.4 expands this system with the new Stud court position. Studs are selected primarily for attraction, fertility and suitability for breeding, and can be paired with Breeders to produce the next generation.
    The breeding system contains additional checks to prevent dead, imprisoned, incapable or otherwise unavailable characters from continuing to participate.
    Activities
    Court Whores can participate in activities such as feasts and other compatible events, servicing guests and participants in the background.
    Version 1.4.4 improves this system by allowing eligible Court Whores to automatically accompany their employer into supported activities instead of remaining behind at court.
    The mod prevents characters from being added twice and checks whether they are alive, adult, free, available and not already participating in another incompatible activity.
    Crime, Punishment and Revenge
    Court Whores can be appointed as punishment for certain crimes.
    Unwilling vassals may resist being forced into the position, including declaring war against a tyrannical liege.
    Family members may also react when one of their relatives is forced into prostitution, and rulers can declare a War of Vengeance to rescue family members being employed as unwilling Court Whores.
    House Feuds are also supported, allowing Court Whore appointments to become part of an ongoing feud between families.
    Pregnancy and Secrets
    Children conceived while their mother is serving as a Court Whore without pregnancy prevention may receive disputed heritage.
    When Carnalitas Prostitution Reimagined is installed, Court Whores and their clients can also discover each other's secrets during encounters.
    AI
    The AI evaluates potential Court Whores based on factors such as:
    Attraction Fertility Personality Relationship with the target Whether the target is willing or unwilling Marriage and consort relationships Criminal status Court position suitability AI rulers are also more cautious when forcing powerful vassals or close partners into the position.
    Compatibility
    Version 1.4.4 includes extensive compatibility and stability updates for CK3 1.19.
    Support for Carnalitas Arousal Framework and Deviant's Mask is now included directly in the main mod.
    Optional compatibility patches are provided for:
    Daughters of Lust A Game of Thrones Princes of Darkness The DOL compatibility patch can be used together with the appropriate AGOT or PoD patch when those mods are themselves being used together.
    Requirements
    Required:
    Carnalitas Carnalitas Slavery Expansion Recommended / Optional:
    CBO Unofficial Carnalitas Slavery Reimagined Carnalitas Prostitution Reimagined Carnalitas Arousal Framework Deviant's Mask Daughters of Lust A Game of Thrones Princes of Darkness Load Court Whores after Carnalitas-related dependencies and place the appropriate compatibility patches after Court Whores.
     
     

    4741 downloads

    Updated

  13. EK2 CBO Patch

    CBO compatibility patch for Elder Kings 2
    https://steamcommunity.com/sharedfiles/filedetails/?id=2887120253
     
    Requirement:
     
    This patch needs CBO Unofficial to work
     
    The patch is 3 separate mods.
    EK2 CBO Base makes EK2 compatible with CBO Unofficial Base. (contains portrait modifiers)
    EK2 CBO Animation makes EK2 compatible with CBO Unofficial Animation. (contains carnal court files)
    EK2 CBO Mesh contains the blending shapes for CBO, this reduces the chances you would see clipping issues.
     
    Merged file (EK2 CBO Base + Animation + Mesh) :
    EK2 CBO Patch
     
    Last changed 2026.08.23:
    EK2 CBO Base 2.3.zip
    EK2 CBO Animation 2.3.zip
    EK2 CBO Mesh 2.3.7z
    EK2 CBO Patch 2.3.7z
     
    Changes:
    common/bookmark_portraits:
    common/dna_data:
    common/ethnicities:
      Added the CBO genes.
    common/genes:
      Added the no portrait gene to weights
      Disabled some of the CBO genes, so EK2 ones will take precedence.
    events:
      Fix conflicts with carnalitas.
    gfx/models/portraits:
      Re-exported the meshes with CBO rig, same with animations.
      Merged the .asset files for male and female body/head
    gfx/portraits/portrait_modifiers:
      Merged the changes, so EK2 changes take precedence.
    gui:
      Merged the changes done by CBO and Carnalitas.
     
    Load Order:
    EK2
    Carnalitas
    CBO Unofficial Base
    CBO Unofficial Animation (Optional)
    CBO Unofficial Mesh (Optional)
    EK2 CBO Base
    EK2 CBO Animation (Optional)
    EK2 CBO Mesh (Optional)
     
     
     
    Old files can be found at https://mega.nz/folder/xt9BDK4B#1fQHnDCBCoNQYz0itR3oRw

    18253 downloads

    Updated

  14. Ritual Possession Redux Lewd Edition

    *Considering I dropped this recently on the steam workshop the following description is more or less just lifted from there, sorry I'm lazy*

    Steam description and explaination:
     
    Reason why I'm posting this version here:

    Pfft well it's compatible with some adult mods obviously. The built in mod compatibility is currently for Phaze's Futa & Additional Degen mods. I also added compatibility with DOL but there's some caveats. (Transferring the succubus secret is, weird? Seems to break the Situation tab specifically for being a Succubus, not sure what the solution there is as I have zero understanding of how situations are even handled. Everything else seems to work for the most part. I don't think sexual power transfers but you're still a succubus *shrug*)
     
    Currently supported Mods:
     
    If a mod listed here **DOES NOT** have a compatibility setting within game rules, then I hooked into it by some other means so don't worry about it
     
    Witchcraft - Steam Workshop
    Carn - LL
    Phaze's Futa - LL
    Phaze's Additional Degen - LL
    Deviant's Mask - LL
     
    More in the future when I get around to it or get asked and feel like it.
     
    Kay but what's the mod do:
     
    For those that didn't want to read the steam description text wall, lets you possess someone else, forcing them to be your designated heir and slap all your traits and perks into them before conveniently dying of natural causes. *With some nuances involved in the process*.
     
    As far as the traits that **don't** transfer those are health or physical (genetic) traits. I've selected to **ignore** the experience tracks of some traits such as the Stud/Bitch traits from Phaze's Futa because it's more of a "Fame" trait than most Fame traits are. Most "Fame" traits are more like skills you're known for. Personally I think you'd still know how to **do** said skill so it should transfer. But if something is literally based around fame or renown like "Damn this futa impregnated so many women they have 100 kids" that shouldn't transfer because it's tied more to the person that did it, not the consciousness that did it. If that makes sense.
     
    Is it compatible with (insert adult mod)?:
     
    Maybe? Depends on how the modder categorized their mods trait's. This is mostly a back end deal and not user end so I'm not expecting most modders to cleanly define the categories of traits because in most scenarios it's not required. If a trait wasn't categorized then it requires a string of code to hook into it. If a trait has an experience track it also requires a string of code to hook into that in order to transfer the experience.
     
    Will you include compatibility with (insert adult mod)?:
     
    Maybe, I have to care. If pushed enough for (insert w/e mod) I'll knock it out. I will say if I do add compatibility for a mod not featured on LL specifically for the steam release of this mod I'll forward that update to this version as well for consistency.
     
    I'm far from an experienced modder/coder so if there's any particular issues that arise let me know and I'll try to iron it out. If said problem is a known caveat that has been previously addressed here I'll just blankly stare at you. This mod is more or less practice for something else I'm working on in the background that will be repurposing a fair bit of code here.

    604 downloads

    Updated

  15. AGOT CBO Patch

    CBO compatibility patch for A Game of Thrones mod. Compatibility patches for AGOT+, AOTK and LOTD as well, these require AGOT Submod Core.
     
    Requirement:
    This mod requires CBO Unofficial 1.8+, which requires Carnalitas 2.9+
    This patch needs CBO Unofficial to work
     
    The patch is 3 separate mods.
    AGOT CBO Base makes AGOT compatible with CBO Unofficial Base. Last updated 2026.08.23:
    AGOT CBO Base 3.23.zip
     
    AGOT CBO Animation makes AGOT compatible with CBO Unofficial Animation. Last updated 2026.08.23:
    AGOT CBO Animation 3.23.7z
     
    AGOT CBO Mesh contains the blending shapes for CBO, this reduces the chances you would see clipping issues. Last updated 2026.03.28:
    Mega: AGOT CBO Mesh 3.21.7z
    Pixeldrain: AGOT CBO Mesh 3.21.7z
     
    Merged file: this is Base+Animation+Mesh in one mod: Last updated 2026.08.23:
    Mega: AGOT CBO Patch 3.23.7z
    Pixeldrain: AGOT CBO Patch 3.23.7z
     
    A Game of Thrones - AGOT CBO Base/Animation/Mesh:
    https://steamcommunity.com/sharedfiles/filedetails/?id=2962333032
     
    AGOT Submod Core:
    https://steamcommunity.com/sharedfiles/filedetails/?id=3034473189
     
    Legacy Of The Dragon - AGOT LOTD CBO Patch:
    https://steamcommunity.com/sharedfiles/filedetails/?id=3101422928
     
    Armor of the Kingsguard - AGOT AOTK CBO Patch
    https://steamcommunity.com/sharedfiles/filedetails/?id=2963453899
     
    The Golden Company - AGOT TGC CBO Patch
    https://steamcommunity.com/sharedfiles/filedetails/?id=3412222811
     
    AGOT+ - AGOT+ CBO Patch:
    https://steamcommunity.com/sharedfiles/filedetails/?id=2950245430
     
    AGOT Additional Models and Special Buildings - AGOT AMSB CBO Patch:
    https://steamcommunity.com/sharedfiles/filedetails/?id=3319354609
     
    AGOT: The Long Night - AGOT TLN CBO Patch
    https://steamcommunity.com/sharedfiles/filedetails/?id=3355437474
     
    TLN CBO Patch is meant to be used with submodule core, if you are using AGOT+, use the workshop patch:
    https://steamcommunity.com/sharedfiles/filedetails/?id=3357114592
    Load this after TLN Patch, so it can overwrite the genes.
     
    Color Picker for Clothes - AGOT Color Picker
    https://steamcommunity.com/sharedfiles/filedetails/?id=3350459101
     
    Also added it to the workshop:
    https://steamcommunity.com/sharedfiles/filedetails/?id=3381385128
     
    AGOT Statues of CK3 - AGOT Statues of CK3 CBO Patch:
    https://steamcommunity.com/sharedfiles/filedetails/?id=3382679089
     
    Load order:
    AGOT
    Statues of CK3
    AGOT Statues of CK3
    CBO ..
    AGOT Statues of CK3 Base/Animation
    Better Barbershop (Optional)
    Color Picker for Clothes (Optional)
    AGOT Color Picker for Clothes
     
    The last file is mandatory, as it contains the shader changes that make it possible to use AGOT and Statues together.
     
    Changes:
    common/bookmark_portraits:
    common/dna_data:
      Added the CBO dnas to these files.
    common/ethnicities:
      Merged the CBO and AGOT files
    common/genes:
      Disabled CBO daemon gene
    events:
      Merged changes between Carnalitas and AGOT
    gfx/court_scene:
      Merged the court cultures, for the new added courts it will default to western bedroom court for make love action.
    gfx/portraits/accessories:
      Added some of the CBO tags to the new clothes, to solve some of the clipping issues
    gfx/portraits/portrait_modifiers:
    gfx/portraits/trait_portrait_modifiers:
      Merged the CBO and AGOT changes, making sure that AGOT changes will take precedence.
      Overwrote CBO files that don't make sense, like religious ones, as AGOT removes the original religions.
    gfx/models/portraits:
      Re exported the main mesh files, and recreated the blending shapes based on the CBO body blending shapes (ill leave a comment in the forum thread about a tutorial for this)
      Changes the .asset files to include the new blending shapes
    gfx/models/portraits/female_head:
    gfx/models/portraits/male_head:
      Merged the CBO and AGOT changes
    gui:
      Merged the Carnalitas and AGOT changes, might have missed some of the AGOT things, the window_character.gui is quite messing to resolve
     
    Load Order:
    AGOT
    AGOT Submod Core (Optional)
    AOTK (Optional)
    LOTD (Optional)
    AGOT+ (Optional)
    Carnalitas 2.9+
    CBO Unofficial Base 1.8+
    CBO Unofficial Animation 1.8+
    CBO Unofficial Mesh 1.8+
    AGOT CBO Base
    AGOT CBO Animation
    AGOT CBO Mesh (Optional)
    AGOT LOTD CBO Patch (Optional)
    AGOT ATOK CBO Patch (Optional)
    AGOT+ CBO Patch (Optional)
    Better Barbershop (Optional)
    Color Picker for Clothes (Optional)
    AGOT Color Picker (Optional)
     
    If using CBO Base only:
    AGOT
    Carnalitas 2.9+
    CBO Unofficial Base 1.8+
    AGOT CBO Base
    Better Barbershop (Optional)
     
    Compatibility:
    Base Game: 1.11.5, AGOT: 0.2.0, CBO: 1.8.4, AGOT CBO Patch: 1.2.1
    Base Game: 1.11.5, AGOT: 0.2.1, CBO: 1.8.4, AGOT CBO Patch: 1.3
    Base Game: 1.12.*, AGOT: 0.2.2, CBO: 1.8.4 + Unofficial fix, AGOT CBO Patch 2.0
    Base Game: 1.12.*, AGOT: 0.2.3, CBO: 1.8.4 + Unofficial fix, AGOT CBO Patch 2.1+
    Base Game: 1.12.*, AGOT: 0.2.4, CBO: 1.8.4 + Unofficial fix, AGOT CBO Patch 2.2+
    Base Game: 1.12.*, AGOT: 0.2.8, CBO: 1.8.4 + Unofficial fix 1.9, AGOT CBO Patch 2.4.1+
    Base Game: 1.12.*, AGOT: 0.2.13, CBO: 1.8.4 + Unofficial fix 1.10, AGOT CBO Patch 2.7+
    Base Game: 1.13.*, AGOT: 0.3.3, CBO Unofficial 1.2+, AGOT CBO Patch 3.0+
    Base Game: 1.14.*, AGOT: 0.3.5, CBO Unofficial 1.5+, AGOT CBO Patch 3.3+
    Base Game: 1.14.*, AGOT: 0.3.10.1, CBO Unofficial 1.7+, AGOT CBO Patch 3.7+
    Base Game: 1.14.*, AGOT: 0.3.11.1, CBO Unofficial 1.7+, AGOT CBO Patch 3.8+
    Base Game: 1.15.*, AGOT: 0.3.13, CBO Unofficial 1.7.1+, AGOT CBO Patch 3.9+
    Base Game: 1.15.*, AGOT: 0.4, CBO Unofficial 1.7.1+, AGOT CBO Patch 3.10+
    Base Game: 1.16.*, AGOT: 0.4.2, CBO Unofficial 1.8+, AGOT CBO Patch 3.12+
    Base Game: 1.16.*, AGOT: 0.4.8, CBO Unofficial 1.8+, AGOT CBO Patch 3.15+
    Base Game: 1.18.*, AGOT: 0.4.21.2, CBO Unofficial 1.10.3+, AGOT CBO Patch 3.18+
     
    Old files can be found at https://mega.nz/folder/xt9BDK4B#1fQHnDCBCoNQYz0itR3oRw
     
    Optional files:
    AGOT Vanilla CBO 3.10.zip:
     
    This is a template mod, that lets you use AGOT assets without AGOT.
    The assets are not provided, you still need to download the original mod, and get the assets there.
     
    Steps to use the mod:
     
    Go to the folder "AGOT Vanilla CBO\gfx\models\portraits", you will see a lot of empty folders there.
    You should see these folders: "agot_furs", "agot_jewelry", "agot_props", "agot_special", "f_cloaks", "f_clothes", "f_hair", "f_headgear", "f_legwear", "m_beards", "m_cloaks",  "m_clothes", "m_hair", "m_headgear", "m_legwear"
     
    You need to copy the folders with the same name from AGOT mods folder "gfx\models\portraits".
    You can find the AGOT mod folder at: "[steam install directory]\steamapps\workshop\content\1158310\2962333032\gfx\models\portraits"
     
    Copy the folders with the same name from AGOT CBO Mesh, or AGOT CBO Patch, at this location: "AGOT CBO Mesh\gfx\models\portraits" into "AGOT Vanilla CBO\gfx\models\portraits"
     
    Once you have copied the files to portraits folder, you need to go into the folders that dont have agot_ prefix (so "f_cloaks", "f_clothes", "f_hair", "f_headgear", "f_legwear", "m_beards", "m_cloaks",  "m_clothes", "m_hair", "m_headgear", "m_legwear" ), and remove all folders that don't contain the name agot.
    For example, in "m_clothes", you might see these folders: "agot", "byzantine", "devoted_01", "ep2_western", "sp2_western", "zoroastrian_rel", you need to remove all folders except "agot"

    Copy the folder "accessory_variations" from AGOT at "[steam install directory]\steamapps\workshop\content\1158310\2962333032\gfx\portraits" into "AGOT Vanilla CBO\gfx\portraits"
    Copy the folder "accessories" from AGOT at "[steam install directory]\steamapps\workshop\content\1158310\2962333032\gfx\portraits" into "AGOT Vanilla CBO\gfx\portraits"
    Copy the folder "accessories" from AGOT CBO Patch at "mod\AGOT CBO Patch\gfx\portraits\accessories" into "AGOT Vanilla CBO\gfx\portraits" foler, and overwrite existing files.
     
    Add the mod to your load order before CBO.
     
    The mod adds new categories to the barbershop, and you can select AGOT clothes. (make sure to select no clothes in the non AGOT categories)
     
    Load order:
    [other total conversion mods]
    AGOT Vanilla CBO
    CBO Unofficial 1.7+
    [other CBO patches]

    97401 downloads

    Updated

  16. Lustful Void 0.8.0.1 Simplified Chinese translation 简体中文汉化包

    如你所见,这是Lustful Void 0.8.0版本的汉化包,直接解压到LV同目录下,覆盖原文件即可使用xwx
    感谢所有曾经为这个项目做出过贡献的人,这个也是个老项目了,被不少人接手过,更改过。向为爱发电的人们致敬,也向做出如此有趣模组的Lithia致敬!
    如果有发现任何错翻漏翻,欢迎反馈!
     
    v0.8.0版本修改了大量机制和词条,目前翻译版本涉及到了大量机翻,如果发现语句不流畅,感觉奇怪,不符合群星风格,欢迎积极反馈!谢谢喵~

    737 downloads

    Updated

  17. Lustful Void + Better Planet View/Better Planet View reborn Compatibility patch

    This mod makes Lustful Void compatible with Better Planet View or BPVR - More Building Slots. 

    Compatible with both LV v0.8.0 and LV v0.8.0.1 

    This patch must be loaded after Lustful Void and before BPVR.

    Technically you can load it after BPVR but before the submods, But just loading it before BPVR is easier.
    Also work with BPV, same rule as above.
    Supports all official BPV and BPVR submods.
     
    Attached picture is using these BPVR "submods":
    BPV Reborn - Zone Single Row Mode
    https://steamcommunity.com/sharedfiles/filedetails/?id=3485762595
    BPVR - 24 City Slot
    https://steamcommunity.com/sharedfiles/filedetails/?id=3575256424
    BPVR - 4 City Zones
    https://steamcommunity.com/sharedfiles/filedetails/?id=3575256162
    BPVR - 6 Zone Slots
    https://steamcommunity.com/sharedfiles/filedetails/?id=3575256652
    They are less submods and more configuration modules, because BPVR on its own does basically nothing.

    871 downloads

    Submitted

  18. Phaze Futanari+Regula Magistri compatch

    A simple patch for Phaze's Futanari Mod and Regula Magistri, allowing you to be a futanari with a harem of mind-controlled women (you can still marry men but there's no special content for it) or play as a man who dominates futanari. Also, the yokai futanari's trait has been overriden to allow her to marry, so you may play out your fantasies of being or dominating an absolutely massive futanari. (note on dominating as a man; there have been no modifications to the addiction and feminization mechanics so you may not remain on top in this relationship.
     
    Future plans include some special interactions to dominate the bookmark futanari, some religious temple service events, and possibly some futanari-specific localization for Regula events (which will be added to the main mod)
     
    Place below both mods in the load order.

    1366 downloads

    Updated

  19. Carnalitas (Elder Kings Edition) and Compatible Submods

    Compatible Versions
    Crusader Kings III version: 1.19.0.6
    Elder Kings 2 version: 0.19.0.3 (16 Aug)
    Carnalitas version: 2.16
    Carnalitas Love Reimagined version: 0.11.0
    Carnalitas Prostitution Reimagined version: 0.7.0
    Carnalitas Slavery Reimagined version: 0.30.1
    Jam's New Cultures and Map Edits for EK2 version: 3 Sep
    Elder Kings Expanded version: 1.4.6 (3 Sep)
    Elder Kings Expanded + Jam's New Cultures version: 15 Aug
     
    Carnalitas (Elder Kings Edition) is a compatibility build of Carnalitas designed specifically for use with Elder Kings 2.
    Carnalitas remains the primary feature framework, while this edition incorporates the necessary Elder Kings changes wherever both mods modify the same Crusader Kings definitions. The package includes the original Carnalitas files together with targeted merges, compatibility adjustments, and overrides required for both mods to function alongside one another. My goal is to provide reliable and up-to-date compatibility releases for Carnalitas and Elder Kings, with patches published as quickly and consistently as possible whenever either mod receives an update. 
     
    All rights to Carnalitas and its original content belong to Cheri Song. 
    All rights to Carnalitas Love Reimagined, Carnalitas Prostitution Reimagined, Carnalitas Slavery Reimagined and its original content belong to Pharaox.
     
    This project is an unofficial, independently maintained fork of Carnalitas, Carnalitas Love Reimagined, Carnalitas Prostitution Reimagined, Carnalitas Slavery Reimagined and is distributed in accordance with the GNU General Public License v3.0. All original copyrights, trademarks, third-party assets, and intellectual property remain the property of their respective owners. This fork is not affiliated with, endorsed by, or officially supported by the original developers, Carnalitas, Paradox Interactive, or any other third party. Any modifications made in this fork are the responsibility of its maintainer, and no ownership is claimed over third-party content.
     
    Steam CK3 Workshop Profile — Feel free to contact me there with questions, bug reports, or suggestions.
     

    Recommended Load Order
    Elder Kings 2
    Carnalitas (Elder Kings Edition)
    Carnalitas Love Reimagined (Elder Kings Edition)
    Carnalitas Prostitution Reimagined (Elder Kings Edition)
    Carnalitas Slavery Reimagined (Elder Kings Edition)
     
    Recommended Load Order with Jam's New Cultures and Map Edits for EK2
    Elder Kings 2
    Jam's New Cultures and Map Edits for EK2
    Carnalitas (Elder Kings Edition)
    Carnalitas Love Reimagined (Elder Kings Edition)
    Carnalitas Prostitution Reimagined (Elder Kings Edition)
    Carnalitas Slavery Reimagined (Elder Kings Edition)
    Jam's New Cultures and Map Edits for EK2 (Carnalitas Compatibility Patch)
     
    Recommended Load Order with Elder Kings Expanded
    Elder Kings 2
    Elder Kings Expanded
    Carnalitas (Elder Kings Edition)
    Carnalitas Love Reimagined (Elder Kings Edition)
    Carnalitas Prostitution Reimagined (Elder Kings Edition)
    Carnalitas Slavery Reimagined (Elder Kings Edition)
    Elder Kings Expanded (Carnalitas Compatibility Patch)
     
    Recommended Load Order with Elder Kings Expanded + Jam's New Cultures and Map Edits for EK2 + Elder Kings Expanded + Jam's New Culture
    Elder Kings 2
    Elder Kings Expanded
    Jam's New Cultures and Map Edits for EK2
    Elder Kings Expanded + Jam’s New Cultures
    Carnalitas (Elder Kings Edition)
    Carnalitas Love Reimagined (Elder Kings Edition)
    Carnalitas Prostitution Reimagined (Elder Kings Edition)
    Carnalitas Slavery Reimagined (Elder Kings Edition)
    EKE + Jam's NCAME (Carnalitas Compatibility Patch)
     
    Recommended Load Order with Tamriel Crossbreeding
    Elder Kings 2
    Carnalitas (Elder Kings Edition)
    Carnalitas Love Reimagined (Elder Kings Edition)
    Carnalitas Prostitution Reimagined (Elder Kings Edition)
    Carnalitas Slavery Reimagined (Elder Kings Edition)
    Tamriel Crossbreeding
     
    Recommended Load Order with Jam's New Cultures and Map Edits for EK2 + Tamriel Crossbreeding (Jam's NCAME Edition)
    Elder Kings 2
    Jam's New Cultures and Map Edits for EK2
    Carnalitas (Elder Kings Edition)
    Carnalitas Love Reimagined (Elder Kings Edition)
    Carnalitas Prostitution Reimagined (Elder Kings Edition)
    Carnalitas Slavery Reimagined (Elder Kings Edition)
    Jam's New Cultures and Map Edits for EK2 (Carnalitas Compatibility Patch)
    Tamriel Crossbreeding (Jam's NCAME Edition)
     
    Recommended Load Order with Elder Kings Expanded + Tamriel Crossbreeding (Elder Kings Expanded Edition)
    Elder Kings 2
    Elder Kings Expanded
    Carnalitas (Elder Kings Edition)
    Carnalitas Love Reimagined (Elder Kings Edition)
    Carnalitas Prostitution Reimagined (Elder Kings Edition)
    Carnalitas Slavery Reimagined (Elder Kings Edition)
    Elder Kings Expanded (Carnalitas Compatibility Patch)
    Tamriel Crossbreeding (Elder Kings Expanded Edition)
     
    Recommended Load Order with Elder Kings Expanded + Jam's New Cultures and Map Edits for EK2 + Elder Kings Expanded + Jam's New Culture + Tamriel Crossbreeding (EKE + Jam's NCAME Edition)
    Elder Kings 2
    Elder Kings Expanded
    Jam's New Cultures and Map Edits for EK2
    Elder Kings Expanded + Jam’s New Cultures
    Carnalitas (Elder Kings Edition)
    Carnalitas Love Reimagined (Elder Kings Edition)
    Carnalitas Prostitution Reimagined (Elder Kings Edition)
    Carnalitas Slavery Reimagined (Elder Kings Edition)
    EKE + Jam's NCAME (Carnalitas Compatibility Patch)
    Tamriel Crossbreeding (EKE + Jam's NCAME Edition)

    5431 downloads

    Updated

  20. Stellaris - Furry Dickgirl Portraits

    A furry dickgirl portrait pack containing 100 portraits.
     
    ___________________________________________________________________________________________________________________________________________

    A year late but better late than never I suppose.
    Finally updated these to work with v4.4.*, would be nice if Paradox didn't change how portraits work with every second update.
     
    Installation:
    Simply extract the contents of the zip to documents/paradox interactive/stellaris/mod

    7333 downloads

    Updated

  21. Stellaris - Human Femboy Portraits

    Upon request I made this pack, a collection of 55 human femboy portraits.
     
     
    ___________________________________________________________________________________________________________________________________________

    A year late but better late than never I suppose.
    Finally updated these to work with v4.4.*, would be nice if Paradox didn't change how portraits work with every second update.
     
    Installation:
    Simply extract the contents of the zip to documents/paradox interactive/stellaris/mod

    7522 downloads

    Updated

  22. Stellaris - Furry Femboy Portraits.

    Isn't really enough male focused content for Stellaris so I decided to make this, a furry femboy portrait pack containing 90 portraits.
     
    ___________________________________________________________________________________________________________________________________________

    A year late but better late than never I suppose.
    Finally updated these to work with v4.4.*, would be nice if Paradox didn't change how portraits work with every second update.

    Installation:
    Simply extract the contents of the zip to documents/paradox interactive/stellaris/mod

    9734 downloads

    Updated

  23. Raid and Conquer | Humanoid & Mammalian Edition

    Take command of a demonic empire and dominate the galaxy through systematic extortion. This mod provides the tools to target, subjugate, and exploit species for your empire's profit.
    Description:
     
    This mod adds events when capturing a planet and a new Edict that allows your empire to interact with others based on their primary species portrait. It focuses on the their subjugation and extortion of that specific empire for power and resources. For now all 27 Humanoid species available and 18 Mammalian species (This mod REQUIRES Lustful Void mod to work and Recommends Vanilla Framework Continued, VF Portraits mods as their portraits linked to events).
     
    Features: 
    1 Edict - Raid and Conquer edict to extort your vassals for various buffs 1 Origin - [WIP] Demonic Raiders - A start focused on rapid expansion and vassalization 1 Civic - [WIP] Eternal Dominion - Buffs combat stats and benefits from vassals 1 Species trait - [WIP] Demonic Ferocity - A species trait that improves ground army 1 Casus Belli - [WIP] Demonic Conquest - A simplified subjugation CB 1 Planetary decision - A decision to use enslaved species on planet as resort 630 Vassalage events - Events tailored to specific humanoid portraits 156 Events for capturing humanoid planets
    990 Event to take a Tribute from Vassal Every Year Your vassals will be systematically extorted on a yearly basis, providing a steady stream of tribute and resources. 360 Events for Raiding Neighbors Raid neighboring empires to either improve or hurt your relations with them 180 Events on First Contact Experience a vision of your future slaves potential with species you encounter. 180 Events on Establishing Communications
    Show your opponents how business is done with a suite of events focused on demonstrating your power and intentions.
    Requirement: To access the new edict, your empire must have at least one of the following: the Demonic Raiders origin, the Demonic Ferocity trait OR the Eternal Dominion civic.
    Also included SUBMOD: RnC Humanoid Mammal Only - Generates only humanoid and mammalian empires on a new game start
    Work in Progress: idk, maybe some balancing or new species
    Known bugs: Planet capture events currently do not fire, and neighboring empire names may not display correctly in some event text. Some events for vassal may mismatch
     
    Load Order: 
    Raid and Conquer RnC Humanoid Mammal Only (Optional) Lustful Void (Required) Vanilla Framework Continued (Optional) VF Portraits (Optional) UI Overhaul Dynamic

    13161 downloads

    Updated

  24. Verbena Species Set

    First mod.
     
    Meet the Verbena, a mystical species of latex clad triclops star farers from the tropical-gothic futurism inspired ocean paradise planet. 
     
    Hot alien chicks and dudes 45 in each of the 4 classes (I admit its leans 40 to 5 for each class in female favor as that's my personal inclination but I tried to throw a bone to those who swang the other way) for a total of 180 unique portraits.
     
    Also includes 6 rooms and an AI empire which took me quite a while.
     
    Painstakingly created over the past month, a lot of these I drew or collaged by hand and then Img2Img generated with AI to fit the style (and because I suck at art).
     
    Wanted to have an AI mod that actually shows the potential and is relatively consistent, instead of either rip cutouts from r34 which don't work together, or the same 2 anime hime cut characters over and over, and give some personality to it all.
     
    Enjoy!
     
    >can you make compatible with X!?
     
    No, I have basically no idea what i'm doing, this is all AI.
     
    Thanks to CosmoScylla and the Vampire mod for showing me how to architect a portrait mod.
     
    >can you make it fully nude?
     
    No I find that unappealing in comparison. Though you can, while I won't reveal the specific AI blends I used, if you use some iteration of NIJI or a NIJI derived checkpoint you can probably inpaint it fairly well.
     
     

    412 downloads

    Submitted

  25. Lewd Sexbots

    This is a lewd portrait mod for humanoid machines.
     
    I would call these low effort AI slop, because that's what they are referred to as.  The phrase gave me a false sense of confidence that I could just throw something together.  But this took surprisingly long to do, partly because I've never made a Stellaris mod, so I had to learn how to do this.
     
    I created two sets.  One more human than the other.
     
    Anyway, have a bunch of naked or semi-naked female-looking robots.  Now that I've sunk a good 20 hours into figuring this out, I'll probably make more of these if other people have any interest.

    342 downloads

    Updated


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