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  1. [mod] Stable Renamon graphics pack

    Here it is, hopefully it was worth the wait. Contains 208 portraits, evenly split between male and female (in fact, each portrait of each gender has a corresponding counterpart).
     
    Leaders wear specialized "clothing:"
     
    Rulers: Capes and detached sleeves Admirals: Military caps Generals: Cowboy hats Governors: Scarves Envoys: Neckties Scientists: Labcoats and glasses  
    Installation should be easy enough: just extract the files into your mod folder:
    Documents/Paradox Interactive/Stellaris/mod  
    Pictures were generated on my machine using ComfyUI/Stable Diffusion with the YiffyMix v36 checkpoint, then edited by me using GIMP.

    630 downloads

    Submitted

  2. Simplified Chinese translations for Lustful Void Overwrites 3.10

    Simplified Chinese translations for Lustful Void Overwrites  3.10
    LV Base Game Overwrites mch.7z

    74 downloads

    Submitted

  3. Simplified Chinese translations for Lustful Void Patch 3.10

    Simplified Chinese translations for Lustful Void Patch3.10
    LV Balance Patch mch.7z

    52 downloads

    Submitted

  4. Carnal Consequences

    Carnal Consequences
    Version 1.10.4
     
     
    The goal of this mod is to fix all kinds of mechanics related to lewd gameplay, and to make CK3 a harsher and more unforgiving game in general. Most features can be disabled via game rules.
     
    Git Repository Discord (the server is for Intimate Encounters mainly, see sub-channel for Carnal Consequences)  
    Features
     
    Fertility Reduction
    Fertility is already not the greatest stat to begin with and is in danger of being trivialized further with the addition of more sex scenes. To counter this, you can reduce your own fertility to make fertility buffs as important as they should be. Can be set from 0% to a punishing -80% for you and your married children separately. Note: Since children don't benefit from sex scenes, you probably want to set their debuff lower than your own. Personally, I prefer -60%/-20% (you/children).  
    Younger Rulers
    Large age differences between spouses or concubines result in opinion penalties Annoyed that your rulers are always old by the time you play them? Well, here's a not very historical solution via events (which must be enabled separately since it's probably not for everyone): In YOUR dynasty, people are expected to rule once they are old enough (with "old enough" being defined by the game rule). Once a year, when your primary heir is old enough, they may demand that you abdicate. Yearly chance increases the older they are. You can accept right then and there, or you refuse for a stacking opinion debuff with your vassals. Works with titles with voting succession, but your primary heir needs to be at least 15 years younger than you to prevent an abdication loop. Also, to prevent an early game over, you are never asked to abdicate by a primary heir that is not of your dynasty. Personally, I'm now using Ultimogeniture Partitition instead with similar results, but I'll leave this in since I need the gamerule slot for the large age difference feature anyway.  
    Harsher Seductions
    Players no longer have full control over seduction outcomes targeted against them. After all, you are being seduced! However, you still have some degree of control. If the seducer fails to seduce you, you can no longer make them your lover regardless, and having one-time sex with them causes stress. If the seducer succeeds in seducing you, you can no longer turn them away completely, and not making them a lover causes stress. Note: seems theres an event chain that still provides players with full control. Will need to take a look in the future. Increase number of seductions targeted at you by two- or even sixfold, more if you are attractive, less if you are unattractive.  
    Harsher Courtship
    Same as harsher seductions, but for romance attempts.  
    Harsher Abductions
    AI will actually start abduction schemes! Vanilla AI (or if the game rule is disabled) never used abductions as far as I could see, save maybe for some exotic events that trigger them. Uses a tweaked logic of murder schemes. Allows AI to attempt abductions event against players (only) without the kidnapper perk - the perk grants a +50% chance bonus instead. "Abductions+" grants a +100% chance to AI-against-player-abductions.  
    Martial Custom grants Prowess
    Everyone gains prowess on their 16th birthday according to their martial custom. In most cultures, this means males will be stronger on average, which can be relevant for sub/dom relationships via Dynamic Affairs.  
    Other (always on - if there is demand for a game rule, let me know)
    Being recently raped incurs a fertility debuff Prostitution can sometimes lead to pregnancy (it can't with vanilla Carnalitas) 1 event, courtesy of writing by Rak1445 (requires noncon to be enabled in Carnalitas)  
     
    Load Order
    Carnalitas Carnal Consequences  
     
    Supported Mods (any load order)
    Gamerule Gadget (allows changing the game rules mid-game)  
     
    Compatibility
    The following files are overwritten for seduce, abduction and romance functionality. If another mod modifies the same files, choose who takes precedence by putting it at the bottom of the load order. All other functionality is compatible with virtually anything. Overwrites seduce_interaction and start_abduct in "common/character_interactions/00_scheme_interactions.txt". Overwrites "common/schemes/abduct_scheme.txt", "common/schemes/court_scheme.txt" and "common/schemes/seduce_scheme.txt" Overwrites "court_scheme_ongoing_events.txt", "court_scheme_ongoing.txt" and "court_scheme_outcome_events.txt"  in "events/scheme_events/court_scheme/" Overwrites "events/scheme_events/seduce_scheme_outcome_events.txt"  

    47,381 downloads

    Updated

  5. Unified UI Carnalitas (Unified UI Compatibility Patch)

    UI compatibility patch for using carnalitas (and if requested other LL CK3 mods) with Unified UI.
     
    Load it AFTER unified UI... and unified UI should be pretty much at end of load order as it changes A_LOT.
    Any submod should be added AFTER both UniUI and related mod.
     
    Currently fixes:
    In spoiler area are widgets used for these mods... if you do not use given mod just remove that widget file and other stuff should work
    - Carnalitas:
    Character UI: lactation and fetishes icons - Carnalitas Slavery Expansion
    Character UI: Slaves tab  
    Fixes with submods:
    - Carnalitas Arousal Framework (support with UniUiCarn + CAF)
    HUD Arousal indicator - Medieval Arts (support with UniUiCarn + MA)
    HUD Ruins button  
     

    4,261 downloads

    Updated

  6. Species_Classes and Portraits text file generator

    What does it do:

    I made this file so I could add species to Vanilla Framework and have them 'just work'.
    After looking at the policies and species_classes files, I was deterred.
     
    So this program was made to look at a series of images, organized by file structure, and then create the required species_classes and portraits files automatically.
    It is also written in python (with comments) and should be adjustable to anyone's file structure.
    Thus, you can collect the images you like and have them show up in game without making/changing the species_classes and portraits files.
     
    Setup:
    So this script was made for the naming convention in Vanilla Framework, but can work with others.
     
    The code takes a target path to a mod folder (YourModName for example) and then assumes that you have the path:
    YourModName\gfx\models
    and is this path is a series of folders that correspond to the playable races:

    The code will auto ignore any folders it doens't recognise the name of.
     
    It then checks for sub-folders to make species from:

    The code will check inside in the Species Type (e.g. Aquatics) folder and ignore anything that isn't also a folder.
    In this case it assumes that Aqua01, Aqua02, ... Aqua06 are all separate species. There is no naming convention requirement here, the species can be called anything!
     
    Assuming the folder looks like this:

    A list of .dds files are generated such that:
    '01AquaF1.dds', '01AquaF10.dds', '01AquaF11.dds', '01AquaF12.dds', '01AquaF13.dds', '01AquaF14.dds', '01AquaF15.dds', '01AquaF2.dds',
    '01AquaF3.dds', '01AquaF4.dds', '01AquaF5.dds', '01AquaF6.dds', '01AquaF7.dds', '01AquaF8.dds', '01AquaF9.dds' are all female.
    '01AquaH1.dds','01AquaH2.dds', '01AquaH3.dds' are all futa.
    '01AquaM1.dds', '01AquaM2.dds' are all male.

    The code then iterates through all the folders it recognises and using the sub-folders a sspecies it generates ALL of the portraits text files for playable races (and pre-sapients), and all the species classes for playable races (not pre-sapients).
     
    It will go back to the folder YourModName and look for the two paths:
    YourModName\portraits\portraits
    YourModName\common\species_classes
    If it doesn't find them, it will create them.

    I've removed the _test in the picture, so it will now overwrite the Vanilla Framework (or others) if it has the same name.
     
    Code:
     
    File Names:

     
     
    Leaders:
     
     
    How to use:
     
    Firstly you'll need python installed.
    Later if I get to it I'll see if I can make it an executable or something.
    But in this form it is safer as people can read it to see what it's doing.
     
    Taken straight from the python file:
     
    --- HOW TO RUN THE CODE ----
    ----------------------------
    Assuming something like Linux, run in terminal:
    python3 Stell_VanF.py --folderpath 'Some/Path/To/Paradox Interactive/Stellaris/mod/YourModName' --run_all True
     
    Or Windows:
    python3 Stell_VanF` 1_0_5.py --folderpath 'C:\Users\CHANGEYOURNAME\Documents\Paradox Interactive\Stellaris\mod\YourModName' --run_all True
     
    There is a verbose flag that can be used.
    i.e. python3 Stell_VanF.py --folderpath 'C:\Users\CHANGEYOURNAME\Documents\Paradox Interactive\Stellaris\mod\YourModName' --run_all True --verbose True

    All command line flags:
    python3 Stell_VanF.py --folderpath 'C:\Users\CHANGEYOURNAME\Documents\Paradox Interactive\Stellaris\mod\YourModName' --run_all True --verbose True --vanilla_framework True --block_base_species True
     
    Just be prepared to have your screen flooded if you have many portrait files.
     
    Or just run it in idle like I do ?
    I should have explained more, my bad:
    example code:
    folderpath= r'C:\Users\CHANGEYOURNAME\Documents\Paradox Interactive\Stellaris\mod\YourModName' run_the_lot(folderpath=folderpath,dospecies_class=False,block_base_species=False,vanilla_framework=True,verbose=False) (values are set to the defaults in the above example, i.e. verbose is default set to false)
     
    Here is step by step of what you need to to in IDLE:
     
     
    VIDEO!
    I've added a video to the downloads with an example run on just pictures.
    The file path inside the test mod is required. (e.g. YourModName\gfx\models\Aquatic\Aqua01\example1.dds)
     

    ----------------------------
     
    I'll continue to post updates as I improve the script.
    Feel free to use/modify this script, and to suggest changes if you like.
     
    TL;DR:
    -Putt all your species pictues (any name as .dds files) into sub-folders (any name e.g. Aqua01) for each set of pictures
    -The sets of pictures need to be in a folders that corresponds to a playable races (e.g. Aquatic) (Species Type folders shown in the first figure by the red dashes.)
    Species Type folders need to be here:
    YourModName\gfx\models
     
    (So for the example: YourModName\gfx\models\Aquatic\Aqua01\example1.dds )
     
    run the code pointing to:
    C:\Users\CHANGEYOURNAME\Documents\Paradox Interactive\Stellaris\mod\YourModName
     
    Done! your species will show up in the game when you load YourModName!

    I also generally recommend anyone to read a script before they use it.
     
     
    Example 1: Making A Race From An Old Mod
     
     
     
    ASPIRATIONS LIST:
     
    Add non_VF mode, and possibly make that the default (currently has no actual effect to the end user, other than clutter in the files) Not so hard... maybe Tackle events Probably very painful Read current entries for species lists and portrait lists time consuming and difficult to decide what to do in edge cases GUI? Would cost lots of time and only add a little functionality at the moment, but would make it more accessible to others. Executable No idea how hard, but guessing hard. Would make it accessible to non-python users  
    What's New in Version 1.0.5
    Fixed two bugs:
    The code would actually pickup non image files and add them if they were in the folder The default image in portraits is now checked only once and not every gender, this prevents a bug when one gender had no leaders, but the others did  
    The names variable is now a list of lists (like the leaders) and will check against each.
    Default behavior is now to check file names as it would for like Vanilla Framework, then look for 'Female','Male' ect. in the file path.

    What's New in Version 1.0.6
     
    Minor updates:
     
    Will now name species classes as VF did (with the _classes) Changed the logic it uses to determine gender. Has no effect on the end user, but the profile files (and the python file itself) are much smaller now.  
    What's New in Version 1.0.7
     
    Minor update:
     
    run_the_lot will now check the inputs it has received and tell you if it's going to fail, rather than the code failing somewhere random down the line. Hopefully making it easier to pick up typos and missing definitions,

    What's New in Version 1.0.8
     
    3 New additions:

    -vanilla_framework flag to determine if event portraits should be written to the portraits files. These are hard coded so I'll need to update if VF gets updated. But good to turn off if you have a custom portrait set or if VF gets updated and this doesn't.
    -More error flags for when folders are not found or ignored.
    -block_base_species flag for generating 00_species_classes.txt and 01_base_species_classes.txt which will block the base species portraits from appearing in the game.

    772 downloads

    Updated

  7. Vanilla Framework Events Updated

    With all the changes recently around Leaders and Paragons there were some small bugs when using Vanilla Framework so I took the liberty of updating the events files to bring them up to patch 3.10.2 standards. Place this mod below Vanilla Framework in your playsets. Enjoy!!!!

    1,121 downloads

    Updated

  8. Atalantea: A Tentacle Themed Hyperpregnancy Mod

    Have been pretty burned out bugfixing my Nephila Rimworld mod, so figured I'd try my hands at making something in CK3. Introducing Atalantea: A Tentacle Themed Hyperpregnancy Mod. Erm... Beta.  What I have right now is rather basic. It's mostly just a framework without much development, especially in the event and flavor text. I hope folks enjoy what's there, though, and please give me feedback about things you'd like to see expanded/worked on.
     
    Mechanics
    A series of three traits (+1 ultimate trait) for hyperpregnancy. Each trait makes characters progressively more pregnant looking than the last. The highest level trait conveys immortality and eternal youth, but at the cost of a significant constant health malus (try not to get sick).  A new hyperpregnancy themed religion, including a custom tenet that enables a unique extra pilgrimage. Women practicing antideluvianism can travel into the deep places beneath the religion's ruined grotto-temples. Whilst there, they have some (currently very basic) sexy times with the be-tentacled Drowned Gods they worship. If they're lucky, the  potent ambrosia that the tentacles secrete will quicken in their wombs, granting them growing power to match their growing wombs. A series of decisions and events centering around discovering the ancient Atalantean culture and religion, resurrecting them, and rebuilding the empire: An event to convert to the religion if you own a holy site province and meet certain requirements. If you don't meet the requirements, the event acts similar to the old "Delve Into the Classics" event, giving you various temporary buffs as you try to discover the secrets that the ruins of Atalantea are hiding. An event to raise the ancient Atalantean ruins from the marshes and oceans they have been swept into. Allows you to convert to the long dead Atalantean culture (with two cecaelia themed men-at-arms units), form a new Atalantean Empire, and break free from any previous liege you might have had (while giving them a claim on your new title and making them rather less than happy). An event to become the living god-empress of the world, gaining a Saoshyant equivalent trait/bloodline trait and giving Antideluvianism the "Rightful Rulers of the World" tent, decreasing the cost of holy wars by 50% and giving you an excuse to engage in some more of that sweet, sweet, globe-trotting conquest. Unique upgradable buildings. Return the Atalantean capital of Charybdos, in the Aegean Islands, back to its former glory.  
    Getting Started
    You can get started with this mod pretty much anywhere on the map if you're willing to make a custom character or convert to the Antideluvian religion the hard way. Many of the events can only be triggered in the general area of Byzantium, Russia, and the Caspian Steppe, though. My personal recommendations would be to start in either Kiev, Crimea, or Naxos. Starting with one of the factions in the caucuses might also be pretty fun. Most of the events explain what you need to achieve in order to trigger them, but the initial religion converting event can be a bit tricky: make sure you have a female ruler who directly owns an Antideluvian holy site. You'll want her to also have a psychological trait like possessed/mystic/etc., the deviant trait, and at least 15 diplomacy. 
     
    Incompatibility
    This mod changes the "00_core_tenets" file in the common>religion>doctrines folder. This will likely make the mod less than compatible with other mods that change the same file (basically all religion mods). If you'd like me to make a patch for any religion mods, let me know and I'll try to get to it eventually. Until then, my recommendation is to either avoid using those mods or manually patch your religion mods by copying the code for the "holywomb" tenet into whichever religion mod you are using. (It's not that much code and right at the top of my version of the 00_core_tenets file.)
     
    It also changes the "window_council_gui" file in the gui folder. Mods that change the council window will also cause some issues with this mod. I don't intend to patch this file due to how complex gui modding is, but the incompatibility is a soft incompatibility rather than a hard one. If you are using a mod that also overwrites this file, I recommend that you ensure it loads after the Atalantea mod. This will disable a minor late game feature for the Atalantea mod (interactive council positions for hyperpregnant priestesses) but should otherwise not cause issues.

    As far as I'm aware, there shouldn't be any other major incompatibilities. Let me know if you encounter anything and I'll try to look into it.
     
    Known Issues
    There's likely still some unwritten localization issues, still. Let me know if you find places where it's clear localization text is missing. For some reason, the Holy Wombs tenet doesn't show up in reform religion choices unless you manually change the doctrine file and then change it back. None of the text actually has to be different, you just have to fiddle with the file while the game is open. I have no idea why this is. Update (1/29/24): I think it has something to do with my use of Carnalitas Dei as a base/attempt to make the two mods compatible. I've also discovered that having Carnalitas Dei installed at the same time (or switching to a vanilla tennets list) seems to disable the special pilgrimage event for gaining holy womb levels. Investigating. For now, using the mod "Traditional Tenets" will leave things at the earlier observed problem. Avoid Carnalitas Dei until I can work out what is going on. Males can become heads-of-faith in Antideluvianism. The highest level hyperpregnancy belly is rather jagged. As I don't have 3D modeling skills, I'm afraid it's going to have to stay that way for now. Balance. There are almost definitely balance issues.
    Plans: 
    Bugfix any gamebreaking issues that crop up. Play the game for a while and enjoy the mod >.> Bugfix less serious issues. Institute more archess council positions. Create new randomly appearing events to help develop the narrative, expand on Atalantea's history and culture, and create new opportunities for fun with tentacles.  
    Credits
    As with my Nephila mod in Rimworld, this mod occasionally uses art I found online without explicit permission. Should any artists responsible for that art ever ask me to replace it, I will happily do so. Cheri Song's Carnalitas Mundi mod provided me with most of my original base code for the religion in this mod. It also helped me to figure out certain issues involving file structure that I encountered. The bodypart scaling technique I used for the hyperpregnancy was originally figured out over on Eka's Portal as they worked through how to do things with their vore mod. On steam, Cappucino James's port of the "Delve Into Classics" event was used to figure out my own Atalantea specific equivalent. On steam, Rhazak's North Sea Empire - Decision and Title mod was used to figure out why my attempt to copy the Unify India event was failing miserably. 

    7,777 downloads

    Updated

  9. Mystical species

    A mod that makes most of the art by the artist mystical/mysticalpp/plantpenitrator into several species

    all credit and source of the images are to mysticalpp/plantpenitrator

    there's 6 different species

    plants: 134
    anthro: 126
    humin: 134
    gouls: 53
    guard: 58
    robot:221 (24 original images stretched with recolors)

    and one mega species that had the placeholder name "plant" and now its gone too far and would be too much work to rename

    plant: 537

    i finally added that .mod file

    9,113 downloads

    Updated

  10. Intimate Stories

    Add's new set of stories to CK3 using Carnalitas mod, make love action.
     
    Load after Carnalitas.
     
    For now, only has stories where player is Male character making love to Female character.
     
    v0.2
    Add's a new event when your daughter comes of age
     
    v0.3
    Add new event when your daughter is getting married

    14,067 downloads

    Updated

  11. Lewd Christanity

    A simple, personal mod I made and have decided to share. It changes Christianity to be more lewd-friendly right off the bat. So you don't need to make your own custom lustful religion and go through spreading it. This is my first attempt at modding CK3 so it is basic. Hopefully, I'll be able to learn more and expand on the mod but otherwise, it's functional atm.
     
    Inspired by GenericLogin's Christianity mod for CK2, a personal favorite of mine.
     
    Unnecessary Lore
     
    Changes:
    Swaps "Monaticism" for "Carnal Exaltation" for Catholics Female Nuns are now called Whores All Christians now have: Lustful as a Virtue and Chaste as a Sin Equal Gender Law Unrestricted Consanguinity Homosexuality Accepted Male and Female Adultery Accepted (Still monogamous marriage tho) Deviancy Accepted Clerical Gender Either  
    * Be aware that because of changes in gender laws, the heirs of some titles have been changed from sons to daughters or even sisters
     
    Compatibility:
    Should be compatible with everything save for total conversions but I haven't tested it too extensively. But by the nature of how lightweight it is, it shouldn't be too bad.
    Carnalitas - Dei will make the Carnal Exaltation tenet redundant but otherwise, it works.
    Made for CK3 patch 1.11.4 but should be forward compatible with anything that doesn't change the Christian faith or the localization
     
    Possible Future Ideas:
    Add new flavor text/localization Add a new Holy Order w/ custom CoA Touch on the other Christian Faiths Maybe give a similar pass to other faiths? Look into how to make mods compatible with one another so I can have Whore traits be virtuous  
    Feedback and suggestions are welcomed! Let me know if you find any bugs or major incompatibilities as well.

    995 downloads

    Updated

  12. Stable Lewds 2

    Inspired by Armchair's Stable Elves, I decided to take a stab at this too.  It's my first time doing any of this, so feel free to point out problems or make suggestions.  I am not an artist nor super creative and I generally get bored easy.  But anime/cartoon look isn't really my thing. 
     
    StableLewds1 is my original mod, StableLewds2 is my second go around at things.  They do not conflict with each other nor should they conflict with other mods as they're using Vanilla Framework's formatting with suitable unique subspecies names.  StableLewds1 has been trimmed to 3 Humanoid portrait sets (all female only), but with unique portraits for each leader class.  StableLewds2 does not have unique portraits for each leader class but currently consists of 20 humanoid, 1 aquatic, and 2 machine portraits.
     

     
    The first 3 lewd portraits are StableLewds1, the others StableLewds2.  Red strip denotes the portraits with M/F genders, the others are female only.  The aquatics set not shown in the above picture is M/F as well.  The current version has had minimal filtering/pruning, so there's a LOT of portraits in each set of varying quality.  Some are more lewd than others.  I'll be adding more sets one I've pruned the current ones a bit.  The combination of Goregath's script and dropping the per class portraits greatly reduces the complexity and time requirements of both pruning and creating new sets, so I'm more likely to keep working on this one for a while.
     
     

    5,908 downloads

    Updated

  13. Kama Sutra

    Kama Sutra
     
    Summary
     
    You find some pages written in Sanskrit and look to acquire the full book and translate it. This option is if you don't select a God.
     
    Kama Sutra mod gives you 3 different play styles:
     
    Play as a God (currently the Hindu God name but, anyways) Create the Kama Sutra faith and to explore Kama in Hindu religion. Learn about the Kama Sutra text and practice in secret.  
    You can also build a brothel and have up to 7 workers to earn money or you can do 1,2 and build a brothel. It's all up to you.
     
    There's really no challenges in this mod. It has a lot of different content for different play styles.
     
    Features
     
    Three main featured categories:
     
    1. Be the Hindu God Shiva or Parvati depending on sex
    Features:
    You and your children become ageless at 18. You can invite or bestow Angel(Devas or Devis) powers onto someone who also becomes immortal. You will hear prayers of dying or grieving people in your faith You will hear prayers from children imprisoned for a long time. You will be able to detect orphans and invite them to become an Angel(or to your court) You will sense when someone is trying to kill/fabricate you or an Angel. You can learn all secrets from someone in exchange for Piety. You can kill an entire dynasty in exchange for 50,000 piety. Prayer Management system if being a god is too much for you You get the God Trait (which is basically super easy-cheat mode if the above isn't easy enough for ya!  
     
    2. Kama Sutra Faith
    Features:
    4 main faith tenets: Dharma, Artha, Kama, Moksha and are as accurate as I could make them with regards to IRL Hinduism put into CK3 Lifestyle trait called 'Kama Sutra' with 4 level Tracks of the 4 above with bonuses (and bonuses depend on your cultural traditions).  Every faith follower gets this trait. Every year, you will get random events from people far away seeking asylum, or people from your own faith seeking pleasure. As the kama Sutra leader, you have a management system dictating Asylum(migration) Gender for easier Courtier management,Clothing(Full, Revealing, Naked) for your entire realm. At level 10 Kama, you can choose to become deviant and specialize in certain handpicked areas. You can also change it at any time.  
    3. The Great Brothel
    Features:
    Brothel has a lot of stats on it that kind of makes sense for a very large brothel such as a lot of garrison and fort level. Once the Great Brothel is built, you can employ Brothel Workers from courtiers to employ a maximum of 7. Depending on your prestige will determine how 'well known' the Brothel is. You may get no visitors for years. Get the prestige up! Clients will pay more depending on certain traits or sexual knowledge of workers. You can Train workers in certain positions to increase income. (Anal is the only one coded for now.) Every year, you will get a notification on all Brothel Workers and how much they have made, and then one that gives a total of how much the Brothel has made and how many Clients visited.  
     
    Animations
     
    2 Anal training Animations
    3 Anal sex Animations
    1 BJ Animation
     
    Make Love option now presents an Event window with options:
    If you or your lover is Anal Deviant (or Anal Trained) you will get the option for Anal Blow Job animation created above Vaginal Sex using CBO Animations+ Male on Male option if both are male. (This triggers a second window of who will be top/bottom. Sorry, only one animation so far)  
    All sex animations will have a Cum in/out option(for pregnancy control) and the ones I have created have the animations for them.
    If the animations don't line up, it is because either your character, or your partner is taller or shorter than the average height.
    Myself and AbrevLan(95% Abrevlan) is working on fixing this in the future which I will fix the animations I've created for this when
    it's figured out.
     
    Mod Load Order
     
     
    1.  Carnalitas
    2.  Character Body Overhaul (With Community Patch)
    3.  CBO Animations+
    4.  Kama Sutra
     
    Potential Conflicts
     
    Any mod that changes Faith GUI.
    Any mod that changes how 'Make Love' works
    Any mod that changes the Carnalitas Rape interaction
    Any mod that adds animations/clothing(With requests I can add support for it if there's a CBO Compatch for it already)
     
     
    I'm willing to create more of the following if there's enough requests. Each animation scene I create has at least 5 animations for
    immersion and flavor so they take awhile to create.
     
    Orgy
    More M/M(Proper ones tailored for M/M)
    Raping/Being Raped(with Roleplay options and shackles)
    Dom/Sub
    Futa
     
    Have fun everyone

    6,395 downloads

    Updated

  14. Coetus Anima

    I've entirely reworked this mod from the previous version, basically starting from scratch to make a more efficient system. It's still definitely not close to what I want it to be for a number of reasons, which is why it was silent for so long but also, fuck it?

    Basically it adds a system so that people's attraction is more complicated people every character has a certain attraction to tall people, short people, in between, big boobs, small boobs. They could like all or neither and everything in between. This attraction number is combined with the vanilla games attraction to affect how receptive character's are to your advances, and also how satisfied your partners may be (though this isn't the only factor). 
     
    This attraction system is meant to be based on a individuals culture and change over time but this doesn't work yet. If you click on the little hear in the top right hand corner of the character window you can see some stats on each character, and you can see that my attempts to link numbers to cultures are not working (every culture is listed as having all average attributes of zero. Attraction does change over the course of a person's life though. Essentially good sex will make a person like characters with attributes like that sex partner, bad sex makes them less attracted. 

    Quality of sex is determined by a bunch of things, attraction, the character's sexual experience, their familiarity with each other's sexual needs, their personalities, as well as the uhh compatibility of their genitalia. A guy's dick may be either too big or too small for any given woman. It the guy is too big the woman will eventually become used to the larger dick but this has a limit. The problem with this is that inevitably most couples will just become familiar with each other and have great sex (long term couples everywhere rejoice).
     
    Satisfied partners and people who are worried about how society may view the relationship are much harder to seduce. Which reduces the amount of seduction happening in general.

    Characters have to actually have sex to get pregnant. You don't have events fire to show you because that would be annoying but the game calculates it behind the scene. Whether you are having sex behind the scenes or via an event the chance of pregnancy is the same (it's jacked way up in the vanilla game vs. the monthly checks that the base game uses).
     
    I've added a couple religious core tenants intended to eventually make character's have sex more easily and wear sexier clothing eventually but they don't do much now. I added some additional religious doctrines.

    Modesty Doctrines intended to eventually implement a dynamic way for characters to be more or less modest in their dress, but not close to implementation. Right now there are four options. Immodest makes all characters of that religion wear revealing outfits. Full nudity makes everyone naked.
     
    You can also set how your character spends their time in the lifestyle menu. You will see an icon next to a number representing how many hours a character spends on that thing each month. The categories are as follows

    Leisure Hours: To reduce stress (to few increase stress)
    Sleep Hours: Gotta Sleep
    Sex Hours: Controls how often your character is available for sex. Note you need to have enough partners with enough sex hours to satisfy your character. 
    Dining Hours: Allows you to eat more or less to gain or lose weight
    Athletic Hours: Essentially Cardio, helps you lose weight and tones your ass and legs
    Combat Training Hours: Increases your muscle mass, thereby making your prowess higher (I want to add a skill element but its not implemented)
    Diplomatic/Martial/Stewardship/intrigue/learning hours: Each focus automatically adds 30 hours a month to the related category. Allocating hours gives you experience to get perks to aid your rulership.
     
    I've made marriages and concubines unlimited if you have polygamy or concubines. Meaning its the number of sex hours available that prevent your ruler from having too many children.

    Fertility is based on not only a character's traits but also when in a month a person has sex.

    I added a character interaction exclusive to witches that triggers an event with shitty localization. The event allows you to drain your prisoners of their various "assets" and give them to someone else (including yourself). The changes are passed down and you can go beyond what would be strictly "natural."

    I've made death much more common. Death's from child birth are much higher. Women who are underweight or have narrow hips will die much more. Women with broad hips die less. Fat women are more likely to have miscarriages.

    The death rate is also jacked way up. This is to try to prevent a population boom because this mod will use a bunch of processing and if the population gets too high because your horny rulers are shooting out too many kids your game will slow to a crawl.
     
    Patreon Link
    I have a patreon. 
    Some people in the past have offered to donate, so I figured I should look into what site to use.
    Why Patreon? It allows adult content in it's terms.
    Don't want to be patron, but just send a one time donation? You can just pick a membership tier and immediately unsubscribe.
    What do you get? Absolutely nothing. It's totally optional, though I appreciate it. 
     
    https://www.patreon.com/mangesmods

    You will need
     
     

    23,701 downloads

    Updated

  15. Physical Attributes

    PLEASE NOTE: The variables needed to seed the attributes can't be seeded immediately upon loading your game. It will take around a year for everything to look right.

    Credit to Jengus on the Carnalitas discord for the Chinese translations.
     
    Patreon Link
    I have a patreon. 
    Some people in the past have offered to donate, so I figured I should look into what site to use.
    Why Patreon? It allows adult content in it's terms.
    Don't want to be patron, but just send a one time donation? You can just pick a membership tier and immediately unsubscribe.
    What do you get? Absolutely nothing. It's totally optional, though I appreciate it. 
     
    https://www.patreon.com/mangesmods

    ALSO: This mod turns off some of the sliders in the ruler designer. This is necessary because I will need to overwrite whatever you do to those body parts for the mod to work. You can still customize your ruler by giving them traits. The body will change in ruler designer to be in the range of that trait, and I can use the trait to set the physical attributes variable in the range you want.
    This mod makes it so that we can reference a character's appearance in game script. This means being able to add custom localization and events that are based on a character's appearance.
     
    It turn's your characters appearance into a height and weight. It also seeds some traits that describe characters and allow you to search for characters that look a specific way. If you hover over these traits it will give you a numerical breakdown of the various things that make up that trait.

    I've also changed how character genetics works, by seeding specific variables that are held and passed down and then determine how character's look and how future generations look. This system also moderates the more extreme sizes seen in CBO, making them less common. But also making it possible to breed a big titty empire if you wish. Kids will generally take after their parents, but don't be surprised to see things skipping generations.
     
    All of these values can be edited by starting the game in debug mode, which will give you access to character interactions that allow you to edit how your characters look.

    71,928 downloads

    Updated

  16. Character Body Overhaul

    SEE INSTALLATION INSTRUCTIONS BELOW

    Credit to WaffleIron, whose Simple Slits mod provided the asset I used to make the female model.

    Also Credit to Jengus on the discord who provided the Chinese translation (as of 6/13/2023)

    Also if anyone wants to use any of the code, models, or assets in any other mod. Feel free to do so without crediting me, as long as its legal.
     
    Patreon Link
    I have a patreon. 
    Some people in the past have offered to donate, so I figured I should look into what site to use.
    Why Patreon? It allows adult content in it's terms.
    Don't want to be patron, but just send a one time donation? You can just pick a membership tier and immediately unsubscribe.
    What do you get? Absolutely nothing. It's totally optional, though I appreciate it. 
     
    https://www.patreon.com/mangesmods

    This is basically an huge modelling and animation mod I've been working on that is designed to make a lot of the stuff that people are looking for out of the 3d models either possible, better or easier. As time has gone on and I've improved at modelling and animating I've added and will continue to add stuff to it. Just based on the way this is coded, this stuff is usually together.

    Please note that the mod itself is the Mega link that you can find under downloads. CBO vanilla is just a tiny overwrite of the gene files in CBO so that people who prefer the relatively narrow body range used by paradox can still access the mods other features.

    So quick run down of what this does.

    Adds new character models. The new character models have a higher poly count so they should look generally better than the base game models. They also have genitalia.

    Added variation in butt sizes, hip sizes, waist sizes, and shoulder sizes. Generally creating more varied looking people. 

    I added greater variety to breast, muscles, and fat that you see in the base game, the screenshots represent the most extreme possible visible in game to represent this greater variation but it's not the norm. As a side effect of some other work I've done I've made it so much taller characters are possible (up to around 9 feet tall) but this would require another mod to unlock.

    I've added bones to the base models that allow animators to move the penis, butt, breasts, vagina, balls, and stomach of the models. In my attempts to create sex animations I basically found that I needed more control of these areas.

    I've adjusted the base clothing and added revealing versions of most clothing in the game (I intend to add revealing religious and war clothing in future, considering how infrequency I update this description it's possible I already have added it and never bothered to update this descriptions).

    I've added sex animations. I used to have a separate mod called carnal court that used the royal court system to create sex animations but I decided to integrate it into CBO.

    I used to have a kinda janky work around to allow for sex animations in the normal event window, but it was broken in the recent update. I still intend to reintegrate this feature eventually because I don't like the animations being pay walled, but unfortunately doesn't seem to be an easy fix.

    If you have this Royal Court included in this mod is carnal court make love interaction which triggers the animations. 

    New Clothing:

    The new clothing won't exist in the game by default, but they are available to be added in full screen barbershop.
     
    Most of the clothing can be seen by switching the "revealing clothing" option from "default" to "revealing clothing." This will make it so that whatever outfit you select for a character, you will instead see a sexier version if one exists.

    Other clothing such as underwear has also been added.
     
    IF YOU THINK THE SHAPES ARE TOO EXTREME FOR YOU:

    You have two options, one is CBO Vanilla. CBO Vanilla is the exact same mod as CBO, just with the butt sizes removed, and using the vanilla game's weight gene, and bust gene.

    You could also download Physical Attributes. I personally like to have a broader range of potential characters but physical attributes is designed to redistribute the wider range created by CBO. The result is that you will still see the extreme sizes but less often.
     
    Installation:

    You can access the mega link through the download button. 

    IMPORTANT INSTALLATION INSTRUCTIONS

    If you have a previous version of CBO, delete the entire thing, as well as CBO Vanilla.

    In order to install place the zip files in your mod folder. By default Paradox places it in your document's directory, changing that is difficult. If your documents directory is in One Drive, you need to stop backing up your documents directory to one drive. This is true for all CK3 mods. Your computer will try to backup your mods to the cloud. If a mod contains only a few text files this is not a huge deal. CBO contains over 3.5 GBs of graphical assets. It will not work.

    Select all of the mods you just placed in your documents directory and unzip. But if you are about to use WinZip, don't. CK3 uses extremely long file paths for their clothing, and I need to follow their lead or the files won't overwrite. Find a different unzipping software and use that (I use 7Zip)
     
    You should be able to find Character Body Overhaul in the Paradox Launcher. Although the launcher is notoriously buggy about recognizing mod folders.

    If it's refusing to recognize any mod you can just create a new mod. On the menu on the left of the launcher select All installed mods, then upload mods. Make sure not to touch the drop down and select Create a mod. Put in the information needed and it will create a mod shell. Since your launcher just created it, it will recognize it. You can just throw all the files in there just make sure all the folders at the level of the descriptor file look identical to what was in CBO at the level of the descriptor.
     
    Load Order

    Better Barbershop
    Carnalitas
    char_body_overhaul
    (optionally CBO Vanilla)
     
    Known Issues:
     
    There has been some weirdness reported with all genes unlocked, I believe this mod is incompatible, though unclear on the details.
     
    Lots of naked characters, clothing in spiky balls, or clothing seemingly stretched in random distorted ways. You are probably using a different mod that adds clothing or body models. These will not be compatible unless a specific compatibility mod exists.

    690,288 downloads

    Updated

  17. sexy bow xenos 2

    DesdemonaItzal
    asked me if I would make a mod with pictures of him/her and here it is.
     
     
     

    298 downloads

    Submitted

  18. Blowjob System

    WARNING THE CONTENT IN THIS MOD IS NOT SUITABLE FOR ANYONE UNDER THE AGE OF 18. 

    This mod introduces brand-new seduction-focus events for your lovers and family members.  

    (The main triggers for the current version are to have seduction-focus enabled and make sure you have lovers.)

    Completed Event Chains:
    Lowborn Courtier
    Mother
    Spymaster
    Daughters

    (Note: This mod is a work in progress and is practice to develop my skills in creating event code. I am posting this here as I don't know the stance on NSFW content and what is acceptable to post on the Steam workshop. If anyone does not think this mod is suitable for Loverslab I will gladly take it down.)

    Requires: Bigger Text Boxes https://steamcommunity.com/sharedfiles/filedetails/?id=1709410575

    1,609 downloads

    Updated

  19. LoL AI Portraits

    I made a mod with different 27 portraits of league girls
    Gwen 3 portraits
    Lux 3 portraits
    Miss Fortune 2 portraits
    Sona 3 portraits
    Seraphine 1 portraits
    Katarina 1 portraits
    Ashe 3 portraits
    Kindred 3 portraits
    Riven 3 portraits
    Soraka 3 portraits
    Zeri 2 portraits
     
    WIP I will add portraits as they are ready. You can write to me what portraits you want to see

     

    802 downloads

    Updated

  20. [CK3] Submissive Partners

    Overview
    This mod focuses on creating engaging and rewarding interactions with the player’s sexual and romantic partners centered around BDSM themes, primarily domination/submission and control. My aim is to introduce mechanics that complement vanilla gameplay and will mesh well with other mods, while still being relatively lightweight. This will greatly expand how much you as both a player and a ruler can get out of your love life, while avoiding pulling your attention away from regular gameplay.
     
    Submissive Partners should appeal to players with interests across the BDSM spectrum. Things will start off light, and if that's as far as you want to go, that's fine! Care will be taken to tailor content to what you've indicated that you're interested in, and you can feel safe that you won't suddenly get hit with something intense that you weren't prepared for. If you are looking for more hardcore kinks, you'll be able to push your relationships in that direction, but it will be up to you to do so.
     
    Highlights
    Train spouses, concubines, and lovers in obedience and submissiveness, molding their personalities to suit your tastes and turning them into loyal servants for life
    Control your partner’s clothing privileges, orgasm privileges, and fertility
    As your partners progress in their training, unlock new rules you can set for them, new types of interactions, and more specialized ways to train them
    Earn various mechanical benefits from having well-trained partners (primarily fertility, prestige, stress loss, and vassal opinion) without breaking the game
     
    Requirements
    Carnalitas: Make sure it is active & above Submissive Partners in your load order  
    Installating/Updating
    If your CK3 mod folder doesn't exist yet (on Windows, Documents/Paradox Interactive/Crusader Kings III/mod), you need to create it. To install, unzip into your CK3 mod folder, add this mod to your playset in the CK3 launcher, and enable it.
     
    If updating, I highly recommend you delete the old mod files and reinstall every time, in case I renamed something or deleted old files. Versions 0.3+ are incompatible with save games from older versions.
     
    Compatibility
    No known compatibility issues, other than with mods using the same trait indices as mine (5600-5699). Be sure to check the compatibility section for Carnalitas, though.
     
    FAQ
     
    Credits
    Darwin7 - Artwork for thumbnail irivial - French translation Triskelia - Artwork for traits  
    Submissive Partners takes heavy inspiration from Immersive Slave Training and Kidnapping and, by extension, Kings of Slaves and Vices and KSV Remastered, so a big thank you to the creators of all 3 of those as well, even if they didn't directly contribute!
     
    Links & Roadmap
    This mod has a Discord channel and a Github repo, if you'd like to contribute, discuss features, or report a bug! 
     
    Current Roadmap
     
      Release Notes
     
    Troubleshooting
     
    Known Issues
     

    51,688 downloads

    Updated

  21. Stable Portraits

    Hello,
    This is an animated portrait pack I made using Stable Diffusion. I've been playing around with image generating AI and after seeing other portrait packs, I thought I could do that as well and here we are.
    My goal was to have a diverse cast of characters, so that the leaders are easily identified during the game. I tried to have the leader classes to be recognizable, but also to fight the tendency of Generative AI to produce results that all look kind of the same, and I tried to have the portraits within each leader class to be distinctive.
     
    The mod contains two species as of now, I do intend to add more later.
     
    The first species are blue skinned elves. Why blue elves? Well, I initially generated a few things to get ideas, one blue elf looked nice, so I generated a few more and then I had a theme going on.
     
    132 Elf Portraits.
     
    I used the same portraits for governors and envoys. Quite frankly, I forgot envoys were even a thing at first. If you wonder why there are significantly more females than males. Well, I did the women first, it was significantly more work than I thought it'd be, and since I'm not into dudes... let's just say I emphasized quality over quantity at this point.
     
    The second species are "The Swarm". Insectoid monster girls. The idea was to go for more disturbing than sexy with those.
     
    44 Insectoid Portraits.
     
    Now, I separated governors and envoys for those. There are only 4 male portraits in that one. I mostly went for an all female race and it wasn't easy to have much variety with the theme I wanted.
     
    I don't take any credit for the portrait's animations, I just took the animation files from the mod "Stellar Legion", which is undoubtedly a much better mod than mine, but it's sfw!
     
    Compatibility:
    Stable Portraits should be compatible with Lustful Void's all male and all female traits. Just load LV first. I don't foresee any other compatibility issue.
     
    Cheers,
    Karsus.

    1,905 downloads

    Updated

  22. Meruccubus Race

    This is a race/portrait pack inspired by the character Meru the Succubus by merunyaa.
     
    It currently contains 150, all female portraits, with some limited Lustful Void compatibility.
     
    30 Officials
    - for the Official ruler type, ruler jobs and envoys 30 Scientist
    - for the Scientist ruler type and all kind of researcher jobs (researches, medical workers and sexologists from LV) 30 Commanders
    - for the Commander ruler type and soldier and enforcer jobs 10 Milk Cows
    - for LV milk cow jobs 10 Breeders
    - for breeders and gem incubators jobs from LV 10 Maids
    - for servant type jobs and LV comfort workers 10 Priests
    - for priest type jobs and LV concubines 20 Basic portraits
    - for all other pop jobs  
    Previews:
     
     
    Disclaimer:
     
    This is my first mod. If I did something wrong let me know.
     
    These protraits are AI generated. While I checked and brushed up all of them I still might have missed some anatomical errors and such. If you notice anything let me know.
     
     
    Further Developement:
     
    I'm planning on adding some more portraits for different kinds of jobs. Especially Lustful Void jobs, like milk cows, whores etc.
    For some I already have ideas for the "outfit" for others not yet. So if you have some ideas in that regard, lets hear it.

    2,373 downloads

    Updated

  23. NTRmod

    NTRmod

    Proof of Concept
     
    Gonna try to get this mod finished before the end of the year but i'll be honest and say that's unlikely.
     
    Features will include:
    Playing as a bull, stealing your enemies wives. Playing as a cuck. Wife-sharing/Swinging, having threesomes or foursomes with another couple. Orgies for some free love fun  
    Updates:
    Sorry for not giving out frequent updates everybody.
    that's my bad, but I am here to say the mod is about 75% complete - or at least ready for release - but the main purpose of me writing this is to understand what y'all would like to see the most. This mod first and foremost is designed for myself and things I would like to see in ck3, however I do also want to make it enjoyable for other people, so i'm gonna attach a survey below where anybody can tell me what they want the most in this mod.
    Have a good day.
    Click me for the survey!

    5,503 downloads

    Updated

  24. ai loadingscreen lol girl (vanila + futa)

    Mod that changes loading screens to erotic AI pictures of girls from the league. 
    20 loading screen
    20 loading screen futa
     

    496 downloads

    Updated

  25. LustyVixens

    What : CBO / PA sub mod which loads a set of premade characters (the "Vixens") into the world.
     
    Currently only 20 are built out, I had plans for more as well as an "on_game_start" event to transport them all to the players court (for a better aesthetic / genetic dynasty start) but will not be able to further engage with the project for the foreseeable future. I have attached a zip of the entirety of the planned "Vixens" as ruler designer compatible files.
     
    Should work with either / or / both CBO and PA as they were all created and saved as ruler files (from which the history and dna was extracted) using Physical attributes and CBO.
     
    Load Order:
     
    Carnalitas
    show all traits carnalitas patch (recommended)
    Carnalitas trait tweaks (recommended)
    Character body overhaul (either/or/both with PA)
    Physical attributes (either/or/both with PA)
    LustyVixens
    rulers.zip

    1,283 downloads

    Updated


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