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House Weissschild WIP
By santardo
House Weissschild
CK2 Shadow Merchant Dynasty — Puppet Master Gameplay
⚠ WORK IN PROGRESS — NOT FOR CASUAL PLAY ⚠
This is an early development backup uploaded primarily for version control and in case anyone wants to poke around the code. Phase 1.5g is functional but untested end-to-end. Expect rough edges, placeholder event pictures (vanilla GFX), and missing features. If you just want to play — wait for Phase 2.
━ CONCEPT
You control no territory. You have no army. You have no castle. What you have is gold, leverage, and patience.
House Weissschild is a shadow merchant dynasty mod inspired by the Fugger banking dynasty, the Rothschild family, and The Eminence in Shadow. The player operates as a landless patriarch pulling strings behind every throne in Christendom — through investments, debt collection, blackmail, and strategic marriages. Kings borrow your gold. You own them.
Core fantasy: You are the puppet master behind every throne.
━ HOW IT WORKS
The mod uses a hybrid offmap power system. The custom offmap panel (House Weissschild) sits in the top-right alongside the vanilla China offmap — four buttons opening different hubs:
Investments — Browse your debtor ledger, forgive debts, trigger debt default consequences Blackmail — Dispatch agents to investigate rulers, accumulate leverage, escalate pressure Marriages — Collect tribute from rulers tied to you through marriage alliances House — Overview of your estate status and room upgrade progress
Room upgrades are handled via the Decision Panel (6 rooms × 3 tiers). Targeted actions (invest in a ruler, bribe a character, blackmail a leverage target, collect a debt) work via right-click decisions on characters directly — same pattern as DWR's Wizard Tower and Demon Kingdom Capital.
━ SYSTEMS IMPLEMENTED
Investment & Debt
Invest 100g or 200g in any landed ruler — they gain gold, you gain a debt level on them Re-investment stacks: debt_level accumulates across multiple loans Yearly interest: 10g (L1-2) / 20g (L3-4) / 30g (L5+) — collected automatically Collect debts via right-click (scales with level: 100g / 200g / 300g+) Review all debtors one by one via the Decision Panel
Debt Default Consequences (ws.8)
When a debtor can't pay, you choose from 5 fully deterministic strategic options (no RNG):
Seize the Crown (L5+ only) — Force abdication, install heir as puppet. Puppet pays 100g/year tribute, you get a positive opinion bonus with their successor. Arm Their Neighbors (500g cost) — Fund up to 2 neighboring rulers with 250g each + pressed claims on the defaulter's primary title. AI will likely declare war. Seize Assets — Direct gold extraction, scales with debt level (200g → 2000g) Impose Debt Servitude — Permanent modifier: -5 stewardship, -3 diplomacy, -2 intrigue, -2g/month. They work for you forever. Write Off the Debt — Mercy option. +100 piety, positive opinion.
Investigation & Blackmail
Investigate rulers for 25g — 50/50 success, improved by intrigue and Study room tier Leverage is permanent (not consumed on use) — blackmail the same ruler repeatedly Pressure escalates with each demand (P0→P1→P2...→P4+), yielding more gold but increasing resistance chance Resistance system: P2-3 = 20% chance, P4+ = 40% chance. On resistance: leverage lost, -50 prestige, permanent -50 opinion modifier Review all leverage targets in a cycle (like the debtor review)
Room System (6 Rooms × 3 Tiers)
Upgrade costs: T1 = 1,000g · T2 = 2,500g · T3 = 5,000g (8,500g per room, 51,000g for all 6)
Treasury — +2.5 / +5.0 / +10.0 gold/mo · +5 / +10 / +15 stewardship Ballroom — +5 / +10 / +15 diplomacy · +0.25 / +0.50 / +1.00 prestige/mo Study — +5 / +10 / +15 intrigue · +5 / +10 / +15 learning Dungeon — +5 / +10 / +15 intrigue · T2-T3: -0.25 / -0.50 piety/mo Slave Quarters — +1.5 / +3.0 / +5.0 gold/mo · T2-T3: +5 / +10 stewardship Bedchamber — +25% / +50% / +75% fertility · T2-T3: +5 / +10 diplomacy · T3: +1.25 health
Starting Setup
Play as Heinrich Weissschild — shrewd, ambitious, midas_touched, diligent. Capital: Venezia, 769 start. Select "Play as House Weissschild" in Game Rules before starting — auto-switches you to Heinrich at game start (CK2 filters landless characters from bookmark screen) Starting gold: 1,000g Government: weissschild_merchant_government — city-focused, can't create kingdoms/empires, capital locked
━ PLANNED (NOT YET IMPLEMENTED)
Phase 2: Agent system (dynasty members at foreign courts), rival merchant houses (AI), Kingmaker event chain, assassination contracts, reputation system, Influence as currency Phase 3: Full adult mod integration — slave trade (DWR/IST/LF), dungeon interrogation with WearAndTear, breeding program (Evolution genetics), Ballroom gala events (LF Sexytimes, bdsmSociety), Cheri TD integration Phase 4: Custom event pictures (xyz_image_replacer pipeline), Weissschild bloodline, difficulty game rules, sound effects, achievement milestones
━ COMPATIBILITY
Zero overrides of any existing mod files. Fully standalone, all files use unique ws_* namespace. The on_actions file (ws_on_actions.txt) has a unique filename so it merges with all other mods rather than overriding.
Dependencies: None. Works standalone.
Tested with: 50+ mod setup including DWR, LF, IST, Cheri, ABM, HouseIrae, bdsmSociety, xyz_comp_patcher, Evolution, WearAndTear
Future Phase 3 integration points already planned: xyz_slave/xyz_trained traits, WearAndTear interrogation, ABM body traits, LF Sexytimes, IST counter bridges.
━ FOR MODDERS / CURIOUS DEVS
The ARCHITECTURE.txt included in the mod root documents the full system design, every event, every flag, every variable, and — most usefully — 13 Lessons Learned from the development process. If you've ever tried to build an offmap power mod and ran into silent failures, the lessons section covers:
Why the player cannot be the offmap governor (CTD) Why offmap_history_view must exist in the GUI (CTD) Why the governor title requires primary = yes (silent failure — 3 sessions of debugging) Why any_ruler with has_character_flag never finds anyone (use any_character instead — documented nowhere) Why has_character_modifier in targeted_decision potential is unreliable (use flags) Why you should NEVER use history files for offmap_powers/ in a mod (engine auto-manages) Decision Panel pattern (DWR Wizard Tower) vs event hubs for management systems
21 files · 40 events · 18 room modifiers · 8 opinion modifiers · 4 targeted decisions · 7 self-decisions · ~304 localisation entries
━ INSTALLATION
Place xyz_Weissschild/ folder in your CK2 mod directory Place xyz_Weissschild.mod in your CK2 mod directory In the CK2 launcher, enable xyz_Weissschild Start a new game — in Game Rules, enable "Play as House Weissschild"
CK2 mod folder: Documents/Paradox Interactive/Crusader Kings II/mod/ (Windows)
━ VERSION HISTORY
Phase 1.5g [2026-03-10] — Puppet System + Neighbor Funding. ws.8 Seize Crown now installs heir as puppet (ws_puppet flag, ws_puppet_tribute modifier, +50 opinion). Puppets pay 100g/year via new ws.51 yearly event. ws.8 Fund Rivals now scopes actual neighbors from the defaulter and grants pressed claims on their primary title — AI will attack. ws_debt_servitude harsher (stew-5, diplo-3, intr-2, wealth-2/mo). ws.8 Seize Crown confiscates gold (up to 500g) + 200 prestige. Write Off piety 15→100. Seize Assets scaled up to 2000g at L10+. Phase 1.5f [2026-03-09] — Economy Scaling + Debt Rework. All room costs 10x (T1=1000g, T2=2500g, T3=5000g). Room buff values 5x. Starting capital 500→1000g. ws.8 reworked: 5 deterministic strategic options (no RNG), force abdication, fund rivals, debt servitude. ws_decision_blackmail safety filters + flag-based fix for reliable decision visibility. Phase 1.5e [2026-03-09] — Blackmail Right-Click + Marriage Simplification. ws_decision_blackmail (right-click on target with leverage). Leverage permanent (not consumed). Escalation pressure system. ws.31 match-finder removed — standard CK2 marriage interface is better. ws.30 simplified to alliance tribute only. Phase 1.5d [2026-03-09] — Debt Default Consequences. ws.8 initial implementation with 3 options (threaten/seize/forgive). ws.9 individual debtor review cycle. Phase 1.5c [2026-03-09] — Leverage Review + Resistance. ws.25 leverage cycle. ws.26/ws.27 resistance check system. Phase 1.5 [2026-03-09] — Core Fixes. any_ruler → any_character root cause fix (ledger always empty bug). Decision Panel migration (6 room upgrade decisions + review debtors). ws.10 converted to Estate Overview (info-only). Investment cooldown removed. Debt stacking with ws_debt_level variable. Phase 1 [2026-03-08] — Core Systems Coded. Room system (6x3 tiers), full event set, investigation/blackmail, marriage hub, annual report, game rule start, full localisation, all events as narrative_event. Phase 0 [2026-03-09] — Proof of Concept. Offmap power + player title + governor title + government + GUI verified crash-free. Key fix: governor title needs primary=yes + no history files.
46 downloads
Submitted
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Haremaic Religion. Русификатор
By Gorotim_1
Папку с названием "localisation" поместить с заменой оригинальных файлов мода по следующему пути: C:\Users\Имя_пользователя\Documents\Paradox Interactive\Crusader Kings II\mod\Religion Haremaic
Рекомендуется сделать резервную копию оригинальной папки "localisation" перед заменой файлов.
Мод создан с помощью искусственного интеллекта DeepSeek, из-за чего в некоторых местах перевод получился более цензурированным.
Требуется:
17 downloads
Submitted
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Updated
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crusader kings 2 EctoBukkake's Adventures на русском
By Gorotim_1
Папку с название "localisation" поместить с заменой в оригинальный мод по следующему пути: C:\Users\Имя_пользователя\Documents\Paradox Interactive\Crusader Kings II\mod\EBADVENTURE
Рекомендуется сделать резервную копию оригинальной папки "localisation" до замены файлов.
Мод сделан с помощью искусственного интеллекта DeepSeek из-за чего, в некоторых местах перевод получился более цензурный в отличии от оригинального текста.
Требуется:
92 downloads
Submitted
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WGoA CBO Patch
By csirke128
CBO compatibility patch for Warcraft: Guardians of Azeroth Reforged (Release Alpha).
https://steamcommunity.com/sharedfiles/filedetails/?id=2949767945
Since the base mod is still in Alpha state, this is more of a best effort patch, some stuff seems broken even in the base mod, like character meshes around Pandaria.
Last updated: 2026.03.04
WGoA CBO Patch 2.8.7z
Requirement:
Changes:
common/bookmark_portraits:
common/dna_data:
common/ethnicities:
Added the CBO genes.
common/genes:
Added the no portrait gene to weights
Disabled some of the CBO genes, so the warcraft ones will take precedence.
Disabled the demon gene added by CBO as it was conflicting with warcraft one with same name
events:
Fix conflicts with carnalitas
gfx/models/portraits:
Re-exported the meshes with CBO rig, same with animations.
Merged the .asset files for male and female body/head
gfx/portraits/portrait_modifiers:
Merged the changes, so warcraft changes take precedence.
gui:
Merged the changes done by CBO and Carnalitas.
Load Order:
WGoA
Carnalitas 2.9+
CBO Unofficial Base 1.8+
CBO Unofficial Animation 1.8+
CBO Unofficial Mesh 1.8+
WGoA CBO Patch
3457 downloads
Updated
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CENTEREDUI MOD v1.0
By santardo
CenteredUI v1.0
Centered Interface for CK2 Ultrawide Monitors
CK2's interface is pinned to the upper-left corner by default — on ultrawide monitors all panels and buttons sit far to the left while the rest of the screen is empty. CenteredUI fixes this by centering the topbar buttons and all domestic panels on screen.
The mod includes an auto-patcher script that reads your resolution and GUI scale from settings.txt and recalculates all positions dynamically. Works with any resolution and any gui_scale setting.
━ WHAT GETS CENTERED
Topbar:
All 26 topbar elements — ruler portrait, shield, crown, tab buttons, extensions, diplomacy message icons
Domestic Panels:
Overview, Court, Diplomacy, Dynastic, Factions, Law, Military, Missions, Nomad, Plots, Religion, Republic, Societies, Technology, Treasury Court companion windows (jobs_view, honorary_titles_view, council_view) Religion sub-windows (saints, cardinal, fraticelli cardinal)
Not centered: Offmap buttons (China etc.), character view, event popups, and other floating windows — these are handled separately by the game.
━ HOW IT WORKS
CK2 has no dynamic layout system — all positions are absolute pixel values. CenteredUI uses a two-part approach:
1. Domestic Panels use CK2's Orientation = "CENTER" feature, positioning windows relative to screen center. The x-offset is static (−288 = half panel width); the y-offset is recalculated whenever gui_scale changes to maintain topbar clearance.
2. Topbar Elements are children of the main fullscreen window and cannot use CENTER orientation. The patcher calculates the required pixel offset:
effective_width = resolution_x / gui_scale topbar_offset = effective_width / 2 - 288
Each topbar element's original x-position is shifted by this offset. The patcher reads settings.txt on every launch, patches the GUI files, and starts CK2 via Steam — fully automatic.
━ HOW TO USE
Option A — Batch launcher (recommended):
Run Launch_CK2_Centered.bat It patches GUI files and launches CK2 automatically
Option B — Manual patch:
Run CenteredUI_Patcher.ps1 in PowerShell Launch CK2 normally through Steam
Important: Re-run the patcher whenever you change your resolution or gui_scale in CK2's settings. Using the batch file handles this automatically every launch.
━ REQUIREMENTS
A Bigger Interface mod — must be loaded before CenteredUI (set automatically in CenteredUI.mod) PowerShell — included with Windows 10/11
━ INSTALLATION
Place CenteredUI.mod in the /mod/ folder Place the CenteredUI/ folder in the /mod/ folder Enable "Centered UI" in the CK2 launcher Enable "A Bigger Interface" in the CK2 launcher Launch via Launch_CK2_Centered.bat (or run the patcher first)
No manual configuration needed — the patcher reads resolution and gui_scale directly from CK2's settings.txt.
━ TECHNICAL DETAILS
Topbar offset formula:
effective_width = resolution_x / gui_scale topbar_offset = floor(effective_width / 2) - 288
Panel Y-position formula:
effective_height = resolution_y / gui_scale center_y = floor(effective_height / 2) y_tall = 100 - center_y (100px topbar clearance) y_honorary = y_tall + 175 (court companion offset) y_council = y_tall + 350 (court companion offset)
Example at 5120×1440, gui_scale=1.2: effective = 4266×1200 · topbar_offset = +1845 · y_tall = −500
All files are written UTF-8 WITHOUT BOM — CK2 crashes with BOM.
━ COMPATIBILITY
Overrides 15 domestic_*.gui files from A Bigger Interface Overrides main.gui from base game (auto-generated from template) Compatible with most mods that don't modify domestic panel positions Not compatible with other mods that override the same GUI files Safe to add or remove at any time — no save game dependency
━ KNOWN LIMITATIONS
Windows are not draggable yet (planned for a future version) Offmap buttons (China) are not centered — use a separate offmap mod If you change gui_scale in-game, restart via the batch file for new positions to take effect The template file (main.gui.template) must remain unmodified — it is the vanilla base the patcher reads from
━ VERSION HISTORY
v1.0 — Initial release. Centered topbar (26 elements) and domestic panels (15 files). Auto-patcher for dynamic resolution + gui_scale support. Batch launcher for automatic patching on game start. UTF-8 NO BOM output to prevent CK2 crashes.
20 downloads
Updated
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evolution of body traits
By santardo
Evolution Mod v1.1b
Gradual Body Development + Breeding Program for ABM (Ala's Body Mod)
Evolution replaces ABM's instant body trait assignment at age 16 with a gradual growth system. Children are born without visible body traits. Their genetic targets are calculated at birth from both parents, and as they grow up traits appear and progress year by year until they reach their adult proportions.
Pussy and Anus are NOT affected — still set at adulthood by ABM as before (size 1 / tiny), since these grow through in-game events rather than puberty.
━ BREEDING PROGRAM
Evolution always uses parent inheritance for all races — including fantasy races (Elves, Orcs, Demons, Dragons, etc.). In vanilla ABM, fantasy races are locked into race-specific random distributions (e.g., elves always get small tits, orcs always get huge ones). Evolution bypasses this entirely.
This means you can selectively breed any body type onto any race over multiple generations.
Example: Pair a tits_size 2 elf with a tits_size 6 character → child inherits ~4 (average). Continue breeding to push further in either direction.
━ GROWTH TIMELINE
Height — starts age 6, full at 17 · All characters Shape — starts age 10, full at 17 · All characters Butt — starts age 10, full at 17 · Female / Trap / Feminine Tits — starts age 11, full at 17 · Female / Trap / Feminine Dick — starts age 11, full at 17 · Male / Futa Balls — starts age 11, full at 17 · Male / Futa Pussy — set at age 16 by ABM (no gradual growth) Anus — set at age 16 by ABM (no gradual growth)
━ HOW IT WORKS
1. Birth (evo.0 → evo.1)
One day after birth (to let race traits be assigned first), Evolution calls ABM's inheritance system to calculate the child's adult body targets. Values are saved as hidden variables (evo_target_height, evo_target_tits, etc.). Temporarily assigned traits are immediately removed.
2. Yearly Growth (evo.100)
Each year, the correct size for the current age is calculated using an absolute formula:
current_size = target * (age - start_age + 1) / total_growth_years
Growth is self-correcting — if a yearly pulse is missed or a save is reloaded, the next calculation catches up automatically.
3. Adulthood (evo.10)
At age 16, all body parts are forced to 100% of their target and growth is marked complete. ABM handles pussy and anus initialization normally from this point.
4. Fallback
Console-spawned characters, pre-existing adults, and imported characters are handled by ABM's normal system as if this mod wasn't installed.
━ GENETIC INHERITANCE
Inheritance formula (from ABM):
50% mother + 50% father (averaged) Random mutation: 10% chance −2 · 20% chance −1 · 40% no change · 20% chance +1 · 10% chance +2 Clamped to valid range (0.1 to 8–10 depending on body part) Special overrides: dwarf → tiny height · giant → max height · malnourished → min shape · fat → max shape Fallback for missing parents: reconstructs from traits (dead parents supported). If no parent info exists, defaults to average (3–5)
━ REQUIREMENTS
ABM (Ala's Body Mod) — must be loaded before Evolution. The dependency is set automatically in Evolution.mod.
━ INSTALLATION
Place Evolution.mod in the /mod/ folder Place the Evolution/ folder in the /mod/ folder Enable "Evolution" in the CK2 launcher ABM must also be enabled — Evolution loads after it automatically
━ COMPATIBILITY
Overrides common/on_actions/Ala-Body-on_actions.txt — all ABM triggers are preserved, only on_adulthood is modified to add evo.10 before ABM's events Does NOT modify any ABM trait definitions, events, or scripted effects Compatible with all ABM game rules (each body part can be toggled) Compatible with Luxuria Fantasia, Dark World Reborn, House Irae, Cheri, and other race mods Safe to add to existing saves — existing children get initialized on their next yearly pulse
━ KNOWN LIMITATIONS
First-generation adults (already grown when mod is installed) keep their ABM-assigned race-typical values. Breeding effects become visible from the second generation onward. Very small targets (e.g., fairy height = 0.1) may not show visible trait progression during childhood — the trait simply appears when the threshold is met. Requires CK2 3.0+ for multiply_variable with variable references. All modern CK2 versions support this.
━ VERSION HISTORY
v1.1b — ABM Pussy Update Flag Fix. abm_update_pussy now re-sets the ala_pussy character flag after updating traits. Previously ABM's yearly event would detect the missing flag and re-initialize pussy_size to 1, undoing all WearAndTear/growth changes. Also removed redundant limit inside else block. v1.1a — ABM Pussy Gender Fix. Added is_female = yes check to abm_add_pussy_variables and abm_update_pussy. Prevents male characters from getting pussy traits due to missing gender check in ABM. v1.1 — Breeding Program. Fantasy races now always use parent inheritance instead of race-specific random distributions. v1.0 — Initial release. Gradual growth for 6 body parts. Self-correcting absolute positioning formula. Catch-up initialization for existing saves.
326 downloads
Updated
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PrisonOverhaul
By santardo
Prisoner Overhaul v1.2
Prisoner Pregnancy & Child Fixes for CK2
Handles two annoying edge cases with prisoners:
1. When a married prisoner gets pregnant by someone other than her spouse, the child's displayed father is set to "Unknown" at birth. The marriage stays intact (no divorce notifications), and the biological father is preserved for ABM/Evolution genetics.
2. When a prisoner or slave gives birth, the newborn is automatically imprisoned by the mother's jailer — preventing children of prisoners from appearing as free members of your court.
━ FEATURES
Unknown Father (prisoner.100 + prisoner.110):
Fires on_pregnancy — checks: mother is prisoner + is married + spouse is NOT the father Sets prisoner_unknown_father flag on the mother On birth: sets set_father = 0 on child (displayed father = "Unknown") true_father (biological) is preserved — ABM uses true_father_even_if_dead, so Evolution genetics and ABM body traits work normally Marriage stays intact: no divorce, no spouse notification spam
Auto-Imprison Children (prisoner.110 + prisoner.111):
Fires on_birth (ROOT = newborn) Triggers if mother is a prisoner OR has any slave trait Detected slave traits: xyz_slave, xyz_unbroken, xyz_broken, xyz_trained, xyz_courtesan, xyz_meretrix, xyz_breeder, xyz_milkcow, xyz_toilet, xyz_private_slave, xyz_in_training, tentacle_slave Saves mother's host as event_target:prisoner_jailer, imprisons newborn immediately Delayed backup event fires after 1 day in case immediate imprison fails
━ DEPENDENCIES
None. Standalone mod. Uses xyz_* trait names from xyz_comp_patcher if loaded.
━ EVENT MAP
prisoner.100 — on_pregnancy: flag prisoner for unknown father prisoner.110 — on_birth: imprison newborn + clear displayed father if flagged prisoner.111 — on_birth: imprison newborn (1-day delayed backup)
━ KNOWN LIMITATIONS
Only handles marriages, not concubinage. DWR's enslavement handles most concubinage cases already. Delayed backup event (prisoner.111) adds 1 day where the child may briefly appear in court before being imprisoned.
━ VERSION HISTORY
v1.2 — Unknown Father system. Replaced auto-divorce: prisoner.100 now sets prisoner_unknown_father flag instead of dissolving marriages. On birth, displayed father set to "Unknown" via set_father = 0. Biological father preserved for ABM/Evolution genetics. Marriage stays intact. v1.1 — Imprison syntax fix + slave trait detection. Fixed critical bug: host = { imprison = ROOT } was imprisoning the jailer by the baby (backwards). Corrected to imprison = event_target:prisoner_jailer from ROOT scope. Added xyz_* slave trait checks + tentacle_slave detection. Added delayed backup event (prisoner.111). v1.0 — Initial release (split from Evolution mod). Auto-divorce on pregnancy, auto-imprison on birth.
208 downloads
Updated
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POD CBO Patch
By csirke128
CBO compatibility patch for Princes of Darkness.
https://steamcommunity.com/sharedfiles/filedetails/?id=2216659254
Requirement:
This patch needs CBO Unofficial to work
The patch is 3 separate mods.
POD CBO Base makes POD compatible with CBO Unofficial Base.
POD CBO Animation makes POD compatible with CBO Unofficial Animation.
POD CBO Mesh contains the blending shapes for CBO, this reduces the chances you would see clipping issues.
POD PA Patch makes POD compatible with Physical Attributes
Last updated 2026.03.02:
POD CBO Base 2.8.zip
POD CBO Animation 2.8.zip
POD CBO Mesh 2.8.7z
Merged file (Base+Animation+Mesh in one mod) Last updated 2026.03.02:
POD CBO Patch 2.8.7z
Changes:
common/bookmark_portraits:
common/dna_data:
common/ethnicities:
Added the CBO genes.
common/genes:
Added the no portrait gene to weights
events:
Fix conflicts with carnalitas
gfx/court_scene:
Merged the court scene cultures
gfx/models/portraits:
Re-exported the meshes with CBO rig, same with animations.
Merged the .asset files for male and female body/head
gfx/portraits:
Added the CBO tags to some clothes to help with clipping
gui:
Merged the changes done by CBO and Carnalitas.
Load Order:
POD
Carnalitas
CBO Unofficial Base
CBO Unofficial Animation
CBO Unofficial Mesh
PA Unofficial (Optional)
POD CBO Base
POD CBO Animation
POD CBO Mesh (Optional)
POD PA Patch (Optional)
If you use Base only (no new CBO skeleton):
POD
Carnalitas
CBO Unofficial Base
POD CBO Base
Compatibility:
POD is compatible with CFP without needing a combination patch:
Load order:
CFP
POD
Carnalitas
CBO Unofficial Base
CBO Unofficial Animation
CBO Unofficial Mesh
PA Unofficial (Optional)
CFP CBO Base
CFP CBO Animation
CFP CBO Mesh (Optional)
POD CBO Base
POD CBO Animation
POD CBO Mesh (Optional)
POD PA Patch (Optional)
If you use Base only:
CFP
POD
Carnalitas
CBO Unofficial Base
CFP CBO Base
POD CBO Base
Old files can be found at https://mega.nz/folder/xt9BDK4B#1fQHnDCBCoNQYz0itR3oRw
12432 downloads
Updated
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EPE CBO Patch
By csirke128
CBO compatibility patch for Ethnicities and Portraits Expanded.
https://steamcommunity.com/sharedfiles/filedetails/?id=2507209632
Requirement:
This patch needs CBO Unofficial to work
The patch is 3 separate mods.
EPE CBO Base makes EPE compatible with CBO Unofficial Base.
EPE CBO Animation makes EPE compatible with CBO Unofficial Animation.
EPE CBO Mesh contains the blending shapes for CBO, this reduces the chances you would see clipping issues.
Merged file (Base+Animation+Mesh in one mod):
EPE CBO Patch
Last updated 2026.03.01:
EPE CBO Base 4.6.zip
EPE CBO Animation 4.6.7z
EPE CBO Mesh 4.6.7z
EPE CBO Patch 4.6.7z
Last updated 2025.11.22:
EPE+ED CBO Base 1.3.zip
EPE+ED CBO Animation 1.3.7z
EPE+ED CBO Patch 1.3.7z
EPE+CB CBO Animation 1.4.7z
Last updated 2025.03.23:
EPE+SD2 CBO Animation 1.0.1.zip
Changes:
common/bookmark_portraits:
common/dna_data:
Added the genes added by CBO to all the files.
common/ethnicities:
Merged the changes made by CBO and EPE
gfx/models/portraits:
Merged the changes made by CBO and EPE in male_head.asset and female_head.asset
Merged the CBO and EPE clothes files. EPE mostly uses meshes that are part of the original game, so just had to update the .asset files so that these clothes will use the attributes added by CBO. There were a few clothes that included separate mesh files, but these looked similar to some existing clothes, so i replaced the meshes with the CBO compatible ones.
Made the cloaks compatible with CBO
gfx/portraits/portrait_modifiers:
Added nude option to custom clothes
Load order:
EPE
Carnalitas 2.8+
CBO Unofficial Base 1.6+
CBO Unofficial Animation 1.6+
CBO Unofficial Mesh 1.6+
EPE CBO Base
EPE CBO Animation
EPE CBO Mesh
If using only CBO Unofficial Base
EPE
Carnalitas 2.8+
EPE Unofficial Base 1.6+
EPE CBO Base
Compatibility:
CFP + EPE Patch can be found on the CFP mod page
Elf Destiny - EPE+ED CBO Patch
https://steamcommunity.com/sharedfiles/filedetails/?id=3114064450
Load order:
EPE
Elf Destiny
Carnalitas 2.8+
CBO Unofficial Base 1.6+
CBO Unofficial Animation 1.6+
CBO Unofficial Mesh 1.6+
EPE+ED CBO Base
EPE+ED CBO Animation
EPE CBO Mesh
Base Game: 1.11.5, CBO: 1.8.4, EPE CBO Patch: 2.2-
Base Game: 1.12.1, CBO: 1.8.4, EPE CBO Patch: 3.0+
Base Game: 1.14.x, CBO Unofficial 1.6+, EPE CBO Patch: 4.0+
Base Game: 1.16.x, CBO Unofficial 1.8+, EPE CBO Patch: 4.4+
41953 downloads
Updated
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Carnalitas EK2 Compatch
By Synnyy
Integrates content from Carnalitas and Elder Kings 2 so there aren't any incorrect argonian birth traits, character window mishaps, and some extras.
More or less based on the same compatch pharoax made quite some time ago under a different name, Carnalitas EK2 Compatibility
Load Order
Elder Kings 2
Carnalitas
Carnalitas EK2 Compatch
Keep in mind this was created with the goal of making ONLY Carnalitas and Elder Kings 2 compatible. As the EK2 devs always say, "You may encounter incompatibilities with any other mod." If you do please refer to this image.
Endorsed by PhazeStar's MILF's
7725 downloads
Updated
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stellaris Parasite Portraits, Loading Screens and Traits - by Apollo - ON REWORK
By ApolloFra
NSFW Stellaris Parasite Portraits, Loading Screens and Traits — Parasite-Themed Mods
by Apollo
Notice : Rework ongoing. I'm still maintaining support and activity on the community Discord Server, at the bottom of this page.
TRIGGER WARNING / CONTENT WARNING :
This portrait pack contains heavy NSFW themes. If you're uncomfortable with the following tags, do NOT download this mod:
Tentacles, worms, insects, maggots, parasite-based organisms, Multiple breasts, stomach bulging, nipple/vaginal parasite birth, Mind-control, leucochloridium, furry, futanari, Other body horror or transformation elements
NO necro content is included in this pack.
Mod Status - Work in Progress
I'm still actively developing this mod and learning Stellaris modding as I go.
Some features are experimental or may not function fully yet.
Your feedback helps a ton—if you try the mod, please leave a comment or suggestion!
I may take breaks occasionally due to IRL stuff, so updates might be irregular. Thank you for your patience and feel free to send me a DM, I'd love to hear your horny ideas and just talking helps me a lot :3 !
Join the Community :
Discord: https://discord.gg/BXzfR2Rk6k
(If the link doesn’t work, send me a message and I’ll send you a new invite!)
Join us on Discord for:
- Additional NSFW content related to the mod
- Progress updates
- Feature requests & bug reports
- Help and support
Features So Far :
Custom Portraits
Loading Screens (Added in v1.2)
Parasite-type Sorting (v1.3)
New Furry-Parasite Species (v1.5)
Custom Flags (v1.5)
Traits (v1.5.1)
In Progress / Planned
Init screen (attempted in v1.2, still buggy)
More portraits
Better in-game descriptions
Mod folder restructuring (partial)
New Origins (tried it on 1.6 release, but I struggle on it)
Custom Civics
Feedback Welcome!
Love it? Hate it? Got ideas? Let me know!
Want specific content added or removed? Found something that doesn’t work? Leave a comment or hop into the Discord !
Thank you all for supporting my weird little Stellaris project
18719 downloads
Updated
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IMU
By The Lord
This is a small mod I started working on and wanted to share. It is inspired by the Doppelganger event from the Friends & Foes DLC. The scenario is: What if your character happened to recruit a maid who looked exactly like them? Will you be nice to her? And what happens if you are? To start, be an adult female ruler below the age of 30 with two existent (not necessarily living) parents. Your highest held title needs to be at least of duchy rank, and you need to have at least two counties in direct possession.
This mod largely plays like a visual novel. It's a bunch of events with choices that may lead to further events, all of them telling the story of your character and their doppelganger. As such, do not expect a high replay value across multiple characters or during long runs. There are multiple paths, but only the submissive one is currently finished. Should you not like playing a submissive character, you'll most likely be disappointed by the variety of content right now. And, of course, you have to like the idea of identity theft in sexual fantasies to get much out of this mod in the first place.
To see the bulk of events, make sure your character has a score of at least 8 in every attribute (points added through spouses, artifacts, modifiers, and the like all count) or has their focus set to the attribute that you are below 8 in (if you have only 1 Learning, for instance, setting your focus to one of the three learning focuses will count as though you had at least 8 Learning whenever this mod's events are concerned). This is only relevant for when the doppelganger is your maid.
Should you want more info about the story and don't mind spoiling yourself:
If you have any questions or suggestions, please, let me know. You can also find me over on Cheri's Discord where most of CK3's adult modding scene is hanging out. Should you prefer using Discord over LoversLab, you can always just ping or message me directly over there as well.
Have fun!
Mod Integration
Carnalitas - Assigns one of the large breast traits to the doppelganger and one of the small breast traits to the rival maid should you be playing with body part traits enabled. This is built into IMU and no compatibility patch is needed. Should you be playing without Carnalitas, this will cause the error log to complain about missing game rules and traits. Everything will still work just fine however, and these errors in the log can be safely ignored.
EPE - Allows for IMU's clothing modifiers to visually affect the character even when the respective character's culture is using an EPE-specific clothing gfx. Needs the compatibility patch from the download section to function.
10331 downloads
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Sloppy Coats
By Sloppage
Hello,
Simple mod, adds some nsfw emblems for your CK3 Coat of Arms designer.
The "Art" is 90% AI so tweak, reuse, republish do as you wish with the files.
Post your creations please, I'd love to see some creative uses.
Got some ideas for designs? Post'em might add them.
Installation : export .zip to \Documents\Paradox Interactive\Crusader Kings III\mod and enable using your mod manager of choice
Thank you @Wonders of Eros for "Naughty Silhouette Pack" used it as a template for file structure
Have a great day.
Sloppy
3962 downloads
Updated
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Smart Brothel 02.09.2026
By Unitedbmx92
SMART BROTHEL
v.0.1
(for CK3 Update 1.18.*)
Smart Brothel is a mod that adds a "managed brothel" to the game, a number of jobs for this establishment, as well as several events related to visiting it.
!!!This is my very first mod!!!
I've never made mods for any game before, so I welcome your suggestions, comments, tips, and requests to bring the mod to version 1.0.
!!! The mod may contain bugs that I wasn't able to test or notice, as well as bugs that I couldn't fix due to my lack of knowledge. But overall, it functions, and you can easily try it out on both the vanilla version of the game and the Carnalitas mod using the patch mod included with the files!!!
!!!Version 0.1 of the mod is an alpha version. It has unfinished balance (payment, income, buffs, and debuffs). Also, the events are more introductory than full-fledged storylines. In the future, I plan to refine the mod to the point of having an "interesting story" and "useful gameplay"!!!
Features
This mod adds a decision that will lead to the construction of a Brothel in the player's capital. To make the decision, you must have an empty construction slot in the capital and a certain amount of coins.
The Brothel has three development levels, each of which unlocks new, unique court positions specifically for working in the brothel, as well as unique tasks for each that affect various aspects of the player and the county, such as "health bonus," "increased income," "brothel worker health bonus," and so on.
Brothel level 1 unlocks 3 positions:
- Brothel Maids
- 2 Dancers
Brothel level 2 unlocks 3 more positions:
- Brothel Security
- 2 additional Dancers (for a total of 4)
Brothel level 3 also unlocks 3 additional positions:
- Brothel Administrator
- 2 additional Dancers (for a total of 6)
Each brothel level is tied to its own event tree. Once level 1 of the brothel has been built, the player can visit the establishment and see the specific event associated with that level of the building. Other levels have different events accordingly.
The brothel grants a trait to the player and its workers upon reaching a certain amount of experience (a year in the position).
Loading order
***
Carnalitas
Smart Brothel
Smart Brothel Carnalitas
***
Next to-do:
1. Fix the bugs with events
2. Fix the bugs with characters overview during the events
3. Fix the characters positions requirements
4. Balance
5. Continue story events ( expand events )
5. Additional art
3442 downloads
Updated
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mod Lyskorie's Lewd Emblems
By Lyskorie
Lyskorie's Lewd Emblems
A sorta-spiritual successor to Cheri's Lewd COAs, Lyskorie's Lewd Emblems (LLE) bring in even more options for your horny coat of arms needs!
This mod adds a variety of lewd emblems to the Coat of Arms designer:
Originally from Lewd COAs: 96 womb-, heart-, and impregnation-based emblems from LewdMarks (Originally 77 from Lewd COAs, but coverage for the rest of the batch has been added) 7 Arabic calligraphic emblems 26 Chinese calligraphic emblems (13 in kaishu, 13 in seal script) 8 female silhouettes from stock photos 20 sex- and sexuality-related symbols from stock photos 4 hypnosis-related symbols from stock photos Added by LLE: 44 extra womb tattoo designs originally utilised during the creation of Lyskorie's Lustmarks 684 newly gathered assorted womb tattoo designs (check attribution in the mod's markdown files - simply too long to list out here)
Installation Instructions
Download the archive and extract it somewhere. You should see a folder named Lyskorie's Lewd Emblems and a file named Lyskorie's Lewd Emblems.mod. Go to your mod folder. On Windows this is in C:\Users\[your username]\Documents\Paradox Interactive\Crusader Kings III\mod\ Copy Lyskorie's Lewd Emblem and Lyskorie's Lewd Emblems.mod into your mod folder. If you are updating the mod, delete the old version of the mod before copying. In your CK3 launcher go to the Playsets tab. The game should detect a new mod. If it doesn't, check that the mod is in the right folder and restart your launcher. Click the green notification to add Lyskorie's Lewd Emblems to your current playset.
Load Order
Anywhere
Compatibility
Purely graphical mod which only adds CoAs, so should be compatible with anything6638 downloads
- crusader kings 3
- coa
- (and 2 more)
Updated
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Adultery & Affairs
By mnmn565
Requirements:
* Carnalitas 2.15
* Phaze's Additional Degeneracy 3.2
Adultery & Affairs adds a full affair lifecycle to Crusader Kings III, centered on clandestine relationships and their consequences. Players and AI can pursue seduction opportunities, establish secret affairs, and face escalating suspicion, investigations, and discovery events with multiple outcomes (caught in the act, rumors, or a revealed bastard). Choices include exposure, blackmail, imprisonment, divorce, or forgiveness, with stress, prestige, and opinion shifts that reflect the fallout. Ongoing trysts and relationship development can deepen bonds (including soulmate outcomes) or end through distance, guilt, or mutual breakups, supported by temporary modifiers. The system runs on story-cycle pulses with quarterly affair events, yearly discovery checks, and automatic cleanup when affairs end. Game rules let you enable/disable and control frequency (rare/normal/frequent). Integration hooks are included for Carnalitas.
When Updating: Ensure you delete the Adultery & Affairs folder from the previous version before installing the new version as files may get removed/deleted throughout development. Do NOT just overwrite files when updating to future versions.
How it works:
Note: While I have done personal mods for my game, this is the first mod I am ever publishing so please be patient with feature additions and bugfixes. I have played this mod for a few hours and have not had any issues with my particular modlist but this is subjective and you may have issues with your particular modlist.
Plans for the future:
- More events?
- More branching outcomes?
- Other stuff I come up with that are interesting
I've made this mod on a whim so there is no particular direction I am taking with it. I am open to any suggestions and ideas.
Credits:
Cheri Song for the amazing carnalitas framework.
Phaze Star for the multitude of mods that are now an integral part of my playlist.
5208 downloads
Updated
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No More AI Abortion
By bakon_bitz
No More AI Abortion
Version 2.2.1
(for CK3 Update 1.18.*)
Ever wonder why your lovers are pregnant one minute, and then the next they're mysteriously no longer pregnant, ill, or even dead after trying to cure themselves of some unknown affliction? It turns out that AI mothers may choose to terminate pregnancies that will result in a bastard, even when the Player is the father. The decision appears to be based solely on the mother's "ai_rationality" value and whether or not they belong to a faith with the polyamory tenet. This means that the game does not take into account whether they are your soulmate, if they are in your court, if they have been pardoned for giving birth to a bastard in the past, etc.
Features
This mod simply adds a game rule: "Pregnancy Termination", which when enabled, prevents the AI from doing so. This does not affect the Player's ability to do so, nor does is affect pregnancies from ending prematurely due to natural complications. Luckily Carnalitas already has a game rule, that when enabled, prevents natural pregnancy complications and works seamlessly with this mod. For those not using Carnalitas, I've included a second game rule in the standalone version of this mod: "Pregnancy Complications" which has four different options to allow you to tailor your game exactly how you'd like, including the ability to even the playing field by removing a hidden advantage the player normally has over the AI:
Default (no Player exception): The Player will no longer have the reduced risk of complications related to pregnancy and childbirth that they do by default. No changes are made to the risk of complications for the AI. Default: No changes will be made to the risk of complications related to pregnancy and childbirth. The Player has a reduced risk of suffering complications compared to the AI. Disabled (Limited): Complications related to pregnancy and childbirth will no longer occur for the Player and their close family members. No changes will be made to the risk of complications for the AI. Disabled: Complications related to pregnancy and childbirth will no longer occur. Complications may still arise as a result of attempted termination, if enabled.
While the options for the "Pregnancy Termination" game rule are as follows:
Default: No changes will be made to the AI's behavior. The AI may choose to terminate pregnancies that will result in a bastard, even when the Player is the father. Default (Player exception): The AI may choose to attempt to terminate pregnancies that will result in a bastard, except when the Player is the father. Disabled: The AI will no longer choose to terminate pregnancies that will result in a bastard. Pregnancies may still end prematurely due to natural complications, if enabled.
Localization
Fully translated into English, German, Russian, Simplified Chinese, and Spanish. When playing in other languages officially supported by CK3, this mod's text will default to English rather than showing the raw code strings.
Requirements
Speaking of Carnalitas, to ensure all of the features related to pregnancy from Carnalitas are preserved while running both of the mods together, I've decided to have this mod's file incorporate elements of and carefully override Carnalitas', meaning running this mod without Carnalitas may lead to errors. For those not using Carnalitas, a standalone version of this mod is also available, which does not have any requirements. The standalone version may also be downloaded from the Steam Workshop, found here.
Compatibility
I've designed this mod to be as lightweight as possible. It should be compatible with all mods that don't change the events/pregnancy_events file. The standard version of this mod is designed specifically to be compatible with Carnalitas. If not running Carnalitas, please use the standalone version of this mod instead. This mod is not achievement compatible.
Installation Instructions
If using Carnalitas, download the standard version of the mod, and if not, download the standalone version instead. Locate and open the appropriate .zip file using 7-Zip/WinRAR/etc. Inside, there should be a folder named "No More AI Abortion" and a file named "No More AI Abortion.mod". Locate your mod folder. On Windows this is generally found at C:\Users\[your username]\Documents\Paradox Interactive\Crusader Kings III\mod\ Delete any older versions of the mod in the mod folder, if applicable. Copy both files to the mod folder. Run the CK3 launcher, navigate to the Mods section, and click the "Manage Mods (x/y)" button. Find No More AI Abortion and click on the grey button to the right of "Disabled". It should have turned green and now read "Enabled." If using the standard version of the mod, make sure you've similarly installed Carnalitas using the instructions found in that mods' Installation Instructions section. If using the standard version of the mod, click and drag the three horizontal lines to the right of the "Enabled/Disabled" button until this mod is placed below Carnalitas in the load order. When starting a new game, be sure to scroll to the bottom of the game rules screen where you will find this mod’s game rules. Here you can select the combination of settings that will give the desired experience. Note: To enable this mod for existing save games, you’ll need to learn how to edit the desired save file in order to add the game rules. The method will also allow you to change the game rules mid-game if you change your mind later.
Changelog
Version 2.2.1
Updated for CK3 Version 1.18.3 Version 2.2
Updated for CK3 Version 1.18.1.1 Added Spanish translation courtesy of Jomses. Version 2.1
Updated for CK3 Version 1.16.1 Version 2.0
Updated for CK3 Version 1.15.0.2 Version 1.9
Updated for CK3 Version 1.14.0.2 Version 1.8
Updated for CK3 Version 1.13.1 Added Simplified Chinese translation courtesy of Dark_Crow. Version 1.7
Updated for CK3 Version 1.12.1 Fixed a vanilla bug in pregnancy_events.txt that was preventing the "Beyond All Doubt" (pregnancy.6002) event from triggering for the real_father if he was married. Version 1.6
Updated for CK3 Version 1.11.0 Version 1.5
Updated for CK3 Version 1.10.0.1 Added German translation courtesy of Doozer64 on Steam Workshop. Version 1.4.1
Updated for CK3 Version 1.9.2.1 The Player's consorts should now be sufficiently protected when using the "Disabled (Limited)" "Pregnancy Complications" game rule. Version 1.4
Updated for CK3 Version 1.9.0.4 The effects of the game rules were not always active when they should have been. Includes changes to hopefully correct this issue. Version 1.3
Updated for CK3 Version 1.8.1 Version 1.2.2
Updated for CK3 Version 1.7.2 Added Russian translation courtesy of What is Love? of on Steam Workshop. Version 1.2.1
Updated for CK3 Version 1.7.1 Version 1.2
Updated for CK3 Version 1.6.1.2 Added a third "Pregnancy Termination" game rule option, "Default (Player exception)". Improved the game rule presentation to be more in-line with Carnalitas' by adding text color and icons. Version 1.1.2
Updated for CK3 Version 1.6.1.1 Standalone version of the mod first uploaded to the Steam Workshop, found here. Added a "Pregnancy Complications" game rule with four options to the standalone version. Version 1.1.1
Updated for CK3 Version 1.6.1 Added "dummy" localization. When playing in a language officially supported by CK3 other than English, this mod's text will default to English rather than showing the raw code strings. Both standard and standalone versions of the mod are available and will be supported moving forward. Version 1.1
Updated for CK3 Version 1.6 "Castle" / Fate of Iberia. Standalone version of the mod that does not require Carnalitas. Version 1.0
Initial release of the mod.
Credits
No More AI Abortion
Myself What is Love? - Russian Translation Doozer64 - German Translation Dark_Crow - Simplified Chinese Translation Jomses - Spanish Translation Carnalitas
Full list of contributions on the Carnalitas Wiki
Upcoming Features
I welcome any and all ideas regarding potential features for the mod going forward as well as any constructive criticism. I'd like to incorporate the additional "Pregnancy Complications" game rule options included in the standalone version of the mod to the main version as well. I briefly attempted to do so but had trouble overriding just the necessary components of the appropriate Carnalitas files, (namely carn_game_rules and the carn_game_rules_l localization files), without just overriding the entire file outright. I would really prefer not to do this as it would be unnecessarily messy compatibility-wise. I also wasn’t able to test the "Pregnancy Termination" game rule option, "Default (Player exception)" as much as I’d like, so please let me know if you encounter any bugs with this or any other parts of the mod not working as intended.
19221 downloads
- crusader kings
- crusader kings 3
- (and 4 more)
Updated
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Space Androids
A mix of lewd and non-lewd android/robot/cyber portraits. They should work as Machine Empires as well as Robots for all other empires.
Have fun in space. ~240 portraits all in all. This time not color coded for your convenience since robots don't need jobs. (and I was lazy)
If I messed up anything please let me know. I'll try and fix it in time.
2029 downloads
Updated
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Forbidden Desire
By Flutter Moth
Fresh upload of the mod, DELETE THE OLD ONE! follow the path of CARNALITAS for it to work as each person has a unique save file drive path.
had to re do the entire thing as the directory was giving a error and defaulting to the wrong pathing. should look like this or the photo below
PATH="your drive/Documents/Paradox Interactive/Crusader Kings III/mod/forbidden Desire"
or
path="C:/Users/Your user name/Documents/Paradox Interactive/Crusader Kings III/mod/forbidden desire"
What this mod adds:
What this mod adds are some new traits, custom MAA, Some traditions and one innovation for now. you will have to use custom ruler to add it in atm until im able to fix the innovation history and event to gain the culture. Im also working on making the Divinity and scorned by divinity trait a t4 one that merges all the beauty, strength and intellect into one super trait via event.
Notes from the dev:
ON HOLD: I'm currently shifting my resources to a large mod project coming out, they have requested a all hands on deck or call to arms for a total conversion mod! Feel free to use this mod or make changes to it. I do not know when the project will end so I can not give a clear date at this time.
REQUIREMENTS
Recommended Mods:
https://www.loverslab.com/files/file/46325-basic-trait-scrollbox-bts/
Discord:
https://discord.gg/nSEsMdzvCX
2059 downloads
Updated
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German Translation for Lazys Dynamic Affairs 087
By Love_SimGER
Dies ist eine vollständige deutsche Übersetzung für die Mod Lazy's Dynamic Affairs.
Da Crusader Kings III in Lokalisierungsdateien oft Probleme mit Sonderzeichen hat, wurden Umlaute (ä, ö, ü) und das "ß" bewusst als "ae", "oe", "ue" und "ss" geschrieben. Dies garantiert eine reibungslose Darstellung im Spiel ohne Darstellungsfehler oder Abstürze.
Viel Spaß beim Spielen!
About this translation: This is a complete German translation for the Lazy's Dynamic Affairs mod. To ensure maximum compatibility and avoid any encoding issues or "broken" characters within Crusader Kings III, I have intentionally avoided using special German characters (ä, ö, ü, ß). Instead, they are written as "ae", "oe", "ue", and "ss". This ensures the text displays correctly for everyone without any technical glitches.
Enjoy the mod!
Installation Guide for Translation:
Extract the ZIP archive.
Rename the extracted folder LazysDynamicAffairs087_german to: german
Copy this german folder into the localization directory of the original mod at the following path: ...\Documents\Paradox Interactive\Crusader Kings III\mod\LazysDynamicAffairs\localization\
If a folder named german already exists there, simply overwrite the files when prompted.
Anleitung zur Installation:
Entpacke den ZIP-Ordner.
Benenne den entpackten Ordner LazysDynamicAffairs087_german um in: german
Kopiere diesen german Ordner nun in das Lokalisierungs-Verzeichnis der Original-Mod unter folgendem Pfad: ...\Documents\Paradox Interactive\Crusader Kings III\mod\LazysDynamicAffairs\localization\
Falls dort bereits ein Ordner namens german existiert, lass die Dateien einfach überschreiben.
43 downloads
Submitted
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Lustful Portraits
By Daleftenant
A series of custom portrait, empire, and other flavor items.
LUSTFUL PORTRAITS - A PORTRAIT MOD
(SHOCKING, I KNOW)
Greetings Fellow Degenerates (affectionate),
This is going to be an ongoing project, the ideal goal is that each species i add here will try to be more than just a load of portraits in a file, consider this an early release of the first episode, the horny space nuns. In the coming week i should have the knack of scripted empires sorted and they should have their own special pre-scripted empire, name list, and some dialogue too.
Please let me know any glaring issues, this is the first set ive published so its as much a training exercise as it is proper output.
Anyway, brass tacks...
EPISODE I: ATTACK OF THE HORNY SPACE NUNS
Themed after the idea of a religious order who takes contemporary ideas of religious modesty, and somehow mashes them together with a reverence for sexuality and a creed of free use, the Lustbringers believe that the face is a thing of decadence and distraction, and that one should conceal their own face, so that others can more easily focus on what matters, all the other parts of the body, ideally in as many lewd and sordid ways as possible.
93 Portraits Included
Male, Female and Futa included
(Futa classified as Inter because its just easier that way)
Feedback is both welcome and requested.
AI USE DISCLAIMER: AI ART CREATION WAS USED TO MAKE THE RAW FILES THAT BECAME MANY OF THE ASSETS FOR THIS MOD, WHILE SIGNIFICANT WORK WENT INTO MAKING THE FILES USABLE, IT PALES IN THE WORK DONE BY REAL ARTISTS TO CREATE AND INNOVATE, PLEASE SUPPORT ARTISTS WHENEVER POSSIBLE, WITHOUT THEM THERE CAN BE NO ART, WITHOUT ART, THERE IS NO PORNOGRAPHY.
3350 downloads
Updated
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Citizen's Sex Rights
By Calcifire
::I didn't include this with my portrait pack, because I know there are plenty of people who don't use it, but still might enjoy having this
I often find myself defaulting into authoritarian empires during my Stellaris playthroughs, but what if a multispecies democracy could be just as kinky as despotic despoilers? I have the power, so why shouldn't I?... Well, I thought I did, it turns out that you can't add new "species rights" categories to Stellaris, and can only expand on the currently existing ones. I had this whole plan to do new category based on the boundaries between interspecies relationships, but sadly the game won't let me. Damn. Well, kk, so it'll have to be another replacer mod. Luckily for me, not a lot of mods on the workshop even do this, so I don't think I'm stepping on too many toes.
Mechanically speaking, all these different rights essentially make citizen species happy and resident species unhappy. By spreading misery "the love" across your Empire you can stack all those little citizenship happiness bonus's onto just a few of them. That way, your desert habitability overlords might be willing to tolerate living on a frozen death planet if there are enough xenos to bang.
CITZEN's SEX RIGHTS:: stellaris v3.14.*
x9 citizenship rights(examples in the screenshots above)
x5 living standards
x2 military service types
x6 slavery types
x3 livestock types + x1 hivemind livestock type
x2 purge types
x3 job types - sex addicts(unemployment type), den mothers and brood mares(unemployment types for creature breeders)
INSTALATION::
0. delete the old version of the mod(mandatory if applicable)
1a. download the mod
1b. the mod plays nice with the Lustful Void mod by Lithia<3, I don't know why you'd download this mod and NOT LV
1c. the mod also plays nice with the Trait Pack I have also made available in the mod's download section
2. place inside "C:\Users\*User_Name*\Documents\Paradox Interactive\Stellaris\mod\" folder
3. extract the contents of *insert_mod_name*.zip
4. open the Stellaris Launcher and include the mods in your playset
COMPATABILITY::
any mod that modifies the game's "species_rights" folder is gonna blow up. So you'll have to choose between the two. Other than that, it should play well with Lustful Void.
Discord Community ::HERE:: to report bugs, share your fanart, connect with other players
Donation box ::HERE::, for anyone who liked the mod
I've also made a Visual Novel based on the mod found ::HERE::
83090 downloads
Updated
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GUI compatch for Carnalitas + Hide Dead Children for Player
By Geminae
Simple GUI merge for both of these mods since they fight over the same GUI file.
Given that the merge was pretty straight forward my testing was extremely minimal.
I didn't see anything else from hide dead children for player that could mess with Carn otherwise...
Compatibility info :
This mod needs to be loaded after BOTH Carn and Hide Dead Children
If anything else in your mod list overwrites window_character.gui then the functionality of the one that loads last works.
If another mod is also fighting this same gui file then let you can let me know, I might be able to fix it, maybe?
Side note :
I'm still learning to mod this game, if there are mistakes I'd be happy to learn from them.
274 downloads
Updated
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CBT Castles Balls Tournaments mod
By DrCash10
I wanted to make a light weight mod for myself, that is compatible with most other mods (matriarchy or other femdom oriented) and also creators to a special fantasy.
WARNING!
This mod gives more flavor for castration and ballbusting. Contains NC description and events. Also not realistic as far as I know. ¯\_(ツ)_/¯
Current Content:
-1 New Courtier Position: Living Stress Balls (with a task that could lead to an event based on stress)
-2 New interaction with prisoners to get up close with them. (Sometimes you just want to remove their balls without letting them go free. Or use them for pleasure)
-1 New Trait with it's own ball XP tracker
-2 Events related to Armies
If people show enough interest in this mod. I might develop it further.
PS.: If anyone is interested in making better GUI elements I'm open to the idea to integrate it into the mod.
1348 downloads
- ck3
- ballbusting
- (and 1 more)
Updated