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  1. Lite LV

    This is a very niche mod that completely redoes LV so it doesn't greatly impact the stellaris paradox mess of a 'balance'. This takes the ideas around LV and reduces them to a similar but more integrated version. 
     
    What it does:
     
    If the species has the civil of sexual industries, they get some job replacements:
    Clerks are relabeled as  Prostitutes. Entertainers are relabeled as Porn stars.  
    With the civil you can build milk factories which milk cows produce primarily milk (a new resource). Milk is used for a ship aux called a milk booster. It is probably the best aux but nothing that should break the game balance.
    Adds some new sexual traits but attempts to keep inline with paradox's lame traits.
     
    This mod is primarily for odd folks like me that want a little LV but attempt to keep stellaris's terrible game balance.
     
    Race mod
    I included my animated race mod the drixian. (see pic)
     
    Notes:
    I didn't do any events yet but if I do they'll be non balance breaking events.

    1,120 downloads

    Updated

  2. Summe's Lewd Nicknames

    Hello, I originally intended this to have an interaction to give nicknames but I took this on as a side project while I worked on another mod, and when I realized just how much work that would take I just decided to say fuck it and upload it without that feature. So in order to get a nickname from this you need to have the console enabled, so no Ironman, sorry. The command is set_nick then nickname_id. All the IDs are in the screenshot above and there is a list below as well. I might add the interaction later after I finish my current project. If you have any suggestions for nicknames feel free to post them below.

     
    ### Summe's Lewd Nicknames
     
    #Male Nicknames 
    nick_the_well_endowed 
    nick_the_culture_stallion 
    nick_the_girthy 
    nick_long_dick 
    nick_the_dominant 
    nikc_the_prolific 
    nick_the_rapist 
     
    #Female Nicknames
    nick_the_slave_queen 
    nick_the_queen_of_whores 
    nick_the_submissive 
    nick_the_courtesan 
    nick_the_concubine 
    nick_the_bimbo 
    nick_the_slut 
    nick_the_siren 
    nick_the_wench 
    nick_the_skank 
    nick_the_bimbette 
    nick_the_harlot 
    nick_the_bitchy
    nick_the_dominatrix 
    nick_the_bombshell 
    nick_the_cocksleeve 
    nick_the_cumslut 
    nick_the_fruitful 
    nick_the_adorable 
    nick_the_alluring
    nick_the_knockout
    nick_the_luscious
    nick_the_raped

    1,977 downloads

    Submitted

  3. Sexuality Expanded

    Sexuality Expanded offers you to choose carnalitas trait that will appear much more often in your dynasty if you choose it in the legacy of the dynasty added by this mod.
    And such traits as a giant penis and giant breasts, they look more sexy on the character, just like in the screenshots.
    Does not work with Carnalitas Traits Tweaks
     
     
    Sexuality Expanded предлагает вам выбрать черту carnalitas, которая будет появляться гораздо чаще в вашей династии, если вы выберете ее в наследие династии, добавленной этим модом. А такие черты, как гигантский пенис и гигантская грудь, смотрятся на персонаже более сексуально, прямо как на скриншотах.
    Не работает с Carnalitas Traits Tweaks

    3,628 downloads

    Updated

  4. StellarDiffusion [AI generated female-only species for Stellaris]

    AI generated portraits for several species:
    Humanoid:
    - Humans
    - Light Elves
    - Dark Elves
    - Valkyrie
    - Fairies
    Molluscoid:
    - Tentacle Humans
    - Tentacle Elves
    Machine:
    - Cyborg
     
    Each species has a distinct portrait set for each job:
    - admiral
    - envoy
    - general
    - governor
    - pop
    - ruler
    - scientiest
     
    About 4700 portraits in total, for a total size of 600MB.
    roughly evenly distributed, so that is about 600 portraits per species, and around 85 portraits per species and job.
     
    I batch generated 200 portraits per species and job and then deleted the ugly ones by hand and stopped once I reached 50+. Post a comment if you find  any portraits that are still off, and take a screenshot.

    Thanks to:
    @Armchair for their Stable Elves mod and sharing the prompts they used, which I heavily copied from.
    @XavierMace for their Stable Lewds mod and sharing their workflow and automation (in the end I was able to do the whole thing running off of one python script)
    and finally @Goregath for their text file generator at 
     

    3,897 downloads

    Updated

  5. Very makeshift cows mod

    This is a mod I slapped together in about an hour or so based on some things in the LV discord. Mostly to see if I could. I'm probably not going to do anymore with this, as I really should work on that other mod I kinda abandoned. But hey, someone else may enjoy this mess.
     
    WHAT THIS MOD DOES:
     
    IF YOU HAVE THE MILK RANCHERS CIVIC:
    It will remove one farmer job from the agriculture districts and add one cow job.
     
    IF YOU SET A PLANET TO THE DAIRY DESIGNATION:
    It will also remove one farmer job from the agriculture districts and add one cow job.
     
    IF YOU DO BOTH TO ONE WORLD:
    It will remove two farmer jobs from the agriculture districts and add two cow jobs, probably meaning you will have no farmers.
     
    WHAT THIS MOD DOESN'T DO:
    Work at all with hive minds or angler empires. I didn't feel like doing all the work needed to remove the fisher jobs or do something with drones. I don't play hive minds much anyways. Make any attempt at balance. I don't know or care what being able to completely replace farmers with cows will do to balance. Probably weird things. Work without LV. It needs it. Without it, it probably won't do anything, besides maybe crashing your game. Work with a mod that adjusts basic districts. If you got a mod that messes with 02_rural_districts.txt, then it's probably not going to work. I dunno how to make something that adds to the text file, rather than replace it completely.   
    For those interested in the details
     
    Note I've only done limited testing while only having a slightly outdated LV (didn't activate the newest update), the LV overwrites patch, Vanilla Framework, and UI overhaul dynamic installed.
     
    Have fun(?)!
     
     
    Oh, and feel free to steal/improve this as much as you want.

    539 downloads

    Updated

  6. [Discontinued] Ultimate Nudity

    I stopped playing Crusader Kings III and maintaining my mods. Everybody is free to use its code to develop their own mods.
     
    Ultimate Nudity is a one-for-all mod, because as it offers any way to introduce nudity into the game, I know. I developed 8 different nudity doctrines. Also, I adapted the nudist traditions from Nudist Kings by Neo5niper and the nudity decisions from Nudity Toggle by bokomaroko. I asked them for permission, but only received an answer from Neo5niper, so I guess it’s okay.
    Furthermore, I added a nudist trait.
     
    Description
    Ultimate Nudity introduces a new group of religious doctrines named View on Nudity. You’ll find it in the clergy section of your faith’s window. This group includes the doctrines:
    Vested Adherents (which serves to deactivate any other nudity doctrine)
    Vested Priesthood (which serves to deactivate any other nudity doctrine for priests)
    Nude Priests
    Nude Priestesses
    Nude Priesthood (which is the relocated special doctrine Naked Priests)
    Nude Men
    Nude Women
    Nude Adherents
     
    The nudity doctrines are incompatible with the natural primitivism tenet. And you can’t choose the nude priests’ doctrine or the nude men’s doctrine as long as the culture of your head of faith follows the nudist females’ tradition and vice versa.
     
    The adapted cultural traditions are:
    Nudist Males
    Nudist Females
    Nudist People
    They are located in the societal cultural traditions.
     
    The included nudity decisions are:
    General Nudity
    Male Nudity
    Female Nudity
    No Nudity
     
    All these denominations are self explaining, I guess.
     
    For all these kinds of nudity there is an age limit, because humans of a certain age (which is 60) easily get cold and need to wear clothings (Okay, you might as well say, they look a sight). I made some exceptions from this restriction. Of course for the player, its consorts and also for independent rulers and immortals.
    And for marshals and knights, I cancelled nudity during times of war, because nothing looks more ridiculous, than a nude fighter during battle.
     
    For all those, who don’t share my special kind of humour, I made a version without these limits. Just download ultimate_nudity_#-#-#_unlimited.zip.
     
    If you are looking for an unlimited and/or individual approach to nudity, you’ll find two friendly actions in the interaction menu.
    First Nudism, by which you can acquire for any character the Nudist trait. Together with this trait, the character will gain some character modifiers, by which they will receive a bonus to attraction opinion and – depending on if they are a ruler and/or a priest – a bonus to monthly prestige and/piety gain.
    Furthermore, you’ll find in the interaction menu for any character within diplomatic range the friendly actions Undress Character and Dress Character.
     
    The different approaches to nudity don’t interfere with each other in that way, that deactivating one won’t switch off any others. So a priest of a faith with the nude priests’ doctrine, and belonging to a culture with the nudist males’ tradition, won’t enrobe himself after giving up the nude priests’ doctrine.
     
    NOTE: In version 1.4.1 the “Undress Character” interaction and the “Nudity” decisions added the same character modifiers to the character as the Nudist trait. That has been changed with version 1.4.2, but the modifier will still be valid until the character is dressed again or the nudity decision is toggled off.
     
    I also spiced up the descriptions and explanations, to increase the immersion.
     
    This mod contains an English and a German localization. For all other standard languages, I added a localization using the English language.
     
    Compatibility
    The backbone of this mod is the should_be_naked_trigger in the zzz_ultimate_nudity_clothing_triggers_overwrites.txt, that overwrites the vanilla trigger in 00_clothing_triggers.txt. Therefore, every other mod, that overwrites the should_be_naked_trigger too, is incompatibly with this mod. The good news is, that the Community Flavor Pack doesn’t use this trigger and therefore doesn’t cause problems AFAIK.
    Unfortunately, the Ethnicities and Portraits Expanded (EPE) mod includes this trigger. But as far as I can judge, my should_be_naked_trigger will overwrite it without problems, because it’s the same trigger as in vanilla and in a file also named 00_clothing_triggers.txt.
     
    Furthermore, the should_be_naked_trigger of this mod contains every parameter, provided by the same trigger from the Carnalitas-framework. Because of its name, the zzz_ultimate_nudity_clothing_triggers_overwrites.txt overwrites its zzz_carn_00_clothing_triggers_overwrites.txt. Therefore, Ultimate Nudity mod is compatible with the Carnalitas-framework.
     
    You can play any saved game with this mod and deactivate it anytime without getting problems, because my should_be_naked_trigger only refers to functions, included in this mod. Therefore, after deactivating this mod, none of its features should be missed.
    Moreover, the relocation of the special doctrine Naked Priests shouldn’t cause any problems with existing save games. I didn’t change its name special_doctrine_naked_priests, just the localization files. So, if you already added it to your faith, it’s still valid, but moved from the special section to the clergy section.
     
    This mod is only compatible with ironman, but not with achievements.

    11,767 downloads

    Updated

  7. [Stellaris] Vanilla Framework

    Vanilla Framework 2.0.5d
     
    Important Notice 07/07/2023
    Due to changes in my personal life, I will no longer have time to work on VF for the foreseeable future. These changes are part of why the next machine update was taking so long and will no longer be finished. People are free to take VF and use it as the groundwork for their own projects if they want, and to this end I have also uploaded the now unused assets for the machine update. A huge thank you to everyone who downloaded and helped build VF to what it is now, it's been a fun two and a half years.
     
    What is it?
    Vanilla Framework is a small(ish) mod I made to replace all the vanilla portraits with ones that are a bit more interesting. I used a mod to remove them, and it did decent enough, but the little blighters always managed to sneak into my games through things like events or Pre-Sapients. Not the sort of thing you want after going through the trouble of installing all those other portrait mods.
     
    What does it do?
    At present it adds;
    6 Aquatics sets (222 images) 7 Arthropoid sets (236 images) 7 Avian sets (227 images) 3 Fungoid sets (158 images) 24 Humanoid sets (1,081 images) 3 Lithoid sets (114 images) 8 Machine sets (496 images) 14 Mammalian sets (1,079 images) 5 Molluscoid sets (240 images) 7 Necroid set (362 images) 5 Plantoid sets (178 images) 12 Reptilian set (607 images) 7 Toxoid sets (276) 9 Kemonomimi sets (502) Crisis sets (49 images) Pre-Sapient (20) Enclaves (21 images) Event Races (249 images) Unique character/race instances (40 images)  
    Total Mod Images: 6,200
     
    Requierments
    All species DLC
    There have been reports of the game crashing during empire creation and its related to not having 1 or more of the species dlc. If you are experiencing these issues then drop the relevant files (which can be found in"Patch Folder/I Don't Have X DLC" ) into the "common/species_classes" folder. This just switches their graphical culture to humanoid instead of one the game can't find. When/if you do get the dlc, you can just delete the file(s). If the game still crashes, them please let me know, as well as which of the species you don't have, so I can come up with another solution.
     
    Compatibility
    This mod is designed to be fully compatible with Lustful Void's gender traits but can still be played without them.  This mod is incompatible with other mods that affect base games Species Classes.  Compatibility patches will be made as mentions of conflicts arise.  
    By default, each species will use the Male and Female image sets, but when used with Lustful Void, you can also use the Futa images. When creating a species, select their appearance, then a gender trait (All Male/Female, Futa), then change the rulers appearance.  The rulers image won't update itself in the creation menu when you choose a gender trait, so you'll need to do that yourself.  
    Compatibility Patches
    There is a folder inside VF named "PATCH FOLDER" along with a Read Me to explain installing. It also contains the More Vanilla patch.
     
    Mods that have a patch;
    Tons of Tits 2.6.3 Se Human + Se Humanoid (All of them) Stellaris Sexy Xenos and More (SSX) Lewd Galaxy  
    Changelog
    17/06/2023 - Hotfix 2 (VF2.0.5d)
    So it's only just been pointed out that futa portraits have been generated where they shouldn't. This would have happened with the 2.0.5b fix when I incorporated base gender selection, I used the wrong condition for VF's gender policy related sets. If you are using VF 2.0.5c, Just download this zip, extract into VF and replace. VF 2.0.5 Hotfix.zip EDIT: I forgot to revert some changes with Hum01 as I was testing, it's broken the ruler appearance options for them. This is the fixed file, just drop it into gfx/portraits/portraits 100_VF_Humanoid.txt EDIT 2: I've also just uploaded VF 2.0.5d that has all the hotfixes applied.  
    13/06/2023 - Hotfix
    It's just been pointed out that one of the paragon portraits is the wrong gender, so here's the correct version. Just download and drop it into gfx/models/Paragons and confirm replace. VF_paragon_renown_2.dds  
    12/06/2023 - V2.0.5c
    This is more of a hotfix than an update. Updated the portrait files to fix a bug with LV's gender traits. Updated the Paragon event files. I did a big stupid here and forgot to rename two files, so renowned paragons just weren't appearing. I even did a 6 hour play test to make sure everything was working and just thought it a little odd that I hadn't seen any, like I didn't meet requirements.  While also fixing that screw up, I also found out that the engine wasn't using the portraits with the vanilla names, so there was some adjustment there too. I've got about 400 new robot/machine images that I've just started work on, once that's finished I'll be sorting the old and new stuff into sets. Suggestions welcome.  
    16/05/2023 - V2.0.5b
    This isn't really an update so much as an extended patch. A few files were update, mainly  all the portrait ones. This should fix a few issues like crashing at leader creation and species not showing up in the galaxy species tab. I also incorporated the vanilla gender settings with Indeterminable being Futa for now. Not sure how nicely this will play with LV's gender traits though.
    13/05/2023 - V2.0.5
    This update doesn't have all that much, it was mostly fixings things the Paragon update broke and replacing the new art. This update covers the 16 paragons and 3 of the 4 legendary paragons. I couldn't really touch one of the legendary because, well, you'll figure out why if you find them. 2 of the legendary have changing portrait, but I could only do this for 1 because this was kinda rushed and the second legendary was kind hard to figure out in the respect. There is also a very small (7 images) set for Falcons who can only be found via events. Didn't want to spend too much time hunting images for this because shit needed fixing. Total new images: 26  
    Installation
    Delete any old versions you might have installed
    Download the latest Vanilla Framework.zip Extract its contents into Documents/ Paradox Interactive/ Stellaris/ mod Make sure there is a folder named "Vanilla Framework" and a file called "Vanilla Framework.mod" This mod should be the last active mod in your launchers mod load order To install a patch, like the More Vanilla Patch, open the Vanilla Framework mod folder Open "PATCH FOLDER" Select relevant patch .txt file, then copy and paste into Vanilla Framework/common/species_classes  
    Todo List
    Art
    Drider (proper) Beetles Aqua
    Seal Turtles? Otters? Hum
    Tau Dwarf Protos Lith
    Giants? (may end up in Hum) Re-do Elementals Mam
    Gnoll Sheep Pig/Boar Racoon/Tanuki Cats (domestic) Bastet? Bears Lopunny Renamon Badger? Ferrets and similar? Moll
    Crustaceans Nec
    Shys (mario) Witch/Wizard/Necromancer? Werewolf? Pla
    Vines Alraune Rep
    Gecko Guilmon Tox
    Plague Doc Skunk? Undecided
    Viera Miqo'te Aura Djinn/Genies (possibly Lith as elemental or Nec as supernatural) Nuns (depends on what direction the art goes) Possibly create a new Kemonomimi (animal people) species class ___________________________________________________________________________________________________________________________________________
     
     
     
    Changelog (Old)
    16/04/2023 - V2.0 Experimental
    This update was a pain to do, a lot of hunting down and scanning files and cross referencing. About 95~99% of events should now spawn using VF images Not to spoil any story/event stuff, but I've added 242 for the unique races. There are also 11 other unique races that can appear, but they only have 1 image each as I think they can't be abducted acquired in game most of the time. There are also about 10 unique character/leaders that have images now. I made a slight change to the Quarian set so that they are used for a nomad event and aren't randomly generated. So you can still use them for your custom empires on gene mod into them, they just don't pop in the wild. 4thesecret very generously donated two sets: Centaurs (118), and Dwarfs (47). What I added for the primitive type sets were: Na'vi (16), Gnoll (58), Warhammer Lizardmen (26), Indian/Incan/Aztec (39), Vikings (17), and Egyptian [human] (32). Total Images: 616 For now I'm gonna sit and wait for the bug reports to roll in. This update adds a lot more files so I'm expecting crashes and conflicts. After all that gets sorted, the next update will focus on robots/machines. They've needed a dedicated update for quite a while now. Poll Results: Most people like or don't mind monogender sets. There's also a fair amount who think it goes against the point of VF. So I think going forward there will be a few sets like that (logically there might be a few anyway, like the Asari), but the majority of sets would still be all genders if possible (I think).   
    22/03/2023 - V1.9.5
    The long overdue update What it adds; Hylotl(20), WoW Blood Elves(58), WoW High Elves(22), Mario Shys(44), Aura(62), Miqote(44), Viera(62), Kitsune(52), and Fairy/Pixie(40) There's also a boost to Draenei(15), Floran(4), and Harpy(6). Total Images: 429 VF now has a custom race, Kemonomimi which means 'animal ears' for the basically human sets like Aura, Harpy, and so on. Lamia, Harpy, and Merfolk where moved to this new species. I'm still working on building back up my stock of images, but the next update is gonna focus on the new DLC, so suggestions for some primitive sets and the MSI Slavers are welcome. I'll also be looking into unique portraits for special characters if people have ideas for that as well. I've also set up a poll on the VF discussion page about mono-gender sets. There were more than a few sets left over from Lewd Xenos that I couldn't really ad as full sets, so I want to know how people would feel about VF having mono-gender (typically all female) sets like other portrait mods.  
    23/12/2022 - V1.9
    New update (finally) What it adds; Ange(wo)mon(42), Martians(44), Tau(38), Togruta(46), Gardevoir(75). There's also a boost to Twi'leks(25), Goblins(19), and Quarians(15). Total Images: 304 Its all Humanoids, though Gardevoir might change (not sure to where), and Quarians will likely get moved to Toxoids. I still have a good portion of Lewd Xenos to incorperate. Not all of it will get added to VF mainly because it's LX is an all female mod that has about 100 images per set on average. Anything that doesn't get added to VF proper will get added in what I'll call a legacy patch. Next update will take a bit longer ass I work in the rest of LX as well as the fan version of Xenophilia. Happy Holidays everyone!  
    20/09/2022 - V1.7.5
    This is the update for the just now release Toxoid DLC. It adds Soft/Face Masks(42), Hard/Full Masks(47), Modseven art as Mutants(18), Muk(15), and Goodra(51) Also adds 1 pre_sap image for toxoids, Vault Girl, which may get changed. Total images: 174 This was a rather odd one to source for, and also unexpected. Plague doctor stuff not as prevalent as I'd thought it'd be for one. There was a few dev notes about place holders, so this could break with a patch, but I'll be keeping an eye out for that. Things are ramping up again, so these updates will be slower.  
    19/08/2022 - V1.7
    This updates adds 2 new Aquatic sets, 2 Arthropods, and 3 Avian. Aquatics get Penguins(18) and Vaporeon(45), Arthropods get Eliksni(14) and Hollow Knight(35), Avians get Corvids(31), Harpies(40), and Toucans(13). Also happy to add 4 new donated images to Lithoids (latex). Total new images: 200 Really feeling the lack of content with some of these. Going forward, if I can't find enough images for new sets for a species, I'll try bulking up the existing ones instead. Huge thank you to Armchair who really helped test and bughunt a new unexpected issue. Seems Stellaris will consistently crash right before loading the main menu if there is no prescripted empires (or possibly pre-made custom empires), and that broken custom empires (missing mods, dlc, etc) can spawn into games as fallen empires. To fix this, VF now has a custom prescripted empire courtesy of Armchair. Next update will focus on Fungoids, Molluscoids, and Reptilians. I don't hold much hope of finding a new set for Fungoids, so I might revert them back to non-gendered and have each gender as a separate set. Maybe for Lithoids too. Please let me know what you think about this.  
    01/08/2022 - V1.6
    This updates adds 5 new Mammalian sets (honestly, they are by far the easiest species to source for); Giraffes(64), Wolves(72), Goats(56), Tigers(84), and Pandas(67). Total new images: 343 Next up is Avians, Aquatics, and Arthopods. Content is running a bit dry now, so maybe expect 1~3 per species. I'm openly taking suggestions for sets people would like to see included.   
    15/07/2022 - V1.5
    This updates adds 5 new Humanoid sets; Angels(45), Cyclops(32), Ogres/Oni(29), Twi'lek(28), and Warcraft Trolls(26). Total new images: 160 Not as much as I'd like, but I'm running out of ideas of what to add. While making this update I had to drop about 5 races because I just couldn't source enough images.  I'm openly taking suggestions for sets people would like to see included.   
    18/06/2022 - V1.4
    Finally had time to get some work on the mod, but at this point I think I'm hitting a content wall in certain areas. I can't find one fecking thing extra to add to the Fungoids sets for example. Another is the Molluscoids, it would start out fine then it turned into an utter drought of content. So assume that if there isn't 5 sets to a species, it's because I just can't find anything, or enough of something to work.  Anyways, what's been added is Cactus (25) and Florans (20) to Plantoids, Ants (25) and a mix (38) of stuff that almost worked on their own for Arthropoids, Chickens (31) and Eagles (26) for Avians, Latex (25) for Lithoids, 8 new for Pre-Sapient, 9 for the Salvagers, and 12 for the Shroudwalkers. A total of 219 new images. I'm not 100% sure the Salvagers are a good fit, something like dwarves would have been more accurate but they'd be better as a playable race. The mixed set was supposed to be either mantis or beetles, but there wasn't enough so I just mashed them together with other failed ideas. I might replace it in future, but it'll most likely stick around, the only other feasible set would be hollow knight.  
    01/03/2022 - V1.3
    The last of the donated images. Well, there is some more but they'll get added piecemeal. Not a whole lot (again), but this update adds two new Reptilian sets; Crocs/gators(42) and Dinosaurs(44). I'll be trying to get all species up to 5 sets now, when I have time. I've noticed that people have downloaded the experimental dlc patch, but haven't said if it works or not. I kinda need the feedback.  
    06/02/2022 - V1.2
    Things have been rather hectic lately, and scedual changes means I haven't had that much time to work on VF. This update isn't as substantial as I was hoping for but it's something at least. What it adds is 3 new Mammalian and 2 new Necroid sets; Deer (60), Dog (58), Foxes(48), Succubi (45), and Demon (53) for a total of 264 new images. The next update will include the last of the donated images, but I'll also be working on an experimental build for people who are missing some or all of the species dlc since that seems to be the cause of crashing during empire creation.  
    04/12/2021 - V1.15
    I hope everyone had a good Christmas and New Year? I know I said the next update would be a Mod It Yourself guide, but that's turning out to be harder than I expected (I tend to ramble and rewrite a lot). In the meantime, this update is thanks to a very helpful Anon who donated all the work they never published! Honestly, it took like three days to put this update together, it was so nice not to have to mask art for a change. This update is an expansion; 8 Slimes, 9 Dark Elf, 22 Elf, 5 Draenei, 16 Bovine, 19 Equine, 40 Feline, 22 Rabbit, 9 Shark, 3 Dragon, and 7 Draconid. This is only a part 1 of 2 as there's still more artwork left over, but it'll need a bit more work as they'll be new sets. I'm still working on the guide but I just wanted to put something out for Xmas/New Year (even if it is a bit late)  
    04/12/2021 - V1.10
    This update is for the new Aquatics DLC. It adds 4 sets; Merfolk (think mermaids), Orca, Shark, and Zora for a total of 172 new images. Took a bit longer then expected, even though I was kinda rushing it, mainly because there was an unexpected lack of images for certain sections. Zora and Merfolk were really lacking in Futa content so to make up for that I added the Orca set. I'll be keeping an eye out for them as I'm doing other updates. Gonna take a week off, I'm under the weather and finding it hard to concentrate. I spent a half hour trying to get the update to work before I figured out I messed up the image paths. Next update is going to be a 'Mod It Yourself' guide so people can make there own portrait sets/mods and comparability patches. After that, well it's going to be a new round of expansions with a pleasant surprise (for me at least).  
    17/11/2021 - V1.0
    Fixed the Fungoid Mushroom set, (mixed up the number of images for Futa and Males) Added 12 images for the Extra-dimension species (Novakids), added 32 images for the Swarm (Xenomorphs), and 5 images for the AI. Novakid images were largely carried over from Xenophilia but I tried to source some more for variety, of which there is surprisingly little. While Xenomorphs were my first thought for the Swarm, I did look into using either Zerg or Tyranids but also found those surprisingly lacking or unusable. Might offer Xenomorphs as its own species as there's plenty of images to work with, but I think there's already a mod that has them, so we'll see. And with this, I'm moving VF out of Beta. ? I'm going to prepare some sets for the upcoming Aquatic species pack, after that I'll be looking at making a pdf guide so people can tinker with VF and add to VF themselves. This isn't to say I won't work on it anymore though, I'll still be doing a second run through to up the number of sets. Might even start doing event modding.  
    26/10/2021 - VF Beta 0.9
    My god, I've been busy, but the new update is finally here. Vanilla Framework has now incorporated Xenophilia. Mostly. What was added, plus the images I sourced to make make up for any missing aspects, nets 387 new images. The Bovine and Equine sets got a big boost, but VF now includes Draenei and Quarian for Humanoids, with Death Claws, Kobolds, and Sangheili for Reptilian.  Protoss should also have been added but they are very troublesome to source for. Next update will be on the Crisis portraits, plus I might start from the top of the list again if the new DLC doesn't mess with anything  
    30/08/2021 - VF Beta 0.8.1
    More of a hotfix than a real update but different enough to be a minor update. The comparability issue with Sins of the Prophets should now be fixed. It was an interesting little problem that made me rename all the species classes files to take advantage. Fungoids, Plantoids, and Lithoids are gender enabled like every other species. This was to fix the portrait problem they had with the new gender policy. Some big new though! I've got permission from Snowcraft to merge Xenophilia into VF! New update will be focusing on getting that all set up and hunting down any additional images needed to fill out a set. I'm also taking suggestions for what the Prethoryn Scourge and Extra-dimensional Invaders should look like. I was thinking maybe Xenomorphs and Novakids but I'm open to ideas.  
    07/08/2021 - VF Beta 0.8
    This took longer than expected (I guess I say that a lot?) but it's finally here, some 300 new images for Machine/Robot. Trying to come up with decent criteria to decide them up was rather difficult since most of the time the images could go either way. So, for the most part, I divided the Robots and Android into two subsets based on their squish factor. So the breakdown is 2 Robot sets, 2 Android sets, 1 Synth Female set, 1 Synth Futa set, 1 Futa-bots set, and 1 Man-bots set. The last two are more like place holders until I can get enough images for their sets (they're basically robots, androids and synths in one set) I've also added more preview images to this page so everyone can get a better idea of what's in this mod. Right now I'm going to work on the gender policy which, thanks to Banana Banana, should be should be done soon, the main issue is that it'll be tedious. As it'll just be a policy and not a major change I'll post it as a quick drag and drop folder, but I'll also be updating the main download to.  
    08/05/2021 - VF Beta 0.7
    This took a lot long  than expected because I got a lot more images than expected. This update adds a whopping 440 new images; Fungoids got 96, Lithoids got 68, Molluscoids got 172, and Plantoids got 104. Image sets are Mushrooms, Slimes, Elementals, Statues, Cephalopods, Gastropods, Inklings, Slugs, Flowers, Fruits, and Planets. I've made a few format changes to the files which will, hopefully, make things easier. For now, VF has a folder inside it called PATCH FOLDER that has all the now updated patches plus a Read Me oh which file is used with what mod and how to install or uninstall. I got this new patch system to work reliably, but if people are having problems with it then I can put up the separate patch mods again. Gonna take a bit of a break and see how stable the update is for everyone else. Next update I think will be Machines and maybe some crisis species like the Prethoryn Scourge  
    06/04/2021 - VF Beta 0.6
    This update adds 3 new sets to Necroids; Zombie, Mummy, Ghost, for 127 new images. Vampires got expanded with 45 new images. The overdue Humanoid expansion got done with Humans getting 48 and Goblins getting 42. There's now a compatibility patch for SE Human and/or SE Humanoid. There are 3 patches in the one folder for using with either or both of those mods) This update was a bit of a slog. I decided to tone down the gore factor for zombies as I figured most people (such as myself) wouldn't particularly enjoy it, so they're more like Frankenstein's monster, or modern zombies that can mix and match body parts if they have need and thread. Also, there's not a lot of mummy or ghost images, so I had to double down in some places. Werewolves would have been an obvious addition but I'm holding off on them until I get canines done for Mammalians and see if I can make them more distinct. For the next update I'll be lumping in Planoid, Fungoid, Lithoid, and Molluscoid as they seem to be the harder ones to source for.  
    06/04/2021 - VF beta 0.5
    This update replaces the old Reptilian set with 3 new ones, Draconid, Dragon, and Naga, for a total of 160 images. Some code got tidied up from earlier releases, so things should run smoother. To address some concerns over crashes that might be related to not owning DLC, this release is in two versions. The normal version, Vanilla Framework Beta 0.5, has the DLC species set to only appear if you have the specific dlc. Vanilla Framework Beta 0.5 Ex, has my portraits set to always be available. I suspect there might be an issue with not having the correct ships, greetings, etc, if so then at least there's the normal version to use. My schedule is utter chaos so I can't keep a regular release going. From now on, updates come out whenever I get them done. Necroids are next on the list, I'll be doing the humanoid expansion with them this time,( I swear).  
    09/02/2021 - VF beta 0.4
    This took a while to do because I'm short on time for the next few weeks, when I have more time things should pick up again. This update adds 3 portrait sets to Mammalians; Equine, Rabbit, and Feline The Bovine and Ratling sets also got expanded for a combined total of 259 images this update. The Humanoid expansion got pushed back because, again, I'm short on time and wanted to get something out soon. Next update will focus on Reptilians as I already have some images sourced so I should hopefully get the next update out a bit sooner than this one  
    20/01/2021 - VF beta 0.3
    This took a lot long than intended because I'm currently in a busy period.  Next update is likely to be delayed too, but I'm trying to keep a good and regular pace going. This update adds 3 (or 2, depending on how you look at it) portrait sets to Humanoids; Orcs, Elves, and Dark elves I wanted to expand the existing Human and Goblin sets, but thought it better to get something out soon. Their expansion will likely get rolled in with the next update. I was going to include a succubus/incubus set, but thought that they might be better for Necroids (who don't have a wide variety to work with)  
    07/01/2021 - VF beta 0.2
    The old Avian portraits are replaced with 3 new ones (Parrot, Owl, and Duck). I'm no ornithologist, I work with what I find, so if there's and image that doesn't strictly fit into its category then yo can put that down to people incorrectly tagging that image. There were enough images left over from the old set that they'll likely make a return as generic or generic and eagle. Due to Fungoid, Plantoid, and Lithoids being hard to source for, they'll be the last to get new images this round. Current Tons of Tits patch should still work fine, they haven't updated anything and I haven't touched the related file.  
    30/12/2020 - VF beta 0.1
    The mod seems stable, no real issues other than some missing machine portraits I forgot to include. Mod is now entering the Beta phase, which means I'll be focusing on adding more content and putting out compatibility patches. Reformatting should make the mod more friendly with others and allow for easier updates. Beta opens with 3 new Arthropoid portrait sets (Bee, Spider, and Moth), replacing the old one. Will now offer a More Vanilla patch that adds back in the vanilla portraits for those that want it.  
    _101_VF_I_Dont_Have_Plantoid_DLC_classes_Patch.txt _101_VF_I_Dont_Have_Lithoid_DLC_classes_Patch.txt _101_VF_I_Dont_Have_Aquatic_DLC_classes_Patch.txt _101_VF_I_Dont_Have_Necroid_DLC_classes_Patch.txt _101_VF_I_Dont_Have_Toxoid_DLC_classes_Patch.txt

    52,614 downloads

    Updated

  8. [portrait mod]kemono canid male portraits!!

    self generated stable diffusion portrait, works for 3.8, other game version untested, but since the mod basically contains nothing but portrait, so it would be convenient to edit owo.

    513 downloads

    Submitted

  9. Show All Traits Carnalitas Patch

    Adds a + button to the character UI screen that will show all the traits and timed modifiers on a character.
     
    Tired of having a lot of character traits but only seeing half of them on screen? Well this is the solution for you. Click on the + button to see a window of all the character traits, click again to hide screen.
     
    It's a simple patch for Carnalitas v 2.0
    Load right after carnalitas.

    6,452 downloads

    Updated

  10. EctoBukkake's Adventures

    EctoBukkake's Adventures is made to add lewd flavor to CK2 by letting the player go on adventures to various locations. Adventures include RPG style loot, smut and decisions.
     
    This is a very early functional build of the mod. There is only one area made, with 6 lewd scenes to play through. 3 are focused on bestiality and 5 have the potential to be noncon.
     
    An adventure is triggered through a decision that can be made every 90 days, between the months of May and September. Available to female players with 5 prestige to pay.
     
    All events are written for females, and men do not have access to them. They are also geared towards Christian characters in Europe. Player choices are affected by traits. For example, a chaste character will not willingly engage in sexual acts, while a Lustful one will find it difficult to resist. Characters can gain traits through choice in events.
     
     
    Current Features:
    One adventure area (The Forest) accessible through a decision.
    6 Sex scenes with different choices, outcomes and modifiers.
    Lewd Images for all of the Sex Scenes.
    Many SFW adventuring scenes.
    Multiple character modifiers that are added based on by choice in events. Choices for events that are influenced by character traits.
    Multiple new character traits gained through events.
    Toggleable rules for what fetishes and kinks you want to experience.
     
    Planned Features:
    New Areas
    More Scenes Per Area
    More Choices and Branches for Events
    Artifacts and More Loot
    Character Traits
    Graphics for Events
    More Effects Post Event
    Event Choices and Results Based on Character Traits.
    Bad Ends
    Prestige/Piety gains and loses from events.
     
    Kinks!
    I plan to make this mod as kinky as possible. In the future they will be able to be toggled through game rules. Kinks that are currently in the mod include:
    Bestiality (Horse, Wolf) Breeding Rape Noncon/Dubcon Cumplay Cumflation Orgasm Denial Gangbangs Forced Poisoning/Drugging  
    Survey!
    I have made a brand new survey and would love to hear your feedback!
    https://forms.gle/i7R3zWLAootmt4297
     
    Bug Report!
    https://forms.gle/uDCShQrn9HgPX1Y59
     
    I have decided to make small updates rather than the large ones that I have previously made. I will now post updates whenever new content has been added and tested. 
     
    New in V0.01.073
    Gameplay Features
     
     Added a new set of events centered focusing on sex with a horse. Includes 35 unique events with graphics.  Added new modifiers and traits to go with the events.   New Events have piety gains and losses based on player choice. Technical
     Fixed an error in the knight event chain.  
    Plans for the Near Future
    The next big update to the mod will be V0.01.08. There will be many small updates that add events, like the last few, leading up to it.
    The major change that V0.01.08 will bring is an overhaul to the way adventures function. My goal is to have them function like a pilgrimage. You will choose your destination and a series of events will occur as you travel to and through the location. Your character will get a modifier like a pilgrimage and a regent will rule in your stead. This will also open the door for the future addition of quests to the mod.
     
    Discord
    Join My Discord Server!
    Information on the next update as well as planned features for the future can be found there!
    Past versions are available on the Discord. I talk about and show off what I'm currently working on.
    There is  a dev branch of the mod there in the future so I can test new features and ideas before publicly releasing them.
    https://discord.gg/KV4uHgBWrm
     
     
    Compatibility
    EctoBukkake's Adventures is fully compatible with all other sex mods available on Loverslab.
     
    Feedback is greatly appreciated!
     
    I DO NOT OWN ANY OF THE IMAGES IN THIS MOD!
     
    Credits:
    Author: EctoBukkake
    EctoBukkake's Adventures uses Bigger Events by: ngppgn.
    Bigger Events: ngppgn
     

    12,955 downloads

    Updated

  11. DWToska-CK3 for Tours & Tournaments (v1.9)

    [CK3] DWToska - for Royal Courts (v.1.9.*)
     
    Introduction:
     
    Way back I authored the "[CK2] Dark World Reborn: Toska" mod. When CK3 came out, I released the v1.0.X versions of this mod. Which was pretty much the first sexual content mod for CK3 on LoversLab, allowing to rape courtiers and prisoners, but had nothing else. As time went on, that version of the mod became entirely obsolete.
     
    Now with both CK3 "Royal Courts" out and well thought out frameworks such as Carnalitas around (mad props to Cheri Song!), I overhauled DWToska and released v2.0.X of it.
     
    Over the years I got lots of feeback and the most asked for feature was a functionality from the CK2 versions of DWToska:
     
    Raping, killing and/or imprisonment after battles, sieges and raids.
     
    As frameworks such as Carnalitas are already have a really good coverage of every sexual content you could want, this version of DWToska just adds what has been asked for:
     
    Raping, killing and/or imprisonment after battles, sieges and raids! \o/
     
    That functionality for Crusader Kings 3 (v1.9) "Tours & Tournaments" is included in the mod available as "DWToska2", current version: v2.0.6.
     
    I also got asked to publish an updated version of the old "Rape Courtier" and "Rape Prisoner" functionality, which this mod initially had. However, as other mods such as Carnalitas or submods of it often provide similar functionality, I rolled this into a separate mod called "DWToska3", current version: v3.0.0. You can install both at the same time if you want both functionalities.
     
    Summary:
     
    DWToska2: Raping, killing and/or imprisonment after battles, sieges and raids! DWToska3: Rape Courtiers / Rape Prisoners (CBO+CC ready)  
    How it works:
     
    When the mod is enabled, nothing changes at first. Until you go to "Decisions" and use the decision "We can rape and pillage". You can turn that off at any time, using the opposite decision "We won't rape and pillage" that is only visible if you're already a bad boy (or girl).
     
    With "We can rape and pillage" active, the following new battle (or raid) interactions will occur when you are leading an army yourself:
     
    After a successful siege of Barony you can have your way with the liege of that barony (if he's there)and/or two attractive courtiers After a successful raid of a Barony you can have your way with the liege of that barony (if he's there) and/or two attractive courtiers During battles you might enounter an enemy knight or leader and you can have your way with them. Duels (to the death) with high ranking captives of martial age are now possible. Performing a non-voluntary action against captives from siege, raids or battles has a prowess based chance of failing with negative consequences for you.  
    Screenshots of everything relevant are provided above. This works for both male and female rulers when leading the army. Aside from existing lieges, generals and knights you might also get presented with freshly created bonus victims that match the sexuality of your character. So if you're heterosexual, these randomly generated victims are of the opposite sex. If you are bisexual, then you get random victims that suit your need.
     
    Frequency of capture events and available traits of randomly generated bonus victims can be configured via game rules.
     
    Posing and animations of characters are stock CK3 and all sex interactions use the events present in Carnalitas, which is now a requirement for this mod to work.
     
    Requirements:
     
    For DWToska2/DWToska3: Carnalitas For DWToska3: Character Body Overhaul + Carnal Court for CK3 v1.9 (optional)  
    Supported ingame languages (DWToska2):
    English French (machine translation) German (machine translation) Korean (machine translation) Russian (machine translation) Spanish (machine translation) Simplified Chinese (partial machine translation)  
    Supported ingame languages (DWToska3):
    English  
    Known issues:
     
    If you have the right army strength and use the default game rules of this mod, then this mod is stupidly overpowered and should not be taken serious. You can pretty much run wild and just straight out murder your enemies in wars or raids by imprisoning or killing their leaders, generals and kights in successive battles. That's why you can turn the features provided in this mod on and off via a decission at any time and can adjust frequency of events and traits of randomly generated victims via game rules.
     
    The error.log isn't entirely clean and there are some issues, but the mod works and doesn't cause crashes as far as I can tell. The errors happen when the events to create the random bonus victims fires and can't find the scope of the barony's owner, because there is none. This should be easy to fix, but I haven't figured that one out yet. Like said: It works, so ... /shrug
     

    57,794 downloads

    Updated

  12. LV Extras - Sex Alderson Disk, Combination Traits, Civics, & More

    Tested for Stellaris 3.8, LV 0.7.2, and Gigastructure 3.27.3   Included mods to enhance your LV playing experience: LV Extras - Main feature is the reimplementation of the Sex Alderson Disk that was in the old Sexopolis mod. Also adds a couple new combination traits, some civics, and two edicts. What's New:
    Update to 3.8 Light version which excludes gigastructure elements.   
    Features In Depth:
    LV Extras:
    Fully reimplemented the sexy version of Gigastructure's Alderson disk A new origin - Start your empire on the Alderson disk Two sex districts for Gigastructure's Birch World - Currently disabled Two new end game combination traits - Bombshell and Stud Civics: Tentacle World and Sex World Start Start on either world type without needing the origin (Now you can use Syncretic evolution and Tentacle World for example!) Allows custom starting systems to be used (Now you can start with an Earth Sex World for example!) You should be able to use these civics with most other civics/origins. Try it out and see what happens. Two new government edicts  
    Old Features:
     
    Requirements:
    LV Extras: Requires LV and Gigastructural Engineering LV Extras Light: Requires only LV  
    Compatibility Issues:
    LV Extras Overrides:
    Gigastructure/events/giga_003_dialog.txt Any other mod that overrides these file will need a patch. (But I am not aware of any that do).
     
    Installation:
    ~!~!~!~!~ Always delete old versions before installing any local mod!!! This is VERY IMPORTANT!!! ~!~!~!~!~
    Extract the zip contents to Documents/Paradox Interactive/Stellaris/mod/
    More Instructions Here
     
    Load Order:
    Load Lustful Void First.
    LV Extras must load after Gigastructures and Lustful Void. 
    Load UI Overhaul Dynamic after everything else. 
     
    Known Issues:
    Troubleshooting:
    Did you delete the old version before installing any local mod? - Delete the mod and reinstall from the zip. Are you using the latest version of all mods? - Download and install the latest version.  Are any LV submods not updated to the latest LV version? - Try removing these mods first. Are any mods not updated to the latest Stellaris version? - Try removing these mods first. Have you verified your load order? - Try the suggested load order above. Crashes? - Make sure all sub-mods are installed or remove LV Tweaks. If you try out my mod please let me know of any problems you might come across. Please include your load order with your comment. Before commenting please insure you have tried the troubleshooting steps.
     
    Old Changes
     
    Credits:
    Thank you to all these modders for their contributions.
    Buttson117: for Sexopolis and the assets needed for the Alderson disk.
    Ascens: For providing me the icons for my bombshell and stud trait. TYVM.
    Gigastructure Contributors: I had to refer to a lot of their code to figure out how things work. Also the image for the origin is the same that Gigastrure uses. Side note: If anyone finds a more fitting picture I'd like to include it.
    Lithia: As always for their work on Lustful Void.

    32,505 downloads

    Updated

  13. Carnalitas Traits Tweaks

    Simply adds modifiers to all penis and breasts traits from Carnalitas. Other traits like Futa and Prostitute are unchanged.
     
    ⚠️Load after Carnalitas main mod.

    12,624 downloads

    Updated

  14. Carnalitas EK2 Compatibility

    This is a Carnalitas compatibility patch for Elder Kings 2. It reconciles changes to the character window and other game files made by these two mods. It also adds Elder Scrolls lore-based slavery doctrines, similar to the Carnalitas Historical Slavery Doctrines mod.
    The latest version is compatible with CK3 1.8.2, Carnalitas 1.7, and EK2 0.12.1.
    Note that since Carnalitas 1.7 has issues with both CK3 1.8.x and EK2, it is strongly recommended to use dCarnalitas instead.
    Load order:
    Elder Kinds 2 Carnalitas (or dCarnalitas) Carnalitas EK2 Compatibility (other mods based on Carnalitas) Load order with Carnalitas Slavery Reimagined:
    Elder Kinds 2 Carnalitas (or dCarnalitas) Carnalitas EK2 Compatibility Carnalitas Slavery Reimagined CSR EK2 Compatibility Compatibility Fixes
    Character Window
    All changes to the character window made by Carnalitas and EK2 have been reconciled, so that all additional interface elements introduced by both are present. Additional EK2 interface elements such as arcana, magicka, etc., as well as Carnalitas changes such as slaves at the bottom of the Relations tab, are all properly shown.
    Interactions and Events
    All changes to courtier and guest management, as well as birth and pregnancy events made by Carnalitas and EK2 have been reconciled. The EK2 files have been taken as base, and Carnalitas changes have been applied on them. The main effects are the following (assuming Carnalitas was previously later than EK2 in the load order):
    The EK2 cultural parameter foreign_guest_hostility of Xenophobic cultures is properly taken into account when scoring guests. EK2 Argonian hatchlings and Birthsigns are properly handled or added on birth. EK2 Argonians laying eggs is properly handled during pregnancy. References to vanilla faiths present in the original Carnalitas no longer fill the logs with error messages. Lore-based Slavery Doctrines
    This mod introduces a Elder Scrolls Lore game rules setting for Carnalitas slavery doctrines, and makes it the default. If this setting is active, all faiths have accurate doctrines for Righteous Faith Slavery and Hostile Faith Slavery based on Elder Scrolls lore research. The effect is similar to using the Carnalitas Historical Slavery Doctrines mod (available as a separate Carnalitas download) in vanilla.
    Although there is already Elder Kings Slavery Doctrines, I don't recommend using it, since it's mostly (badly) copy-pasted from Carnalitas Historical Slavery Doctrines, no sources are cited, comments don't correspond to the code, and some of the decisions taken are dubious. Still, if you would like to use it, just place it after this mod in the load order.
    Overview
    The timeline of the EK2 mod starts in 2E 440 or 2E 450. This is well after slavery was initially abolished by the Alessian Slave Rebellion, but before it was finally outlawed in all imperial lands, which took place after the seventh century of the Second Era (see Outlawing of slavery). I take this to mean that slavery is sufficiently widespread for Aedric religions to frown upon it, but not fully criminalize it, and for Aurbic and especially Daedric religions to be even more lenient, especially towards Hostile Faith Slavery.
    Righteous Faith Slavery
    The baseline for Righteous Faith Slavery depending on religious family is as follows:
    Aedric: criminal Aurbic: shunned Daedric: shunned This is modified by the special doctrine Worship of Molag Bal, since Molag Bal is the Daedric Prince of enslavement. If it's allowed or pantheon, Righteous Faith Slavery is accepted, and if it's shunned or criminal Righteous Faith Slavery is shunned or criminal as well. The following religions or faiths are affected by this:
    Yoku, Vinedusk Exemptions: shunned (although Aedric) Necromantic: accepted (although Aurbic) Khajiiti, Vampiric, Akaviri, Bretic, Ternion Totems, Brethren: criminal (although Aurbic) Molag Bal, Reach, Azurite, Ilpenada: accepted (although Daedric) Velothi, Meridia, Order of the Hidden Moon: criminal (although Daedric) Hostile Faith Slavery
    The baseline for Hostile Faith Slavery depending on religious family is as follows:
    Aedric: shunned Aurbic: shunned Daedric: accepted There are the following exceptions to the above:
    Hostile Faith Slavery is accepted in Aldmeri, Trinimac, and Yoku religions (although Aedric?
    Tinimac is the Daedric Prince Malacath, so similar attitude to slavery Hostile Faith Slavery is criminal in Nedic-Nordic and Marukhati religions (although Aedric). These religions descend from the one founded by Alessia in which slavery was outlawed (Alessia's_Reign)
    Hostile Faith Slavery is accepted in Hist, Khajiiti, and Dwemeri religions (although Aurbic?
    In addition, Hostile Faith Slavery is never less accepted than Righteous Faith Slavery, so if the latter is accepted due to the special doctrine Worship of Molag Bal, the former is accepted as well.
    For detailed information on all features and changes, see the full README.

    4,195 downloads

    Updated

  15. Sexy Bow Xenos

    Since I enjoy a lot of nice mods made by others I thought why not just share my own and here we are.
    I've tested the mod and haven't found any errors so far, if anyone finds any, please let me know and I'll try to fix them.
    Mod has 2 unique species classe biological to prevent overwriting any other portraits.
    The mod contains only 11 new species so far,
    8 biological and 3 Machine
    They all have about 4-6 different postures and about 10 hair colors.
     
     
     

    1,257 downloads

    Updated

  16. Fiji's LewdLoader

    Introducing the "LewdLoader" mod, where Stellaris takes a daring plunge into a realm of playful intimacy and boundless imagination. Unleash your desires and indulge in a journey of provocative genetic creation, crafting alluring and sensuous species that challenge the limits of galactic exploration. Embark on a captivating adventure where pleasure and excitement intertwine, reshaping the cosmos with seductive allure through the daring lens of the LewdLoader mod.
     
    FEMALE PORTRAITS
    16x Admiral Portrait 
    16x Envoy Portrait 
    16x Governor Portrait 
    25x Pops Portrait 
    16x Ruler Portrait 
    16x Scientist Portrait 
    MALE PORTRAITS
    11x Admiral Portrait 
    11x Envoy Portrait 
    11x Governor Portrait 
    11x Pops Portrait 
    11x Ruler Portrait
    11x Scientist Portrait
     
    This mod is creating new Species called "Celestials"
    This mod is not replacing any files!
    My first mod, if something is wrong please notify me.
    /
     
     

    4,181 downloads

    Updated

  17. Behind the Traits

    Features
     
    Butt Traits
    This mod adds traits for ( ͡° ͜ʖ ͡°) butts ( ͡° ͜ʖ ͡°) that function similar to Carnalitas ( ͡° ͜ʖ ͡°) breast ( ͡° ͜ʖ ͡°) traits . It's mostly for flavor or RP. I uploaded two versions, one without any character effects and another one with character effects. I'm by no means an expert at modding so I apologize in advance if I can't provide much support. I just reverse engineered the body traits from Carnalitas till I got something that functioned. It was a learning experience that I'm willing to share. There also isn't much artistic flavor displayed in the trait icons.  
    P.S. I can't wait till Mange2020 updates CBO where I can actually see some thicc medieval baddies, but for now this mod serves it's purpose. 
     
    Compatibility
    It should work with other mods. I tested it with Carnalitas and a plethora of other mods. 

    5,790 downloads

    Updated

  18. Carnalitas Slavery Expansion

    If you want to support me: You could buy me a coffee❤️
     
    Check out my other Mod Gender Laws Expanded!
     
    Carnalitas Slavery Expansion
    expands on the Slavery System introduced in Carnalitas and tries to flesh out that part a bit more.
    This mod introduces several new slave types and new interactions to work with.
     
    Balance might be a bit wonky, but will improve based on your feedback!
     
    Features
    Slave Prostitution Doctrine:
    Adds a Slave Prostitution Doctrine to the existing Prostitution Doctrines.
    Basically Prostitution is still shunned, but you won't lose piety by forcing your slaves into prostitution.
    Also increases the money your slaves make.
     
    New "Demand Sex" Interaction:
    You will no longer be able to "Make Love" with your slaves. Instead you will be able to demand Sex with your slave.
    This new interaction gives you the opportunity to have sex with anyone you have a hook on, including slaves.
    Sex slaves are an exception though, demanding sex with them does not use their hook.
     
    New Birth Control Interactions:
    Instead of having a decision to use birth control you now get an interaction to start birth control on yourself, your consorts, your unmarried children, unmarried lovers at your court or slaves.
    Players can choose between two options:
    Classic Birth Control Chastity Belt Classic Birth Control gives a -100% fertility penalty and does reduce the pregnancy chance when having sex.
    The chastity belt gives a -1000% fertility penalty, affects adultery triggers (treating the character like a chaste person) and will undress for sex.
     
    New Gender Focus Interactions:
    Players will be able influence the gender of newborns by using the interaction on yourself, your consorts, your unmarried children, unmarried lovers at your court or slaves.
     
    New Slavery Tab:
    Instead of being listed under relations, slaves will have their own tab on the character window, giving you a good overview which of your slaves is working in which category.
    This is needed to keep track of the newly introduced slave types!
     
    Labour Slaves:
    A labour slave earns gold by working for their owner. The performance of a labour slave is based on their prowess.
    An especially skilled labour slave levels the hunter lifestyle trait. The health of labour slaves take a hit due to the hard work.
     
    Slave Soldiers:
    A slave soldier gains prestige by serving in your army. The performance of a slave soldier is based on their prowess. An especially skilled slave soldier may become a talented Blademaster or even a great Commander, enabling them to lead armies as slave commanders. Skilled slave soldiers and commanders do cost gold though, as they are paid like mercenaries (see Mamluks).
     
    Sex Slaves:
    A sex slave is sexually available for their owner. They gather experience by having intercourse. Sex slaves with high attraction can be offered to other characters as a gift.
     
    New Interactions to reveal or adopt children of Slaves:
    Reveal the fathers of the children born in slavery and even adopt them by using one of two new interactions!
     
    New Abdication Interaction:
    Right click on your character to use the new abdication interaction, which also transfers all of your slaves to your primary heir!
     
    Compatibility
    Replaces/edits some vanilla files:
    might_cheat_on_partner_trigger in 00_romance_and_seduction_triggers.txt can_be_warrior_trigger in 00_war_and_peace_triggers.txt can_be_commander_basic_trigger in 00_war_and_peace_triggers.txt window_character.gui  
    Replaces/edits some files in Carnalitas:
    carn_doctrine_prostitution in carn_doctrines.txt carn_accepts_prostitution_trigger in carn_prostitution_triggers.txt carn_slave_prostitution_values.txt carn_slave_prostitution_events.txt carn_prostitution_doctrine_seeding_effects.txt carn_prostitution_default_religious_doctrine in carn_game_rules.txt carn_birth_control_decisions.txt carn_had_sex_with_effect.txt carn_sex_interaction_triggers.txt carn_force_start_prostitution_interaction.txt slave in carn_slave_relations.txt carn_sex_interaction.txt carn_slave_events.txt  
    This mods also contains a fix where slave prostitutes would not stop working when freed.
     
    Installation
    This mod is save-game compatible! If you already have slaves in your save-game, right click on yourself and use the interaction "Setup Slave Categories". Please delete older versions of this mod (Including my stand-alone mods "Forced Labour" and "Slave Prostitution Doctrine") before installing!  
    Supported Languages:
    English German  
    Load Order
     
    LOAD ORDER without PA:
    Carnalitas Carnalitas Slavery Expansion  
    LOAD ORDER with PA:
    Carnalitas CBO Physical Attributes Carnalitas Slavery Expansion Carnalitas Slavery Expansion - PA Compatch  
    Permissions Policy
    You may use Slavery Expanded in your mod, but you MUST credit the author on your mod's description page.
     
    Credits
    Interaction icons taken from Interaction Icon Project Full
    Everyone on the CK3 Mod Co-op Discord Server for answering my numerous questions!
    Cheri for creating Carnalitas
     
    Tutorial on how to add the slave tab to your custom window_character.gui

    74,256 downloads

    Updated

  19. carnalitas_slavery_reimagined中文翻译

    希望原作者可以在下个版本中将此翻译加入其中
     
    将此文件放入原mod的"C:\Users\用户名\Documents\Paradox Interactive\Crusader Kings III\mod\carnalitas_slavery_reimagined\localization

    932 downloads

    Updated

  20. butt traits

    该模组为 Behind the Traits 0.2.1 添加了水果图标。
    此模组已包含原始模组,但您需要自行更改 .mod 读取路径。
     
    我没有提前联系原mod作者,因为他似乎不活跃,我决定先发出来,如果Solitude103能看到它并认为我不应该这样做,那么我会删除mod 马上。另外,我想把这个traits mod做一个中文翻译,但是不知道怎么上手(我刚开始玩CK3几十个小时),如果Solitude103或者其他人能教一下,我将不胜感激我!英语不是我的母语,对不起。

    605 downloads

    Updated

  21. Lewd COAs

    Lewd COAs
    by Cheri
    Version 1.2
     
    This mod adds a variety of lewd emblems to the Coat of Arms designer:
    77 womb-, heart-, and impregnation-based emblems from LewdMarks 7 Arabic calligraphic emblems 26 Chinese calligraphic emblems (13 in kaishu, 13 in seal script) 8 female silhouettes from stock photos 20 sex- and sexuality-related symbols from stock photos 4 hypnosis-related symbols from stock photos Git Repository (Source Code and Latest Downloads)
     
    Installation Instructions
    Download the archive and extract it somewhere. You should see a folder named Cheri - Lewd COAs and a file named Cheri - Lewd COAs.mod. Go to your mod folder. On Windows this is in C:\Users\[your username]\Documents\Paradox Interactive\Crusader Kings III\mod\ Copy Cheri - Lewd COAs and Cheri - Lewd COAs.mod into your mod folder. If you are updating the mod, delete the old version of the mod before copying. In your CK3 launcher go to the Playsets tab. The game should detect a new mod. If it doesn't, check that the mod is in the right folder and restart your launcher. Click the green notification to add Lewd COAs to your current playset.  
    Load Order
    Anywhere  
    Compatibility
    Should be compatible with anything  

    25,560 downloads

    Updated

  22. Carnalitas Mundi

    Carnalitas Mundi
    Cheri's Flavor Mod for Carnalitas
    Version 2.0

    Carnalitas Mundi is my personal flavor mod for Crusader Kings 3. The goal of this mod is to add sexy, interesting, and immersive gameplay options to your Crusader Kings 3 experience.
     
    Want lewd religions? Check out the companion mod Carnalitas Dei, which contains religion tweaks that would make this mod incompatible with other religion mods.
     
    As implied by the name, Carnalitas is a requirement for this mod.
     
    Git Repository (Source Code and Latest Downloads)
     
    Features
     
    Lewd Cultures
    Adds the Erotic cultural ethos.
    Adds two new cultural traditions: Courtesans and Polyamorous.
    (Royal Court) Halves the prestige cost of diverging your culture or adding new traditions to your culture.
    (Royal Court) Adds the Decadent court type.
     
    New Events and Decisions
    Adds the Consider Sexuality decision, which allows you to change your sexuality once in a lifetime. Adds a new random yearly event. Adds 2 new random events that can happen while working as a prostitute.  
    Installation Instructions
    Download the archive and extract it somewhere. You should see a folder named Cheri - Carnalitas Mundi and a file named Cheri - Carnalitas Mundi.mod. Go to your mod folder. On Windows this is in C:\Users\\[your username]\Documents\Paradox Interactive\Crusader Kings III\mod\ Copy Cheri - Carnalitas Mundi and Cheri - Carnalitas Mundi.mod into your mod folder. If you are updating the mod, delete the old version of the mod before copying. In your CK3 launcher go to the Playsets tab. The game should detect a new mod. If it doesn't, check that the mod is in the right folder and restart your launcher. Click the green notification to add Carnalitas Mundi to your current playset.  
    Load Order
    all mods not related to Carnalitas Carnalitas Carnalitas Dei Carnalitas Mundi other mods that list Carnalitas as a prerequisite  
    Compatibility
    Requires Carnalitas Should be compatible with all other mods.  
    Credits
    French translation by Triskelia German translation by MariaStellina Korean translation by AKTKNGS Russian translation by Natsu_Zirok Simplified Chinese translation by lonelyneet Erotic Ethos/Decadent Court artwork: "Het harembad" by Philippe-Jacques van Bree Decadent Courtier artwork: Adapted from stock photo "sinnliche junge Frau in der Wäsche auf Stuhl sitzt"  

    105,843 downloads

    Updated

  23. Carnalitas Dei

    Carnalitas Dei
    Cheri's Religion Mod for Carnalitas
    Version 2.0
     
    Carnalitas Dei is a lewd religion mod for Crusader Kings 3. The goal of this mod is to add sexy, interesting, and immersive religious options to your Crusader Kings 3 experience.
     
    As implied by the name, Carnalitas is a requirement for this mod.
     
    Want more flavor events? Check my other mod for all events and decisions that aren't explicitly tied to religion: Carnalitas Mundi.
     
    Git Repository (Source Code and Latest Downloads)
     
    Languages
    English French - Français German - Deutsch Korean - 한국어 Russian - Русский Simplified Chinese - 简体中文 Spanish - Español Thanks to all the volunteer translators from the community for making this possible!
     
    Features
     
    Sexy Religion Update
    New religions are cheaper to create and dead religions are cheaper to convert to, allowing you to get started right away on an interesting religion-based run. The Carnal Exaltation tenet has been expanded into a full Sexuality doctrine, allowing you to choose whether sexuality is repressed, accepted, or exalted in your religion. New Religions and Tenets
    Added Madeleinism, a new lewd Christian faith. Added Xuansu, a new lewd Taoist faith. Added Lilithism, a new Abrahamic religion focused on worshipping Lilith as a sex goddess. Lilithism has two faiths: Red Rose and Ebon Rose. Added five new tenets: Fertility Idols, Sacred Hermaphroditism, Sacred Prostitution, Tantric Sex, Youthful Rulership. New Decisions and Events
    Added unique decisions tied to the new religions and tenets, such as restoring Sodom and Gomorrah or becoming a Taoist immortal through sex. Miscellaneous
    Added 2 new religious emblems to use in the COA designer.  
    Installation Instructions
    Download the archive and extract it somewhere. You should see a folder named Cheri - Carnalitas Dei and a file named Cheri - Carnalitas Dei.mod. Go to your mod folder. On Windows this is in C:\Users\\[your username]\Documents\Paradox Interactive\Crusader Kings III\mod\ Copy Cheri - Carnalitas Dei and Cheri - Carnalitas Dei.mod into your mod folder. If you are updating the mod, delete the old version of the mod before copying. In your CK3 launcher go to the Playsets tab. The game should detect a new mod. If it doesn't, check that the mod is in the right folder and restart your launcher. Click the green notification to add Carnalitas Dei to your current playset.  
    Load Order
    all mods not related to Carnalitas Carnalitas Carnalitas Dei Carnalitas Mundi other mods that list Carnalitas as a prerequisite  
    Compatibility
    Requires Carnalitas. Compatible with mods that add new doctrines (such as Harem Doctrines or Nudity Laws). Not compatible with any other mods that edit religions or tenets.  

    94,463 downloads

    Updated

  24. dYounger Marriages

    A reupload and continuation of AnyThoughts' younger marriages. Note that at the time of the upload, the original still works.
    The Lance Update changes how traits are indexed. If you're using 1.9+ CK3, you need an updated version like this. If you're playing on a version from Fate of Iberia onwards, you should use this mod; if you're playing on an older version and you encounter any issues, try using the original.ORIGINAL-OUTDATED YoungerMarriages.rar
     
    Changes:
    1.9 B
    Brings education outcomes back up to base CK3 standards (by adding two calls to the yearly education progress points action to the 14th birthday event) 1.9
    Fix education traits not appearing in Lance Update CK3 (by removing index number in the traits) Readds cultural opinion bonus/penalties to traits that had been being overwritten by YM Readds language learning scheme bonuses to childhood traits that had been being overwritten by YM 1.8.2
    Republican Education traits from Fate of Iberia have reduced age requirements as per other education traits Changed female portrait rules so female characters use adult portraits at 14 instead of 15  
    Previous YM information:
     

    6,018 downloads

    Updated

  25. [portrait mod]Seductive Dragon Females!!

    Hi! new one here, 
    Today i introduce the first portrait mod i made, inspired by "stable Elves" mod, i used duffusion system and created hundreds of portraits (Using at least 5 loras, so basically irreproducible). using PS to remove all backgrounds cost me more effort than i had expected, but it turned out fine.
    if some one can tell me how to turn backgrounds to transparent in an convenient way, maby i will update more portrait mods! (Furry antho maybe?)
    Any way, thanks for using and feel free to chat!
     

    2,345 downloads

    Updated


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