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Version 2.7.1
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Dynastic Comdom Pack Dominion of Communion + Dynastic Domain Manager NTR Lovers We Eating....Cucks, Your Scraps Are In The Corner Current LoversLab Pack — September 29, 2026 Dominion of Communion 2.7.0 | Dynastic Domain Manager 2.7.0 Carnalitas Compatibility 2.6.0 | Slavery Reimagined Living Market 2.7.0 Thank you for 1,000+ downloads (^^)d! This project is actively developed. If something breaks, feels unfinished, or you have an idea worth adding, please contact me through LoversLab. My DMs are open and people havent had issue so far! Collaboration requests are welcome too (and I'm just going to let you know, are approved). SEPTEMBER 29, 2026 — 2.7 UPDATE Stability • Performance • UI • Systems This release consolidates roughly two weeks of work across Dominion, Dynastic Domain Manager, Living Market, and the Carnalitas compatibility bridge. The focus was long-save stability, simulation overhead, AI behavior, market logic, GUI cleanup, nonsexual age-rule consistency, and retiring genuinely obsolete code without stripping out CK3 content that is discovered directly by the engine. DOMINION OF COMMUNION 2.7.0 Reworked recurring Patron maintenance around CK3's native pulse system instead of continuously generating delayed callback chains.Reduced unnecessary recurring and global work in several long-running systems.Reworked Human Amongst AI containment and coalition behavior to reduce excessive AI war spam.Containment responses now use stronger military checks, game-rule awareness, peace requirements, and longer cooldowns.Audited Dominion custom wars so they remain script/event-driven rather than being freely spammed by CK3's generic AI war planner.Completed a broad Communion Ledger GUI overhaul covering navigation, containment, spacing, columns, sorting controls, tooltips, and large-list usability.Removed unnecessary Dominion-specific age restrictions from nonsexual recruitment, political, administrative, court-transfer, legitimacy, and maintenance systems.Apex recruitment and ordinary court movement no longer use the previous custom Dominion age gate.Removed the oversized under-age character-hover warning that could turn character tooltips into giant banners.Fixed multiple parser, localization, profile, portrait, Endowment, Ruler Designer, and long-save state issues. DYNASTIC DOMAIN MANAGER 2.7.0 Completed a full Dynastic Domain Office GUI overhaul rather than continuing to patch individual screens.Standardized office sizing, navigation, page margins, footer containment, tab widths, dense-list behavior, and compact controls.Expanded pagination for large management screens, including Designated Heir and the optional Living Market interface.Reduced kidnapping overhead by removing unnecessary court-transfer operations before imprisonment.Reworked War to Recover the Kidnapped so it behaves as an exceptional recovery mechanism rather than an AI-spammable war.Recovery behavior now considers relationship importance, military strength, existing wars, game rules, and long cooldowns.Writ Hostage recovery no longer repeatedly retries on short timers.Removed unnecessary DDM-specific age floors from nonsexual systems including ordinary kidnapping, administrative Proscriptions, and Dynastic Command School eligibility. SLAVERY REIMAGINED LIVING MARKET 2.7.0 Fixed individual and bulk slave-sale execution.Mass Sell now evaluates the highest actually executable bid independently of the visible UI sort order.Characters with no valid or willing buyer, or only zero-value bids, are no longer sold anyway.Buyer affordability is recalculated while a bulk sale proceeds, so earlier purchases can correctly affect later bids.Tightened manual Sell validation.Rebuilt Buy, Sell, Marriage, and Workforce list handling around cached full rosters, sorting, and pagination.High-to-Low and Low-to-High sorting now applies to the complete roster before paging.Completed GUI containment work for the DDM-integrated Slavery office, including the Workforce page.Removed redundant custom age restrictions from nonsexual Labour, Military, procurement, and enslavement entry points where dependency-native validity already governs the action.Removed an expensive recurring AI procurement world scan. Slave sourcing now happens when procurement actually runs instead of during every eligibility check.Removed the obsolete standalone Slave Exchange window, hidden opener decision, associated UI state, localization, and standalone-only bridge code. Living Market Interface Dynastic Domain Office → Realm Office → Slavery CARNALITAS COMPATIBILITY 2.6.0 Updated the compatibility bridge for the 2.7 Dominion release.Continued synchronization hardening around Dominion's persistent Endowment/profile data.Dominion remains authoritative for established persistent measurements while supported Carnalitas state can synchronize without repeatedly rerolling or overwriting them.The compatibility module remains a bridge rather than another standalone interface or recurring gameplay layer. PERFORMANCE & CODE CLEANUP Audited recurring callbacks, world searches, delayed-event chains, GUI bridges, old decisions, and legacy integration paths across the pack.Removed or retired confirmed obsolete UI/state plumbing and genuinely unused legacy routes.Reduced recurring world searches, unnecessary court transitions, delayed-event generation, and custom-war evaluation.Retained compatibility stubs, save-migration logic, engine-discovered CK3 definitions, and legacy callback drains where removing them could break existing saves or optional dependencies.Cleaned several sources of repeated runtime and error-log noise. DOMINION OF COMMUNION Dominion of Communion is a relationship, rivalry, sexual-competition, household-control, and personal-power overhaul for Crusader Kings III. It began as an attempt to make cuckoldry/NTR mechanics matter beyond a single event. It has grown into a larger simulation of persistent relationships, humiliation, loyalty, rivalry, submission, reputation, personal influence, household politics, and the consequences of power and blah and blah and stroke and stroke of my own cokc, just try it out. Dominion and Patronage Characters can develop persistent relationships with individual Patrons. Dominion XP persists over time.Characters can become lovers, rivals, cuckolds, Owned characters, devoted followers, or otherwise tied to a Patron.Alpha Checks, Tantalize, humiliation, sex, loyalty, rivalry, and other interactions can deepen those relationships.Relationship states are repaired and audited during long campaigns instead of being treated as disposable one-event outcomes. Communion Ledger The Communion Ledger is the main interface for the mod. Use it to track: Dominion relationshipsLoyalty and followersWorld OutcomesEndowments and preferencesRelationship statesPersistent character recordsReputationLong-running campaign data The Ledger is designed for campaigns with large dynasties, many lovers, numerous rivals, and sprawling realms. Alpha Check and Tantalize Alpha Check and Tantalize create direct competition between characters. Outcomes depend on the characters involved rather than automatic player victory.Competition can create rivalry, humiliation, attraction, submission, or deeper Dominion.Repeated outcomes can matter long after the original interaction ends. Cuckoldry With Persistent Consequences Cuckoldry is treated as a continuing relationship state rather than a temporary event modifier. Cuck XP can accumulate over time.Humiliation and submission can deepen.The system distinguishes actual cuckoldry from CK3 family structures that merely look suspicious.Lawful co-spouses are not automatically treated as cheating simply because they share a spouse.Old saves include repair logic for missing or invalid Cuck-state records. Endowment System Eligible adult male characters can receive persistent physical Endowment measurements. Length and girth are stored directly on the character.Visible size categories range from Micropenis through Massive.Exact measurements can be viewed through the Endowment systems.Characters can have their own size preferences rather than using a simple "larger is always better" rule.Manual preference controls are available where appropriate. Endowment Mastery Physical size and sexual experience are separate systems. Endowment Mastery represents experience, confidence, and reputation. A character can therefore be physically average but highly experienced, or extremely endowed but inexperienced. Endowment Registry The Endowment Registry lets you compare and sort eligible characters by: MeasurementsEndowment categoryEndowment IndexPreferencesMastery The registry is designed to remain usable as the campaign population grows. World Alpha World Alpha is a global seeded elimination tournament. Eligible characters receive an Alpha Rating.Participants progress through successive matchups.Placement, opponent, rating, odds, and rewards are recorded.World Outcomes can be reviewed later instead of disappearing after the event. Lick the Tip Lick the Tip is a realm-wide loyalty test. Eligible adult courtiers, direct vassals, and their adult courtiers can be called upon to demonstrate loyalty. Every character makes an individual decision.Opinion, personality, Dread, position, and relationship with the Patron matter.Their answer is remembered.Repeated loyalty can build Loyalty XP. Cult of Personality Loyal followers contribute to a persistent Cult of Personality around their Patron. Followers can generate resources and political influence.AI characters can build their own followings.Loyalty can eventually become tangible political and military power. The Devoted A sufficiently developed Cult of Personality can support The Devoted, a special military force tied to the Patron's following. Its size and effectiveness scale with the strength and loyalty of the Patron's adherents. Human Amongst AI Human Amongst AI is an optional power-fantasy mode for players who want a more extreme relationship between the human player and the simulated world. Includes its own Fame progression.Provides special bonuses and reactions.Exists as an optional layer rather than replacing normal Dominion play. Power Trip Power Trip is a full activity built around traveling into another independent realm and forcing a major personal or political confrontation. Uses actual travel.Success is calculated rather than guaranteed.Targets can resist.Outcomes can affect rulers, titles, relationships, and realm politics.Repeated crash, targeting, and state-handling fixes have been made for long campaigns. Reputation The Reputation system watches how a character actually behaves over time and gradually builds public archetypes around those actions. It is intended to reflect a pattern of behavior rather than simply handing out another permanent personality trait. The D(etails) — Household Dynamics The D adds background household relationships between spouses and registered intimates. Depending on their personalities and circumstances, they can develop: FriendshipsRivalriesHostilityIn extreme cases, genuine vanilla murder schemes Submission, Warfare and Collapse Dominion can affect more than sex and romance. Characters with extreme submission may behave differently during war, surrender, or political confrontation. At the furthest end, Final Collapse can produce major outcomes for rulers whose resistance to a Patron has effectively been destroyed. Special handling exists for unusual CK3 government and title structures to avoid needlessly breaking realms. AI Participation Dominion is not intended to exist only for the player. AI Patrons can pursue relationships.AI can deepen Dominion states.AI can build followings.Game rules let you decide how active or restrained the simulation should be. Player Household Agency The human player receives additional protection from completely invisible AI outcomes involving their household. When Dominion-generated behavior targets the player's lawful partner, the player can receive an opportunity to intervene rather than having the result silently decided in the background. Long-Term Campaign Support Dominion includes repair and audit systems intended for long saves and repeated updates. Missing or invalid relationship records can be repaired.Existing valid Endowments are not deliberately rerolled.Persistent registries use pagination where practical.Background maintenance is designed to avoid unnecessary repeated work.Routine lover/breakup memory spam is cleaned while important relationship, family, pregnancy, childbirth, death, crime, secret, and major memories are preserved. DYNASTIC DOMAIN MANAGER Dynastic Domain Manager is a standalone companion mod for players managing enormous dynasties, courts, and realms. It can be used with or without Dominion of Communion. Major systems include: Crown Estate managementDynasty and title distributionRealm and household administrationMarriage planningEducation managementPrisoner and kidnapping toolsCouncil and court staffingChild-ruler supportLarge-family managementProscriptions and bounty hunters Proscriptions and Bounty Hunters The Proscription system has grown into a persistent bounty-hunter simulation. Hunters track XP, wins, losses, and history.The Bounty Office provides direct management.Survivor progression runs through I–VIII.Eight successful defenses can earn Defied the Writ protection.Hostage, ransom, coercion, tributary, court-service, and abdication outcomes can occur.Retrieval Wars can undo certain DDM-imposed political coercion.Revocation, immunity, automation, and reissue rules are tracked persistently. Education and Realm Management DDM also includes expanded education and realm tools, including Educate the Realm, searchable character management, marriage planning, household management, and automation intended to reduce repetitive dynasty micromanagement. CARNALITAS COMPATIBILITY — OPTIONAL Dominion of Communion — Carnalitas Compatibility 2.6.0 is included for players using Dominion with Carnalitas. It keeps overlapping body/Endowment information synchronized and allows supported Carnalitas hooks to communicate with Dominion while keeping Dominion's persistent Endowment data authoritative. Requires: Dominion of CommunionCarnalitas Do not enable this module if you are not using Carnalitas. SLAVERY REIMAGINED LIVING MARKET — OPTIONAL Slavery Reimagined Living Market 2.7.0 expands Carnalitas Slavery Reimagined + Carnalitas Slavery Expansion into a much more active slave economy. It is not required for Dominion or DDM. Living Slave Market The Buy market is designed as an actual paged market rather than a tiny local list. Available slaves within diplomatic range can be listed.Listings are paginated and sortable.Merchant inventory is replenished so buying a few characters does not empty the entire economy.AI rulers actively build slave households instead of waiting years between opportunities.AI can enslave eligible prisoners and war captives more aggressively.Strong hooks can create additional AI enslavement opportunities where allowed. Buy and Sell The Sell market evaluates actual available buyers rather than treating every candidate as a valid sale. Mass Sell evaluates the highest executable bid.The visible sort order does not determine which bid is used.Characters with no valid buyer remain unsold.Buyer affordability is reevaluated as bulk transactions proceed. AI Household Targets Major AI rulers attempt to maintain meaningful slave households. Approximate baseline targets: Dukes: 4Kings: 8Emperors / Hegemons: 10 Procurement becomes more active while rulers remain below target. Workforce Living Market uses the real CSE job systems for: Labour SlavesSlave ProstitutesSex Slaves / concubine serviceMilitary Slaves The Workforce Service Desk makes the system visible to the player instead of hiding everything in background pulses. Each worker can be shown as: ListedPrivateDeployed Player controls include: ListPauseOffer ServiceList AllPause All Service Economy Listed workers can provide supported services inside the owner's court or to eligible foreign rulers. Labour slaves generate court income and can take external work.Slave Prostitutes generate court income and can provide supported services to eligible adult characters.Sex Slaves / concubine service can generate prestige and can be offered externally.Foreign listed workers expose a visible Hire Listed Slave Service interaction.Buy-market rows can expose a direct Hire Service action.Your own selected worker can be offered by right-clicking an eligible landed ruler and choosing Offer Selected Slave Service. Automatic outside contracts for your workers can be shut off with Pause All Services if you want complete manual control. Military Slave Contracts Military Slaves can be contracted to rulers who are already at war. Contract values: Recruit: 400Soldier: 800Commander: 1,200 Military contracts use gold, prestige, and piety rewards. The current owner receives 99% and the slave retains 1%. While deployed: The slave receives a visible deployment state.They cannot be sold or reassigned through Living Market.The hiring ruler receives rank-scaled military assistance.The slave faces ongoing wound risk.The contract ends when the hiring ruler returns to peace or the deployment can no longer continue. The system deliberately avoids physically transferring ownership or permanently moving the slave into another ruler's court, which helps prevent conflicts with CSR's own ownership/court-restoration logic. Financial Report The Service Desk includes a visible financial report tracking: Court incomeExternal-service incomeMilitary incomePrestige incomePiety incomeAvailable listingsActive military contracts A Reset Report control is included. Living Market Interface Living Market's player-facing management interface is integrated directly into: Dynastic Domain Office → Realm Office → Slavery The office contains Buy, Sell, Marriage, and Workforce pages. There is no separate standalone Slave Exchange window. Living Market Requirements CarnalitasCarnalitas Slavery Reimagined 0.30.0+Carnalitas Slavery Expansion 2.2+Dominion of Communion 2.6.0+Dynastic Domain Manager 2.6.12+ INCLUDED FILES The LoversLab download contains four components: Dominion of Communion 2.7.0 — main Dominion / relationship / Endowment / personal-power mod.Dynastic Domain Manager 2.7.0 — standalone dynasty, realm, household, education, and proscription manager.Dominion of Communion — Carnalitas Compatibility 2.6.0 — optional Dominion + Carnalitas compatibility module.Dominion of Communion — Slavery Reimagined Living Market 2.7.0 — optional CSR/CSE slave-market and workforce expansion. INSTALLATION Manual Install Close Crusader Kings III and the Paradox Launcher.Go to: Documents/Paradox Interactive/Crusader Kings III/mod/If updating, delete the old copies of: dominion_of_communion Dynastic_Domain_Manager dominion_of_communion_carnalitas dominion_of_communion_slavery_reimaginedExtract the contents of the ZIP directly into the CK3 mod folder.The .mod launcher files should sit beside their matching mod folders.Enable only the components you actually use. Do not merge a new release over an old folder. Old development files can survive an overlay install and create duplicate decisions, raw localization keys, or other strange behavior. BASIC LOAD ORDER Dominion of Communion Dynastic Domain Manager IF USING CARNALITAS Carnalitas Dominion of Communion Dynastic Domain Manager Dominion of Communion — Carnalitas Compatibility IF USING LIVING MARKET Recommended full order: Carnalitas Carnalitas Love Reimagined (if used) Carnalitas Slavery Reimagined Carnalitas Prostitution Reimagined (if used) Carnalitas Slavery Expansion Dominion of Communion Dynastic Domain Manager Dominion of Communion — Carnalitas Compatibility Dominion of Communion — Slavery Reimagined Living Market EXISTING SAVES Current builds are intended to update existing campaigns, but always back up an important save before changing a large mod list. STEAM WORKSHOP Prefer Steam for the mods? The ones that are normie-ish are on steam Dominion of Communion Dynastic Domain Manager Dominion of Communion — Carnalitas Compatibility Dominion of Communion — Slavery Reimagined Living Market The LoversLab download remains the easiest way to get the combined manual-install package containing the entire current set. CHINESE TRANSLATION Chinese localization for Dynastic Domain Manager is available through 牛奶大魔王's CK3 Chinese translation collection: 集成汉化·|收复失地| Thank you to 牛奶大魔王 and the translation team for supporting Chinese players. SUPPORT Cashapp: $BBURDSCH -
View File Dynastic Comdom Pack: Dominion of Communion + Dynastic Domain Manager - NTR Lovers We Eating....Cucks, Your Scraps Are In The Corner | CK3 Relationship & Realm Management Mods Dynastic Comdom Pack Dominion of Communion + Dynastic Domain Manager NTR Lovers We Eating....Cucks, Your Scraps Are In The Corner Current LoversLab Pack — September 29, 2026 Dominion of Communion 2.7.0 | Dynastic Domain Manager 2.7.0 Carnalitas Compatibility 2.6.0 | Slavery Reimagined Living Market 2.7.0 Thank you for 1,000+ downloads (^^)d! This project is actively developed. If something breaks, feels unfinished, or you have an idea worth adding, please contact me through LoversLab. My DMs are open and people havent had issue so far! Collaboration requests are welcome too (and I'm just going to let you know, are approved). SEPTEMBER 29, 2026 — 2.7 UPDATE Stability • Performance • UI • Systems This release consolidates roughly two weeks of work across Dominion, Dynastic Domain Manager, Living Market, and the Carnalitas compatibility bridge. The focus was long-save stability, simulation overhead, AI behavior, market logic, GUI cleanup, nonsexual age-rule consistency, and retiring genuinely obsolete code without stripping out CK3 content that is discovered directly by the engine. DOMINION OF COMMUNION 2.7.0 Reworked recurring Patron maintenance around CK3's native pulse system instead of continuously generating delayed callback chains. Reduced unnecessary recurring and global work in several long-running systems. Reworked Human Amongst AI containment and coalition behavior to reduce excessive AI war spam. Containment responses now use stronger military checks, game-rule awareness, peace requirements, and longer cooldowns. Audited Dominion custom wars so they remain script/event-driven rather than being freely spammed by CK3's generic AI war planner. Completed a broad Communion Ledger GUI overhaul covering navigation, containment, spacing, columns, sorting controls, tooltips, and large-list usability. Removed unnecessary Dominion-specific age restrictions from nonsexual recruitment, political, administrative, court-transfer, legitimacy, and maintenance systems. Apex recruitment and ordinary court movement no longer use the previous custom Dominion age gate. Removed the oversized under-age character-hover warning that could turn character tooltips into giant banners. Fixed multiple parser, localization, profile, portrait, Endowment, Ruler Designer, and long-save state issues. DYNASTIC DOMAIN MANAGER 2.7.0 Completed a full Dynastic Domain Office GUI overhaul rather than continuing to patch individual screens. Standardized office sizing, navigation, page margins, footer containment, tab widths, dense-list behavior, and compact controls. Expanded pagination for large management screens, including Designated Heir and the optional Living Market interface. Reduced kidnapping overhead by removing unnecessary court-transfer operations before imprisonment. Reworked War to Recover the Kidnapped so it behaves as an exceptional recovery mechanism rather than an AI-spammable war. Recovery behavior now considers relationship importance, military strength, existing wars, game rules, and long cooldowns. Writ Hostage recovery no longer repeatedly retries on short timers. Removed unnecessary DDM-specific age floors from nonsexual systems including ordinary kidnapping, administrative Proscriptions, and Dynastic Command School eligibility. SLAVERY REIMAGINED LIVING MARKET 2.7.0 Fixed individual and bulk slave-sale execution. Mass Sell now evaluates the highest actually executable bid independently of the visible UI sort order. Characters with no valid or willing buyer, or only zero-value bids, are no longer sold anyway. Buyer affordability is recalculated while a bulk sale proceeds, so earlier purchases can correctly affect later bids. Tightened manual Sell validation. Rebuilt Buy, Sell, Marriage, and Workforce list handling around cached full rosters, sorting, and pagination. High-to-Low and Low-to-High sorting now applies to the complete roster before paging. Completed GUI containment work for the DDM-integrated Slavery office, including the Workforce page. Removed redundant custom age restrictions from nonsexual Labour, Military, procurement, and enslavement entry points where dependency-native validity already governs the action. Removed an expensive recurring AI procurement world scan. Slave sourcing now happens when procurement actually runs instead of during every eligibility check. Removed the obsolete standalone Slave Exchange window, hidden opener decision, associated UI state, localization, and standalone-only bridge code. Living Market Interface Dynastic Domain Office → Realm Office → Slavery CARNALITAS COMPATIBILITY 2.6.0 Updated the compatibility bridge for the 2.7 Dominion release. Continued synchronization hardening around Dominion's persistent Endowment/profile data. Dominion remains authoritative for established persistent measurements while supported Carnalitas state can synchronize without repeatedly rerolling or overwriting them. The compatibility module remains a bridge rather than another standalone interface or recurring gameplay layer. PERFORMANCE & CODE CLEANUP Audited recurring callbacks, world searches, delayed-event chains, GUI bridges, old decisions, and legacy integration paths across the pack. Removed or retired confirmed obsolete UI/state plumbing and genuinely unused legacy routes. Reduced recurring world searches, unnecessary court transitions, delayed-event generation, and custom-war evaluation. Retained compatibility stubs, save-migration logic, engine-discovered CK3 definitions, and legacy callback drains where removing them could break existing saves or optional dependencies. Cleaned several sources of repeated runtime and error-log noise. DOMINION OF COMMUNION Dominion of Communion is a relationship, rivalry, sexual-competition, household-control, and personal-power overhaul for Crusader Kings III. It began as an attempt to make cuckoldry/NTR mechanics matter beyond a single event. It has grown into a larger simulation of persistent relationships, humiliation, loyalty, rivalry, submission, reputation, personal influence, household politics, and the consequences of power and blah and blah and stroke and stroke of my own cokc, just try it out. Dominion and Patronage Characters can develop persistent relationships with individual Patrons. Dominion XP persists over time. Characters can become lovers, rivals, cuckolds, Owned characters, devoted followers, or otherwise tied to a Patron. Alpha Checks, Tantalize, humiliation, sex, loyalty, rivalry, and other interactions can deepen those relationships. Relationship states are repaired and audited during long campaigns instead of being treated as disposable one-event outcomes. Communion Ledger The Communion Ledger is the main interface for the mod. Use it to track: Dominion relationships Loyalty and followers World Outcomes Endowments and preferences Relationship states Persistent character records Reputation Long-running campaign data The Ledger is designed for campaigns with large dynasties, many lovers, numerous rivals, and sprawling realms. Alpha Check and Tantalize Alpha Check and Tantalize create direct competition between characters. Outcomes depend on the characters involved rather than automatic player victory. Competition can create rivalry, humiliation, attraction, submission, or deeper Dominion. Repeated outcomes can matter long after the original interaction ends. Cuckoldry With Persistent Consequences Cuckoldry is treated as a continuing relationship state rather than a temporary event modifier. Cuck XP can accumulate over time. Humiliation and submission can deepen. The system distinguishes actual cuckoldry from CK3 family structures that merely look suspicious. Lawful co-spouses are not automatically treated as cheating simply because they share a spouse. Old saves include repair logic for missing or invalid Cuck-state records. Endowment System Eligible adult male characters can receive persistent physical Endowment measurements. Length and girth are stored directly on the character. Visible size categories range from Micropenis through Massive. Exact measurements can be viewed through the Endowment systems. Characters can have their own size preferences rather than using a simple "larger is always better" rule. Manual preference controls are available where appropriate. Endowment Mastery Physical size and sexual experience are separate systems. Endowment Mastery represents experience, confidence, and reputation. A character can therefore be physically average but highly experienced, or extremely endowed but inexperienced. Endowment Registry The Endowment Registry lets you compare and sort eligible characters by: Measurements Endowment category Endowment Index Preferences Mastery The registry is designed to remain usable as the campaign population grows. World Alpha World Alpha is a global seeded elimination tournament. Eligible characters receive an Alpha Rating. Participants progress through successive matchups. Placement, opponent, rating, odds, and rewards are recorded. World Outcomes can be reviewed later instead of disappearing after the event. Lick the Tip Lick the Tip is a realm-wide loyalty test. Eligible adult courtiers, direct vassals, and their adult courtiers can be called upon to demonstrate loyalty. Every character makes an individual decision. Opinion, personality, Dread, position, and relationship with the Patron matter. Their answer is remembered. Repeated loyalty can build Loyalty XP. Cult of Personality Loyal followers contribute to a persistent Cult of Personality around their Patron. Followers can generate resources and political influence. AI characters can build their own followings. Loyalty can eventually become tangible political and military power. The Devoted A sufficiently developed Cult of Personality can support The Devoted, a special military force tied to the Patron's following. Its size and effectiveness scale with the strength and loyalty of the Patron's adherents. Human Amongst AI Human Amongst AI is an optional power-fantasy mode for players who want a more extreme relationship between the human player and the simulated world. Includes its own Fame progression. Provides special bonuses and reactions. Exists as an optional layer rather than replacing normal Dominion play. Power Trip Power Trip is a full activity built around traveling into another independent realm and forcing a major personal or political confrontation. Uses actual travel. Success is calculated rather than guaranteed. Targets can resist. Outcomes can affect rulers, titles, relationships, and realm politics. Repeated crash, targeting, and state-handling fixes have been made for long campaigns. Reputation The Reputation system watches how a character actually behaves over time and gradually builds public archetypes around those actions. It is intended to reflect a pattern of behavior rather than simply handing out another permanent personality trait. The D(etails) — Household Dynamics The D adds background household relationships between spouses and registered intimates. Depending on their personalities and circumstances, they can develop: Friendships Rivalries Hostility In extreme cases, genuine vanilla murder schemes Submission, Warfare and Collapse Dominion can affect more than sex and romance. Characters with extreme submission may behave differently during war, surrender, or political confrontation. At the furthest end, Final Collapse can produce major outcomes for rulers whose resistance to a Patron has effectively been destroyed. Special handling exists for unusual CK3 government and title structures to avoid needlessly breaking realms. AI Participation Dominion is not intended to exist only for the player. AI Patrons can pursue relationships. AI can deepen Dominion states. AI can build followings. Game rules let you decide how active or restrained the simulation should be. Player Household Agency The human player receives additional protection from completely invisible AI outcomes involving their household. When Dominion-generated behavior targets the player's lawful partner, the player can receive an opportunity to intervene rather than having the result silently decided in the background. Long-Term Campaign Support Dominion includes repair and audit systems intended for long saves and repeated updates. Missing or invalid relationship records can be repaired. Existing valid Endowments are not deliberately rerolled. Persistent registries use pagination where practical. Background maintenance is designed to avoid unnecessary repeated work. Routine lover/breakup memory spam is cleaned while important relationship, family, pregnancy, childbirth, death, crime, secret, and major memories are preserved. DYNASTIC DOMAIN MANAGER Dynastic Domain Manager is a standalone companion mod for players managing enormous dynasties, courts, and realms. It can be used with or without Dominion of Communion. Major systems include: Crown Estate management Dynasty and title distribution Realm and household administration Marriage planning Education management Prisoner and kidnapping tools Council and court staffing Child-ruler support Large-family management Proscriptions and bounty hunters Proscriptions and Bounty Hunters The Proscription system has grown into a persistent bounty-hunter simulation. Hunters track XP, wins, losses, and history. The Bounty Office provides direct management. Survivor progression runs through I–VIII. Eight successful defenses can earn Defied the Writ protection. Hostage, ransom, coercion, tributary, court-service, and abdication outcomes can occur. Retrieval Wars can undo certain DDM-imposed political coercion. Revocation, immunity, automation, and reissue rules are tracked persistently. Education and Realm Management DDM also includes expanded education and realm tools, including Educate the Realm, searchable character management, marriage planning, household management, and automation intended to reduce repetitive dynasty micromanagement. CARNALITAS COMPATIBILITY — OPTIONAL Dominion of Communion — Carnalitas Compatibility 2.6.0 is included for players using Dominion with Carnalitas. It keeps overlapping body/Endowment information synchronized and allows supported Carnalitas hooks to communicate with Dominion while keeping Dominion's persistent Endowment data authoritative. Requires: Dominion of Communion Carnalitas Do not enable this module if you are not using Carnalitas. SLAVERY REIMAGINED LIVING MARKET — OPTIONAL Slavery Reimagined Living Market 2.7.0 expands Carnalitas Slavery Reimagined + Carnalitas Slavery Expansion into a much more active slave economy. It is not required for Dominion or DDM. Living Slave Market The Buy market is designed as an actual paged market rather than a tiny local list. Available slaves within diplomatic range can be listed. Listings are paginated and sortable. Merchant inventory is replenished so buying a few characters does not empty the entire economy. AI rulers actively build slave households instead of waiting years between opportunities. AI can enslave eligible prisoners and war captives more aggressively. Strong hooks can create additional AI enslavement opportunities where allowed. Buy and Sell The Sell market evaluates actual available buyers rather than treating every candidate as a valid sale. Mass Sell evaluates the highest executable bid. The visible sort order does not determine which bid is used. Characters with no valid buyer remain unsold. Buyer affordability is reevaluated as bulk transactions proceed. AI Household Targets Major AI rulers attempt to maintain meaningful slave households. Approximate baseline targets: Dukes: 4 Kings: 8 Emperors / Hegemons: 10 Procurement becomes more active while rulers remain below target. Workforce Living Market uses the real CSE job systems for: Labour Slaves Slave Prostitutes Sex Slaves / concubine service Military Slaves The Workforce Service Desk makes the system visible to the player instead of hiding everything in background pulses. Each worker can be shown as: Listed Private Deployed Player controls include: List Pause Offer Service List All Pause All Service Economy Listed workers can provide supported services inside the owner's court or to eligible foreign rulers. Labour slaves generate court income and can take external work. Slave Prostitutes generate court income and can provide supported services to eligible adult characters. Sex Slaves / concubine service can generate prestige and can be offered externally. Foreign listed workers expose a visible Hire Listed Slave Service interaction. Buy-market rows can expose a direct Hire Service action. Your own selected worker can be offered by right-clicking an eligible landed ruler and choosing Offer Selected Slave Service. Automatic outside contracts for your workers can be shut off with Pause All Services if you want complete manual control. Military Slave Contracts Military Slaves can be contracted to rulers who are already at war. Contract values: Recruit: 400 Soldier: 800 Commander: 1,200 Military contracts use gold, prestige, and piety rewards. The current owner receives 99% and the slave retains 1%. While deployed: The slave receives a visible deployment state. They cannot be sold or reassigned through Living Market. The hiring ruler receives rank-scaled military assistance. The slave faces ongoing wound risk. The contract ends when the hiring ruler returns to peace or the deployment can no longer continue. The system deliberately avoids physically transferring ownership or permanently moving the slave into another ruler's court, which helps prevent conflicts with CSR's own ownership/court-restoration logic. Financial Report The Service Desk includes a visible financial report tracking: Court income External-service income Military income Prestige income Piety income Available listings Active military contracts A Reset Report control is included. Living Market Interface Living Market's player-facing management interface is integrated directly into: Dynastic Domain Office → Realm Office → Slavery The office contains Buy, Sell, Marriage, and Workforce pages. There is no separate standalone Slave Exchange window. Living Market Requirements Carnalitas Carnalitas Slavery Reimagined 0.30.0+ Carnalitas Slavery Expansion 2.2+ Dominion of Communion 2.6.0+ Dynastic Domain Manager 2.6.12+ INCLUDED FILES The LoversLab download contains four components: Dominion of Communion 2.7.0 — main Dominion / relationship / Endowment / personal-power mod. Dynastic Domain Manager 2.7.0 — standalone dynasty, realm, household, education, and proscription manager. Dominion of Communion — Carnalitas Compatibility 2.6.0 — optional Dominion + Carnalitas compatibility module. Dominion of Communion — Slavery Reimagined Living Market 2.7.0 — optional CSR/CSE slave-market and workforce expansion. INSTALLATION Manual Install Close Crusader Kings III and the Paradox Launcher. Go to: Documents/Paradox Interactive/Crusader Kings III/mod/ If updating, delete the old copies of: dominion_of_communion Dynastic_Domain_Manager dominion_of_communion_carnalitas dominion_of_communion_slavery_reimagined Extract the contents of the ZIP directly into the CK3 mod folder. The .mod launcher files should sit beside their matching mod folders. Enable only the components you actually use. Do not merge a new release over an old folder. Old development files can survive an overlay install and create duplicate decisions, raw localization keys, or other strange behavior. BASIC LOAD ORDER Dominion of Communion Dynastic Domain Manager IF USING CARNALITAS Carnalitas Dominion of Communion Dynastic Domain Manager Dominion of Communion — Carnalitas Compatibility IF USING LIVING MARKET Recommended full order: Carnalitas Carnalitas Love Reimagined (if used) Carnalitas Slavery Reimagined Carnalitas Prostitution Reimagined (if used) Carnalitas Slavery Expansion Dominion of Communion Dynastic Domain Manager Dominion of Communion — Carnalitas Compatibility Dominion of Communion — Slavery Reimagined Living Market EXISTING SAVES Current builds are intended to update existing campaigns, but always back up an important save before changing a large mod list. STEAM WORKSHOP Prefer Steam for the mods? The ones that are normie-ish are on steam Dominion of Communion Dynastic Domain Manager Dominion of Communion — Carnalitas Compatibility Dominion of Communion — Slavery Reimagined Living Market The LoversLab download remains the easiest way to get the combined manual-install package containing the entire current set. CHINESE TRANSLATION Chinese localization for Dynastic Domain Manager is available through 牛奶大魔王's CK3 Chinese translation collection: 集成汉化·|收复失地| Thank you to 牛奶大魔王 and the translation team for supporting Chinese players. SUPPORT Cashapp: $BBURDSCH Submitter cani____init Submitted 09/01/26 Category Crusader Kings 3 Requirements Crusader Kings 3 CK3_Comdom_Pack_2.7_RELEASE_2026-09-29.zip CK3_Comdom_Pack_2.7.1_RELEASE_2026-09-29.zip
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Hi everyone! I wanted to share my girlfriend with you. Feel free to use her however you like, and, please, share some photos or stories I’ve posted two files: one features just her, and the other includes me as well. I’ve also described their personalities. Sending a hug from Italy (feel free to ask if you want more info ). sorry for my bad english
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View File [XCL] [0.23] Dredding Intimacy [DEFUNCT] Current status: I'm still on extended hiatus, not sure if/when I'll be back with time to work on my mods again! THIS MOD WILL NOT WORK ON THE MOST RECENT UPDATES. Check the mod page on the XCL discord, as the great people on there have been making edits to make it playable again! Currently, Chloe has implemented the Visit a Girl as a standalone mod, here, with other sections of the mod to return in the future! First off, this is an alpha release (but getting bigger, hah), but everything works as it should. I hope, hah. It does for me, but we'll see if it does for you, hah. Please let me know of any issues either here, or on the Discord server. I think there's a fair amount of variety already, just with a bit of jank here and there, and it should keep you entertained until I update it, whenever that is, hah. I'm publishing it now, as I think it works well enough, it's just not polished and fine-tuned yet. So don't expect a perfect mod, hah. Images, and layout need neatening; dialogue needs rewrites and additions (for all the traits and combinations, et c.) and some other things too. But I thought it's at a stage where releasing it for playtesting would be best. Basically, this mod adds Dredd as an interactable character in two major ways: fuck him, and/or watch him fuck other girls. What this mod does: Dredd as a fuckable and fuckbuddy-able npc, Dredd's Office as a location to fuck (as he's not some fuckboy who'd bang in the bar; not when he has a secluded office upstairs, where maybe you'll catch sight of some of the bar girls with him and his boys, too), Scenes of Bar girls in Dredd's office, Scenes with Dredd in his office (as a female), Dredd as a fuckbuddy after meeting him in his office (and satisfying him), Have sex with Dredd as a reward after being cucked, if your bar girl has had enough orgasms. Able to strip dance as usual if Dredd is in his office, and you are male (and have already danced for him). Dredd can now end your deal with Bruce for you (though not necessarily for free...)! Dredd offers X-Change pills if you transform back while at his, Dredd may give you money if he sees you wearing the same clothes (sugar-daddy style, hah), Dredd's Beach House as an explorable location (at both day and night), Many locations in his house to explore! (Dredd has a random location in the house which enables certain events), New generic scenes to find in his house: New deepthroat training activity, Work on your gag and blowjob skills with Dredd, New billiards table scenes (no prizes for finding where this is, hah), New quick fuck doggy/missionary scenes, Get a daytime coffee from Dredd, Go swimming or relax in the pool, Able to stay the night at Dredd's beach house after becoming his fuckbuddy, New scene in the car, New morning activity when at Dredd's, New unique scenes for certain characters in certain locations (currently not interactive scenes): New unique shower scene for Kayley (shower sex), New unique balcony scene for Jia (outside sex), New unique beach scene for Liya (outside anal), New unique pool scene for Alexa (gangbang), Interactions allowing the bar girls to cuck you with Dredd: from good natured voyeurism with "kind" characters, through more depraved voyeurism with "sluts", to more sadistic cuckolding with "bitch" characters. "kind" characters will generally be more considerate. "bitch" characters can force you to perform actions. Last long enough, and you may get a reward! Mariselle and Alexia included (though very basically). Mariselle has a different intro scene if your cock is too small. Alexia is currently only the normal scene unless your cock is too small. Various new scenes added New bar girl - Adriana Specifically has cuck based scenes. Not a full bar girl, as I haven't added proper bwc scenes yet, but this is now in "lore" as she is fully BBC-only, hah. Adriana acknowledges if you've had sex with Dredd (and she's not that happy), Adriana appears in the corridor to Dredd's office (which also fixes issue of Adriana being locked out on a playthrough if she didn't cuck you the first time you speak.) New locations Dredd's Office Hallway and office upstairs in The Broken Drum. If Dredd's not in the bar, there's a chance he'll be in his office (and a chance he won't be alone). Bar girl houses Added girl's house pictures for added flavour (works (basically) with non-cucking scenes too). They have randomised houses (but will be remembered on a playthrough), only bedroom and living room (which isn't used for much, right now). Dredd's beach house Beach house that can be used to spend the night with Dredd. New morning activity, and ability to stay over again through multiple routes. New Porn Videos Currently only for Adriana: after being cucked several times, girls will give you videos to watch later. Currently removed, as update reworked the porn code. New Phone option A girl you call may be too busy to meet up (because she's with Dredd). New options to remember while masturbating Can recall being cucked, and seeing a bar girl in the office (will add more remember events later, too). Also, masturbation scene changes on the day you've been cucked, and permanently after you've been cucked a total of 10 times. New music for Dredd encounter in the office, and for bar girl cucking scenes. Compatible bar girls: If a bar girl mod contains BBC scenes, it will be basically compatible. I've made purpled characters compatible, too. The list below are the current "fully compatible" bar girls. They have custom images and an extra scene for Dredd's office. If you want to make your own compatible bar girl, look at the "modding info" spoiler at the bottom of this list. Kendra (base game), Leah (base game), Gabbie (base game), Alexa Grace, Aidra Fox, Jewelz Blu, Gia (big thanks to HungryAhhGoat, who did the work for this!), Christy, Danni, Skylar Vox, Required mods: BLACKED - by Chloe If you're in the target demographic for this mod, you'll definitely already have this installed, haha. Custom characters must be BLACKED-compatible for Dredd scenes to work too. Known compatibility issues: Dredd sex scenes WON'T WORK WITHOUT STARTING A NEW GAME. I think it's a position assignment thing, but I haven't got around to fixing it yet. Works perfectly fine on a fresh save though. Make a fresh save, just to be safe. This is probably not needed any more, I'm not entirely sure, but I'm fairly certain it isn't necessary if you have had a previous version of Dredding Intimacy. So only make a fresh save if you've never played this mod before, and you get errors when having a sex scene with Dredd. Probably some more. I'm a kind of throw-mud-until-it-sticks kind of coder, so I've probably done some things wrong or in a weird way that will cause issues (that I didn't ask someone on the Discord how to fix, hah). Only fully works with white player characters at the moment. I focused on that, as there's far more of them, hah. POTENTIAL MOD ISSUES*/INCOMPATIBILITIES //Recent update may have resolved some of these, but I don't have them all to check If you want to use mods on this list, use different mod load order profiles.// Barwhore - Changes to Dredd likely cause issues. But Dredd office/house scenes should be unaffected. - Barwhore SF has a patch to fix this. Brrtz Baby Album mod - Just been told there's issues, not what they were, hah. Kokopeli´s Servant - Changes a lot of the same things, has been reported to be broken in different ways for different people. More feminity triggers with flavor text - Same as BBA mod: been told it doesn't play nicely, but not why. Spike Fun - Possibly causing bar girl scenes to softlock (may have been fixed, haven't had a reported issue since DI 0.1.2) Recall coworker ranks - Causes bar girl scenes to softlock (no idea why, hah) *These have been reported to me as either causing issue with Dredd scenes (producing errors that I don't get without them) or being flagged by the mod loader as causing conflicts. I don't know if these are consistent issues, as I don't use these mods, but be aware that there is the potential for conflicts here. If you use these mods and experience any conflicts, please let me know so that I can list them here as definitive conflicts. Until this mod is "complete" (i.e. everything works perfectly on a clean mod profile, nice and polished and working, and I've added all the content I've planned) I won't be addressing compatibility issues with other mods (unless it's an obvious quick and easy fix). Definitely Incompatible mods: bruce cucks you - This mod uses that as a base, and many of the passages are the same, so you'll have to choose. I do plan to rename everything eventually, but I haven't done so yet. If you think this mod is broken, you can check if it's a mod conflict by: Load only this mod and dependencies (BLACKED) If it works correctly, it was a mod conflict. To find the mod at issue, load mods until it breaks again. (if you have a million mods, load in chunks). Loading this mod before or after a conflicted one may help: you'll almost certainly lose functions, but you might lose enough to play both mods with minor inconveniences. Acknowledgements: Help stepsis Im stuck for "Bruce Cucks You", which was a base and starting point for this mod. They are horrendously bad at writing mod info, so I can't tell if that mod is an edit like some of their other ones are, so I'll credit anyone involved here, thanks, hah. My mod started just as an edit of that mod, and grew into it's own thing somewhere along the way. FFod, Chloe, Chuck, and everyone on the Discord for their advice and assistance with coding. I didn't have a clue what I was doing, and the discord encouraged and helped me actually publish something rather than keep if for personal use, hah. Who knows, they may regret it once they see what I've done, haha. Everyone who has reported bugs and conflicts! Content warning: This mod does contain cucking, male blowjob, male cum eating, et c., but you can avoid all of that if you just want to bang Dredd. Just, don't have a small dick, and don't "beg for sex" at the bar, haha. This mod is based on "bruce cucks you" but is way less in-your-face cucking, unless the bar girl is a "bitch". Dredd seems like a chill dude, so all the humiliation stuff comes only from the girls, hah. Also, you can avoid the more intense/gay cucking stuff with: "kind" characters (won't ask (yet, anyway, thinking of having a system where she will eventually), "slut" characters (will ask, but won't force you to), Avoiding "bitch" characters, who will force you to lick creampies, suck cock as a male, and be generally demeaning. Won't take no for an answer, and can kick you out if you do say it. Basically: "kind" characters want you all to enjoy yourselves together, and they care about your mood: basically just voyeuristic. "slut" characters just want to get off, and if you do too, that's a bonus: voyeuristic or cuckolding, your choice. "bitch" characters don't care about your enjoyment, and pretty much want to make you suffer, hah: full cuckolding. Tried to hit the full spectrum of interest, hah. Walkthroughs: Below are run-throughs of how to access the content. So don't look if you want to figure things out naturally. Planned near-future updates: Finish and polish dialogue and status descriptions: for all trait types (and combos, thereof), more conversation/topics for Dredd and bargirls. Polish up the media used (images and vids). Clean up the format and structure (mainly for my own benefit in writing it all, hah). Other future plans: Speak to me on the XCL Discord, and I'll probably tell you all about it, hah. Modding info (if you want to make a compatible bar girl): That's everything for now! I hope you enjoy it! Submitter Melodious Melia Submitted 02/03/25 Category Gameplay Changes & Events Requirements
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Version 2.1.0
330 downloads
Hi everyone, this is the first character I have shared in loverslab. It's now simple in version 2.1.0, and I'll add more CC and contents in future. Firstly, I am a fan of NTR, cuckold and BDSM. There are some backgrounds of us. We are a couple from Asia who came to study in the United States/Europe. I'm Hao, a 25-year-old Asian boy who is doing my master at university. My girlfriend Jing and I live in a neighboring city. Because we are busy with school, we can only meet every weekend in her apartment. Jing is 24 years old and comes from an ordinary family in Shanghai. She has been my girlfriend for almost one year. She loves art and hopes to complete a master's degree here. Like many Asian girls, she is innocent, shy, and full of curiosity about the strange country. Before coming here, we were all determined to be loyal to love, but we don't know what will happen in the future. Maybe you're her professor, classmate, neighbor, or just a stranger, and I wonder what you'd do to her when I am here or not here. There is no real limits here, even non-consensual, pregnancy, bdsm or so on, but I hope everything is reasonable. You can also dress her up as you want. But please don't change her appearance or hairstyle. If you have any suggestions and comments, you are welcome to tell me. I hope that Jing and I can appear in your world. I'm looking forward to your stories, pics or videos. Have fun. -
Version 1.0.0
54 downloads
Grace, my 26 year old fiancé she is loving, funny and beautiful! the whole package. Take good care of her ❤️ She loves BDSM (Sub) Feet Stuff, Free Use. She loves Black and Hispanic Men, mainly BBC tho And don't forget to report back with all your most raunchy and scandalous pics of her, pretty please!! ;))) No CC used Everyday Outfit is almost one to one for an outfit she wears regularly Other outfits are left to your imagination This is my first ever Sim download so if anyone likes it and wants me to update I'll prolly make a more detailed version of her with CC clothes, makeup, etc. Enjoy her! -
My Loving fiancé Grace View File Grace, my 26 year old fiancé she is loving, funny and beautiful! the whole package. Take good care of her ❤️ She loves BDSM (Sub) Feet Stuff, Free Use. She loves Black and Hispanic Men, mainly BBC tho And don't forget to report back!! ;))) No CC used Everyday Outfit is almost one to one for an outfit she wears regularly Other outfits are left to your imagination This is my first ever Sim download so if anyone likes it and wants me to update I'll prolly make a more detailed version of her with CC clothes, makeup, etc. Enjoy her! Submitter Qpalzm1029 Submitted 06/15/26 Category The Sims 4 - Sims Requirements
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Version 1.0.0
123 downloads
Grace, my 26 year old fiancé she is loving, funny and beautiful! the whole package. Take good care of her ❤️ She loves BDSM (Sub) Feet Stuff, Free Use. She loves Black and Hispanic Men, mainly BBC tho And don't forget to report back!! ;))) No CC used Everyday Outfit is almost one to one for an outfit she wears regularly Other outfits are left to your imagination This is my first ever Sim download so if anyone likes it and wants me to update I'll prolly make a more detailed version of her with CC clothes, makeup, etc. Enjoy her! -
Version 1.0.0
72 downloads
This is my wife, Momo. I created her in The Sims 4 a while ago, and she'd always had sex with my Sim. I look forward to seeing all your captures using my wife. Lately, watching this group made me curious to have her experiment with others, and for the first time I introduced her to the world of BBC. I'm sharing her file so you can see her having sex with other Sims because it would really turn me on to see my slut with others. -
Me and my wife made sim copies of ourselves. My wife is 24 and loves attention. She like to wear reveling outfits on hikes and at the gym we go to because she likes being watched. This sim gives her the opportunity to wear even sluttier cloths then normal. The theme she wanted to go with was blacked so it should have some mods that this club might wants One file is just my wife and the other is us together. We would love to see the stories you guys come up with using her. If the download for the file isn't working let us know. Try my wife (Part 2)Try my wife (Part 2)
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Unexpected Anniversary Night ♠️❤️ Brian and his wife Fiona's 1st year anniversary after being married for a year was today. They had a wonderful evening out together picnicking, sightseeing, and shopping, but Brian's world turned upside down when his wife brought him into their bedroom for their anniversary night. He was expecting a gift... maybe? No, instead it was his close-by neighbor, Mr. Dreamer, completely naked before Brian and his wife on THEIR bed. Fiona explained and tried to convince Brian, who could only watch it all unfold powerlessly. Click Image for Video❤️
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someone know a cuckold mods?? some mod when is possible do cuck interactions? jerking while watching wife? or do jerks other characters when i fuck his wife?