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  1. NG's German translations

    Ich plane hier eine kleine Sammlung an Mod Übersetzungen zur Verfügung zu stellen, die ich in meiner Zeit, in der ich mich mit Skyrim SE beschäftige für mich selbst erstellt habe und noch erstellen werde.
    Es gibt eine Menge guter Mods für erwachsene hier auf Loverslab die einer Übersetzung würdig wären, aber leider kann ich sie nicht alle übersetzen. Daher bitte ich um Verständnis, dass es sich bei der Mod Auswahl um von mir favorisierte Mods handelt.
     
    Mit der Zeit könnte/wird diese Liste natürlich wachsen.
     
     
    ACHTUNG ACHTUNG
    Bei Mods die verschiedenen Versionen von Bodyslides und unterschiedliche ESP‘s für Kleidung und Rüstung enthalten nutze ich immer die BHUNP Version für meine Übersetzungen, außer ich schreibe etwas anderes hinter den Link zur original Mod.
    Das Mischen unterschiedlicher ESP Versionen kann dazu führen, dass die Kleidung/Rüstung im Spiel nicht korrekt angezeigt wird!
                                                                                                                                                                                                                                                      
     
     
    Übersetzte Mods:
     
    Spank That Ass SE v4.5
    SexLab Approach Redux 2.41
    Naked Defeat SE 4.81
    adcSexlife Plus 6.52 beötigt SexLab SexLife SE 1.4.2 als Voraussetzung
    Books of Dibella SE- Alternate Start Plugin 1.2
    Fill Her Up Baka Edition 1.75
    SLHH Expansion English SE 3.68
    Prison Alternative - A modular Prison System 1.2
    Sexlab Defeat Baka Edition SE 1.45
    Toys Framework SE V2.21 - Aktualisiert 06.07.22 -
    Classic ToyBox SE V1.32
    Toys Workshop SE 1.31
    HoT&WeT SE V1.42
    Sanguine Toy Box of Orgies 1.0
    Fertility Adventures SE 0.24
    Simple Slavery Plus Plus 6.5.15 [SE]
    Pama´s Deadly Furniture (scripts) 1.9.0
    Dark Arena 1.33+ oder 1.38 SE
    Estrus Chaurus V4.390 SE
    Yamete! V4.3.2
    BaboDialogue 4.401
    BaboDialogue 4.5 Nur auf Patreon verfügbar
    Skooma Whore SE 1.01
    Skooma Whore Patch V1.04 SE
    SLSW Addicted 3.635 SE
    Dark Desires Club 1.1.5
    Public Whore v1.1.4 SE
     
     
     
    Installation
    1. Installiert die Original Mod für Skyrim Special Edition und alle die Mods die der Modersteller als Voraussetzung angibt.
    2. Überschreibt alle Dateien der Original Mod mit meinen übersetzten Dateien.
    (Das Archiv (.rar oder.zip) ist so gepackt, dass man es auch z.B. mit dem Nexus Modmanager installieren kann.)
     
     
    ________________________________________________________________________________________________________________________________________
     
    I also have a Patreon page, if you like my work I would love for you to show me some love!  

    9532 downloads

    Updated

  2. Sissy Suite UUNP Bodyslide for SSE (no HDT required)

    Converted to SSE with Outfit Studio and SSE NIF Optimizer. No physics engine needed this far (the original mod actually had TBBP bones, not HDT), as I removed these because my setup does not use HDT.
     
    I already pre-generated a set of meshes for UNP Regular.
     
    Not sure if the other male meshes would work in SSE, though.
     
    To make them usable with the Bodyslide system you'll have to get the Legacy UUNP files from Ousnius and install them along with the other requirements, such as Racemenu and XPMSSE. Otherwise, people should be free to retrofit them to CBBE or other body shapes.
     
    All credits to Lucia1, and regarding usage permissions, just follow as quoted from the original mod: 
     
     
    Permissions: 
     
    Do whatever you want with these. I'm not possessive. But do respect credits of the modders and texturers below.
     
    Credits:
     
    Style inspirations from The Birch Place (who make lovely stuff, by the way...). If you check out the Baby Bows Dress and Twinkle Dress, you could get the real thing. Buying something with that link would give me a few credits to use on the site, by the way. The talented VennecaBlind on Deviant Art for a lace texture. KameleonKlik's lovely lace photo resource on DeviantArt. Loli Dress style from a pic posted by AnimeCat198. Backsteppo, whose FO3 maid model I deconstructed and learned from, from a modeling standpoint. It taught me how to ruffle and served as a scale/style model. Halo, who brought Backsteppo's maid outfit into Skyrim and whose poses are extensive and super useful. Caliente and Ousnius - I don't know if they imagined this, but Outfit Studio's import/export allowed me to work mostly in Blender. Pretty amazing stuff. Dimon99 for UNP and Nightmare77 for HDT-ing it. HydrogensaysHDT - for the HDT extension The Niftools team. My friends over in the DLSkyrim thread for their support.

    765 downloads

    Updated

  3. SL 3BA Physics Auto Switcher

    This is a very small mod, to automatically switch the physics engine for SexLab participants.
     
    What this mod does
    When a SexLab animation starts, this mod looks whether a participant uses SMP as physics engine. If yes, all is good.
    If no and CBP(C) is used, the participants will automatically switch to SMP as long as the scene runs.
    This will only work CBP -> SMP for SexLab scenes, not the other way round, as SMP normally is considered the "better" physics engine.
     
    Requirements
    A running mod setup including
    CBBE 3BA SL Framework  
    Features
    Small MCM to toggle the mod's functionality Player is handled and toggleable separately Recognizes actors who already use SMP and ignores them Respects the settings of your 3BA MCM menu .esl-ified and .bsa packed, to keep footprint as minimal as possible  
    Should be safe to install mid-game
     
    A note
    If you enable this mod, you probably will get messages about changing character physics in the top left corner. Those are created by 3BA and not my mod, so I can't remove them.
     
     
    Old change logs
     

    7888 downloads

    Updated

  4. LazyRaceMenuRotation

    Makes it possible to rotate the player character in RaceMenu using user defined hotkeys to more easily inspect changes. Scriptbased gameversion-independent alternative to Player Rotation in RaceMenu
     
    HOW TO USE
    Just open RaceMenu, hold left shift and use the mouse wheel to rotate your character.
     
    HOW TO CONFIGURE
     
    I didn't feel the need to clutter the MCM with a small mod like this so it's done through console commands. Version 0.12.0 and later also allows users of PapyrusUtil to do so through a config file.
     
    Through CONSOLE
    Change right turn key - "set _MODLRRRight to N" where N is a DXScanCode. Default value 265 - mouse wheel down.
    Change left turn key - "set _MODLRRLeft to N" where N is a DXScanCode. Default value 264 - mouse wheel up
    Change modifer key - "set _MODLRRMod to N" where N is a DXScanCode. Default value 42 - left shift. Set to 0 to disable modifier key.
    Change degree of turning - "set _MODLRRTValue to N" where N is a value between 0 to 360 (and walk away). Default value 15
    Enable or disable automatic t-pose - "set _MODLRRTPose to N" where N is either 0 (disabled) or 1 (enabled). Default value 0
     
    If you want to make permanent changes open up the mod in the Creation Kit or SSEEdit and edit the GlobalVariables mentioned above and save.
     
    Through CONFIG
    The file config.json is located in Data\SKSE\Plugins\LazyRaceMenuRotation. Changes are made by changing the value after the semicolon, be careful to not remove or add anything else! The values are the same as in the console version above with one exception, this method allows changing of the node through the "node target" value which the mod uses to implement the turning. The default value "NPC" should work both for the standard game and XPMSE skeleton. 
    The config is re-read whenever you open RaceMenu so it's possible to tab out, make changes, tab back and re-enter RaceMenu to immediately test them in game.
     
     
    SKELETON SUPPORT
    This mod works by turning the NPC node present on the standard game and XP32 skeleton through NetImmerse functions. If you use a different skeleton you might need to change this in the Creation Kit or SSEEEdit. Locate the "turnNode" value present on the _MODLazyRaceMenuRotationMain script attached to the _MODLazyRaceMenuRotation quest. PapyrusUtil users can just edit the config file - see above.
     
     
    DISCLAIMER
    This mod was just a quick experiment to see if it was possible to pull off. It hasn't been extensively tested since I personally use Player Rotation in RaceMenu and recommend that over this if your game version supports it.
    While the mod can be ESL-ified you have to decide to do so yourself, keeping in mind the limitations that cause when it comes to updating or patching the mod.

    493 downloads

    Updated

  5. Damsels NOT in Distress - SE (0) - Hotspring Episode

    This is now an anime, and this is the fanservice/hotspring episode... minus the actual anime part. 
     
    This is stripped down (ha!) version of Damsels in Distress (0) Follower Collection. It removes the Sexlab and Zaz requirements as well as the rescue mechanics entirely. All of the girls can be found at their getaway which is just south of Cronvangr Hall in Eastmarch. All of them are ready and willing to be recruited for your adventures right from the get go. They all come equipped with their own skills and spells as well as very basic gear. It is a bit of a nuisance to get them to wear their armor however but it's in their inventory. These girls have a relocation feature where you can ask them to stay in another place and stay there (like your home) and even ask them to return here to the hotsprings. They can also be married, if you were wondering.
     
    Please take care of them.
     
    (Please let me know if any issues are encountered.)
     
     
    Soft Requirements
     
    Fuz Ro Doh - You will need this to be able to see their custom dialog.
    Relationship Dialog Overhaul - You will need this to be able to recruit Nova.
     
     
    Known Issues
     
    This mod will supposedly cause issues with Misty Skye's missing girls quest where you search for dropped clothes. The new terrain might eat some of these dropped clothes making them unreachable. Install this mod after you've finished that quest. If it's too late for that, then just temporarily remove the mod.
    NEW! Because of Bethesda's buggy outfit system, getting them to wear the appropriate outfits is a nuisance. They will be naked when off duty. To fix this use a 3rd party mod or something. I'm having issues getting the girls to wear their necklaces. Can anyone confirm if they wear them for you? Let me know if you want me to put more love into Astra and Ragna's faces.  
     
    Disclosure
     
    I shouldn't have to state this but I know I will need to. Not that this warning will save me from all of them. If you want nude bodies you need a body replacer, which my mod doesn't provide. The poses depicted in the screenshots are a combination of both vanilla animations from vanilla invisible furniture which is what these girls sit on and Halo Poser which this mod does not require but was used to make the screenshots more... sexy. 3D Plants and Trees may prevent some Lean Markers from clipping into the trees, not confirmed.
    Relationship Dialogue Overhaul to recruit Nova.
     
    Thank you to Subhuman for fixing my Navmesh and preventing a potential disaster of incompatibility with any mod that modifies the terrain in the nearby area.
     
     
    Damsels in Distress
     
    DiD0 SFW (No Zaz/Sexlab) https://www.nexusmods.com/skyrimspecialedition/mods/62057

    7001 downloads

    Updated

  6. Misalo variations hi poly standalone CBBE 3ba followers

    Disclaimer: If you seen the images above you will notice that some pics has them having something extra between there legs. Don't worry, they will be a regular female in your game. You need erf futanari mod or trx futanari addon( i recommend trx sense you can customize the way how it looks) if you want them to have a pp.  Anywayyy
     
    About the followers
     
    If the horns or halo are too bright in your game(especially the halo). It is enb related and the bloom is what makes them bright. Reducing it will help. They all use my demonic bodyslide preset right here  They are all espfe(doesn't take a space in your load order) They all use diamond skin and are all espfe( doesn't take a space in your load order)
     
    If the physics of the hair is acting weird in your game for seducer misalo or angelic misalo. Remove the xml file located in meshes/actors/character/(the follower name)/Hair/(remove the xml file used for the hair). This will make the hair static. Or just make sure you have the mod "faster smp" and make sure its up to date. Faster smp is an improved version of hdt smp. Also if the hair is removed during certain scenes, you will have to go into the sexlab mcm menu and go to strip options and set it to never remove

    Location:
    Demon Misalo(Red horns/pale demon) is located in Temple of Talos, uses even toned voice
    Angelic Misalo is located in Temple of Divines in Solitude, uses Eventoned voice
    Seducer Misalo( Blue horned and blue skin color demon), is located at the winking skeever in solitude. She uses female sultry voice
    If they aren't there, you want to type in the console command help (type in the follower name) and then type player.placeatme (their reference id). If this confuses you just search there name using this cheat mod

     
    Info
    All of the variations of Misalo can be married. I recommend using a follower mod like "Nether follower framework" to make all of them follow you if you choose to download them all. Angelic Misalo comes with her halo that is  attached above her head but she doesn't come with the wings. You can however give these types of wings to her if you are interested in this mod  .She also doesn't come with the cracks.
    Demon Misalo doesn't come with the glowing tats

    Powers
    Angelic Misalo has Stendarr aura and Sun fire spells
    Demon Misalo has Firebolt, Flames, Summon dremora lord, and bound sword
    Seducer Misalo has bound sword, frostbite, Ice spike and Vampiric Drain 

    About the files
    If you are interested of them not having a vagina, you should download the no vagina patch. If you want the pp to match with their body so it can go along with the no vagina patch. You should download dw vaginaless mod and download the schlong diamond texture skin for the skin they use(diamond). You will have to place the textures in the trx futanari addon mod/regular/default/(place here)

    The files that are in the 70-80 mb are the main files
    The summon file gives them a book in there inventory, you can use this spell to have them teleport to you, (obviously requires the main file)

    Anyway i think that's it. I hope you enjoy these followers. Consider checking out my twitter down below if you wander what else i may release. Check my nexus profile, and my Loverslab profile for more mods Or if you want to look at sex vids and pics!
    Speaking of sex vids check the spoilers down below 
     
     
     
    If you want her to have this hairstyle below just remove her wig


    19752 downloads

    Updated

  7. LazyReLevel

    Automatically relevel NPCs in game regardless of how the base game or mod defined them. Fine-grained control on what NPCs get relevelled using keyword targeting and user defined ranges.
     
    As usual, this mod is an experiment and has not been tested through a full game with every possible configuration, mod, playstyle, lunar phase yada yada. I made it because I wanted a general tool to tweak NPC levels in a couple of mods without making hard edits or run patchers.
     
    There are a couple of things to note though. For example, relevelling a NPC will reset their inventory so anything added by a quest or script after they spawned will be removed. Also note that relevelling often makes that TYPE of NPC changed rather than the unique one you encounter. In other words you can't just disable or uninstall the mod and have NPCs go back to normal. Change the settings and have the mod apply levels you approve of instead.
    Since this mod uses keywords the NPCs need to have these correctly set up. There's a category for unidentified NPCs so those can be relevelled anyhow though.
     
    RESTRICTIONS
    The mod will only target NPCs who are detected as IsHostile to the player but not already in combat (relevelling resets HP/mana so that would be a bad idea).
    As long as they match the settings and have 100% health and magicka they'll get relevelled.
     
    HOW TO USE
    1 - Check the "ReLevel" box to enable relevelling for the specified NPC type. 
    2 - Set up the min and max levels. The NPC will be set in this interval, matching your level if possible otherwise whatever is closest - the min or max level.
    (optional) - Check autolevel to always level the NPC to your level regardless of set min or max levels.
     
     

    299 downloads

    Updated

  8. NPC mounts (BETA)

    Info:
    Changed the five purchasable horse from each Skyrim holds to human and made them ridable to an extend. 
    Normally if you just try to ride a human npc by giving them the keyword Actortypehorse, you just end up controlling the npc while your PC learn how to levitate. This can be fix by adding a saddlebone to their skeleton, but if you try to added a saddlebone, the npc just end up in the ground. How did I fix all this?  I didn't
    This mod basically cover up the fact both actor are using the horserider animation by making the mountnpc use a different animation through Dynamic Animation Replacer.
    Why did I made this? Boredom and hoping someone see this and could do it better!
     
    This mod should be compatible with almost anything that isn't immersive or convenience horse cause those mods mess with horse Ai. It does work really well with Dragonkiller Cart (https://www.nexusmods.com/skyrimspecialedition/mods/6521) though if you want them to pull a carriage( walking toggle is recommend)
    Also don't make them follower, if you want one, just go into creation kits, choose your follower of choice and add Actortypehorse to their keyword list. Follower can mount npc mount if you have that type of mod install though it kinda buggy during dismount(disable and enable them to fix their ai).
    NPC looks and body will be based on whatever mod you used. BeastRace currently don't work(I'm working on it, just got bored from this)
     
    Requirement:
    XP32 Skeleton extended
    Dymanic Animation Replacer
     
    Installation:
    Pick your gender M or F
    Just install it with your favorite mod manager
    Make sure it overwritten XP32 Skeletons as this mod modify male and female skeleton.nif
     
    This mod is safe to remove whenever since it's just a replacer with no scripts involved, uncheck the mod with your mod manager or remove its content completely.
    You might still have human npc instead of horse but just click on them in console and use this command Setrace Horserace
     
    Bugs and Problems you might run into from my testing: 
    DO NOT JUMP OR FALL as it's update the actor and making them realize they're not on a horse. If you do, just dismount. I don't think this can be fix since Skyrim Ai is strange.
    I removed the dismounted animation as for the problems above so that you won't be stuck in midair and have to restart the game. Also now, the dismount will be a super fast dismount
    When mounting, the npc will become an abomination of horror cause they are trying to fill a skeleton of a horse in said animation. This is easily fix if you change the sharekillmount file with another sharekill.hxk file, I didn't add one cause I'm still trying to figure out how to use blender.
    You and the NPC might end up in the floor when you dismount, just jump and it will fix itself (disable and enable for the npc or just wait)
    You can't mount an npc in certain interior space, side of a mountain or steep slope( PC will just freak out). Why? I have no clues if someone figure it out and fix it, please tell me cause you can if the mount is Tpose(I don't fully get it). Sometimes combat also make them unmountable, fast travel to somewhere like whiterun stable to fix it.
     
    Credits:
    DarkAngel1265 for "the crawl on all four" mod and alhaquin for the conversion
    XP32 skeleton, and Dynamic Animation Replacer
     
    Tl:dr? It kinda work
     
     
     
     
     
     

    1540 downloads

    Submitted

  9. Alternate Cubemaps

    Sorry that there are no tits.
     
    Decided to upload my cubemap textures here too as a resource and as a replacer. They are primarily meant to be a resource but I am uploading them as a replacer so people that don't mod themselves can get some use out of them too. There are 21 in total, and come in 2048, 1024, 512, and 128 sizes.
     
    These are completely made from scratch from a combination of simple brush strokes and actual photographs I took that have been heavily edited. Because of this they can look very different than vanilla; Giving the game world a wider range of colors and more reflectivity. However because of the way cubemaps work this can actually make your game look worse depending on what mesh and texture replacers you use. Or, Alternatively it can make things look much, much better; also depending on what meshes and textures you use. So try them out! There is no downside from trying them, there is no plugin so you can try them and remove them in the middle of a playthrough. 
     
    I Primarily use these with custom armor and weapons from other mods to change their color and reflectivity.
     
    In game comparisons
     
    Hopefully these will help people understand better what cubemaps will do.
     
    Eyes:
     
     
    Glacier ice
     
     
    Dwemer
     
     
     
    What resolution should you pick?
     
    You probably don't need the highest resolution; But I see no difference in my games fps if I take the 2048 option compared to the 128 option. You may just want to experiment. If you run Skyrim on integrated graphics on a 10 year old laptop, you probably want the 128 option. If you plan on using these cubemaps with custom weapons or armor you may want to try all the options to see if higher resolution actually looks better. With many meshes and textures... different resolutions make no difference, so I suggest trying out the different resolutions and finding out what's bests for you.
     
     
    Incompatibilities:
    Other cubemap replacers: You won't crash or anything but you will not see my cubemaps if something overwrites them.
     
    Some specific items in game may look very different, because either my cubemaps are very different than vanilla or because they display cubemaps very poorly.
     
    Please post here If a specific item looks bad so I can either work on the cubemap itself or make a texture replacer for the item, or recommend a mesh/texture replacer. Or if anything in general is wrong with the cubemap.  
     
     
    These are not compatible with LE because they are saved in bc7 compression. I don't Mind if someone converts these to LE but I will not help with that or offer support for any LE conversions. I don't play LE anymore, nor do I have it installed.
     
     
    Permissions and credits:
     
    You are free to use these in whatever project AS IS as long as it is only uploaded on nexus or lovers lab as lnog as you credit me. If you want to edit them in some way ask my permission first. I do not under any circumstance give permission to use these with a for-profit project or a paywalled project or any project to be posted outside of lovers lab or nexusmods. 
     
    If you want to edit the cubemaps in some way just ask permissions first. I probably wont say no unless its for something fucking weird. You gotta try really hard to weird me out too.?
     
    All credit goes to paint.net and GIMP. 

    255 downloads

    Updated

  10. Muken's Arcane Archery + Spellsiphon Compatibility Patch

    Hey folks! This is a quick little mod I made for my current VR playthrough. This mod adds the "Arcane Binding" magic effects from Muken's Arcane Archery mod to the Spellsiphon bound bow. With this, you can seamlessly use the two mods together.
    Use all types of summoned arrows with the Spellsiphon bound bow. Supports Engraved spells. Supports Sigils. Combo Engraved Spells + Sigils with full Spellsiphon combat / discharges.  

    32 downloads

    Updated

  11. Elvira for COtR

    ELVIRA for COtR
     
    More presets here: https://www.patreon.com/daxosscontent
     
    Requirement:
    Racemenu
    RaceCompatibility for Skyrim Special Edition
    COtR - HQ Characters creation addon for RM
    Eye Normal Map Fix SSE
    KS Hairdos
     
    Credit:
    ALL THE COMMUNAUTY!
     

    283 downloads

    Submitted

  12. LazyFollowers

    Makes it possible to turn any RaceMenu preset into your own custom follower quick and easy completely in game - no CreationKit work necessary!
     
     
    DISCLAIMER - loading presets on NPCs is experimental, it's a prototype feature in RaceMenu. You may experience unwanted effects like tints vanishing, body textures etc. This mod uses the exact same function as "NPC Appearance Changer" so please see that mod page for things that can pop up. 

    Do not use this mod in your superimportant save and expect things to work out fine now or later. Personally I haven't had any problem except having to restart the game once or twice when some appearance change lingered in the cache. But it likely depends on what other mods you use so YMMV, no guarantees, warranties yada yada.
    Also, having several NPCs with dynamically generated appearances in the same location instead of using pre-made heads will tank your FPS. Especially if you decide to slap SMP hair on everyone. With that out of the way...
     
     
    HOW TO USE -  Setting up the Preset

    HOW TO USE - Setting up the NPC

    After that the NPC should function just like any other generic follower/marriage candidate.

    SAMPLE SETUPS
     

    After that the NPC should function just like any other generic follower/marriage candidate.
     
    The target for the following menus are either the crosshair-target if the NPC is a LazyFollower, if not, it's the one selected in the NPCs list so make sure to double-check you're editing the right one.
     
    STATS MENU
    WeaponSpeed 0 means normal speed. WeaponSpeed 1 means normal as well (!), anything beyond that is an increase. E.g a value of 2.0 means 100% faster.
    BowSpeed works normally, 1.5 is 50% faster
    All stats are set directly on the base value. If there is any temporary buffs or modifier from other mods or sources they can change them, potentially to negative values, when they wear off or are removed
     
    SPELLS MENU
    Spells that are listed more than once are of different versions, the first is general/main hand type while the second copy is left hand only version. 
    This can be utilized to set attack spells on right hand and support on left so the NPC can do  both at all time. E.g setting right hand Flames and left hand ward allows them to burn enemies and shield themselves from attacks. 
    Selecting a spell again will remove it from the NPC.
     
    SHOUT MENU
    Do not use this. Adding shouts to a NPC will corrupt your savegame. CreationKit Wiki Link. Again, do not use this until a mod like Engine Fixes offers a patch. 
    Regarding Familiar Faces, it circumvents this through a SKSK-plugin integrated into the mod itself which cannot be used standalone.
     
    COMBAT MENU
    Please see the Creation Kit Wiki for this - https://www.creationkit.com/index.php?title=CombatStyle
    If nothing else make sure to adjust the Mult values so the type of items you want the NPC to use are set higher. E.g MeleeMult to 7-10 and the rest at 1 if you want them to focus on melee. Or spread them around on say Melee, magic and ranged if you want them to switch up between different styles. You can rename and edit both the default and unnamed styles as you wish.
    Combat behavior  *might* not update until the NPC leaves and re-enters combat again.

    DEBUG MENU
    Only for troubleshooting. Or shooting yourself in the foot. If it's the latter you're on your own.
     
    SAVE/LOAD MENU
    Offers options to save/load config and NPCs separately. Files are stored in "SKSE\Plugins\LazyFollowers". This can be used to load NPCs from one save to another. Stats and skills are NOT transferred to avoid conflicts with difference in level and scaling. Items ARE transferred but may not be immediately equipped, especially if the NPC isn't in the area when you import their data.
     
    NPC PERKS
    All NPCs have ALL perks. As for how/if they work who knows. 
    If they do work as intended the perks wont activate until you set the linked skill to the requirement value which will prevent super overpowered NPCs.

    KNOWN ISSUES

    CUSTOM VOICES/RACES
    Custom race will be read from either the player or targeted NPC and added to the mod as an option automatically.
    Custom voice will be read from the targeted NPC and added as above. NOTE - just because you can apply it doesn't mean it'll actually work, the dialogue for most custom voiced followers is controlled by other factors like quests which cannot be transferred this way making the NPC most likely silent.
     
    ADVANCED USERS
    Dynamic Animation Replacer - For those wanting their follower(s) to have unique animations the "LazyFollowers DAR" file contains unique folders for each NPC.
    Custom body and textures - The "LazyFollowersCustomBody" gives the FemaleNord1 and MaleNord1 standalone body, hands and feet models as well as textures for them. Note that neither is included in the mod so you need to replace the included dummyfiles with your own. You probably want to make sure the presetfile and body use the same weight to avoid neckseams.
     
    UPDATING THE LAZY WAY
    This *might* work
     
    While the animation replacer is safe, it either works or it doesn't, the custom body addon shouldn't be used for anything other as a tool to make regular standalone followers or just playing around. I don't use these features myself so they're largely untested. Adding support for more NPCs isn't likely since my CreationKit crashes regularily doing so for whatever reason.

    The presets used in the images can be found here.
     
    Credits
    Expired for RaceMenu. Patreon with a Familiar Faces Port here.
    Jespergunde for NPC Appearance Changer
    SKSE Team
    Really everyone making and sharing tools and information to make modding easier and gaming more fun!

    8298 downloads

    Updated

  13. SexLab Inflation Framework SE

    SexLab Inflation Framework SE
     
    Requirements:
    SKSE SE 2.0.8+
    PapyrusUtil SE 3.5+
    RaceMenu SE 0.2.6+
    XPMSSE 4.51+
    SkyUI SE (MCM Menu) 5.1+
     
    Optional:
    SexLab Framework SE 1.63 - BETA 3+
     

    Proclaimer:
    This Mod was not created to replace any existing systems (like C.A.N.S.), it was created for my personal use and to provide an alternative.
    I would be happy, if mod authors would try out my system and I will answer any questions you might have about my framework.
    If you have suggestions, questions, bugs, etc. please let me know in the support thread!
     

     
    I created a Google Translation Document, feel free to contribute!
    Be sure to unhide columns you hid, after you are done.
    You can also send me translation files via pm.
    If any of the translators wants to be credited for their work, shoot me a pm and I will gladly add you to the front page, please also state, for which languages.
     
    The documentation for the implementation of my mod, can now be accessed either:
    via SLIF_Main.psc via the scripts, that are either in the .7z folder or in the folder you installed the mod to via a manager, which are located in the following folder: Data\Scripts\Source\SexLab Inflation Framework\ via the SexLab Inflation Framework Documentation via the SexLab Inflation Framework implementation without dependency
    SLIF Installer Backup: Dropbox Folder
    SLIF Patches Backup: Dropbox Folder
     
    How to add custom Bodymorphs to the Bodymorphs page.
     
    Since I'm tired of repeating myself over an over, here is a blog post, with quick steps, on how to report errors.
     
    Description:
    The Inflation Framework is the first SexLab mod I ever created. It can be installed at any time into your game. The mod itself does nothing on it's own (except for the sliders in it's mcm menu) and needs some changes in scripts of mods, which want to use my framework.
     
    The mod idea sprung from the simple frustration, that the mods I installed were fighting all the time, who gets to inflate my character and sizes changing rapidly, while using mods like: Beeing Female, Fill Her Up, Milk Mod Economy, etc.
     
    It was created for personal use, but with the intention of sharing it on this board.
     
    Support for new mods will follow in the future, but I would like to encourage mod authors to check out my system.
     
    There may be similar mods, but this one is my two cents for this problem.
     
    Most features are implemented, but I will continue to update it as long as I have ideas for it.
     
    For mod users:
    Just install the framework, place the esp anywhere in your load order and install the compatibility scripts for the mods you use. Let me know in the support thread what you think of my mod and if you like it?!
     
    Let me know about any bugs, suggestions etc. in the support thread.
     
    For mod authors:
    All sources for the scripts I made/changed, are in the subfolder "SexLab Inflation Framework" of the source folder, the sources of the mods I made compatible are in the same folder, but in a respective subfolder for each mod.
     
    Installation:
    I would recommend installing it with a mod manager of your choice.
    make sure all mods have the same versions as the patches placement of the SLIF esp is irrelevant For Mod Organizer:
    place the main file anywhere on the left side place the patches after all mods it patches on the left side place the files generated by SLIF in a different folder (example: SexLab Inflation Framework - Generated Files) For NMM:
    let SLIF overwrite all scripts and don't overwrite SLIF scripts For Wrye Bash:
    place SLIF after all mods it patches on the Installer page Updating:
     
    For Mod Organizer:
    click "replace" Todo:
     

    A very special Thanks to my Patreons (past and present)!
     
     
    Art Credits:
    SassaAria for the splash screen Translation Credits:
    LavaCreeper for the French translation Credits:
     
     
    Mod support log
     
    Full Changelog
     

    314823 downloads

    Updated

  14. Asian Hot Girl for COtR

    Asian Hot Girls for COtR
     
    Kalina Ryu - Jade Cush - Asa Akira
    More presets here: https://www.patreon.com/daxosscontent
     
    requirement:
    Racemenu
    RaceCompatibility for Skyrim Special Edition
    COtR - HQ Characters creation addon for RM
    Eye Normal Map Fix SSE
    KS Hairdos   Credit:
    ALL THE COMMUNAUTY!

    1361 downloads

    Submitted

  15. Whiterun Horse Statue - Erect

    This mod simply changes the mesh of the Whiterun Horse Statue by adding an erect cock to it.
     
    You need the original mod from Nexus: Whiterun Horse Statue
     
    Download and install any of the 6 versions of the original mod and make sure you load this mod after it, overwriting the original statue mesh.
    This mod exchanged only the mesh and does no change the texture or the locations.
     
    Can be added or removed any time during game play.
     
     
    Additional File: "WRHorse Statue - Erect Stables"
     
    I just added an additional file to the downloads which will add darker horse statues to the 5 stables of Riften, Whiterun, Markarth, Windhelm and Solitude (see images). This file works as standalone. You can also use it together with the Whiterun Horse Statue from Nexus and my mesh exchanger above.
    It's flagged as ESL. Can be added any time. Maybe you should not remove it though.

    7021 downloads

    Updated

  16. Prison Outfit Overhaul

    Features
    As seen in Kirstia's Adventure, this was originally a private mod designed to accomplish two goals:
     
    Resolve the visual inconsistency between prison overhauls that incarcerate the player naked, and most prison NPCs who normally have roughspun clothes Increase the diversity of visuals for clothed prisoners by randomizing their outfit components  
    To do this, it makes the following changes:
     
    For most prisoners, instead of automatically equipping a body item (and sometimes shoes), their outfits direct to a leveled list that has a 75% chance of keeping them naked and a 25% of giving them a random item chosen from the various roughspun, bloody, and beggar items. If the actor would have shoes in vanilla skyrim, a similar leveled list gives them a 50% chance of having a randomized foot covering. Prisoners are placed in ZAZ ankle restraints Cidhna Mine has a more intense regime: prisoners are always denied body coverings and are always shackled in iron. Additionally, they are collared with a heavy iron collar. The Cidhna Mine crime faction has its outfit updated to reflect the revised Cidhna outfit. Some, but not all, actors in Cidhna Mine have been added to the SLA Exhibitionist faction to suppress cover animations when used with More Intelligent Modesty.   
    Three optional patches are included in the archive:
     
    Prison Outfits - CC: Updates Borkul the Beast's outfit so he uses the iron gauntlets from Fearsome Fists instead of the vanilla ones. Prison Outfits - BAS: Adds support for the NPCs added by Blood and Silver v2.1 Prison Outfits - Populated Skyrim: Adds support for the NPCs added to Cidhna Mine by Populated Skyrim Reborn. Note that this patch was designed with the High Poly Overhaul version in mind, and requires the High Poly Head to function correctly. That mod was previously hosted on Vector Plexus, but can currently be found at this website: https://vectorplexus.sh1ny.net/files/file/283-high-poly-head/  
    Installation
    Install the archive using your mod manager of choice and then activate the Vanilla file along with any patches you want to use. All files are in ESP format with ESL flags. Important Note: Please review the compatibility notes to avoid the dark face bug.
     
    Compatibility
    This mod was created and tested on SSE 1.5.97, but should work in 1.6 (AE) without any changes. It does not contain any asset files, so it should work with LE, but I cannot provide support or troubleshooting for issues with LE installations.
     
    This mod was created using the 8.0+ version of the ZAZ Animation Pack. I cannot guarantee it will work if you are still using the 7.0 plugin. 
     
    Important!!! This mod alters NPC_ records and will cause the dark face bug if you have any NPC overhauls installed that touch these actors. If you have NPC overhauls that conflict this mod, you need to either patch the NPC records (either manually in xEdit, or automatically with a tool such as Wrye Bash) or use Face Discoloration Fix.
     
    While this mod can be safely installed on an active game as long as it is put at the end of the load order, any actors who are already loaded in your game may still have the old outfits equipped. As a general rule of thumb, I recommend only changing your plugin configuration when you are between playthroughs.
     
    Limitations
    If your game has NPC actors who use the prisoner outfits outside of a prison context, those actors will be impacted the changes this mod makes. Consider patching those actors to use a beggar outfit instead. If your game has prisoners with custom outfits, this mod will not alter their equipment (with the exception of the mod-added actors included in the patches) This mod does not provide native support for Skyrim Modesty Mod, but you can add DIY support by patching LVLI PrisonerAllowedClothing25 (xxxxx800 in Prison Outifts - Vanilla) to replace the beggar robes line-item with Sublist_AK_ClothesBeggarRobes. You will need to add Modesty Mod as a master to the vanilla module to do this patch. Making this edit will cause 10% of clothed prisoners (i.e., 2.5% overall) to equip the more modest version of beggar robes.   
    Recommended Mods
    Having lots of naked people in close proximity can reveal when they all have the same body, which I think detracts from immersion. I recommend the following mods for increased randomization:
     
    FK's Diverse Racial Skeletons - for more variation in height and build from person to person Smaller Women - either used on its own as an alternative to FK, or patched together with FK. If you choose to do the latter, remember to get out your calculator and adjust the female height values to include the offsets from FK. In other words -- take the FK female height and divide it by the vanilla female height for the race you are looking at. Multiply the resulting value by the female height in Smaller Women. Enter the resulting value as the female height value in your patch. I find that this approach produces very good results. 0Body Standalone - randomizes all bodies in game based on your installed bodyslide presets and does not require you to be running two sex animation sets side-by-side (since you're reading this on the Lab, I'm assuming you are using Sexlab). Especially valuable if you go onto Nexus and down a lot of different presets to maximize diversity. Unlike the BodyGen feature from Racemenu, 0Body respects the weight settings on NPC_ records, which provides much more immersive results. Distributed Bodypaint and Overlays - applies randomly selected overlays (chances controlled by MCM in great detail) to NPC bodies. This allows you to randomize, among other things, body hair, scars, injuries, war paint, and so forth. Greatly improves the visual variation of actors.  
    Future Plans
    This mod isn't exactly in active development, but I do have several other private edits planned which I may roll into it. Specifically:
     
    A module for The Chill with warmer outfits incorporating assets from or similar to Blanket Scarf Earth Tones A module with additional alternate outfits based on the specifics of the inmate - for example, gags and/or armbinders for mages Modules for mod-added new lands with climate- and culture-appropriate prison garb Modules to support prison NPCs added by 

    4070 downloads

    Updated

  17. Mass Effect Celebrities for COtR

    Mass Effect Celebrities for COtR
    More presets here: https://www.patreon.com/daxosscontent


    Requirements:
     
    Racemenu
    RaceCompatibility for Skyrim Special Edition
    COtR - HQ Characters creation addon for RM
    Eye Normal Map Fix SSE
    The Eyes Of Beauty SSE
    COtR x The Eyes of Beauty - Updated Patch
    KS Hairdos   Credit:
    ALL THE COMMUNAUTY!

    971 downloads

    Submitted

  18. TRX - SOS Addon Male - Werewolf

    TRX - SOS Addon Male - Werewolf
     
    The (unofficial) werewolf upgrade for TRX - SOS Addon Male.
    Fully customizable, just like the original.
    Requires the base mod.
     
    Installation Procedure
    1) Be sure you have a functioning installation of TRX - SOS Addon Male
    2) Install this mod package
    3) Open the addon in BodySlide: [TRX] SOS Addon Male Werewolf
    4) Customize and build
    5) That's all. In-game, this addon will automatically be applied to any werewolf that has been assigned the TRX Male schlong.
     
     
    And as always, feel free to post in the mod support thread with any problems, thoughts regarding the mod, or screenshots.
     
    Special thanks to TRX (obviously) who did the actually hard work while I just messed with some textures and stuff. ?
     

    2807 downloads

    Submitted

  19. Soul Extractor tweak - Legacy of the Dragonborn

    Transform ALL weapons placed in the Soul Extractor AT ONCE.
    No more clicking over and over, like a bored madman.
     
    As a bonus, you won't be seeing in real time how soulgems are merged into better ones.
    They are output in their final forms.
     
    I suppose this should work in LE as well, but I have no way to test it. If someone can confirm, I would be grateful.
    I've included the source code, so someone using LE could compile it in case it doesn't work for LE as is.
     
    Source code here.

    238 downloads

    Updated

  20. Equipable ED Horns - Armor Version

    Following Eriayai's mod (required!), I made the horns craftable and heavy/light armor versions of them.
     
    The differences are as follows (value, weight, armor):
     
    Ebony helm: 750, 10, 21 Heavy horns: 750, 5, 21  
    Glass helm: 450, 2, 16 Light horns: 600, 3, 16  
    To craft them you need Ebony Smithing for heavy horns and Glass Smithing for light horns. They require 1 Dragonbone to craft (both versions) and 1 Ebony/Malachite ingot to upgrade Heavy/Light versions respectively.
     
    If any of you want another option (change the recipe or anything just DM me and I will do my best to upload a version for it!)
     
    You're completely free to edit, reupload and reuse this as you see fit as long as you give credit to Eriayai!

    1301 downloads

    Updated

  21. Skyrim Teens 2.0 LE/SE/AE

    Skyrim Teens 2.0 is a child remover mod that completely replaces all Children with Teen\Adults.
    Characters are full height and retain their childish voices, which gives the impression of Teens.
    Main file requires KS Hair full.
    2 Patches available , Cutting Room Floor and Helgen Reborn, Both require Apachi Hair Full. Both patches kindly provided by a Loverslab member.
     
    FULLY TESTED, NO ISSUES, one hopes!

    53346 downloads

    Updated

  22. SCVI Nightmare - Armor & Weapon Pack

    Custom armors, weapons, and powerful opponent
    Nightmare, The Azure Knight is the main antagonist of Soulcalibur and you can now become him
     
     
    Alongside the armor you can also obtain the Soul Edge blade via a small adventure! (Or with additem menu)
    To get the real Soul Edge & the armor sets, go to the very top of the Throat of The World where you can take the Husk of The Inferno, then you must visit the Soul Cairn with and follow the main path to find Nightmare, who must be slain. Finally, you must take the Unawakened Soul Edge to the ebony section of a forge and restore it's power!
     
     
    Credits:
    GLAssassin for the Amazing Screenshots
    Namco Limited for the character and and original model for Nightmare
    thumber84 for the Soul Edge weapon in the screenshots (His version of Soul Edge is NOT in my mod) https://www.nexusmods.com/skyrim/mods/31751
    Spongeman131 for his ''Colored Magic Auras'' mod (Open permissions) https://www.nexusmods.com/skyrimspecialedition/mods/25773
    Loverslab.com for being a site where I can freely post this content!
     
    Enjoy.
     
    Get the voice addon here: https://www.nexusmods.com/skyrimspecialedition/mods/46223

    1921 downloads

    Updated

  23. Snazzy porn

    Replacing all the pictures of Snazzy Furniture and Clutter Overhaul with more or less suitable porn
     
    Only for version 2.1.2 - in previous versions, the names and placement of textures were different
     

    4564 downloads

    Submitted

  24. Shinoa Hiiragi Character Preset + Bodyslide

    A Nord Racemenu preset from SSE (1.5.97.0) based off of Shinoa Hiiragi from Owari no Seraph
     
    It comes with it's own CBBE Body preset to use
     
    I am new to uploading files on loverslab so if its wonky looking or formatted weird that's because I'm a idiot
     
     
     
    Nexus Link
    V V V YOU NEED THESE MODS FOR THE PRESET TO WORK CORECTLY 
    SG Female Eyebrows
    Havok's Racemenu Makeup Overlays (Lipstick)
    Female Makeup Suite
    Elegant Beauty Eyes
    High Poly Head SSE
    SG Hair Pack 350
     
     

    662 downloads

    Submitted

  25. [OUTDATED] Undeath - camera fix for XP32 users

    NOTICE: There are better alternatives out there now, and Undeath itself has been updated. Use this fix at your own risk. No support will be provided. 
     
    This is a quick fix for camera spawning inside the ground after transformation for those that use XP32. This fix replaces the XP32 skeleton.nif file for Dragon Priest with the one from Undeath in a neat package.
    It is NOT compatible with any other mod that uses XP32 Dragon Priest skeleton and will cause issues.
     
     
    ============================================================================
    If you're using Groovtama's XPMSSE skeleton while playing Undeath Remastered you are likely to encounter an issue where, after transformation, the camera will be stuck in the ground, thus making it impossible to play. This is because Undeath uses it's own skeleton.nif for Dragon Priest and it is not compatible with XP32's. The fix for this is described at Undeath - Classical Lichdom description in "Compatibility" section (read it first to understand what is going on).

    Basically as a fix, you can do two things: delete Dragon Priest skeleton.nif file from XP32 or extract skeleton.nif from Undeath's BSA file as a loose file and let it overwrite XP32's. Both of which are ill-advised, unless you know what you're doing and remember to restore the original XP32 file once you're done with Undeath playthrough.

    This patch does the latter for you if you're not comfortable with doing that yourself or have no idea how to do it. Once you're done with Undeath, you can simply deactivate/uninstall it and the game will revert to XP32 Dragon Priest skeleton file by default.
    ============================================================================

    Installation:

    This is just a simple replacer. You can install or deinstall it mid-playthrough. MAKE SURE YOU ARE NOT IN LICH FORM WHEN DOING THIS.
    Only use mod manager such as Vortex or MO2 to install this file. Manual installation or NMM are NOT supported.
    Make sure you are not in Lich form before installing Download through you mod manager and install as usual When asked, let it overwrite XP32
    Deinstallation:
     
    Make sure you are not in Lich form Deactivate/deinstall in your mod manager like any other mod
    Compatibility:

    This is NOT compatible with any mod that relies on Meshes/Actors/dragonpriest/character assets/skeleton.nif provided by XP32. That includes creature sex mods. You can either have Undeath or dragon priest sex, not both.
     
    If you are not using XP32 you likely do not need this patch.
     
    PERMISSIONS:
    This file is a LoversLab exclusive.
    It is not to be uploaded to any other mod hosting website or service, including but not limited to Nexus, Shaken-Mods, ModDB, AFK Mods, Steam Workshop, Arca.live, TES Alliance, any paywalled site regardless of the level of monetization, made part of a Nexus Collection, Wabbajack modlist or included in any currently existing or future service that mimics Collections or modlists without a written permission explicitly naming the person allowed to upload and the website/service to which the permission is granted.

    363 downloads

    Updated

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